![]() Sign in to create or edit a product review. Time for another in depth review methinks. I tend to blow the review box limit as I do review in depth each article, so expect this review to overflow to the comments. The review is posted as I work through the issue, so you may have to come back every few days to catch the next posting. One thing I did notice straight away is a lot of new talent in this issue, lots of new names and contributors. I wondered if this is because a lot of the prior contributors are now working as formal freelancers – which is a great tribute to a community magazine that is successfully opening the doors to writing and art provision for so many. Well done Wayfinder! To reviewing I guess… off we go then... Cover
Forward
Of Magic and Mettle: Archetypes of the River Kingdoms
Of Magic and Mettle: Seelie Proctor (Arcanist Archetype)
The term Seelie means happy, lucky or blessed when referring to fairies, the opposite, Unseelie, refers to vengeful, spiteful, misfortunate or unholy fairies. The term Proctor refers to an officer or invigilator at universities and institutions of higher learning. So… I expect a happy professor who leads fairy-dom . Did I get it? Kind of, it had more to do with protection than leadership so the name for me is a little off base but not wildly so. One kind of neat and unusual aspect that caught my eye as a GM and as a player is replacing the spellbook with a familiar. This left unanswered important questions though - if the familiar dies, have you lost all the spells it stored? And if the familiar replaces your spellbook, is the intent that you cannot use a spellbook at all? The archetype also suffers from a common problem in archetype design - it is replacing abilities that make an arcanist an arcanist, effectively losing arcane exploits in the trade off. This archetype has no representative art piece.
Of Magic and Mettle: Sellen River Pilot (Ranger Archetype)
The archetype trade off makes sense, in the most part, removing dungeoneering related skills and replacing them with riverside and boatmanship skills. I didn't like replacing wild empathy though - for me, this is one of the ranger defining skills and is useful even in river environments. This archetype is represented by a monochrome art of a female river pilot. (Aside: I didn't understand why the bird in the picture is shouting "Corn!" in "common"). I didn’t like the monotone shade filling the line art and would have preferred plain white and black line art to allow me to color it with my pencils myself.
Of Magic and Mettle: Troll Hunter (Slayer Archetype)
This archetype also suffers slightly from the feeling that those things that make a slayer a slayer are being lost. It didn’t “feel right” that the slayer received a reduction on their sneak attack die pool, or that they lose their ability to stalk prey. This concerned me a little more when one of the higher powers was based on sneak attack die, the pool of which was reduced by an earlier power. This archetype has no representative art piece.
Of the three archetypes, the river pilot was by far the most versatile and interesting archetype of the bunch, but each is eminently suitable for River Kingdoms play.
Pick Your Poison: Race-Specific Poisons from Daggermark
I did wonder about the durations on some of the poisons, because when you multiply the maximum duration with the effect, some of the poisons become real PC killers. As an example, 1 d4 has an average of 2.5 statistically. So six rounds means an average impact against the affected statistic of 15! So you only have die rolls slightly above average and target Constitution to have a real PC munching poison. Also consider affects that are deadly in the normal game tend to have daily saves rather than per round to allow an affected PC a chance to seek help as they grow weaker and weaker. The poisons are all very flavorful, but I strongly encourage each GM to review the duration and save DC of each in relation to the power level of their game. The artwork is that of an inanely grinning goblin – I think it has sampled one or more of these poisons.
Weal or Woe: River Kingdom Gods
The weal NPC, a worshipper of Hanspur, provides a varied roleplay encounter for the PCs perhaps even a romantic interest should one of the PCs convince the spirit of her half-orc husband that they are worthy of her. The artwork supporting this NPC is quite simply stunning – I love artwork that implies grace and a lot of movement, swirling capes, and swashbuckling overtones and this does that in spades. The woe NPC, a kineticist ratfolk, was also intriguing with a plot hook of fighting natural disasters rather than the NPC themselves. Should the PCs end up in combat against this ratfolk, the clever selection of powers and abilities should catch them by surprise indeed. A found the artwork for this NPC amusing, reminding me of when my hamster would tell me off – sad I know, but it is just “cross hamster” through and through. I think it’s the facial expression that does it – I love it.
