GM Tiger
|
Vahrn's fireball rips through the rat swarm and burns a large part of the rats to a crisp. Critical hit
Persistent Fire: 1d4 ⇒ 1
Flat Check: 1d20 ⇒ 14
The other Rat Swarm flows over Eldryon in a biting mass.
Swarming Bites: 1d6 ⇒ 3
Swarming Bites: 1d6 ⇒ 1
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Before your turn
DC 17 Basic Reflex vs Swarming Bites (3 Piercing): Eldryon
DC 17 Basic Reflex vs Swarming Bites (1 Piercing): Eldryon
DC 14 Fortitude Save vs Filth Fever: Eldryon (if you fail either Reflex Save)
------------------
Those with ** may go
-2-
**Shutek Niel - AC 18, 18/18
Red
Slipp - AC 17, 38/38
Swarm 2 (-11; 1d4 Persistent fire)
Vahrn Frostbeard - AC 16, 14/17
Yuan Wu - AC 18 (19 w/shield), 18/18
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
Swarm 1
-1-
**Eldryon Spearheaven - AC 18, 11/11
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F: +1 Stage
CF: +2 Stage
Stage 1: carrier with no ill effect (1d4 hours)
Stage 2: sickened 1 (1 day)
Stage 3: sickened 1 and slowed 1 (1 day)
Stage 4: unconscious (1 day)
Stage 5: dead
Vahrn Frostbeard
|
Reflex DC 17: 1d20 + 6 ⇒ (10) + 6 = 16
Reflex DC 17: 1d20 + 6 ⇒ (11) + 6 = 17
Fortitude Save DC 14vs Filth Fever: 1d20 + 4 ⇒ (18) + 4 = 22
As the multitude of critters bite at his flesh, Vahrn calls upon his power to attack the swarm with a fistful of fire that splashes the area as it makes contact with his foes.
◆◆Produce Flame, Amped melee: 1d20 + 7 ⇒ (5) + 7 = 12 fire damage: 1d12 ⇒ 10 + 1 splash fire damage.
◇Produce Flame hero point: 1d20 + 7 ⇒ (14) + 7 = 21
◆Cast Shield
GM Tiger
|
You want to keep the results of my bot? It was on the last page :)
Botted Post Tell me which one you want to keep :)
Eldryon Spearheaven
|
Ref DC17 (3): 1d20 + 7 ⇒ (14) + 7 = 21
Ref DC17 (1): 1d20 + 7 ⇒ (8) + 7 = 15
Edryon avoids the worst of the bites. She decides to move out of the creatures' reach and concentrates to cast a spell.
Shortly after, both swarms are struck by lightning!
Electric Arc (Basic Ref Save) DC17 vs Blue 1 & 2: 1d4 + 4 ⇒ (3) + 4 = 7
(◆) Stride
(◆◆) Cast a spell: Electric Arc
GM Tiger
|
Let's keep your just because of the hero point you didn't need to use =). Sorry I missed that.
What, you mean not because of the Natural 20's and the crit on the swarm? :)
GM Tiger
|
S1 S2 Ref: 2d20 ⇒ (9, 5) = 14
Eldryon Fort: 1d20 + 2 ⇒ (10) + 2 = 12 (You can HP that if you like).
Eldryon sends lightning at both swarms. Neither swarm gets out of the way in time. The second swarm disintegrates into individual rats and they scatter back towards the corners of the Vault.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
------------------
Those with ** may go
**Shutek Niel - AC 18, 18/18
Red
Slipp - AC 17, 38/38
Vahrn Frostbeard - AC 16, 14/17
Yuan Wu - AC 18 (19 w/shield), 18/18
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
Swarm 1 (-7)
Eldryon Spearheaven - AC 18, 9/11 (Filth Fever Stage 1)
Shutek Niel
|
Shutek moves back in channeling his power into his blade hoping to either finish or distract the swarm of rats.
