[ACO] PFS2e 04-01 - Intro: Year of Boundless Wonder (P7) (Inactive)

Game Master UncleFroggy


51 to 100 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Radiant Oath

◆◇↺ | Spell Templates

Yellow pulls out another spear and attempts to poke Shutek with it.

Spear vs Shutek AC 18: 1d20 + 9 ⇒ (18) + 9 = 27
Spear vs Shutek AC 18, MAP: 1d20 + 4 ⇒ (3) + 4 = 7
Piercing: 1d6 + 3 ⇒ (2) + 3 = 5

It growls with glee as its first strike draws blood.


◆◇↺

Slipp runs forward and stares daggers at Yellow.

Intimidating Glare vs Yellow, Heroism: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24

Radiant Oath

◆◇↺ | Spell Templates

Yellow appears badly shaken at Slipp's glare of death.

White draws a spear and attempts to poke Yuan.

Spear vs Yuan Wu AC 18, FF: 1d20 + 6 ⇒ (17) + 6 = 23
Spear vs Yuan Wu AC 18, FF, MAP: 1d20 + 1 ⇒ (3) + 1 = 4
Piercing: 1d6 ⇒ 6

Pink again tries to poke Orion twice, before stepping out of the way

Spear vs Orion AC 16: 1d20 + 8 ⇒ (17) + 8 = 25
Piercing: 1d6 + 3 ⇒ (4) + 3 = 7

Spear vs Orion, AC 16, MAP: 1d20 + 3 ⇒ (14) + 3 = 17
Piercing: 1d6 + 3 ⇒ (4) + 3 = 7

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
------------------
Those with ** may go

-3-
**Shutek Niel - AC 18, 13/18
**Eldryon Spearheaven - AC 18, 11/11
Yellow (Frightened 2)
Slipp - AC 17, 38/38 (Heroism - +2 Perc/Attack/Saves/Skill Checks)
Orion Oneiros - AC 15 (16 w/shield), 0/14 (Dying 1)
Pink
White (-7)

-2-
**Yuan Wu - AC 18 (19 w/shield), 9/18 (FF)
**Vahrn Frostbeard - AC 16, 10/17 (Temp hp: 5/5)

Grand Archive

Investigator 3 AC 20 | HP 27/27 | F +4 R +10 W +8 | Init +8 Perception| Speed 30 ft. | Exploration Mode Investigate | Trap Finder (+1)

Eldryon tries to find a weakness in the creature's defense.

Devise a Stratagem: 1d20 ⇒ 7

Seeing that she could find an opening, she moves and strikes.

Elven Branched Spear vs Wellow FF: 7 + 7 = 14
Damages, P: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

(◆) devise a stratagem
(◆) stride
(◆) strike

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Orion blocks using the shield block reaction with the shield cantrip for the 2nd attack, thus taking only 2 damage on the 2nd spear strike. Nasty spears!

Vigilant Seal

NG (male) human thaumaturge 2 | HP 17/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | hero points 1/3 | Exploration: Search | Active Conditions: wounded 1

Yuan Wu grunts as the creature strikes again, this time clearly in pain as blood starts to flow from his wounds and pool at his feet.

Exploit Vulnerability: Esoteric Lore: 1d20 + 7 ⇒ (15) + 7 = 22

Exploit Vulnerability:
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

It should be a success, don't think critical success. So should at least learn its highest weakness. Also, Yuan Wu has Diverse Lore, essentially allowing a free Recall Knowledge if he succeeded.

Diverse Lore:
...
Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.

But of course! It's a creature of the yin void, so its antithesis needs to be something of yang, perhaps of huo.

Even as these thoughts run through his mind, Yuan Wu is pulling out a flint of obsidian from his pouch, crushing it in his fist as he rubs its essence along his whip. Once empowered, he sends the whip, which seems to now pulse in rhythm with the movement of the shadow, slashing at his target again.

whip: 1d20 + 6 ⇒ (2) + 6 = 8 NL slashing dmg: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7 + either its highest weakness (if any) or +2 (personal anththesis)

Unfortunately, his strike goes wild this time, possibly due to his more serious injuries. He clutches his wounds as he hobbles backwards, attempting to draw the creature to follow.

