
drbuzzard |

DR does not stack. The highest applicable is what counts.
So for your example (with stoneskin up)
If someone walks up and hits you with a +1 sword for 10, it does nothing.
If someone walks up and hits you with a +1 anarchic sword for 10, it does nothing
If someone walks up and hits you with a +1 adamantine sword for 10, it does nothing
If someone walks up and hits you with a +1 anarchic adamantine sword for 10, it does 8.

Sundakan |

DR overlaps, not stacks.
The only benefit to multiple types of DR is that if something gets past oe, it can be caught by others.
If someone swings a claw at you, Stoneskin eats 10 damage from it. A +1 Adamantine sword goes through that....but the Chaotic DR catches it.
If all else fails, you have DR 2/- that no physical attack bypasses.
I'm assuming some of what we do will involve weakening the gods.
If we're using Forgotten Realms rules (Gods need prayer to live), then Tik and Ray's plans work toward that.
If not, we're probably boned without some kind of McGuffin.

Sundakan |

Could be neat to have a moment of Ascension near end-game that puts us on an even playing field with the gods.
Might be much less work for the GM to modify existing rules (Maybe the gods simply have untold amounts of Mythic Power, enough that they are entirely invulnerable to mortals, but still able to be harmed "normally" by other deities).
That keeps what balance there is in place, but marks a "point of no return". Mortals are no longer a threat whatsoever.

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The Gods are pretty much invincible on their own planes of existence. However if you can draw them out....
Also if you stop the flow of souls to them their power will start to diminish in which case they will act before it is too late.
I think these are the first few things we'll have to learn in Gameplay, and plan for. I figure right now all we can do is our stat blocks and backstory/personality and trust the DM to be developing what the gods can and cannot do.

The Iron Orchid |

The Gods are pretty much invincible on their own planes of existence. However if you can draw them out....
Also if you stop the flow of souls to them their power will start to diminish in which case they will act before it is too late.
That is a valid point W E Ray, but could I add that after being in a few Epic level and close to game. They tend to brake as the GM can find combats and conflicts being overly one sided. With uneven PCs that you can get at level 20 it can be very hard to keep momentum. I have found games where players have input help a GM not hinder.
With the god's I was thinking along the same lines as the GM, lets face there has to be a way to take down the gods, or its a none starter from the get go. Bring them down to our level while we try and get to a point we can keep them low or end them is a cool way, How is the game :).
Mythic 1 to 10 as levels after 20 could be a good way in place of Epic.
So the GM could if he wants have us take on some Demon lords of hell and such on root.
What I think the Powergaming DM has been hinting at is that we have to be super sneaky along with this, no running around saying what we are going to do and openly challenging the gods, Looks a Barbarians and Trickster types.
Slowly slowly Catchy-Monkey
as they say :)

Aannraa Sal Da Qill |

Which is the Cryptic build I have Sundakan,
The power is called Barred Mind but is just as Mind Blank, her psiystal gets it under shared power and her cohort drone has Personal Barred Mind as its own power. With the Eternal Tattoo insight she can have it running all the time. Elans don't sleep so she can even just repower before the times up.
With Psionic Transparency rules running, the magic based players can just added on the Psionic part of divination types to mind blank spell.
You can how the differ below.
The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil, locate creature, scry, and see invisible). This spell also grants a +8 resistance bonus on saving throws against all mind-affecting spells and effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to gain information about the target. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
The subject is protected from all devices, Powers, and spells that gather information about the target through divination powers or magic (such as detect evil, locate creature, scrying, and see invisibility). Barred mind also grants a +8 resistance bonus on saving throws against all mind-affecting powers, spells, and effects. Barred mind even foils bend reality, limited wish, miracle, reality revision, and wish spells when they are used in such a way as to gain information about the target. In the case of remote viewing or scrying that scans an area the creature is in, such as arcane eye, the effect works but the creature simply isn’t detected. Remote viewing (scrying) attempts that are targeted specifically at the subject do not work at all.

Ashe |

So I'm at AC 60, 76 Fighting Defensively and 74 while raging. Almost done with build. Thinking about fluff looking forward to writing it.
Concept was a Herald of Sarenrae that was thought destroyed in the conflict with Rovagug. The celestial spirit was trapped with the beast and corrupted over time. Over time as worshipers of Rovagug have worked to worship and free the great beast the prison has flaws. Enough for the celestial spirit to have escaped. It awakened in a host body in the prime material plane and has grown and came to power. Corrupt and bitter with what happened he now seeks to throw all the gods from heaven.
That is the short of it anyways.

