if i use touch injection with skinsend..... do i rip someone's skin off?


Rules Questions


2 people marked this as FAQ candidate.

With no save much less?


Yes.

It's really stupid, but it works.


Creating Potions wrote:
Spells with a range of personal cannot be made into potions.
Skinsend wrote:
Range personal

Skinsend can't be made into a potion, so this won't work.


Not a potion, but an extract


With the Infusion Discovery you can deliver "personal" extracts to someone else (there is a FAQ about it here).

EDIT: So yes, it works. Though remember that Skinsend allowes the skin to return as a standard action (meaning that it effectively only wastes a standard action for them BUT two infusions and two standard actions for you). If I'm ever goining to use this, I would do it once and then never again.


Hmmn, after looking this over, it seems like this works...

Even if they can return as a standard action, it's likely not going to save them as the body has 0 hp while the spell is in effect, making it very easy to finish them off before they get the chance.

All you have to do is touch them once, and they're pretty much toast. Basically, this is legal, broken cheese. Just don't roll a 1 when you're delivering it.

If faced with this, I might have to resort to some fancy definition-jitsu: "An infused extract can be imbibed by a non-alchemist to gain its effects.". Imbibe means to drink. So if an extract is injected rather than drunk, perhaps it wouldn't have an effect?
(Yes, this is a huge stretch, but this combo is far too ridiculous to allow someone to get away with.)


10 people marked this as FAQ candidate.

FAQ Entry clarification:

Quote:

Alchemist and infusions: Can I use the infusion discovery to create an infused extract of a personal-range formula (such as true strike), which someone else can drink?

Yes, you can. The design team may decide to close this loophole in the next printing of the Advanced Player's Guide.

Can an alchemist use an Infused Extract in conjunction with the Touch Injection spell in order to deliver a spell such as Skinsend?

This combination allows an alchemist to temporarily bring a foe to 0 hp, with no saving throw, by touching them.


The answer is technically yes, but any GM who would actually allow it is a fool in my opinion for being convinced to adhere to "RAW".

Scarab Sages

3 people marked this as a favorite.

Note to self: Next villain code-named "Jack the Ripper".

Party reaction to having skin ripped off: Priceless.


Pretty amusing stuff.

Hm I hope they do not close that loophole in that FAQ later on... Its one of the thigns that make extracts great.. considering currently extracts are a weird place and not a whole lot of bonuses to it over spell casting (no multi person stuff for instance)


Crazy stuff. Well thanks :)


Byakko wrote:

Hmmn, after looking this over, it seems like this works...

Even if they can return as a standard action, it's likely not going to save them as the body has 0 hp while the spell is in effect, making it very easy to finish them off before they get the chance.

All you have to do is touch them once, and they're pretty much toast. Basically, this is legal, broken cheese. Just don't roll a 1 when you're delivering it.

If faced with this, I might have to resort to some fancy definition-jitsu: "An infused extract can be imbibed by a non-alchemist to gain its effects.". Imbibe means to drink. So if an extract is injected rather than drunk, perhaps it wouldn't have an effect?
(Yes, this is a huge stretch, but this combo is far too ridiculous to allow someone to get away with.)

Reference: Skinsend

"Your possessed skin is identical to you in all ways, except the following: It has only half the number of hit points you had at the time you cast the spell,..."
"When your skin returns to your body, you regain hit points equal to your skin’s remaining hit points."

One no-save spell to reduce enemy HP by 50%? Not too shabby.

/cevah

Dark Archive

Dot

Scarab Sages

I see only three solutions :
1. They errata all personal spells to imply a saving throw if the target wants one, in order to account for Infusion or any future ability that allows personal spells to affect someone else. This would be similar to how all harmless spells don't need a save unless the target is unwilling, in which case they get one. The big problem with this is figuring out what type of save it should be.

2. Errata Infusion Discovery to NOT work with Personal spells, and make sure they never do anything like that again!

3. working as intended!


