
The Gold Sovereign |

The Gold Sovereign wrote:I have some new questions:
- What's the primal aura effects of each empyreal lords?
- What is the specific CR for each of them?
- What are the domains and subdomains included in the book?
- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.
- Arshea - 29 Black Butterfly - 28 Ragathiel 26
- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void
Thanks so much!
What is the CR for each of the Qlippoth Lords?
Do the Qlippoth Lords get any special aura in their traits? And about the Horseman and the Archdevils, do they get any special aura trait?
By special aura I mean something like the Empyreal Lords' Primal Aura or the Great Old Ones unspeakable presence. ;)

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AlgaeNymph wrote:Feros wrote:The Gold Sovereign wrote:** spoiler omitted **Feros wrote:Dragon78 wrote:About the Elder WyrmWhat are the non-true dragons like?
What CR is the giant sundew plant? giant starfish?
The Elder Wyrm seems really interesting. *-*
Feros, could you please share the abilities each of the True Dragons get at great wyrm age? No need for all the abilities, only the one they get at great wyrm age is fine. ;)
Well, the Infernal dragon looks like something that's kill on sight, assuming it isn't the final boss of a genuine horror-themed adventure path. (Cosmic meaninglessness doesn't scare me the way forcable damnation does.)
The paradise dragon, alternatively, is a must-find during an adventure path, assuming the PCs care about the final villain enough. A chaotic evil one has a 1/3 chance of coming back as lawful evil, which could be a problem. Still, I want to see one when Sorshen's adventure path comes out.
Moving on. Feros, what an you tell us about the demigods in the book?
I'm not Feros, and I have also only VERY SLOWLY been going through this book, but I did make it through the Archdevil section at least. They have some great and fun abilities.
** spoiler omitted **
*blink*
*blink*
... so the Master of Dis... has an ability called Caustic Burns... did Katina or Sutter stat him up?

Feros |
2 people marked this as a favorite. |

Zangy wrote:The Gold Sovereign wrote:I have some new questions:
- What's the primal aura effects of each empyreal lords?
- What is the specific CR for each of them?
- What are the domains and subdomains included in the book?
- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.
- Arshea - 29 Black Butterfly - 28 Ragathiel 26
- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void
Thanks so much!
What is the CR for each of the Qlippoth Lords?
Do the Qlippoth Lords get any special aura in their traits? And about the Horseman and the Archdevils, do they get any special aura trait?
By special aura I mean something like the Empyreal Lords' Primal Aura or the Great Old Ones unspeakable presence. ;)
Additionally Apollyon has a mass of plague ridden vermin within 10 feet.
Belial however does not have a frightful presence, but rather baleful beauty. This allows him to take a form so beautiful that all rush to him to kiss him, allowing him to caress them and damage their Intelligence, Wisdom, and Charisma. Or he can become so horrific they become nauseated and take Strength damage. The illustration of him is him changing from one form into another, making him half-angelic and half-infernal.
Moloch has the additional ability of fiendish furnace within ten feet, as he constantly exudes hellfire.

Feros |
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blink*
*blink*
... so the Master of Dis... has an ability called Caustic Burns... did Katina or Sutter stat him up?
It's actually called Caustic Wit, not burns. But yes, the Master of Dis is also a master of dis. :)

Feros |
2 people marked this as a favorite. |

Feros wrote:Ah! Damn. Well at least his burns are literal.Rysky wrote:It's actually called Caustic Wit, not burns. But yes, the Master of Dis is also a master of dis. :)blink*
*blink*
... so the Master of Dis... has an ability called Caustic Burns... did Katina or Sutter stat him up?
As well as literate! :)

The Gold Sovereign |

The Gold Sovereign wrote:About Qlippoth Lords, Archdevils and HorsemenZangy wrote:The Gold Sovereign wrote:I have some new questions:
- What's the primal aura effects of each empyreal lords?
- What is the specific CR for each of them?
- What are the domains and subdomains included in the book?
- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.
- Arshea - 29 Black Butterfly - 28 Ragathiel 26
- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void
Thanks so much!
What is the CR for each of the Qlippoth Lords?
Do the Qlippoth Lords get any special aura in their traits? And about the Horseman and the Archdevils, do they get any special aura trait?
By special aura I mean something like the Empyreal Lords' Primal Aura or the Great Old Ones unspeakable presence. ;)
Thanks Feros!
Could you also share Yig's CR and the effect of its unspeakable presence?
In addition, I would laso like to know a little bit more about the Green Man. Could you tell us your opinion about it and what is its deadliest/coolest ability?

