Way to keep a player honest without calling them out?


Advice


So I've got a player who has a habit of rolling his dice and snatching it up as soon as it stops moving and has yet to roll beneath a 15. I would like to believe them but this is a few months now. Anything I can do to keep it in check? I would hate to have to have "the talk" but it's making every encounter too damn easy. Any advice welcome.


I use a rule that is. If i ditent see the Roll, it ditent happen. It just need to be a clear rule that every body know and it is no problem.


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Just ask him to stop doing that?

No 14 or lower in a few months is a bit beyond the realm of belief if you guys play weekly or so. So you can be nice about it, just "hey, please don't do that", but it does need to stop.


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the way to keep him honest without calling him out on it is to call him out on it.

that's not to say to accuse him of cheating, just a "hey bro, I need to SEE it."


Had a buddy of mine do that ALOT back in the day and it annoyed the table to no end. We had enough and just called him out on it and it never happened again. He didn't throw a fit and leave the group or anything cray like that. I mean you wouldn't be playing d&d with the guy if he wasn't a solid dude in the first play...so if he's a solid dude then it shouldn't be a problem to let him know that its a problem.


Just tell him, no one can grab the dice to examine it besides you. Leave it on the table for you to check the roll, that's your job not his.

or to simply just roll it towards you.


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Don't call HIM out on it... Call EVERYBODY out on it...

Make a houserule, that ALL player rolls (if you roll openly, make it every roll) must be verified by another person before being valid. Not "just" your problem player... Everybody!

If any1 raises the houserule as a problem, look them in the eyes and ask: "why? Is there a reason you don't want someone else to see you rolls?"

If asked why thus rule, say it gives you a few extra needed seconds to play the npc correct... (if other player(s) know of the problem, talk to them first...)

Grand Lodge

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The above advice is sound. I would add maybe talking to one of the other players to get him to talk to the player in question, kind of like self policing. The other players must realize the one guy is doing it....


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The advices given are correct. The only other way, that's really harsh, is to make him fail any roll you don't see. And if he ask why, you just say "I didn't see the roll, so you failed". But this is an extreme resource, where all the above fail.


We have a new system. Any time someone rolls a one, they get put on a chart and get an extra 100xp at the end of the session.

It doesn't answer the problem of other low rolls, but I think it helps.


Thanks guys. Will go ahead and have the sit down with the party. And I also like that botch-xp idea, ngc.


when i was teaching D&D in youth centers, i had a lot of this happaning.
i ruled that :
1: anithing that does not stop stirght on the table (on a book on the floor on your ipad etc) need to be rerolled.
2: no one is to pick the dice until after i ok'ed that i seen the roll, you ASK to get it back (this also helped minimize dice lost -only one in 5 years of teaching. then again they were all using MY dice..).
3: if you goof around and do not let me see your roll. i roll for you infront of every one.

sure was a bit harsh. but we had only 2 hours per meating and i couldn't let the game being dragged by petty arguing. everyone else was loosing time because one person need to argue.


"Never attribute to malice that which is adequately explained by being in a hurry."

Your player may simply be eager to keep the game moving along, which is a good thing. Just institute the rule that all rolls must have been seen (as suggested by several people already) and move on.


VRMH wrote:
Your player may simply be eager to keep the game moving along, which is a good thing.

The "has yet to roll beneath a 15" thing makes that unlikely.

Liberty's Edge

Bacon666 wrote:

Don't call HIM out on it... Call EVERYBODY out on it...

Make a houserule, that ALL player rolls (if you roll openly, make it every roll) must be verified by another person before being valid. Not "just" your problem player... Everybody!

I agree that you should address the players as a group, but do not 'CALL OUT' everyone as it honest players may be a little insulted. Keep the conversation nice and friendly.

Bacon666 wrote:

If any1 raises the houserule as a problem, look them in the eyes and ask: "why? Is there a reason you don't want someone else to see you rolls?"

If asked why thus rule, say it gives you a few extra needed seconds to play the npc correct... (if other player(s) know of the problem, talk to them first...)

Sorry Bacon, but this I do not agree with. If you want to maintain a friendly game, try to not be accusatory unless you feel that you have sufficient proof of cheating that you are considering cutting the player from the group. Remember that being part of a role-playing game is more than just playing a game. It is social endeavor.

I suggest that you be honest with your players. When you sit down with them next, say to them that a concern has been raised about less than honest play...and while you do not know if cheating is going on, one thing that can destroy a game is to have to worry about it. So, to make things easier, you would like all players to roll out in the open and one other player must see the result. If that does not happen, then you will ask that the roll be made again in front of you. You should note that this only applies to players since some GM rolls do need to be secret.

I started a game last year with four trustworthy friends and 1 person I did not know. Besides having a conversation similar to the above, I also threw the question out the comment "So, if we do catch someone cheating, what do you think should be done?". The funny thing is that most people do not look very kindly on cheating in RPGs, so I was not surprised when most said that cheating would not be acceptable and would be grounds to cut them from the game. This not only gave me some insight into the integrity of the players, but it also gave me some leverage if a player was caught cheating since I could refer back to that conversation at the very start of the game.

In my game, there were a few times when players would roll their dice and pick them up quickly or the roll would go behind some object and I would just ask that they roll in the open..and they were understanding about it. The nice thing is that I never felt that anyone was trying to cheat.


At the start of the next game, just say 'new rule, all dice have to come to a complete stop'. Don't mention player X by name ... he'll be able to infer that you're sick of his s*** all on his own.


Or say: "New rule: Dice cannot be picked up until after your turn." Dice are cheap. Who has not seen someone with so many dice they have to choose which ones to use that session.

/cevah

Shadow Lodge

We had a player like that in a game I played in way back in college, when dinosaurs roamed the Earth. I asked the DM how he dealt with it. He swapped the player's roll with his in combat. So the player's dice rolls were kicking her own ass. Strangely she never caught on.

Shadow Lodge

Give a good reason. Tell your group it is because of a different player (tell that player beforehand).

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