'Embarrassing' Gaming Confessions


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Maybe he was looking for «Air your grievances»?
Sometimes I open so many threads at a time that I don't even know where I am posting.
And then all the derailing thing happens...


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Pathfinder Adventure Path, Lost Omens Subscriber
Pan wrote:
Haladir wrote:
I find the whole practice of theorycrafting completely dull and boring. I have no interest to build a character divorced from the story or adventure. I never read build guides, either, for pretty much the same reason.
How is this embarrassing?

Well, given that such a large percentage of threads on the Paizo boards are about build guides and theorycrafting, that did seem like an embarrassing confession.

...of which I am not embarrassed about in the slightest.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Personal preferences aren't something that should be embarrassing anyway.


TriOmegaZero wrote:
Personal preferences aren't something that should be embarrassing anyway.

I find this reasonable, measured attitude a threat to my entire idiom.


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TriOmegaZero wrote:
Personal preferences aren't something that should be embarrassing anyway.

Yea of cause! There's nothing embarrassing about personel preferences....

>_>

<_<

*Purges internet history for the umpteenth time today*


I am only know making my 2nd ever gnome character. The first one was in AD&D.


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I am a very aesthetically oriented gamer. I will not use equipment or play characters that I do not find aesthetically pleasing. For example, I have never used dragon bone or daedric armor in Skyrim even though they are the best armor in the game because I think they are ugly. I have only played Dragon Age: Inquisition on a single play through because I think the characters are ugly and all of the armor is hideous.


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RP feels incredibly awkward to me (both when I'm doing it and when I'm just an observer) and is one of the reasons why I derive a majority of my Pathfinder enjoyment from mechanical sources (theorycrafting, seeing the numbers pile up in combat, etc.).


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DM Livgin wrote:
I am only now making my 2nd ever gnome character. The first one was in AD&D.

What do you find embarrassing? Making so few gnomes? Or the fact that you're making one now?


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Captain Battletoad wrote:
RP feels incredibly awkward to me (both when I'm doing it and when I'm just an observer) and is one of the reasons why I derive a majority of my Pathfinder enjoyment from mechanical sources (theorycrafting, seeing the numbers pile up in combat, etc.).

I'm exactly the opposite. Not that what you're doing is wrongbadfun. It's just not something I would enjoy at all. I'm a good roleplayer and make competent characters, but theorycrafting and figuring DPR is just so boring to me that I can't bear to do it.


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ArmchairDM wrote:
I am a very aesthetically oriented gamer. I will not use equipment or play characters that I do not find aesthetically pleasing. For example, I have never used dragon bone or daedric armor in Skyrim even though they are the best armor in the game because I think they are ugly. I have only played Dragon Age: Inquisition on a single play through because I think the characters are ugly and all of the armor is hideous.

I have a similar issue at some degree.

It's not that everything has to be beautiful, I don't care about that, but I like everything to be visually appealing. Ugly things can still be visually appealing. But I like the pictures of images, places, etc. are able to evoke something. Same with descriptions, I try to use them to set the right mood for the game and I try to paint pictures in my players minds even if they are short descriptions.


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Matthew Downie wrote:
DM Livgin wrote:
I am only now making my 2nd ever gnome character. The first one was in AD&D.
What do you find embarrassing? Making so few gnomes? Or the fact that you're making one now?

yes.


I've never played a gnome and I had very few of them as NPCs. I like PF gnomes and some DL gnomes, but other gnomes weren't very appealing to me.

Scarab Sages

I take lots of notes during our sessions, which I use to document our games in my blog. I also love blank books. I collect them. I use a different book for each character.

I also write each week's notes in a different color of ink so I can easily tell where my notes for one session end and the next one begins.


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Not embarrassing but organized!


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I hate wealth-by-level silliness. This seems to go hand-in-hand with my disdain for keeping track of loot.


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For tabletop RPGs I keep non-dead characters in their own folders. When they die I write a short two paragraphs or so chronicling their adventures and how they died and move them to a binder labeled "the graveyard."

All of the individual miniatures in my Imperial Guard WH40K army have names and some have developed character traits if they survive more than one battle. Miniatures who "die" get new names and I have an ongoing journal of the history of my regiment.