Feros |
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Would anyone mind describing the Hupia, Llorona, and Muhuru?

Feros |
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Feros wrote:The Gold Sovereign wrote:About Qlippoth Lords, Archdevils and HorsemenZangy wrote:The Gold Sovereign wrote:I have some new questions:
- What's the primal aura effects of each empyreal lords?
- What is the specific CR for each of them?
- What are the domains and subdomains included in the book?
- Arshea - Will save or be overwhelmed with euphoria. Black Butterfly - No sound can pass it. Ragathiel - Allies can use two uses of his smite evil/4 uses of lay on hands to smite evil.
- Arshea - 29 Black Butterfly - 28 Ragathiel 26
- Dark Tapestry Subdomain (Void), Dragon (scalykind), Entropy (Chaos), Fear (Evil), Judgment (Law), Revelry (Chaos), Scalykind, Stars (Void), Tyranny (Law), Venom (Scalykind), and Void
Thanks so much!
What is the CR for each of the Qlippoth Lords?
Do the Qlippoth Lords get any special aura in their traits? And about the Horseman and the Archdevils, do they get any special aura trait?
By special aura I mean something like the Empyreal Lords' Primal Aura or the Great Old Ones unspeakable presence. ;)
Thanks Feros!
Could you also share Yig's CR and the effect of its unspeakable presence?
In addition, I would laso like to know a little bit more about the Green Man. Could you tell us your opinion about it and what is its deadliest/coolest ability?
They are demi-gods, and as such should be background adventure generators or boss battles at the end of a mythic campaign or adventure. This limits their use, but opens up doors to many adventure scenarios. I like that kind of versatility, so I am impressed with the concept. I'm no expert on mechanics, but their abilities are self-complimentary which I always feel is an important step in creating a solid monster. Overall, I like them a lot.
The coolest ability it has is its green caress aura. All non-plant living creatures within sixty feet of a green man begin transforming into non-magical plants, as per the spell green caress but are not contagious. Given his control over plants (including the animate plants spell on his spell list), this is a particularly powerful effect.
...and you're welcome! :)

Feros |
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I have some new questions:
- What's the primal aura effects of each empyreal lords?
- What is the specific CR for each of them?
- What are the domains and subdomains included in the book?
Black Butterfly: No sound exists in her primal aura unless she allows it.
Ragathiel: With his permission, any ally can use Ragathiel's two uses of Smite Evil or four uses of Lay on Hands abilities to gain his smite evil against an enemy of the ally's choice.
Subdomains: Dark Tapestry, Dragon, Entropy, Fear, Judgment, Revelry, Stars, Tyranny, Venom.

Feros |
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What are the special abilities of the 3 kaiju?
What does the naiad art look like?
Queen Vorgozen: She can infuse herself into terrain, effectively disappearing until she decides to emerge. She can blast an acid beam and absorb magic that fails to overcome her spell resistance. She also pollutes magic (making it unreliable) as a 300 foot aura effect.
Yarthoon: Freezing eye beams, a 200 foot radius freezing mist, both with a penetrating cold that ignores most cold resistance. Anyone affected by her cold damage gets covered in damaging frost for a round. She is also capable of starflight.

Feros |

Does the amargasaurus just have your basic sauropod tailslap attack routine?
Also, does giganotosaurus get artwork and what size is it?

Sauce987654321 |

J-Spee Lovecraft wrote:Does the amargasaurus just have your basic sauropod tailslap attack routine?
Also, does giganotosaurus get artwork and what size is it?** spoiler omitted **
** spoiler omitted **
I was wondering what the CR was for the Giganotosaurus and it's height/length given in its description.

Feros |
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Are any of the Psychopomps new ? or are they re-prints ?
There are two new ones:
Olethros: A woman with big moth wings and wearing a mask with a spiral design drawn on it. The focus on birth, death, and the fate of those between the two points. They mess around with people's lives to maintain the cycle.

Feros |
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Feros wrote:I was wondering what the CR was for the Giganotosaurus and it's height/length given in its description.J-Spee Lovecraft wrote:Does the amargasaurus just have your basic sauropod tailslap attack routine?
Also, does giganotosaurus get artwork and what size is it?** spoiler omitted **
** spoiler omitted **

Feros |
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Feros, what's your impression of the two CR 29 Archdevils: Geryon and Moloch? Can you describe their art?
I particularly like their use of the three-fold body to make it largely resistant to critical hits and precision damage (just because you hit the heart of one body doesn't mean it will slow it down overall) and give it the ability to see into the past, present, and future of any individual it gazes on.
The art depicts three horned, scaled humanoids (from the waist up), one blue, one red, and one yellow. Below the waists, their snake like bodies intertwine so you can't really see where it unites and divides again for its three tails. The blue one wields a shield, the yellow a massive whip-like flail, and the red blows on the Horn of Lies, which appears to be made of black metal and covered in spikes.
His art depicts him as a devil made of spiked black rock or metal, with joints and facial features being openings to allow hellfire out. He wields a longsword in his right hand (called Ramithaine) and a battleaxe in his left (called Goreletch); they look a lot like his body when he wields them as all weapons he touches grows black spikes like his outer shell.

