Masterwork Tools: Dance


Advice

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Grand Lodge

I've been digging through books and notes, and I haven't been able to find anything comparable to masterwork tools for Perform: Dance.

Is this one of those things that could fall under the 50g generic "Masterwork Tool" option?

If so, does a uh... 50g masterwork... ahm... "pole" sound alright for giving my day-job checks a little boost?


I'd try masterwork dance shoes or the like before pole to be honest... Possibly scarves or finger cymbals depending on the type of dance your character would be performing.


masterwork tools are one of those table variation things. By and large in my experience you just call out a number and the DM says ok.

Grand Lodge

Hm, sounds like maybe I'll go for the nondescript "Masterwork Tools of Some Generic Variety" with a +2 competence bonus for the default price, and just bring up a description if the GM really insists on it.

Mostly just wanted to be sure the generic item rules would be fine for Peform: Dance in PFS play, I suppose!

Grand Lodge

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Masterwork cardboard square to lay on the ground?

Its really good cardboard.


It should probably have tassels on it somewhere.

I wouldn't have a problem with it at my table.

Shadow Lodge

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Hammer Pants

Lantern Lodge RPG Superstar 2015 Top 16

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And the fruit hat. Can't forget that. Doubles as a single day of rations, too, in a pinch.

Liberty's Edge

thistledown wrote:
Hammer Pants

That or,

Red Leather Jacket with extra buckles
Tight black slightly high water pants
Slick shoes
Black Fedora
and one white sequins glove.

Grand Lodge

Masterwork Tap Shoes
Masterwork Soft Shoes
Masterwork Ballet Slippers
Masterwork Tutu

Silver Crusade

trollbill wrote:


Masterwork Tutu

For some reason, this brought to mind a mental image of a big, ugly, male half-orc barbarian in tutu. Wielding a big axe, of course.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tanoshi wrote:

Hm, sounds like maybe I'll go for the nondescript "Masterwork Tools of Some Generic Variety" with a +2 competence bonus for the default price, and just bring up a description if the GM really insists on it.

Mostly just wanted to be sure the generic item rules would be fine for Peform: Dance in PFS play, I suppose!

They won't be. because not every skill can be generically "masterworked". You'd have a difficult time selling it to me.

Grand Lodge

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Fromper wrote:
trollbill wrote:


Masterwork Tutu
For some reason, this brought to mind a mental image of a big, ugly, male half-orc barbarian in tutu. Wielding a big axe, of course.

My work here is done.

Grand Lodge

What I'd love is one that would allow me to sing better. Any ideas for that?

Hmm

Silver Crusade

LazarX wrote:
Tanoshi wrote:

Hm, sounds like maybe I'll go for the nondescript "Masterwork Tools of Some Generic Variety" with a +2 competence bonus for the default price, and just bring up a description if the GM really insists on it.

Mostly just wanted to be sure the generic item rules would be fine for Peform: Dance in PFS play, I suppose!

They won't be. because not every skill can be generically "masterworked". You'd have a difficult time selling it to me.

I can't think of any skill that can't have a masterwork tool, but I'd insist on the person who bought a generic one explaining to me what the tool is.

Hmm wrote:

What I'd love is one that would allow me to sing better. Any ideas for that?

Hmm

Tuning forks, maybe?

The key here is remembering that the skill is "Perform: Sing", not just "Sing". You're trying to improve the performance, not necessarily your singing voice, if the goal is to improve your day job roll.

I'm thinking a masterwork backup band to make your performances sound better might cost more than 50 gp, and require splitting the profit.

Costumes and other props could make your performance look better, so it'll be a better performance, even if the singing itself isn't improved.

Or paying someone 50 gp to write better songs for you to sing than the ones you already know.

Sczarni

Masterwork dance belt. Sometimes you need some extra... "support."


Masterwork booty shorts


Thats one expensive sock...

Silver Crusade

Fromper wrote:


I can't think of any skill that can't have a masterwork tool, but I'd insist on the person who bought a generic one explaining to me what the tool is.

I've always strongly disliked that approach, unless you're willing to accept almost any answer.

The problem is that what one player thinks is cool and flavourful, another player is likely to think absurd or hackneyed. It has the very strong risk of becoming an exercise in "think like the GM or fail".

It doesn't help that I tend to NOT think like the GM in many, many cases (older, not in tune with current pop culture, etc).


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Seth Gipson wrote:

Masterwork cardboard square to lay on the ground?

Its really good cardboard.

Masterwork cardboard square is a linoleum remnant (tassels optional :)


Curaigh wrote:
Seth Gipson wrote:

Masterwork cardboard square to lay on the ground?

Its really good cardboard.

Masterwork cardboard square is a linoleum remnant (tassels optional :)

Balderdash!

No tassels no +2 at my table!

Silver Crusade

pauljathome wrote:
Fromper wrote:


I can't think of any skill that can't have a masterwork tool, but I'd insist on the person who bought a generic one explaining to me what the tool is.

