Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

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Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)
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Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-931-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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And i thought i didn't need this one!

5/5

I had thought when Bestiary 6 came out I wouldn't need it.

How wrong was I!

This book will definitely take it's place as one of the essential Pathfinder books in my collection, if you're waiting to get this, don't! Get it now!

Well done Paizo!

My one complaint is mine had the same shitty yellow binding glue as the first printing of the Starfinder CRB, but I'm not dropping the rating because it is that good (also I still have binding glue leftover from my Starfinder CRB).


A solid addition

4/5

So Bestiary 5 was a bit disappointing to me, but this one is something that did something with Pathfinder I haven't seen in a while: gave me ideas that I wanted to use. A lot of the monsters presented are honestly interesting. As usual, there are some reprints from other products, but I always favor having consolidated lists of things. I won't use everything, but there is enough here that I'll be using a good chunk.

Also, the weremantis reminded me how much I love Portal, so I have to give it to them there.


Upward Trend

5/5

A wide variety of creatures with overall high quality artwork. I like the inclusion of the numerous high CR creatures.

Bestiary 5 and 6 have been my favorite Bestiary books by far.


Unusable

1/5

So me and two other guys from my gaming group ordered this book from amazon. WOW, all of us have missing and or scrambled pages.

I have over 17 missing pages (most of the archdevils content)and more or less 20 pages out of order. I don't know if they are sending all the "special" books down here, but I can assure you I will never buy a physical book from Paizo anymore.


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2 people marked this as a favorite.

I read through the PDF and I have to say I really think this is a home run book.

Thanks very much to all who worked on it.


Any daemon experts spot any differences (probably SLAs, maybe special abilities) between the versions here and the originals in the volume 3 of the book of the damned softcover series?


Zangy wrote:
The Gold Sovereign wrote:

I have some new questions:

- What's the primal aura effects of each empyreal lords?

- What is the specific CR for each of them?

- What are the domains and subdomains included in the book?

- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.

- Arshea - 29 Black Butterfly - 28 Ragathiel 26

- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void

Thanks so much!

What is the CR for each of the Qlippoth Lords?

Do the Qlippoth Lords get any special aura in their traits? And about the Horseman and the Archdevils, do they get any special aura trait?

By special aura I mean something like the Empyreal Lords' Primal Aura or the Great Old Ones unspeakable presence. ;)

Silver Crusade

3 people marked this as a favorite.
MMCJawa wrote:
AlgaeNymph wrote:
Feros wrote:
The Gold Sovereign wrote:
Feros wrote:
Dragon78 wrote:

What are the non-true dragons like?

What CR is the giant sundew plant? giant starfish?

About the Elder Wyrm

The Elder Wyrm seems really interesting. *-*

Feros, could you please share the abilities each of the True Dragons get at great wyrm age? No need for all the abilities, only the one they get at great wyrm age is fine. ;)

** spoiler omitted **

Well, the Infernal dragon looks like something that's kill on sight, assuming it isn't the final boss of a genuine horror-themed adventure path. (Cosmic meaninglessness doesn't scare me the way forcable damnation does.)

The paradise dragon, alternatively, is a must-find during an adventure path, assuming the PCs care about the final villain enough. A chaotic evil one has a 1/3 chance of coming back as lawful evil, which could be a problem. Still, I want to see one when Sorshen's adventure path comes out.

Moving on. Feros, what an you tell us about the demigods in the book?

I'm not Feros, and I have also only VERY SLOWLY been going through this book, but I did make it through the Archdevil section at least. They have some great and fun abilities.

** spoiler omitted **

*blink*

*blink*

... so the Master of Dis... has an ability called Caustic Burns... did Katina or Sutter stat him up?


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:
Zangy wrote:
The Gold Sovereign wrote:

I have some new questions:

- What's the primal aura effects of each empyreal lords?

- What is the specific CR for each of them?

- What are the domains and subdomains included in the book?

- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.

- Arshea - 29 Black Butterfly - 28 Ragathiel 26

- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void

Thanks so much!

What is the CR for each of the Qlippoth Lords?

Do the Qlippoth Lords get any special aura in their traits? And about the Horseman and the Archdevils, do they get any special aura trait?

