Pathfinder Gish


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Core-only rules gives us:

Fighter 2/Wizard 8/Eldritch Knight 10. That's +16 BAB, 17 CL

Going outside of core a bit, we can add the Magical Knack Trait for +2 Caster Level. Simple and effective.

Going outside of Core even further, we can do just a little better:

This ruling:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qow

lets us qualify for Eldritch Knight early using a few different sources; specifically, anything that grants a spell-like ability that duplicates a spell of level 3 or higher. We also need martial weapon proficiency first though and there are a few ways to do that. Here is my proposed build:

LN Heart of the Wilderness Human
Traits: Magical Knack (wizard), Reactionary

Freebooter/Trapper Ranger 1/Scryer Wizard 1/Eldritch Knight 10/Hell Knight Enforcer 8

That's +17 BAB, 18 CL (20 with the trait)

Stats: STR>INT>CON>DEX>WIS>CHA

Heart of the Wilderness is a good sub for the +1 skill point as our Int is high so we'll get plenty and it helps us not die when we're unconscious.

Scryer Wizard gives us clairaudience/clairvoyance 3+int mod times a day and my favorite ability in the game: Forewarned.

Freebooter lets us grant ourselves and our allies +1 to hit and damage against one foe as a move action unlimited times/day.

Trapper gives us Disable Device and Trapfinding so we can also fill that role if we want to.

Eldritch Knight nets us a few combat feats (including Fighter-only ones) and Spell Critical.

Hell Knight Enforcer has a bunch of mediocre things, but the one that stands out the most are: Arcane Armor Expert and Signifer Armor Training. This lets us reduce our ASF by 20% as an immediate/swift action (with a 10% reduction all the time). Definitely get your hands on some Mithral ASAP.

I'm having the most trouble with the feats though. Here are my ideas:

Feats:
1. Weapon Focus: Greatsword (or Nodachi)
1. Track (ranger bonus)
1. Power Attack (human bonus)
2. Scribe Scroll (wiz bonus)
3. Arcane Armor Training (EK bonus)
3. Still Spell
5. Furious Focus
7. Spell Focus: X
7. Arcane Armor Mastery (HKE bonus)
9. Improved Critical: Greatsword
11. Spell Penetration
11. Weapon Specialization: Greatsword (EK bonus)
13. Persistent Spell
15. Quicken Spell
15. Dazing Assault (EK bonus)
17. Spell Perfection: X
19. Greater Spell Focus: X

I'm definitely taking suggestions on these. I may be stretching this build too thin, but I like the idea of some decent melee damage options, different options for dealing with ASF, and a hard-to-resist save-or-suck spell as a last resort (using Spell Perfection to add Persistent Spell to a spell in my Spell Focus school).

The HUGE OMG-THIS-SERIOUSLY-SUCKS DOWNSIDE:

You have to buy all of your spells after first level Wizard. I hope your DM is generous!

Any suggestions for feat choices? Comments/thoughts?

Grand Lodge

Magus is the Pathfinder Gish.


Gotta agree with blackbloodtroll. If you really want a Gish with 9th level spells you should look into arcane archer. You know, so you can optimize your damage output.

Or, you could replace that 2 level dip in Fighter for a 2 level dip in magus so you can have Spell strike. I'd recommend Kensai archetype considering you won't go deep enough for Spell Recall.

Grand Lodge

Well, is this just theorycraft?

If not, then:

What books are allowed?

What races are allowed?

What is the point buy?


BiosTheo wrote:

Gotta agree with blackbloodtroll. If you really want a Gish with 9th level spells you should look into arcane archer. You know, so you can optimize your damage output.

Or, you could replace that 2 level dip in Fighter for a 2 level dip in magus so you can have Spell strike. I'd recommend Kensai archetype considering you won't go deep enough for Spell Recall.

Although I love the Kensai archetype, it doesn't work with Eldritch Knight in this situation.

"Weapon and Armor Proficiency: A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A kensai is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored."

The EK prereq is to be proficient with all martial weapons. Also, going magus would drop that extra 1 BAB, which would put it at +15, which drops one extra attack on a full attack action when he's fully leveled. Although getting spellstrike instead is a pretty good option too, imo

Grand Lodge

Well, there are ways to get into Eldritch Knight at around 2nd/3rd level.


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Who or what exactly is Gish? All that google produces is a Smashing Pumpkins album, a video game with what in Pathfinder would qualify as an ooze in the title role, a comedian and a generic family name.


