A question regarding Gunslingers and Society Play


Pathfinder Society

Silver Crusade 1/5

The new playtest pdf does not say whether a Gunslinger starts with Ammunition for his gun, but the previous one did, is this a mistype or are they required to buy ammunition now?

Liberty's Edge 1/5

I do not think they start with ammo anymore.

Grand Lodge 2/5

Joseph Davis wrote:

The new playtest pdf does not say whether a Gunslinger starts with Ammunition for his gun, but the previous one did, is this a mistype or are they required to buy ammunition now?

Your best bet is to utilize the Round 2 Gunslinger message board for this kind of question. Nothing specific about Society play here.

Part of the trade off for making your own ammo was that you don't start with any.

Silver Crusade 1/5

I just figured they don't now, for the character created thus far. They can't "craft" ammo, but if they have and ammo kit they can get ammo for 10% of it's normal cost, pretty effective, let me start with 50 rounds for 55g. I'll check the round 2 msg boards though, thanks!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Though a PFS question would be,

Do I have to rebuild the PC with items bought, since now Ammo is not for free?

Grand Lodge 2/5

Round 1 you created a character with a musket who got 50 ammo.

Round 2 you don't get 50 ammo when you pick a musket. You aren't creating a new character in round 2 so it has no impact on the previous choice.

Round 1 you got two pistols.

Round 2 you get one. Does that mean I have to give one back or I have an extra one?

Dark Archive 4/5

I would think that since the original rules state that you have to update your character in PFS when the rules change that yes, you have to rebuild so that you have a 'legal' playtest character. But that gets tricky...


You can always read the stickied thread that Mark posted that contains the official rules for things like this.

Grand Lodge 2/5

Mark Moreland wrote:

If a class, prestige class changes, or a class-feature-dependent Ability score is altered:

You may rebuild your character to its current XP, maintaining the same equipment.

So I get to keep the 2nd pistol?

Dark Archive 4/5

In this case, the second pistol is both equipment AND a class feature, so Mark's statement both is for and against keeping that second pistol.

Paizo Employee Director of Brand Strategy

Todd Morgan wrote:
In this case, the second pistol is both equipment AND a class feature, so Mark's statement both is for and against keeping that second pistol.

Ammo from R1 remains, a second free gun does not. I'll try to anticipate these sorts of questions when the final rules come out so the Additional Resources page can include them instead of needing to be FAQd. So keep them coming as they arrise in the playtest, as it will help me look out for them when we have the final book done.

Silver Crusade 1/5

Mark Moreland wrote:
Todd Morgan wrote:
In this case, the second pistol is both equipment AND a class feature, so Mark's statement both is for and against keeping that second pistol.
Ammo from R1 remains, a second free gun does not. I'll try to anticipate these sorts of questions when the final rules come out so the Additional Resources page can include them instead of needing to be FAQd. So keep them coming as they arrise in the playtest, as it will help me look out for them when we have the final book done.

Thanks for the clarification :)

Liberty's Edge 4/5

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Mark or Hyrum,

Just looking for a little clarification on the Additional Resources section about Gunslingers and Gunsmithing in Pathfinder Society.

The resource page says:

Quote:
Only gunslingers may take the Gunsmithing feat, with the following changes: crafting firearms is not allowed, and instead of crafting ammunition, they are considered to purchase mundane bullets and paper cartridges at 10% of its normal price. In order to gain the benefit of this feat, a gunslinger must purchase a gunsmith’s kit. Ammunition gained in such a way can only be resold for half its discounted price.

So, "mundane bullets and cartridges" is where my questions come into play. I am looking for clarification on what it covers.

1) As written, it does NOT appear to cover the cost of Black Powder, which is the major expense for firing a gun with "normal" ammunition, at 10 GP per shot. If, actually, it is covered, then the cost drops to 1 GP per shot for Black Powder. Given that the Paper Cartridges, which also get the price reduction, include the Black Powder charge, I would hope so.
2) It explicitly covers Firearm Bullets, so they cost 1 SP instead of 1 GP each.
3) Does the "paper cartridges" verbage apply solely to the specific item named Paper Cartridge, or does it cover all mundane paper cartridge (alchemical) loads like the Entangling Shot Cartridges, Flare Cartridges, and Salt Shot Cartridges since they are all defined as being:
Quote:
Alchemical cartridges are prepared bundles of black powder and a bullet or shot, sometimes with more exotic material added, which are then wrapped in paper or cloth and sealed with beeswax, lard, or tallow.

