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Spell Selection and Preparation: A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a cleric can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.
You consume a slot to prepare a spell; you don't prepare a selection of spells to choose from when consuming a spell slot.
I tried the line 3 times, being forced to quit the first two because of events I wanted to participate in. I was finally able to get in on Saturday.
I have to say, I know why Paizo had to handle the line that way. I also know (from talking to multiple vendors) that ICC was being particularly persnicketty this year with how they wanted people to handle their booths (and from a few rumors I heard on Sunday, it might be even more annoying next year); so kudos to you guys for handling it the way you did.
As for the whole experience...yes, the line may have been annoying, but:
So a big applause to you guys. Paizo has, for 2 years now, been the highlight of my Gen Con experience.
Erik Mona wrote:
This is sad news indeed. I have both sets and like them a lot. In fact, next game night the PC's will be going into some ancient ruins inhabited by the entire 'We Be Goblins' set (with the exception of the goblin snake shaman).
Would a different format resuscitate the line? Perhaps fixed packs, like the Beginner Box Heroes? I'm sure this has all been discussed at length, but one can hope!
Joe M. wrote:
I disagree that new players *have* to learn multiple hardcovers. I'm currently running a game for 4 people new to the game using only the CRB, Bestiary, and the Inner Sea World Guide.
You can make the game as simple or as complicated as you choose. Don't let the books choose for you.
I think the six adventures in an AP is great but I thought maybe if you ran two APs simultaneously it may help. What I mean is January AP 1 book 1 and February AP 2 book 1, March AP 1 book 2 and on, which I think may make the stories a bit more cohesive.
I suspect this would make the subscription model rather complicated.