(◆) Exploit Vulnerability
(◆) Strike
(◆) Stride

Implement's Interruption: If white moves to adjacent Yuan Wu:

As the creature approaches, Yuan Wu grins grimly, pleased that his tactic worked. Immediately in reaction, he strikes with his whip.
whip: 1d20 + 6 ⇒ (8) + 6 = 14 NL slashing dmg: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9 + either its highest weakness (if any) or +2 (personal anththesis)
Spoiler:
Trigger The target of your Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it’s using.
Requirements You’re holding your weapon implement and are benefiting from Exploit Vulnerability against a creature. The creature must be within your reach if you’re wielding a melee weapon, or within 10 feet if you’re wielding a ranged weapon.
Description Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

Shutek grimaces in pain as the spear digs into flesh. Without further hesitation, he channels what magic remains in his blood as before attempting to strike again. He steps back to avoid another assault.

Wishblade Strike: 1d20 + 7 ⇒ (6) + 7 = 13
Slashing Damage: 1d10 ⇒ 8 +1 Cold Damage

(◆) Arcane Cascade
(◆) Strike
(◆) Step

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Orion grimaces in pain from the spear wounds. He prays to Sarenrae for a divine lance cantrip and shoots it at his aggressor. Afterwards, he then readies his steel shield.

Divine Lance: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 4 ⇒ (3) + 4 = 7

Radiant Oath

◆◇↺ | Spell Templates

Shutek hits Yellow with his wish blade before stepping out of reach. Eldryon finds an opening and strikes Yellow as well, seriously wounding it. Orion manages to block Pink's last attack with his shield and manages to save himself. His spell connects with Pink.

Yuan:
No particular weakness. You recognize White as a Bugbear, albeit, the shadow variety. Weakness 3 for the purposes of extra damage

Yuan tries to find a weakness for his enemy before striking at it with his whip and retreating. His whip misses and he tries to draw White forward.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
------------------
Those with ** may go

-3-
Shutek Niel - AC 18, 13/18
Eldryon Spearheaven - AC 18, 11/11
Yellow (-19; Frightened 2)
Slipp - AC 17, 38/38 (Heroism - +2 Perc/Attack/Saves/Skill Checks)
Pink (-7)
White (-7)

-2-
Yuan Wu - AC 18 (19 w/shield), 9/18
Orion Oneiros - AC 15 (16 w/shield), 5/14
**Vahrn Frostbeard - AC 16, 10/17 (Temp hp: 5/5)

Horizon Hunters

Vahrn Frostbeard -- Dwarf Placeholder for a dwarven cleric once the remaster is out.

Vahrn unleashes his psyche, an aura of ice and fire suddenly enveloping him as he forces his power to surge through his body.

He then commands an empowered lance of ice into the creature nearest to Xyntryx and himself, while channeling the excess power into helping out his fellow pthfinder, though his control proves to be insufficient for this task.

◇ Unleash psyche
◆◆ Ray of Frost, pink 1d20 + 7 ⇒ (18) + 7 = 251d4 + 6 ⇒ (3) + 6 = 9 ice damage
◆ Recall the Teachings Xyntryx 1d20 + 7 ⇒ (11) + 7 = 18 aid action using occultism.
↺ Aid Xyntryx.

Vigilant Seal

NG (male) human thaumaturge 2 | HP 17/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | hero points 1/3 | Exploration: Search | Active Conditions: wounded 1

GM:
If it's personal antithesis, think the bonus damage is +2, i.e. 2 + half your level.

Radiant Oath

◆◇↺ | Spell Templates

Yellow growls and lashes out against Eldryon with its spear.

Spear vs Eldryon AC 18: 1d20 + 9 ⇒ (11) + 9 = 20
Spear vs Eldryon AC 18, MAP: 1d20 + 4 ⇒ (11) + 4 = 15
Spear vs Eldryon AC 18, MAP 2+: 1d20 - 1 ⇒ (1) - 1 = 0
Piercing: 1d6 + 3 ⇒ (5) + 3 = 8


◆◇↺

Slipp attempts to send another Fireball at Yellow.

Produce Flame vs Yellow: 1d20 + 9 ⇒ (20) + 9 = 29
Fire, Crit: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Slipp runs south to help their friends.

