'Embarrassing' Gaming Confessions


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Starfinder Charter Superscriber

Between sessions, I look at the rules for determining if someone has cover and I understand them perfectly. Then, while GMing a session, a cover question comes up and I can only remember something vague about drawing a line from somewhere to some points somewhere and end up having to ask one of the players. I'm really good with most of the rules, but for some reason it's cover that gets me!


Woran wrote:
I still have trouble calculating Power Attack correctly...

So do I, and I still mix up 3.x style and PF style Power attack and cleave manoeuvers, unless I check straight from the rulesbook


Ancient Dragon Master wrote:
DungeonmasterCal wrote:
Maybe I have. I forget things. If I have, please forgive the multiple postings.
It's completely fine. I think it's mildly impressive that you have 600+ dice and you can remember them all.

Thanks! :)


I have to check on how to calculate CMD EVERY time.


This one isn't about me, but one of my players. He's been playing RPGs for 30+ years, and PF since it came out, and 3.x before that. He STILL CANNOT calculate the Saving Throws for any spell he casts. And he insists on playing spellcasters.


In my WotR game, I played an arcane bloodrager. I was super excited to get my 4th-level bloodline power...then forgot to use it. Twice. Then ate a full attack from a Thoxel Demon, failed the will save and spent 6 rounds entirely failing to hit the warpriest while the rest of the party took care of the actual enemies.

Also, I've been playing Pathfinder for 7 years now and still have NO IDEA how to make an effective druid.

Dark Archive

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Escallorak wrote:
Also, I've been playing Pathfinder for 7 years now and still have NO IDEA how to make an effective druid.

Same here! I love druids. I love animal companions. I like the spells. And I have no freaking clue about wild shape, so I never use it, and other players see me with my gimp-ass not-bothering-to-wild-shape druid and cry.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Set wrote:
Escallorak wrote:
Also, I've been playing Pathfinder for 7 years now and still have NO IDEA how to make an effective druid.

Same here! I love druids. I love animal companions. I like the spells. And I have no freaking clue about wild shape, so I never use it, and other players see me with my gimp-ass not-bothering-to-wild-shape druid and cry.

I'm playing one of those right now! I even took the Nature Fang archetype so I don't have to bother with it. Since I can get Ranger Combat style as a Slayer talent through the archetype, I'm going sword-and-board and playing a druidic knight!


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I'm still buying Pathfinder books like gangbusters... but I've mainly been playing Dungeon World for the past year.


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Though it's still several months away, I can't stop talking to my players about the next campaign. I've written the house rules, the available races and classes, a history of the setting up to the point the players begin the game, an introduction to the campaign letter, and more.

We're still having lots of fun with the current high level/mythic game, but I'm reaching burnout on it and the idea of starting over all new and shiny and first level-y has gotten me really jazzed up. I think my players are tired of me yammering about it so much so early, but I can't help it.


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Testify! Preach it! I'm so there! :)


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Although I'm keen to play a character, I've lost the Sacred Fire and hate the idea of GMing again


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Oh, I'd love love LOVE to be a player in PF, but no one else will run it. So I'm stuck being the GM. I get burned out, sure, but something keeps pushing me to continue. RPGs are the last hobby I have left, so I feel like I need to continue because if I stop I'll never go back and then I'll have nothing left to do.

I honestly love GMing, but yeah, getting to be a player would be nice.


I'm in the same boat. I'm thinking after this current campaign I may take some time off, even if no one steps up to run anything. I hate to lose the gaming time, but it's getting to the point where I'm hand-waving encounters just to get them over and skipping big chunks of things just so I don't have to run them. Better for me to take a couple months and recharge than keep going until I ruin a campaign for everyone else...


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quibblemuch wrote:
I'm in the same boat. I'm thinking after this current campaign I may take some time off, even if no one steps up to run anything. I hate to lose the gaming time, but it's getting to the point where I'm hand-waving encounters just to get them over and skipping big chunks of things just so I don't have to run them. Better for me to take a couple months and recharge than keep going until I ruin a campaign for everyone else...

I know exactly what you mean. My encounters have been really lackluster and cakewalks for my players because I'm reaching burnout from playing this one campaign so long. It's a city based game but I keep having them wander off to other places for a monster of the week game because I've found these to be more exciting. I'm just not great at running urban based games, it seems. They started out fun but as they've gotten higher level they've become harder to run, so it's go out of the city on adventures to fight critters.

We sort of plan to end our current campaign around November. I may wait until January to start the new one, just to take a break and it's also the holiday season and folks have other things to do. So some time off during my favorite time of the year would be nice before starting something new.

Dark Archive

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I have a secret rule against character death. None of my players ever die (except pathfinder society).

I just don't see the point of killing off interesting characters because of a bad dice roll. I don't tell my players so that way players still have the fear of death without the actual death.


I do the same sometimes. But now that they've reached Mythic status and are also rich enough to afford the necessary diamonds they can be raised from the dead or just shrug it off.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm debating whether to get into Starfinder because I wanna support Paizo and it looks cool BUT...I already have more Pathfinder books than I can fit on my shelves from my existing Paizo subscriptions, and I'm worried if I go down the Starfinder rabbit hole I'll never escape!