Gods of the River Kingdoms: Obediences to Gyronna and Hanspur
The accompanying artwork is dark, moody and disturbing, showing the act of obedience for Hanspur, the act of drowning a living being. This made me a little uncomfortable knowing that Wayfinder does get into the hands of the younger audience. I think I find it worrysome as it is not an act against the forces of evil but is an inherently premeditated act of evil itself. I think on reflection I would have preferred the art to have been weal based rather than drawing attention to this less comfortable aspect of the content. But that’s just me. The art itself is well done and makes excellent use of lighting to promote the right mood.
The Peerless Karel Horvoska
I won’t spoil the plot any more than that other than to say the ending was satisfying and the whole was well written and superbly paced. This is going to be my very first 10/10 for a short story. Well done Benjamin – write more please. The artwork, oh my gosh, Cayden’s rendering immediately made me think of Porthos and the Three Musketeers and the hero of the story might just as well be D’Artagnan albeit with an almost Eastern flavor to his dress. I am so putting this onto my printer, enlarging it and coloring this one in. It is truly detailed and delightful. Yes, it has happened, both article and art scoring maximum points together!
River Kingdoms: Fauna and Flora
Chosen Sovereign: A Paladin Archetype
Bonesteel Brine and Unguent
This duplication felt too much on the same page, and I think personally, I would have had just the one item, preferring the magical item name and the use of unguent rather than liquid. The magical item could have allowed an alchemist to create it without needing to be an arcane caster simply by specifying this in the construction section. I also felt a bit let down by the art here, it shows a dagger freshly coated in the unguent but I feel an opportunity was lost to show something more intricate (maybe a crystal dagger, or one that is of ornamental nature) being enhanced for combat use.
Woodsy’s River Kingdoms Anthems
The second one, The Land That Sings To Me, is the most amusing and most entertaining of the songs. How often do you encounter a poem using the word miscreant?! The artwork is a very pleasant tavern scene, showing a bard taking applause from his gracious audience after performing these songs. The bard is standing in some sort of light beam, almost spot light like, I am guessing from a skylight in the ceiling based on the light’s angle, which would make this tavern quite unusual indeed.
Golarion Gazetteer: Everbloom Monastery
My only issue with the general placement is that it shows the monastery is built on a rise above the approaching road providing it with good defense, however the village is not behind the monastery and protected by it, it is on the lower ground at road level. I personally would move the village, or at least the noble / important houses, to the rear of the monastery benefitting from its protection. I would have lower ground set aside for farming. But that’s just me. Speaking of the map, it is beautifully drawn and clearly labelled. The monastery is as large as the village if not slightly larger, so in both art and article, it is definitely represented as a major pilgrimage site for the area.
Scaling Magic Items in the River Kingdoms
For accompanying art, we have two pieces representing two of the four items. The first is a very nicely rendered dagger with a substantial blade. The second one representing the magical artists palette, with a riot of color representing the paints upon its surface.
Hmmm, 15,339 characters (2,682 words), no room for the next review item without breaking it across posts, so the remaining review items will be found in the comments. As promised, this link takes you to the first post that continues this review in the comments tab. Wayfinder 1 is like a step back in time and a preview of the great things to come in later issues. I am going to try and review each article and artwork separately in just a few lines, and assign an individual and overall score for the content. I will attempt to score the articles and art as I would have had I reviewed at time of release and not let the maturation of this production over the years to have any negative effect on my reviewing of the early issues. The first review I did ran over into the comments sections, I fully expect this to do the same. I am pretty thorough which means I write a lot of words - more than these review boxes allow! ;) Off we go then... Cover
Forward
Regional Traits of Osirion
The Road to Varno, Chapter 1
Ask a Shoanti
Dangers of Darkmoon Vale
Excerpts from the Journal of Zertus Hargon
Dawnflower Dervish of Sarenrae
Life in Korvosa
Claw of Abendego
Chronicles of Xain Marrick
A Lost Pathfinder’s Journal: From Talithia’s Tomb
Pathfinders of Qadira – Suri’s Chapbook
Like Lightning
The Old Lady of the River
The Real Bir Gatland
Dear Diary
Black Sails
The Pharaoh’s Treasure
The Greenhorns
Poems of the Vale
The Last Wish
Family Ties
Necro-Lord of Urgathoa
Tools of the Trade: Hunters of the Dead
The Wretched of Ustalav
Absalom Character Traits