Paper Cartridge: 12 GP reduced to 1 GP, 2 SP

Entangling Shot Cartridge: 40 GP, reduces to 4 GP
Flare Cartridge: 20 GP, reduces to 2 GP
Salt Shot Cartridge: 12 GP, reduces to 1 GP, 2 SP
To be honest, I could see it going either way, or (my preference/opinion) actually covering only the Paper Cartridge and the Salt Shot Cartridge, with the other two not being qualified for the price reduction.

Liberty's Edge 4/5

Bump

Paizo Employee Director of Brand Strategy

This is being covered in the revision to the Additional Resources page coming very, very soon.

Liberty's Edge 4/5

Mark Moreland wrote:
This is being covered in the revision to the Additional Resources page coming very, very soon.

Thank you for the clarification, it helps to make my assumptions legal. ;)

Silver Crusade 1/5

Are Doubble Pistols legal for Society Play. Some in our loge think they are no longer leagal. Could I get some clairifaction please,

Grand Lodge 2/5

Lou Diamond wrote:

Are Doubble Pistols legal for Society Play. Some in our loge think they are no longer leagal. Could I get some clairifaction please,

Assuming you mean the Pistol, Double Barrel: no.

As per the Additional Resources page: Only gunslingers may purchase guns in Pathfinder Society Organized Play, and only muskets, pepperboxes, and pistols are permitted in the campaign, as advanced firearms do not exist in Golarion.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Lou Diamond wrote:

Are Doubble Pistols legal for Society Play. Some in our loge think they are no longer leagal. Could I get some clairifaction please,

If you are aking if Gunsligers get 2 weapons anymore, the answer is no... The new updated playtest only gives the Gunslinger 1 Pistol, those with 2 pistols from the original playtest need update the gunslinger to the new playtest and get rid of the second pistol. This is from Mark just above a few posts.

Mark Moreland wrote:
Ammo from R1 remains, a second free gun does not. I'll try to anticipate these sorts of questions when the final rules come out so the Additional Resources page can include them instead of needing to be FAQd. So keep them coming as they arrise in the playtest, as it will help me look out for them when we have the final book done.

The Exchange 2/5

Lou Diamond wrote:

Are Doubble Pistols legal for Society Play. Some in our loge think they are no longer leagal. Could I get some clairifaction please,

No, I asked this somewhere on another thread. In this statement: "only muskets, pepperboxes, and pistols are permitted in the campaign, as advanced firearms do not exist in Golarion." it's been clarified that they are referring to the specific weapon pistol and the specific weapon musket, not just things with the words pistol or musket in their name. So, for example, double barrelled pistols and dragoon pistols aren't legal...

Silver Crusade 1/5

Doubble Pistols are not listed as advanced fire arms in the Revised Gunslinger class PDF. They are listed as standard firearms.

IMO the abatrainess of what can and can't be used in PFS needs to be eliminated. IMO if it is published in a Pazio book it should be legal'to play in PFS. I understand the CAP rule for high level magicbut for more mundane weapons and lower than EL 7 magic all should be legal for play. It would same Mark and his minions the trouble f 2 or more pages in the PFS guides of whats leagl from what book and what is not.

This would save PFS players alot of argument at the table. IF the Player can pull out a PAZIO BOOK or PDF and show the other players
at the table what he is using it should be legal.

Grand Lodge 2/5

Lou Diamond wrote:

Doubble Pistols are not listed as advanced fire arms in the Revised Gunslinger class PDF. They are listed as standard firearms.

IMO the abatrainess of what can and can't be used in PFS needs to be eliminated. IMO if it is published in a Pazio book it should be legal'to play in PFS. I understand the CAP rule for high level magicbut for more mundane weapons and lower than EL 7 magic all should be legal for play. It would same Mark and his minions the trouble f 2 or more pages in the PFS guides of whats leagl from what book and what is not.

This would save PFS players alot of argument at the table. IF the Player can pull out a PAZIO BOOK or PDF and show the other players
at the table what he is using it should be legal.

First of all, it's a play test document you are talking about. So I'll sort of disagree with you there.

Second, the 3 firearms which are PFS legal are the same 3 (out of 4 listed) firearms in the Inner Sea Guide. These are the only firearms which exist in Golarion, and Mark already said for what should be obvious reasons, no cannon.