Spellstrike: Conjure Flames: 1d20 + 7 ⇒ (12) + 7 = 19
Slashing: 1d6 + 4 ⇒ (4) + 4 = 8
Fire Damage: 1d4 + 2 ⇒ (3) + 2 = 5
◆: Stride
◆◆: Spellstrike
GM Tiger
|
Shutek channels power into his blade and slashes at the swarm. His blade doesn't kill many rats but the fire does and the swarm disintegrates.
The Red rat sees Shutek, races after him and tries to bite.
Jaws vs Shutek AC 18: 1d20 + 7 ⇒ (19) + 7 = 26
Jaws vs Shutek AC 18, MAP, Agile: 1d20 + 3 ⇒ (17) + 3 = 20
Piercing: 2d6 + 2 ⇒ (1, 5) + 2 = 8
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Before your turn
DC 14 Fortitude Save vs Filth Fever: Shutek (x2)
------------------
Those with ** may go
-3-
**Shutek Niel - AC 18, 10/18
Red
-2-
**Slipp - AC 17, 38/38
**Vahrn Frostbeard - AC 16, 14/17
**Yuan Wu - AC 18 (19 w/shield), 18/18
**Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
**Eldryon Spearheaven - AC 18, 9/11 (Filth Fever Stage 1)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F: +1 Stage
CF: +2 Stage
Stage 1: carrier with no ill effect (1d4 hours)
Stage 2: sickened 1 (1 day)
Stage 3: sickened 1 and slowed 1 (1 day)
Stage 4: unconscious (1 day)
Stage 5: dead
Slipp
|
Slipp steps forward, another ball of fire appearing in their hands. The smell of burning pinewood seems to appear and for a moment it is almost as if the group was standing in a midst of a forest blade. Then the blaze is funneled into the gnomes hand and thrown across to the last of the rats.
attack: 1d20 + 9 ⇒ (11) + 9 = 20
F damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
* stride
** produce flame.
Orion Oneiros
|
Orion runs forward and unleashes a lance of divine magic at the last rats.
◆ stride 35"
◆◆ divine lance (good)
Divine Lance: 1d20 + 7 ⇒ (20) + 7 = 27
Good: 1d4 + 4 ⇒ (2) + 4 = 6
Assuming there's still rats after Slipp fried them, that's 12 damage from a crit I think?
GM Tiger
|
Slipp steps forward and sends a fireball at the remaining rat, reducing it to a charred spot on the Vault floor.
COMBAT OVER
You manage to trace the voice to Area 4, where Rain had dumped all the empty chests. As you approach, a disembodied pair of elegant blue gloves busily clears chests off a table. The gloves make a "Stop right there!" gesture before signaling toward the table. They gently pat its surface, then indicate the boxes on top of it. The voice from earlier says, "I see you've met Mr. Glovely! He wants you to help clear those boxes. I'm, uh, underneath them. It's a bit embarrassing. Help a poor guy out? Many hands are better than two! No offense, Mr. Glovely." The gloves wave dismissively, as if to say, "None taken."
No checks necessary other than a decision on whether you want to help Mr Glovely move the boxes off the table
Yuan Wu
|
A mysterious voice and animated gloves? Nothing in the world would stop Yuan Wu from digging deeper, and he joins Orion.
GM Tiger
|
The table disappears to be replaced by a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. He grins and introduces himself.
Art on Slide 3
"I'm Biglock, one of the best mimics around! That means I can turn into all kinds of things. Tables, chairs, you name it! And this is Mr. Glovely. He… you know, I'm not sure. He showed up one day and lent me a fand. Or two! Ha! We have what you might call a mutually beneficial arrangement. I do the talking, and Mr. Glovely does everything else."
"Look, there's not much time so I'll be brief. I've been in quite a few of the Society's vaults over the years. I'm good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can't rightly say, as I don't rightly know. Well, for years now, I've had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She's been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with! I don't know the details, but I know she's trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here."
