Wayfinder 1 is like a step back in time and a preview of the great things to come in later issues. I am going to try and review each article and artwork separately in just a few lines, and assign an individual and overall score for the content.
I will attempt to score the articles and art as I would have had I reviewed at time of release and not let the maturation of this production over the years to have any negative effect on my reviewing of the early issues.
The first review I did ran over into the comments sections, I fully expect this to do the same. I am pretty thorough which means I write a lot of words - more than these review boxes allow! ;)
Off we go then...
Cover
The cover art is Osirion inspired, and might lead you to think the issue is Osirion themed, however looking at the index quickly shows a great diversity of content. I liked the cover.
Art: 7/10
Forward
The forward, by James Jacobs, actually made me realise just how like all of us these lucky Paizo staff are. I haven't met James in person (at time of writing), but I can fully empathise with his inner geek that shines through. The accompanying monotone art is quite evocative, very mystic and mysterious.
Article: 8/10, Art: 8/10
Regional Traits of Osirion
The first full article provides 23 regional traits for PCs of Osirion descent. There is a great diversity of traits here, all providing some really interesting benefits coupled with great flavor and role play opportunity. The artwork, a black and white line art with intricate detailing is just begging to be colored in. It lends an appropriate Osirion feel supporting the article flavor very well.
Article: 9/10, Art: 8/10
The Road to Varno, Chapter 1
The first story article takes us to Ustalav, depicting a dark journey through gothic wooded lands. It gave me some great ideas to add flavor and suspense to in game travel. A well crafted and executed story. The accompanying artwork depicts the camp-fire scene and assists greatly in mentally picturing the main characters of the story.
Article: 8/10, Art: 7/10
Ask a Shoanti
The first reference to these sidebars that are dispersed throughout the magazine occurs on the second page of The Road to Varno. They provide a comedic turn on the "Agony Aunt" question and answers found in newspapers and magazines. I chuckled many times enjoying immensely these snippets of controlled madness. I decided to score these as a whole rather than individually.
Article: 9/10
Dangers of Darkmoon Vale
Next up, a collection of small drop-in encounters set in Darkmoon vale. The first introduces the party to malevolent pixies and offers some hectic fun, the second is darker and more sinister offering a CR 2 encounter that had interesting possibilities for role play, and the last encounter set in a carnival market highlights the diversity of these encounters. As a time pressed GM, I love quick drop in scenes like these, especially those set in villages and towns. Encounters in order of presentation scored 9/10, 8/10, 9/10 respectively. For my personal taste, the accompanying artwork didn't quite "gel" with the encounters.
Article: 9/10, Art: 7/10
Excerpts from the Journal of Zertus Hargon
Next up is a story vignette presented in a series of journal entries very reminiscent of the journal entries found in the Adventure Path products. It presents a quite dark tale that leads into a very detailed NPC write up and Stat block for the main protagonist. The artwork clearly portrays the anguish of the lead character and the grey scale shading presentation makes it that much more gritty and in theme with the dark tale.
Article: 8/10, Art: 8/10
Dawnflower Dervish of Sarenrae
The next article presents us with a prestige class, a nice spin on the dervish theme coupling it with a worshipper of Sarenare. I particularly liked how the fighting style of the dervish was built as a set of "dance" abilities. The artwork portrays the whirling dervish feel and is another clean black and white image that is begging me to bring out the crayons.
Article: 9/10, Art: 9/10
Life in Korvosa
Next up is a quite moody piece, a short vignette of life in Old Korvosa, accompanied by two pieces of art, the first a scene of the beginning of the story, setting the mood nicely, the second being a nice character sketch of one of the main characters. What is very nice about this story is that the characters it introduces continue their adventures within pathfinder chronicler. This story appealed to my love of gothic and moody and the art supported it very well.