A gish is a fighter/mage


I believe gish stands for Get In Some Hits. It applies to a spellcaster who acts like a fighter.


Gish was the term for githyanki fighter/mages from D&D


Chief Cook and Bottlewasher wrote:
Gish was the term for githyanki fighter/mages from D&D

Yep, it has roots in the far history of D&D. Some people are quite fanatical about its common misuse, since "Gish" only applied to githyankis, and other forms such as an elven fighter/wizard was not referred to as a "Gish".

Popular vernacular has broadened the term to include any form of fighter/wizard.


Threeshades wrote:
Who or what exactly is Gish? All that google produces is a Smashing Pumpkins album, a video game with what in Pathfinder would qualify as an ooze in the title role, a comedian and a generic family name.
Gherrick wrote:
Chief Cook and Bottlewasher wrote:
Gish was the term for githyanki fighter/mages from D&D

Yep, it has roots in the far history of D&D. Some people are quite fanatical about its common misuse, since "Gish" only applied to githyankis, and other forms such as an elven fighter/wizard was not referred to as a "Gish".

Popular vernacular has broadened the term to include any form of fighter/wizard.

This. It has basically come to mean "Caster that can fight" or "Fighter that can cast spells," typically Arcane spells.

Blackbloodtroll wrote:
Magus is the Pathfinder Gish.

As Duskblade was the 3.5 gish...right? While you're right that the Magus is a fighter/caster blend, the out-of-the-box gish classes have been subpar in my experience. I think we can do better.

BiosTheo wrote:

Gotta agree with blackbloodtroll. If you really want a Gish with 9th level spells you should look into arcane archer. You know, so you can optimize your damage output.

Or, you could replace that 2 level dip in Fighter for a 2 level dip in magus so you can have Spell strike. I'd recommend Kensai archetype considering you won't go deep enough for Spell Recall.

Arcane Archer loses three caster levels and requires BAB+6 to enter. So, it is not a valid option for +16 BAB/9th level spells (which is every gish's goal).

Thanks for the replies so far. Any suggestions on the feat selections for this build? Any comments on its effectiveness? Any easier ways to get a higher BAB/CL?

Blackbloodtroll wrote:

Well, is this just theorycraft?

If not, then:
What books are allowed?
What races are allowed?
What is the point buy?

Just theorycrafting, so everything official Paizo would be allowed I guess.


I would probably not do all 3 of spell perfection, persistent spell, and the 2 spell focus feats on a gish (since it needs martial feats).

Since you are going with the spell perfection, I assume you have planned 1 go-to spell that must succeed. Then I would use perfection and persistent spell on that one.

If you have a whole school of offensive spells that you intend to use a lot, then the spell focus is good.

However, I know many people will disagree with me on that.


I think you will benefit more from the magus. The eldrich Knigth is really just a sup par wizard and a sup par figther that have to decide if he will figth not so great or he will cast a littel less impressive. of cause you can do some build sneekyness and get close to somthing good at both things. and with the trapper AT for the ranger level you can even disable devices( i think i would have preferred to keep the use of divine wands)
But in the end you will be forced to decide every turn if you figth or do magic.

Bab 16 or 17 is imop not all you need to figth along the best and all the way up you will be even the sorcerer getting spells.

But if you are fine with that the only problem i see in your build is that the saves will be kinda not too good.

And get the dimentional assult feats.
but Good luck and let us know how it turns out for you :)


Cap. Darling wrote:

I think you will benefit more from the magus. The eldrich Knigth is really just a sup par wizard and a sup par figther that have to decide if he will figth not so great or he will cast a littel less impressive. of cause you can do some build sneekyness and get close to somthing good at both things. and with the trapper AT for the ranger level you can even disable devices( i think i would have preferred to keep the use of divine wands)

But in the end you will be forced to decide every turn if you figth or do magic.

Bab 16 or 17 is imop not all you need to figth along the best and all the way up you will be even the sorcerer getting spells.

But if you are fine with that the only problem i see in your build is that the saves will be kinda not too good.

And get the dimentional assult feats.
but Good luck and let us know how it turns out for you :)

First to the OP, can you clarify the build you are looking at. First you have Fighter 2/Wizard 8/Eldritch Knight 10, but then you discuss Ranger and Hellknight Enforcer abilities and have them in your level-by-level breakdown.

To Capt. Darling, I don't agree with your assessment. While the Magus is a good class, compare what you get between Magus 20 and the proposed Eldritch Knight build.