The Iron Orchid |

Ashe, cool,
Hope this helps, its a common mistake, with Empower Power. but it's the Extend Power Feat you need, Empower Power feat dos not change the fixed duration of a power Sundakan
From Empower Power feat description
Saving throws and opposed checks (such as the one you make when you manifest dispel psionics) are not affected, nor are powers without random variables.
Barred Mind has no random variables duration is fixed at one day [24 hours] so that is not empowered, Extend Power will give you two days, [48 hours] for 2pp more.
would you like me to check over your build, in case you missed small things like this.
Would be cool for you to do the same for me.
My PC has it and a load of psionic feats to up ML and get past SR/PR. She can negate 13/14 points of SR/PR to get to things with high SR/PR.

The Iron Orchid |

So... is See Invisibility is stopped by Mind Blank. Does that mean Mind Blank also works against True Sight? after all, that is a divination spell.
I would think so, the wording on Mind Blank is very clear.
The subject is protected from all devices and spells that gather information about the target through divination magic

Ashe |

with a mythic level you can pick up
Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected or scryed by any method.
But then you have to walk around invis all the time

Powergaming DM |

Powergaming DM wrote:The Gods are pretty much invincible on their own planes of existence. However if you can draw them out....
Also if you stop the flow of souls to them their power will start to diminish in which case they will act before it is too late.
That is a valid point W E Ray, but could I add that after being in a few Epic level and close to game. They tend to brake as the GM can find combats and conflicts being overly one sided. With uneven PCs that you can get at level 20 it can be very hard to keep momentum. I have found games where players have input help a GM not hinder.
With the god's I was thinking along the same lines as the GM, lets face there has to be a way to take down the gods, or its a none starter from the get go. Bring them down to our level while we try and get to a point we can keep them low or end them is a cool way, How is the game :).
Mythic 1 to 10 as levels after 20 could be a good way in place of Epic.
So the GM could if he wants have us take on some Demon lords of hell and such on root.What I think the Powergaming DM has been hinting at is that we have to be super sneaky along with this, no running around saying what we are going to do and openly challenging the gods, Looks a Barbarians and Trickster types.
Slowly slowly Catchy-Monkey
as they say :)
It is said that the flow of souls has something to do with Asmodeus's contract of creation. If you could steal that and destroy it.

Sundakan |

So did you guys do a custom item for mind blank? I have scrolls but looking for a better option as I will run out. Did we have to have the craft feats for a custom item? What are the all martial guys doing?
I have it as a Power Known, and it lasts 24 hours, so no item required.
Pretty sure there's an item that gives constant Mind Blank in Core though.

Aannraa Sal Da Qill |

Item: Third Eye (conceal) 120,000 gp
These objects appear as small crystals, always with at least one wide, flat facet, and contain a variety of powers. When the owner uses the proper command thought, the crystal adheres to the center of his forehead (the same command thought causes the third eye to disengage). Only one third eye can be worn at a time.
A third eye is treated as eyewear or goggles for the purpose of determining which items can be worn on the body.
Conceal: While worn, a third eye conceal protects the wearer from view by all devices, powers, and spells that detect, inf luence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers or effects (except for metafaculty); this item affects the wearer as if he enjoyed the benefit of the barred mind power. Aura Strong telepathy; ML 15th; Craft Wondrous Item, barred mind.
A gift from the Culture.

Shady_Motives |

FYI for anyone with constant Spell Resistance, you can lower it at will. Takes a standard action. Proof

Alexander Torov |

Feats Improved Initiative(b), Scribe Scroll(w), Spell Focus(Divination)(1), Diviner's Delving(3), Still Spell(5), Fast Study(5), Persistent Spell(7), Spell Penetration(9), Opposition Research(abjuration)(10), Quicken Spell(11), Greater Spell Penetration(13), Spell Perfection(Greater Scrying)(15), Piercing Spell(15), Spell Specialization(Greater Scrying)(17), Greater Spell Focus(Divination)(19), Immortality(20).
Piercing Persistent Greater Scrying (magical lineaged so 7th level slot)
+4DC (DC 41 with cognatogen up)
+17 vs SR (with Sure Casting cast first)
-5 or 10 to targets SR(depends if piercing 'penalty' is doubled or not by spell perfection)
Casts as CL 25
Target must save twice
Am I putting too much effort into being a divination freak? Now I have to look into the possible Mythic buffs to divination.