In my game personal spells need a willing recipient, not normally a problem. But in cases like this it May be fun to kill that house rule:)


Berti Blackfoot wrote:

I see only three solutions :

1. They errata all personal spells to imply a saving throw if the target wants one, in order to account for Infusion or any future ability that allows personal spells to affect someone else. This would be similar to how all harmless spells don't need a save unless the target is unwilling, in which case they get one. The big problem with this is figuring out what type of save it should be.

2. Errata Infusion Discovery to NOT work with Personal spells, and make sure they never do anything like that again!

3. working as intended!

And 4. Errata Touch Injection to not work with personal spells.

My guess is that they if they fix this, it will be either 2 or 4.

Grand Lodge

Is not Touch Injection usually used for beneficial Personal spells, much like Infusion is used for such purposes?

No one really bats an eye at that.

There was a FAQ about it, and everything.

It's kind of the Alchemists shtick(and Investigator).


Nice trick, I like it. Takes some prep, but well worth it if for no other reason that to see that player's facial expression when you rip their skin off.

Bonus points if a minion promptly kills the bugger off. :D

Grand Lodge

To get rid of this one combo, are we really willing to take away so much from the Alchemist?

Just how far are we willing to go?

If it's a home game, can't we just houserule it out?


The simple solution is to give the spell a saving throw DC.


This has been discussed before. It's old. You should a quick and simple search before asking questions.

Quote:
The answer is technically yes, but any GM who would actually allow it is a fool in my opinion for being convinced to adhere to "RAW".

That is all there is to be said about this. It's practically a waste of time for them to even bother clarifying it.

The way I would have it work as a DM is that for any spell which targets the caster only (or just skinsend) , it will only affect them if they will it to affect them. It's an implied fact of life, but abuse potential pops up in the oversight where it's not specifically mentioned for one of the only debilitating self spells in the game (personally I think there should be more).
Essentially what Cap. Darling said.

Matrix Dragon wrote:
The simple solution is to give the spell a saving throw DC.

I disagree. I think the simplest solution is to have the target not will the spell to take effect, or rather instantly dismiss it before or early on in the skin-separation process.

Even with a saving throw it's essentially a "save or die" ability when used in a combat scenario, which is way too strong for a 2nd level spell (touch injection isn't quite even necessary)

blackbloodtroll wrote:

To get rid of this one combo, are we really willing to take away so much from the Alchemist?

Just how far are we willing to go?
If it's a home game, can't we just houserule it out?

It won't take anything else away if it's done the simple and logical way (the way I described it). Plus as it is now, I'd say it's hardly getting rid of the combo, since like Claxon said, it seems odd that any DM would let it work in a game —at least regularly (one or 2 times might be okay on regular (not super strong) targets).


Rub-Eta wrote:

With the Infusion Discovery you can deliver "personal" extracts to someone else (there is a FAQ about it here).

EDIT: So yes, it works. Though remember that Skinsend allowes the skin to return as a standard action (meaning that it effectively only wastes a standard action for them BUT two infusions and two standard actions for you). If I'm ever goining to use this, I would do it once and then never again.

but...do you know that?

I mean, without a spellcraft check, what do you think is going on? Could you return back to your body if you do not know that is an option.

Well, I suppose that, given the fact that (in many media) the first thing you tend to see freshly made ghost try is to go back into their body, I suppose it would not be too hard to write it off as '....uh...should I? I guess?' while he tried to get back together.

And even if that happens.....well, the skin has STR 3. You might have a decent chance of doing an untrained grapple long enough for someone to just coup d'grace the main body (while the skin watches, of course). This spell is just a major debuff if you are a barbarian type relying on strength.

Yes, leave it as a one time WOW story. Try to do it too much, and you will make your GM paranoid and very prone to try to make countermeasures (or just outright ban it). The first time though, he will be too shocked to know what to do.