Higher BAB for Eldritch Knight

Spoiler:
15 vs 16

Higher spells for Eldritch Knight
Spoiler:
6th level vs. 9th level

Equal number of spells per day
Spoiler:
30 vs 30, not counting level 0

Better average HP for Eldritch Knight
Spoiler:
(8 + [19*5]= 103, 10+[11*6)+[8*4]= 108)

Caster level
Spoiler:
20 vs 19, with Magical Knack

And versus a straight Wizard
BAB

Spoiler:
10 vs 16

Spell level
Spoiler:
9 vs 9

Number of spells
Spoiler:
36 vs 30

HP
Spoiler:
6+[19*4]= 82 vs 108

Caster level
Spoiler:
20 vs 19, with Magical Knack

Certainly, the Magus abilities of Spell Combat and Spell Strike are wonderful, and casting in armor is useful. Similarly, the extra spells a Wizard would have are a huge benefit.

But the higher level spells the Eldritch Knight get could very well match Spell Combat and Spell Strike, and the higher BAB and increased HP could make the Knight more survivable than the Wizard.

I am not trying to say one is better than the others, I am saying they are different paths, but you shouldn't dismiss one as sub-par in all areas. And the only save that would suck is Reflex (and it will suck).


7heprofessor wrote:


Arcane Archer loses three caster levels and requires BAB+6 to enter. So, it is not a valid option for +16 BAB/9th level spells (which is every gish's goal).

It can still be incorporated into the build.

For example, Fighter 1/Wizard 5/Eldritch Knight 10/Arcane Archer 4
BAB 17, CL 17

Were you looking at something like...

Ranger 1/Wizard 5/Hellknight Enforcer 8/Eldritch Knight 6
BAB 15, CL 18

...?


Samasboy1 wrote:
Cap. Darling wrote:
I think you will benefit more from the magus. The eldrich Knigth is really just a sup par wizard and a sup par figther ...stuff...

First to the OP, can you clarify the build you are looking at. First you have Fighter 2/Wizard 8/Eldritch Knight 10, but then you discuss Ranger and Hellknight Enforcer abilities and have them in your level-by-level breakdown.

To Capt. Darling, I don't agree with your assessment. While the Magus is a good class, compare what you get between Magus 20 and the proposed Eldritch Knight build.

...stuff

Certainly, the Magus abilities of Spell Combat and Spell Strike are wonderful, and...

I think the case is that as a E. knigth he will be 2 times 75% or even 90% but as a Magus he will be somthing different and better.

The Hellkingth and the Ranger is in his second suggested build.

Edit: spelling


The only thing with Arcane Armor Training is that it consumes your swift action, meaning that you'll have real trouble actually using Spell Critical. Personally, I'd advise taking the final eight levels as something else, whatever turns out giving you the most effective ASF reduction.


Cap. Darling wrote:

I think the case is that as a E. knigth he will be 2 times 75% or even 90% but as a Magus he will be somthing different and better.

Different certainly. But better in what way? Measured how?

Quote:

The Hellkingth and the Ranger is in his second suggested build.

Yeah, somehow I totally over looked that build. Huh. Feeling kinda sheepish now.


The problem with magus is that it just isn't a very varied list.


Samasboy1 wrote:
Cap. Darling wrote:

I think the case is that as a E. knigth he will be 2 times 75% or even 90% but as a Magus he will be somthing different and better.

Different certainly. But better in what way? Measured how?

...

In combat i think, outside the utility of the wizard spelll list may be better.

But a standart comabt takes pehaps 4 rounds, rounds where there is actually doubt about the outcome, pehaps even less. and here the E. Knigth have to either buff himself to a level where he is a relevant combatant, cast an offensive spell or attack some one. Magus can do all three.
On paper it looks great that he can throw fireballs at the cluster of orcs and then take on the evil cleric in hand to hand combat.
But i think he will find that the wizard blew the orcs away, or tentacleded them or what ever while tha barbarian is pounce killing the evil cleric, all in the round he was buffing himself.
So often he will figth like rogue without sneek attack or cast like the barbarians Cohort wizard.
But the magus can beff up his sword with arcane pool(to somthing like full bab effect), cast with his left hand and full attack with his rigth, and even have limited pounce with forcehook charge.

I realize that after level 9ish the E. knigth will start to have more powerfull spells at his disposal but i dont think he will benefit from them like a magus with frostbite.

But then i may be wrong, i sometimes am.


Atarlost wrote:
The problem with magus is that it just isn't a very varied list.

that is true, there is that arcana to import a few spells, from the wizard list, but that is too littel, and expensive, to make him a utillity caster.