Article: 9/10, Art: 9/10
Claw of Abendego
I loved this article – one of the most original ways of introducing a new creature I have ever seen in print, fully deserving of a maximum score. It begins with a cooking recipe - one of the ingredients of which leads you to a very nice aquatic crustacean. The accompanying art lends a comical twist via the use of a goblin chef which somehow meshed well with the light hearted approach to the creature’s introduction.
Article: 10/10, Art: 8/10
Chronicles of Xain Marrick
I love articles that mimic the journal style found in the adventure paths – they immediately feel like pathfinder material right off the bat. This article provides just such a journal and there’s a dragon. Ticks all my boxes. The art is more cartoon than pseudo real, but it did make me wonder if this artist could do a whole fantasy comic page in a similar vein to this piece.
Article: 9/10, Art: 8/10
A Lost Pathfinder’s Journal: From Talithia’s Tomb
It’s almost like the issue knew that I love journal styled articles. This one has a nice Golarion themed children’s verse as set up for the main journal entry itself. Both pieces of accompanying art could be printed and stuck to blank item type cards for use as “show then tell” for your players. As with all good journals, you are left wanting more, wondering what happens next – this article is a great example of a well-paced journal entry.
Article: 9/10, Art: 9/10
Pathfinders of Qadira – Suri’s Chapbook
Oh my, I’m being spoilt – another journal styled submission this time in one of my favorite areas, Qadira – I love me some Arabian Nights. Again, a nicely paced article over three separate journal style entries that evoke the Qadiran theme very well. The artwork representative of typical Qadiran meal fare really supports the theme and flavor (sic) of the article.
Article: 9/10, Art: 9/10
Like Lightning
And a fourth journal styled article in succession – we have to remember this is the very first issue, so should not let such repetition distract from the quality of the article – and if you download subsequent issues, you see less and less of this repetition in article arrangement – do not let this put you off from the rest of the issues.
The article presents the story from the view point of the main protagonist, in a diary voice style. It also introduces us to a new wondrous item, fully statted out – so that’s another bonus. The art is of the protagnist recording her thoughts and actions, in colour and reeking of pathfinder style – well done.
Article: 8/10, Art: 8/10
The Old Lady of the River
And a fifth journal styled article presenting the thought processes of a typical pathfinder - the internal construction is of the investigation and piecing together pieces of information. The old lady of the river is well represented by the art, a quite spooky piece that supports the article extremely well – one of my favorite pieces of art this issue.
Article: 8/10, Art: 9/10
The Real Bir Gatland
Next up is a more traditional short story about a very unusual character. I didn’t feel so much the pathfinder vibe, the presentation and the accompanying art arising from the article lending a cthulhu feel. That said, the line art is a very fine line art that is intricate, fun, evocative and begging to be colored in! I myself probably wont color it in for fear of ruining it – it’s that good.
Article: 7/10, Art: 9/10
Dear Diary
I liked the presentation of this Chelaxian themed submission, executed in the manner of talking to your diary as you write. The main creature played to my personal fears, I don’t like buzzing flyers in fear of wasps, hornets and bees and there is one mother of a bee as represented by the accompanying art.
Article: 8/10, Art: 8/10
Black Sails
Next up is a nice short vignette regarding the ships of Leng and their Black Sails – slavery is touched upon from the eyes of a slave. The artwork accompanies the article well, and the cartoon at the bottom of the second page is something that could be right out of the Grimtooths traps books.
Article: 8/10, Art: 7/10
The Pharaoh’s Treasure
Another nice vignette, again following a Pathfinder journal / report style, comprising the details of the acquisition of an article of antiquitynavigating false chambers, illustrating tomb delving in some detail. The artwork struck me as Mummy film inspired, depicting a sarcophagus whose lid represents the entombed in a very Tutankhamun representation, before which a swarm of beetles rushes towards the viewer.