drbuzzard |

Might as well update the stats with Weapon Masters Handbook stuff (even if Her Lab doesn't support it yet).
Ulmas
Counterpoised advanced shabti barbarian (invulnerable rager) 20/fighter 20/gestalt 20 (Pathfinder Player Companion: Champions of Balance, Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Bestiary 288, Pathfinder RPG Bestiary 5 227)
N Medium outsider (native)
Hero Points 1
Init +11; Senses darkvision 60 ft.; Perception +34
--------------------
Defense
--------------------
AC 57, touch 27, flat-footed 49 (+14 armor, +5 deflection, +7 Dex, +1 dodge, +1 insight, +2 luck, +7 natural, +9 shield, +1 trait)
hp 460 (20d12+220)
Fort +30, Ref +29, Will +25 (Immune to possession and mental control (including charm and compulsion effects like command and charm person), +5 vs. fear); +4 vs. effects that cause you to lose your grip on weapons, +7 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities evasion, fortification 75%, immune to undeath, indomitable will, resist level drain; DR 10/—, 10/adamantine, 20/lethal; Resist cold 15, electricity 15, fire 15, extreme endurance; SR 25
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Offense
--------------------
Speed 40 ft.
Melee +5 furious glamered heartseeker impervious speed adamantine scimitar +47/+47/+42/+37/+32 (1d6+29/15-20/×3) or
. . anchoring bracers +37/+32/+27/+22 (1d4+17)
Ranged +1 adaptive composite longbow +35/+30/+25/+20 (1d8+20/×3)
Special Attacks mighty rage (52 rounds/day), rage powers (beast totem[APG], beast totem, greater[APG], beast totem, lesser[APG], come and get me[APG], eater of magic[UC], fueled by vengeance, spell sunder[UC], strength surge +20, superstition +7, witch hunter[APG]), weapon mastery (scimitar), weapon trainings (heavy blades +6, bows +5)
Spell-Like Abilities (CL 20th; concentration +22)
. . 1/day—suggestion (DC 15)
--------------------
Statistics
--------------------
Str 38, Dex 28, Con 30, Int 18, Wis 18, Cha 14
Base Atk +20; CMB +34 (+36 sunder); CMD 63 (67 vs. disarm, 69 vs. sunder)
Feats Combat Expertise, Combat Reflexes, Cornugon Smash, Critical Focus, Dodge, Greater Shield Focus, Greater Weapon Focus (scimitar), Greater Weapon Specialization (scimitar), Hurtful, Improved Critical (scimitar), Improved Sunder, Intimidating Prowess, Iron Will, Power Attack, Raging Brutality[UC], Raging Vitality[APG], Shield Focus, Staggering Critical, Stand Still, Stunning Critical, Weapon Focus (scimitar), Weapon Specialization (scimitar), Wingclipper
Traits defender of the society, fate's favored
Skills Acrobatics +34 (+38 to jump), Appraise +6, Bluff +4, Climb +29, Diplomacy +4, Disguise +4, Escape Artist +11, Fly +15, Handle Animal +8, Heal +6, Intimidate +41, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Perception +34, Ride +19, Sense Motive +6, Stealth +11, Survival +29, Swim +29
Languages Azlanti, Common, Thassilonian
SQ armor mastery, armor training 4, fast movement, hero points, immortal, past-life knowledge, shattered soul, smite bias, tireless rage
Combat Gear dust of appearance, dust of appearance, dust of appearance, dust of disappearance, jingasa of the fortunate soldier[UE], potion of cure serious wounds (5), potion of lesser restoration (5), potion of remove blindness/deafness (5), potion of remove curse (5), potion of remove paralysis (5), scroll of breath of life (x6), unfettered shirt[UE], wand of cure serious wounds; Other Gear +5 comfort determination glamered impervious mind buttressing spell dodging mithral full plate, +5 heavy fortification mithral heavy steel shield, +1 adaptive composite longbow, +5 furious glamered heartseeker impervious speed adamantine scimitar, anchoring bracers, clear spindle ioun stone, dusty rose prism ioun stone, iridescent spindle ioun stone, pearly white spindle ioun stone, amulet of natural armor +5, belt of physical perfection +6, carpet of flying iii, cloak of resistance +5, cracked pale green prism ioun stone (saves), eyes of the eagle, gem of seeing, gloves of dueling[APG], handy haversack, headband of sealed thoughts[MA], manual of bodily health +4, manual of gainful exercise +5, manual of quickness of action +4, portable hole, ring of evasion, ring of protection +5, stone of good luck (luckstone), tome of understanding +4, winged boots, candle (2), chalk, everburning torch, hammer, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 38,085 gp
