'Embarrassing' Gaming Confessions


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He does. Then he laughs too.


I practice the shotgun method of humor. If I fire enough of a spread I am bound to hit something.


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I practice the shotgun method of laughing. I usually end shooting my drink from my nose if something is funny enough.


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Shotgun method of drinking too apparently.


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Starfinder Charter Superscriber

So this happened to me last night.

The session previous, we had a near TPK as 3 out of 5 PCs were Dominated by a Veiled Master and the other 2 PCs were forced to flee. My character Sarabian, whom I've been playing for over a year (real-time), was one of those Dominated.

In last night's session, those of us with the Dominated PCs had new characters to play. I just decided to roll with a pre-gen Two-Handed Fighter.

So the Veiled Master and the Dominated PCs attack the castle where the new PCs and the two surviving old PCs are. The GM has us control both our Dominated characters (instructed by the Veiled Master to kill anyone that doesn't kneel) and the new PCs defending the castle.

My new PC, knowing that my old PC is actually a good guy who has been Dominated, tries to knock her with nonlethal damage. Critical hit! At first this seems great, as I know so much nonlethal damage will safely drop my Dominated PC. But, a critical hit with a 10th level Two-Handed Fighter with a halberd and various feats like the Vital Strike chain does something like 120 points of damage. My old PC suffers *so much* nonlethal damage that the she actually dies!

It was all great fun, and that's how my new PC accidentally killed my old PC in a hilarious incident that I shall never live down . . .


D'oh! Poor Dominated character!


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I have on several occasions gotten in an audible argument with myself while playing two characters. The thing is I could see both of their points, but neither of them could.


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My characters sometimes «steal my voice» to have their word in a conversation.


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I always feel so awkward when I have two npc's talk to each other and my players find it funny so they try to make it happen as often as possible.


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It comes natural to me. But when I spend a lot of time without GMing I lose my talent to do it.
When I was playing RoW there was a short part where my GM asked me to roleplay some NPCs that I had created for another campaign and that appeared as «guest stars».
The result was that I ended harassing my own character with a NPC in a way that probably my GM would consider too harsh to do it himself.


Pan wrote:
I dont have a microwave, nor will I ever get one. Makes one of my players furious because he refuses to order lunch and brings left overs he cant re-heat :)

1. Why?

2. He didnt figure this out after the first time?

Sovereign Court

DrDeth wrote:
Pan wrote:
I dont have a microwave, nor will I ever get one. Makes one of my players furious because he refuses to order lunch and brings left overs he cant re-heat :)

1. Why?

2. He didnt figure this out after the first time?

1. I don't like anything that's ever come out of microwave. I mean anything; not even popcorn!

2. He forgets because everyone on the planet has one.

(Speaking of everyone having something, I also don't have a cellular phone smart or otherwise.)

Liberty's Edge

No microwave would not bother me as a player. I would bring soups and stews and ask the DM if i could use the stove to heat up my food.


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Vidmaster7 wrote:
I always feel so awkward when I have two npc's talk to each other and my players find it funny so they try to make it happen as often as possible.

Have you considered going full Gollum/Smeagol before the session starts? If you really commit to the bit, you might weird them out so much they won't dare provoke you again...

There's more to this game than psychological warfare against my friends, but damned if I care what.


Jhaeman wrote:

My old PC suffers *so much* nonlethal damage that the she actually dies!

House rule?


Regular rule:

Quote:
If a creature’s nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage.


Or as we like to call it: "Goin' to meet St. Curbstomp on the alabaster street."


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quibblemuch wrote:
Vidmaster7 wrote:
I always feel so awkward when I have two npc's talk to each other and my players find it funny so they try to make it happen as often as possible.

Have you considered going full Gollum/Smeagol before the session starts? If you really commit to the bit, you might weird them out so much they won't dare provoke you again...

There's more to this game than psychological warfare against my friends, but damned if I care what.

My players would probably be satisfied if I could stick to just a couple of personalities.


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Kileanna wrote:
My players would probably be satisfied if I could stick to just a couple of personalities.

My friends feel the same way about me. But, like the song goes, "I gotta be me. And also a whole bunch of other people. And me is optional."


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Hey, don't people say «the more, the merrier»?


I may take this advice to heart.


^he may take that advice to heart


We will probably use that advice


Eh. ya think they liked that bit of advice doc?


I'm better not bringing my aliases to the thread. Too many of them.


It depends. Sometimes an alias is simply a name given to part of a whole, and appears whenever that part manifests.

I should make a Fractured Mind based off of captain yesterday.


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My mind is not fractured!

All the king's horses and all the king's men told me so!


I am utterly unable to run a module or AP. I've tried a few times over the years and just can't do it.


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I was unable a few time ago. Until I started to see them as a base for my own stories instead of something fixed that cannot be changed.
Also trying to start with the awful WoD modules didn't help.


I have trouble keeping my players on track. They're all very intelligent and imaginative and always choose a different direction than the module is heading, so I end up improving everything. I'm not bad at doing that, thank goodness.

But I've played under DMs/GMs who were totally unable to do that. If the players chose Option Q instead of Options A, B, or C he'd just lock up and sit there helplessly or get mad and stop the game.


I tend to anticipate what they will do and think of a way to fix the story so it can go on with what they do, be it changing the story or finding a way to take them back to the story. The important thing is that they never feel railroaded or forced.


Very true. I've done that with the games I write for my group. I have to be on my toes the whole time in order to keep up with them.


I can't run it without a module or adventure path.

I tried. It didn't work.


I sucked at it at first. My players ran away from my games.
The first decent one I did was Price of Courage. It was epic and my players loved it.


