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I'm looking forward to this one, especially since it means, I hope, we'll see new devils, more details on the hell knights, Cheliax and Asmodeus! I also hope it means we have a chance of seeing devils in the battles line. My only issue is I can't help but be reminded to council of thieves and wrath of the righteous(with devils). Problem with a short synopsis I imagine.

Larazod Malloran |
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Larazod Malloran wrote:cracks knuckles
Bring it on, Abby. Give us your best shot.
We can take it.
Oh, I'm ready!
Been meaning to separate the weak from their heads up there anyhow
Oh I think you're gonna find the rules of the Court don't carry over so well to the Street.
hands out +1 holy boards with nails in them

Larazod Malloran |

Court, this is war! there aren't any rules anymore!
Guess that puts you lot with the devils on your shoulders at a disadvantage then!
So, no rules. Well, we'll see who's better at letting loose and running wild in six months. This summer's looking like it's already heating up. >:)

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Yeah, for all the cocky in-character "FIGHT THE POWER" talk, I do hope keeping things from going Galt is an additional goal for the PCs.
What does your paladin and rogue do when they see a helpless Asmodean lawyer about to get lynched by an angry mob? And what if that lawyer's family gets targeted next? Can you keep the passions of the people stoked against their oppressors without them boiling over in the worst ways possible? Can you get Kintargo out of the frying pan without condemning it to fire at your own people's hands? Will there be people from Andoran and Galt coming in to sway the nature of the struggle one way or another?
This is looking to be a very complex AP, morally, ethically, socially, and politically.

David knott 242 |

I am curious to see whether the effects of this adventure ripple elsewhere in the country. Two of the PCs in my current campaign are from the eastern part of Cheliax. Will their families be called upon to take a stand in these events, or will they be presented with a fait accompli in regard to whatever happens in Kintargo?

OmegaZ |

Woohoo! I'm so ready for this adventure. I think I'll name my revolutionary group "Children of Kintargo", just to spite the haters. :P
For real though, I'm super-excited. May as well get the "What are you playing?" ball rolling.
-LG Cleric of Olheon, empyreal lord of deservedness, nobility, rulership, who wants to redeem House Thrune
-Crossbowman fighter and deserter from the Chelish military, left after realizing the Chelish people have become "the enemy"
-Witch who worships Winlas (empyreal lord of religious ceremony, ritual, and service) and has the Wisdom patron, wants to establish religious equality to Cheliax
-CN Sorcerer/merchant who wants more economic freedom than is currently allowed
-NG Mastermind investigator and revolutionary who feels conflicted about manipulating people
-Monk and/or Sacred Fist warpriest of Irori who was arrested and learned his class in prison from an older Iroran who was put to death after teaching him for trying to teach people that they can improve themselves and their lot in life.

David knott 242 |
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Nice, another AP that would have lasting consequences on the setting, considering this one seems to revolve around reverting Cheliax back to its pre-Thrune phase.
I think you are being overly optimistic there, unless you are reading something into my speculation from yesterday. I thought I read somewhere that the actual overthrow of House Thrune won't be happening in this adventure path. However, I don't recall seeing any definitive statement as to whether Kintargo would still be part of Cheliax when the dust settles.

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I think some of the early expectations management was that this AP would be a rebellion across all of Cheliax. But it could likely serve as the starting point for it by way of Continuing The Campaign.
(personally I'd probably run it as linked campaigns, but it might easily snowball in a single campaign all the same)
Personally I don't mind. The tight urban focus on Kintargo is a big part of the appeal.

Axial |

Yeah, kinda weird that you have to fight a huge, epic, six-part battle against Cheliax and only manage to liberate...one city? Lol.
Though I think JJ's statements on what would happen by the end of the campaign imply that the loss of Kintargo would basically be the first step that House Thrune is losing control.

Kajehase |
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I kinda like Mikaze's idea of a set of linked campaigns playinh out across Cheliax, so you've got one group in Kintargo, one in Westcrown dealing with the Council of Thieves campaign, one running around the countryside giving the Hellknights and regular lawkeepers a merry chase, one scheming and plotting at the heart if the emoure in Cheliax itself, and so on. Some groups could be altruistic freedom fighters, and others opportunistic power-grabbers, and in the end you'd have a situation where the disparate groups has to unite and fight off the possibly cataclysmic Thrune last resort.

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Yeah, kinda weird that you have to fight a huge, epic, six-part battle against Cheliax and only manage to liberate...one city? Lol.
Though I think JJ's statements on what would happen by the end of the campaign imply that the loss of Kintargo would basically be the first step that House Thrune is losing control.
All will be clear by Paizocon. We have plans.

Axial |

Axial wrote:All will be clear by Paizocon. We have plans.Yeah, kinda weird that you have to fight a huge, epic, six-part battle against Cheliax and only manage to liberate...one city? Lol.
Though I think JJ's statements on what would happen by the end of the campaign imply that the loss of Kintargo would basically be the first step that House Thrune is losing control.
I'll be there! :D

zergtitan |

James Jacobs wrote:I'll be there! :DAxial wrote:All will be clear by Paizocon. We have plans.Yeah, kinda weird that you have to fight a huge, epic, six-part battle against Cheliax and only manage to liberate...one city? Lol.
Though I think JJ's statements on what would happen by the end of the campaign imply that the loss of Kintargo would basically be the first step that House Thrune is losing control.
don't forget to post it for the rest of us! :)

David knott 242 |
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Axial wrote:Yeah, kinda weird that you have to fight a huge, epic, six-part battle against Cheliax and only manage to liberate...one city? Lol.More sobering thought: that Cheliax is strong enough that that's what it takes to liberate a single city.
Take a look at a map of Cheliax. Kintargo and Pezzack are the most rebellious cities in Cheliax, and by coincidence they are both on the far side of the Menador Mountains from the rest of the country. It would be perfectly logical for the portions of Cheliax northwest of the Menador Mountains to break free while the rest of the country remains firmly under the control of House Thrune, since there is no defensible terrain for rebels in the rest of the country to take shelter behind.

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Zhangar wrote:Axial wrote:Yeah, kinda weird that you have to fight a huge, epic, six-part battle against Cheliax and only manage to liberate...one city? Lol.More sobering thought: that Cheliax is strong enough that that's what it takes to liberate a single city.Take a look at a map of Cheliax. Kintargo and Pezzack are the most rebellious cities in Cheliax, and by coincidence they are both on the far side of the Menador Mountains from the rest of the country. It would be perfectly logical for the portions of Cheliax northwest of the Menador Mountains to break free while the rest of the country remains firmly under the control of House Thrune, since there is no defensible terrain for rebels in the rest of the country to take shelter behind.
Indeed. Geography is Destiny.

Oranil |

I think this adventure path has a lot of potential. There's one glaring point that's making me hesitate though. In most adventure paths, the villains just wait around, sitting on their hands while the PC's level through the books; the rational being they're too busy infighting, or they simply can't find the PC's. This shouldn't be the case here; Thrune has ruled with an iron fist for a long time; I wouldn't be surprised if there were nobles who made it a sport to crush rebellions like this for fun. I'm concerned that there will only be a few sentences in a book saying why they don't, and it be BS (most of the military is working on an invasion of the Shackles, and they can't bring their full force). If there isn't a part where the full force of Thrune comes and wipes out the rebellion, forcing the PC's into hiding to continue it, or if we're given a BS reason why they don't, then I'm done, and will not pick up this adventure.