But the magus have potential to be alot more than intensified shocking grasp on a blade. And folks reading the guides sometimes think that is THE Magus trick. And it is not that narrow a list.


Asimar fighter 1/ wizard 1/ EK 10/ Signifier 8
Effective CL 2 less than full (+magical knack)
BAB 3 less than full
Average hit point per level: 5 (0.5 less than straigh fighter)

or
Asimar fighter 1/ wizard 1/ EK 10/ Arcane Archer 8
Effective CL 4 less than full (+magical knack)
BAB 1 less than full
Hit point: 2 less than straigh fighter
Skill points: 16 more than 2xlevel

Scarab Sages

Atarlost wrote:
The problem with magus is that it just isn't a very varied list.

The Magus can access the wizard spell list to a certain degree.

Greater Spell Access


Artanthos wrote:
Atarlost wrote:
The problem with magus is that it just isn't a very varied list.

The Magus can access the wizard spell list to a certain degree.

Greater Spell Access

You're seriously pointing to a level 19 ability and claiming it helps? What about levels 1-18? You know, the ones I might actually get to play?


Well to help offset the cost of having to pay for all your spells, I recommend Blood Transcription and a Blessed Book. Blessed Book is really a must as you can write in Borrowed spells at half the cost of writing materials, letting you get 9th level spells at the low low cost of 405 GP, since Blessed Book doesn't actually require you to pay the material costs.

Another thing to keep in mind is that the Ranger/Wizard build has more going for it then being a full caster and a high BAB fighter, it can also find and disable traps and will have a ton of skill points thanks to INT. Wizards also have a number of long lasting all day buff spells that it can bring to the table on top having a more varied set of utility spells that a magus is incapable of matching.


"Kydeem de'Morcaine wrote:

I would probably not do all 3 of spell perfection, persistent spell, and the 2 spell focus feats on a gish (since it needs martial feats).

Since you are going with the spell perfection, I assume you have planned 1 go-to spell that must succeed. Then I would use perfection and persistent spell on that one.

If you have a whole school of offensive spells that you intend to use a lot, then the spell focus is good.

However, I know many people will disagree with me on that.

My theory was that every caster should have a "Last Resort" spell. When the BBEG shrugs off your Fireball, laughs as you try chopping it in the face, and plows through your battlefield control you have this "Last Resort." A spell or spell-combo that is just outright devastating or hard to resist.

Any suggestions for what this spell might be in Pathfinder? Or is it trying to do too much with one build?

Cap. Darling wrote:

I think you will benefit more from the magus. The eldrich Knigth is really just a sup par wizard and a sup par figther that have to decide if he will figth not so great or he will cast a littel less impressive. of cause you can do some build sneekyness and get close to somthing good at both things. and with the trapper AT for the ranger level you can even disable devices( i think i would have preferred to keep the use of divine wands)

But in the end you will be forced to decide every turn if you figth or do magic.

Bab 16 or 17 is imop not all you need to figth along the best and all the way up you will be even the sorcerer getting spells.

But if you are fine with that the only problem i see in your build is that the saves will be kinda not too good.

And get the dimentional assult feats.
but Good luck and let us know how it turns out for you :)

Again, the Magus is good at what it does, but I believe the Wizard spell list is so far superior to any Shocking Grasp trick the Magus can pull off. Versatility. Options is king in RPGs in my experience.

As to BAB 16 not being all you need to fight, you're right. But it goes a long way towards being amazing. If you don't hit that +16 mark, you'll never get that fourth iterative and that is something that will set you apart from any other melee build. I'm trying to create a build that can keep up with both - almost.

Samasboy1 wrote:
First to the OP, can you clarify the build you are looking at. First you have Fighter 2/Wizard 8/Eldritch Knight 10, but then you discuss Ranger and Hellknight Enforcer abilities and have them in your level-by-level breakdown.

I was merely referencing a way to get +16 BAB and 9th level spells using just the core rules. Then, I proposed a build that I THINK is better, but I am looking for suggestions and comments on it.

Ultimately, this is just theorycraft, so it doesn't really matter. Character optimization is merely a pastime for me.

Samasboy1 wrote:

Certainly, the Magus abilities of Spell Combat and Spell Strike are wonderful, and casting in armor is useful. Similarly, the extra spells a Wizard would have are a huge benefit.

But the higher level spells the Eldritch Knight get could very well match Spell Combat and Spell Strike, and the higher BAB and increased HP could make the Knight more survivable than the Wizard.