Article: 8/10, Art: 9/10
The Greenhorns
Another pathfinder journal, written from multiple pathfinder viewpoints. The first in a pompus noble borne voice which, while fun at first quickly became tiring, but that may just be me– it is certainly food for thought for Talador / knight errant based play. The next journal entries are written by a minotaur struggling against “monster prejudice”. The third view point is from a quite vengeful and protective sorceress. I did find this article confusing because the journals weren’t merged into a single chronological order. White on black character portrait style art pieces accompany this article, representing each pathfinder reporting.
Article: 7/10, Art: 8/10
Poems of the Vale
Next up we have a collection of poems and songs of various lengths – a really great page to keep behind the GM screen and use when the local bards peddle their wares. No art accompanied these poems, which is a bit of a shame – I would have loved to see some art based on the Faerie Army poem.
Article: 7/10, Art: n/a
The Last Wish
A short and unusual story that I found very intriguing, and useful as a GM – evil grin. I won’t say anymore as it would spoil the plot so easily, but is a well recommended read for when you have 5 minutes to spare. I really loved the initial color art atop the start of the page, have a pseudo real/Disney cross style of presentation. I just loved it.
Article: 8/10, Art: 9/10
Family Ties
Next up, some Tian Empire flavour, the first section detailing how a raid to retrieve a magical urn goes awry… leading into a new bloodline - Ancestral. My gut feel is that the link between the powers of the bloodline and your PC ancestry is tenuous, maybe it should have been linked through the powers to your parents, then your grandparents, each successive power drawing from a deeper link to your heritage. That’s just a personal feeling though: for an ancestral bloodline, I wanted more ancestry. Nice clean art, supports the story and the bloodline, the urn art particularly firing the imagination.
Article: 7/10, Art: 8/10
Necro-Lord of Urgathoa
A very flavorful prestige class is next, suitable for clerics and necromancers to employ, and the prestige class also lends itself as a nice template to be added to undead to throw at unsuspecting players. The abilities tied in well with the Urgathoan theme. The banner art is quite stunning, another of my favorite pieces this issue.
Article: 9/10, Art: 10/10
Tools of the Trade: Hunters of the Dead
A very well themed collection of traits and feats are found here, all for those who want to specialise in the hunting of the undead. They are not restricted by race or class and so are viable options for all, some fitting very well in more recent occult and horror inspired products. A nice lead in art of a hunter at the foot of a cloaked statue evokes the feeling of a hunter praying for success in an upcoming hunt.
Article: 9/10, Art: 8/10
The Wretched of Ustalav
Next we have a nice moody themed offering that evokes Ustalav through and through. It begins with a journal entry that leads to a new disease (although I myself see it more as a curse, but to each their own). Then the fun part, adding a new template (wretched) to creatures. There are some creatures, that adding this template too, would make for very interesting and deadly encounters for your PCs. The artwork that accompanies the article evokes wretchedness very well and so supports the article nicely.
Article: 9/10, Art: 8/10
Absalom Character Traits
Absalom tied character traits, split into religious and regional collections are the meat of this article. My favorite religious trait has to be Hero of the Hall as it offers a rare benefit not often found in the main rules. For regional traits, my favorite is the Dancer of Kortus, also the chosen by the artist it seems. The accompanying dancer art is quite stunning and full of detail.
Article: 9/10, Art: 9/10
The Great Maw of Rovagug
A short story, with a Geb / Nex flavor involving great relics, flying machines and the men that fly them now greets the avid reader. The style lent itself to a notes or letter for a Pathfinder journal, a personal musing if you will, leading one to wonder if the writer got home safe or not to file that report. The artwork is definitely drawn from and supporting of the story.
Article: 8/10, Art: 8/10
OK, reaching the character / word limit now, so the remaining items to be reviewed will be posted to the comments along with the closing summary for the issue as a whole.
The remaining reviews to be found there are for The Sweetest Fruit, Gro’kosh, Shadows of the First World, The Blood-Slicked Mantle, The Mwangi Expanse – Senghor, From the Rookery, The Gallery Below, Too Small to Notice
The completion of this review is now found here. Enjoy.