Why does the Inquisitor get hand and repeating crossbow proficiencies, and the Bolt Ace does not?


Pathfinder First Edition General Discussion

Shadow Lodge

4 people marked this as FAQ candidate.

The bolt ace is a crossbow SPECIALIST. This makes absolutely no sense. Well, that and the fact that the Bolt Ace still gets the gunsmith class feature, which is completely useless to them.

- Rebis

Silver Crusade Contributor

There is much discussion on these forums of the ACG's... little problems. The errata, when it arrives, will almost certainly correct the Gunsmithing issue. I'm not sure about proficiencies, but it's very possible. :)

Sczarni

This is the wrong forum for this, so I'll flag it to be moved over to the Paizo Products section.

There's much discussion on the upcoming ACG changes.

Silver Crusade RPG Superstar Season 9 Top 32

As Kalindlara says, there will probably be errata. The Bolt Ace is a single-page archetype, and is not the only archetype in the ACG to require some FAQ attention.

The inquisitor gets cool crossbows, I assume, because of the Van Helsing imagery.


mechaPoet hit the nail on the head. Inquisitors get it due to Van Helsing.

Bolt Ace doesn't because of oversight.

The Concordance

In the meantime, may I suggest a 1500gp alternative?

I plan on using it to gain proficiency with the Launching Crossbow.


Pathfinder Rulebook Subscriber

Hand Crossbows kinda suck for Bolt Ace even if you houserule it.

And can't do much of the TWF shenanigans you can with them like you can with guns.

Sovereign Court

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...


Squiggit wrote:

Hand Crossbows kinda suck for Bolt Ace even if you houserule it.

And can't do much of the TWF shenanigans you can with them like you can with guns.

I'm pretty sure they can do the TWF shenanigans, it is the double pistol (musket) shenanigans which the bolt ace loses out on. Mind you, the loss of free touch AC hurts the TWFing bolt ace more than the TWFing gunslinger and not having access to the up close and deadly deed of the pistolero weakens the power of the signature deed feat, but the actual shenanigans should still work.


Purple Dragon Knight wrote:

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...

Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. It would be stupid for them not to have a small, handheld weapon as a back up.

Sovereign Court

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bolt ace doesn't sound like spymaster, is all I'm saying... it's even weird for me that inquisitors have the proficiency... i mean, Van Helsing had a similar hat and was using a repeating heavy x-bow...


They certainly aren't spymasters. but having two hidden hand crossbows can be handy if a fight breaks out at the Royal Wedding.

Really I'd want hand crossbows because I have the ridiculous/awesome image in my head of a dude in medieval clothing wiping out two hand crossbows and Matrixing it up.


The writer probably forgot is the real reason imo


Pathfinder Rulebook Subscriber
cnetarian wrote:
Squiggit wrote:

Hand Crossbows kinda suck for Bolt Ace even if you houserule it.

And can't do much of the TWF shenanigans you can with them like you can with guns.

I'm pretty sure they can do the TWF shenanigans, it is the double pistol (musket) shenanigans which the bolt ace loses out on. Mind you, the loss of free touch AC hurts the TWFing bolt ace more than the TWFing gunslinger and not having access to the up close and deadly deed of the pistolero weakens the power of the signature deed feat, but the actual shenanigans should still work.

Might have worded it poorly.

But the loss of touch AC (so TWF with non-light hurts), lack of damage stacking options (which is why gun TWF is good) and losing Gun Twirling (which tends to be the most widely accepted and palatable way to reload from my experience) makes it a lot rougher around the edges


Purple Dragon Knight wrote:
bolt ace doesn't sound like spymaster, is all I'm saying... it's even weird for me that inquisitors have the proficiency... i mean, Van Helsing had a similar hat and was using a repeating heavy x-bow...

And a "spymaster" is the only person ever who could benefit from an easily concealed weapon not too dissimilar from your weapon of choice, but easier to reload and fire quickly?

Snipers carry pistols as sidearms too.

Besides which, the Bolt Ace isn't even tooled as a Sniper. He's a Gunslinger with crossbows. He's all about quick shooting.


I know at lv 11 they can TWF prett ywell.

They can pick up sig deed and touch ac in first increment for free. Then, the reloading deed they have could make the free action reloading into a non action.
its weird.. but.. I really feel like non action should allow for the double reload issues being fine. It's near magic at that point.

I mean they can reload faster than any other way any other character can. It's so fast it is no longer an action I guess.

It's pretty weird though


Larkos wrote:
Purple Dragon Knight wrote:

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...

Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. It would be stupid for them not to have a small, handheld weapon as a back up.

They have pistol whip, and if you feat up no AOO for shooting in melee.


Pathfinder Lost Omens Subscriber

because they want our tears

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Larkos wrote:
Purple Dragon Knight wrote:

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...

Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. It would be stupid for them not to have a small, handheld weapon as a back up.