--------------------
Special Abilities
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Beast Totem +6 (Su) +6 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Combat Expertise +/-6 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (10 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come and Get Me (Ex) Enemies get +4 to hit and damage you, but attacks provoke AoO from you
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Critical Focus +4 to confirm critical hits.
Damage Reduction (10/-) You have Damage Reduction against all attacks.
Damage Reduction (10/adamantine) You have Damage Reduction against all except Adamantine attacks.
Damage Reduction (20/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Eater of Magic (1/rage) (Su) Reroll if fail save vs. spell/Su ability. If reroll succeeds, negate effect & gain temp Hp for 1 min.
Energy Resistance, Cold (15) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (15) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (15) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fate's Favored Increase luck bonuses by 1.
Fortification 75% You have a chance to negate critical hits on attacks.
Fueled by Vengeance Gain an extra round of rage when you deal damage to creature that damaged you this turn.
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hurtful Make melee attack against creature you have just demoralized as free action.
Immortal (Ex) You do not age naturally, and cannot die of old age.
Immune to Undeath (Ex) You cannot become undead, spells/effects that would make you undead have no effect.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Ioun stone (clear spindle) Sustains bearer without food or water.
Ioun stone (iridescent spindle) This stone sustains the bearer without air.
Ioun stone (pearly white spindle) Regenerate 1 point of damage per 10 minutes
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Past-Life Knowledge (Ex) Treats all Knowlege skills as class skills.
Power Attack -6/+12 You can subtract from your attack roll to add to your damage.
Rage (52 rounds/day) (Ex) +8 Str, +8 Con, +4 to Will saves, -2 to AC when enraged.
Raging Brutality (+10) Add Constitution bonus on damage rolls
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Resist Level Drain (Ex) No penalties from energy drain, dies if reduced to neg. levels = HD. No save to remove neg. lvs.
Ring of evasion No damage if you succeed on a Reflex save for half damage.
Shattered Soul (Ex) Bringing Shabti back to life requires CL check = DC 10 + Shabti's HD.
Shield Focus +1 Shield AC
Smite Bias (1/day) +2 to hit, +20 to damage when used vs. CE, CG, LE or LG foes.
Spell Resistance (25) You have Spell Resistance.
Spell Sunder (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Staggering Critical (DC 30) Critical hit staggers target
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.
Strength Surge +20 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Stunning Critical (DC 30) Critical hit stuns or staggers target.
Superstition +7 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Tireless Rage (Ex) Ending Rage no longer results in fatigue.
Weapon Mastery (Scimitar) (Ex) Chosen weapon always confirms critical threats, and cannot be disarmed.
Weapon Training (Blades, Heavy) +6 (Ex) +6 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Bows) +5 (Ex) +5 Attack, Damage, CMB, CMD with Bows
Fighter's Reflexes +6 to reflex saves.
Fighter's Bravery +5 to will saves
Wingclipper When crit a foe with winged flight, can prevent its flight instead of dealing extra dam.
Winged boots (3/day) Fly as spell for up to 5 minutes. +4 to fly checks.
Witch Hunter +6 (Ex) Bonus to damage spellcasters while raging.