Radiant Oath

◆◇↺ | Spell Templates

Slipp's attack hits the shadow creature in the head. It dissolves back into shadowstuff when it should have burned to a crisp.

On the other side of the coin, Vahrn's ice attack knocks Pink's head off and it too dissolves. White charges at Yuan, right into his whip. White dissolves as well.

Yuan:
I do minimum of 1.

COMBAT OVER

With the shadow threat gone, you return to Rain, who is picking himself up off the floor. Rain takes a few deep breaths, then describes what happened when he tried to leave the vault.

"I took a few steps, then a few dozen more, but I couldn't reach the door! I shouted for help, but nobody could hear me! Or nobody was there? I don't know, it was like something out of a nightmare. I turned around, and there she was! I've never seen her before, but I knew it was her. Aslynn! Tall, dark, and hideous. She was dragging something, and singing… no, more like reciting poetry. That's strange, right? And terrifying. Something about my nightmares coming to take me away. I tried to run, but she touched my mind! She took my nightmares right out of me… those things! Just like she said. Right out of my nightmares. I hope she isn't still over there. I… I can barely think. It feels like the world is ending. I'm afraid I won't be much use. Could you take a look, see if she's there? Could you also take a look, to see if you can leave the vault to get help?"

If you go investigate the hallway:

You find that Aslynn isn't anywhere to be seen, at least for now. It all looks normal.

If you try exploring down the hallway, open the spoiler

Spoiler:
You find the hallway is impossible traverse—no matter how many steps you seem to take, the door at the other end is always the same distance away, as if in a stressful dream. The group is trapped!

Grand Archive

Investigator 3 AC 20 | HP 27/27 | F +4 R +10 W +8 | Init +8 Perception| Speed 30 ft. | Exploration Mode Investigate | Trap Finder (+1)

Aslynn you says? Strange, how could she have been able to get here, in one of the most secured place in the Grand Lodge! Says a badly wounded Eldryon.

Nevertheless, she moves to investigate the hallway, spear ready.

Nobody's here... she says. May be it's better to get some reinforcement and asks for the Grand Archivist some help. she adds not completely reassured.

As she tries to get past the hallway something make it impossible. Her usual impassive face shows then clearly some worries.

Companions, it seems like we are trap here! Something or Someone stops us to get out of here!

Radiant Oath

◆◇↺ | Spell Templates

At your words, Rain lets out a wail of despair.

"Oh GODS! We're doomed!" He takes a deep breath to calm himself. "Maybe you can search the vault to find anything we can use to help us get out of here. Maybe you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against additional intruders." Rain begins to tremble in fear. Under the current circumstances, Rain nearly succumbs to despair. He composes himself long enough to urge you to continue searching the vault. He hopes you can discover more useful information about the treasures therein or perhaps acquire useful gear to use against any potential, additional intruders. Rain himself, having come so close to Aslynn's manifestation, remains wracked with a sense of impending doom and can be of no use in facing foes for the foreseeable future.

Rain also notices that some of you are injured. "You're hurt! I'm sorry I didn't notice in time. I think you'll need these more than me." Reaching into his satchel Rain produces eight (8) Minor healing potions. "Feel free to use these!"

You each have another two 20-minute periods to search the Vault or any other 10-minute activity (Treat Wounds, refocus, etc).

Rain's To Do List (Updated):

To-Do List for My Amazing Pathfinder Friends!
1. Talking skull. Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Nothing left to do here)

2. Pile of treasure. We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See
what's in there!
(Skill Check: Arcana, Crafting, or Perception)

3. Assorted items. There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast
corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing
potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)

4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the
southwest corner of the vault.

5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I
think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous
up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)

6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field
agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)

7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something
useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)

Thanks for your help!
—Rain in Cloudy Day


◆◇↺

Slipp heads over to the scrolls section and tries to find something useful.

Nature, Heroism: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Radiant Oath

◆◇↺ | Spell Templates

Slipp heads over to the Scrolls area and finds a beautiful wand which turns out to be a Wand of Widening (1st-level spells).


◆◇↺

Flush with success, Slipp looks to see if they can find more useful items.

Nature: 1d20 + 6 ⇒ (2) + 6 = 8

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

"Tricks upon tricks, we need to find what could be causing this." Shutek says with his brow furrowing. Having already looked over the scrolls he stomps over to the pile of treasure.

