INTEREST CHECK ONLY! Lovecraftian-Purist Mythos Campaign


Recruitment


This is just an interest check! I am curious at to how much people would like a Mythos campaign set in either Golarion or 1930's Earth. Who knows, if the stars are right and there is a suitable amount of interest, I may create the campaign! ^_^


I'm interested in this! I like the idea of the 1930's Earth setting. We could start as Commoners and specialize as we find the Mythos tomes.


sounds interesting, but 1930's would also mean advance firearms or worse yet modern firearms, unless you made an alt universe where they aren't known.


Count me in!

DoubleGold wrote:
sounds interesting, but 1930's would also mean advance firearms or worse yet modern firearms, unless you made an alt universe where they aren't known.

I'm failing to see the issue. The only thing that makes the firearms rules weird is the Gunslinger class. Don't allow that class and guns are fine.


Interesting :)
Btw RVT, how much are you planning to take on? I think that this is your third campaign you are starting up?


Sounds like it would be fun


Doomed Hero wrote:

Count me in!

DoubleGold wrote:
sounds interesting, but 1930's would also mean advance firearms or worse yet modern firearms, unless you made an alt universe where they aren't known.
I'm failing to see the issue. The only thing that makes the firearms rules weird is the Gunslinger class. Don't allow that class and guns are fine.

No? Like he said, unless this was an alternate universe then the Guns Everywhere rule would kick in, making firearms the single most powerful simple weapon in the game. Additionally, they would be using the rules for modern firearms instead of advanced firearms, which are even more powerful than normal (eliminating the problem of reloading, no misfire, better range, etc.)


@Johnny: Well, this is 1930's America. Guns are SUPPOSED to be more widely used than swords.


Arwyne Feywatcher wrote:
@Johnny: Well, this is 1930's America. Guns are SUPPOSED to be more widely used than swords.

Indeed, unfortunately Pathfinder provides very poor support of firearms by way of the system, thus making them incredibly powerful in this context. Simply removing the gunslinger doesn't save the game from becoming very, very tedious to re-balance at that point.


Taking a system designed for Swords & Sorcery and stapling guns to it is absolutely terrible. The Gunslinger itself (and GUNS in general by extension) is noted as being a G.M to G.M thing by Paizo themselves. The Gunslinger and Guns don't exactly fit into the world correctly, and the rules supporting them are straight up bad when used as is. It's wonky, and without a complete overhall of the Pathfinder system - using Guns Everywhere won't work. It kills feats, classes, etc. with zero support. Pathfinder is acceptable to run a Medieval Fantasy Campaign and that's about the end of the line.


Doomed Hero wrote:

Count me in!

DoubleGold wrote:
sounds interesting, but 1930's would also mean advance firearms or worse yet modern firearms, unless you made an alt universe where they aren't known.
I'm failing to see the issue. The only thing that makes the firearms rules weird is the Gunslinger class. Don't allow that class and guns are fine.

I didn't say it was an issue, I was just bringing it up, because I might actually want to play gunslinger because of the time period it is in, and I'm sure I'm not the only who would think of it.


You could just hand wave it by saying "These monsters are only wounded by ancient weapons and look at this, bullets just bounce off. Ain't that a shame?"


Redshirt#3302 wrote:
You could just hand wave it by saying "These monsters are only wounded by ancient weapons and look at this, bullets just bounce off. Ain't that a shame?"

^ This.

In a Lovecraftian game, I don't think guns are going to be an issue. The things that are supposed to be fairly easily killed by guns (like people, or deep ones, or zombies), guns will kill just fine.

Everything else out there in the dark, I really doubt are going to care how many bullets we throw at them.

GenThunderfist wrote:
Taking a system designed for Swords & Sorcery and stapling guns to it is absolutely terrible. The Gunslinger itself (and GUNS in general by extension) is noted as being a G.M to G.M thing by Paizo themselves. The Gunslinger and Guns don't exactly fit into the world correctly, and the rules supporting them are straight up bad when used as is. It's wonky, and without a complete overhall of the Pathfinder system - using Guns Everywhere won't work. It kills feats, classes, etc. with zero support. Pathfinder is acceptable to run a Medieval Fantasy Campaign and that's about the end of the line.

If you aren't comfortable modern guns in 1930 america and how they are modeled in the system, this campaign might not be for you. If RVT has issues with the mechanics of guns she'll house rule them.

In whatever case, the recruitment thread isn't the place to get into another "guns in my swords and sorcery" debate. How about we just accept that they will likely be part of the story and move forward?