The Great Maw of Rovagug
OK, reaching the character / word limit now, so the remaining items to be reviewed will be posted to the comments along with the closing summary for the issue as a whole. The remaining reviews to be found there are for The Sweetest Fruit, Gro’kosh, Shadows of the First World, The Blood-Slicked Mantle, The Mwangi Expanse – Senghor, From the Rookery, The Gallery Below, Too Small to Notice Ok, this is my first review ever on an actual product rather than on RPG Superstar entries, so it may be a bit bumpy / long winded! >.< I have no official tie to Paizo in any way, so these thoughts and opinions are my own. These opinions are about the content itself and not any author or artist, so please take them constructively as no intent to inflame or otherwise upset is intended. I admit right from the outset that I have a contribution of my own in this issue. I shall not review my article, leaving it to all of you to read and hopefully enjoy. ;) So let's get the show on the road... We have a monster theme issue. In the forward by Adam Daigle, we get a complete summary of this issues contents and diversity including yet another insight into the man's strange Flumph fetish! (Aside : In the UK, there is a confectionery called Flumph - a large pink marshmallow like sweet that really gums up your teeth and is oh so sickly sugary). We then hit our first article - Crones and Covens, a collection of feats, hexes and weapon special abilities aimed squarely at covens and witchcraft. The teamwork feats are both powerful but one of the requirements was that every member of the coven have taken them, so this means when new members join, the coven might lose access to the teamwork feat if the new member hasn't taken it yet. The Dark Maiden archetype was flavorful and interesting as was the variant coven's, offering a choice of surprises to spring on your players. That said, some very interesting twists on covens and witchcraft that will certainly spice up your encounters. The artwork for the first article is quite awesome and definitely has a Paizo feel to it. Template Fu scores this article 8/10, and the artwork 9/10 Next we have another rules crunch article, Monstrous Harvest - an interesting spin on making the bodies of the monsters slain into ingredients for unsavoury recipes (poisons). The extractions are based on categories or types of creature rather than being per specific creature, but there is enough here in this article to guide GMs into special cases should they so desire. The artwork is quite dark and moody and complements the theme of the article well. Quite a short article leaving me wanting more on this one. Template Fu scores this article 7/10, and the artwork 8/10 Next is the first of the flavor/story submissions - Awakening. A creepy, gothic like look at life from the perspective of an undead. A sad story that I found very compelling as it appeals to my love of dark and sinister. The artwork is extremely evocative, one of my favourite pieces of the issue. Template Fu scores this article 9/10, and the artwork 10/10 Then we have a Weal and Woe article - Blood and Sport. This is based around Katapesh and ties heavily with the games in the Grand Coliseum. The first protagonist being a minotaur Brawler, complete with evocative art. Turning to the Woe, we find a female minotaur Oracle - the artwork here definitely gave me an old world gypsy feeling. Both protagonists are well detailed with some interesting abilities and caveats that should make for a very interesting encounter or two for your players. Template Fu scores this article 8/10, and the artwork 9/10 Next a mini gazetteer article - Sacred Sacrificial Sites of Inner Sea Monsters. The first thing to hit me was the article name, a tad long for me. The sites cover a wide area though, allowing GMs to find at least one of use in most campaigns, we have a darklands site, a river kingdoms one, and a third in Ustalav. Each different and quite gothic and dark in theme, offering a good diversity for those little side treks and tangents the players often run off and find. The artwork is also especially moody and esoteric. I would have loved to have more than three sites to choose from but the article should inspire sufficiently. Template Fu scores this article 7/10, and the artwork 10/10 Next another crunch article - Monstrous Sorcery. An article on sorcerer bloodlines and variations that help alleviate the problems of certain player types and races not benefiting fully from a bloodline. A very useful article that most sorcerors will devour with interest. The artwork I found to be interesting, but fell short a little compared with the early artwork encountered. Template Fu scores this article 8/10, and the artwork 7/10 And the crunch keeps coming as we move onto Monstrous Simple Class Templates. This article providing three nice simple templates you can add to a creature to give it Alchemist, Anti Paladin and Witch flavour and abilities without needing to spend class levels to do so. Although this article is based upon material in the Monster Codex, there is enough in the article that it is useable without having to own the source product - well done indeed. I found the artwork to be serviceable for the article but is more comic style than previous offerings - not really my cup of tea. Template Fu scores this article 9/10, and the artwork 7/10 Then the GM within me grinned with that evil smile on encountering Hunger Upon Darkest Wings. This article takes the humble harpy and beefs them up with divine feats and pure player scaring joy. I so want that art as a harpy miniature! The article finished with a section for the Wendigo, which kind of disappointed me, I was loving the harpy goodness too much I guess. But that's just personal taste, and the wendigo section is very good too. But, man, that harpy art really grabbed. Template Fu scores this article 8/10, and the artwork 9/10 Now a break from crunch and another short fiction, The Blue Lantern Spirit. I loved the Tian Xia feel of this offering, and it definitely feels right with familial spirits, oriental shrines, the mysticism vibe was just spot on. The artwork was also moody and evocative, picking up on one of the main scenes from teh story very well and really reinforcing the other worldliness of the offering. Loved it. Template Fu scores this article 9/10, and the artwork 9/10 Next we have a song/poem - Grandmother's Pact: A song of the Winter Wolves. Again, for me, an overly long title, that could have been more impactful without the second half. The 3-3-4 repeating meter of the song was maintained throughout and the words leaving me the feeling that a campaign/adventure could be written that followed the song thread. The artwork evoking the cold of winter and the ferocity of the winter wolf quite well, a good accompaniment to the song. Template Fu scores this article 8/10, and the artwork 8/10 The next article is mine, A Creature's Essence... moving along... The artwork that was assigned my article is evocative of cooking up a creature - the theme of the article itself. Full of pastel hues, it grows on me every time I look at it. Template Fu wants to score the article 10/10 ( >.<, :D, ;) ), but does score the artwork 8/10 Ok, next up is A Matter of Class - lots of crunch bonuses for monsters by type AND class. Yes, giving your creatures a class now allows the creature the option of class specific bonuses - these really add a neat twist to classed creatures that your players simply wont be expecting. Solid article with lots of options. The artwork felt to me almost Warcraft MMO style inspired and would make quite a nice desktop background. Template Fu scores this article 9/10, and the artwork 8/10 Our setting of choice gets some extra loving next, in the Golarion Gazetteer : Sverenagati article. This gives us in insight into a ruined city left behind by serpent folk in northern Avistan. The article is a very detailed overview providing the reader with plenty of plot hooks, ideas and setting flavor with which to weave their stories and campaigns. Another favorite piece of artwork for me accompanies this one, one I intend to use as a play aid for a high priestess atop a ziggurat in one my campaigns. Template Fu scores this article 9/10, and the artwork 10/10 Next a new class spawned of the deserts of Garund, the Maftet. It was at this point I realize that this issue, being themed on creatures has allowed the maximum diversity of setting - this is a truly setting trotting issue full of marvels and wonder. Back to the new race, the Maftet, we have a fully detailed new race, full ecology and ethos, the necessary crunch for the base race, class options, a racial archetype and racial feats. I hope there is a sample fully fleshed out PC later in the issue as that was the only thing I felt was missing. Those word limits can be a harsh mistress. The artwork was really evocative a cross between a harpy/erinyes/lion humanoid with wings. A nice tie in to the article. Template Fu scores this article 8/10, and the artwork 9/10 Back to the new race, the Maftet, we have a fully detailed new race, full ecology and ethos, the necessary crunch for the base race, class options, a racial archetype and racial feats. I hope there is a sample fully fleshed out PC later in the issue as that was the only thing I felt was missing. Those word limits can be a harsh mistress. The artwork was really evocative a cross between a harpy/erinyes/lion humanoid with wings. A nice tie in to the article. Template Fu scores this article 8/10, and the artwork 9/10 Next, in Bounty of the Bog, an oft overlooked creature, the Boggard provides the inspiration to Boggard themed traps, trickery and magical items. A treasure trove of new shiny for your players to enjoy. My favorite item is the Bloodtooth, but I think the bonus might be a little high, I will likely use it reducing the max strength bonus to half the quoted.A nice art rendition of the creature central to the articles theme rounds out a nice of fun. Template Fu scores this article 8/10, and the artwork 8/10 And the Adventure Card Game lovers get some love in the next article - The cards depicted are two henchmen from the Skull and Shackles Adventure Card game. There is also an additional scenario - but not a scenario card! The artwork is as found in the official