"While you were distracting Aslynn, we found these! I think she was looking for them." Biglock has Mr Glovely produce two items, a dagger with magical runes and a key made of some sort of crystalline substance. "This dagger here looks like it's from the Jistka Imperium. Might be a powerful magic weapon, but I'm not sure how to unlock its potential! I think Aslynn was looking for this, too. I don't recognize the crystal it's made of, and I don't think it's from this world at all! You better take them and keep them for the Society."
"I can't take hostile actions against Aslynn. That goes for Mr. Glovely here, too, for his own reasons. But I can help you find some great equipment and make a plan! Mr Glovely, show these nice people that thing you found." Mr. Glovely produces a small gold spoon. "No, not that! The other thing!" Mr. Glovely shows you a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn's cauldron. "That's the one! I think it's a shard of Aslynn's mind. It's projecting all those creatures into this place. She's probably looking for it. I think you should destroy it, but first, you'll want to prepare for a fight. A piece of a night hag's mind isn't bound to go out without a struggle. We can help you find some good stuff, in fact, I've got something for you."
"Mr Glovely, get my new friends 'some of the good stuff'." Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to you. "No, no, I mean the really good stuff." Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to you. Biglock grins. "That oughta do it. Have fun!"
"Take some time and search the vault again for anything you can use against Aslynn. Mr Glovely and I will help you."
You have another 10 minutes to search the vault (or do medicine checks). Because Mr Glovely and Biglock will be helping you, you all get a +2 bonus to your checks if you search the vault.
The Dagger Biglock presents is a +1 Striking Dagger for the purposes of the fight. The key will give the bearer a +2 bonus to Will saves.
Does anyone take the dagger, key and shard?
Scrolls - Glitterdust(2), Darkness, Telekinetic Maneuver
Wands - Heal, Manifold Missiles, Widening, Comprehend Language
Weapons -
Misc - Brooch of Shielding
Consumables - Fear Gem, Potency Crystal
Orion Oneiros
|
"Whoever can wear the armor, please do so now. Someone who can use it, please take the dagger. Whoever has magic, help me destroy this. Now."
Orion casts Divine Lance on the purple glass shard.
If there's ten minutes, that means I get to blast it ten times? Please let me know, so I'll just make the entry nine times more on the same post
Diving Lance: 1d20 + 7 ⇒ (16) + 7 = 23
Good: 1d4 + 4 ⇒ (2) + 4 = 6
Shutek Niel
|
"Perhaps our large chest of an ally is right, we should dig around for more items to prepare for whatever comes from destroying that shard." Shutek says warily as Orion starts blasting it with divine energy.
If no one else will use the dagger, I will.
Shutek picks up the dagger and lets it dance through his fingers before getting back to work sorting through the mess of artifacts, specifically the neglected towering shelves.
Thievery: 1d20 + 4 ⇒ (18) + 4 = 22
Slipp
|
Slipp gestures for Orion to stop... for a moment.
"I think what Biglock was saying was that before we start trying to destroy the shard, we should have a hunt through the boxes.."
They look around the group and notice most folk seem okay. "And heal up if necessary..."
GM Tiger
|
Are you sure you want to be blasting something you don't understand?
Vahrn Frostbeard
|
I'm guessing Orion didn't quite get the last paragraph, and I'll act as if his actions are after those 10 minutes at the very least.
If no one opposes his choices, Vahrn will take the key and the Wand of Manifold Missiles.
Vahrn will go back to the assorted items pile and take a last look at it before going back to meet with the rest of the party to decide on how to deal with Aslynn's fragment once they break that shard.
Arcana Check: 1d20 + 7 ⇒ (20) + 7 = 27
Slipp
|
Looking around, Slipp wanders over toward the pile of interesting objects on the table. (area 7)
Looking around, they wonder if there is anything from the First World there.
nature: 1d20 + 6 ⇒ (9) + 6 = 15
GM Tiger
|
As Orion prepares to blast the crystal, Biglock screams "STOP! I don't think it can be destroyed that way! Besides, I don't know what will happen if you do destroy it!"