Feros |
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Feros wrote:Any chance you give the CRs for those two?nighttree wrote:Are any of the Psychopomps new ? or are they re-prints ?There are two new ones:
** spoiler omitted **

Feros |
1 person marked this as a favorite. |

Feros wrote:nighttree wrote:Are any of the Psychopomps new ? or are they re-prints ?There are two new ones:
** spoiler omitted **
O M G
Algae Pyschopomps are the most adorably badass things ever!
Even more interesting...

Mark Seifter Designer |
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Rysky wrote:Feros wrote:nighttree wrote:Are any of the Psychopomps new ? or are they re-prints ?There are two new ones:
** spoiler omitted **
O M G
Algae Pyschopomps are the most adorably badass things ever!
Even more interesting...
** spoiler omitted **
I'm pretty excited about the new psychopomps, since for the most part, James had an amazing and detailed outline in place for every monster in the book (or for the Empyreal Lords, there was a lot of published information already), but he let me pitch the Olethros (he knew it was going to be a psychopomp of that CR) and name the two psychopomps.
Also,

KaiserBruno |
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Feros wrote:Kickass!Rysky wrote:Feros wrote:nighttree wrote:Are any of the Psychopomps new ? or are they re-prints ?There are two new ones:
** spoiler omitted **
O M G
Algae Pyschopomps are the most adorably badass things ever!
Even more interesting...
** spoiler omitted **
I wholeheartedly agree. Psychopomps kick ass

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Feros wrote:Rysky wrote:Feros wrote:nighttree wrote:Are any of the Psychopomps new ? or are they re-prints ?There are two new ones:
** spoiler omitted **
O M G
Algae Pyschopomps are the most adorably badass things ever!
Even more interesting...
** spoiler omitted **
I'm pretty excited about the new psychopomps, since for the most part, James had an amazing and detailed outline in place for every monster in the book (or for the Empyreal Lords, there was a lot of published information already), but he let me pitch the Olethros (he knew it was going to be a psychopomp of that CR) and name the two psychopomps.
Also, ** spoiler omitted **
Ooooooo....

Sauce987654321 |

I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.
Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.
I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.

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I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.
Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.
I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.
It's a game, not a simulator of biology. If you try do the latter, you quickly run into really unpleasant questions, such as how many apex predators the size of a barn can you fit into one ecosystem?
Like with economy, falling damage, electricity underwater, suffocation and few other areas where rules and reality depart in opposite directions, it's best if you let it go and start having fun instead.

Sauce987654321 |
1 person marked this as a favorite. |

Sauce987654321 wrote:I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.
Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.
I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.
It's a game, not a simulator of biology. If you try do the latter, you quickly run into really unpleasant questions, such as how many apex predators the size of a barn can you fit into one ecosystem?
Like with economy, falling damage, electricity underwater, suffocation and few other areas where rules and reality depart in opposite directions, it's best if you let it go and start having fun instead.
I'm not sure how in any way this addresses my issue with inconsistent size categories. I was talking about how certain gargantuan monsters, according to their description, are bigger than some colossal monsters, which is a very very common thing in this game.

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Gorbacz wrote:I'm not sure how in any way this addresses my issue with inconsistent size categories. I was talking about how certain gargantuan monsters, according to their description, are bigger than some colossal monsters, which is a very very common thing in this game.Sauce987654321 wrote:I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.
Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.
I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.
It's a game, not a simulator of biology. If you try do the latter, you quickly run into really unpleasant questions, such as how many apex predators the size of a barn can you fit into one ecosystem?
Like with economy, falling damage, electricity underwater, suffocation and few other areas where rules and reality depart in opposite directions, it's best if you let it go and start having fun instead.
It addresses the fact that if you have issues with this kind of inconsistency, then you should also have an issue with a whole range of other, much more wonky, inconsistency.
So either you gloss this over, or it's new falling damage rules time for you and your group.