I hear you. I've been subscribing to the AP line since "Skull & Shackles," but I've gone back and bought all of the earlier AP volumes in either print or PDF (or both!).

I have spent way too much money of Pathfinder stuff.

I have all of the hardcovers in the Rulebook line, and the three hardbacks in the Campaign Setting line. I have both the Rise of the Runelords and Curse of the Crimson Throne compilation hardcovers.

I have about two dozen Campaing Setting softcovers between print and PDF. I have about 25 Paizo modules, and about a dozen Player Companions. I have the GM Screen, the Combat Pad, the Bestiary Pawns, the Rise of the Runelords pawns, the Shattered Star pawns, and the Beginner Box. I have the Harrow Deck, Plot Twist cards, Condition Cards, and the Buff Deck.

I have several 3PP Pathfinder-compatible books on my shelves, too, inlcuding Advanced Bestiary and Freeport: City of Adventure from Green Ronin, Razor Coast from Frog God Games, the Aethera Campaign Setting from Legendary Games, and Parsantium: City at the Crossroads from Ondine Publishing.

And I have the Starfinder Core Rulebook and the first volume of "Dead Suns."

And that's just Pathfinder. Also on my shelf, I have the core three Dungeons & Dragons 5E books plus Curse of Strahd. I've got the core three D&D 3.5 books, plus Expedition to Castle Ravenloft. I have the core three AD&D 1e books, plus about a dozen vintage AD&D modules. I also have the core rulebooks for Swords & Wizardry and Lamentations of the Flame Princess.

And I have a bunch of RPG books for games outside the D&D family, including Shadow of the Demon Lord, Call of Cthulhu 7th ed., GURPS 4th ed., Fate Core, Fate Accelerated, Dungeon World, Uncharted Worlds, Fiasco, Night Witches, and Blue Rose.

My gaming book collection now takes up three-and-a-half shelves on a 5-shelf bookshelf.

And that's not counting the vast collection of PDFs on my hard drive. I've taken to tracking my gaming book collection on a Google Docs spreadsheet for easy reference, because I've bought copies of things I already own.

My wife is making jokes at my expense that I don't have a hobby, but an addiction. Now that I've rattled off my collection... I think she may have a point!


I have everyone of the "generic" brown cover 3.x books, plus all the blue cover ones. Tons of 2e stuff, lots of 1e stuff (including a mint condition "Deities and Demigods", lots of 3PP stuff for 3.x and PF. I've run out of space on two bookshelves. I don't own every hardback PF book, but I do most of them. And I don't suppose you'd part with that 3.5 Expedition to Castle Ravenloft??

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What should I DOOOOOOOOOO?! D:


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Archpaladin Zousha wrote:
What should I DOOOOOOOOOO?! D:

Not having a whit of interest in "Starfinder", all I can offer as advice would be to avoid it. Not because it's bad (I'm sure it'll turn out to be great) but there's that rabbit hole to consider.


Archpaladin Zousha wrote:
What should I DOOOOOOOOOO?! D:

Get the PDF. If you don't like what you see, don't get anymore Starfinder books. If you do, try and figure out the way to get Starfinder that is best for you.


Archpaladin Zousha wrote:
What should I DOOOOOOOOOO?! D:

Cloning.

It's the only viable option.

Of course, what you wind up gaining in gaming time, you inevitably lose in battling your clone to the death. So maybe not cloning.

I'm all out of ideas.


Archpaladin Zousha wrote:
What should I DOOOOOOOOOO?! D:

All will be assimilated.

Resistance is futile.


Seriously, it's f$*$ing awesome, I would absolutely get it.


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evilnerf wrote:

I have a secret rule against character death. None of my players ever die (except pathfinder society).

I just don't see the point of killing off interesting characters because of a bad dice roll. I don't tell my players so that way players still have the fear of death without the actual death.

1st lvl PCs can die. It is part of the learning process.

But -Once they reach third level I give them part of the Mythic ability:"Hard to Kill (Ex): Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score."

Scarab Sages

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On Sunday my GM threatened to ban tablets from the table because I had become obsessed with looking at character images on Pinterest with my iPad.
(shame face)


We still haven't played Starfinder. :-(


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We were playing Hollow's last hope, and we came across the tatzelwurm, which I, a Kobold Bard, attempted to lead away with music and speaking draconic.

All went well until I finally botched my performance roll and the creature had cornered me by a small tree, thinking quickly, I used the only spell my bard knew that could save him, Unnatural Lust... The wurm failed and I was forced to go "all in" on Kobold/Tatzelwurm action.

I know how Unnatural Lust is supposed to work now, but at the time the GM and I hadn't read the spell properly. Honestly, as a GM, I probably would have played it out that way anyway.

Scarab Sages

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When I joined a Star Wars campaign about a year and a half ago, I bought a Star Wars dice bag.

A couple of weeks ago, I bought some Star Wars spiral notepads and a Star Wars pencil case. Because our current campaign is set 10 years after the previous one, I bought a new mini for my character, since she was a teenager during the first campaign and is a young adult now.