Divine Lance takes 2 actions to cast. That translates to 4 seconds. So 15 times per minute... 150 times in 10 minutes. Plus you may set off a cataclysmic explosion that might level Absalom
Slipp heads for the scrolls and finds another black scroll case. Opening it, they read the header and finds that they have found another Scroll of Darkness.
Vahrn heads to the miscellaneous items shelves and looks around. He finds a black gem which he identifies as a fear gem.
Shutek heads for the precarious shelves and climbs to the top. He finds a hideous looking mask with the visage of a demon. Turns out to be a demon mask.
Slipp
|
Slipp's eyes light up when Shutek finds the mask
"Cool!!!!! they say.
"It looks just like Urxehl! Can I wear it?"
Eldryon Spearheaven
|
Eldryon decides to look for weapons in the pile after thinking about Aslynn and her minions. Pursue a Lead on Aslynn
But not before warning Orion of the danger of his actions Be careful Orion Oneiros. The Grand Archivist asks us to look into these pile to find any suspicious or dangerous object. We just find one, and I don't think Lady Zarta will be pleased if we destroy without supervision and without taking the time to understand that item.
Craft: 1d20 + 7 ⇒ (7) + 7 = 14
Craft (HP): 1d20 + 7 ⇒ (14) + 7 = 21
GM Tiger
|
Eldryon heads to the weapons shelves and has a look. She finds a mace with Elven runes running down the handle. Biglock grins and identifies the mace as a +1 Mace.
Scrolls - Glitterdust(2), Darkness(2), Telekinetic Maneuver
Wands - Heal, Manifold Missiles, Widening, Comprehend Language
Weapons - +1 Mace
Misc - Brooch of Shielding, Demon Mask
Consumables - Fear Gem(2), Potency Crystal
Eldryon - keep the hero point. You didn't add the +2 from Biglock's assistance, which make your first roll succeed.
Slipp - yes, you can use it. That's why I added links to Archives of Nethys for all the items you found
Orion Oneiros
|
Orion stops, aghast at the very incongruent statements made by Biglock. Confused, he leaves the shard alone on a nearby table. He walks towards the corner of the room, sits down and and contemplates his next actions.
She's probably looking for it. I think you should destroy it, but first, you'll want to prepare for a fight.
As Orion prepares to blast the crystal, Biglock screams "STOP! I don't think it can be destroyed that way! Besides, I don't know what will happen if you do destroy it!"
Orion Oneiros
|
Orion calls everyone to gather for one more healing session.
◆◆◆ Heal: 1d8 ⇒ 5
GM Tiger
|
Orion, a 3 action heal takes 6 seconds. You still have the better part of 10 minutes if you want to search the Vault.
Orion calls upon Saranrae and heals the party back to full.
Yuan Wu
|
Anyone took the +1 resilient breastplate? If not, Yuan Wu wouldn't mind having it.
Yuan Wu returns to the stack of shelves which had stumped him earlier. Taking a deep breath, he makes one more attempt.
athletics: 1d20 + 6 ⇒ (17) + 6 = 23
Orion Oneiros
|
Thanks GM Tiger, will make a roll
Orion heads over to the third table and checks the pile of treasure. Perception: 1d20 + 7 ⇒ (4) + 7 = 11
GM Tiger
|
Yuan, it will take the better part of 10 minutes to put on the breastplate - so it's either wearing the armor or check the shelves. Not both, unfortunately.
Orion heads to the miscellaneous items and has a look but doesn't find anything useful.
GM Tiger
|
Yuan heads to the shelves and climbs to the very top. He sticks his head into one of the shelves and finds an ordinary looking dagger. Closer inspection shows runes on the blade and the runes denote it to be a dagger of venom.
