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The only dissapointment that I have had so far with the book (unless I have missed it somehow) is there is nothing that addresses the biggest problem I had with 3.5 - handling high level characters. I would have liked to see any of the following topics addressed: - balancing/running high level encounters
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James Jacobs wrote: Sounds to me like what's going on is that Adobe's got weird spacing issues rendering a font or something like that. The words look fine in the print version of the book. That's what I am thinking too James. Awesome book BTW. 50+ pages of NPCs at my fingertips? *SNIFF* You do an old, harried GM's heart good! ![]()
Erik Mona wrote: How about one reference so I can see what you're talking about? Ok. Look at page 143 under the section titled "Where can I sell this loot?" The first word in the paragraph, Assuming, has an unusual amount of space between the 'A' and the first 's'. Maybe it's just the font but it looks strange to me. Ok. Scratch that. When I zoom the text in Acrobat from 79.9% to 100%, the spacing issue goes away. Very weird... ![]()
I am reading thru the Gamemastery Guide PDF and is it just me or does some of the text look 'funny'? I am not talking about the variable spacing between words (I understand justification). I am talking about the variable spacing actually within words. Some letters look 'scrunched' together and some appear to be too far apart. There are too many examples in the text to list. Not a huge deal for me but I'm just wondering why it looks this way. ![]()
I am thinking of adding a Sea Elf race to my upcoming Pathfinder campaign that will be set in a tropical archipelago. Sea Elves will have the aquatic subtype with the amphibious option. To offset this, they are required to immerse themselves completely in seawater for at least two hours per day or be subject to the rules for thirst. Does this sound balanced? |