I agree that it should work.
The armor states that the ability does not apply to natural attacks, but the feat states that the one chosen natural attack does receive benefits that apply to unarmed strikes.
Mathwei ap Niall wrote:
Yes, but it never says it stops being a natural attack at the same time. For spells and effects it's treated as an unarmed strike AND as a natural attack.
Actually, I read it differently. It doesn't say that the attack counts as both a natural attack AND an unarmed strike. It says that one specific natural attack can ALSO benefit from effects normally available only to unarmed strikes.
doc the grey wrote:
BecauseA) not everyone thinks the monk is "not viable" and
B) more variety is not a bad thing.
Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG)
This would be....SO sexy.
Wow - Baphomet, the minotaur and the cultist of Baphomet are simply amazing. Baphomet, in particular, looks fantastic!!
I like Hepzamirah's weapon, paint scheme, and overall demeanor; however, her mouth looks a little off. I'll wait until I see her in person to pass final judgment.
Minagho, on the other hand, feels like a bit of a miss to me. I've yet to see how she's depicted in WotR, but the illustration in the Worldwound book had a certain malevolence to it that the mini just isn't conveying.
The cultist of Deskari looks good. Not fantastic, but a solid piece nonetheless. Really looking forward to this set!
Gamemastering section - Awarding Experience:
I don't see any indication of it requiring a save. The description states that if directly hit, the target takes damage and is under the effect of a confusion spell.
You save against a spell to avoid falling under its effect.
Also, the argument regarding the target immediately attacking the alchemist who threw the bomb doesn't hold up for me. The target wasn't under the confusion effect when the bomb hit it. "Attacking the attacker" would happen after the target comes under the effect of the spell.
From the Racial Archetypes section in the PRD, I would think that some exceptions are allowed:
Typically, only members of the section's race can take the listed archetype, bloodline, or order, though such options rarely interact with the racial traits or alternate racial traits of that race. An archetype usually features a thematic link to the race, granting it class features that complement the abilities and the background of the race. Because adventurers are often societal outliers, sometimes these archetypes feature a theme that is the exception to the norm for racial tendencies.
Unfortunately not a hard 'n fast rule, but perhaps you could negotiate with him on this. Hope you get your spell dancer!
Never understood the "class bloat" argument. I have 5 players, they each pick a class (maybe 2), so at most I make sure I understand those 5-10 classes. I only need a passing understanding of the others. You don't *have* to use all the rules. Stating there's class bloat is like saying there's a car bloat. Or a chocolate bloat. or, I dunno, an element bloat in the periodic table.
An artificer class fusing the summoner and the artificer would be sooo amazing. I could see them having little "one-use" robots that fall apart after preforming an action, and a big, golem-like companion with rules similar to the eidolon. It could actually turn out to be an interesting alternate skill monkey class, with a competent companion to contribute to fights.
Second edition was a blast. It was my first foray into rpg's. very fond memories.
With Pathfinder Paizo is catering to moth mentalities by giving you both. Unfortunatly the Pathfinder, like 3rd edition, is not new player friendly due to character creation giving to many options for a new player to handle. This is mostly due to the feat system and a new player having no idea what feats are good and what ones are lemons.
In all fairness to the system, this only happens if you let new players have access to everything all at once. I'm currently teaching the game to a few friends and I told them that, while there are lots of options, we would stick to the core books for the first few adventures. I think it's all about pacing.
Cities of Golarion had a companion Map Folio. I'd be really pleased if Castles did too. Castles are big. I'd really like these castles to be 100% mapped out, but only small scale overviews are going to fit in the book itself. A companion book with larger, more detailed maps would be great.
This, or flip-mats. That's one of the things I loved the most about the Thornkeep book - I actually got flip-mats for them.
Sara Marie wrote:
Double months do kind of weird things with subscriptions, especially if one book gets pushed back. When Chronicle of the Righteous ships with your shipment next month, it will be included as a subscription item.
Does this mean I get the pdf?
Sara Marie wrote:
Thanks for all the help Sarah!
I'm interested in Castles, but not in Fey Revisited. I thought I'd missed out on Chronicle of the Righteous so I just did an order for it and put it in the sidecart (order #2592698) so that it would ship in June with Castles, Dragons Unleashed and the NPC Codex box.