By special aura I mean something like the Empyreal Lords' Primal Aura or the Great Old Ones unspeakable presence. ;)

Qlippoth Lords CR ratings:
Chavazvug: CR 22, Isph-Aun-Vuln: CR 25, Oaur-Ooung: CR 23, Thuskchoon: CR 21

Qlippoth Lord Auras:
All have the cloak of chaos spell as a constant aura effect. Nothing original though.

Horsemen Auras:
All have a frightful presence and a constant unholy aura spell for good measure.

Additionally Apollyon has a mass of plague ridden vermin within 10 feet.

Archdevil Auras:
Most have a combination of frightful presence and a constant shield of law spell in effect.

Belial however does not have a frightful presence, but rather baleful beauty. This allows him to take a form so beautiful that all rush to him to kiss him, allowing him to caress them and damage their Intelligence, Wisdom, and Charisma. Or he can become so horrific they become nauseated and take Strength damage. The illustration of him is him changing from one form into another, making him half-angelic and half-infernal.

Moloch has the additional ability of fiendish furnace within ten feet, as he constantly exudes hellfire.


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Rysky wrote:

blink*

*blink*

... so the Master of Dis... has an ability called Caustic Burns... did Katina or Sutter stat him up?

It's actually called Caustic Wit, not burns. But yes, the Master of Dis is also a master of dis. :)

Silver Crusade

4 people marked this as a favorite.
Feros wrote:
Rysky wrote:

blink*

*blink*

... so the Master of Dis... has an ability called Caustic Burns... did Katina or Sutter stat him up?

It's actually called Caustic Wit, not burns. But yes, the Master of Dis is also a master of dis. :)

Ah! Damn. Well at least his burns are literal.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
Feros wrote:
Rysky wrote:

blink*

*blink*

... so the Master of Dis... has an ability called Caustic Burns... did Katina or Sutter stat him up?

It's actually called Caustic Wit, not burns. But yes, the Master of Dis is also a master of dis. :)
Ah! Damn. Well at least his burns are literal.

As well as literate! :)


Feros wrote:
The Gold Sovereign wrote:
Zangy wrote:
The Gold Sovereign wrote:

I have some new questions:

- What's the primal aura effects of each empyreal lords?

- What is the specific CR for each of them?

- What are the domains and subdomains included in the book?

- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.

- Arshea - 29 Black Butterfly - 28 Ragathiel 26

- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void

Thanks so much!

What is the CR for each of the Qlippoth Lords?

Do the Qlippoth Lords get any special aura in their traits? And about the Horseman and the Archdevils, do they get any special aura trait?

By special aura I mean something like the Empyreal Lords' Primal Aura or the Great Old Ones unspeakable presence. ;)

About Qlippoth Lords, Archdevils and Horsemen

Thanks Feros!

Could you also share Yig's CR and the effect of its unspeakable presence?

In addition, I would laso like to know a little bit more about the Green Man. Could you tell us your opinion about it and what is its deadliest/coolest ability?


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Wannabe Demon Lord wrote:
Would anyone mind describing the Hupia, Llorona, and Muhuru?

Hupia:
An undead with no facial features that is drawn to those with fear. Its touch drains Charisma (the victim's personality). It can assume gaseous form and at first appears as it did in life or as someone precious to the viewer (an illusion designed to draw victims in). It rejuvenates after destruction unless a proper ritual is performed.

Llorona:
An incorporeal ghost-like spirit that is formed over the grief of a drowned child. Can grapple with victims to drain Constitution, but has a mournful wail that causes people to drown themselves.

Muhuru:
A large reptile with the head reminiscent of a Skeksi, a prismatic back fin similar in shape to that of a dimetrodon, and a spiked ball at the end of its tail. It can emit a blinding light from its fin and its tail can shake the ground and stagger and stun those it hits with it.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:
Feros wrote:
The Gold Sovereign wrote:
Zangy wrote:
The Gold Sovereign wrote:

I have some new questions:

- What's the primal aura effects of each empyreal lords?

- What is the specific CR for each of them?

- What are the domains and subdomains included in the book?

- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.

- Arshea - 29 Black Butterfly - 28 Ragathiel 26

- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void

Thanks so much!

What is the CR for each of the Qlippoth Lords?

Do the Qlippoth Lords get any special aura in their traits? And about the Horseman and the Archdevils, do they get any special aura trait?

