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I presume this is only available to Kickstarter Backers?!
Players will be able to see what aspects of combat they most enjoy and plan their advancement path once Pathfinder Online launches.
Apart from sounding very fun and (part of the crowdforging process), it should help with the skill-training system, I think.
Very good announcement directly strikes at the heart of the mmorpg!

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I love the idea, whoever came up with it deserves a cookie.
Cookie? How about the bakery. It's an amazingly insightful realization that the modern player base (especially coupled to the P&P scene) will rip into any mechanics like wild dogs, better to let them do it and aid your development then keep it close to the vest and end up with all kinds of broke stuff *cough* Mass Effect 3 MP *cough*.

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Some folks asked on the kickstarter.
Is pit fighter backer only or open to the public?
Unless they go out of their way to add in a login system and cross-reference that with backer emails I would assume it would be open to the public. Not to mention the more open it is, the more test data they recieve, the better combat becomes.

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@Mr. Dancey,
Is it possible that this idea will not be realized, that resources will be best used elsewhere?
Or do you still want and intend to go forward with this, once the time is right (like when you have all four combat roles programmed and ready)?
Or have you not discussed the merits of Pit Fighter enough in the team to make any statement?
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I don't think anyone wants you to delay launch of the game over this. The idea was that we could help you with playtesting and balancing by providing input on the combat system? If it seems like not worth the trouble then go ahead and scrap the idea.

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There are surely evolving mechanics involved in the combat system that will have to be finalized before the pit fight demo can even be designed in pseudocode.
Best to factor that when we set our expectations. The devs cannot know, only estimate, how long the process will take until it is pretty much done.

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That old 'Pit Fighter' announcement has already served it's intended purpose: To entice a few more people to pledge by making them think there could actually be something to try within the same year.
As it stands now, I figure both 'alpha' and 'pit fighter' will happen around the same time, serving as a glorified stress test for a week or a few just before the launch of EE. So-called alpha pledges will get to run around and randomly murder one another, while everyone else literally gets dumped into a pit with some rusty daggers with which to randomly murder one another.

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Sorry, guys, didn't mean to get anyone excited with just a necro.
I understand that making a game is a very complicated and long process, but just about everything we've seen has been, "We're right on schedule." but we never got an update on this, so I kept assuming this was still in the works. I realized Fall 2013 actually ends in a few days and was hoping to get something, even if I know from the blog posts there would be very little content, but we still could have used an announcement or something saying that this was scrapped or pushed back.

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Actually the pit fighter tool seems more important than ever since it really doesn't look like there will be any way to practice combat in game.
There will be PVE stuff to fight in-game, that could be "practice". However, I admit I was looking forward to playing with the combat system before EE begins to get to know the various combos and such.

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Sometimes the ability to be right on schedule is because items that are less critical to the finished product are re-prioritized and shifted around. The question is, would you like to see Pit Fighter in early 2014 if that means pushing back the start of EE to sometime in 2015? That may not be the exact trade-off here, perhaps they still have plans under their hats to get this out without impacting EE delivery. But from my experience, these forms of "feature cuts" are frequently necessary to stay on schedule.
I would argue that Pit Fighter isn't very important at all. It would be nice to play with, but I do not see how it would be considered part of the MVP outside of having been promised.

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That old 'Pit Fighter' announcement has already served it's intended purpose: To entice a few more people to pledge by making them think there could actually be something to try within the same year.
As it stands now, I figure both 'alpha' and 'pit fighter' will happen around the same time, serving as a glorified stress test for a week or a few just before the launch of EE. So-called alpha pledges will get to run around and randomly murder one another, while everyone else literally gets dumped into a pit with some rusty daggers with which to randomly murder one another.
Man, talk about sour--you're worse than Old Sneep sucking on a lemon :)

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They won't have EE until they have everything needed for pit fighting any way, and pit fighting is how thy supposedly will tweak the combat system before EE.
Or such was my understanding. How much of that is a projection f my imagination I can no longer tell. Myth? Or Fact? You be the judge!
That's not true, really. The combat mechanics are just one part of everything involved in EE. All of the environment mechanics, the persistent servers, plenty of stuff required for EE are not required to drop a generic arena background, the most current version of the available classes, and some simple monsters that just try to run and attack you into a client that works with a significantly smaller amount of servers that you would need others.
Like I said, I'm not irate or anything like that, I'm completely understanding on the development process, but I personally would like more than just a "Nothing to report at this time." Can we find out why? Is this still on the list? If not, why not? Is there anything specific that's we're waiting on?
I don't really care about specific questions, but Fall 2013 has pretty much come and passed, and nothing ever came of this. Crowdfunded projects should have more transparency on this sort of thing and be more proactive on announcing and explaining delays if pieces must be scrapped or delayed.