... So, you've decided to murder every thing in a rain forest....


Advice


Gaming group has begun a Kingmaker-inspired exploration game that centers on pacifying a wilderness.

we have found lots of swamp land and rain forest (and things that want to eat us) and I am soliciting creative suggestions on how to make Mother Nature herself weep at our very presence.

Presently a low-level campaign with abundant hirelings but no access to high level spells.

Does anyone have amusing anecdotes to share on things they did to creatively change the terrain or landscape in game.

things like....
Strip mining with Decanters of endless water

Walls of stone to create impromptu dams

Bramble Brewer alchemists killing all of nature a 20' radius at a time.

I'd love to hear any suggestions...

credits:
(this one's for you Odraude)


I like the Control Winds Control Weather bomb.

1. Either level up to 9 on a druid or get some other way to use control winds.

2. Wait till the wind is severe, or creating a severe wind with control weather.

3. Cast control winds to create a 360 foot radius tornado. You will utterly destroy everything in that area.

4. For optional fun, take the metamagic feat that increases the radius of the windstorm.

http://www.d20pfsrd.com/magic/all-spells/c/control-winds
http://www.d20pfsrd.com/magic/all-spells/c/control-weather


This topic intrigues me... :)

Dark Archive

Cloud Kill over and over? that should kill most animals rather quickly in a small area


fire?


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Plant bane axe on a ranger with FE: plants. His name is Forester. He whittles the trees that he fells into likenesses of small woodland creatures, when he gets a sizable collection he uses them as kindling for his camp fires... Then starts all over again.


Fire would be difficult to start given the humid nature of a rainforest/marshlands, but still doable.

Plant bane axe is probably my favorite idea so far.

Contributor

I don't care where you are Kingdom Building, the lyre of building is your best friend. Ever.

Don't forget about your old friend, wood shape. Considering the density of plant-life in a jungle, it is very easy for you to merge huge swaths of forests together into a wooden wall. You could evne create mazes and traps using this tactic.


Pathfinder Adventure Path Subscriber

Cast Summon: Tarrasque?


Lol. I was going to suggest a half-orc with destroyers blessing go forth and sunder trees! No reason not to combine the two ;)
Another idea: goblins. Fire bomber alchemists launching rocket propelled plague bombs, does good sized aoes and should kill everything around him. Or create a gernader with defoliant bombs, explosive bombs and strafe bombs. Start nuking large swaths of forest with 80ft lines, 30ft cones and 10ft bombs that demolish the forestry.

Or you could follow humans example. That mass of followers? Give each one an axe, tell them to get cutting then sell the lumber for a profit. Historically proven to work :)
I think a destroyers blessing orc ranger with a treebane weapon is my favorite.

Grand Lodge

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Target random creatures, and spam Epidemic.


blackbloodtroll wrote:
Target random creatures, and spam Epidemic.

Oooh, that's a good idea.

Hehehehe...


Gobo Horde wrote:

... Or create a gernader with defoliant bombs, explosive bombs and strafe bombs. Start nuking large swaths of forest with 80ft lines, 30ft cones and 10ft bombs that demolish the forestry...

hmmm... would take 5th lvl for our current grenadier to amass all the discoveries. 80ft line per bomb, 10 bombs per day....

Just under 1 week for a one mile long 5ft wide walking path with no living plants.

That player might like that combination.

by the way, the "Defoliant bomb" discovery isn't only available to half-elves, correct? Since it isn't listed as part of the archetype, just an additional option?


Another idea: Leadership and animate dead to maximize your followers. Then set up a lumber mill.

Your group will serve as the muscle to protect the mill and deal with any wild life that tries to fight back.

Liberty's Edge

Channel Negative.

Most plants and animals will die very quickly.


It was just published at the same time as the bramblebrewer but any character can take it.
Nother idea, summon as many fire elementals as you can and have them run amok in the forest. I imagine a single master summoner could do considerable damage.