Crafting: 1d20 + 5 ⇒ (1) + 5 = 6

Apparently too frustrated to focus.

Ooops, glossed over the 2 checks.

With no luck on checking the craftsmanship of the treasures, Shutek examines them for magical capabilities.

Arcana: 1d20 + 5 ⇒ (9) + 5 = 14

Radiant Oath

◆◇↺ | Spell Templates

Slipp tries for 2/2. They find a scroll but upon unrolling it, finds the words "Funny Komiks" on the header.

Radiant Oath

◆◇↺ | Spell Templates

btw, casting heal spells and drinking potions take trivial time and aren't part of the 10 minutes

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Orion calls for the injured party members to gather together near him as he prays to Sarenrae. He calls for healing to come to all.

casts 3 action version of heal

◆◆◆ Heal: 1d8 + 8 ⇒ (6) + 8 = 14

He then spends the next twenty minutes going through the third table.

first ten minutes
Perception: 1d20 + 7 ⇒ (5) + 7 = 12

second ten minutes
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Radiant Oath

◆◇↺ | Spell Templates

A 3-action heal doesn't have the +8.

Grand Archive

Investigator 3 AC 20 | HP 27/27 | F +4 R +10 W +8 | Init +8 Perception| Speed 30 ft. | Exploration Mode Investigate | Trap Finder (+1)

Heal (minor healing potion): 1d8 ⇒ 1
Heal (minor healing potion): 1d8 ⇒ 5

Eldryon drinks two of the potions, thanking Rains.

Then, she decides to further investigate the treasure pile, deciding to be thorough in her search. she targets the place to investigate. Pursue a Lead

Arcana: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Radiant Oath

◆◇↺ | Spell Templates

Orion gathers the party together and casts a healing spell. Eldryon tops off her health with one of Rain's potions.

Eldryon, keep the one potion. I used the 5hp potion + Orion's heal

Party Status:

Shutek Niel - AC 18, 18/18
Eldryon Spearheaven - AC 18, 11/11
Slipp - AC 17, 38/38
Yuan Wu - AC 18 (19 w/shield), 15/18
Orion Oneiros - AC 15 (16 w/shield), 11/14
Vahrn Frostbeard - AC 16, 16/17

Eldryon heads back to the Treasure Pile. She dives in and rummages around. She finds a wand which Rain identifies as a wand of manifold missiles 1st.
Treasure Pile is closed. Nothing left to find there

Orion checks out the assorted items section. He manages to find a potency crystal on his second attempt.

Finds:

Scrolls - Glitterdust(2)
Wands - Heal, Manifold Missiles, Widening
Weapons -
Misc - Brooch of Shielding
Consumables - Fear Gem, Potency Crystal

Rain's To Do List (Updated):

To-Do List for My Amazing Pathfinder Friends!
1. Talking skull. Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Nothing left to do here)

2. Pile of treasure. We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See what's in there!
(Nothing left to do here)

3. Assorted items. There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast
corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing
potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)

4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the
southwest corner of the vault.

5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I
think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous
up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)

6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field
agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)

7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something
useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)

Thanks for your help!
—Rain in Cloudy Day

Still need checks from:
Shutek Niel - 2 checks
Eldryon Spearheaven - 1 check
Vahrn Frostbeard - 2 checks
Yuan Wu - 2 checks

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

I think my post may have gotten missed as it fell between a few other posts but I did 2 checks.

Vigilant Seal

NG (male) human thaumaturge 2 | HP 17/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | hero points 1/3 | Exploration: Search | Active Conditions: wounded 1

Intrigued by the corridor that never ends, Yuan Wu disregards his wounds initially and follows behind Eldryon to study the bizarre phenomenon more closely.

esoteric lore, recall knowledge on curses: 1d20 + 7 ⇒ (2) + 7 = 9 That's a nope.

As he returns, he feels a blast of of healing magic from Orion and turns to him. "My thanks, good friend." He then adds grimly, "It looks like we would be trapped here for some time. I carry two scrolls of similar healing magic if there is need. And I am quite certain there would be."

