thecursor |
8 people marked this as a favorite. |
We do still expect to have it in time for the February shipment. There are still ongoing delays from dockworker strikes up and down the West Coast, though, so there's plenty of opportunities for us to be foiled again!
But between Vin's STR of 16 and Taylor's CHA of 21, we can solve any problem.
I smell incoming adventure paths:
"Pathfinder Adventure Path: The Seattle Retrieval"
Part one: The Labor Revolt
Part two: Into the Depths
Part three: Return of the Box Office Master
Part four: The Shake Off
Part five: The Drow Queen
Part six: It Came From Paizocon!
Alexander Augunas Contributor |
Gorbacz |
1 person marked this as a favorite. |
Gorbacz wrote:BONUS CHAPTER: GORBACZ INVADES SEATTLE, PREPARE YOUR VODKA.The Adventure ends four pages in when Gorbacz enters a drinking contest with Jason Bulhman, and everything turns out alright without any PC intervention.
Whoa.
Only because Cosmo spiked the drinks.
Feros |
Well Paizo had a copy at the HQ last night for the Know Direction podcast...
...of course when John Compton started to talk about it, his connection crashed. The curse is not letting up easily...
Vic Wertz Chief Technical Officer |
Vic Wertz Chief Technical Officer |
N. Jolly |
The pathfinder strategy guide is my favorite mythical creature.
Feel free to check out my character building guide for new players to help sate anyone who needs some help in getting used to this crazy game we all love.
Here's hoping we get to see this book soon. Personally I'm glad to see that it happened with this book instead of the Occult book, since this book isn't releasing any new content as far as I'm aware.
Alexander Augunas Contributor |
1 person marked this as a favorite. |
For anyone interested, Ryan and Perram talked to John Compton last night on Know Direction, and he even HELD UP a copy of the Strategy Guide and SHOWED OFF SOME OF ITS CONTENT for our readers / listeners.
You can watch the improbable become the definite here, at KnowDirectionPodcast.com!
And why don't you stay and read some of my blog, Guidance, while you're there. I promise its the most effective way to possibly keep me from going on a Gorbacz-style rampage throughout Seattle, stealing all of the whine as I go for my own, nefarious ends.
The Rot Grub |
For anyone interested, Ryan and Perram talked to John Compton last night on Know Direction, and he even HELD UP a copy of the Strategy Guide and SHOWED OFF SOME OF ITS CONTENT for our readers / listeners.
You can watch the improbable become the definite here, at KnowDirectionPodcast.com!
And why don't you stay and read some of my blog, Guidance, while you're there. I promise its the most effective way to possibly keep me from going on a Gorbacz-style rampage throughout Seattle, stealing all of the whine as I go for my own, nefarious ends.
Oh em gee! It exists! He holds up the book and PREVIEWS THE PAGES starting at around 1:22!
Alexander Augunas Contributor |
Alexander Augunas wrote:Oh em gee! It exists! He holds up the book and PREVIEWS THE PAGES starting at around 1:22!For anyone interested, Ryan and Perram talked to John Compton last night on Know Direction, and he even HELD UP a copy of the Strategy Guide and SHOWED OFF SOME OF ITS CONTENT for our readers / listeners.
You can watch the improbable become the definite here, at KnowDirectionPodcast.com!
And why don't you stay and read some of my blog, Guidance, while you're there. I promise its the most effective way to possibly keep me from going on a Gorbacz-style rampage throughout Seattle, stealing all of the whine as I go for my own, nefarious ends.
Keep watching for the part that he puts Ryan through the character quiz. ;-)
John Compton Developer |
6 people marked this as a favorite. |
The Rot Grub wrote:The leveling-up guides for EACH level for each class up through 20th level seems like a great idea!Unless those guides include fun stuff from the APG, I don't see how useful they are? Unless you're playing a CRB only game, in that case rock on!
One of the important aspects of the Strategy Guide is that it suggests several routes a player might take to build an effective but not monstrously optimized character—one that will be both fun and fairly powerful. When it comes to teaching the game and familiarizing someone with the options, limiting the material to the Core Rulebook's contents makes the process much more approachable. Also, by the time one has gained a few levels following this book's advice, that player is likely in a much better headspace to look at the other Pathfinder RPG sourcebooks available and assess whether or not any additional options are good choices.
The Rot Grub |
4 people marked this as a favorite. |
The Rot Grub wrote:The leveling-up guides for EACH level for each class up through 20th level seems like a great idea!Unless those guides include fun stuff from the APG, I don't see how useful they are? Unless you're playing a CRB only game, in that case rock on!
Perhaps we have the disadvantage of being experienced players to gain perspective... for new players, the hundreds of spells and 100+ feats in the CRB alone make a guide like this quite useful.
chocochobi |
Insain Dragoon wrote:Perhaps we have the disadvantage of being experienced players to gain perspective... for new players, the hundreds of spells and 100+ feats in the CRB alone make a guide like this quite useful.The Rot Grub wrote:The leveling-up guides for EACH level for each class up through 20th level seems like a great idea!Unless those guides include fun stuff from the APG, I don't see how useful they are? Unless you're playing a CRB only game, in that case rock on!
I am one of those new players, I feel like this book is godsend.
Where I am from there is no one who plays RPG and learn from. Only played the BB with friends and family (with me as GM), I have the CRB but for me it seems the book pretend you know how to play and how to build characters so its like a reference tool, not a teaching one. This guide is the thing we need to finally move on to CRB.
So yea, I am really excited for this product.
-sorry about my english.
