Vic Wertz
Chief Technical Officer
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Kthulhu wrote:Lanx wrote:I would imagine that it's merely a way to be more world-neutral.
Limbo, Purgatory and Utopia - meet the old Maelstrom, Boneyard and Axis under their new name.Did they slip in accidentaly? (pp. 192-193)
I don't think so, since they are in the chapter about Golarion's cosmology.
Quote:The GMG is a part of the Pathfinder RPG, but it is NOT part of the Pathfinder Campaign Setting line.This is true, but in this context it is not applicable, IMHO.
Kthulhu is correct—that section is a generic version of the Pathfinder Campaign Setting cosmology, and those names are part of what makes it generic. (You'll note that we never specifically talk about Golarion in there.)
James Jacobs
Creative Director
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Lanx wrote:I would imagine that it's merely a way to be more world-neutral. The GMG is a part of the Pathfinder RPG, but it is NOT part of the Pathfinder Campaign Setting line.
Limbo, Purgatory and Utopia - meet the old Maelstrom, Boneyard and Axis under their new name.Did they slip in accidentaly? (pp. 192-193)
Yup. The three names that got changed are the only three that we at Paizo can really claim as "our own." The Maelstrom, the Boneyard, and Axis are not open content. By referring to those planes as "Limbo, Purgatory, and Utopia," (all "generic" real-world names) we keep more of the GMG as 100% open content.
It'd be lame, in other words, if three of the planes were closed content.
| AnthonyRoberson |
I am reading thru the Gamemastery Guide PDF and is it just me or does some of the text look 'funny'? I am not talking about the variable spacing between words (I understand justification). I am talking about the variable spacing actually within words. Some letters look 'scrunched' together and some appear to be too far apart. There are too many examples in the text to list. Not a huge deal for me but I'm just wondering why it looks this way.
| AnthonyRoberson |
How about one reference so I can see what you're talking about?
Ok. Look at page 143 under the section titled "Where can I sell this loot?" The first word in the paragraph, Assuming, has an unusual amount of space between the 'A' and the first 's'. Maybe it's just the font but it looks strange to me.
Ok. Scratch that. When I zoom the text in Acrobat from 79.9% to 100%, the spacing issue goes away. Very weird...
James Jacobs
Creative Director
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Erik Mona wrote:How about one reference so I can see what you're talking about?Ok. Look at page 143 under the section titled "Where can I sell this loot?" The first word in the paragraph, Assuming, has an unusual amount of space between the 'A' and the first 's'. Maybe it's just the font but it looks strange to me.
Ok. Scratch that. When I zoom the text in Acrobat from 79.9% to 100%, the spacing issue goes away. Very weird...
Sounds to me like what's going on is that Adobe's got weird spacing issues rendering a font or something like that. The words look fine in the print version of the book.
| Arthun |
Ok, now that is so representative for my life.
I get all antsy, struggle with myself for some time about writing sth or not, finally do it - and about 5 minutes after that, i get my "it got shipped" e-mail.
Ha Ha...
Maybe this, finally, thaught me something... Maybe
Sry for being annoying & anxious & whatever
| AnthonyRoberson |
Sounds to me like what's going on is that Adobe's got weird spacing issues rendering a font or something like that. The words look fine in the print version of the book.
That's what I am thinking too James. Awesome book BTW. 50+ pages of NPCs at my fingertips? *SNIFF* You do an old, harried GM's heart good!
| LoreKeeper |
Ok, now that is so representative for my life.
I get all antsy, struggle with myself for some time about writing sth or not, finally do it - and about 5 minutes after that, i get my "it got shipped" e-mail.
That... that worked?? o.O
"gnargl sargl bargl nargl"
I too am jealous. Please finish all the shipping today still?
The PDF gods move in mysterious ways, so I guess this is worth a try ^_^
| gbonehead Owner - House of Books and Games LLC |
Ok, now that is so representative for my life.
I get all antsy, struggle with myself for some time about writing sth or not, finally do it - and about 5 minutes after that, i get my "it got shipped" e-mail.Ha Ha...
Maybe this, finally, thaught me something... Maybe
Sry for being annoying & anxious & whatever
That's okay ... some of us are still waiting :)
redcelt32
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After spending the day perusing this wonderful book, I have to say the most impressive thing is the versatility of the contents. If you are an experienced GM, things like haunts, random treasure tables, NPC writeups, rewards section, etc you are going to love. If you are a beginner GM, there is so much goodness, it makes me jealous that I did not have a similar resource when I started out 30 years ago. Types of different players, sticky situations you can get into as a less experienced GM directly addressed, advice for how not to get in some common sticky situations in the first place, etc.