He then also consumes one of the potion to recover from his wounds completely.
healing potion: 1d8 ⇒ 7

Knowing now the danger they face, Yuan Wu is tempted to dig through the pile of scrolls to find what he can use. But he eventually concludes he can best put his strength to good use and returns to climbing through the shelves.
#5: athletics: 1d20 + 6 ⇒ (8) + 6 = 14
#5: athletics: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Archive

Investigator 3 AC 20 | HP 27/27 | F +4 R +10 W +8 | Init +8 Perception| Speed 30 ft. | Exploration Mode Investigate | Trap Finder (+1)

Don't forget and don't hesitate to use your Hero Point ;)

Eldryon takes the wand Good stuff, could come in handy if something is happening again then moves to a nearby pile of treasure Area 7 and looks for anything that could be of use after targeting the place for investigation Pursue a Lead

Once she takes the time to set up her investigation she starts looking.

Arcana: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Orion drinks his alchemical lesser elixir of life in anticipation of further trouble. elixir of life: 1d6 ⇒ 4

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates

Oops, yes, I overlooked your checks Shutek

Shutek checks over the pile of treasures. He finds some gems, which are just pretty but have no magical value. He does, however, find a beautifully carved staff. He sees runes carved on them. Thinking it's magical, he takes it to Rain for identification. Rain has a look, before staring daggers at Shutek.

"Are you trying to cheer me up or make fun of me!? Look at these so-called 'runes'!"

Rain shoves the side of the staff under Shutek's nose...

Aztryx's 'magic' staff - made by Mokka Knutt

Yuan drinks a potion and heads off to the precarious shelves. Unfortunately, apart from almost falling off and bonking his head, he doesn't find anything useful.

Radiant Oath

◆◇↺ | Spell Templates

Eldryon heads over to the scrolls and peers into one of the shelves. He finds a black scroll tube. Removing the contents, he determines that he has found a Scroll of Darkness.

Finds:

Scrolls - Glitterdust(2), Darkness
Wands - Heal, Manifold Missiles, Widening
Weapons -
Misc - Brooch of Shielding
Consumables - Fear Gem, Potency Crystal

Need 2 10-minute activities from Vahrn

Btw, you can use the items you find. That's why I linked them to Archives of Nethys

Party Health:

Shutek Niel - AC 18, 18/18
Eldryon Spearheaven - AC 18, 11/11
Slipp - AC 17, 38/38
Yuan Wu - AC 18 (19 w/shield), 18/18
Orion Oneiros - AC 15 (16 w/shield), 14/14
Vahrn Frostbeard - AC 16, 16/17

Horizon Hunters

Vahrn Frostbeard -- Dwarf Placeholder for a dwarven cleric once the remaster is out.

Vahrn will keep looking for useful scrolls in the pile at #7.

1d20 + 7 ⇒ (14) + 7 = 21 Arcana Check
1d20 + 7 ⇒ (17) + 7 = 24 Arcana Check

Radiant Oath

◆◇↺ | Spell Templates

Varhn heads back to the scrolls and has a look. He finds a wand with various runes on it. He also finds a scroll that appears useful. Returning to Rain, he presents them for identification. "Ah! These are indeed magical! The wand is a Wand of Comprehend Language and that scroll is a Scroll of Telekinetic Maneuver.

Suddenly Rain appears to turn pale. "[b]Oh, no! She's back!" Moments later, an imposing figure steps into the vault, striding straight past the cowering Pathfinder. With her wild hair, wicked curved horns, sharp teeth, and glowing eyes, she's a fearful sight. The bones of her enormous, clawed hands make hideous cracking sounds as she heaves on a chain wrapped around her torso, dragging an iron cauldron across the stone floor. It nearly tips, spilling a glob of vile black ooze filled with vibrant constellations.

She casts her gaze around the vault and rises to her full height. She speaks, her voice like a dying goat by a crackling fire. "What is this? Ah yes, I see. Precious treasures, all for me! A dagger, its twin my child wields. I command you, Star: break cities! Burn fields! A key, its message yet unclear. Why does it hide? What does it fear? Pathfinders! You'll seek boundless wonder across the land... and find Aslynn's nightmares, hand in hand!"

