[ACO] PFS2e 04-01 - Intro: Year of Boundless Wonder (P7) (Inactive)

Game Master UncleFroggy


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Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11

*Wretch Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8
*Wretch Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13
*Raise Shield

not sure if I'm supposed to add -2 to saves also, so I did. F+5

Radiant Oath

◆◇↺ | Spell Templates

Shutek joins the fray and stabs Blue, killing it instantly.

Slipp, what's 'arcing surge'? Or is that electric arc while sickened? :)

GM Dice:

Yellow Ref: 1d20 + 7 ⇒ (5) + 7 = 12

Slipp sends a lightning bolt at Yellow and fries it to a crisp.

Orion turns an unhealthy shade of green as the musk hits him in the face. He can do nothing but try to clear his digestive tract and raise his shield.

Red scampers up to Vahrn and tries to bite him.

Jaws vs Vahrn AC 17: 1d20 + 7 ⇒ (2) + 7 = 9

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your turn
------------------
Those with ** may go

Eldryon Spearheaven - AC 18, 5/11 (Filth Fever Stage 1)
Shutek Niel - AC 18, 15/18 (Dagger)
Red
**Vahrn Frostbeard - AC 16, 17/17 (Key; AC 17; Sickened 2)
**Yuan Wu - AC 18 (19 w/shield), 18/18
Shard (-31)
White
Slipp - AC 17, 38/38 (Sickened 2)
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16; Sickened 2)

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Electric arc. I keep muddling and mixing up the name with Starfinder.

Horizon Hunters

Vahrn Frostbeard -- Dwarf Placeholder for a dwarven cleric once the remaster is out.

Vahrn stays in place retching uncontrollably. "Aggg! My eyes! UGH, blearg, my tongue!"

Retch: 1d20 + 4 ⇒ (8) + 4 = 12
Retch: 1d20 + 4 ⇒ (7) + 4 = 11
Retch: 1d20 + 4 ⇒ (13) + 4 = 17

Radiant Oath

◆◇↺ | Spell Templates

Vahrn stays in place trying to clear his digestive tract. He feels a bit better, but still not 100%.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your turn
------------------
Those with ** may go

Eldryon Spearheaven - AC 18, 5/11 (Filth Fever Stage 1)
Shutek Niel - AC 18, 15/18 (Dagger)
Red
Vahrn Frostbeard - AC 16, 17/17 (Key; AC 17; Sickened 1)
**Yuan Wu - AC 18 (19 w/shield), 18/18
Shard (-31)
White
Slipp - AC 17, 38/38 (Sickened 2)
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16; Sickened 2)

Vigilant Seal

NG (male) human thaumaturge 2 | HP 17/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | hero points 1/3 | Exploration: Search | Active Conditions: wounded 1

Focusing on the hag that Eldryon is engaging, Yuan Wu races down the last flight of steps, digging one hand into his pouch as he studies the creature now that he is within striking range.

Exploit Vulnerability: Esoteric Lore: 1d20 + 7 ⇒ (14) + 7 = 21

Exploit Vulnerability:
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

It should be a success, don't think critical success. So would learn its highest weakness, which Eldryon had already learnt was cold iron. :) Also, Yuan Wu has Diverse Lore, essentially allowing a free Recall Knowledge if he succeeded.

Diverse Lore:
...
Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.

A creature of yin and earth, he thinks to himself as he pulls out a fistful of metallic powder and quickly coats his weapon with it. He then sends his whip flying towards his foe.

whip: 1d20 + 6 ⇒ (4) + 6 = 10 NL slashing dmg: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7 + either its highest weakness (if any) or +3 (personal anththesis)

(◆) Stride
(◆) Exploit Vulnerability
(◆) Strike

Implement's Interruption: If red uses a concentrate, manipulate, or move action, or leaves a square during a move action it’s using.:

Yuan Wu sees an opening. As if it has a life of its own, the whip lashes out.
whip: 1d20 + 6 ⇒ (16) + 6 = 22 NL slashing dmg: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6 + either its highest weakness (if any) or +2 (personal anththesis)
Spoiler:
Trigger The target of your Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it’s using.
Requirements You’re holding your weapon implement and are benefiting from Exploit Vulnerability against a creature. The creature must be within your reach if you’re wielding a melee weapon, or within 10 feet if you’re wielding a ranged weapon.
Description Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Grand Archive

Investigator 2 AC 19 | HP 20/20 | F +3 R +9 W +7 | Init +7 Perception| Speed 30 ft. | Exploration Mode Investigate | Trap Finder (+1)

@Yuan can you use a Hero Point on that awfull attack roll ;) If you don't have one, I can give you my Coin Award HP to reroll that!