Snipers that get caught in close quarters are generally dead meat. They are certainly not going to be wasting their time with the puny damage of a hand crossbow, which was traditionally used to deliver drow poison. The damage of a hand crossbow is generally from either the carriage of poison or sneak attack.


LazarX wrote:
Larkos wrote:
Purple Dragon Knight wrote:

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...

Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. It would be stupid for them not to have a small, handheld weapon as a back up.
Snipers that get caught in close quarters are generally dead meat. They are certainly not going to be wasting their time with the puny damage of a hand crossbow, which was traditionally used to deliver drow poison. The damage of a hand crossbow is generally from either the carriage of poison or sneak attack.

So the alternative to carrying a less powerful weapon is carrying no weapon at all?

Yeah... That makes sense... Specially considering that they can get Dex to damage with the hand-crossbow as well.


Lemmy wrote:
LazarX wrote:
Larkos wrote:
Purple Dragon Knight wrote:

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...

Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. It would be stupid for them not to have a small, handheld weapon as a back up.
Snipers that get caught in close quarters are generally dead meat. They are certainly not going to be wasting their time with the puny damage of a hand crossbow, which was traditionally used to deliver drow poison. The damage of a hand crossbow is generally from either the carriage of poison or sneak attack.

So the alternative to carrying a less powerful weapon is carrying no weapon at all?

Yeah... That makes sense... Specially considering that they can get Dex to damage with the hand-crossbow as well.

Normally snipers would carry melee weapons for close quarters.

What's the advantage to using a hand-crossbow over a heavy crossbow in close quarters? In a realistic (or low-level) game, you'd drop your ranged weapon and use a melee one. In PF, if you could have the feats to use a hand-crossbow in close quarters, you could have the feats to use your main crossbow. Why would you use both?


thejeff wrote:

Normally snipers would carry melee weapons for close quarters.

What's the advantage to using a hand-crossbow over a heavy crossbow in close quarters? In a realistic (or low-level) game, you'd drop your ranged weapon and use a melee one. In PF, if you could have the feats to use a hand-crossbow in close quarters, you could have the feats to use your main crossbow. Why would you use both?

It makes sense that a crossbow-specialist would know how to use hand-crossbows. More than a few feats effect both your main crossbow and your secondary one.

Maybe you decided that using a shield is a better idea in a certain situation... Maybe you have to carry something in one of your hands, etc.

Besides, as Rynjin mentioned, the Bolt Ace is the crossbow-equivalent of the Gunslinger, not necessarily a sniper.


LazarX wrote:
Larkos wrote:
Purple Dragon Knight wrote:

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...

Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. It would be stupid for them not to have a small, handheld weapon as a back up.
Snipers that get caught in close quarters are generally dead meat. They are certainly not going to be wasting their time with the puny damage of a hand crossbow, which was traditionally used to deliver drow poison. The damage of a hand crossbow is generally from either the carriage of poison or sneak attack.

A) Yes generally snipers are very good in close quarters but we're talking about PCs here.

B) Bolt Aces, if they got proficiency, would get the same bonuses from deadly aim and dex to damage so the damage lowering wouldn't that much.

C) Why not have the close range gun with a bolt of poison like you said ready in case someone bothers you?

D) It shouldn't really cost much to have one. So why not have both?

E) Hand Crossbows are easier to hide. (or at least they should be.)

@thejeff While it is true that people would have daggers or short swords in case someone bothers them, gunslingers suck at melee without wasting feats on it. It's be better to have a sidearm. Is it realistic or accurate? Maybe not but it's more so than use a heavy crossbow when someone is close enough to whack you over the head.

As for why hand over light or heavy crossbow when PF doesn't really make that much of a distinction? I refer you to point E.


Lemmy wrote:
thejeff wrote:

Normally snipers would carry melee weapons for close quarters.

What's the advantage to using a hand-crossbow over a heavy crossbow in close quarters? In a realistic (or low-level) game, you'd drop your ranged weapon and use a melee one. In PF, if you could have the feats to use a hand-crossbow in close quarters, you could have the feats to use your main crossbow. Why would you use both?

It makes sense that a crossbow-specialist would know how to use hand-crossbows. More than a few feats effect both your main crossbow and your secondary one.

Maybe you decided that using a shield is a better idea in a certain situation... Maybe you have to carry something in one of your hands, etc.

Besides, as Rynjin mentioned, the Bolt Ace is the crossbow-equivalent of the Gunslinger, not necessarily a sniper.

I can agree with that. I just didn't see the point of a hand-crossbow as a close quarters back-up weapon.


thejeff wrote:
Lemmy wrote:
thejeff wrote:

Normally snipers would carry melee weapons for close quarters.

What's the advantage to using a hand-crossbow over a heavy crossbow in close quarters? In a realistic (or low-level) game, you'd drop your ranged weapon and use a melee one. In PF, if you could have the feats to use a hand-crossbow in close quarters, you could have the feats to use your main crossbow. Why would you use both?

