Elan

Mourne's page

RPG Superstar 7 Season Star Voter. Organized Play Member. 79 posts (82 including aliases). 4 reviews. No lists. No wishlists. 12 Organized Play characters.


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Scarab Sages

I've submitted my attempt to join the Golarion cannon. Its awesome that Paizo does these sort of contests (like this and RPG Superstar) to give us normal people a shot at being among the rock stars of our hobby. =)

Scarab Sages 4/5

Spoiler:
That's what I'm guessing too. And I'm assuming the woman is Pasha Muhlia. I can't figure out who the Hellknight (?) is.

Scarab Sages 4/5

Congrats, Kristen!

Scarab Sages 4/5

I feel conflicted. On the one hand, I love Jim Groves' work and I want him to not burn out his creative spark by taking on too many projects at once. On the other hand, I'm not against giving him a coffee IV to make him produce as much as possible. =)

Scarab Sages 4/5

Kyle Baird wrote:
Think my wife would kill me for skipping her birthday and going to a gaming convention? Probably.

You could always bring her with. There's plenty of scenarios for players new and old alike!

Scarab Sages 4/5

Congrats Seth! You've earned it!

Seth Gipson wrote:

Next goal:

1. Foster good GMing habits in my aspiring local GMs.

Where's the fun in being good? *evil grin*

Scarab Sages 4/5

"Venture Captain" - force one other player to aid you in a combat because you outrank them

"Zombie Dalsine" - gets a -2 to strength for each shiny object you have that he covets

"Blakros Museum" - 20th level monster. Other monsters can't join in the combat because even they fear that place. =)

Scarab Sages 4/5

1 person marked this as a favorite.

I know it was the purpose of Season 3, but I always felt that Tian Xia has only had the tip of the iceburg touched upon.

I also would like to see some more of the 'rumored' places like Azlant and Arcadia dealt with in more depth.

Scarab Sages 4/5

Congratulations, Shadow Stalker! Now be afraid as the addiction kicks in and you feel the need to get MORE stars! =)

Scarab Sages 4/5

I like Grandmaster Torch. My fist especially likes his face. =)

Congrats, guys!

Scarab Sages

1 person marked this as a favorite.

Pretzel Sticks - Wands of Cure Hunger

Big Ass Burger - Test of the Starstone

Scarab Sages 4/5

Congrats, Kristen! There's no better way of getting a star than with some goblin mayhem.

Scarab Sages 4/5

The Goblinblood Dead is a short scenario. I've heard of tables of it being completed in under two hours at my local group. And we're not talking min-maxed characters, it's just really short.

Scarab Sages 4/5

Chris Mortika wrote:
Stat damage sounds and feels scary. And for high level PCs, it is scary.

One thing I did with the Visitant to make him a little less scary was, since he could choose what stat damage he did, I rolled randomly for what stat he damaged. Early on, he didn't know what each character could do. And it was a lot less scary to the fighters to loose some mental stats than for them to loose some physical stats. It hurt when he would randomly choose strength when he hit the barbarian, but they weren't as worried when he did int damage the next round.

Scarab Sages 4/5

I finished running the first three floors of Thornkeep this week. My post on the accursed halls is above, and I had the same party through the next two floors. They didn't have any issues with the Forgotten Laboratory, but they almost died in the Enigma Vaults. They moved through everything with little problem except for the Visitant. He almost one-shot one player when he popped out of invisibility after he used the scrolls, and it just went downhill from there. Has anyone else had issues with him being brutal?

Also, thank you CRobledo! Those are going to help a lot when I eventually finish off the set and run the last two levels.

Scarab Sages 4/5

I finished running The Accursed Halls today for a group of 5 (lvl 2 melee ranger, lvl 2 ranged ranger, lvl 2 cleric, lvl 1/1 barbarian/oracle, and a lvl 1 inquisitor) and they managed to complete it in a little over 3 hours. After reading this thread, I know they must have been either lucky or skilled (or both =) ) since I didn't pull any punches. And they weren't powergamers or anything, this happened to be for a group of kids at a event at my LGS.

The shadow was scary at first, since I knew no one had a magic weapon. But once the inquisitor identified it, the cleric, ranger, and barboracle pulled out wands of CLW and swarm healed it down. The stirge room would have been tough, since no one was using a torch. But once I mentioned the barrel of pitch from the block text, the barbarian wanted to be a pyro and just set it on fire because he could, and that made the stirges flee. They managed to talk their way past the gambling goblin guards, and even got them to leave after some creative roleplaying and taking all their stuff by cheating at cards. Murgmo was knocked down in no time with some creative spell slinging before she even got a turn. Finally, the Seven Star Door didn't shock them at all after they looked at the games they had and said "It's a rainbow! We try that on the holes in the door!"

