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Robert G. McCreary wrote:
And I look forward to that day...the day when my holy Solarion Priest of Sarenrae uses the power of the Dawnflower to smite those that worship at the foot of the Pain God's dark throne.
Dan Tharp wrote:
And Thus Erik Mona created the universe...This made a lot of people very unhappy and has widely been regarded as a bad move.
Plausible Pseudonym wrote:
If you have a hard time reaching over your screen then your GM throne or dias isn't high enough.
I have slavishly loyal minions of darkness to do that for me. They serve me...utterly. I am both loved and feared as the hand of the Twenty Sided God! Know me, for I am darkness and suffering, I am the servant of the fates and the maker of both heroes and villains. I am the giver of life and the bringer of doom, look upon me and tremble!
The Masked Ferret wrote:
That doesn't sound PFS legal, honestly.
The Masked Ferret wrote:
Respectfully, everything you just described sounds like table variance and there is zero chance that Core rules can stop that. A monster knowing to hit a healer is a GM choice and not a Core rules choice. Table variance is a fact of PFS life, even in Core games.
The Masked Ferret wrote:
Honestly, the ugly truth? I'm betting that the reason there isn't a huge demand for Core PFS has nothing to do with challenge or even limiting options, it has to do with the fact that the average PFS player buys upwards of two hundred bucks a year on hardcovers, splat books, and merch. Why would I want to play a game mode that forces me to keep most of that stuff at home?
John Compton wrote:
Hot diggity damn! *fingers crossed for Runeguard*.
Graham Wilson wrote:
I'm willing to bet the current boons were already set before Paths of the Righteous came out. Unless one of the remaining scenarios this season is just right for one of those classes then my guess is they will be appearing with the new season.
Ah, I get it now. Well I look forward to playing those scenarios because Brewkeeper alone could be tons of fun but they also held back the Heritor Knight, Stargazer, and the Runeguard! Each of those are worth the kind of focus a scenario might bring.
Ambrosia Slaad wrote:
As an Italian, I can confirm that we ALSO use our hands for mating.
Leon Gilham wrote:
Sir, once again...those aren't dilithium crystals, they're just rocks.
Sorry mate but can you roll me a fort save and common sense save cuz you are probably under effects of some unknown spell but be my guest on how to convert starlady kitty pryde to starfinder if you want
Paizo is really upping their ad game by pushing out an entire movie just to advertise a new game setting!
They kept getting the race names wrong and obviously they wrote the script before finalizing the iconic characters so Navasi is a dude now. There's a lot of great archetypes in the film but now word if they're gonna make those SFS legal.
I did enjoy how they set up the next campaign all though the Sovereign don't seem like a very satisfying end boss.
A few more:
A Short and Violent End-The Swarm Conflict was long and horrific but the Pact Worlds survived and, against all odds, endured. Unfortunately, the shadow of that conflict remains: across hundreds of worlds, the weapons used in the Swarm Wars sit broken and forgotten. Now one of those weapons, a fearsome war droid, has awoken to begin murdering as many shireen as it can find...
Killer App- The Order of the Sparrow is a violent, fanatical order of Asmodeus priests who are dedicated bringing down the representative government of the Pact Worlds. To this end, they have placed a horrific new brainwashing program with in the Pact World holonet...unless the team can stop them, that is.
Man's Inhumanity to Inhumanity- ManFirst is a political party, a hate group, and now the proud owners of Holonet Channel Twenty where they spew hateful, anti-Alien propaganda twenty four hours a day. This wouldn't be so bad if ManFirst wasn't actively trying to push every non-human off Absalom station using a tactic known as "Blocking", where human gangs start pushing non-humans out of their neighborhoods. It's not normally something the Starfinders worry about until someone bombs a Dataphile server farm...then it becomes a society problem.
The Best Barbecue in the Universe- Grummy Gruel is the pioneer of Half-Orc cuisine and he's well known for having the best barbecue recipes in the universe. Sadly, Grummy's gone where all good gunfighters go but his famous recipe book lives on and literally everyone, from the Absalom government to the High Stewards want to get their hands on it. The question is...why?
Here are a few more:
Empty Hand- The team has been hired by the Stewards of Verces to go deep cover at Empty Hand 205, an annual cage fighting tournament on the Vesk homeworld. It seems a gang of vicious criminals has been trying rig the results. To make matters worse, the promotion's women's champion, Alva Kresh, might be a no show because of some mysterious personal issue...