Doomed Hero wrote:
Redshirt#3302 wrote:
You could just hand wave it by saying "These monsters are only wounded by ancient weapons and look at this, bullets just bounce off. Ain't that a shame?"

^ This.

In a Lovecraftian game, I don't think guns are going to be an issue. The things that are supposed to be fairly easily killed by guns (like people, or deep ones, or zombies), guns will kill just fine.

Everything else out there in the dark, I really doubt are going to care how many bullets we throw at them.

GenThunderfist wrote:
Taking a system designed for Swords & Sorcery and stapling guns to it is absolutely terrible. The Gunslinger itself (and GUNS in general by extension) is noted as being a G.M to G.M thing by Paizo themselves. The Gunslinger and Guns don't exactly fit into the world correctly, and the rules supporting them are straight up bad when used as is. It's wonky, and without a complete overhall of the Pathfinder system - using Guns Everywhere won't work. It kills feats, classes, etc. with zero support. Pathfinder is acceptable to run a Medieval Fantasy Campaign and that's about the end of the line.

If you aren't comfortable modern guns in 1930 america and how they are modeled in the system, this campaign might not be for you. If RVT has issues with the mechanics of guns she'll house rule them.

In whatever case, the recruitment thread isn't the place to get into another "guns in my swords and sorcery" debate. How about we just accept that they will likely be part of the story and move forward?

While I agree that a recruitment thread is hardly a place for a debate, I would like to point out that I'm not bashing the idea of guns in S&S, I'm only stating the fact that Pathfinder is absolutely terrible at implementing them and, although the campaign idea of Cthulhu/Lovecraftian Mythos does sound very interesting, Pathfinder (and most WotC/d20 systems) are just a very poor medium with which to run it and I feel that it would thereby effect the overall play-ability and enjoyment I would have had in such a campaign.

Only and absolutely obtrusive amount of magical hand waving and on the fly house rulings will make Pathfinder run a true Lovecraftian Themed game, because DnD and Not-DnD (Pathfinder) are meant to be played and be over-the-top type heroes with unstoppable power, not to hide in the closet as the Hellhound sniffs you out and you are only hoping that your 3 bullets left will be enough to get it to leave you alone.

I accept that guns will be part of the story, in fact they have to be if running 1930s. The fact that the system is unsupportive (not "uncomfortable with how they are modeled" I mean, quite literally, not supported correctly) to guns throws a giant wrench into an otherwise interesting game.

This is an INTEREST CHECK thread, and as such I am pointing out that although legitimately interested in the ideas that this campaign presents, I am turned off by the choice of system that we are shoehorning this game into. The reason for an interest check is to find out if people would be willing to play a certain kind of game and, by extension, what they wouldn't like to play. This game sounds interesting and I would like to give it consideration (Interest Check part 1), however Pathfinder cannot be used to properly run a Modern Setting (Interest Check part 2). If we were to use a better system that supports this type of game or if we were to run Lovecraftian: the Dark Ages which Pathfinder would better support, although not perfectly because stapling Sanity values to things does not a Lovecraftian Horror game make, I would love to apply and see where it goes(Part 1). If this game were to insist on using Pathfinder to run a relatively unsupported Earth circa 1930s, then I would have to unfortunately pass due to the tedium of playing a poor system choice (Part 2).


RVT, are you planning on running this in a system other than pathfinder?


man, I didn't mean to cause a huge conversation on guns.
Away 1930's I'd be interested in because I know the time period.
Mythos campaing on Golarion, I don't know too much about, so yes to interested on 1930s, but not interested in the other idea.


I play with guns in every campaign. The only problem I've ever really had is when I allow someone to dual wield revolvers. Even then, they don't do any more damage then the barbarian round by round, but they do do it from a safe place. They burn a round reloading every fight though so that's a drawback for them anyway.

Anyway, I'd be interested in this game for sure


Let me put it this way: I'm interested enough that I'm currently running a homebrew campaign based on Lovecraftian themes. XD


jimibones83 wrote:

I play with guns in every campaign. The only problem I've ever really had is when I allow someone to dual wield revolvers. Even then, they don't do any more damage then the barbarian round by round, but they do do it from a safe place. They burn a round reloading every fight though so that's a drawback for them anyway.

Anyway, I'd be interested in this game for sure

Well, guns are supposed to do more damage than swords/axes/whatever, especially semi-advanced firearns like the revolver.


@Arwyne I disagree, it all depends on the hit. You can easily chop a head off in a single blow with a sword, but its harder to land than a bullet. That's reflected pretty well by firearms resolving against touch ac. I don't want to turn this recruitment thread into a debate on weapons though. I'll certainly chime in the debate if I see it elsewhere though


I'm in Rednal's campaign, so I can verify that.

