Hellknight

GenThunderfist's page

Organized Play Member. 56 posts (526 including aliases). No reviews. No lists. No wishlists. 16 aliases.


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Bloodred918 wrote:
GenThunderfist wrote:

Hmm...that's a pretty decent array. Honestly I was hoping that the rolls would point me in a good direction for a charcter...but with that I could do most anything...

I'm thinking Swashbuckler for kind of a "derring-do" sort of feel..

Dont forget Racials and the d4/d2

I did forget those...not the racials. I just hadn't applied them yet

1d4 ⇒ 3
1d2 ⇒ 2

Even better. I can basically eat the cost of the racials.


4d5 + 3 ⇒ (4, 2, 2, 3) + 3 = 14 = 12
4d5 + 3 ⇒ (3, 4, 4, 2) + 3 = 16 = 14
4d5 + 3 ⇒ (4, 4, 1, 3) + 3 = 15 = 14
4d5 + 3 ⇒ (2, 4, 1, 1) + 3 = 11 = 10
4d5 + 3 ⇒ (4, 4, 4, 5) + 3 = 20 = 16
4d5 + 3 ⇒ (4, 4, 1, 3) + 3 = 15 = 14

Hmm...that's a pretty decent array. Honestly I was hoping that the rolls would point me in a good direction for a charcter...but with that I could do most anything...

I'm thinking Swashbuckler for kind of a "derring-do" sort of feel..


Dotting for interest, I'm thinking of a Speaker for the Past Shaman...


5d6 ⇒ (4, 3, 3, 5, 1) = 16
5d6 ⇒ (2, 2, 3, 6, 4) = 17
5d6 ⇒ (4, 4, 1, 6, 2) = 17
5d6 ⇒ (5, 3, 6, 5, 5) = 24
5d6 ⇒ (1, 3, 2, 1, 1) = 8 Drop this I suppose
5d6 ⇒ (5, 6, 4, 3, 5) = 23
5d6 ⇒ (5, 1, 2, 5, 1) = 14
12, 12, 14, 16, 16, 12

dotting for interest. I'm thinking of a gunslinger bolt ace/ brawler fighter


Dotting for interest. I'm thinking of a Daring-Do sort of Cavalier/Shaman build. It will have light healing - for at least lower levels and it will be able to hold it's own in a fight.


If newbies are alright then I am very interested. I've read and own a copy of the core book, however I have never actually played.


I'm dotting for interest if you are still recruiting! I'm thinking of a summoner.


I might have missed it, but what XP progression are we using?


Fantastic, I'll whip up a profile here and get to the discussion thread


I'm even mroe interested in this now...

I'm thinking Chiurigeon/Vivisectionist Alchemist....and something else...


I'm certainly interested. I'll need to give the rules a look because the only Traveler rules I know are the Mongoose Publishing set. Is there anything we should keep in mind character-wise either in where the story is or the current party composition?


The Little Game Master wrote:


@Gen, the issue is that in this world, magic is highly regulated and extremely showy (this is a major part of the main story). So if you were to practice magic at all for any amount of time (for instance, the amount of time necessary to become an Adept), you'd have to be a member of the Forum of Nethys, even if it's just as a consulting librarian.

Would it be alright if I had been a consulting Librarian to the Forum, or is that too far beyond where the PCs would be able to have hailed from.


Extremely interested.


Definitely interested assuming submissions are still being accepted.


The Little Game Master wrote:


@Gen, looks like Vanclaf and Dominic could be friends! The writer and the reader. If you're going to be an Adept, it'd have to be primarily a magical library.

That was the idea behind Dominic inheriting "rare and uncommon books" was that they were quite possibly magical or mystic in at least a small part.


He is an abbreviated submission, certainly with a profile to come if I do get selected. I really like the concept for this game.

Dominic Tryst:

Ever since he was a young child Dominic would spend most of his time reading whatever he could get his hands on. His mother died when he was quite young, leaving his bookish father to raise him. The Tryst family owned a small book shop. They would scribe, bind, restore, and keep books, tomes, and scrolls. Dominic's father also had a penchant for collecting uncommon and rare books, often going so far as to take them as payment rather than coin. Of all the books that Dominic grew up reading, the grand epics were his personal favorites. Tales of great generals, of fantastic heroes, of mystical wizards; he just couldn't get enough of them and often bemoaned his rather low birth.