The Baines Job- Ellacrine Baines is the wealthy and powerful CEO of Primelock Security, the most powerful private military contractor in all of Pact World space. He's so confident of his company's security protocols that he's hired a team of freelancers to break into his office and steal a red rubber ball. It's easy money...assuming you can get past the twenty foot door made of hypersteel, the deadly automated defenses, the high functioning AI security system, the killer security droids, and the highly trained private army of computer hackers, deadly operatives, and psychotic mercenaries. Other than that, piece of cake.
The Nameless Sword- The Nameless Brothers are some of the greatest heroes in Pact World Space. This small group of Solarions have dedicated their lives to justice, charity, and the service of others. But they yearn for one thing: To know the name of their Order. It seems the Gap has claimed all knowledge of the Order's founding, including it's original name. Luckily, the Nameless Brothers have discovered that their unknown founder wrote the true name of their order on the hilt of his sword and buried it in the Order's very first meeting hall. If the team can go into deep space and come back with the sword, the Order will pay them handsomely...assuming they survive.
Finger of Asmodeus- It's 30,000 miles wide, it's traveling at 45 miles per second, and it's headed straight for an occupied planet. It's called the Finger of Asmodeus and it's a massive comet that has already claimed millions of lives and left wreckage in it's wake. Now it's a race against time as the Stewards of Verces and the Starfinder Society try to evacuate a planet of 500 million people before a massive comet destroys their world.
Jason Mosher wrote:
Yeeah, I recognize that if we went down the Star Trek rabbit hole...that would be all we talked about forever and ever.
Joseph Yerger wrote:
That's literally what I was referring to. Galia was the name of that character.
What about the Andorians in Enterprise? I thought I remembered those recurring characters being antagonistic at first and then, over the course of the show, warming up to the crew. Plus, we know that the Andorians eventually join the Federation. So, it could count.
Eh kind of, though prior to Enterprise, the fans only saw that the Andorians were strongly on the side of the Federation. If anything, it just reestablishes the streak for TOS, which ENT was a prequel of, although not really because we never actually had an Andorian crew member.
Garrak does count since he fought in the Dominion War as what can only be described as a civilian intelligence operative. Furthermore, while it was in an alternate timeline, we have seen one Cardassian in uniform. Generally this all fits into Roddenberry's original vision of Star Trek (diplomacy turning enemies to friends).
The Streak Goes:
TOS Klingon enemies, TNG Worf
So then, Owen, the previous statements on Archive are true and this will be a kind of Advanced Race Guide/Bestiary hybrid? Because that actually makes a lot of sense when you consider the whole "Star Trek" phenomenon: The race you fight in one series is a future crew member in another (Literally happens three times in a row on Star Trek).
Although if your species isn't the top predator, making the gender that's most important for reproduction easier to see has some significant disadvantages. So in this case, females aren't heavily involved in reproduction, instead they wander through any territory that suits them laying unfertilised eggs in suitable locations. Brightly coloured females are more noticeable when doing that, and the males know where to go to fertilise them. Plainer females don't reproduce as often, hence selection encourages brighter colours in females. Territorial and sedentary males bring up the young in their territory, females largely ignore them.
Hmmmm....this makes a lot more sense actually.
Okay, so let's tell a biological story:
Once upon a time, on the Vesk homeworld, there were these terribly clever lizards, the species that becomes the Vesk. They're fast and smart and strong but their eyes are terrible, they see movement and color and that's about it. Now normally this isn't much of a problem but the lizards live separately with males in one social group and females in another social group with their kids. The males are really territorial and they protect what's theirs from rival troops of males. But wait, how do you determine who is the mother of your child/potential mate and who is an interloper drinking from the streams around your land. All of those bright stripes instantly told these rival lizards that the person currently foraging for food was a female who might help you pass on some genes if you're nice to them. Bright colors got a fast pass to come and go as they pleased. Now millions of years later, the eyes have improved and the social structure has changed but lady reptiles with bright, sexy skin is still very much something that Vesk males really, really like. Some "less bright" females now use skin creams to shine up their scales.
This is an example but just one of many possible ways evolution could work this out.
Steven "Troll" O'Neal wrote:
For example: Here's the USS Enterprise D, a classic capital ship, "landing"
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