I am not trying to say one is better than the others, I am saying they are different paths, but you shouldn't dismiss one as sub-par in all areas. And the only save that would suck is Reflex (and it will suck).

Agree on all points, except my build reaches BAB +17 and CL20 (I think you get that now though :) )

Luckily, Reflex is the save most builds care about the least. All it does is prevent a little damage in niche circumstances.

valdast wrote:
The only thing with Arcane Armor Training is that it consumes your swift action, meaning that you'll have real trouble actually using Spell Critical. Personally, I'd advise taking the final eight levels as something else, whatever turns out giving you the most effective ASF reduction.

Which is one of the reasons why Still Spell is in the build. That way, if you happen to crit something, you can pop off one of the spells you prepared with Still Spell on it.

If there are other means of reducting ASF, do share! I went with everything I could find with about an hour of searching.

Cap. Darling wrote:


In combat i think, outside the utility of the wizard spelll list may be better.

But a standart comabt takes pehaps 4 rounds, rounds where there is actually doubt about the outcome, pehaps even less. and here the E. Knigth have to either buff himself to a level where he is a relevant combatant, cast an offensive spell or attack some one. Magus can do all three.
On paper it looks great that he can throw fireballs at the cluster of orcs and then take on the evil cleric in hand to hand combat.
But i think he will find that the wizard blew the orcs away, or tentacleded them or what ever while tha barbarian is pounce killing the evil cleric, all in the round he was buffing himself.
So often he will figth like rogue without sneek attack or cast like the barbarians Cohort wizard.
But the magus can beff up his sword with arcane pool(to somthing like full bab effect), cast with his left hand and full attack with his rigth, and even have limited pounce with forcehook charge.

I realize that after level 9ish the E. knigth will start to have more powerfull spells at his disposal but i dont think he will benefit from them like a magus with frostbite.

But then i may be wrong, i sometimes am.

The out-of-combat utility of the Wizard is unquestionably outmatched. Less so for this build that needs to buy all of its spell from vendors, but with a relatively generous DM, this shouldn't be an issue. The in-combat utility of a wizard is matched by a few, but it not reduced by much in this build.

As far as the Gish character "wasting" a round buffing, this will be few and far between methinks. At the lower levels, you have good BAB and strength score so you can charge and chop just like a regular fighter. At mid-levels, you have access to some AMAZING buff spells that can benefit many party members (cough*Haste*cough) so that is hardly a waste.

Also, you don't need to spend your turn buffing. You're a Wizard. I'd probably spend most of my first turns in combat laying down some battlefield control, summoning a monster, or buffing the party. Then, charge 'n chop. Remember that Quickened Mirror Image is only a 6th level slot (I might even consider Magical Lineage: Mirror Image 'cuz it's that good).


Dekalinder wrote:

Asimar fighter 1/ wizard 1/ EK 10/ Signifier 8

Effective CL 2 less than full (+magical knack)
BAB 3 less than full
Average hit point per level: 5 (0.5 less than straigh fighter)

or
Asimar fighter 1/ wizard 1/ EK 10/ Arcane Archer 8
Effective CL 4 less than full (+magical knack)
BAB 1 less than full
Hit point: 2 less than straigh fighter
Skill points: 16 more than 2xlevel

How is the first build you posted better than the build I posted. I fail to see a benefit of Aasimar over Human for this.

atarlost wrote:
You're seriously pointing to a level 19 ability and claiming it helps? What about levels 1-18? You know, the ones I might actually get to play?

Agreed. The build I'm proposing works perfectly fine from level 1+

Or do you see difficult levels?

anzyr wrote:

Well to help offset the cost of having to pay for all your spells, I recommend Blood Transcription and a Blessed Book. Blessed Book is really a must as you can write in Borrowed spells at half the cost of writing materials, letting you get 9th level spells at the low low cost of 405 GP, since Blessed Book doesn't actually require you to pay the material costs.

Another thing to keep in mind is that the Ranger/Wizard build has more going for it then being a full caster and a high BAB fighter, it can also find and disable traps and will have a ton of skill points thanks to INT. Wizards also have a number of long lasting all day buff spells that it can bring to the table on top having a more varied set of utility spells that a magus is incapable of matching.

An excellent suggestion! Sounds like a perfect spell to pop off with Arcane Bond.