Paizo Employee Creative Director

Lou Diamond wrote:

IMO if it is published in a Pazio book it should be legal'to play in PFS.

That's never been the case.

Not everything that's in Pathfinder is good for an organized play environment. Nor is everything that's published in a Pathfinder rulebook something that exists in Golarion. Between these two restrictions, there'll ALWAYS be material in the rules, be it crafting magic items or some of the guns or whatever, that'll not be legal to play in the Pathfinder Society.

We try to limit those limitations, since obviously we want folks playing with the rules we create... but there are some cases where for the good of the org play environment (either due to balance or due to world theme and continuity) that we'll not allow rules in play.


Two things.

Ultimate Combat is setting neutral, so there will be plenty of stuff in it that will not apply to Golarion or the PFS.

And if there are only three personal firearms listed in the Inner Sea World Guide, then that is all you have to work with til Ultimate Combat does come out and there is the chance to have other, older-style guns added as legal for PFS play.

The Exchange 2/5

Lou Diamond wrote:

Doubble Pistols are not listed as advanced fire arms in the Revised Gunslinger class PDF. They are listed as standard firearms.

IMO the abatrainess of what can and can't be used in PFS needs to be eliminated. IMO if it is published in a Pazio book it should be legal'to play in PFS. I understand the CAP rule for high level magicbut for more mundane weapons and lower than EL 7 magic all should be legal for play. It would same Mark and his minions the trouble f 2 or more pages in the PFS guides of whats leagl from what book and what is not.

This would save PFS players alot of argument at the table. IF the Player can pull out a PAZIO BOOK or PDF and show the other players
at the table what he is using it should be legal.

They will probably allow more guns once Ultimate Combat comes out, but right now it's just the specific weapon pistol, specific weapon musket, and pepperbox.

From the Gunslinger 2.0 playtest questions for pfs gun availability thread:
(sorry, I still haven't figured out how to make a link work correctly)
My question:
I also noticed the wording was changed from what Mark posted above about what guns are available and wonder if I could get a little clarification on something? Instead of saying "only early firearms are permitted in the campaign, as advanced firearms do not exist in Golarion." the update from today says "only muskets, pepperboxes, and pistols are permitted in the campaign, as
advanced firearms do not exist in Golarion."
My question is, does "only muskets, pepperboxes, and pistols are permitted in the campaign" refer to the specific weapon pistol, the specific weapon musket, and the specific weapon pepperbox, or are pepperboxes and all early firearms with the word pistol and musket in their names allowed? For example, are the dragon pistol, coat pistol and axe musket legal for PFS? (They are types of pistols and muskets, but not the specific weapon called "pistol" or the specific weapon called "musket".) Thanks!

Mark's answer:

Oops, sorry for overlooking that. The intent was to allow only those guns that exist in Golarion, which, according to the World Guide, are simply the three named in the quoted text. I'll check with James Jacobs tomorrow to see whether these variants exist in Golarion and report back here with a definitive answer.

Then later:
Until the final Ultimate Combat rules are done, we're limiting guns in Golarion to the 4 types of guns included in the Inner Sea World Guide, only three of which are legal for PFS (no cannons for you!). This means that variant pistols and muskets are not, at this time, permitted in PFS. This may change in the future, but we won't be changing this until the final rules come out at GenCon.


I'm unclear on one thing. The original print version of the Inner Sea World Guide mentions and stats the five shot Alkenstar revolver (http://pathfinder.wikia.com/wiki/Revolver) IIRC...this has not been retconned out of existence on Golarion, has it? It still exists on Golarion and is available (outside of PFS play) to those who can get their hands on it, or have I completely missed something?

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Technically, if the GM allows it in your home game, any advance firearms are available. And it wasn't the ISWG, it was the Campaign Setting. Two different books, the CS was 3.5, so your best bet is just to go with UC for your guns.


Doug,

In the change from the Campaign Setting book and 3.5 rules to the Inner Sea World Guide and PRPG rules, Alkenstar probably got the most editing/updating/retconning. It is now a much younger country and the guns they make are no longer as advanced. So if you are playing in a game where the GM is going strictly "by the book" and Golarion canon, then there are no advanced firearms available, as they have not been invented yet, making revolvers no longer an option. And since the PFS campaign is run this way, they are not available there either. But as Eric said, if you are in a home game with a GM who modifies things, or who is not using Golarion for the setting, then whatever guns he wants to allow will be allowed.

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