Set |
1 person marked this as a favorite. |
2) All my stuff is here!
3) All my friends are here!
4) If my annoying older brother 'has an accident,' I inherit the manor house and the title of Duke. Why go hunt smelly goblins for a couple of gold here and there when I can just stay home and have the servants peel me grapes?
5) It's dangerous out there, all the money and arcane training and magic items shops are in town, so why leave, again?
cnetarian |
3 people marked this as a favorite. |
8) you are a well respected citizen of this town, in another town you wouldn't be as well thought of and people might connect you to the missing children.
related:
9) you know where all the skeletons are buried, if you left you wouldn't be able to move them when the searchers look there.
10) when you were a child you used to wander all over until your mother paid a wandering mage to put a curse on you, if you go more than 100 meters from home your heart will stop.
Set |
12 people marked this as a favorite. |
16. There was a recruitment drive / military draft a few years back, and all the young men of age were carted off to fight in the war. They didn't come back, and now you are the oldest 'young man' in town, and there are about fifteen young ladies of proper marrying age whose families are sizing you up. You like those odds.
Kayerloth |
2 people marked this as a favorite. |
21) A strange unnerving fog has risen all about the village.
22) You really believe in keeping your friends close and your enemies closer. Besides your new job as Bailiff at the Sorcerer Confinement Facility pays very well.
23) You're really tired of coming up with new aliases. Besides you promised her you'd quit running.
24) You're certain that by the time you get to the bottom of this mug "Standing and fighting" will sound like a good idea, '... Barkeep, give me another!'
25) It's much harder to storm the castle from the next village over.
26) This village has the tastiest young women, an utterly delightful castle to perch on and a seemingly endless parade of brave but not so bright knights coming to their rescue to snack on.
Ravenovf |
12 people marked this as a favorite. |
32. One phrase, Busty young Milk Maid.
33. Your class falls under the category NPC.
34. Your back story is so dull it cuts your survival chance as an adventurer.
35. You have been dragged into an Urban adventure.
36. Your mom says you can't go dungeon crawling til you eat your turnip.
37. You've found it easier to rid the land of evil by telling eager well armed youths that you have a noble quest for them.
38. Your Sane.
39. Dungeons are dangerous & Dragons think you are delicious.
Turin the Mad |
42.) You run the thieves' guild.
43.) You ARE the Law!
44.) You run the only temple of Abadar / bank in town.
44a.) Your bank is a secret front for the Bank of Evil (formerly [insert name of defunct real world bank here]).
45.) You have the Mcguffin.
46.) You are the Mcguffin.
47.) There is a really REALLY tall wall a few miles out around the town.
48.) You have the Illmarsh Look.
49.) It is fun being the town executioner.
49a.) Since you are also the town sherrif and town torturer/inquisitor, you always get to loot the bodies. Some times you loot them before the axe falls, some times after.
50.) Some one has to run the Henchmen, Hirelings, Toadies and Torchbearers' Union.
51.) The town over thataway has a serious centipede problem.
Third Mind |
5 people marked this as a favorite. |
64 - Each time you attempt to leave, the town leader has a new "very important" in town job for you.
65 - Town is surrounded by some sort of forcefield. Every time you try to move past the town walls, you get thrown back in.
66 - A creepy old woman has tied you up in her basement for yet unknown purposes.
67 - You're a prisoner in a jail cell. Don't expect to leave any time soon.
68 - You've been cursed. Just before you reach the town gates, you collapse, sound asleep.
69 - You're a slave / servant bound to a royal house in town.
70 - There's a treant in the way and you don't have a bottle of water yet. (Like / Favorite for the first to get the reference. Not that it's all that hard.)
Third Mind |
94 - It's your job to ring the towns warning gong, curfew gong, tea time gong, tickle time gong, the sleep gong and the wake up gong. No one else could possibly do that...right?
95 - "Not leave town? Forget that I'm going to wal--- All hail hypno-toad... Why would I want to leave?"
96 - You are currently living in a very deep pit with smooth walls and thus far no one has been able to climb or fly out and no one has dropped a rope for any of you.
97 - You live in a flying metropolis, miles above the world.
98 - You're surrounded by the deadly dessert. If you so much as touch the sand, you turn to sand yourself.
99 - You can't remember who you are, what you do or why you're there, but you feel the answers lie somewhere in this town and not outside of it.
100 - You were thrown into the town maze. It's large, complicated and filled with creatures. Escaping that is priority 1.
101 - The stars shoot laser beams at whomever leaves your village. It appears the gods would prefer you stay where you are for the moment.