I think it'd be easier to run the Golarian setting, especially alongside the games you're already running.

1930's would be more fun, but also so much easier to run and play in World of Darkness or a similar system unless you almost completely homebrew it.


To address some questions and concerns, here are some answers!

System: Pathfinder, with modifications (Such as a sanity point system!)

Classes: If Golarion, any PF classes. If 1930's, either the Anachronistic Adventurers classes from RGG or the classes from Modern Adventures.

Gobo, once playtesting and such is over, I will have plenty of time for another campaign. TSP runs 3 or 4, plays in 2, AND has a full course load at college, so yeah, I think I can handle it! ^_^

PCs will likely be E6 or Epic-6 style. If you do not know what this is, just post and I will let you know. Basically it keeps PCs squishable, so no worries of PCs having ultimate power over ancient horrors.

Guns in the 1930's setting: a gun may be more powerful than a melee weapon initially, but damage scales off as 'melee'ers' gain feats and class abilities enhance their damage. Playtest a 20th level Barbarian and a 20th level Gunslinger and see how even they are. Also, guns are expensive to keep stocked and maintained. They produce a lot of noise too, so unless you want a '*HENTAI EXPLETIVE*', then it's not feasible to fire at all times. That's ANY SETTING, unless GM's allow silencers and sound-ablative ammunition.^_^

I'm thinking about running a scenario similar to the Cthulhu Apocalypse trilogy, which is awesome (New book came out a few days ago!). Basically, the stars pretty much align at the beginning of the campaign and it's an uphill struggle for PC survival from there as the antediluvian horrors begin reminding the Earth into something inimical to humans. I know these books use a non-PF system, but I have thought of enough PF/3.X analogies to make creature replacement easy. If you want to get an idea of how it would begin, here is the link to a (Really paraphrased, so not really any spoiling,) description on drivethrurpg: Cthulhu Apocalypse Book One: The Dead White World. I always thought it would be interesting to see how players would respond to such a campaign. I may be amenable to doing a 'classic' (As in the creatures are not blatantly ravaging 1930's Earth!) Mythos campaign for you all.


NUDGES THREAD WITH A NON-EUCLIDIAN, EYE-STUDDED TENTACLE!


E6 means you gain feats instead of levels?
Also Cthulhu, the worst possible enemy, he appears in many games, not just D&D and pathfinder.


In this case, character's would gain class abilities and skills as normal, and gain bonus feats or extra skill points, but lose HP gain past 6th level. That way players can feel that they are growing as characters, but at the same time preserve the 'you could die at any moment' feel of purist Mythos. So I suppose it's a modified E6 ruling. Let's face it, with no magic items and no magic (Beyond dark rituals learned in Mythos Tomes, which are exceedingly dangerous to the caster's mind, body, and soul, as well as requiring a lengthy casting time and probably rare foci!), characters are already massively crippled, so going by 'classic' E6 would make the encounters nearly impossible.

MASSIVE SPOILER, READ AT YOUR OWN PERIL!:
If Cthulhu Apocalypse is chosen, then player's need to be aware of something: humanity is on it's way out, there is no changing it. The timeline may change, but it's extinction is inevitable. In the later stages of the campaign, some humans (Read: the PCs!) will begin slowly changing into... THINGS, giving them better tools to fight the monsters, but at the cost of their humanity. Near the end of the campaign, characters will be almost completely transformed by the power of the Mythos. This is not just a 'power suite', however, because the changes wreak a terrible cost on their minds and bodies, so it should feel much less grand than 'oh look, a new power'. Indeed, it should feel like they are slowly losing a battle. If you have questions about this, PM me.


I usually get a caster to cast silence on my gunslinger when stealth is necessary:)


No casters in 1930 Earth! There will be Mythos Rituals for anyone to cast, but the cost is quite high to the character in question. I do approve of such an intelligent tactic in another campaign though! ^_^


Certainly not, but its quite useful in other campaigns:)


NUDGE! Did the firearms question scare people away?


Nope, the gunslingers can also use simple and martial weapons and their bab is 1 for 1, so they can be melee fighters as well, they won't be as good as a Barbarian or as a fighter, but they are still highly capable of melee.

So the firearms questions and answers didn't scare me away. Still interested, still going for gunslinger.