Aannraa Sal Da Qill |

The meeting roll play, act 2
While the others talked Annraas mind worked as such a speed time seemed to slow down as they talked. Her body to, AI mind time was not like Organic mind time, thought was quicker, more complex as the data she had collected over years was processed with the new intel being given here. She also studded the others. Taking in their form and action. Sitting here where some of the most pow-full beings in this cluster of worlds. He got the feeling they all knew full well the magnitude of the task they had set themselves. Aannraa thught of herself an may levels, all manner of paths could be plotted out from this meeting. But the one she like to see herself go down was as an agent of change. She had in the past worked behind the scenes, shifting the fulcrums of a culture so that it has a whole could move up a better path. She knew her Strengths and her weaknesses. Her art of change was the changing minds. Literally!. The rewriting of the key minds to build a movement, a critical mass to a shift in views, views that could bring down and old order and usher in a new. In this case views that would unseat the local god-likes that had enslaved this cluster of worlds. She was no fighter for freedom, she could hurt if needed but for her mind hacking had more Fineness, more elegance. Rewriting memory's, ideas and beliefs them selves so that what was true yesterday was not true today. She looked over 1000s of names and profiles, creating a number of reliance and belief networks. Once she was happy with its form she filed it away. She slowed her thinking down and once again entered organic time.
::"So how about we say a little each of how we see out task of removing the god-likes can me Achieved"::
How about seeing some of them builds out there, would love to see what others have done with this game setup :)

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Interested. Would the alacritous creature template be approved?
I'm thinking of a character focused on reincarnation as an alternative the current soul devouring crush.

Ozil |

@ Reckless,
My PC application has the Alacritous Creature Template and the DM hasn't said anything, so....
.
.
@ Aannraa Sal Da Qill,
Can you tell me how you got your INT to 46? I can get mine to 40 and just wanted to see how to get it higher. (Also, can you show me how you got the other scores so high?)

Fury of the Tempest |

... You know that just gave me an idea.
A Dread character with tons of teamworks feats, using his Shadow Twin in order to apply for them. Maybe a Dread/Warlord, get Tactical Flanker, Black Seraph and Golden Lion...
Edit: Aaaaand I just learned that the Shadow Twin doesn't work like that due to counting as yourself still, and not another person. Which sucks IMO. Why shouldn't you be able to awesome at working with yourself as you make your enemies fall to their knees in terror?

Aannraa Sal Da Qill |

I'm thinking of a character focused on reincarnation as an alternative the current soul devouring crush.
Reckless Hi, that's a very cool angle to take, wish I had thought of it.
Sam the Budda from Lord of Light would be cool
@ Aannraa Sal Da Qill,
Can you tell me how you got your INT to 46? I can get mine to 40 and just wanted to see how to get it higher. (Also, can you show me how you got the other scores so high?)
It can be done, let me take you thought it and show how you could do the same. :)
[ooc]remember the GM Said we would have to work hard to keep our PCs face from being wased by the gods so I went all out with the idea of an AI synthetic agent from space.
Start with Base 10 Int then
10
+2Int Elan Race
+6Int 10 Points Spend
+4Int Advanced Template [1CR] GM Gift & Free to all players
+4Int AI Template [1CR] GM Gift & Free to all players
+3Int Advanced Age, Elan's don't age, or die of old age. She is over 5000 old being working for at this that long. [Back story]
+4Int Level stat gain.
+6Int Enhancement Item bonus 144000gp [Pisonic Tattoo, but just like head band of Metal superiority]
+5Int Book Bust 138000gp [Could be wish or other etc]
+2Int Level 20 Class Awakened Insight [Intelligence score permanently increases by 2 points.]
Total=46
I could mini max it to 48 but wanted to Wis to be high as well.
So it got a spend of 10 and a +1 Level gain.
You could use 17RP Race builder
1: as the GM said you can play any race, Race Builder Equivalent 17RP so an Tiefling (13 RP) with +2Int and alt race Treat +2Int and spend the outstanding 4RP to get +2 more gets you +6 and Advanced template gets you +4 more, with a +CR1 Template left to get something that dos not age and at 20th your going to be old to get the +3 from age.
Or
Biuld from Scrach
17RP spend, 4RP Advanced Stats +4int, then take a +2 int for 4pp. Add Advanced temple and your have the 10 with a +CR1 Template left to get something that dos not age and at 20th your going to be old to get the +3 from age.
That should get you to 44 Int if you do as I add, the last +2 is from my Class, so that is not so easy.
Hope that helps
Note: If your thinking of making a Spell/power perpetrator be warned My biulds a light, as I wanted to keep my core idea. I could have gone Dread and had a Intimidation skill of 80+ and but the fear up anything even with fear immunity. But that did not fit my PC idea.
Really Surprised no one has gone the Summoners Synthases / Ninja root.