And the awesome Ranger aspects you allude are precisely why I chose Ranger over Fighter: more versatility. You get a great skill list, Trapfinding (merely +1, but hey), AND Track. Not to mention an unlimited use party buff of +1 hit/damage. Not too shabby.


7heprofessor wrote:
Also, you don't need to spend your turn buffing. You're a Wizard. I'd probably spend most of my first turns in combat laying down some battlefield control, summoning a monster, or buffing the party. Then, charge 'n chop. Remember that Quickened Mirror Image is only a 6th level slot (I might even consider Magical Lineage: Mirror Image 'cuz it's that good).

My point exatly. You are a wizard and come level 10 you will spend your turns doing wizard stuff(Just not the greatest stuff because you are a spell level behind) and only charge in in the last round and not do any more damage than a scorching ray.

I see the byild and the numbers are good but i dont think you will have time to use them. options is king as you say and options pr round is mor king than one.

And dont worry about filling up your books it is both easyer and cheaper in PF than in any of the games that came before.


7heprofessor wrote:
Dekalinder wrote:

Asimar fighter 1/ wizard 1/ EK 10/ Signifier 8

Effective CL 2 less than full (+magical knack)
BAB 3 less than full
Average hit point per level: 5 (0.5 less than straigh fighter)

or
Asimar fighter 1/ wizard 1/ EK 10/ Arcane Archer 8
Effective CL 4 less than full (+magical knack)
BAB 1 less than full
Hit point: 2 less than straigh fighter
Skill points: 16 more than 2xlevel

How is the first build you posted better than the build I posted. I fail to see a benefit of Aasimar over Human for this.

The main benefit is it gets you into EK 4 levels earlier thanks to recent SLA ruling.


proftobe wrote:
7heprofessor wrote:
Dekalinder wrote:

Asimar fighter 1/ wizard 1/ EK 10/ Signifier 8

Effective CL 2 less than full (+magical knack)
BAB 3 less than full
Average hit point per level: 5 (0.5 less than straigh fighter)

or
Asimar fighter 1/ wizard 1/ EK 10/ Arcane Archer 8
Effective CL 4 less than full (+magical knack)
BAB 1 less than full
Hit point: 2 less than straigh fighter
Skill points: 16 more than 2xlevel

How is the first build you posted better than the build I posted. I fail to see a benefit of Aasimar over Human for this.

The main benefit is it gets you into EK 4 levels earlier thanks to recent SLA ruling.

he had a built like that in the OP and used the Hellkingth enforcer that gets arcane spells even ;)


ALso ask your GM if the hand holding your bound object can do the somatic components( like a harry potter wand) and get a sword. Then you can have a meta rod in the other hand.

Scarab Sages

Atarlost wrote:
Artanthos wrote:
Atarlost wrote:
The problem with magus is that it just isn't a very varied list.

The Magus can access the wizard spell list to a certain degree.

Greater Spell Access

You're seriously pointing to a level 19 ability and claiming it helps? What about levels 1-18? You know, the ones I might actually get to play?

When people start talking about +17 BAB 17 CL the assumption is they are talking about advancement to level 20.

I always take Spell Blending for the odd wizard spell I cannot live without.


One possible thing, could you try mixing in Dragon Disciple for the last 8 levels rather than Hellknight or Arcane Archer? It does have an issue with being (possibly) a natural attack focused build, but it could be a THF build as well?

Opinions?


Valdast wrote:

One possible thing, could you try mixing in Dragon Disciple for the last 8 levels rather than Hellknight or Arcane Archer? It does have an issue with being (possibly) a natural attack focused build, but it could be a THF build as well?

Opinions?

Dragon Disciple loses three caster levels so it's a no-go (you need to lose one CL to get the proficiency requirements of EK and EK loses one as well).

DD also requires the ability to cast spells without preparation. I'm not interested in arguing whether or not the build's spell-like ability qualifies for that as well...

@Artanthos, yes, but the goal here is to have an effective build at all levels. Do you see any that are glaringly weak?


Cap. Darling wrote:

I think you will benefit more from the magus. The eldrich Knigth is really just a sup par wizard and a sup par figther that have to decide if he will figth not so great or he will cast a littel less impressive. of cause you can do some build sneekyness and get close to somthing good at both things. and with the trapper AT for the ranger level you can even disable devices( i think i would have preferred to keep the use of divine wands)

But in the end you will be forced to decide every turn if you figth or do magic.

Bab 16 or 17 is imop not all you need to figth along the best and all the way up you will be even the sorcerer getting spells.

But if you are fine with that the only problem i see in your build is that the saves will be kinda not too good.