By special aura I mean something like the Empyreal Lords' Primal Aura or the Great Old Ones unspeakable presence. ;)

About Qlippoth Lords, Archdevils and Horsemen

Thanks Feros!

Could you also share Yig's CR and the effect of its unspeakable presence?

In addition, I would laso like to know a little bit more about the Green Man. Could you tell us your opinion about it and what is its deadliest/coolest ability?

Yig:
Yig's unspeakable presence cause those affected to become more susceptible to curse effects...like say, the Curse of Yig! :) CR 27.

Green Man:
It's rare to find a monster that is actually designed to have individuals of multiple alignments. The fact that they can be good, neutral, or evil (and possibly Lawful or Chaotic) makes for a very adaptable creature. The base line is neutral and that is the one presented, but it makes very clear how different good and evil green men can be.

They are demi-gods, and as such should be background adventure generators or boss battles at the end of a mythic campaign or adventure. This limits their use, but opens up doors to many adventure scenarios. I like that kind of versatility, so I am impressed with the concept. I'm no expert on mechanics, but their abilities are self-complimentary which I always feel is an important step in creating a solid monster. Overall, I like them a lot.

The coolest ability it has is its green caress aura. All non-plant living creatures within sixty feet of a green man begin transforming into non-magical plants, as per the spell green caress but are not contagious. Given his control over plants (including the animate plants spell on his spell list), this is a particularly powerful effect.

...and you're welcome! :)


2 people marked this as a favorite.
Dragon78 wrote:


Yarthoon is only CR25?

Not sure if you're saying this as if it's a bad thing. It just makes it easier to use earlier on against a party. I'm totally on board with lower CR Kaiju, even more so if there were a couple at lower 20s or even very high teens, honestly.


Thanks for the info! Now I'm sure the Green Man is going to be one of my favorite creatures in the book for its peculiar design, as I suspected.


2 people marked this as a favorite.
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The Gold Sovereign wrote:

I have some new questions:

- What's the primal aura effects of each empyreal lords?

- What is the specific CR for each of them?

- What are the domains and subdomains included in the book?

Empyreal Lords Auras:
Arshea: Their primal aura causes euphoria.

Black Butterfly: No sound exists in her primal aura unless she allows it.

Ragathiel: With his permission, any ally can use Ragathiel's two uses of Smite Evil or four uses of Lay on Hands abilities to gain his smite evil against an enemy of the ally's choice.

Empyreal Lords CR ratings:
Arshea: CR 29, Black Butterfly: CR 28, Ragathiel: CR 26

Domains and Subdomains:
Domains: Scalykind, Void.

Subdomains: Dark Tapestry, Dragon, Entropy, Fear, Judgment, Revelry, Stars, Tyranny, Venom.


Are any of the Psychopomps new ? or are they re-prints ?


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Dragon78 wrote:

What are the special abilities of the 3 kaiju?

What does the naiad art look like?

Kaiju Special Abilities:
Lord Varklops: Most are magma based, from his breath weapon (fire and billowing ash), to erupting from the ground like a volcanic blast, to raining fire on all those below as he flies.

Queen Vorgozen: She can infuse herself into terrain, effectively disappearing until she decides to emerge. She can blast an acid beam and absorb magic that fails to overcome her spell resistance. She also pollutes magic (making it unreliable) as a 300 foot aura effect.

Yarthoon: Freezing eye beams, a 200 foot radius freezing mist, both with a penetrating cold that ignores most cold resistance. Anyone affected by her cold damage gets covered in damaging frost for a round. She is also capable of starflight.

Naiad Art:
A pretty woman seemingly made of water and dressed in loosely hanging water weeds (that don't cover much), sitting on a rock by a stream playing a bamboo flute. A lovely painting.


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J-Spee Lovecraft wrote:

Does the amargasaurus just have your basic sauropod tailslap attack routine?

Also, does giganotosaurus get artwork and what size is it?

Amargasaurus:
It gets a slam AND a tail slap.

Giganotosaurus:
Yes its gets artwork (a really nice painting) and it is Colossal! O.O


Feros wrote:
J-Spee Lovecraft wrote:

Does the amargasaurus just have your basic sauropod tailslap attack routine?

