Gunslingers / PFS alchemy+gunsmithing


Pathfinder Society

Grand Lodge

Can someone please help me lol? It seems that no crafting skills are legal for PFS play according to the guide PDF. If I can't use alchemy how can my gunslinger get ammo without paying 11gp per shot?(10gp per dose of Black poweder and 1gp for the bullet)I have to be missing something here! Thanks

Scarab Sages 5/5 **

I thought gunslingers get a discount on buying ammo in PFS but I'm unable to find the source that mentions it. Then again, I could just be imagining things. :)

EDIT:
Found it here:

The following two feats function differently in Pathfinder Society Organized Play than they do in regular games:
Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed reduced price, but does not grant a discount on the purchase of any firearm. Resold items gained through this feat are worth half the actual cost paid, not half the regular market value for the item. No PC can purchase a gun without this feat, even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats.

Grand Lodge

Boy that sucks a lot of the fun out of it. Any idea where the list it mentions is? Thanks a ton BTW

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

The list is in ultimate combat, which you should have since you're a gunslinger...

Scarab Sages 5/5 **

Yep, in UC under the Gunsmithing feat. p103

Grand Lodge

No it says the listed reduced price. I see no list and as I recall there is none in the UC. Which I do have... thanks for your rude input, cuz that was necessary. Does it mean the price it would cost if u did craft them?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Dunn, Son of Absalom wrote:
No it says the listed reduced price. I see no list and as I recall there is none in the UC. Which I do have... thanks for your rude input, cuz that was necessary. Does it mean the price it would cost if u did craft them?

It's listed in the description of the Gunsmithing feat. Also, no one was rude. Informing you that it's in the book and that you should have said book is not rude.


Alchemical cartridges are 50% off.
Bullets are 90%. I believe gun powder is 90% off too.

Scarab Sages 4/5

Dunn, Son of Absalom wrote:
It seems that no crafting skills are legal for PFS play according to the guide PDF.

Crafting skills to make items (such as using Craft (armorsmith) to make your armor) is illegal. The skills themselves aren't. In fact, they're quite handy for day job rolls.

Liberty's Edge 5/5

Mourne wrote:
Dunn, Son of Absalom wrote:
It seems that no crafting skills are legal for PFS play according to the guide PDF.
Crafting skills to make items (such as using Craft (armorsmith) to make your armor) is illegal. The skills themselves aren't. In fact, they're quite handy for day job rolls.

There are also some scenarios that its helpful to have some ranks in some craft or another.

Liberty's Edge 4/5 5/55/5 **

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Andrew Christian wrote:
Mourne wrote:
Dunn, Son of Absalom wrote:
It seems that no crafting skills are legal for PFS play according to the guide PDF.
Crafting skills to make items (such as using Craft (armorsmith) to make your armor) is illegal. The skills themselves aren't. In fact, they're quite handy for day job rolls.
There are also some scenarios that its helpful to have some ranks in some craft or another.

Yeah, that is a poorly written part of the guide, I suggested an edit to it here..

Liberty's Edge 4/5

I had previously posted a list of adjusted prices to verify them, at one point:
Bullet Pricing

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Callarek wrote:

I had previously posted a list of adjusted prices to verify them, at one point:

Bullet Pricing

So we are all aware, You can also can Adjust Special Material bullets as well.

The Exchange 5/5

Callarek wrote:

I had previously posted a list of adjusted prices to verify them, at one point:

Bullet Pricing

The prices listed in the bullet pricing thread are not currently correct with the revisions to the Gunsmithing entry on the additional resources page. All alchemical cartridges, including paper cartridges, are all discounted at 50% when the gunsmith has craft alchemy. The wording allowing paper cartridges to share the bullet, pellet and powder discount was removed.

Grand Lodge 2/5

Sorry for the thread necromancy but I can't find any other information.

Just so I got this right, if I want to play a Gunslinger, I have to pay 1.1g for every shot I fire? (10% of 10g per dose of blackpowder + 10% of 1g per bullet)
22 times as much as every other ranged weapon?

Scarab Sages 4/5

You are correct. The increased price per shot is to balance the fact that as long as you are within close range (20-40 feet, depending on gun used) you are hitting touch AC vs normal AC.

Liberty's Edge 4/5 5/5

1.1 gp per shot? Try 6 gp per shot when you want to start using paper alchemical cartridges with rapid shot, iterative attacks etc.

Liberty's Edge 2/5 *

We actually have a joke in some of our games that there is a Pathfinder accountant somewhere pulling out his hair as he hears about the costs racked up by my Musket Master.

Ive also just started to buy Special material cartridges... he will now cry even more.


Wand of Abundant ammunition imo

Liberty's Edge

the price you pay for being so awesome....

Shadow Lodge 4/5 5/55/55/55/5 ****

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This thread covers all of it regarding special material cartridges. 36gp per shot for an Adamantine paper cartridge, but worth it if you run into a Hardness 10 monster.

http://paizo.com/threads/rzs2ov4x?A-couple-gunslinger-ammo-questions#33

Liberty's Edge 2/5 *

Andersen: True, True.

However Swarms + Musket Master = bad news


Just misfire twice, HA

Grand Lodge 4/5

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Matthew Pittard wrote:

Andersen: True, True.

However Swarms + Musket Master = bad news

Not any worse than fighters, rogues and other types.

You just have to prepare for them. My Gunslinger/Alchemist carries things like Alchemist Fire.. :D

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

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Matthew Pittard wrote:

Andersen: True, True.

However Swarms + Musket Master = bad news

Nah. There's this little thing called a Swarmbane Clasp...

Or have a blunderbuss and dragon's breath cartridge as backup.

Liberty's Edge 2/5 *

Its the preparing thing that gets me. I just get so focused on the primary abilities of the character, that everything else gets left behind.


Marthian wrote:

Alchemical cartridges are 50% off.

Bullets are 90%. I believe gun powder is 90% off too.

ahh I've been looking for confirmation on this. Fantastic!

Sczarni 5/5 5/55/5 ***

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HERE'S a pretty up-to-date list.

5/5

I need some help on figuring out Magical Alchemical Cartridge. For example - a +1 Alchemical Cartridge (paper). As a magic items.
A) Can I get it individually in PFS? (Like only 1 cartridge instead of pack of 50)
b) Can I get the discount for Crafting it as a gunsmith with craft alchemy.
Thank you.

Sczarni 5/5 5/55/5 ***

Magical ammunition must be acquired in lots of 50 (unless you have the "Custom Order" Boon, in which case you may acquire lots of 10 instead.

Gunsmithing reduces the crafting cost, but not the cost to make them magical.

For these reasons, there's very little incentive to ever pay for magical ammunition. Just enchant your firearms instead and you'll be good to go.

5/5

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Thank you, Nefreet.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I don't think you can even make your own magical ammunition, since you can't get the Craft Magic Arms and Armor feat.

But that doesn't really matter because you're so much better off making the gun magical instead.

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