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You spot a conversation in Thornkeep's Inn...
- "Where is Blackwood ? I though this area was the Echo Woods ?"
- "Don't be fooled. Thornkeep is not that deep in the Forest, the Echo Woods are extending dozen of miles North and East from this place. With such a vast forest it's no surprise that we have named each part of it more specifically than 'Echo Woods'."
- "OK, That makes sense, still where is this Blackwood, and why the name ?"
- "Hey do I look like a cartographer or a ranger to you ? Still, bring me another pint and I'll tell you what I know."
Knowledge(Local) DC 12: "Blackwood is somewhat in the middle of Southwood, that's far South from Thornkeep on the other side of the Marshes and West of the Monastery. To go there from Thornkeep, safest route is to take Dagger Road to the South till you see the trail turning right to Brighthaven, then follow through the Keeper's Pass. Although it's known for its rare plants and fancy birds, place is named Blackwood cause it's also cursed and dangerous. Some hunters or gatherers have the balls to go there but some never come back, I heard of intelligent animals avoiding traps and attacking armed men. Only keepers of the Green Faith are crazy enough to stay in the place, recently joined by some elves. Their lot is not more talkative or amiable than feral animals anyway. Wretched place and people I'm telling you !"
Knowledge(Geography) DC 20: The South-Western tip of Echo Woods - named Southwood by the locals - were known to host modicum of highly valuable blackwood trees. It is very likely that the place would be located here and of course named after those trees. To reach Southwood from Fort Inevitable, one would take the Juliver Road in direction of Sezgin, then after a few miles leave it to the East and reach the southernmost limit of the Forest when it is receding to the plains.
Knowledge(Local) DC 25 (Elves +10 or Druids +15): Druids call this place the Blackwood Glade for some of the most ancients blackwood trees of the forest, old enough to have survived the Starfall. It was one of the minor shrines of the faith, used for ceremonies every ten years or so. A few centuries ago a lumber mill started operation nearby, decided to take advantage of the blackwood trees. When the Druids discovered the extent of the depredations committed in a few years, their anger was such that the lumbermill plagued by deaths and accidents stopped operations in less than a year. The druids have since maintained a presence in the area and scared anyone approaching their sanctuary. Recently, some elves came to the place asking to settle and agreed with the druids that as long as they would be there the place would be safe against anyone who would threaten the venerable trees.
Knowledge(History) DC 27 (Elves +10, Language(Elvish) +2): Before the Starfall, the River Kingdoms were just a primeval forest known as Telvurin by the elves and only used as a hunting ground by the elven court. The elves had in this area a hunting lodge named Bâr-Morivatar, which in Taldane could be translated as "the blackwood house".

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I've added your Settlement to the Guild Recruitment & Helpful Links list alongside Taur-im-Duinath. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, just PM me or post a clear request here.
I really like the name :)

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Awesome! Our Land Rush page has finally been updated with our new settlement name. Next up: website link and description on the land rush needs updating. ;)