Also, does giganotosaurus get artwork and what size is it?

** spoiler omitted **

** spoiler omitted **

I was wondering what the CR was for the Giganotosaurus and it's height/length given in its description.


4 people marked this as a favorite.
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nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

Psychopomps:
Algea: like a swarm of whippoorwills in blue mist defending souls that are at risk of being claimed by other entities.

Olethros: A woman with big moth wings and wearing a mask with a spiral design drawn on it. The focus on birth, death, and the fate of those between the two points. They mess around with people's lives to maintain the cycle.


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Sauce987654321 wrote:
Feros wrote:
J-Spee Lovecraft wrote:

Does the amargasaurus just have your basic sauropod tailslap attack routine?

Also, does giganotosaurus get artwork and what size is it?

** spoiler omitted **

** spoiler omitted **

I was wondering what the CR was for the Giganotosaurus and it's height/length given in its description.

Giganotosaurus:
CR 13. 60 feet long, 35,000 pounds.

Feros, what's your impression of the two CR 29 Archdevils: Geryon and Moloch? Can you describe their art?


Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

Any chance you give the CRs for those two?


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
The Gold Sovereign wrote:
Feros, what's your impression of the two CR 29 Archdevils: Geryon and Moloch? Can you describe their art?

Geryon:
I like that Geryon has returned to something akin its Greek origins in being a tripartite being: Three humanoid bodies entwined and united at the base where they appear to be serpents coiled around one another. The connection to Dante's Circle of Fraud is there with the Horn of Lies it wields. They did a really good job of blending the various legends and classical takes on Geryon to create a unique monster.

I particularly like their use of the three-fold body to make it largely resistant to critical hits and precision damage (just because you hit the heart of one body doesn't mean it will slow it down overall) and give it the ability to see into the past, present, and future of any individual it gazes on.

The art depicts three horned, scaled humanoids (from the waist up), one blue, one red, and one yellow. Below the waists, their snake like bodies intertwine so you can't really see where it unites and divides again for its three tails. The blue one wields a shield, the yellow a massive whip-like flail, and the red blows on the Horn of Lies, which appears to be made of black metal and covered in spikes.

Moloch:
Moloch is presented as a classic devil-monster, a brute designed for combat. Sadly, this makes him somewhat straight-forward: he is a combat hog that lacks subtlety. That said, he is an incredibly dangerous foe with nasty weaponry and some spells to help him make the most out of combat. Being a master tactician might make him difficult to run unless you just assume that whatever tactic the party uses against him, he might have a defence against. Which he almost innately does.

His art depicts him as a devil made of spiked black rock or metal, with joints and facial features being openings to allow hellfire out. He wields a longsword in his right hand (called Ramithaine) and a battleaxe in his left (called Goreletch); they look a lot like his body when he wields them as all weapons he touches grows black spikes like his outer shell.


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KaiserBruno wrote:
Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

Any chance you give the CRs for those two?

Psychopomp CR ratings:
Algea: CR 11, Olethros: CR 17.
Silver Crusade

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Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

O M G

Algae Pyschopomps are the most adorably badass things ever!


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

O M G

Algae Pyschopomps are the most adorably badass things ever!

Even more interesting...

Algea:
...they are an actual swarm! :)

Silver Crusade

4 people marked this as a favorite.
Feros wrote:
Rysky wrote:
Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

O M G

Algae Pyschopomps are the most adorably badass things ever!

Even more interesting...

** spoiler omitted **

Kickass!

Designer

5 people marked this as a favorite.
Feros wrote:
Rysky wrote:
Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

O M G

Algae Pyschopomps are the most adorably badass things ever!

Even more interesting...

** spoiler omitted **

I'm pretty excited about the new psychopomps, since for the most part, James had an amazing and detailed outline in place for every monster in the book (or for the Empyreal Lords, there was a lot of published information already), but he let me pitch the Olethros (he knew it was going to be a psychopomp of that CR) and name the two psychopomps.

Also,

Spoiler:
the algea are the monster I talked about in my thread that have mass invisibility (self only), since they need mass to have it work per the swarm rules.


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Rysky wrote:
Feros wrote:
Rysky wrote:
Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

O M G

Algae Pyschopomps are the most adorably badass things ever!

Even more interesting...

** spoiler omitted **

Kickass!

