Kagak of the Rolling Thunder

Shutek Niel's page

44 posts. Organized Play character for Agent Eclipse.


Race

| HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:

Classes/Levels

Resources:
| Hero Point: 1/1 |

Gender

Orc Suli Barbarian (Elemental) 1

Size

Medium

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Shutek Niel

PFS #: 54329-2007
Orc Barbarian 1
Uncommon, Medium, Humanoid, Orc, Suli
Heritage: Suli
Background: Nomad
Languages: Common, Orcish, Shoanti

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Statistics:
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Str: 18 (+4), Dex: 12 (+1), Con: 16 (+3), Int: 10 (+0), Wis: 12 (+1), Cha: 10 (+0)
HP: 25
AC: 18
(E) Fort: +8, (T) Ref: +4, (E) Will: +6
(E) Perception: +6; Darkvision, Low-Light Vision
Speed: 25 Feet

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Skills:
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(T) Acrobatics +4
(T) Athletics +7
(T) Medicine +4
(T) Mountain Lore +3
(T) Nature +4
(T) Scouting Lore +3
(T) Survival +4

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Attacks & Abilities:
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Melee Strike ◆:
Wish Blade +7 (Two-Hand (1d10), Disarm, Resonant, Geniekin), Damage: 1d10+4 S
[dice=Wishblade (Strike), Two-Hand ◆]1d20+7[/dice]
[dice=Damage]1d10+4[/dice]

Rage ◆: (Barbarian, Concentrate, Emotion, Mental)
Requirements: You aren’t fatigued or raging
Effect: You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.

Elemental Instinct (Air/Electricity)
-Anathema: Disrespecting an elemental creature is anathema to your instinct; defending yourself against one is not. Purposefully despoiling the elemental plane associated with your element is anathema to your instinct, though this doesn't prevent you from responsibly altering that plane.
-Elemental Rage: While raging, you're cloaked in a vortex of elemental matter; you become concealed against ranged attacks. You can't use this concealment to Hide or Sneak. While raging, you increase the additional damage from Rage from 2 to 4 and change its damage type to the one you selected for your element.

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Feats:
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Class Feats:
Sudden Charge ◆◆: (Flourish, Open)
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Skill Feats:
Assurance (Survival): (Fortune, General, Skill)
Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

Ancestry Feats:
Genie Weapon Familiarity (Suli)
You've trained with weapons used by your genie ancestors. You are trained with falchions, ranseurs, scimitars, and tridents. In addition, you gain access to all uncommon geniekin weapons. For the purpose of determining your proficiency, martial geniekin weapons are simple weapons and advanced geniekin weapons are martial weapons.

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Equipment:
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Armor: Breastplate
Weapons: Wish Blade
Gold: 2 GP

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Factions and Boons:
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Chronicles:
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