Biglock shouts, "It's too late! She's here! This is bad!" The shard, hovering near the amassed treasures, twists and warps, taking on the familiar form of Aslynn and her cauldron. "Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!" She plunges an oozing claw into the pile and brandishes a jeweled chalice. "Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!" Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, and Aslynn commands, "Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!"
The smelly, twisted creatures emerging from her cauldron vaguely resembles large skunks.
Shutek Niel, Detect Magic: 1d20 + 5 ⇒ (16) + 5 = 21
Eldryon Spearheaven, Investigate: 1d20 + 6 ⇒ (19) + 6 = 25
Vahrn Frostbeard, Avoid Notice: 1d20 + 6 ⇒ (13) + 6 = 19
Yuan Wu, Search: 1d20 + 5 ⇒ (12) + 5 = 17
Slipp, Search: 1d20 + 6 ⇒ (3) + 6 = 9
Orion Oneiros, Detect Magic: 1d20 + 7 ⇒ (2) + 7 = 9
Red Init: 1d20 + 5 ⇒ (15) + 5 = 20
White Init: 1d20 + 5 ⇒ (4) + 5 = 9
Blue Init: 1d20 + 5 ⇒ (12) + 5 = 17
Yellow Init: 1d20 + 5 ⇒ (8) + 5 = 13
Shard Init: 1d20 + 10 ⇒ (2) + 10 = 12
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1)
**Shutek Niel - AC 18, 15/18 (Dagger)
Red
Vahrn Frostbeard - AC 16, 17/17 (Key)
Blue
Yuan Wu - AC 18 (19 w/shield), 18/18
Shard
White
Slipp - AC 17, 38/38
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
Eldryon Spearheaven
|
As Aslynn is the subject of her Pursue Lead, Eldryon can Devise A Stratagem as a Free Action
Not surprised by Aslynn's arrival, Eldryon tries to quickly find a weakness on the creature's defenses.
Devise A Stratagem: 1d20 ⇒ 2
RK on Aslynn (+7 Arcane/Occultism/Society or +4 Religion/Nature): 1d20 + 1 ⇒ (11) + 1 = 12
Finding none, she draws her newly founded wand and uses it against Aslynn.
2 Actions Magic Missiles (from the wand of Manyfold Missile): 2d4 + 2 ⇒ (4, 1) + 2 = 7
(◇) Devise a stratagem
(◇) Known Weakness
(◆) Interact: Draw wand of manyfold missiles
(◆◆) Cast a spell: 2 actions Magic Missiles
GM Tiger
|
Shutek hustles towards the commotion. Eldryon is unable to find a useful strategy against Aslynn so he just fires magic missiles at her.
Soc: 1d20 + 7 ⇒ (14) + 7 = 21
Aslynn is a night hag, albeit a weaker version. She's vulnerable to cold iron.
The Red skunk turns around, raises its tail at Vahrn and sprays him with an evil smelling musk, before scampering away.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your turn
DC 15 Fort Save vs Musk: Vahrn
------------------
Those with ** may go
Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1)
Shutek Niel - AC 18, 15/18 (Dagger)
Red
**Vahrn Frostbeard - AC 16, 17/17 (Key)
Blue
Yuan Wu - AC 18 (19 w/shield), 18/18
Shard
White
Slipp - AC 17, 38/38
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.
Vahrn Frostbeard
|
Musk; DC 15 Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8
Vahrn gets hit squarely in the face by the skunk's musk, rendering him completely unable to do anything but retch in place trying to get the foul smell away.
◆Retch; DC 15 Fortitude: 1d20 + 4 ⇒ (2) + 4 = 6
◆Retch; DC 15 Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13
◆Cast Shield
GM Tiger
|
Vahrn takes the musk right in the face and can do nothing but try to clear his nose and mouth.