I run The Forgotten Laboratory for the same group soon, so I get to see if the first floor was just a fluke or if they're going to dominate the whole dungeon.

Scarab Sages 4/5

You are correct. The increased price per shot is to balance the fact that as long as you are within close range (20-40 feet, depending on gun used) you are hitting touch AC vs normal AC.

Scarab Sages 4/5

BigNorseWolf wrote:
What, mechanically, is someone supposed to accomplish with a +4 diplomacy? (assuming a 10cha and 4 ranks)

A lot more than one can accomplish with a -2. At the very least, it makes it easier for you to assist someone with their check so the group as a whole succeeds.

Scarab Sages 4/5

I think the no dump stat thing should only be an issue if the character doesn't take steps to counter the dump in some way, like a low charisma character having a few points in diplomacy or a low strength character having muleback cords and a trusty buddy. If a player gives themselves a dump stat for flavor, they shouldn't be punished for doing that. It's only if a player sees dumping a stat as a way to minmax a bit more elsewhere is when they shouldn't be a Lamplighter.

As for items, I support them being included. Paizo just released a whole book about equipment (the number of things in there borders on ultimate =) ) and characters are expected to use them. I would say you're not being a Lamplighter if you're NOT prepared for your mission. A player should be rewarded for thinking ahead and getting a masterwork thieves tool to help open locks better or a magical item to help themselves and their party.

Last input I have for this post is faction. Personally, I like the idea of the factions when everything is played well. They add a bit of flavor to each mission, and keep players on the lookout for something beyond the next combat. I don't like them when it comes down to "I enter the room. IS MY PAINTING HERE? No? Okay, next room. ANY PAINTINGS???". Is that a problem with the author or with the player? I don't know. But I know I'm going to keep doing the missions given to me, like them or not. It's all a part of the game. =)

Scarab Sages 4/5

I'm all for this group. With my main being a bard, I was starting to get a bit tired of showing up at tables and having everyone basically looking to me to do their faction missions (some didn't even bother reading the thing). I've also lost a character to a wizard acting more like a barbarian than a thinking class. And I disagree with the idea that "a jack-of-all-trades is a master of none". If you build the character right, they can excel at many things and suffer very little.

As a side note, and a bit of a complaint, I think that Survival should be allowed on the list of 'one of these skills'. It just makes sense that a Pathfinder and a Lamplighter can be able to track through and survive in the wilderness. Many of the locales we travel to are in the middle of no where.

Scarab Sages 4/5

I plan on running a few floors of Thornkeep later this month, and I'm planning on keeping the town interaction lower too. While I love the flavor of the town and all the people in it, I'm just not going to have enough time to let the players know the dwarven blacksmith has a crush on the dwarven mason in town among other plots given. I know after the first floor, unless they specifically ask to go back to town for something, I'm planning on having the session pick up right after the last one left off (with the allotted undefined time period between scenarios to buy stuff). It at least makes sense to me in that way, since after the town its a standard hack-n-slash dungeon crawl like Saint Caleth pointed out.

Scarab Sages 4/5

Offer:
Xenophobic

Want:
Anything else =)

Scarab Sages 4/5

I'm thankful for the great friends I've met through PFS.

I'm thankful for PFS being able to give me a tabletop rpg to play after I hadn't been able to play one for a while.

I'm thankful to the Paizo staff for being able to give us gamers a quality game with with great products.

I'm thankful to the meat shields that protect my squishy characters game after game.

Scarab Sages 4/5

Congrats, Tim!

Scarab Sages 4/5

But looking at the release of past holiday boons, the Galorian holidays usually coincide with earth holidays (Jestercap is around holloween, Night of the Pale and the new year, etc)

Scarab Sages 4/5

Although, it also says in their physical description that some tengu bleach feathers or paint/dye their beaks to make themselves more easily identifiable to other humanoids. He could just say his tengu wanted to REALLY stand out, so he dyed all his feathers yellow. Nobody forgets a yellow tengu.

Scarab Sages 4/5

1 person marked this as a favorite.

Since Seth mentioned it, I probably should post it here. So....

Challenge Accepted!

My Choices are:

0-14: Many Fortunes of Grandmaster Torch (because I have a love-hate relationship with Torch, so I'll gm him once for a change of view)
1-38: No Plunder, No Pay (never ran nor played it, but just the name makes it sound fun =) )
2-25: You Only Die Twice (played it, had a blast, and now I want to share the fun with others)
3-01: The Frostfur Captives (because I love Jim Groves's work, and this is his only one I haven't run yet)
4-01: Rise of the Goblin Guild (because goblins are always fun)

I want to add a module to this list, like many others of you have, but I know so little about them that I feel it warrants a bit of research before I just grab one. Although I will admit that I am probably leaning towards a higher level one for a chance of pace.