Silver Crusade

A few containers of defoliant polish on some fast, tireless friends will clear as much jungle as they can walk through in 24 hours.


Dump a wall of iron/stone or whatever to give you a nice big thing of mineral. Then use up 3,000 for a scroll of Polymorph any object. Turn the object into salt (min level is 15, gives 1500cu feet of salt). Use wind and rain spells to break it up, spread it around and let it work into the soil. Problem solved. Assuming you don't want to use the lad for much.

Sczarni

Learn Terran and summon Earth Elementals to dig irrigation channels. Summon Fire Elementals to burn everything they can. When you're done you'll have perfect farmland leftover.

The Exchange

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Odraude wrote:
This topic intrigues me... :)

And me as well.

The first thing that pops into my head is ...

Design a highly popular and innately complex RPG that encompases hundreds of thousands of copies of hundreds of paper-printed books, maps, scenarios, character sheets, DM screens, Chronicle records, etc., etc. etc. The amount of paper required for this activity could easily denude hundreds of square miles of virgin rain forest every year.


Surprised no one mentioned the Blight witch hex . . .

Blight (Su): The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. Blighting an area takes 1 round, during which time the witch and her familiar must be in contact with the target. If it's used on a plot of land, the land begins to wither the following day, and over the next week all plants in the area die. Nothing will grow in that area so long as the curse persists. A witch can affect an area with a radius equal to her class level × 10 feet. Blighting a creature is a standard action that requires a melee touch attack. If used on a creature of the animal or plant type, the creature gains the following curse: Blight Hex—type curse; save Will negates; frequency 1/day; effect 1 Con damage. Both types of curse can be removed with a remove curse or similar magic, using the save DC as the DC to remove the curse. A witch can only have one blight in effect at a time. If another blight hex is made, the first immediately ends.

Have a great rolling coven of witches Blight an area, killing huge swaths of forest and underbrush. Even seeds and spores die. Dead is dead.

During each week of blight, the witches and their allies salt the surface, scatter diatomaceous earth, disperse pollutants, murder wildlife, cut and burn trees, etc. After a week of devastation, the coven moves on.

Enjoy.


aaron Ellis wrote:

Surprised no one mentioned the Blight witch hex . . .

Blight (Su): The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. Blighting an area takes 1 round, during which time the witch and her familiar must be in contact with the target. If it's used on a plot of land, the land begins to wither the following day, and over the next week all plants in the area die. Nothing will grow in that area so long as the curse persists. A witch can affect an area with a radius equal to her class level × 10 feet. Blighting a creature is a standard action that requires a melee touch attack. If used on a creature of the animal or plant type, the creature gains the following curse: Blight Hex—type curse; save Will negates; frequency 1/day; effect 1 Con damage. Both types of curse can be removed with a remove curse or similar magic, using the save DC as the DC to remove the curse. A witch can only have one blight in effect at a time. If another blight hex is made, the first immediately ends.

Have a great rolling coven of witches Blight an area, killing huge swaths of forest and underbrush. Even seeds and spores die. Dead is dead.

During each week of blight, the witches and their allies salt the surface, scatter diatomaceous earth, disperse pollutants, murder wildlife, cut and burn trees, etc. After a week of devastation, the coven moves on.

Enjoy.

Seems that we have a witch...

between blighting, defoliant bombs for the alchemist, and 'defoliant' alchemical supplies, we might, at low level, be able to rip nature a new one.

thanks everyone who offered suggestions, they were valuable, and anyone else who wishes to help, please feel free.


Two large scale events we are responsible for in our sandbox exploration game.

1. We found an unnatural cavern with a valve inside. We turned the valve. Minutes later we heard a rumbling and then the forest around us was swept away in a huge flood and nearly the party as well, except most of us had means of flying or levitating. We never found the source of the water, though, I don't think we looked either.

2. We found a tower built at the center of an unnatural depression, surrounded by water. The water was probably seeping out of the ground around the huge depression, because the tower was built at a planar conjunction and made of weird material. The party wizard has a ridiculous extra-dimensional space of holding, and inside he apparently carries around some of the artifacts we have found, including a mirror teleportation portal.