I'm also interested. If you give the go ahead I'll whip up a rogue for submission

Liberty's Edge

As a long-term CoC gm, and presently running a Lovecraft infused PF pbp...I'm interested. I had an urban ranger in a failed Ravenloft E6 campaign that would work great in Golarion, but his stats would change...they were rolled.


jimibones83 wrote:
I'm also interested. If you give the go ahead I'll whip up a rogue for submission

Are we suppose to submit characters yet?


I would like to see how many people are interested in the 1930's Earth, Cthulhu Apocalypse setting. If at least 4 people remain interested, I will likely put up an actual recruitment unless, say, I win $10,000,000 or something! ^_^


The classes available for 1930's Earth, just so everyone knows.

The Anachronistic Adventurer classes.

And...

Modern Adventure classes.

If you do not have access to these, I can reference the classes for you. All of the classes are really good at fitting in a modern setting.

If no one likes these, I MAY be amenable to a non-magic class from Pathfinder, but you would have to get it approved first.


I don't have access to these, what is the closest thing to a gunslinger?


The closest thing to the Gunslinger is either the Enforcer or the Daredevil.

I can also consider other classes, such as the firearms classes that I Pm'd you about a week or so ago.


OHMEHGURHD! CTHULHU APOCALYPSE! This... sounds... AWESOME!!!

Liberty's Edge

No access here, either.

For this sort of thing, I'd like to propose a scholar of the occult...an arcane researcher in academia...


Ok, I'll let RVT know. She's in the middle of dinner, but she can probably have it up by tomorrow. She uses my docs drive for her some of her stuff. I will think about a character concept.


Is this thread a failure? T_T


Seems like you've got 4 people interested

Liberty's Edge

I tend to lose interest if there are too many trying to get into the game...


Those who are interested, post your character concepts. Include a short bit on the character's background, appearance, what their profession is, what they specialize in, ect. I just want some 'fluff' ideas from everyone so I can get an idea of what the group would look like.


I'm thinking about making an Investigator (Medical Examiner Archetype) specialized in both physical AND mental sciences. Alternately, I may make a Luminary (??Archetype??) character if others do not create a 'face character'.


Doomed Hero here-

Here's my concept. He's a little complex, but the gist of it is that he's a doctor-turned-spy who tracks down german operatives. Hitler's obsession with the occult is pretty well known, and there are theories that he had operatives trying to track down objects and sites of mystic importance as early as 1935.

The Special Operations Executive was "officially" formed in 1938 but had existed unofficially for almost a decade before that. Their main job was espionage. (Ian Flemming was one of them, which is where the character of James Bond comes from)

So, with that bit of history in mind, here's

Dr. Arthur Watson

===============

My name is Doctor Watson (no, not that one. My name is Arthur. Honestly, I could just kill that Doyal fellow). I am a surgeon by trade, but, being a loyal citizen of the commonwealth, I dutifully signed up an shipped out to defend the Empire when my father, Rear Admiral Reginald Watson, told me there were stirrings of war coming out of Europe.

At this risk of sounding boastful, I am possessed of a rare combination of an impressive intellect, a level head, and a youth spent getting into scrapes on three continents (by virtue of being raised by my father). These things have made me a uniquely qualified man. When I joined the Navy I likely would have followed in my father's footsteps, but the Crown had other plans. In the mid 1930s MI6 approached me and asked me to serve in other capacities. I gladly accepted.

And so I joined, and was a founding member of, The Special Operations Executive, Churchill's Secret Army, the one and only Ministry of Ungentlemanly Warfare.

It was because of my presence that Flemming and Lee coined us the 'Baker Street Irregulars" earning me no end of jibes from my fellows.

I understand that what the boys and I did over the course of the war has been expunged from the record, but I can say that much of it was spent hunting down german operatives who were seeking strange objects in many corners of the world.

=================

I'm not really sure how I'm going to build this character mechanically. He's going to be smart and skill heavy with a focus on medicine and espionage skills.

Any suggestions are welcome.

Liberty's Edge

The thought I had was a professor...steeped in occult lore, and perhaps a little ability with some minor magics. He's an investigator of reputed mystical things, and has been witness to actual magic. He looks to disprove charlatans, and learn from any true mystics he discovers. He teaches courses on the 'lost arts' and mysticism throughout the world.

He's an elderly gentleman, though hardly ancient, and surprisingly spry...old enough for the first category of aging, if you don't mind. No name, as of yet, but that's not incredibly hard...

Yes, you could drop him into Arkham U. He'd be right at home...


Well this sucks! Closing recruitment guys. Sorry those few who were interested.

Community / Forums / Online Campaigns / Recruitment / INTEREST CHECK ONLY! Lovecraftian-Purist Mythos Campaign All Messageboards

Want to post a reply? Sign in.