Probably the nicest thing I can say as an experienced GM looking over everything is that you even made me want to read the material I already know by heart, because the graphics, layout, and presentation are so clean and well thought out, its a pleasure to view, for example the different types of adventures (sandbox, linear, etc). I am going to be savoring this book for a long time.
Gentlemen and Ladies, in my eyes, you have outdone yourselves! :)
/Salutes the Paizo staff.
James Jacobs
Creative Director
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Just one sample haunt (bleeding walls) and the rules to create your own haunts. No new traps.
Yeah... I had a few more sample haunts in there but the format of that chapter kept us from being able to do more than one sample haunt.
Of course, that just tempts me to do a big book of haunts and traps and hazards...
Dark_Mistress
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Ravenmantle wrote:Just one sample haunt (bleeding walls) and the rules to create your own haunts. No new traps.Yeah... I had a few more sample haunts in there but the format of that chapter kept us from being able to do more than one sample haunt.
Of course, that just tempts me to do a big book of haunts and traps and hazards...
You should give into temptation it is good for the soul. :)
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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Ok finished browsing, dove into the appendix. Yeah for Bear McCreary getting a mention! I just got Razor/The Plan and have Terminator and Eureka being sent to me. No word on a Human Target soundtrack.
I'd also recommend Bear's Blog for any bard player. He really gets into the compositon and scoring process. Vital for anyone who wants to 'get into' a bard's head.
Asgetrion
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James Jacobs wrote:You should give into temptation it is good for the soul. :)Ravenmantle wrote:Just one sample haunt (bleeding walls) and the rules to create your own haunts. No new traps.Yeah... I had a few more sample haunts in there but the format of that chapter kept us from being able to do more than one sample haunt.
Of course, that just tempts me to do a big book of haunts and traps and hazards...
Absolutely! I always give into temptation... and there are so many of them in Chealix! :)
@James: I would instantly buy that book! Sounds like a solid idea for the next PF RPG hardcover book after Bestiary II, right? :)
| gbonehead Owner - House of Books and Games LLC |
After having a couple of days now to peruse the pdf, I have to say, as a 20 year + DM, experienced with all the previous editions of the game, this has got to be one of the best, if not THE best DM/GM Guides I've ever had the pleasure of reading.
I feel like Vizzini.
me: Stop taunting me about the GMG, I mean it!
everyone: We all have the GMG. You wanna peanut?
Waugh!
| Dale McCoy Jr Jon Brazer Enterprises |
Just one sample haunt (bleeding walls) and the rules to create your own haunts. No new traps.
You should give into temptation it is good for the soul. :)
I've written two and posted them on my blog.
Asgetrion
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gbonehead wrote:
I feel like Vizzini.me: Stop taunting me about the GMG, I mean it!
everyone: We all have the GMG. You wanna peanut?Waugh!
I understand your pain, I've been on the hind end of the orders before.
That said, it is a really good book.
I certainly believe it is... and my pet squirrels can be vicous! Beware, thou shameless braggart! ;P
Now that we're talking about traps and haunts... I ran a heavily modified version of Jason Buhlman's Mad God's Key (for 6th level PCs) this week, and I really felt I needed more "plug'n'play" mid-level mechanical traps. And I also would have wanted to use haunts in a couple of rooms for campaign-related reasons (in the end I used Allips as a less-elegant solution). Ergo, I want more of them... as soon as possible! :)
A book about haunts, afflictions and traps/hazards (beyond acid pools and such) would be FANTASTIC!
| AnthonyRoberson |
The only dissapointment that I have had so far with the book (unless I have missed it somehow) is there is nothing that addresses the biggest problem I had with 3.5 - handling high level characters. I would have liked to see any of the following topics addressed:
- balancing/running high level encounters
- tips for running smooth encounters/combats with high level NPCs
- challenging high level PCs, with a focus on how to deal with particular high level spells and magic items
James Jacobs
Creative Director
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The only dissapointment that I have had so far with the book (unless I have missed it somehow) is there is nothing that addresses the biggest problem I had with 3.5 - handling high level characters. I would have liked to see any of the following topics addressed:
- balancing/running high level encounters
- tips for running smooth encounters/combats with high level NPCs
- challenging high level PCs, with a focus on how to deal with particular high level spells and magic items
I've been pushing for us to publish a "Guide to High Level Play" for a while now. And I do wish we'd had a larger portion of that in the GameMastery Guide, but we decided it'd be better to skew this book toward more broad game support. After all... the VAST majority of those who play RPGs don't play super high level, and this is only our third book.