As a side note, did Mike Brock just let the name of an unreleased season 4 out? =)

Scarab Sages 4/5

Getting rid of your old shoes can hardly be called a prize. =P

I can't wait for this! I hope to be able to play with and run for great people!

Scarab Sages 4/5

nosig wrote:
Mourne wrote:
nosig wrote:

I can see the price Rings of Feather Fall going up....

(there has to be a joke in there somewhere, but it's sorta-monday, and my brain is not fully futional yet...)

Well, you can certainly not expect the prices to crash anytime soon. ;)
Perhaps we should "drop everything" and "suspend" trading in them?

We have to be careful with that since while the market is slow right now, it could pick up speed at any time. I'd say keep your resources on hand to protect yourself from the gravity of the situation.

Scarab Sages 4/5

nosig wrote:

I can see the price Rings of Feather Fall going up....

(there has to be a joke in there somewhere, but it's sorta-monday, and my brain is not fully futional yet...)

Well, you can certainly not expect the prices to crash anytime soon. ;)

Scarab Sages 4/5

Mergy wrote:
I was considering making a bloatmage if one of my characters died. Would he get a bonus to intimidate if he wore only a cloak?

Forget the intimidate, I'd say that'd cause a fort save to avoid being nauseated. Possibly even a will save to avoid blindness.

Scarab Sages 4/5

kinevon wrote:
Jiggy wrote:
Jonathan Cary wrote:
We prefer for our Pathfinders to be clothed.

"Prefer"? Well, our Pathfinders "prefer" not to be roused from bed at 2am for an "emergency" mission that Dreng has known about for months.

;D

I know, how about waking you up at 2 am for a mission to rescue Dreng?

How long has he been gone? A few days? Give it a coupla weeks, then it'll be important enough to send us out.

Scarab Sages 4/5

Chris, I think the best respond to that is what kinevon said. I know that you shouldn't plan who plays a scenario depending on the loot. But on the same hand, if the reward is a PrC you really want to play, you're going to play the class for it you want. For example, if the Winter Witch PrC becomes a reward and I want to play it, I'm not going to play a fighter through that scenario. But if I don't care about Winter Witch and I do play a fighter or a rogue, I'd feel like I'm getting left out of the special rewards. Maybe giving an option would alleviate some of this.

Also, lets be honest, when there's something really awesome and/or special as a reward, word spreads about it fast. I personally don't know anything about scenarios I haven't played or ran, and I don't want to. But when there's something cool on the chronicle sheet (like Quest for Perfection, for example), its hard to NOT hear what it is, either from the forums or from fellow players.

Scarab Sages 4/5

I love the idea of earning extra special rewards and boons on chronicle sheets. Scenarios like Rats of Round Mountain and Quest for Perfection are fun, and then when you find out your extra work of playing the whole story is rewarded it makes it more worthwhile.

The only downside is now I need to do extra planning when I play scenarios so a melee PrC or named item doesn't get put on a wizard. =)

Scarab Sages 4/5

thrikreed wrote:
I foresee Mystery, Inc. style adventure coming soon, prepare to pepper it with "Jinkies!", "Jeepers!", and "My glasses! I can't see without my glasses!" Er, maybe not the last one... Maybe.

"Magical darkness! I can't see with magical darkness!" =P

Scarab Sages 4/5

nosig wrote:

But this thread should be about Haunts that aren't...

Does anyone else know any encounters that could look like a Haunt, and get the PCs to react as if they are encountering a Haunt, but are actually something else entirely?

Of the encounters currently existing in pathfinder scenarios and modules? I can't think of any that could be mistaken as a haunt. The closest I can think of is magical creatures that are kind of hauntish, but not enough to be taken for one.

For example, in Godsmouth Heresy

Spoiler:
there's a room where the writing jumps off the walls and attacks the party. If the party is expecting a haunt, they might see it as one, but otherwise it's just a magical trap to them.

For creating future non-haunt events, it could be done in the right situations when tied to a haunt. Like having a haunt happen, then shortly afterwards have a canyon or crack in the cave wall that wind literally wails through. With enough set-up, you could get a "Sweet Sarenrae, it's a haunt! Run!" event happening.

Scarab Sages 4/5

Scott Young wrote:

Our local Tengu contingent all speak in Crow, and have names like "Caw KaCAAAAW!" Funny, until you go insane...

That's nothing. Our local crew has two tengu gunslingers, Clint Beakwood and Birdard O'Reily. Now that's clever use of tengu naming. =)

I love the changes to the guide, especially the GMs getting boons. Now I'm not afraid of missing out on good stuff when I GM new scenarios (especially the season 3 and 4 stuff).

Scarab Sages 4/5

If it specifically states on the sheet that its a CL 5 potion, then yes you can buy it as a CL 5 potion. Otherwise, its just a potion of enlarge person that you're getting overcharged for.

