Deputized by the interstellar police force known as the Stewards after freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their friend who is being held captive on a well-guarded prison moon. After visiting an outlaw space station nearby, the heroes stage a daring breakout under the nose of the penal colony's warden. But the experimental starship drive is still out there, and the heroes must track it down to prevent the Azlanti from making it operational!
This volume of Starfinder Adventure Path continues the Against the Aeon Throne Adventure Path and includes:
"Escape from the Prison Moon," a Starfinder adventure for 3rd-level characters, by Eleanor Ferron.
A detailed look at the culture, history, and territories of the expansionist Azlanti Star Empire, as well as a trove of Azlanti gear both magical and technological, by Robert G. McCreary, with Jason Keeley and Lyz Liddell.
An examination of many of the species conquered by the Azlanti Star Empire, by Saif Ansari.
An archive of new creatures, from radioactive dragons to plants that produce areas of zero gravity, by Eleanor Ferron, Joe Pasini, David N. Ross, and Owen K.C. Stephens.
Statistics and deck plans for an Azlanti prison-guard vessel, plus a glimpse of a space station on the fringes of Azlanti Star Empire space, by Eleanor Ferron.
ISBN-13: 978-1-64078-067-5
The Against the Aeon Throne Adventure Path is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.0 MB PDF).
Other Resources: This product is also available on the following platforms:
This AP continues the points I made earlier about being a good intro AP for those new to Starfinder. Limited merchant selection and lack of options keep the group from getting into decision paralysis.
My only complaint is that there is a chokepoint in area B8 of the prison where your choices are boxed in. One of them involves a fake prisoner, but if your party didn't think of that already they're screwed. The other is "cause a major distraction" which raises the alert level -- which up until this point it has been stressed was a bad thing for the players. So you're left with only one alternative and that's "Blast your way through" at that point. Perhaps with the new demolitions rules from Tech Revolution this is less of a problem than it was before (good idea on the writers part to future-proof this AP by noting how strong the outside walls are!).
Ultimately my group was able to pull it out of the fire, but they had to kill 3/4ths of the security in that wing to do it. There's also some issues with the fact that if you want to extract via an airlock, you're on an airless moon which invites radiation exposure even if you have life bubble.
Again, people complain about a "railroad" as if AP's are supposed to anticipate all solutions, which they aren't. But if you think this adventure is a railroad you are suffering under a misunderstanding of what the word means. AP's are not a West Marches campaign. Click here for a more elaborate discussion of the concept.
The backmatter in the latter half of the book is probably the best 8 page write-up of an interstellar autocratic empire I've ever read. I was immediately drawn into it and could immediately picture New Thespera, the Aeon throne, and the politics of the Aeon worlds. The fact they gave it such verisimilitude with so few pages is nothing short of amazing.
The main issue here for me was the level of contrived it was getting the PCs onto Outpost Zed and all the hoops you have to try and get the PCs to jump through to make it through.
It is still a very cool adventure, precisely because Outpost Zed is such an interesting and memorable locale, but it felt very stiff and railroady and unlike Part 1 or Part 3 did not lend itself very well to any creativity on the parts of the PCs.
Still the middle chapter is always the weak one in these three part stories and this was much stronger than the middle third of the supermodules that these three part APs remind me of.
So I was player in this ap :D This is only one out of three parts I own since I bought it for the azlanti star empire races, but I do definitely want to own rest of it and run it.
Sooo yeah, this was fun adventure, I do love how starfinder aps have detailed cool looking maps and I liked the whole "rescue your friend from space imperialists!" thing along with chance to free other prisoners. Though one running thing through this ap that I noticed is that Azlanti architecture kinda sucks, they have habit of putting their generators or security camera rooms in easy places for invaders to find accidentally. (its always one of the two, in this case it was security camera room being near the entrance, in 3rd one it was generator being near the entrance) Though putting out lights doesn't do much when all of them do have infared sensors in their armor..
Anyway, yeah, I had fun playing these and the shorter aps are nice change of pace. And I find all of new races cool too :D
Any clue what levels this adventure is intended to accommodate?