I'll keep pushing for some sort of "Guide to High Level Play" though. Whether or not that manifests as a big giant hardcover rulebook or something smaller... can't really say yet.
Aeshuura
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AnthonyRoberson wrote:The only dissapointment that I have had so far with the book (unless I have missed it somehow) is there is nothing that addresses the biggest problem I had with 3.5 - handling high level characters. I would have liked to see any of the following topics addressed:
- balancing/running high level encounters
- tips for running smooth encounters/combats with high level NPCs
- challenging high level PCs, with a focus on how to deal with particular high level spells and magic itemsI've been pushing for us to publish a "Guide to High Level Play" for a while now. And I do wish we'd had a larger portion of that in the GameMastery Guide, but we decided it'd be better to skew this book toward more broad game support. After all... the VAST majority of those who play RPGs don't play super high level, and this is only our third book.
I'll keep pushing for some sort of "Guide to High Level Play" though. Whether or not that manifests as a big giant hardcover rulebook or something smaller... can't really say yet.
That sounds like a great idea! Thanks James and Anthony! I never really thought about it, but I guess that's because I usually run lower level campaigns... We'll see if my Runes of Varisia campaign survives to become a High-Level campaign!
Dark_Mistress
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Ravenmantle wrote:Just one sample haunt (bleeding walls) and the rules to create your own haunts. No new traps.Dark_Mistress wrote:You should give into temptation it is good for the soul. :)I've written two and posted them on my blog.
Pretty cool the ones you have so far. Maybe you should do a product for this? That is if you are who I think you are, which you might not be cause I have lots of blond moments.
| Sharoth |
AnthonyRoberson wrote:The only dissapointment that I have had so far with the book (unless I have missed it somehow) is there is nothing that addresses the biggest problem I had with 3.5 - handling high level characters. I would have liked to see any of the following topics addressed:
- balancing/running high level encounters
- tips for running smooth encounters/combats with high level NPCs
- challenging high level PCs, with a focus on how to deal with particular high level spells and magic itemsI've been pushing for us to publish a "Guide to High Level Play" for a while now. And I do wish we'd had a larger portion of that in the GameMastery Guide, but we decided it'd be better to skew this book toward more broad game support. After all... the VAST majority of those who play RPGs don't play super high level, and this is only our third book.
I'll keep pushing for some sort of "Guide to High Level Play" though. Whether or not that manifests as a big giant hardcover rulebook or something smaller... can't really say yet.
HELL YES!!! Do it! Do it! Do it!
| Dale McCoy Jr Jon Brazer Enterprises |
DMcCoy1693 wrote:Pretty cool the ones you have so far. Maybe you should do a product for this? That is if you are who I think you are, which you might not be cause I have lots of blond moments.Ravenmantle wrote:Just one sample haunt (bleeding walls) and the rules to create your own haunts. No new traps.Dark_Mistress wrote:You should give into temptation it is good for the soul. :)I've written two and posted them on my blog.
And yes, this is Dale McCoy of Jon Brazer Enterprises. ;)
Perram
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There are 3 very nice forms in the back of this book:
1) A Campaign Sheet
2) A Settlement Sheet
3) A NPC Sheet
Any chance these could be posted to the website separately, and form-fillable? I'm really glad to have these, and printed off several stacks of each from the PDF, but it would be good to be able to type them up and save them locally.
| Ashanderai |
Mwa ha ha ha! It worked!!
I do not endorse complaining as a way of invoking shipment. But it apparently works.
Well, I wasn't gonna say anything, but if it works...
"Harumph! Harumph! Where is my copy of the GMG?! Arrrgh! Khaaaaann!!!"
Okay, hopefully that does the trick. ;)
Coridan
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Ravenmantle wrote:Just one sample haunt (bleeding walls) and the rules to create your own haunts. No new traps.Yeah... I had a few more sample haunts in there but the format of that chapter kept us from being able to do more than one sample haunt.
Of course, that just tempts me to do a big book of haunts and traps and hazards...
Would be cool as a companion book, I know those are supposed to be Player oriented, so just throw in a Trapmaking PrC and a Haunter PrC =p
| deinol |
I'll keep pushing for some sort of "Guide to High Level Play" though. Whether or not that manifests as a big giant hardcover rulebook or something smaller... can't really say yet.
I expect hardcover will wait for epic, but I'd buy a Chronicles sized (64 page) book on high level play.