Aslynn stoops to grasp the chain once more and proceeds with her cauldron into the vault, still ignoring Rain and anyone else around her. Suddenly, a new voice—a harsh whisper—carries through the air. "Psst! Hey, you! Pathfinders! She's not real. Well, not too real. Just a bit. No time to explain! You've got to distract her! Don't let her find what she's looking for! Distract her, then find a way to get rid of her!"

DC 15 Perception:
You realize that the voice seems to come from every direction at once, as if from a talented ventriloquist.

There are two phases to this next encounter. Your goal is to first distract Aslynn from the treasure pile, then to trap her. Fail this and she gets what she wants.

To distract Aslynn from the treasure it seeks - Deception/Performance/Occultism

Horizon Hunters

Vahrn Frostbeard -- Dwarf Placeholder for a dwarven cleric once the remaster is out.

Surprised by the appearance of the hag on the vault, Vahrn manages to regain his focus once he hears about her being some sort of illusion.

Perhaps he can find a way to sever or at least disrupt Aslynn's connection to it?

Occultism: 1d20 + 7 ⇒ (7) + 7 = 14

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

"Did you see that? The chain! She has to pull on the chain to move forward. Pull it back!"

perception: 1d20 + 7 ⇒ (20) + 7 = 27

can't target Aslynn? she's not on the map yet

Radiant Oath

◆◇↺ | Spell Templates

Aslynn is not on the map for this encounter

Vahrn manages to distract Aslynn. She turns to him and begins following.

This part is open-ended. Come up with a plan and trap her! Need 2 successes from PCs other than Vahrn

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

I see. Okay, thanks for letting me know. What checks do i need to roll? Orion will stride towards Aslynn, grab the
Chain and pull backwards. If the chain is long, he'll pull from a distance

Grand Archive

Investigator 3 AC 20 | HP 27/27 | F +4 R +10 W +8 | Init +8 Perception| Speed 30 ft. | Exploration Mode Investigate | Trap Finder (+1)

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Clever, someone doesn't want to be found, but allies? maybe. she thinks as she hears the voice coming from all around.

But she quickly refocus on the immediate threat, the presence of Aslynn herself, or if the voice is to be believed, a shadow of her...

Deciding is was better to believe the voice, Eldryon follows the voice's advice and starts trying to distract the old crone.

Occultism: 1d20 + 7 ⇒ (9) + 7 = 16

There, your precious is there.

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Occultism: 1d20 + 5 ⇒ (11) + 5 = 16

"There are countless treasures in here, we need to know which one she is going for. Then we can ensure she doesn't have a chance." Shutek says as he encircles her.

Radiant Oath

◆◇↺ | Spell Templates

Eldryon and Shutek somehow convince Aslynn that the treasure she seeks is somewhere in the treasure pile in the middle of the room.

Aslynn shrieks with delight and rushes to the pile of treasure at the center of the vault. "It's here! I can taste it! Come to me, my dearest nightmares!" She rakes through the treasure with her claws, scattering coins and shredding pages. "Where is it?! Where?! I must have it! What have you done with it?!" With a final shriek, she curls in on herself, melding with the ooze from her cauldron. She and the cauldron melt into the floor, bubbling and hissing. The sounds turn to frantic chittering as dozens of rats begin pouring from the ground.

Init:

Shutek Niel, Detect Magic: 1d20 + 5 ⇒ (18) + 5 = 23
Eldryon Spearheaven, Investigate: 1d20 + 6 ⇒ (3) + 6 = 9
Vahrn Frostbeard, Avoid Notice: 1d20 + 6 ⇒ (7) + 6 = 13
Yuan Wu, Search: 1d20 + 5 ⇒ (8) + 5 = 13
Slipp, Search: 1d20 + 6 ⇒ (9) + 6 = 15
Orion Oneiros, Detect Magic: 1d20 + 7 ⇒ (5) + 7 = 12
S1 Init: 1d20 + 5 ⇒ (5) + 5 = 10
S2 Init: 1d20 + 5 ⇒ (8) + 5 = 13
Red Init: 1d20 + 5 ⇒ (12) + 5 = 17
White Init: 1d20 + 5 ⇒ (7) + 5 = 12
Blue Init: 1d20 + 5 ⇒ (6) + 5 = 11

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go

**Shutek Niel - AC 18, 18/18
Red
Slipp - AC 17, 38/38
Swarm 2
Vahrn Frostbeard - AC 16, 16/17
Yuan Wu - AC 18 (19 w/shield), 18/18
White
Orion Oneiros - AC 15 (16 w/shield), 14/14
Blue
Swarm 1
Eldryon Spearheaven - AC 18, 11/11

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

Shutek quickly moves away from the wave of rats and begins to toss orbs of flame.