His father died in his early teen years, leaving Dominic alone with the book shop and his father's vast library. In grief he shut himself away for years, pouring over the mysterious books that his father would never let him read, absorbing all the knowledge that he could, and hoping and praying that he might receive even a modicum of the power that those books represented. When he reopened the shop, it was revealed that his prayers had been answered and whether it be through his intense study and practice, or by powers unseen, Dominic had mastered the slightest bit of magic.

When he heard about the search Dominic saw a chance to see the world and live a life that he had only read about in the dimmest of lights. Although he wishes to return soon to his Library and Shop, he never regrets for one moment seeing what it is like on the other side of those words.

Male Human Adept
1st Level Feat: Combat Advice
Bonus Human Feat: Cosmopolitan
Profession Skill will be Librarian

I'm thinking of Dominic like a bookish sort of aide, who's really keen on seeing the world yet has little idea of what true heroes go through.


Although I am quite interested, is this game hard set on being a single person adventure? Although I understand the pros of focusing in on a single character and developing them (like a main character out of any book) there is also something to be said of party interactions and the developing of a small group of friends - and the like.

I was just curious.


Hello, I hope I'm no too late to join in the recruitment. I'm working on a Lizard Knight (Animal Kith Mutagen Warrior). Hopefully that can help flesh out some more Frontline needs!


If you're still recruiting I'm thinking of doing a magus/sorcerer build.


Dot


Dotting with interest in a Butler/Maid. PMing questions.


Dotted for interest. Looking into a Druid


4d6 ⇒ (3, 3, 4, 3) = 13 10
4d6 ⇒ (2, 6, 6, 5) = 19 17
4d6 ⇒ (1, 3, 5, 2) = 11 10
4d6 ⇒ (2, 6, 4, 5) = 17 15
4d6 ⇒ (4, 5, 4, 2) = 15 13
4d6 ⇒ (3, 6, 3, 5) = 17 14
4d6 ⇒ (4, 3, 6, 4) = 17 14

So...yeah I'll keep it. I'm thinking of a fighter.


Just wanted to update a bit, I'm still working on a Paladin with the Oath of Devotion. Most of the crunch is out of the way and I'm working on a backstory now.


DM Nerk wrote:

Maybe I should reread it....

I do see how you can read it as one of the three, but a) it doesn't make any sense that you'd give up +1 in all ability scores for +1 in any two, and b) humans getting a bonus feat and skill at first level is very familiar.

No, I definitely agree, which is why I wanted clarification though, because giving up +1 to all for an option of +1 for 2 didn't make sense to me


DM Nerk wrote:

@ Gen: not sure I understand the question.

If you take the alternate human trait, you don't get +1 to all your ability scores. You get +1 to two of them, and a feat, and an additional proficiency.
Then at 4th level, you get ability score bonus or a feat, as you choose.

That answers it. When I read it I thought the language meant you give up a +1 to all the ability scores and get to choose 1 of the other bonuses


I have a question about the alternate human traits. If I replace the Ability Score Increase does it replace it with all of the other bonues or do I just have to pick one?

EDIT: I forgot to roll stats, my bad.

4d6 ⇒ (6, 3, 6, 1) = 16= 15
4d6 ⇒ (3, 2, 6, 5) = 16= 14
4d6 ⇒ (6, 2, 3, 4) = 15= 13
4d6 ⇒ (5, 1, 2, 5) = 13= 12
4d6 ⇒ (1, 2, 4, 2) = 9= 8
4d6 ⇒ (5, 4, 4, 4) = 17= 13

Man...really solid except that 8, oh well.


It didn't look like anyone had nabbed a Paladin yet...a little "on the nose" if you will, but I like the classics I suppose.


Well, I won't lie...I'm still hopeful, however I think it's dead. Bumping one last time for blind hope!


This sounds like a lot of fun. I have the PHB but I honestly haven't played 5e before. I've done Pathfinder, a little bit of 4e, and know about Ravenloft (haven't played in the Setting before) but that's around the extent of my D&D.

If you're still recruiting let me know!


Well, if anyone is up for running a Rouge Trader game, I'm more than happy to play in it as well. RT is something I've wanted to play in for almost half a year now, although I am not comfortable enough with the system and setting in order to run it.