And get the dimentional assult feats.
but Good luck and let us know how it turns out for you :)

Sorry it was late here. I intended to say that the possibillity to cast and figth in the same round is a huge benefit. And i think it gives you more options in the end.

But if you get to play it please tell us how it turns out for you:)

Grand Lodge

An Aasimar can take two levels of Magus, then Eldritch Knight at third.


blackbloodtroll wrote:
An Aasimar can take two levels of Magus, then Eldritch Knight at third.

But unless he also take wizard levels he is stuck with magus spell progression, but dosent get extra arcane pool powers arcana or better armored spellcasting8a bit expensive for 2 extra in bab.

If he takes the third level magus also he can get that arcana that let him use wizard spells with spell-combat and spellstrike but then level 9 spells is out.
The magus is not a great multiclass option for EK.


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In the other camp there is the sohei Monk(1)and the Empyreal wildblodded blodline(9)+ EK (10). But that will give you at best bab 14 if you want to cast level 9 spells. but you will have flurry and casting stat to AC along with improved unarmed attack and some minor healing magic. And if you get a guided weapon you are alot less MAD than the other options.
This version of the EK is properly most interesting if the game starts no sooner than level 8

Grand Lodge

Perhaps a Bard build is viable?


blackbloodtroll wrote:
Perhaps a Bard build is viable?

I dont see how. But try it out.

The big books (Core, APG, UC, UM, ARG) 20 point buy and viable from level 1 ;)

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a magus 10/EK 10 could be interesting...
you end up with +17 BAB and CL 19 (without Magical Knack)- granted its magus progression, so only up to 6th level spells but those spells are sort of custom chosen for a gish, plus you also count as a 15th level fighter for the purpose of qualifying for feats (which means almost any 'fighter-only' feat)...

obviously, not having 7-9 level spells hurts, but consider this... with your scimitar you have a 15-20 crit range (plus wf/gwf, spec/g.spec, etc.) you open your round with spell combat to cast disintegrate then (thanks to the close range arcana) use spellstrike to deliver it (giving it a huge crit range), follow that up with your 4 regular attacks (5 with a speed weapon or haste)- if any of those 5-6 attacks crit (which statistically, at least one should) it triggers Spell Critical, allowing you to cast a second spell (potentially another disintegrate if you really want to nova, lol) and, if its a touch or ranged touch, allowing you one more weapon attack to deliver it. that's a total of 6-7 weapon attacks and 2 spells in 1 round, and it should be fairly dependable (though, it obviously only works on full attack, and if the crit threat comes late in the iteration you might fail to confirm).

you definitely would lose utility (and just options in general) by not having wiz/sorc spell progression, but if you think about the high number of free uses of quicken spell you'll get from spell crit its kind of like all those spells are effectively making your 1-6 level spells into 5-10 level spells... just a thought.


blackbloodtroll wrote:
An Aasimar can take two levels of Magus, then Eldritch Knight at third.

Earlier in this thread we discussed that while the Magus is good, the pure versatility of the Wizard spell list is simply superior. At some point I will do a side-by-side comparison, but not until we actually hammer out a final build.

capt. darling wrote:


In the other camp there is the sohei Monk(1)and the Empyreal wildblodded blodline(9)+ EK (10). But that will give you at best bab 14 if you want to cast level 9 spells. but you will have flurry and casting stat to AC along with improved unarmed attack and some minor healing magic. And if you get a guided weapon you are alot less MAD than the other options.
This version of the EK is properly most interesting if the game starts no sooner than level 8

As you mention, I can't see the first few levels of this being viable. At level 5 you only have a +2 BAB and requiring a specific magical item to be effective seems like a bad plan (unless you KNOW your DM will hook you up with it).

blackbloodtroll wrote:
Perhaps a Bard build is viable?

Post one and we'll find out! Personally, I don't think the bard spell list has enough oomph in it to keep it viable in the high levels, but I've been wrong once before.

artanthos wrote:

When people start talking about +17 BAB 17 CL the assumption is they are talking about advancement to level 20.

I always take Spell Blending for the odd wizard spell I cannot live without.

Actually, the concept of getting +17 BAB by 20th level affects all levels of play. If you're on track to hit +17, then at 5, 10, and 15 you'll also have a high BAB and thus be more effective in martial combat.

Same goes for spell acquisition. If you're going to be getting 9th level spells, that means that at 5, 10, and 15 you're going to be close to wizard spell acquisition (something most people rank as the most powerful thing in the game).