Conjure Flames: 1d20 + 5 ⇒ (1) + 5 = 6
Fire Damage: 1d4 + 2 ⇒ (1) + 2 = 3

◆◆: Spell
◆: Stride

Radiant Oath

◆◇↺ | Spell Templates

Shutek shoots a fireball at a rat swarm but he slips at the last second and sends the fireball straight up in the air. He retreats to a safe distance.

The Red rat skitters closer to Vahrn and tries to bite him.

Jaws vs Vahrn AC 16: 1d20 + 7 ⇒ (2) + 7 = 9
Jaws vs Vahrn AC 16, MAP, Agile: 1d20 + 3 ⇒ (3) + 3 = 6

But they seem to still be groggy from Aslynn's wake up call.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go

Shutek Niel - AC 18, 18/18
Red
**Slipp - AC 17, 38/38
Swarm 2
Vahrn Frostbeard - AC 16, 16/17
Yuan Wu - AC 18 (19 w/shield), 18/18
White
Orion Oneiros - AC 15 (16 w/shield), 14/14
Blue
Swarm 1
Eldryon Spearheaven - AC 18, 11/11

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 1+0/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp eyes up the puddle of ex-hag warily and then even more warily the newly arrived rats. Deciding on securing the rear of the group, they summon more fire to try and fry the rat at the rear

produce flame, heroism: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
F damage on white rat: 2d4 + 4 ⇒ (1, 4) + 4 = 9

* stride
** produce flame

I'm back. Apart from an unexpected early morning wake up call from armed police (looking for someone in a nearby room at our accommodation) we had a great time.

Radiant Oath

◆◇↺ | Spell Templates

Slipp, you don't have heroism any more. Though the 16 is enough to hit.

Slipp sends a fireball at the White rat and burns it to a crisp.

Early morning wake up call from the cops? I knew you were trouble the minute I 'saw' you ;)

The second rat swarm charges at Vahrn like a wave. It flows over him and begins biting.

Swarming Bites 1: 1d6 ⇒ 5
Swarming Bites 2: 1d6 ⇒ 2

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your turn

DC 17 Basic Reflex vs Swarming Bites (5 Piercing): Vahrn
DC 17 Basic Reflex vs Swarming Bites (2 Piercing): Vahrn
DC 14 Fortitude Save vs Filth Fever: Vahrn (if you fail either Reflex Save)
------------------
Those with ** may go

Shutek Niel - AC 18, 18/18
Red
Slipp - AC 17, 38/38
Swarm 2
**Vahrn Frostbeard - AC 16, 16/17
**Yuan Wu - AC 18 (19 w/shield), 18/18
**Orion Oneiros - AC 15 (16 w/shield), 14/14
Blue
Swarm 1
Eldryon Spearheaven - AC 18, 11/11

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude Save:

CS/S: unaffected
F: +1 Stage
CF: +2 Stage

Filth Fever Effects:

Stage 1: carrier with no ill effect (1d4 hours)
Stage 2: sickened 1 (1 day)
Stage 3: sickened 1 and slowed 1 (1 day)
Stage 4: unconscious (1 day)
Stage 5: dead

Radiant Oath

M HalfElf Cloistered Cleric 2 | Field Medic | Blessed One | HP 26/26 | AC 15 | F +5 R +5 W +10 | Perc +8 | |◆◆◆◇↺| Battle Medicine +8 | 25' | Hero 1/3 | focus 0/2| spells 1 1/3 | Heal 3/4 | Lay on Hands |

Orion faces the swarm closest to him (blue). He prays to Sarenrae and calls for fire to spring forth from his fingers to burn the rats.