Dot


I'm quite interested in this myself. I'm not particularly familiar with the mechanics and setting beyond a general knowledge however.


I'm quite excited for this all, expecially since it seems we were all much of the same page with what we wanted to see from a Regiment.


Now the Guerrilla gets a Lascarbine at least, and the upgrade to an M36 is only 5, although I don't believe they receive armor as well...


My Votes and some reasoning to them:

Homeworld:

To be honest I was stuck between the RP perspective of the Penal Colony and that of the Frontier World. Both gave respectable bonuses and seemed like fun options to take characters from; the die hard criminal living for the moment, or the man who helped to forge a new pathway for the Imperium who was stuck on some Rock too far for them to actually care about.

In the end, I'm giving my vote to the Frontier World.

Commander:

Again, I was stuck between a few choices that I thought would make for an interesting commander.

However, my vote will go to the Fixed Commander. It is a cheaper option than a few of the other ones I particualarly liked, and to be perfectly honest I'm trying to save some points I blew on the Home-world at this point.

Regiment Type:

I'll be honest, I'm stuck at this one because I like two options just about equally well, Guerrilla Regiment[b] and [b]Grenadiers.

The major downside of the Guerrilla Regiment is that we don't get armor, would give up the Tech-Use skill, and lose a small bonus to BS. although we would gain the Stealth skill, a small bonus to Perception, and get to start with a fairly decent loadout. In either case both options seem to give some good tangible benefits, and I'm not certain which would be the better option.

So, at the moment No Vote Casted

Training Doctrine:

I love the Sharpshooter Doctrine, so it gets my vote hands down.

Equipment Doctrine:

I'm voting for Forward Observer, the main reason being that it's improved Chameleoline for 1 extra point.

Drawbacks:

For drawbacks I was considering The Few or a combination of CUlt of Chivalry and Honor Bound. I think all of them are good roleplaying wise, and personally I kind of like the idea of The Few as a roleplaying avenue. We are all we have reliably, so we need to make it count sort of thing.

I tentatively vote for The Few however I'd feel more comfortable discussing at length the different drawbacks once we have a more finalized version of what our Regiment will look like.

Final Point Use (After Drawback(s) Subtracted): 12

I'll have to look closer at Regimental Equipment, but I suppose most of it will end up being contigent on what we receive for Regiment creation. I do agree with you though Mark, at the very least we will need to pick up Flak Armor or better and make sure we have a pretty good main weapon.


Thank you very much for the invitation, and I gladly accept.

As far as Regiment creation I have a general idea in my head, but I'll need to brush up on a few of the finer details and post my votes in a few hours.


I'm extrememly interested in playing. I have access to all of the books, and have been dying to play.

Regiment creation looks fun and the idea of creating a regiment democratically sounds like it will be a good way to get to know the group and weave our stories into a cohesive unit.

I haven't actually played ONly War before, however from looking over the specialties I'm really most interested in either the Heavy Gunner or Medic. However, assuming Hammer of the Emperor is open then I would rather pick a specialty and move into Sharpshooter when the time comes - assuming it would make sense for both our regiment and our team's composition that is.


HeftyUpTop wrote:

I might be willing to run a Rogue Trader or Only War campaign, depending on interest.

I have a long history with the setting and table top games, I've just found that most people don't 'get' the role of Inquisitors or Space Marines beyond the initial explanation.

If I were to run either title, the set up would be detailed as I would want to do full Ship and crew/Regiment creation with the group. That or I would randomize before character creation.

Thoughts?

I'm actually very interested in both. I've never played either one, and am currently in a Deathwatch game at the moment, it being the first P&P 40k I've played.

I understand a lot of the lore for the setting, however if we happen to be playing in a very specific sector or planet I would have to brush up on whats going on exactly.

I'd most interested in playing Rouge Trader out of the two.


Definitely interested


It would appear that I am a few days late to the party. If it turns out you're looking for players or need a slot filled Great, if not I'll keep my eyes peeled for the next one.


dotting for interest...although the concept of no system worries me


I'm going to work up some sort of Teifling, this should be interesting


Dotting

Thinking about a Human Paladin, maybe going down the Guardian Mythic Path. It sounds a little "standard" though.


Doomed Hero wrote:
Redshirt#3302 wrote:
You could just hand wave it by saying "These monsters are only wounded by ancient weapons and look at this, bullets just bounce off. Ain't that a shame?"