Radiant Oath

◆◇↺ | Spell Templates

Yuan, you should still have 1 hero point.

Vigilant Seal

NG (male) human thaumaturge 2 | HP 17/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | hero points 1/3 | Exploration: Search | Active Conditions: wounded 1

Hmm, yeah we're near end game, so let's use it.

whip: 1d20 + 6 ⇒ (8) + 6 = 14 Lol...

Radiant Oath

◆◇↺ | Spell Templates

Yuan:

You realize that Aslynn is vulnerable to Cold Iron weapons.

Yuan manages to discover something about Aslynn, but is unable to capitalize on the knowledge.

Aslynn slashes at Eldryon.

Claws vs Eldryon AC 18: 1d20 + 11 ⇒ (8) + 11 = 19
Piercing: 1d6 + 4 ⇒ (6) + 4 = 10

Aslynn cackles with glee as Eldryon collapses in a heap. She turns to Yuan and points at his chest. Two missiles of force spring out and slam into him.

◆◆ Magic Missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6

Meanwhile the White skunk closes with Orion and tries to bite him twice.

Jaws vs Orion AC 16: 1d20 + 7 ⇒ (7) + 7 = 14
Jaws vs Orion AC 16, MAP, Agile: 1d20 + 3 ⇒ (11) + 3 = 14

But doesn't succeed.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Before your turn
------------------
Those with ** may go

-3-
**Shutek Niel - AC 18, 15/18 (Dagger)
Red
Vahrn Frostbeard - AC 16, 17/17 (Key; AC 17; Sickened 1)
Yuan Wu - AC 18 (19 w/shield), 12/18
Eldryon Spearheaven - AC 18, 0/11 (Filth Fever Stage 1; Dying 1)
Shard (-31)
White

-2-
**Slipp - AC 17, 38/38 (Sickened 2)
**Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16; Sickened 2)

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Fort: 1d20 + 3 ⇒ (11) + 3 = 14
Retch: 1d20 + 3 ⇒ (19) + 3 = 22
◆◆ Divine Lance: 1d20 + 7 ⇒ (9) + 7 = 16
-1 for Sickened 1 included
Good: 1d4 + 4 ⇒ (2) + 4 = 6

Orion retches from the musk. He calls for help from Sarenrae and throws a divine lance at his foe.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp staggers forward, trying hard to hold in what remains of their breakfast. The fallen figure of Eldryon swims before them. Then the life-giving aura of the First World springs forth. For a moment the forest fire recedes and instead there is the smell of damp grass. Of a spring rain. Of new life.

heal Eldryon: 1d8 + 8 ⇒ (5) + 8 = 13

* stride
** cast heal

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

(◆) Stride
(◆) Stride
(◆) Strike @ White

Wish Blade: 1d20 + 7 ⇒ (9) + 7 = 16
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Shutek keeps up the momentum, rushing forth to assist Orion.

Radiant Oath

◆◇↺ | Spell Templates

Slipp manages to hold down their breakfast and heals Eldryon. Shutek runs to assist Orion and removes the head of the skunk bothering Orion.

Orion, you can have your divine lance back -- you have 2 actions.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Before your turn
------------------
Those with ** may go

Shutek Niel - AC 18, 15/18 (Dagger)
Red
Vahrn Frostbeard - AC 16, 17/17 (Key; AC 17; Sickened 1)
Yuan Wu - AC 18 (19 w/shield), 12/18
Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1; Wounded 1; Prone, Hands empty)
Shard (-31)
Slipp - AC 17, 38/38 (Sickened 2)

-2-
**Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16; Sickened 1; 2 actions)

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Thanks GM Tiger

"Thanks Shutek!"

Orion strides towards the central area of the room. He then casts Shield.

◆ Stride 35
◆ Casts Shield

Radiant Oath

◆◇↺ | Spell Templates

The Red skunk continues to gnaw at Vahrn.