Sovereign Court

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I had a GM that would print out pics of the enemies from the module/AP we were playing. The visual queue was nice. Near the gaming table I had a bulletin board filled with small pics of villains/unique monsters with "DEAD" scrawled across them in red sharpie. Was kind of fun trying to explain that to people :)


I used to print reference pictures for all the characters (even some who weren't very relevant) when I had a printer. Now I still have reference pics for everything but I just have folders on my cell phone and netbook.

I also tend to look for songs to fit the more interesting events and all characters.

I have folders full of songs that seem inspiring for characters or stories and I have playlists for each long story I GM/play.

My most long lived characters have a big collection of pictures (drawn by me or searched on the internet) and a good ammount of songs.


Dragoncat wrote:
I hate wealth-by-level silliness. This seems to go hand-in-hand with my disdain for keeping track of loot.

I totally ignore the wealth by level stuff. And even as the GM, I don't keep track of the loot. I let the players who got what they wanted from the looting and pillaging keep up with their own stuff. If they don't write it down themselves, it's not my problem.


Hmm, how do you keep the game from completely falling apart without WBL?


Planpanther wrote:
Hmm, how do you keep the game from completely falling apart without WBL?

Not sure what you mean by your question. I've been running PF since it came out and it's never been an issue.


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DungeonmasterCal wrote:
Dragoncat wrote:
I hate wealth-by-level silliness. This seems to go hand-in-hand with my disdain for keeping track of loot.
I totally ignore the wealth by level stuff. And even as the GM, I don't keep track of the loot. I let the players who got what they wanted from the looting and pillaging keep up with their own stuff. If they don't write it down themselves, it's not my problem.

Actually, I see the interest of WBL... I'm playing a campaign where I'm a magic item smith, and insufficient wealth is restricting my character's ability to manufacture items.

My shameful admission will be that I'm still a big fan of D&D4; even though it's not real D&D, but it's got such nice mechanics I can't help loving it.


No one in my group crafts anything. I've hinted that it would be a decent idea to take one of the Craft Magic Item or Craft Psionic Item, but they'd rather rely on their powers and the occasional item I let them find.


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Dragoncat wrote:
I hate wealth-by-level silliness.
DungeonmasterCal wrote:
I totally ignore the wealth by level stuff.

You know, I've heard various GMs say, "I ignore WBL," and some of them turn out to mean, "I give people far more than WBL," and some of them are saying, "PCs aren't entitled to magical loot at all, if they have a single magic item by level 5 they should be delighted" and some of them are saying, "I prefer some kind of innate enhancement bonus system" and some of them are saying, "I just throw in whatever seems realistic for the situation and then balance the encounters I'm creating against the actual abilities of the PCs"...

So statements like this probably aren't communicating as much as you think.


I do the last one on the list. I'll admit it's a hold over from the earlier editions (1e and 2e) but it works for my group. We've been together a very long time and no one's ever complained about it. In fact, the only ones who've commented on WBL believe it's too high and unrealistic that every character of that level would have the same amount of loot and cash.


Pathfinder Adventure Path, Lost Omens Subscriber
DM Livgin wrote:
Matthew Downie wrote:
DM Livgin wrote:
I am only now making my 2nd ever gnome character. The first one was in AD&D.
What do you find embarrassing? Making so few gnomes? Or the fact that you're making one now?
yes.

In my 35+ years of gaming, I have played exactly one gnome PC.

She was a pirate.


I've used Gnomes as NPCs (most notably in my current game) but have never played one.


Pathfinder Adventure Path, Lost Omens Subscriber
Matthew Downie wrote:
Dragoncat wrote:
I hate wealth-by-level silliness.
DungeonmasterCal wrote:
I totally ignore the wealth by level stuff.
You know, I've heard various GMs say, "I ignore WBL," and some of them turn out to mean, "I give people far more than WBL," and some of them are saying, "PCs aren't entitled to magical loot at all, if they have a single magic item by level 5 they should be delighted" and some of them are saying, "I prefer some kind of innate enhancement bonus system" and some of them are saying, "I just throw in whatever seems realistic for the situation and then balance the encounters I'm creating against the actual abilities of the PCs"...