I've always strongly disliked that approach, unless you're willing to accept almost any answer.

The problem is that what one player thinks is cool and flavourful, another player is likely to think absurd or hackneyed. It has the very strong risk of becoming an exercise in "think like the GM or fail".

It doesn't help that I tend to NOT think like the GM in many, many cases (older, not in tune with current pop culture, etc).

I'm definitely in the "accept almost any answer" camp. The point is to prevent "I use my masterwork tool" without any explanation. This is a game of creativity and imagination, so I'm going to force them to get creative.

And if they have a hard time coming up with something, I have no problem with the rest of the table (including myself) throwing out suggestions.

Grand Lodge

I agree with Fromper. Unless its something that simply wouldnt work in the given situation, it shouldnt be disallowed.

For example, for Stealth, I use soft shoes or 'pants that dont swish when I walk'. Silly? yes. Any reason for you to keep me from using it? No.

On the other hand, if I said I had a 'Nature Handbook', which gives me +2 to Knowledge: Nature checks, and I want to use it on the Knowledge check at the beginning of a fight cause something jumped out, I would definitely understand if you wanted me to take an action to reference the book before getting the bonus.

Liberty's Edge

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Seth Gipson wrote:
On the other hand, if I said I had a 'Nature Handbook', which gives me +2 to Knowledge: Nature checks, and I want to use it on the Knowledge check at the beginning of a fight cause something jumped out, I would definitely understand if you wanted me to take an action to reference the book before getting the bonus.

Also, in case you didn't realize, that item already exists in the form of Pathfinder Chronicles*, which provide a +2 bonus on knowledge checks (one book for each knowledge) but require 1d4 rounds of study. My Archivist bard has a haversack full of books and a wand of Kreighton's Perusal**! ;-)

* From Inner Sea World Guide
** From Pathfinder Society Primer

Grand Lodge

Fromper wrote:


Hmm wrote:

What I'd love is one that would allow me to sing better. Any ideas for that?

Hmm

Tuning forks, maybe?

The key here is remembering that the skill is "Perform: Sing", not just "Sing". You're trying to improve the performance, not necessarily your singing voice, if the goal is to improve your day job roll.

I'm thinking a masterwork backup band to make your performances sound better might cost more than 50 gp, and require splitting the profit.

Costumes and other props could make your performance look better, so it'll be a better performance, even if the singing itself isn't improved.

Or paying someone 50 gp to write better songs for you to sing than the ones you already know.

Tuning fork might work. I already have costumes ((sleeves of many garments) and a masterwork stringed instrument that I can already play to back myself up. But a tool would be nice to cover the voice.

Hmm


Masterwork throat lozenge (10 uses)

Dark Archive

Masterwork microphone

other add ons
Hat of disguise--- look like your favorite artist
tattoos

Silver Crusade

Fromper wrote:

I'm definitely in the "accept almost any answer" camp. The point is to prevent "I use my masterwork tool" without any explanation. This is a game of creativity and imagination, so I'm going to force them to get creative.

And if they have a hard time coming up with something, I have no problem with the rest of the table (including myself) throwing out suggestions.

This I absolutely agree with. Just had some bad experiences with less accepting GMs.

Liberty's Edge

pauljathome wrote:
Fromper wrote:


I can't think of any skill that can't have a masterwork tool, but I'd insist on the person who bought a generic one explaining to me what the tool is.

I've always strongly disliked that approach, unless you're willing to accept almost any answer.

The problem is that what one player thinks is cool and flavourful, another player is likely to think absurd or hackneyed. It has the very strong risk of becoming an exercise in "think like the GM or fail".

It doesn't help that I tend to NOT think like the GM in many, many cases (older, not in tune with current pop culture, etc).

If its a reasonable attempt at using common sense, I am usually very willing to give tons of latitude.

If its obvious they are just trying to abuse the system by coming up with something ludicrous then I will probably say something.

One thing I won't tolerate though, is a "generic" tool that becomes whatever they want it to become should I ask for a description.

Liberty's Edge

pauljathome wrote:
Fromper wrote:

I'm definitely in the "accept almost any answer" camp. The point is to prevent "I use my masterwork tool" without any explanation. This is a game of creativity and imagination, so I'm going to force them to get creative.

And if they have a hard time coming up with something, I have no problem with the rest of the table (including myself) throwing out suggestions.

This I absolutely agree with. Just had some bad experiences with less accepting GMs.

And as long as the definition of what that masterwork tool is, carries through from scenario to scenario, I agree 100%.

The Exchange

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I have a masterwork tear-away entertainers outfit I use for my dance(exotic) checks.


Sniggevert wrote:
I'd try masterwork dance shoes or the like before pole to be honest... Possibly scarves or finger cymbals depending on the type of dance your character would be performing.

Believe it or not, a quality scimitar or shamshier (sp?) is a very important dance prop.

I can play cheap finger cymbals with no problem, but a cheap sword will never balance on my head.