The blue skunk takes a step and aligns itself with Slipp. Then turns around, raises its tail and sprays them with the same musk Vahrn got hit with.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your turn
DC 15 Fort Save vs Musk: Slipp
------------------
Those with ** may go
Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1)
Shutek Niel - AC 18, 15/18 (Dagger)
Red
Vahrn Frostbeard - AC 16, 17/17 (Key; AC 17; Sickened 2)
Blue
**Yuan Wu - AC 18 (19 w/shield), 18/18
Shard (-7)
White
Slipp - AC 17, 38/38
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.
Slipp
|
Slipp, sensitive nose and all, cops a faceful of Mighty Musk.
fort: 1d20 + 8 ⇒ (6) + 8 = 14
Their normally pale face turns... greenish...
"Arrghhhhhhh"
GM Tiger
|
Slipp gags as the musk hits them right in the face.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your turn
------------------
Those with ** may go
Eldryon Spearheaven - AC 18, 11/11 (Filth Fever Stage 1)
Shutek Niel - AC 18, 15/18 (Dagger)
Red
Vahrn Frostbeard - AC 16, 17/17 (Key; AC 17; Sickened 2)
Blue
**Yuan Wu - AC 18 (19 w/shield), 18/18
Shard (-7)
White
Slipp - AC 17, 38/38 (Sickened 2)
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.
Yuan Wu
|
Sorry I'm a bit confused about Yuan Wu's position on the map because there are so many stairs. Is he at the top of a set of spiral stairs? If so, then it looks like he would have to use all three actions just to circle round and come up next to Shutek? (I've drawn a line to indicate what I mean.)
GM Tiger
|
Correct - you decided to search the "Precarious Shelves" which are about 45' off the Vault floor.
Yuan hustles to get to the Vault Floor.
Aslynn moves up to Eldryon. She points a finger at the elf and two Magic Missiles spring from her finger and slam into Eldryon.
◆◆ Magic Missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6
White scampers up to Orion and sprays him with musk.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Before your turn
DC 15 Fort Save vs Musk: Orion
------------------
Those with ** may go
-2-
**Eldryon Spearheaven - AC 18, 5/11 (Filth Fever Stage 1)
**Shutek Niel - AC 18, 15/18 (Dagger)
Red
Vahrn Frostbeard - AC 16, 17/17 (Key; AC 17; Sickened 2)
Blue
Yuan Wu - AC 18 (19 w/shield), 18/18
Shard (-7)
White
-1-
**Slipp - AC 17, 38/38 (Sickened 2)
**Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.
Eldryon Spearheaven
|
Using the power of the wand, Eldryon sends a force missile on the Hag.
Force Damages: 1d4 + 1 ⇒ (4) + 1 = 5
Then she tries to find an opening in the hag's defense.
Devise A Stratagem: 1d20 ⇒ 20
Finding exactly the right one, she draws her rapier, moves and strikes!
Rapier: 20 + 7 = 27
Damages, P +1d6 precision: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6
Deadly d8: 1d8 ⇒ 7
(◇) Manyfold Missile
(◇) Devise A Stratagem
(◆) Manipulate: draw Rapier
(◆) Stride
(◆) Strike
Slipp
|
Slipp tries to hold it in, but fails badly..
throw up, Fort DC15: 1d20 + 8 ⇒ (4) + 8 = 12
Weakly the smell of ozone fills the chamber as the storm that seems to follow Slipp through the first world, breaks into this one. Lightning flashes, arcing between the close closest skunks.
arcing surge, ref DC 17(inc sickened 2) (E damage, yellow and blue): 2d4 + 4 ⇒ (4, 4) + 4 = 12
* throw up
** arcing surge
Shutek Niel
|
(◆) Stride
(◆) Stride
(◆) Strike @ Blue
"That was a unecceasry amount of steps." Shutek grumbles before attempting to take out his frustration on the small blue creature.
Wish Blade: 1d20 + 7 ⇒ (13) + 7 = 20
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9