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I used to not run anything published. I found the layouts frustrating (I think oddly) and generally published stuff required so much extra work that I might as well just do my own thing.

That all changed with Paizo's Adventure Paths. They are SO well done that I haven't run anything original (outside of my traditional "Nerdsgiving" all-day game session in November) in a few years. And there are more APs than I'll ever have time to play, which is super awesome.

I guess the embarrassing part of this confession is that I still sometimes become a gushing fanboy, at least as far as Paizo products go.

*practices aloof grown-up look*

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

Would it be embarrassing to admit I have only run a single game where I made everything up myself?


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Not at all. At least, I wouldn't find it embarrassing if I were you. You may find it embarrassing. It is nearly impossible to say. But if you did find it embarrassing, I suppose there would be nothing wrong with that. But it wouldn't, by my reckoning, be necessary. Then again, embarrassment is rarely necessary.

Years ago, I had a player who was hilariously good at improv, and (after a couple sessions with me) also wildly paranoid. It got to the point where I would throw out a handful of NPCs, a few situations, and a smattering of rumors and sit back and watch him spin a mad, enormous tale of rampant speculation, which I would then run for months, pretending it was what I had plotted all along.

I miss that guy.


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quibblemuch wrote:

I used to not run anything published. I found the layouts frustrating (I think oddly) and generally published stuff required so much extra work that I might as well just do my own thing.

That all changed with Paizo's Adventure Paths. They are SO well done that I haven't run anything original (outside of my traditional "Nerdsgiving" all-day game session in November) in a few years. And there are more APs than I'll ever have time to play, which is super awesome.

I guess the embarrassing part of this confession is that I still sometimes become a gushing fanboy, at least as far as Paizo products go.

*practices aloof grown-up look*

That's me 100%

Aside from the aforementionated Price of Courage and the previous books (which are not still as good as most of the Paizo APs) I hated pregenerated adventures. They were dull and plain (D&D) or railroaded and full of Mary Sues (WoD).

But Paizo has done an awesome job matching both gameplay and backstory. They put a relevance to the story, not just an excuse to go murderhobo, and they match it with interesting encounters.


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I have made over a thousand posts on these forums, but have never played any serious games, and even then I can count on two hands how many I've played. I just REALLY like theorycrafting.

It is physically impossible for me to make a human character. It just feels wrong and too... real...

I have over a dozen aliases on this forum dedicated to theorycraft builds. Regretfully, four of them are Placeholder Title I, II, III, and IV. I haven't gotten around to completing them all the way yet.


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If I had my way my campaign would be only Humans. But I allow the core races and some homebrew Human offshoots as PCs. But that's it. And my players like it that way so it works out fine.


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I like to stick to common races so when an uncommon race appears it is for a good reason related to the story. I let players pick uncommon races that fit the story, but I encourage them to come up with a good backstory. No story, no character (it applies also to humans!).

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dire Elf wrote:

I really want to buy all the modules for the Adventure Path we're going through now because I REALLY WANT TO KNOW WHAT'S GOING TO HAPPEN even though I know that's cheating.

#shameface

I also read the last page of books before I buy them. It freaks my husband out. But I don't mind spoilers, and anyway the last page seldom has major spoilers.

I'm the same way. My brother has never forgiven me for spoiling Sirius Black's death in Harry Potter and the Order of the Phoenix. I couldn't bring myself to read the rest of the series after that, out of shame.

I have a Subscription to the Adventure Path line, but I actively avoid reading the ones I'm currently playing in. I just read enough to get a general idea of the narrative themes and ideas the AP will explore so I can make a character that syncs with them well.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I had to drop my AP sub because I was letting them all sit unread until I played them. It took years before that actually started happening.


I have only read the APs that I have played/GMed.
It's hard to resist the temptation...


MageHunter wrote:

I have made over a thousand posts on these forums, but have never played any serious games, and even then I can count on two hands how many I've played. I just REALLY like theorycrafting.

It is physically impossible for me to make a human character. It just feels wrong and too... real...

I have over a dozen aliases on this forum dedicated to theorycraft builds. Regretfully, four of them are Placeholder Title I, II, III, and IV. I haven't gotten around to completing them all the way yet.

Names are much harder to make than stats, 4 in a few dozen unnamed is probably a better rate than my theory builds, I just don't make aliases for tham.


I have such a hard time to come up with names! I end searching a database for them.
Some of my character names came easily (Liliana came from an inner joke) but I often sweat to find a decent name.
I wanted to rename Kileanna when she got Cyclical Reincarnation casted on her as a way to give some highlight to her rebirth. But she stayed Kileanna as I couldn't think of a better name.


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I find the whole practice of theorycrafting completely dull and boring. I have no interest to build a character divorced from the story or adventure. I never read build guides, either, for pretty much the same reason.


Kileanna wrote:

I have such a hard time to come up with names! I end searching a database for them.

Some of my character names came easily (Liliana came from an inner joke) but I often sweat to find a decent name.
I wanted to rename Kileanna when she got Cyclical Reincarnation casted on her as a way to give some highlight to her rebirth. But she stayed Kileanna as I couldn't think of a better name.

I use this sometimes:

20,000 Names

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Haladir wrote:
I find the whole practice of theorycrafting completely dull and boring.

I find it a useful chore. Making a functional character, seeing how it fits in the story, and what tweaks and compromises are required to make it gel, helps ground the characters abilities in their history and personality.

Sovereign Court

Haladir wrote:
I find the whole practice of theorycrafting completely dull and boring. I have no interest to build a character divorced from the story or adventure. I never read build guides, either, for pretty much the same reason.

How is this embarrassing?

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