First time....yeah, that is too priceless to NOT let happen. try not to do it to too important a boss (unless you just want to be VERY HARDCORE and make him watch as you kill him...which can be cool storywise). Honestly, due to how this works out, I think you might actually be liable to a slight tick towards evil since.....holy asmodeus man....being turned into a monstrosity and seeing your flayed corpse lying there as it is murdered. BRUTAL.


This should probably be mentioned, since the wombo combo can be done without a group, as long as the target is in reach of the player.

There exists a feat known as Merciless Butchery. It makes coup de grace a swift action that doesn't provoke, as long as you've studied the target. Studying a target is a move action and requires a 1 level dip in Slayer. It's a standard action to make a touch attack.

Using something like Skinsend or Polypurpose Panacea(Sleep), a character can study, touch, then coup.

The earliest I can get the build online is level 10 (7 Vivisectionist/1 Snakebite Brawler/1 Slayer/1 Fighter), but if levels don't matter as much, it can be done with just Alchemist X/Slayer 1.

Of course, Merciless Butchery also allows a character to single-round coup any creature that they can stun using a standard action, so this build isn't entirely neutered by the availability of personal-range infusions + touch injection.


This is brilliant.
My investigator already has the infusion discovery and skinsend. Just need to get touch injection.

Or get poisoner's gloves, those should work, too. They state to work with infusions.

Edit: You can even deliver it as an AoO, if the enemy provokes one without having a standard action left. After that you can CdG him on your own turn.

Grand Lodge

Davor wrote:

Note to self: Next villain code-named "Jack the Ripper".

Party reaction to having skin ripped off: Priceless.

Please send me a stat-block if you make this. I'm planning an urban campaign for my players.


Ever seen that trick where a magician pulls the sheet off a table leaving all of the dishes and such intact?

...its like that. Except with your skin.


Unfortunately, AFAIK the Polypurpose Panacea thing doesn't work.

The imbiber of an extract makes any relevant decisions when imbibing. The injectee just chooses to *not* be put to sleep by the injection, and instead thanks you for the free +1 to a roll (Clarity).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If extracts work like potions, then the subject of skinsend is treated as the caster of the spell effect. Thus, they could have their skin back on, ending the entire effect, with a simple standard action by dismissing the spell.


Ravingdork wrote:
If extracts work like potions, then the subject of skinsend is treated as the caster of the spell effect. Thus, they could have their skin back on, ending the entire effect, with a simple standard action by dismissing the spell.

Sure, but the skin starts with half your hp and you only regain the amount of hp the skin has when the spell ends.

So in the least the target loses a standard action and half its hp.
And if you time it right by using skinsend directly after the target had its turn all your allies can take a turn before the target can end it. They can use that action to kill the helpless 0 hp body.


Ravingdork wrote:
If extracts work like potions, then the subject of skinsend is treated as the caster of the spell effect. Thus, they could have their skin back on, ending the entire effect, with a simple standard action by dismissing the spell.

But the problem is that

1 if you call it back you at half health
2 if a ally acts before that they can kill the body and then they cannot go back

Grand Lodge

Cap. Darling wrote:
In my game personal spells need a willing recipient, not normally a problem. But in cases like this it May be fun to kill that house rule:)

Sauce for the goose..........


Still a RAW problem. By this I mean that the RAW allows it but probably shouldn't. For over 5 years now, since the Alchemist was still in Beta, I have been debating this rules exploit. I don't think any spells that are ineligible for potions should be eligible for alchemists (or anyone else) to create potions out of them by simply calling it something else (extract, elixir, etc.)

Here's one example.

And here's a detailed explanation.

And the official FAQ on this, while not fixing the exploit, certainly acknowledges that the dev team agrees that this is an unintended loophole that they have been considering closing.

For those reasons, at my table this is impossible, as are all extracts (or elixirs, etc.) of spells that could not otherwise be created as normal potions.

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