Jaws vs Vahrn AC 17: 1d20 + 7 ⇒ (12) + 7 = 19
Jaws vs Vahrn AC 17, MAP, Agile: 1d20 + 3 ⇒ (15) + 3 = 18
Jaws vs Vahrn AC 17, MAP 2+, Agile: 1d20 - 1 ⇒ (4) - 1 = 3
Piercing: 2d8 ⇒ (1, 1) = 2

Fortunately for Vahrn, the skunk's teeth only leave minor scratches.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before your turn
------------------
Those with ** may go

Shutek Niel - AC 18, 15/18 (Dagger)
Red
**Vahrn Frostbeard - AC 16, 15/17 (Key; AC 17; Sickened 1)
**Yuan Wu - AC 18 (19 w/shield), 12/18
**Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1; Wounded 1; Prone, Hands empty)
Shard (-31)
Slipp - AC 17, 38/38 (Sickened 2)
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16; Sickened 1)

Grand Archive

Investigator 2 AC 19 | HP 20/20 | F +3 R +9 W +7 | Init +7 Perception| Speed 30 ft. | Exploration Mode Investigate | Trap Finder (+1)

Thanks Slipp! says Eldryon as she opens her eyes after taking a serious wound from Aslynn's shard.

She then tries to find an opening in the crone's dense.

Devise A Stratagem: 1d20 ⇒ 4

Finding none, she stands up and cast electric arc on the Hag and the last skunk.

Electric Arc (DC17 Basic Reflex Save): 1d4 + 4 ⇒ (1) + 4 = 5

You have lost old crone. Stop bothering the Society!


(◇) Devise A Stratagem
(◆) Stand up
(◆◆) Cast a spell: Electric Arc

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Aslynn Ref: 1d20 + 7 ⇒ (3) + 7 = 10
Red Ref: 1d20 + 7 ⇒ (2) + 7 = 9

Eldryon attempts to get an angle on Aslynn but does not succeed. She stands up and sends electricity at the Red skunk and Aslynn. Neither manage to get out of the way in time and get a jolt.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before your turn
------------------
Those with ** may go

Shutek Niel - AC 18, 15/18 (Dagger)
Red (-5)
**Vahrn Frostbeard - AC 16, 15/17 (Key; AC 17; Sickened 1)
**Yuan Wu - AC 18 (19 w/shield), 12/18
Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1; Wounded 1; Prone, Hands empty)
Shard (-36)
Slipp - AC 17, 38/38 (Sickened 2)
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16; Sickened 1)

Horizon Hunters

Vahrn Frostbeard -- Dwarf Placeholder for a dwarven cleric once the remaster is out.

Still somewhat sick with the musk of the skunk, Vahrn continues to try and get rid of the heineous smell.

fort save: 1d20 + 4 ⇒ (6) + 4 = 10
fort save: 1d20 + 4 ⇒ (2) + 4 = 6
◆ Cast Shield.

Radiant Oath

◆◇↺ | Spell Templates

Vahrn still can't seem to clear his digestive tract of skunk perfume before casting Shield.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before your turn
------------------
Those with ** may go

Shutek Niel - AC 18, 15/18 (Dagger)
Red (-5)
Vahrn Frostbeard - AC 16, 15/17 (Key; AC 17; Sickened 1)
**Yuan Wu - AC 18 (19 w/shield), 12/18
Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1; Wounded 1; Prone, Hands empty)
Shard (-36)
Slipp - AC 17, 38/38 (Sickened 2)
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16; Sickened 1)

Vigilant Seal

NG (male) human thaumaturge 2 | HP 17/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | hero points 1/3 | Exploration: Search | Active Conditions: wounded 1
GM Tiger wrote:
Aslynn cackles with glee as Eldryon collapses in a heap. She turns to Yuan and points at his chest. Two missiles of force spring out and slam into him.

GM:
When she cast magic missile (presumably) at Yuan Wu, would that have triggered his reaction in this post? It was a 22 to hit, and damage was 6 + weakness.
Radiant Oath

◆◇↺ | Spell Templates

Oops. Overlooked the reaction. Ignore the 6 pts of damage, Yuan.

Retcon
As Asylnn turns to cast a spell at Yuan, his whip lashes out, as if with a life of its own and smacks Aslynn squarely in the face. Aslynn screams and dissolves back into shadowstuff.

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Before your turn
------------------
Those with ** may go

-4-
**Shutek Niel - AC 18, 15/18 (Dagger)
Red (-5)
Vahrn Frostbeard - AC 16, 15/17 (Key; AC 17; Sickened 1)

-3-
**Yuan Wu - AC 18 (19 w/shield), 18/18
Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1; Wounded 1)
**Slipp - AC 17, 38/38 (Sickened 2)
**Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16; Sickened 1)

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Orion moves closer to his quarry then fires off a divine lance.

◆ Stride 35
◆◆ Divine Lance: 1d20 + 7 ⇒ (20) + 7 = 27
Good damage: 1d4 + 4 ⇒ (3) + 4 = 7

is that a crit?

Radiant Oath

◆◇↺ | Spell Templates

Orion moves closer and fires a divine lance at the skunk harassing Vahrn. Saranrae's goodness causes the skunk to explode.