It makes sense that a crossbow-specialist would know how to use hand-crossbows. More than a few feats effect both your main crossbow and your secondary one.

Maybe you decided that using a shield is a better idea in a certain situation... Maybe you have to carry something in one of your hands, etc.

Besides, as Rynjin mentioned, the Bolt Ace is the crossbow-equivalent of the Gunslinger, not necessarily a sniper.

I can agree with that. I just didn't see the point of a hand-crossbow as a close quarters back-up weapon.

Hand-crossbows can be used in conjuction with a shield or melee weapon in your other hand.

Anyway, I'm mostly disagreeing with LazarX idea that crossbow specialists agouldn't be expected to be proficient with hand-crossbows.


thejeff wrote:
can agree with that. I just didn't see the point of a hand-crossbow as a close quarters back-up weapon.

TWFing, which should be considered a standard bolt ace build. Since all crossbows can be fired with one hand, the bolt ace ability to target touch AC, the increase in damage one more hit can make, and given all the various tricks gunslingers have developed to make TWFing with a free hand work - bolt aces should think long and hard before not adding TWFing to their build even if it isn't part of the regular combat routine.

While a hand crossbow build can be made to work with TWFing with one feat (rapid reload:hand crossbow) and a reloading trick, the heavy crossbow build isn't going to be able to use TWFing even with a reloading trick until the character has spent four feats to get crossbow mastery. Once a character is able to TWF with heavy crossbows they are trading +3 average damage per hit for -6 to hit on each attack roll compared to the TWFing hand crossbow wielder. The hand crossbow has a miserable range, but when fighting within 30' the increased chance to hit when TWFing should easily make up for the decreased damage once DEX to damage comes on line. TWFing with the light crossbow is a better proposition, the light crossbow trades +2 average damage for -2 to hit, and while the light crossbow doesn't have the 120' range of the heavy crossbow, the 80' range beats the 30' range of the hand crossbow when not fighting point blank.

At long range use a single heavy crossbow (targets touch AC to 120' for 1 grit, 240' with the distance enchant) with a pair of hand-crossbows for close quarters to pump out serious damage (7 attacks for 1d4 +8 + 2d6 and an additional -2 to hit is usually going to do more damage than 4 attacks for 1d10 +10 +2d6). That said, I think the better option for bolt ace is a pair of light crossbows - the -4 (-2 from TWFing with light weapons, -2 to TWFing with light crossbows) to hit is not so high as to be insurmountable, but that's a personal choice and other people might find the hand crossbow a better option. Heck if the bolt ace doesn't really need the range, drop the heavy crossbow from the mix and just use a pair of light crossbows - no need to even get crossbow mastery as rapid reload:light crossbows makes reloading a free action.

Silver Crusade Contributor

I know I'm probably way behind everyone else on this, but how do you reload without a free hand?


Inexplicable Reload (Ex)::
At 11th level, loading a crossbow becomes unthinking and automatic for a bolt ace. As long as she has at least 1 grit point, she always starts each round of combat (even a surprise round) with her crossbow loaded. Also the amount of time needed to reload a crossbow decreases by one step: a standard action becomes a move action, a move action becomes a swift action, a swift action becomes a free action, and a free action becomes not an action.

That is how I think it should be.
Since it's no longer an action, it's basically the height of human non magic sorta thing.. So hell it could be you kicking up arrows and slotting them one handed in mid air.. somehow.

Granted it's not at all clearly defined, I wish it would mention "not a action reloading doesn't require free hands" or something.

This is the only case of "not a action" being a think that I can think of so it's kinda squiffy area completely.

Personally I view as "not an action" meaning that there is no requierd actions.. Now how this visually works? who knows haha.
Milage will vary I'm sure


Larkos wrote:
Purple Dragon Knight wrote:

Do snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)

Bolt ace sounds like a medieval version of a sniper...

Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. It would be stupid for them not to have a small, handheld weapon as a back up.

Shooting a hand crossbow next to someone still provokes. Besides the non-crunch substantiated concept of "well it's small so it makes sense for me to use it in tight quarters," the hand crossbow has zero mechanical advantage in the situation you are describing. That said, most times said issue can be resolved by "I 5ft step back and full attack" regardless of what ranged weapon you are using.


Kalindlara wrote:
I know I'm probably way behind everyone else on this, but how do you reload without a free hand?

glove of storing/2 level dip into alchemist for the vestigial arm discovery/grippi with prehensile tongue who recovers crossbow dropped to free up a hand/2 level dip into juggler bard for combat juggling off the top of my head. Even with the weapon cord nerf to shut down the cheap and easy TWFing gunslinger trick, players have developed a plethora of tricks to get TWFing gunslingers a "free hand" to reload which should work for the bolt ace as easily as the gunslinger (except for gun twirling).

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