** Burning Hands (Reflex Save) 2d6 ⇒ (6, 2) = 8
* raise shield action

Radiant Oath

◆◇↺ | Spell Templates

Orion, Blue is not a swarm, but a single rat

GM Dice:

Ref: 1d20 + 7 ⇒ (20) + 7 = 27

Orion shoots a fan of flames at Blue. However, it nimbly leaps out of the way and avoids the flames entirely.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your turn

DC 17 Basic Reflex vs Swarming Bites (5 Piercing): Vahrn
DC 17 Basic Reflex vs Swarming Bites (2 Piercing): Vahrn
DC 14 Fortitude Save vs Filth Fever: Vahrn (if you fail either Reflex Save)
------------------
Those with ** may go

Shutek Niel - AC 18, 18/18
Red
Slipp - AC 17, 38/38
Swarm 2
**Vahrn Frostbeard - AC 16, 16/17
**Yuan Wu - AC 18 (19 w/shield), 18/18
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
Blue
Swarm 1
Eldryon Spearheaven - AC 18, 11/11

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude Save:

CS/S: unaffected
F: +1 Stage
CF: +2 Stage

Filth Fever Effects:

Stage 1: carrier with no ill effect (1d4 hours)
Stage 2: sickened 1 (1 day)
Stage 3: sickened 1 and slowed 1 (1 day)
Stage 4: unconscious (1 day)
Stage 5: dead

Vigilant Seal

NG (male) human thaumaturge 2 | HP 17/28 | AC 19 (+1 with shield) | F +7 R +5 W +6 | Perc +6 (E) | 25’ | hero points 1/3 | Exploration: Search | Active Conditions: wounded 1

"Orion, I've got this one. Go help the others. Varhn might need it."

Yuan Wu races towards the blue rat while brandishing his whip. While doing so, he fingers the contents of his pouch as he studies the creature.

Exploit Vulnerability: Esoteric Lore: 1d20 + 7 ⇒ (7) + 7 = 14

Exploit Vulnerability:
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

Suspect that's a fail, so just personal antithesis. It likely didn't have a weakness anyway.

A sliver of metal, the bane of life, to cut the wounds deeper.

When he comes in range of his whip (but not its teeth), Yuan Wu sends his whip flying at the rat.

vs blue: whip: 1d20 + 6 ⇒ (20) + 6 = 26 NL slashing dmg: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8 with likely +3 (personal anththesis)

(◆) Stride
(◆) Exploit Vulnerability
(◆) Strike

Radiant Oath

◆◇↺ | Spell Templates

Yuan's whip snakes out and the rat goes to sleep immediately...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your turn

DC 17 Basic Reflex vs Swarming Bites (5 Piercing): Vahrn
DC 17 Basic Reflex vs Swarming Bites (2 Piercing): Vahrn
DC 14 Fortitude Save vs Filth Fever: Vahrn (if you fail either Reflex Save)
------------------
Those with ** may go

Shutek Niel - AC 18, 18/18
Red
Slipp - AC 17, 38/38
Swarm 2
**Vahrn Frostbeard - AC 16, 16/17
Yuan Wu - AC 18 (19 w/shield), 18/18
Orion Oneiros - AC 15 (16 w/shield), 14/14 (AC 16)
Swarm 1
Eldryon Spearheaven - AC 18, 11/11

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude Save:

CS/S: unaffected
F: +1 Stage
CF: +2 Stage

Filth Fever Effects:

Stage 1: carrier with no ill effect (1d4 hours)
Stage 2: sickened 1 (1 day)
Stage 3: sickened 1 and slowed 1 (1 day)
Stage 4: unconscious (1 day)
Stage 5: dead


◆◇↺

Vahrn Reflex 1: 1d20 + 6 ⇒ (20) + 6 = 26
Vahrn Reflex 2: 1d20 + 6 ⇒ (5) + 6 = 11
Vahrn Fort DC 14: 1d20 + 4 ⇒ (20) + 4 = 24

Some of the rats get through Vahrn's defenses but he easily escapes with minor nips.

Vahrn backs away from the rat swarm but retaliates by sending a small fireball at it.

Produce Flame: 1d20 + 7 ⇒ (17) + 7 = 24
Fire?: 1d4 + 4 ⇒ (1) + 4 = 5

51 to 100 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [ACO] PFS2e 04-01 - Intro: Year of Boundless Wonder (P7) All Messageboards

Want to post a reply? Sign in.