And to carry all my Star Wars stuff I bought a Star Wars drawstring backpack.

If someone made polyhedral dice sets with the Death Star or Darth Vader or an Imperial emblem as the one, I would buy some of those, too.

Dark Archive

1) I have played a lot of GURPS and Storyteller games (Vampire, Trinity, Aberrant, etc.), and so have a 'normal' ish amount of d20s, d12s, d8s and d4s for a 'D&D nerd' like myself, and way, way, way too many d6s and d10s. I have multiple sets of (hideously ugly) Trinity dice, some Vampire dice, etc. and so whenever I get a standard die set, which comes with a pair of d10s, I groan, because the last thing I need is more of *those.*

2) I love me some d12s. Sometimes when designing a feat, spell, ioun stone, etc. I find myself wondering if it can have a mechanic that uses a d12... I hate d4s, having stepped on far too many of the bastards. I actively shy away from designing game mechanics that use them for the same petty reason.


I got rainbow colored dice yesterday. They colors are separate, just like in a rainbow, not all blended together in a mishmash of psychedelia.


I finally thought of a nice analogy for this:

If a story is good, with engaging characcters, I am content to read it. Whenever I can interact with a world, even through thought experiment after reading the details, I want to run it through the proverbial mass spectrometer so my gamer brain can get to work. Once I have the mechanics of that fiction, I do what I do with any other set of mechanics: Make strange combinations with stranger properties.

I can't really RP within a world, because I want to tear that world apart to see what it's made of and build it back up in some bizarre way.

I guess it's why I'm so taken with Nethys. I see myself in him.


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d4s deal 1d4 damage when stepped on. Obviously.


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I occasionally resurrect threads with my primary motive being that I hope that some of my own posts from earlier in the thread will get more exposure and get the recognition and favorites they deserve.

...It is not often successful.


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Malefactor wrote:

I occasionally resurrect threads with my primary motive being that I hope that some of my own posts from earlier in the thread will get more exposure and get the recognition and favorites they deserve.

...It is not often successful.

Ok, I laughed right out loud at the last line. That may not have been your goal, but it made this migraine having day a little more bearable.


While playing a game of Vampire, I managed to completely annihilate the campaign using a werewolf named Spot.

I didn't know at the time that I was derailing the game that badly.


Still haven't played Starfinder.


I currently tend to create characters who have similar obsessions to my own real world self.


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Every time I read the Technomancer spell list, I think Rewire Flesh is a healing spell.


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I ordered centipede bones minis from reaper. When they came I was upset because the picture showed 2 different minis. I wrote them and told them I wanted the ones in the picture. They wrote back and told me to rotate one 90 degrees and I'd have the ones pictured. Boy do I feel dumb.

Liberty's Edge

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I have been playing this game for six years and I still can't tell you how crafting works.


lucky7 wrote:
I have been playing this game for six years and I still can't tell you how crafting works.

I've been playing it since it came out and still can't understand why Craft (basket weaving) doesn't equal Profession (basket weaver).


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DungeonmasterCal wrote:
lucky7 wrote:
I have been playing this game for six years and I still can't tell you how crafting works.
I've been playing it since it came out and still can't understand why Craft (basket weaving) doesn't equal Profession (basket weaver).

You can only make that jump when you can succeed at an underwater Craft (basket weaving) check.


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DungeonmasterCal wrote:
lucky7 wrote:
I have been playing this game for six years and I still can't tell you how crafting works.
I've been playing it since it came out and still can't understand why Craft (basket weaving) doesn't equal Profession (basket weaver).

Craft is the knowledge of how to make something. Profession is the knowledge of how to run a business or work a job.

Think about any time you've had a job with a coworker/boss who didn't know what they were doing. That would be an example of someone with the Profession skill without the necessary support skills.

So Craft (basket weaving) is knowing how to make baskets, and Profession (basket weaver) is knowing how to get paid for making baskets.


Finally, it makes sense.


DungeonmasterCal wrote:
lucky7 wrote:
I have been playing this game for six years and I still can't tell you how crafting works.
I've been playing it since it came out and still can't understand why Craft (basket weaving) doesn't equal Profession (basket weaver).

craft skills are focussed on making a product, professions are not productive that's why basket weaving, all forms of smithing, and gem cutting are crafts while peasant, sailor or barrister are professions... I'm a bit less sure whether cooking is a craft or a profession, though I'd lean on the craft side.


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My roommates made me GM before I had ever played a game before, and I didn't have time to read up on what spells actually did, so all the magic enemies waded into melee range and started stabbing with their emergency daggers because I didn't know how spells worked!

Related: a lot of Wizard Familiars were lost this way.

Dark Archive

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Back in late high school/early college, I'd been reading a bunch of Lovecraft, and one of the stories involved a magical place called Celephais. (IIRC, spelling uncertain.) I liked the word and the next time I was stuck for a character name, decided to name my elf Celephais, but, being me, decided to mix things up and transpose the 'l' sound and the 'ph' sound, so as to make it not an obvious steal.

And that's how I ended up playing 'Syphilis, the elf.'

Ugh. Note to self, always say your made-up fantasy names aloud, when not surrounded by friends who will mock you endlessly...

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