I do agree that Spell Blending is excellent for nabbing those few key spells to really pump the Magus up.

For feat suggestions, I've only gotten the Dimensional Agility line. I don't know if the build has enough open feat slots to make this work (it gets Dim. Door at level 9 and they're not combat feats).

Any other suggestions?

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7heprofessor wrote:
capt. darling wrote:


In the other camp there is the sohei Monk(1)and the Empyreal wildblodded blodline(9)+ EK (10). But that will give you at best bab 14 if you want to cast level 9 spells. but you will have flurry and casting stat to AC along with improved unarmed attack and some minor healing magic. And if you get a guided weapon you are alot less MAD than the other options.
This version of the EK is properly most interesting if the game starts no sooner than level 8
As you mention, I can't see the first few levels of this being viable. At level 5 you only have a +2 BAB and requiring a specific magical item to be effective seems like a bad plan (unless you KNOW your DM will hook you up with it).

i actually think the problem with this build comes at the end, not the beginning... make it as a base aasimar and take sohei @1, EK @2, empyreal sorc @3 and EK from 4-12; for the first 2 levels you're a monk, 3-12 you gaining 1 CL/level so you'll quickly become a caster (but with way more HP than most, and monk defenses); at 3-4 you'll only have the BAB of a sorc but by 12-13 you're better than a 3/4 class. the problem arises after 13 (monk 1/sorc 2/EK 10)... because there's no other prestige class that'll keep you on track for 16+ BAB without costing 9th level spells... i think, technically, the hellknight signifier (enforcer on the pfsrd) would (monk 1/sorc 2/EK 10/signifier 7) but you'd have to take 2 completely worthless feats (med armor prof. and arcane armor traning) to qualify...


Dragon Disciple does end up losing the same amount of CL as the Arcane Archer, so I think it ends up being a question of effectiveness. As well, the other strength of it (advancing your bloodline) means that you'd have to take Sorcerer instead of Wizard, and you'd be put even further behind than you already are.


Nate: i think the magus/EK is bad. Look at all you give up for 2 in bab. Among toget things +2 on the arcane pool thing on the weapon.
But your analysis of the asimar version of the monk/EK seems about rigth.


The only 3/4 BAB class that can even consider EK is Summoner (master summoner). They give up a lot, but they're so broken they can get by EKing their ridiculous early entry everything spell list.

I wouldn't bother with Aasimar, though. The first long term valuable summon is the Lantern Archon (DR bypassing touch attacks and at will Aid) and when you have that you have the third level spell SMIII as an SLA anyways. I think it's probably worth the wait to get something from your class abilities.


Atarlost wrote:

The only 3/4 BAB class that can even consider EK is Summoner (master summoner). They give up a lot, but they're so broken they can get by EKing their ridiculous early entry everything spell list.

I wouldn't bother with Aasimar, though. The first long term valuable summon is the Lantern Archon (DR bypassing touch attacks and at will Aid) and when you have that you have the third level spell SMIII as an SLA anyways. I think it's probably worth the wait to get something from your class abilities.

Even if they get haste 1 level before the wizard. It is proberly a bad, bad trade.

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Cap. Darling wrote:
Nate: i think the magus/EK is bad. Look at all you give up for 2 in bab. Among toget things +2 on the arcane pool thing on the weapon.

i'll be the first to say that magus/ek is not the most optimal build (i said "could be interesting" not 'would be badass')... clearly you'd be better off with full casting; my point was that you could probably have fun with one and have pretty decent damage output. the point of the build isn't to get the extra +2 BAB, its getting lots of extra attacks/spells. (plus who wouldn't enjoy rolling all those attack rolls and even more damage dice, lol)


nate lange wrote:
Cap. Darling wrote:
Nate: i think the magus/EK is bad. Look at all you give up for 2 in bab. Among toget things +2 on the arcane pool thing on the weapon.
i'll be the first to say that magus/ek is not the most optimal build (i said "could be interesting" not 'would be badass')... clearly you'd be better off with full casting; my point was that you could probably have fun with one and have pretty decent damage output. the point of the build isn't to get the extra +2 BAB, its getting lots of extra attacks/spells. (plus who wouldn't enjoy rolling all those attack rolls and even more damage dice, lol)

But the ful magus can do all that. All you get is +2 bab. I fail to se how that is more interesting than. Heavy Armor casting, full arcane pool stuff, improved Spell recall, counterstrike and so on. Ok you can also get greater weapon spec. at level 17 with the EK but that is about it.

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