Scarab Sages 4/5

The loot is still listed at the 3.5 prices because there hasn't really been any need to re-release the season 0 stuff. I know every so often talk about turning season 0 to PF from 3.5 pops up, but for the most part nothing happens.

Scarab Sages

If one 'worships' Cayden enough, they'll see many things of many colors, my friend! I doubt the Ruby Prince needs nor wants to hear about your valiant battle against pink goblins.

Scarab Sages

Let's hear it for all the knowledge seekers out there!

Scarab Sages 4/5

Stonecunning wrote:

People constantly underestimate rock densities. If I take a common example (basalt) which shouldn't be hard to find, then you're looking for a fairly small rock, not some massive stone monolith.

If you do the same thing with pummice (0.25g/cm3) then yes, you're looking for a big boulder you might not easily find.

The funniest thing is when you apply this math to Stone Plate, which is explicitly made out of basalt, and realize that the entire suit of armor is about as thick as a piece of paper all around.

But, you're assuming that Golarion logic follow Earth logic. And considering that we're dealing with magic, dragons, and mystical environments, I doubt that it does.

+1 for teaching me something new, -1 for getting science in my magic. =P

Scarab Sages

Dear James Jacobs,

With the release of the Advanced Race Guild, I noticed that there are no T-rexes available as a playable race. When will they be available? Also, would they make terrible wizards? I assume having tiny T-rex hands makes it hard to do somatic components.

Scarab Sages 4/5

Of the scenarios you mentioned, I have only run God's Market Gamble, so I don't know how much sway my voice may have. But I really enjoyed it.

Spoiler:
I like the free-form roleplaying present in the investigation part, with the players having to find several mcguffins instead of just one. The fact that players are rewarded for roleplaying well and finding enough of the mcguffins is a nice benefit as well. I also enjoy the chase mechanic and would like to see that pop up more often (but not too often so as to not ruin the uniqueness of it).

As for the encounters within, I wish they were a bit more balanced. You have a simple fight against generic thugs and an interesting trap encounter that, while fun to play through, can be beaten by anyone with a decent perception or who are lucky enough to use the right path. The theft scene can be fun, but with neither sister really into the theft it can easily be ended with 1-2 actions. And then there's a really really mean BBEG, which happened to cause my first ever player death (whom I ironically joked about killing). I know BBEGs are suppose to be tough bosses, but the scenario is almost too easy before her. The first three encounters are ~3-4 on difficulty and the BBEG is ~8-9. If the fights were a little more balanced it would improve on the flow of the scenario.

All in all, I would certainly enjoy more non-standard (ie. hack-and-slash) scenarios. But not to any extremes. Sometimes its fun to just stab anything that moves and not worry about why we should stab them. =)

Scarab Sages 4/5

Adamantine armor is a pain to get, ignoring the enchants. Its cost usually makes it a high level item, and you have to fame to by almost anything by then. Mithril is more of an issue, but only really for the light armors. The cost for medium and heavy mithril again leans it towards a higher level purchase (with the fame/purchase limit being not much of a problem).

Scarab Sages 4/5

Keep in mind that while the eastern armors can be worn by anyone with the relevant proficiency (or without, if you don't mind the penalties), most of the eastern weapons are considered exotic. So you need the training or exotic weapon proficiency feat. Or, like with the armors, you can use them anyways and deal with the penalties. =)

Scarab Sages 4/5

Defenders is a great scenario, but my personal favorite is Haunting at Hinojai. The atmosphere is great and can be really spooky with a little bit of GM roleplay. Also, the encounters are very different from the standard "2-7 thugs show up and beat on you" that's seen in many scenarios, and can be really fun to play as a GM (again, with the spooky thing =) ).

Scarab Sages 4/5

4 people marked this as a favorite.

My very charismatic bard has had some fun with stupid npcs. He once convinced a band of pirates that they didn't fill out the proper paperwork and need their ship inspected or we would impound it. He is also notorious for using fascinate/suggestion to get bands of thugs to support their local tavern by getting a drink and leave the party alone.

Scarab Sages 4/5

I have a gunslinger, and so far its a really fun class to play. I personally don't think there's too much bookkeeping to them. Honestly, I fins casters have much more bookkeeping with all the spells (and god forbid you summon something. So much extra work for 1-2 rounds =P ). Gunslingers are pretty much the same as any ranged character, just their ammo is a bit more costly and they have deeds (which works just like talents, domains, mysteries, etc.).

Kristoph, don't let this dissuade you. Gunslingers are fun. Especially when you crit with a musket and one-shot big baddies. =)

Edit: just barely ninja'd by Eric! Btw, I have a musket master also. They're quite awesome. =)

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