^ This.

In a Lovecraftian game, I don't think guns are going to be an issue. The things that are supposed to be fairly easily killed by guns (like people, or deep ones, or zombies), guns will kill just fine.

Everything else out there in the dark, I really doubt are going to care how many bullets we throw at them.

GenThunderfist wrote:
Taking a system designed for Swords & Sorcery and stapling guns to it is absolutely terrible. The Gunslinger itself (and GUNS in general by extension) is noted as being a G.M to G.M thing by Paizo themselves. The Gunslinger and Guns don't exactly fit into the world correctly, and the rules supporting them are straight up bad when used as is. It's wonky, and without a complete overhall of the Pathfinder system - using Guns Everywhere won't work. It kills feats, classes, etc. with zero support. Pathfinder is acceptable to run a Medieval Fantasy Campaign and that's about the end of the line.

If you aren't comfortable modern guns in 1930 america and how they are modeled in the system, this campaign might not be for you. If RVT has issues with the mechanics of guns she'll house rule them.

In whatever case, the recruitment thread isn't the place to get into another "guns in my swords and sorcery" debate. How about we just accept that they will likely be part of the story and move forward?

While I agree that a recruitment thread is hardly a place for a debate, I would like to point out that I'm not bashing the idea of guns in S&S, I'm only stating the fact that Pathfinder is absolutely terrible at implementing them and, although the campaign idea of Cthulhu/Lovecraftian Mythos does sound very interesting, Pathfinder (and most WotC/d20 systems) are just a very poor medium with which to run it and I feel that it would thereby effect the overall play-ability and enjoyment I would have had in such a campaign.

Only and absolutely obtrusive amount of magical hand waving and on the fly house rulings will make Pathfinder run a true Lovecraftian Themed game, because DnD and Not-DnD (Pathfinder) are meant to be played and be over-the-top type heroes with unstoppable power, not to hide in the closet as the Hellhound sniffs you out and you are only hoping that your 3 bullets left will be enough to get it to leave you alone.

I accept that guns will be part of the story, in fact they have to be if running 1930s. The fact that the system is unsupportive (not "uncomfortable with how they are modeled" I mean, quite literally, not supported correctly) to guns throws a giant wrench into an otherwise interesting game.

This is an INTEREST CHECK thread, and as such I am pointing out that although legitimately interested in the ideas that this campaign presents, I am turned off by the choice of system that we are shoehorning this game into. The reason for an interest check is to find out if people would be willing to play a certain kind of game and, by extension, what they wouldn't like to play. This game sounds interesting and I would like to give it consideration (Interest Check part 1), however Pathfinder cannot be used to properly run a Modern Setting (Interest Check part 2). If we were to use a better system that supports this type of game or if we were to run Lovecraftian: the Dark Ages which Pathfinder would better support, although not perfectly because stapling Sanity values to things does not a Lovecraftian Horror game make, I would love to apply and see where it goes(Part 1). If this game were to insist on using Pathfinder to run a relatively unsupported Earth circa 1930s, then I would have to unfortunately pass due to the tedium of playing a poor system choice (Part 2).


Taking a system designed for Swords & Sorcery and stapling guns to it is absolutely terrible. The Gunslinger itself (and GUNS in general by extension) is noted as being a G.M to G.M thing by Paizo themselves. The Gunslinger and Guns don't exactly fit into the world correctly, and the rules supporting them are straight up bad when used as is. It's wonky, and without a complete overhall of the Pathfinder system - using Guns Everywhere won't work. It kills feats, classes, etc. with zero support. Pathfinder is acceptable to run a Medieval Fantasy Campaign and that's about the end of the line.


Congrats to all that have been selected thus far! I'm still anxiously waiting for tonight *fingers crossed*

*Edit* I've also updated Rawgr's character sheet and have changed a bit of his background.


I know what you mean. I'm really excited for Wednesday as well, but posting IC is keeping me sated for now I suppose.


Ignus 'Tiny' wrote:
GenThunderfist wrote:

Hello all, I'm looking to submit a Catfolk Rogue. Should have it done sometime in the next 12 hours.

Ignus, I would also like to try and link our characters.

Alright, what did you have in mind?

I'll pm you so we can work out the details.


Choon wrote:
Welcome to the running, oh man of awesome avatar. :)

Thanks, hope I can make it.

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