I wholeheartedly agree. Psychopomps kick ass

Silver Crusade

Mark Seifter wrote:
Feros wrote:
Rysky wrote:
Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

O M G

Algae Pyschopomps are the most adorably badass things ever!

Even more interesting...

** spoiler omitted **

I'm pretty excited about the new psychopomps, since for the most part, James had an amazing and detailed outline in place for every monster in the book (or for the Empyreal Lords, there was a lot of published information already), but he let me pitch the Olethros (he knew it was going to be a psychopomp of that CR) and name the two psychopomps.

Also, ** spoiler omitted **

Ooooooo....


I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.

Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.

I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.

Silver Crusade

Pathfinder Adventure Path Subscriber
Sauce987654321 wrote:

I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.

Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.

I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.

It's a game, not a simulator of biology. If you try do the latter, you quickly run into really unpleasant questions, such as how many apex predators the size of a barn can you fit into one ecosystem?

Like with economy, falling damage, electricity underwater, suffocation and few other areas where rules and reality depart in opposite directions, it's best if you let it go and start having fun instead.


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Gorbacz wrote:
Sauce987654321 wrote:

I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.

Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.

I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.

It's a game, not a simulator of biology. If you try do the latter, you quickly run into really unpleasant questions, such as how many apex predators the size of a barn can you fit into one ecosystem?

Like with economy, falling damage, electricity underwater, suffocation and few other areas where rules and reality depart in opposite directions, it's best if you let it go and start having fun instead.

I'm not sure how in any way this addresses my issue with inconsistent size categories. I was talking about how certain gargantuan monsters, according to their description, are bigger than some colossal monsters, which is a very very common thing in this game.

Silver Crusade

Pathfinder Adventure Path Subscriber
Sauce987654321 wrote:
Gorbacz wrote:
Sauce987654321 wrote:

I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.

Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.

I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.

It's a game, not a simulator of biology. If you try do the latter, you quickly run into really unpleasant questions, such as how many apex predators the size of a barn can you fit into one ecosystem?

Like with economy, falling damage, electricity underwater, suffocation and few other areas where rules and reality depart in opposite directions, it's best if you let it go and start having fun instead.

I'm not sure how in any way this addresses my issue with inconsistent size categories. I was talking about how certain gargantuan monsters, according to their description, are bigger than some colossal monsters, which is a very very common thing in this game.

It addresses the fact that if you have issues with this kind of inconsistency, then you should also have an issue with a whole range of other, much more wonky, inconsistency.

So either you gloss this over, or it's new falling damage rules time for you and your group.


Gorbacz wrote:
Sauce987654321 wrote:
Gorbacz wrote:
Sauce987654321 wrote:

I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.

Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.

I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.

It's a game, not a simulator of biology. If you try do the latter, you quickly run into really unpleasant questions, such as how many apex predators the size of a barn can you fit into one ecosystem?

Like with economy, falling damage, electricity underwater, suffocation and few other areas where rules and reality depart in opposite directions, it's best if you let it go and start having fun instead.

I'm not sure how in any way this addresses my issue with inconsistent size categories. I was talking about how certain gargantuan monsters, according to their description, are bigger than some colossal monsters, which is a very very common thing in this game.

It addresses the fact that if you have issues with this kind of inconsistency, then you should also have an issue with a whole range of other, much more wonky, inconsistency.

So either you gloss this over, or it's new falling damage rules time for you and your group.

Nope, I still don't get it. Falling damage being what it is isn't an accident. They clearly aren't interested in having crazy amounts of damage tied to falling from a high place. There are enough ridiculous things you can survive, but characters are meant to be godlike at higher levels. This isn't some design issue. I don't know what the fascination is with falling damage being instant kill, for some people.


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Three things if you please. Firstly I would greatly appreciate a list of the aberrations in here. Second, could someone give an overview of the templates? Finally, thank you to everyone for so kindly indulging us non-subscribers.

Paizo Employee Creative Director

8 people marked this as a favorite.
Feros wrote:
Rysky wrote:
Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

O M G

Algae Pyschopomps are the most adorably badass things ever!

Even more interesting...

** spoiler omitted **

My favorite part about these guys is, of course, that they're based on the thing that originially inspired me to push for psychopomps in the game—the whippoorwills from Lovecraft's "The Dunwich Horror," which is why these psychopomps are extra anti-Great Old One.