Insain Dragoon |
Insain Dragoon wrote:One of the important aspects of the Strategy Guide is that it suggests several routes a player might take to build an effective but not monstrously optimized character—one that will be both fun and fairly powerful. When it comes to teaching the game and familiarizing someone with the options, limiting the material to the Core Rulebook's contents makes the process much more approachable. Also, by the time one has gained a few levels following this book's advice, that player is likely in a much better headspace to look at the other Pathfinder RPG sourcebooks available and assess whether or not any additional options are good choices.The Rot Grub wrote:The leveling-up guides for EACH level for each class up through 20th level seems like a great idea!Unless those guides include fun stuff from the APG, I don't see how useful they are? Unless you're playing a CRB only game, in that case rock on!
In that case it's going to be funny when someone picks Druid :) I wonder if they mention the trick that Druids can in fact wear barding to shore up wildshape AC, or that becoming a Dire Tiger is the business! That way they can become better Fighters than the actual fighters.
Gorbacz |
4 people marked this as a favorite. |
John Compton wrote:Insain Dragoon wrote:One of the important aspects of the Strategy Guide is that it suggests several routes a player might take to build an effective but not monstrously optimized character—one that will be both fun and fairly powerful. When it comes to teaching the game and familiarizing someone with the options, limiting the material to the Core Rulebook's contents makes the process much more approachable. Also, by the time one has gained a few levels following this book's advice, that player is likely in a much better headspace to look at the other Pathfinder RPG sourcebooks available and assess whether or not any additional options are good choices.The Rot Grub wrote:The leveling-up guides for EACH level for each class up through 20th level seems like a great idea!Unless those guides include fun stuff from the APG, I don't see how useful they are? Unless you're playing a CRB only game, in that case rock on!In that case it's going to be funny when someone picks Druid :) I wonder if they mention the trick that Druids can in fact wear barding to shore up wildshape AC, or that becoming a Dire Tiger is the business! That way they can become better Fighters than the actual fighters.
If that's how you view classes and gameplay in general, I sincerely doubt that you're the target group for this book.
Yes. You can treat that as a compliment. You're smarter, more observant and analytical than 99% of unwashed masses who play this game without paying attention to BASIC CONSIDERATIONS such as "what other classes can I make obsolete by wildshaping into a barding-wearing Dire Tiger?" or "can I throw the guy who picked Rogue out of the window? He's a liability and dead weight for the party". All the power to you and utmost respect to your mental faculties, yet still, you're not the target group.
The Rot Grub |
Honestly this looks like it might be worth buying for people that also GM a lot of PFS, and have to bring a lot of new comers up to speed.
I agree. If you watch the video linked above, you'll see that there are flowcharts and diagrams to summarize the combat round, grappling, and other basics.
There is also advice on how to deal with swarms. This book seems to have the purpose, not only of helping with character building, but also bringing basic knowledge of tactics to a PFS scenario.
Zaister |
The Rot Grub wrote:There is also advice on how to deal with swarms.Ooh, a topic which has been badly in need of clarification since PfRPG removed 3.x's swarm vulnerabilities. I'm even more eager to get my hands on this now.
What are these removed vulnerabilities?
Joana |
From here, scroll down to Vulnerabilities of Swarms.
Swarms are extremely difficult to fight with physical attacks. However, they have a few special vulnerabilities, as follows:
A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit.
A weapon with a special ability such as flaming or frost deals its full energy damage with each hit, even if the weapon’s normal damage can’t affect the swarm.
A lit lantern can be used as a thrown weapon, dealing 1d4 points of fire damage to all creatures in squares adjacent to where it breaks.
Joana |
The Pathfinder swarm subtype is virtually identical, but the special vulnerabilities weren't listed with the subtype in 3.x. Instead, they were under Swarm in the Monster Manual. Pathfinder didn't list Swarm as a separate entry in the Bestiary, instead listing swarms with their constituent parts (bats, centipedes, etc.) so the vulnerabilities fell through the cracks.
Jessica Price Project Manager |
4 people marked this as a favorite. |
Huzzah! Glad to see this has been allowed into the country.
Sadly... well, sort of sadly, we just started a campaign with two brand new players. On the other hand, I'm sure they won't mind the help leveling up.
Cheers!
Landon
If the players are new, it's hopefully not just helpful in initially creating your character and leveling up, but in playing the game even if it's not your first session.
We went through a lot of revision to get this book right (since it's not really like anything we've done before), but one of my goals for it was for it to help people playing their first campaign to feel confident that they know enough to contribute to the group, and not worry that they're slowing the game down because of what they don't know.
I spent the first several months of my first Pathfinder campaign with the other (vastly more experienced) players in our group basically telling me what I should be doing each turn. They were super helpful and very kind about it, and it wasn't until I started GMing that I realized how much they'd taught me, but I think I'd been playing for a year before I started feeling like I was actually contributing to our strategies and tactics and wasn't slowing things down with questions or newbie mistakes.
So, this book isn't going to turn you into an expert optimizer or someone who knows the rules for every edge case. But, if we've done it right, it should help you feel like you know what you're doing and have a comfortable understanding of how to play the game -- and in that sense, I think it's useful even if you've been playing for a bit already. :-)
Gladior Franchisee - Game Kastle College Park |
Renegade Paladin |
Honestly this looks like it might be worth buying for people that also GM a lot of PFS, and have to bring a lot of new comers up to speed.
That's my plan. The new release is actually a couple of days before I go GM at a local convention, so that helps. I would rather have had it this month for the first Saturday PFS at the local shop, but can't have everything.