card games and expansions so I don't think I should give a score for those. Template Fu scores this article 8/10. Another vignette follows, I'll tell my Ma - a very string moral story that shows how bullied eventually get their comeuppance and deservedly so. I really liked the pacing of this story too, it worked very well. The artwork, for me, having a slightly oriental feel to it tugged at the heartstrings a little - very well themed with the story itself. Template Fu scores this article 9/10, and the artwork 9/10 Next we have a hunter archetype with a selection of some very special companions in Fighting Alongside Fang, Claw, Tusk, and Wing. I can see my players falling over themselves to create a pc based on this article just to have that Chimera companion! The goat head of the chimera artwork looked slightly odd, almost floating beside the creature than being attached to it. But, it is still a nice piece, the leonine body very well drawn and powerful looking. Template Fu scores this article 8/10, and the artwork 7/10 And a side trek adventure is next, Strength of the Nightsoil. It doesn't suggest in the opening sections the player level required (I would say 1-3 is a good bet) but does indicate that it could be a prequel to a Pathfinder Society adventure from Season 4 - 4-01 to be precise. It's a nice sewer based adventure and can easily be adapted for most cities / locations with sewers and so I would expect this to be used by a lot of hard pressed GMs - as there is a theme of slime and molds, make sure your players have access to the means to deal with these types of threat. The map/artwork is very clear - personally I wouldn't have had the A1 thru A4 labels quite so large (A3 filling its room!) so as to avoid obscuring any of the carefully drawn details in the rooms. The artwork scene made me chuckle, a little too cartoony for my personal tastes but amusing non the less. Template Fu scores this side trek 8/10, the map 8/10 and the artwork 8/10
Template Fu scores this article 9/10, the goblin art as follows - warpriest 8/10, investigator 7/10, sorceror 9/10 and the bloodrager 6/10 (sorry, it just didn't feel Golarion goblin at all). Next we have a weal of woe article, Spider and the Fly, offering GM's too fully fleshed out traders able to be dropped into any major city with little fuss or bother. What I found interesting here was that weal or woe is at odds with the issue theme of monsters in a way - it is difficult to produce a "weal" monster! The author has performed well in the instance and there is a definite weal v woe feel to both traders. The woe trader is delightfully wicked and full of intrigue and subterfuge. The artwork for the first trader was really nicely done - it so easily could have trodden on the spider trope of dark elves/drow but avoided this pitfall. The second artwork for the woe trader, well, it certainly exudes slimy toady machination well. Definitely not a nice guy. Template Fu scores this article 8/10, the artwork 8/10 for both pieces. Then we have a very amusing tale from the point of view of the monster again in Happy Tails and Candy Shells. I don't want to spoil it by revealing too much, other than to say I chuckled immensely and often times thought of my dappy dog chasing himself around the garden - it has definite mental doggy inspiration in here and isn't canine at all. A very light hearted and fun read, so far my favourite story of the issue. The artwork is a big reveal, but fortunately placed on the second page, so if you are reading via pdf, only use single page view so as not to spoil the reveal found in the first half of this tale. Template Fu scores this article 9/10, the artwork 8/10. Next up, Monstrous Masterpieces. An article providing bardic love with special bardic performances, their effects and benefits, each with a decidedly monstrous and wicked flavour. I loved the perversion of the classic gypsy dancing in firelight imagery, it made me chuckle when I saw it - a little cartoony for my tastes in general but a breath of fresh air in imagery. Well done. Template Fu scores this article 8/10, the artwork 9/10. Next we have a mixed bag of crunch in Monstrous Bodies and Warped Minds. Overall, this article disappointed and I think it was becuase it tried to cover too much in a limited word count. We have feats, discoveries, hexes and talents. I feel it should have been split into two articles possibly - especially as the title hints at plural hexes but there is only one hex in the hex section. What is here is very good, but I feel a more focused article would not have left me with the "wanting more because there wasn't enough" feeling. The artwork is really good and appealed to my favourite type of art. I really like dragonkin monsters and this art just felt spot on for the article subject matter, plus dragonkin art is one of my weak spots. Template Fu scores this article 6/10 (sorry, it's just how I felt), the artwork 9/10. There is still a lot of content to review and I have run out of allowed characters on this page. The rest of the review is in the commentary thread, starting here (sorry for the inconvenience and the wordiness/length of review!) |