Sauce987654321 |

Sauce987654321 wrote:Gorbacz wrote:I'm not sure how in any way this addresses my issue with inconsistent size categories. I was talking about how certain gargantuan monsters, according to their description, are bigger than some colossal monsters, which is a very very common thing in this game.Sauce987654321 wrote:I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.
Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.
I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.
It's a game, not a simulator of biology. If you try do the latter, you quickly run into really unpleasant questions, such as how many apex predators the size of a barn can you fit into one ecosystem?
Like with economy, falling damage, electricity underwater, suffocation and few other areas where rules and reality depart in opposite directions, it's best if you let it go and start having fun instead.
It addresses the fact that if you have issues with this kind of inconsistency, then you should also have an issue with a whole range of other, much more wonky, inconsistency.
So either you gloss this over, or it's new falling damage rules time for you and your group.
Nope, I still don't get it. Falling damage being what it is isn't an accident. They clearly aren't interested in having crazy amounts of damage tied to falling from a high place. There are enough ridiculous things you can survive, but characters are meant to be godlike at higher levels. This isn't some design issue. I don't know what the fascination is with falling damage being instant kill, for some people.

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Rysky wrote:Feros wrote:nighttree wrote:Are any of the Psychopomps new ? or are they re-prints ?There are two new ones:
** spoiler omitted **
O M G
Algae Pyschopomps are the most adorably badass things ever!
Even more interesting...
** spoiler omitted **
My favorite part about these guys is, of course, that they're based on the thing that originially inspired me to push for psychopomps in the game—the whippoorwills from Lovecraft's "The Dunwich Horror," which is why these psychopomps are extra anti-Great Old One.

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I was kind of hoping the Giganotosaurus' description didn't mention what its length or height was. I understand that they were meant to fill in the gaps of CRs and size categories for prehistoric animals, like James said, but I feel like mentioning its size and weight ruins the opportunity to at least allow people who look at the creature to assume that it could be a much bigger fantasy version of the actual animal.
Mentioning that it's 60 feet long at 35,000 pounds seems like it's only going to confuse people, especially when there are creatures, such as Colossi, that are 60 feet high and 75+ tons at gargantuan. Even other animals of similar sizes, such as the dire shark and crocodile are gargantuan at a much lower CR.
I just really would like some consistency when it comes to a creature's size category, which is pretty much zero. It's not just animals recently, either, it's a problem in every bestiary.
Keep in mind that we don't actually nail down a monster's lengths. 3rd edition D&D did have a table that locked in creature size categories to lengths and the like, but we didn't do that in Pathfinder deliberately in order to give us a little bit more wiggle room in assigning sizes.

Mark Seifter Designer |
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Feros wrote:My favorite part about these guys is, of course, that they're based on the thing that originially inspired me to push for psychopomps in the game—the whippoorwills from Lovecraft's "The Dunwich Horror," which is why these psychopomps are extra anti-Great Old One.Rysky wrote:Feros wrote:nighttree wrote:Are any of the Psychopomps new ? or are they re-prints ?There are two new ones:
** spoiler omitted **
O M G
Algae Pyschopomps are the most adorably badass things ever!
Even more interesting...
** spoiler omitted **
I didn't even realize the connection until now. That's really cool!

Feros |
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Three things if you please. Firstly I would greatly appreciate a list of the aberrations in here. Second, could someone give an overview of the templates? Finally, thank you to everyone for so kindly indulging us non-subscribers.
Animus Shade—the parts of a creature's mind that they kept locked away let lose on death to form an angry spirit born of psychic violence.
Blighted Fey—fey infused with fungal corruption.
Entothrope—humanoids cursed with the ability to transform into large insects and insect-humanoid hybrids. Lycanthropes for the vermin set. "As Gregor Samsa awoke one morning from uneasy dreams he found himself transformed in his bed into a monstrous vermin."
Exoskeleton—the carapace of an insect animated as undead.
Fungoid Simple—creatures felled by the Fungus Queen's Energy Drain arise as fungal duplicates of their former selves.
Hivemind Swarm—swarms that achieve sentience and the ability to cast psychic spells.
Mongrel Giant—giants who inherit traits from a second variety of giants.
Siabrae—undead druids who take corruption into themselves to continue defending nature from those who would despoil it long after they die.
Spore Zombie—vermin animated as undead by a fungal infestation.

Steven "Troll" O'Neal |
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Steven "Troll" O'Neal wrote:Three things if you please. Firstly I would greatly appreciate a list of the aberrations in here. Second, could someone give an overview of the templates? Finally, thank you to everyone for so kindly indulging us non-subscribers.** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
Fantastic, like the love vermin are getting these days.