I don't do WBL, either. I also do the third example of that list. It's a holdover from AD&D, which didn't use the WBL concept at all, and everything worked out fine back then.

Scarab Sages

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As a GM, on more than one occasion I've told groups "You finished all the events I had planned for this session an hour ago. You were still role-playing, so I didn't announce that the game was over."

I've read advice books for GMs that rave about keeping the tension high and glossing over the "boring" parts of a story, but I'm happiest when my campaign world feels like something that persists between the adventures.

The Exchange

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DungeonmasterCal wrote:
Neriathale wrote:
DungeonmasterCal wrote:


Of course there are those of us who find making spreadsheets the same as trying to translate the Linear A language of the Etruscans.

/pedant

Linear A is Minoan, not Etruscan.
/pedantoff

Yes, I am a bit of a history nerd.

I am, too. I just got my civilizations crossed. Thanks for the correction!

but... there is a good chance (DNA Analysis article..) that Etruscans are descended from/related to the Minoans.

...The Lydian theory (of Etruscan origins) also links the Etruscans to the Minoans and "People of the Sea", seafaring raiders that were at war with the Egyptians in the 12th century BC. Their civilization was centered in Crete (now an island in southern Greece) and other neighboring islands (like Lemnos) and these people spoke non-Indo-European related languages....

sorry - my history nerd getting out also!

The Exchange

mardaddy wrote:

I own 48 plastic bead organizing containers (about 14x8x2) full of RPG minis. Each container is labelled with the dominant race(s) in the container. Most of them are more than one mini per section... (like, my dwarf one alone has about 40 dwarves in 16 sections...)

...And 14 photo storage boxes for bigger than Medium-sized minis, each labelled with their "theme" (giants, insectoid & desert, dragons, demons, elementals, etc...) All with a dozen or more Large, Huge & Gargantuan minis in it.

...I like minis...

But then again, I was a miniature pro-painter for over a dozen years.

I look fondly back on those days... from 40+ years of collecting minis. Heck, I still refer to them as "lead"... yeah. The fond old days when I could fit my collection into one room...

Silver Crusade

I remember trying to do WBL. Rolling up treasure results, and then figuring out how that would change the encounter. Other times realizing that the heroes would get nothing based on the monsters I had chose for the game. It was the main reason for headaches when I made adventures. I defaulted to giving what made sense, but that often meant less treasure than the tables allowed.

That is why I always played casters that could make magical items in the groups I played with. I think I only played once or twice as a class that could not make magic items of some type. (Note: this was in games where I was the GM. My GM characters always were support, never spotlight hogs.)

Silver Crusade

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I like GM-PCs.
As plot devices, if they do not steal the show. They just move the plot along. Help redirect the team if needed, and support the team.

I remember one group I played with had heard about a wizard GMPC I had made with another group that they wanted to see it, thinking it would be awesome in power. They were disappointed. I was disappointed that they were disappointed. Why would a GM make an all powerful NPC that can travel with the group of PCs? The GM should not try to "can" Armageddon into a GMPC. It only leads to Armageddon at the game table.


There's nothing fun about using your own characters to tell your own stories. If you want to do that just write a novel. The fun part is seeing how other people interacts with your ideas to create a story together, even if things go different from what you had planned.
GMNPCs or NPCs are just a part of that world to interact with and add more color to the story as long as the main stars are always the PCs. Seeing that you are irrelevant for the story being told is one of the worse things that you can experiment in a game.


Had a PFS table with 3 players this week, so we have a NPC join the party to make a 4 character party. This NPC got paralyzed during a fight with ghouls and the ghouls went full ghoul on them, got to describe how these cannibal monsters coup de graced this NPC (Kyra).

I never play ghouls with the tactics I imagine they would use (overwhelming bloodlust and hunger, feasting on any paralyzed targets if they can), because I really don't want to kill my PCs. It was really fun to run them the way I imagine them acting.

Scarab Sages

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In our Wrath of the Righteous campaign I am running a wizard who has a white cat as her familiar. In past games I have run wizards with familiars, but the familiar usually ended up becoming an invisible magic item that just granted minor bonuses to the character. I never had the familiar deliver touch spells, converse with the PC, or do anything interesting or useful. Often I forgot I had a familiar unless one of the other players or GM reminded me.

