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Pathfinder Society Scenario #40: Hall of Drunken Heroes (PFRPG) PDF

***** (based on 7 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.

Written by Tim Hitchcock

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

***** (based on 7 ratings)

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Such revelry that Cayden would be proud


Every bit of Hall of Drunken Heroes warms my cold, lifeless GM heart. Even in re-reading the introduction to the Hall itself I find myself grinning like the Cheshire Cat.

"Cayden’s Hall is a massive, open fest hall of rough-hewn timbers. The latter have been replaced many times over the years thanks to their predecessors being burnt to cinders when the large, celebratory bonfires often burning within the wooden structure mixed badly with the very large and very inebriated crowds frequenting the establishment."

I think it's impossible to resist wanting to play a game where that is the setting. In addition to such a great location, the game starts off with what is probably the best briefing ever, as Osprey brings in a demon for the PCs to pump for information, like some 1970 beat cops.


We then are taken into Cayden's Hall, thrown into a memorable barroom brawl and are free to roam through a series of clues and leads before arriving at what is probably the most challenging fight in all of Season 1 (sans Eyes of the Ten). And the fun's not done yet; you're only half-way through the scenario at this point!

I could keep going, but you shouldn't keep reading. Download this scenario and play it right now!

Deserving of a 5-star rating


I decided to come here and post this rating after encouraging another GM to run this scenario. I don't often post reviews, but this was such an absolute blast to run and play that I had to let others know. Roleplaying, dynamic combat, and a couple challenging encounters. And we need more drunken bar fights in scenarios!



A rip-roaring good time. If you don't want to GM insanity and hilarity, don't run this scenario, because a boring GM would just ruin this. But if you enjoy goofiness, this is the one for you.

MUST HAVE scenario


After writing a bunch of season 3 reviews, I felt it was important for me to pay homage to some of the earlier season scenarios which I've experienced. The Hall of Drunken Heroes is my absolute favorite scenario of all to date. Not only did I enjoy reading it and running it, I take this scenario to every convention in case I should have an opportunity to DM it. I consider this a "must have" scenario for any PFS player and at least "highly recommended" to any DM. This is a story of comedy, drinking, friendship, love and danger!

Admittedly, the story is quite linear which I would usually count against a scenario. However, I really felt as though the story and premise was so fantastic that I was willing to give 5 stars and diverge from my preference of sandbox/open-ended/unique scenarios. I think my main attraction to this scenario is how every NPC had solid motivations - however, there really were so many subtleties which I probably enjoyed without even realizing it.

DM complexity - average
I spent about 6-8 hours preparing the scenario - probably because I enjoyed it so much. I think could probably have been prepped in about 4 hours since it's a fairly linear story.

Player complexity - average
Nothing you wouldn't expect as far as an encounter for Tier 7-11 - grab your fav drink and get those dice out!


Temple/Tavern of Cayden Cailean - it should be every DM/PC's goal to make sure that they go down in the history of Pathfinder Chronicles as being responsible for one of the burnings of this Temple. The tavern brawl is an excellent opportunity for the DM to come up with possible "accidents" which occur as the PCs charge around the Tavern. As a DM, I didn't believe that burning down the Temple needs to end the scenario so have fun with it (and make each player roll for setting the tavern on fire for each combat action they take).

Dream/Nightmare sequence - it was wonderful having an undefeatable NPCs. DMs - please make sure to take your time with this fight so that the PCs get the slow sinking feeling of failure and watching their comrades fall. If you run this TPK too quickly, your PCs will catch on that they are fighting in a dream/nightmare sequence.

Ephierone and Graz - what awesome characters. Yes, Ephierone is the typical little succubus in terms of her methods of control but for the demonic pair to be in love? The module doesn't directly elude to this but she does rush to Graz's aid, bring his favorite weapon (and know where it is) and if she dies, he fights to the death (perhaps for revenge)? I generally run this scenario with Ephierone and two Shadow Demons (assuming that one summoned the other and that Ephierone's summoning fails). I would like to believe that eventually someday, I'll be able to allow our star-crossed lovers to escape with a happy ending. However, until then, they shall have to exist only in tragedy.

Hall of drunken yahoos


I have played, but not read or GMed this one.

This adventure was a blast. Cool ultra-tough encounter that has non-standard consequences. Lots of flavor and a unique item on the chronicle sheet.

1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

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