Considering Starfinder has only one advancement track and that this book has the same page count as the other Starfinder APs, assuming it mimics the first AP, this second installment of AtAT will probably start at level 3 and end at level 5.
The third book would then start at 5 and go to 7.
That is only an educated guess though.
I'd want to know about the monsters (types, subtypes, CR).
Spoiler:
Aeon Stone Network CR 7 N Fine construct (magical, swarm, technological)
Radiation Drake CR 9 CE Large dragon
Iztheptar CR 6 N Small humanoid
Odheo CR 1 N Tiny vermin
Paralith CR 4 N Medium aberration
Void Palm CR 7 N Large plant
Xaarb CR 5 N Medium magical beast
How big is the space station (huge, gargantuan, colossal, supercolossal)?
Spoiler:
Outpost Zed has a diameter of one mile. It is statted like a planet, not like a spaceship.
Marco Massoudi wrote:
Which species have been conquered by the Azlanti?
Spoiler:
The list of Azlanti subject races given on page 47 is as follows:
Androids
Brakims (detailed on page 48)
Dessamars
Elanayas
Filsoks
Gathols
Gosclaws (detailed on page 49)
Hortuses
Humans
Iztheptars (detailed on page 57 as monsters)
Merkoys
Neskintis (detailed on page 50)
Screedreeps (detailed on page 51)
Shatoris
Slivaras
Stelliferas (detailed on page 52)
Tromlins
Vilderaros (detailed on page 53)
Volotins
Are any of these species given rules as player characters? If so, what are their types and subtypes?
Spoiler:
Stelliferas are diminutive magical beasts with the aquatic subtype.
Vilderaros are monstrous humanoids with the aquatic subtype.
Iztheptars and Skreedreeps are small humanoids.
All other detailed races are medium humanoids.
All humanoids in this section have their own subtypes.
All detailed subject races except Iztheptars are defined as player character races.
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?
There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?
There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.
Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?
Oh, yes. Far more than I can share. They are a lawful evil monarchy that controls multiple solar systems. In many ways, they are (in practical terms) a bigger and nastier version of the Veskarium.
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?
There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.
Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?
Sorry, I will have to leave that one for someone else to answer. All I am really sure about is that they got a monster entry and not a PC race entry. Somebody else will have to figure out why.
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?
There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.
Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?
Sorry, I will have to leave that one for someone else to answer. All I am really sure about is that they got a monster entry and not a PC race entry. Somebody else will have to figure out why.
No problem at all! I actually received the pdf within the last couple of hours so I'm currently digging through it myself.
I have to say, I've not entirely finished reading yet but so far it's a strong favourite! Absolutely love the feel of this one as well as all the juicy lore in the support articles.
Would anyone with the book be willing to share a little more about the new player races? Is one of them really diminutive? Any interesting racial abilities we haven't seen before?
Would anyone with the book be willing to share a little more about the new player races? Is one of them really diminutive? Any interesting racial abilities we haven't seen before?
Would anyone with the book be willing to share a little more about the new player races? Is one of them really diminutive? Any interesting racial abilities we haven't seen before?
Spoiler:
The most interesting racial ability is the Hydrobody ability of the diminutive, aquatic (not amphibious), and very weak Stellifera. The Hydrobody basically overcomes all of these very serious weaknesses.
Pathfinder Rulebook, Starfinder Society Subscriber
mikeawmids wrote:
How does the whole prison break in/out play? Does it read like it will be a fun adventure to run?
Spoiler:
There are opportunities for stealth, diplomacy, bluff, intimidate, and computers checks, those being the most useful in that section of the adventure.
The scenario uses a mechanic to measure how much the station is on alert. Certain actions the PC take can raise the alert, altering encounters.
I like the design, but have yet to play it out.
My players are enjoying the first part of the adventure, feeling far from home and safety, at a station interacting with aliens, trying to buy and sell gear.
Also, I find it funny how you can see the slivaran(spelling? Anyway the oozes piloting crab exoskeletons) on background on one of the images :D Its easy one to miss