I didn't want that to happen with this familiar. To help me remember that she exists, I bought a plush white cat toy and I keep her in my lap when we play.

Sovereign Court

I like the idea but, that's a little too James Bond-ish for my table to keep serious faces.


Dire Elf wrote:

In our Wrath of the Righteous campaign I am running a wizard who has a white cat as her familiar. In past games I have run wizards with familiars, but the familiar usually ended up becoming an invisible magic item that just granted minor bonuses to the character. I never had the familiar deliver touch spells, converse with the PC, or do anything interesting or useful. Often I forgot I had a familiar unless one of the other players or GM reminded me.

I didn't want that to happen with this familiar. To help me remember that she exists, I bought a plush white cat toy and I keep her in my lap when we play.

I have an owl plush and I've started calling her Nina, like the familiar of my character.

I actually have a huge collection of plushies as I loved them as a child.

I also collect dragons. I'd have more if I had more money.

Me and my stupid dragon obsession.


My mom's name was Nina. :)


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That's a beautiful name.
The reason that I used that name for the familiar is sort of stupid, though:
-Out of character, there was a commercial of a perfume called Nina Ricci where a snowy owl appeared. So I called my snowy owl Nina.
-In character, there was an albino girl called Nina that my character watched from the distance as a child. She was fascinated by her, as she thought she was really pretty with her pale hair and skin. And also because she seemed different just like her. So even if she never talked to that girl she remembered her. When she met her familiar she remembered that girl and she gave her the same name.

The strange choice of name for her made an curious conversation.
-Why have you named her Nina? It's not an elven name.
Kileanna: But she's not an elf.
-It's a human name. She's not human either.
Kileanna: I cannot speak the language of the owls and she needed a name.


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"What's your owl familiar's name?"
"Who."
"Your owl familiar."
"Who."
"The name I'm asking for is your owl familiar."
"I told you. Who."

This continues until someone bludgeons someone unconscious with a Core Rulebook


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Another good reason to name her Nina instead of something in owl language.

Another thing that made us laugh (even if this is not that thread) was that the familiar didn't learn to talk to animals of her type until later on the game. The ranger of the group had another snowy owl as a familiar. So when I gained the ability to speak with Nina one of the first things she told me was that the other owl was very boring because she didn't know how to speak.
Then she learned to speak with other owls and still found the animal companion pretty boring. She said it didn't have a good conversation. The problems of having an intelligence of 8-10 and your peers having an intelligence of 1-2.

Silver Crusade

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quibblemuch wrote:

"What's your owl familiar's name?"

"Who."
"Your owl familiar."
"Who."
"The name I'm asking for is your owl familiar."
"I told you. Who."

This continues until someone bludgeons someone unconscious with a Core Rulebook

Right. What's the name of your cohort.


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lucky7 wrote:
quibblemuch wrote:

"What's your owl familiar's name?"

"Who."
"Your owl familiar."
"Who."
"The name I'm asking for is your owl familiar."
"I told you. Who."

This continues until someone bludgeons someone unconscious with a Core Rulebook

Right. What's the name of your cohort.

I don't know!

...wait. He's my mentor. We weren't talking about him.

Sovereign Court

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quibblemuch wrote:

"What's your owl familiar's name?"

"Who."
"Your owl familiar."
"Who."
"The name I'm asking for is your owl familiar."
"I told you. Who."

This continues until someone bludgeons someone unconscious with a Core Rulebook

did you name your sword "What"?

"What" is the name you gave your sword? ... such great fun!


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*Is amused for having started all this mess*


Tammy misses Wiggles.

begins plotting a way to bring him back, using the life force of Longacre as a fulcrum.

Scarab Sages

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Pan wrote:
I like the idea but, that's a little too James Bond-ish for my table to keep serious faces.

My character is neutral good, so I've thus far been able to resist any impulse to stroke the plush cat and make sinister pronouncements about my plans to destroy Golarion.


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Im writing a a series of novels based in my own fantasy world with an ensemble cast of most of my ideas for pathfinder characters.

I'm bored.

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