UnjustCustos |
So I've got a player who has a habit of rolling his dice and snatching it up as soon as it stops moving and has yet to roll beneath a 15. I would like to believe them but this is a few months now. Anything I can do to keep it in check? I would hate to have to have "the talk" but it's making every encounter too damn easy. Any advice welcome.
Jakynth |
Had a buddy of mine do that ALOT back in the day and it annoyed the table to no end. We had enough and just called him out on it and it never happened again. He didn't throw a fit and leave the group or anything cray like that. I mean you wouldn't be playing d&d with the guy if he wasn't a solid dude in the first play...so if he's a solid dude then it shouldn't be a problem to let him know that its a problem.
Bacon666 |
1 person marked this as a favorite. |
Don't call HIM out on it... Call EVERYBODY out on it...
Make a houserule, that ALL player rolls (if you roll openly, make it every roll) must be verified by another person before being valid. Not "just" your problem player... Everybody!
If any1 raises the houserule as a problem, look them in the eyes and ask: "why? Is there a reason you don't want someone else to see you rolls?"
If asked why thus rule, say it gives you a few extra needed seconds to play the npc correct... (if other player(s) know of the problem, talk to them first...)
zza ni |
when i was teaching D&D in youth centers, i had a lot of this happaning.
i ruled that :
1: anithing that does not stop stirght on the table (on a book on the floor on your ipad etc) need to be rerolled.
2: no one is to pick the dice until after i ok'ed that i seen the roll, you ASK to get it back (this also helped minimize dice lost -only one in 5 years of teaching. then again they were all using MY dice..).
3: if you goof around and do not let me see your roll. i roll for you infront of every one.
sure was a bit harsh. but we had only 2 hours per meating and i couldn't let the game being dragged by petty arguing. everyone else was loosing time because one person need to argue.
RedDogMT |
Don't call HIM out on it... Call EVERYBODY out on it...
Make a houserule, that ALL player rolls (if you roll openly, make it every roll) must be verified by another person before being valid. Not "just" your problem player... Everybody!
I agree that you should address the players as a group, but do not 'CALL OUT' everyone as it honest players may be a little insulted. Keep the conversation nice and friendly.
If any1 raises the houserule as a problem, look them in the eyes and ask: "why? Is there a reason you don't want someone else to see you rolls?"
If asked why thus rule, say it gives you a few extra needed seconds to play the npc correct... (if other player(s) know of the problem, talk to them first...)
Sorry Bacon, but this I do not agree with. If you want to maintain a friendly game, try to not be accusatory unless you feel that you have sufficient proof of cheating that you are considering cutting the player from the group. Remember that being part of a role-playing game is more than just playing a game. It is social endeavor.
I suggest that you be honest with your players. When you sit down with them next, say to them that a concern has been raised about less than honest play...and while you do not know if cheating is going on, one thing that can destroy a game is to have to worry about it. So, to make things easier, you would like all players to roll out in the open and one other player must see the result. If that does not happen, then you will ask that the roll be made again in front of you. You should note that this only applies to players since some GM rolls do need to be secret.
I started a game last year with four trustworthy friends and 1 person I did not know. Besides having a conversation similar to the above, I also threw the question out the comment "So, if we do catch someone cheating, what do you think should be done?". The funny thing is that most people do not look very kindly on cheating in RPGs, so I was not surprised when most said that cheating would not be acceptable and would be grounds to cut them from the game. This not only gave me some insight into the integrity of the players, but it also gave me some leverage if a player was caught cheating since I could refer back to that conversation at the very start of the game.
In my game, there were a few times when players would roll their dice and pick them up quickly or the roll would go behind some object and I would just ask that they roll in the open..and they were understanding about it. The nice thing is that I never felt that anyone was trying to cheat.