They do seem very cool, Mister Jacobs.

Also, there are templates?!

Paizo Employee Creative Director

2 people marked this as a favorite.
Sauce987654321 wrote:

I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.

Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.

I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.

Keep in mind that we don't actually nail down a monster's lengths. 3rd edition D&D did have a table that locked in creature size categories to lengths and the like, but we didn't do that in Pathfinder deliberately in order to give us a little bit more wiggle room in assigning sizes.


Sort like having Colossal creatures that are clearly bigger than Colossal right?

Designer

2 people marked this as a favorite.
James Jacobs wrote:
Feros wrote:
Rysky wrote:
Feros wrote:
nighttree wrote:
Are any of the Psychopomps new ? or are they re-prints ?

There are two new ones:

** spoiler omitted **

O M G

Algae Pyschopomps are the most adorably badass things ever!

Even more interesting...

** spoiler omitted **

My favorite part about these guys is, of course, that they're based on the thing that originially inspired me to push for psychopomps in the game—the whippoorwills from Lovecraft's "The Dunwich Horror," which is why these psychopomps are extra anti-Great Old One.

I didn't even realize the connection until now. That's really cool!

Paizo Employee Creative Director

3 people marked this as a favorite.
Thomas Seitz wrote:
Sort like having Colossal creatures that are clearly bigger than Colossal right?

Since there's no size category above Colossal, you can't have something bigger than Colossal.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Is there any reference (mechanical or otherwise) to Geyron's origins as an Asura Rana?


1 person marked this as a favorite.
FallenDabus wrote:
Is there any reference (mechanical or otherwise) to Geyron's origins as an Asura Rana?

Yep!

Silver Crusade

4 people marked this as a favorite.

IT SHIPPED!


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Steven "Troll" O'Neal wrote:
Three things if you please. Firstly I would greatly appreciate a list of the aberrations in here. Second, could someone give an overview of the templates? Finally, thank you to everyone for so kindly indulging us non-subscribers.

Firstly:
Aberrations: Conqueror Worm, Deep Walker, Dream Naga, Horla, Leng Hound, Omnipath, Rhan-Tegoth, Slime Naga, Targotha, Thessalhydra, Urhag, Veiled Master, and last, but certainly not least, Yaddithian.

Second:
Alter Ego—a piece of a creature's personality breaks free and forms a duplicate construction of the original creature.

Animus Shade—the parts of a creature's mind that they kept locked away let lose on death to form an angry spirit born of psychic violence.

Blighted Fey—fey infused with fungal corruption.

Entothrope—humanoids cursed with the ability to transform into large insects and insect-humanoid hybrids. Lycanthropes for the vermin set. "As Gregor Samsa awoke one morning from uneasy dreams he found himself transformed in his bed into a monstrous vermin."

Exoskeleton—the carapace of an insect animated as undead.

Fungoid Simple—creatures felled by the Fungus Queen's Energy Drain arise as fungal duplicates of their former selves.

Hivemind Swarm—swarms that achieve sentience and the ability to cast psychic spells.

Mongrel Giant—giants who inherit traits from a second variety of giants.

Siabrae—undead druids who take corruption into themselves to continue defending nature from those who would despoil it long after they die.

Spore Zombie—vermin animated as undead by a fungal infestation.

Finally:
On behalf of myself and the others, you are very welcome sir! :)

Silver Crusade

1 person marked this as a favorite.
Rysky wrote:
IT SHIPPED!

Animus Shade is pretty cool.


expect me to have forgotten everything by the time I get my copy in late april early june. being in arkansas it seems like the game stores get things a month later sometimes.
That said, I can't wait to play a Yaddithian.

Silver Crusade

2 people marked this as a favorite.
Rysky wrote:
Rysky wrote:
IT SHIPPED!
Animus Shade is pretty cool.

Apocalypse Ponies!


1 person marked this as a favorite.
Feros wrote:
Steven "Troll" O'Neal wrote:
Three things if you please. Firstly I would greatly appreciate a list of the aberrations in here. Second, could someone give an overview of the templates? Finally, thank you to everyone for so kindly indulging us non-subscribers.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Fantastic, like the love vermin are getting these days.

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