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I tried the line 3 times, being forced to quit the first two because of events I wanted to participate in. I was finally able to get in on Saturday.
I have to say, I know why Paizo had to handle the line that way. I also know (from talking to multiple vendors) that ICC was being particularly persnicketty this year with how they wanted people to handle their booths (and from a few rumors I heard on Sunday, it might be even more annoying next year); so kudos to you guys for handling it the way you did.
As for the whole experience...yes, the line may have been annoying, but:
So a big applause to you guys. Paizo has, for 2 years now, been the highlight of my Gen Con experience.
Erik Mona wrote:
This is sad news indeed. I have both sets and like them a lot. In fact, next game night the PC's will be going into some ancient ruins inhabited by the entire 'We Be Goblins' set (with the exception of the goblin snake shaman).
Would a different format resuscitate the line? Perhaps fixed packs, like the Beginner Box Heroes? I'm sure this has all been discussed at length, but one can hope!
Joe M. wrote:
I disagree that new players *have* to learn multiple hardcovers. I'm currently running a game for 4 people new to the game using only the CRB, Bestiary, and the Inner Sea World Guide.
You can make the game as simple or as complicated as you choose. Don't let the books choose for you.
I think the six adventures in an AP is great but I thought maybe if you ran two APs simultaneously it may help. What I mean is January AP 1 book 1 and February AP 2 book 1, March AP 1 book 2 and on, which I think may make the stories a bit more cohesive.
I suspect this would make the subscription model rather complicated.
My group will be giving DDN a try. We hope to pick up the books at Gen Con this year. However, I don't know that we'd move away from Golarion. The big selling point for me in PF has been the fact that the backdrop material is...well...lovingly written, as opposed to the world setting material WotC put out for 4E, which felt too generic and dispassionate.
I started playing in the mid 90s with second edition. I still remember the day a friend dropped a crate full of books in front of me and said, "have you ever heard of this game called D&D?" Instanly hooked.
While I respect everyone's play style, it does make me sad to see that the game has become more a math exercise and less an adventure, and that many people seem to gauge a character's potential by its degree of optimization, rather than its backstory. I am fortunate to have a group were role-playing is more important than damage output.
My fun story: I once ran a campaign for two years in Planescape. The PCs were fighting the forces of Yeenoghu, and as such I would name him on occasion. About a year into the campaign, one of the players stops me and asks: "are you ever going to tell us this god's name?" Confused, I asked him what he meant; he replies, "well, you're always telling us how we're fighting you-know-who..." We still laugh about that 10 years later.