COMBAT OVER

Suddenly, the door to the Vault bursts open and Zarta Dralneen rushes into the vault along with Society leaders Ambrus Valsin, Eando Kline, Eliza Petulengro, Fola Barun, and Calisro Benarry. They look ready to fight, and they're quite impressed by your handling of the situation. They gather reports from you, Rain and Biglock, then meet back in the vault a few hours later.

"What happened here?!" Zarta demands.

Grand Archive

Investigator 2 AC 19 | HP 20/20 | F +3 R +9 W +7 | Init +7 Perception| Speed 30 ft. | Exploration Mode Investigate | Trap Finder (+1)

Lady Zarta, I'm glad to see you there. But don't worry, everything as been taken care off!
It seems that some items in the treasure trove were linked to Aslynn enough so she could slip part of her into the Vault. She was looking for two objects that our new friends here, Mr Glovely and Biglock, have been urban enough to safeguard for us.
We had to fight off Aslynn's projection and her nightmares but we prevail.

Says Eldryon.

Vigilant Seal

NG (male) human thaumaturge 2 | HP 17/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | hero points 1/3 | Exploration: Search | Active Conditions: wounded 1

Yuan Wu looks in interest as the curse that affected the entrance is broken after the demise of the hag.

Yuan Wu gives the esteemed leaders a bow before adding, "It somehow managed to lay a curse onto hallway that prevented ingress or exit. Might be helpful to study how she did it. For a room filled with magic, some caution there might be helpful."

Horizon Hunters

Vahrn Frostbeard -- Dwarf Placeholder for a dwarven cleric once the remaster is out.

As lady Zarta hurries in, Vahrn looks at her with an eyebrow raised. "Somehow I think we all would like to know what happened here." he starts while wiping whatever remains of the skunk he still has on his clothes.

"It seems that a hag named Aslynn has an interest on a couple of the items retrieved by the society and she managed to use some sort of magic to proyect a part of herself in here.", he then takes a small break to gather his thoughs and continues.

"Thanks to the quick reaction of our fellow pathfinders and the quick wit of our new friends the chest and the hand, we were able to somehow repel her incursion, but still, the items here should be taken care by someone with more knowledge on how to keep them safe than us"

With that he moves closer to her and hands her the key he had been protecting.

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

"Absolutely, with this many trinkets laying around you are asking for a curse or two. There is still a lot of work organizing them but perhaps it needs a few more agents down here. It was fun there at the end aside from my friend getting sprayed by one of those things." Shutek says brushing off the worst of it, chuckling at the situation.

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Relieved that Aslynn was defeated and that they now appear to be rescued, Orion says "I second the motion on Vahrn's recommendation for more knowledgeable agents working on these things. I've a feeling I nearly blew up Absolom." wink wink

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

"And don't forget our new friend... Xyxyzgy!" says Slipp, hoisting the skull into the air... only a small amoung.

They then continue to thrown up, possibly on Zarta's (likely very nice) shoes.

"Oppse, sorry."

Radiant Oath

◆◇↺ | Spell Templates

Zarta jumps back as the contents of Slipp's digestive tract splatters all over her new shoes!

"UGH!! Those who need help from the healers, go to the medical ward please! We'll clean up here."

Venture-Captain Ambrus Valsin turns to Orion, his eyebrows raised. "Would you kindly explain that, Pathfinder?!" he asks.

Zarta turns the chalice over multiple times, trying to see if she can get any of the magic liquid to appear. When everyone has finally gathered for the debrief, she says, "Well, I'm still not sure what this is, but all your reports are consistent. It's obviously a central piece of Aslynn's plan. In a way, it's a good thing that shard of her mind infiltrated our vaults, as it's allowed us to understand a few things we might have otherwise missed! I wish we could've learned about this without putting your lives in danger, and for that, I apologize. I hope you're ready for more adventures. We've just scratched the surface of the vault's contents, and we need to act fast to learn more about some of these items. One thing is certain: we can't leave everything here and wait around for Aslynn to strike again."

The faction leaders quickly fall into a heated discussion over the best approach to the items—it's clear that they don't see eye to eye, but they all agree that they'll need to work together for the sake of the Society's future! While the Society's leaders argue, Biglock gives you a smug grin. "Nice work. Hey—Zarta is pretty great. She says Mr. Glovely and I don't have to stick around this dusty vault! Don't worry, though. We'll be in touch. I've got a few schemes in mind. When I'm done making arrangements, Mr. Glovely will come calling!"

FIN

Thanks for playing all!

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