So, he used the mirror to drain the water from around the tower. The mirror requires using a soul from one of the gems embedded in the frame, so he did an evil act, and we flooded a rakshasa's lair, who used to own the mirror before we took it from him, but oh well.

Now there's a big depression, a stripped tower, and a soggy bottom.


visits to stripper towers leaves many with depression and soggy bottoms


A champion level 'Gaia Weeps' weed killer is salt dissolved in boiling vinegar. Cheap and incredibly effective, though you will need those hirelings to spread it far and wide. Note that 2g of Salt will stop growth in an area for up to a whole year, though it depends on fresh water entering the area, since it's a wetland, find the headwaters and just dump the salt/vinegar into it and let gravity do the work for you. No magic and if you wish you can stop and let the water wash away the evidence of your misdeeds (except for the vast swaths of rotting plant matter)


1. Research a divination spell to find where oil is berried.
2. Get the oil.
3. Burn it near the rain-forest.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Dang, this is a discussion on how to piss off a nature god. Okay, I'll help you end the lives of your kingdom early.

Have your alchemist invent a defoliant that you can drop in huge quantities.

Reroute rivers and use control weather to keep the rain forests from getting any water.

Commission the construction of some very durable golems and give them large sized great axes that have plant and animal bane properties. Give them orders to clear everything, trees and animals, from a hex and let them go. They don't eat, they don't sleep, and they will probably destroy anything and everything they come across. Give them a secondary order to return for repairs if at half health and you should be able to avoid losing any.


CalebTGordan wrote:

Dang, this is a discussion on how to piss off a nature god. Okay, I'll help you end the lives of your kingdom early.

Have your alchemist invent a defoliant that you can drop in huge quantities.

Reroute rivers and use control weather to keep the rain forests from getting any water.

Commission the construction of some very durable golems and give them large sized great axes that have plant and animal bane properties. Give them orders to clear everything, trees and animals, from a hex and let them go. They don't eat, they don't sleep, and they will probably destroy anything and everything they come across. Give them a secondary order to return for repairs if at half health and you should be able to avoid losing any.

Remember historically when humans fight nature gods the humans tend to win.

Pan is dead.


Animate a horde of bleeding burning skeletons and order them to walk through the forest in a line, have them move slowly and watch as the unending flame aura and invulnerability to death without the use of holy water renders most of natures responses to them moot.. They will dry out the forest, then burn it to ashes with a group of ten or more of them. The commoners that die chopping down the forest would make an excellent source of animation fodder. Cute woodland animals would also work well, or perhaps a pack of baby seals if you happen to want to anger the god of fluffy innocent animals.


From the Dark Sun Wikipedia wrote:


Arcane spellcasters draw their power from life itself. Most wizards draw their power from plants. There are two basic types of wizard:

Defilers, who draw their power quickly, killing plant life around them, and significantly sterilizing the soil those plants were in, rendering it impossible to grow new plants there for centuries. This defiling of the land is why the once healthy planet is mostly a desert. Very powerful Defilers are able to draw power from creatures as well. Powerful Defilers (such as Dragons) can kill people in this manner.
Preservers, who draw their power more carefully, enabling them to cast their spells without destroying plant life, but sacrificing spellcasting power. Very powerful Preservers are able to draw power from creatures as well. Powerful Preservers (such as Avangions) have this ability, but they will not seek to kill with it.

Most ordinary people on Athas don't know of the difference, and treat all Wizards as being Defilers, responsible for the destruction of Athas.

And let your PC wizard figure out how to become a Defiler ...


MC Templar wrote:


Just under 1 week for a one mile long 5ft wide walking path with no living plants.

Every Kingdom needs roads!!!


I believe there's a shrine somewhere near Sandpoint that if you touch, you become Rovagug. I feel like he could take out a forest pretty fast.

My poor gnome rogue totally failed his will save...

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