How to make them kill themselves


Advice


Im contemplating a character devoted to sending people to his patron, Sifkesh. As such, I want to discuss optimizing something not often discussed, getting your foes to do the job for you.

How many different ways can you get an enemy to off themselves, in and out of combat, and which would be the most effective way?

Grand Lodge

Get a spellcaster with Deathwatch and Terrible Remorse on thier spell list. When they get to low enough HP, whammy them with Terrible Remorse and watch them beat themselves to death.
Granted, Terrible Remorse is a 4th Lvl Spell, so it'll be a while.


Trick them into drinking poison. (Beguiling gift works great, as does suggestion or charm person ("buddy, let's have a drink together, I even brought the beer") or even Sleight of Hand to dump the iocaine powder into the cup without them noticing.)

Confusion is hysterically funny when cast on a mass group of foes.

Persuade them to go do something harmful. May not even need magic. Diplomacy ("of course you must have the honor of leading the fight against the Great And Powerful Dragon") or Bluff ("Here's the map to the Lost Treasure of Wonderwhat") are the most obvious skills, of course, but good research into their needs and desires could put one in a position to fill all sorts of uncanny and dangerous needs. Detect thoughts probably helps, too.


There are some daemons with this specialty. Call 'em up and let 'me loose with appropriate protections on yourself. Unfortunately, they'll be the ones getting the souls, but half a plan?


I am not sure if it counts, but getting them to go prone on a dangerous surface, such as spikes or a sword, could be interesting. As for what is most effective, it really depends on the game. You probably want to focus on magic if it is a more typical game. The fun ideas for skills are good if the game is intrigue based.


While the spell is a horrible abomination, creating a Phantom Object trapdoor over a spiked pit could have creatures doom themselves by disbelieving the illusion.


Some wonderful things thus far, though, would you consider one falling for your suggestion as one who has committed suicide?


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Pathfinder Adventure Path, Lost Omens Subscriber

Assuming Sifkesh is not the God of accidental death as well, it only counts if they do it of their own free will.

That means your job is to make their life so terrible that death looks like the only option. Take away the things they love, repeatedly, and make it impossible to get them or replacements back.

Dark Archive

A little black tentacles and (suggestion) tell the victim the only method of escape is to relax.


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Since Sifkesh is also about heresy, then the best thing to do would be to make them swear of their faith first. Try to convince them that their chosen god(s) is the source of all of their misfortune.


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Build the most depressing character with the most tragic story and highest CHA and diplomacy as possible. Then talking to people about your extremely depressed live and have them kill themselve out of guilt as they will be so sorry that they ever lived a life that is so much better than your and still not grateful. But be sure your GM and parties are cool with it, then you will get the most fun character ever to play. Everywhere you go, people you talked to die.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DoubleBubble wrote:
Build the most depressing character with the most tragic story and highest CHA and diplomacy as possible. Then talking to people about your extremely depressed live and have them kill themselve out of guilt as they will be so sorry that they ever lived a life that is so much better than your and still not grateful. But be sure your GM and parties are cool with it, then you will get the most fun character ever to play. Everywhere you go, people you talked to die.

The Airplane! method...

Don't forget to mention your drinking problem, too.


confusion


Convince them to hold off a superior enemy for a round or two while some people you're protecting escape. Bonus points for having the 'enemy' be someone/thing you're working with.

Use some form of telepathy (or silent spell, message & cunning caster) to give them voices inside their head to convince them they're crazy.

Stage a scene where they seem to have killed someone important to them in a drunken frenzy.


Illusion spells, tricking enemies into walking off cliffs or other lethal hazards


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back in 2nd edition. when the Oriental adventures was first published.
the ninja was a new class. much like the vigilante it had to take a 2nd class as a cover class(it was actually the only human built class with two active classes at the same time. only demi-humans could have multi class then).
my Ninja\Wu-Jen had a special way of dispatching enemy Samurai. he'd wait in the background while they were in court in front of their Shogun.When said boss-man would show something new he had to boast about(new poem he wrote\was written to him, new clothing\weapon\mount etc.) then i would cast 'Tasha's uncontrollable hideous laughter' on the target samurai who would eventually have to preform Seppuku or Harakiri (depend on his noble class and such).
i once had to initiate a calligraphy contest to start this(the book had rules for artistic contests as well).
ahh good times...

Dark Archive

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Nohwear wrote:
Since Sifkesh is also about heresy, then the best thing to do would be to make them swear of their faith first. Try to convince them that their chosen god(s) is the source of all of their misfortune.

Building off of this;

Trick them into an act of heresy, or leading others astray, so that they unwittingly cause a schism/mass heresy within their faith, by impersonating a divine messenger or portent or vision of some sort (perhaps as simple as drugging them and playing dressup, perhaps as complicated as illusion and sending spells and summoning up real outsiders capable of delivering the 'divine message'). Let them lead a bunch of people astray, perhaps convincing them that their god will protect them from something, that totally kills them because they didn't take any sane precautions (the fatal brain-rotting STD only affects impure degenerates, not honest gods-fearin' folk like us, debauch away! handle those serpents / drink that poison kool-aid / stand linked arm in arm in peaceful resistance to the orc invaders / trust the ghost dance to stop the white-eyes bullets, gods will protect the faithful!).

Bunches of people basically off themselves, and it's heresy to boot. The 'leader' you've selected as pawn may or may not kill themselves out of regret, when they see the results of their inspired leadership on their congregation, or might cackle and join your character in devotion to Sifkesh, depending on how badly broken they are by this sort of plan.

Alternately, convince some good folk that the celestial realms are under attack *right now* by an unnumberable army of fiends, and that they need more angels/archons/agathions/azata *right now.* Any virtuous person willing to 'skip the queue' and report to heaven will be assigned a powerful new angelic body, and join the fray to protect all that is holy and righteous from wickedness and degradation (a process that normally takes centuries, but heaven can't wait!). The process will be painless, and the transition take but moments. Whatever poison used will cause a sort of wide-eyed death rictus that leads those watching to believe they died in ecstasy, glorying as they are seeing the gates of heaven before them.

It goes without saying that this is the sort of wickedness that the PCs should be putting a stop to, not engaging in, but hey, whatever makes for a fun game.


Convince them that if they off themselves, they get to cut in line rather than get sent someplace else.. Now thats a bluff worth investigating. Thank you. I appreciate ideas that keep to the notion. Things that one would certainly consider to be them committing suicide. There is a difference between jumping off a cliff to end one's life, and falling off when you thought there was a path there.

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Removed a post. Offensive religious jokes really don't have a place in the Advice subforum or our website.

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