Dark Archive

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trollbill wrote:


Masterwork Tutu

Trollbill, no larping.

Liberty's Edge

I for one have a pair of masterwork ribbons that have served me well in my dance performances... perhaps I can give you name of my supplier in Absalom.

The Exchange

Dominick Trascritti wrote:
trollbill wrote:


Masterwork Tutu
Trollbill, no larping.

not nice! gah! I need to go wash my eyes now....


"This text on Removing Oratory Impediments for the Uncultured Lout has shown itself to be quite the boon in largely ridding myself of that wretched pirate dialect I acquired on the high seas, yar."


Hmm wrote:

What I'd love is one that would allow me to sing better. Any ideas for that?

Hmm

Autotune

Liberty's Edge

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
zefig wrote:
Masterwork throat lozenge (10 uses)

Lozenge of the Songbird? But it's only one use for each and gives an alchemical bonus.

Dark Archive

Cardz5000 wrote:
Hmm wrote:

What I'd love is one that would allow me to sing better. Any ideas for that?

Hmm

Autotune

Mwk. Pitch Pipe

Silver Crusade

You can dance if you want to!

Grand Lodge

Considering I've already got the bootyshorts aspect covered by my sleeves of many garments, I think I'm okay there.

An extra set of tear-away clothing to put on top might work well though. And ribbons and tassles. Lots of ribbons and tassles.


Tanoshi wrote:

Considering I've already got the bootyshorts aspect covered by my sleeves of many garments, I think I'm okay there.

An extra set of tear-away clothing to put on top might work well though. And ribbons and tassles. Lots of ribbons and tassles.

when it comes to tassels a little can be a lot ;)

Grand Lodge

Cardz5000 wrote:
Tanoshi wrote:

Considering I've already got the bootyshorts aspect covered by my sleeves of many garments, I think I'm okay there.

An extra set of tear-away clothing to put on top might work well though. And ribbons and tassles. Lots of ribbons and tassles.

when it comes to tassels a little can be a lot ;)

Well, you know, I might need a lot for them to be sufficient. :P


Dancing shoes. You can make cheap tapdance shoes by hammering nails in a boot, but handcrafted well made tapdance shoes are totally diffrent.
Same with dancing clothes. A formfitting customtailored silk dancers outfit is for sure not cheap.
ETC...

Shadow Lodge

Some mwk tools I have GMs yay/nay before session:

fearsome scowl of Demon's Lantern: Intimidate tool(+2), a mask that takes the head slot. Needs to be visible and on line of sight in order to benefit the wearer.

Nautical bicorne: It's just a fancy naval hat. +2 on Sailor checks. My character never takes it on missions, since t'is completely outrageous.

Dweomermaster's apparati: UMD, +2 when used to activate wands. These thaumaturgic silver coils focus energy and need to be aligned properly and fixed to a wand before use. Attaching and removing them are both full-round actions.

Shadow Lodge

Seth Gipson wrote:

I agree with Fromper. Unless its something that simply wouldnt work in the given situation, it shouldnt be disallowed.

For example, for Stealth, I use soft shoes or 'pants that dont swish when I walk'. Silly? yes. Any reason for you to keep me from using it? No.

On the other hand, if I said I had a 'Nature Handbook', which gives me +2 to Knowledge: Nature checks, and I want to use it on the Knowledge check at the beginning of a fight cause something jumped out, I would definitely understand if you wanted me to take an action to reference the book before getting the bonus.

Stealth is a bit of an odd case, as a specific item does exist in the masterwork tool roll, the Shinobi Shozuku from Jade Regent. As such, you can't buy a generic version, per the masterwork tool rules.

But, the Shinobi Shozuku isn't legal for PFS play. So, does that mean the generic version is legal again (ninja clothes), or does it mean you can't use a masterwork tool for stealth?

I go with the option that since the Shinobi Shozuku isn't legal, a masterwork tool becomes available again. So ninja clothes become the base garment for almost all my characters, as a masterwork tool weighs much less than any other clothing.

Lantern Lodge

Helikon wrote:
Dancing shoes. You can make cheap tapdance shoes by hammering nails in a boot, but handcrafted well made tapdance shoes are totally diffrent.

Though they may have a stealth penalty included.

tap.... tap.... tap.... tap.... tap....

Grand Lodge

This thread is making me think of the example, I think in the CRB, of the Bard singing for Inspire Competence so the Rogue can Stealth better. :P

Lantern Lodge

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Seth Gipson wrote:
This thread is making me think of the example, I think in the CRB, of the Bard singing for Inspire Competence so the Rogue can Stealth better. :P

[bard]

"Sneak, sneak, quietly sneak./Ready to attack./Sneak sneak, quietly sneak./And stab them in the back!"

[/bard]

Alternatively:

[skald]

"Sneak, sneak, quietly sneak./Stab him in the back!/Sneak sneak, quietly sneak./Make him fade to black!" [5 minute guitar solo]

[/skald]

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