|
|||||||||||||||||||||||
|
Dragon78 wrote:
Absolutely. If memory serves, the old Races of Faerun book had some feats for Aasimar's. I think it was like celestial bloodline and then some others. One gave you the ability to fire a single searing light although it burned out your light spell-like ability for the rest of the day. Another gave you more spell-like abilities, like protection from evil and such and a third gave flight. I've been pray for at least some sort of re-print or partial reprint of this stuff.yeah.. I'm in the "Sandhills" area of South Carolina. only it's not that hilly but very sandy. only 100+ in the summer time probably why I look like a genie. I don't that crappy type of weather.. used to live in Boston/southern Nh/southern maine areas. don't miss that either. I would never move back and I don't think I'll ever move to Seattle. I'll take my chances with the Tornadoes and occasional visits of the Tropical Storm & hurricane. FoxBat_ wrote: How they handle Magic is pretty make-or-break IMO. Every 3Eer hates high level spells ruining near every story a DM can come up with, every 3Eer also hates 4E "powers" as the dumbed-down solution. How to offer a simpler magic system to attract newcomers, retaining enough flavor for 3E grognards, AND making high levels playable... solve that and I think they will be on to something that PF lacks. Modularity may be a big part of the answer. I totally agree with this. I've played both systems and neither really do it for me. 4e is either damage with short term side effect or no damage with a slightly nastier, slightly longer lasting side effect and little else. all of the 3.X systems including PF have too many "save or it's over type spells". If a GM wanted a long climactic battle, your not going to get it in PF.. you get in 4e but then every battle generally is because Damage output is nearly perfectly scaled against your level vs. the level of the monsters which makes one wonder why play a higher level game... with all of the additional powers... it just slows everything down. Armed and unarmed combat can be handled with not a lot of issues. It's how do you match up Magic against armed/un-armed combat? In 4e, it's weapon damage with side effect as opposed to energy type damage with side effect but magic needs to be so much more and rituals just seemed to be extremely weak sauce. Somehow.. someway.. I think 4e & PF need to have a meeting of the minds. This is just a small joke. I'm not suggesting a meeting between Paizo & WOTC.. more like .. is there a way to take the best of the modern systems and make a new system that is even better than what exists now? Carl Cascone wrote:
I hear what you are saying and yes I will admit that I have gotten a bit tired of vancian casting and I prefer spell points. I'll look at Hero 5th edition when I have time... In the meantime... I may continue work on my own system. I'm not super big on keeping sacred cows. never understood that concept but I try to keep an open mind. Essentially, I'm looking for a way to "fully" make my own character concept with fluff and real powers that fully convey my desires. I don't need nor want someone else to tell me what I can or can't do. Since I haven't read Hero 5th .. I'll reserve judgement but I didn't think it was designed for fantasy roleplay... I thought it was more Sci-fi. Oh well, until I achieve my ultimate goal.. I will continue to plod away on my own and play Pathfinder until something else catches my eye. It's currently the best dog with the least amount of fleas. I'd like to see classes completely gone. I'd like to see a point-based system to be able to buy into each branch of relevance (weapon combat, hand-to-hand combat, skills, spellcasting, special powers, etc). Buy the size of your hit die and have the option down the road to increase it even if it cost more. Each new level gives you additional points to spend and you don't have to spend all of your points for that level. You can bank them for something big down the road. not sure about spell levels. I haven't yet figured out to get rid of that yet so it may stay in some form... no more endless lists of pigeon-holed classes and prestige classes. It should be more like a buffet and build you character however which way floats your boat. The announcement came sooner than I thought which lends credence to the idea that in fact WOTC's fortunes have fallen off the proverbial cliff. Announcing a massive playtest in advance is a smart move and one could argue it might be their only move. WOTC's current product list and the previous years cancellation announcement is almost prima facie evidence that 4e sales have dropped to a near trickle and there is no reason to hold the development in secret since sales are below acceptable numbers so if people aren't buying then you are not losing anything and the big announcement has a tendency to spark interest which WOTC is in desperate of right now. I'm a sucker for playtesting just about anything. I fondly remember downloading Pathfinder Alpha & Beta pdf's. I have signed up to test 5e. I'm always looking for ideas to add, subtract, modifiy or enhance my games and more ideas is generally a good thing. The announcement to me speaks volumes in that they essentially admit by default that 4e was NOT the "majority's" cup of tea and we desperately need to do something to re-spark interest. I do give any company a certain amount of respect when they come out and say "oops, we made a mistake" and we are going to try and fix it. James Jacobs wrote:
may perhaps to relieve to the paranoia... ye` should look fer another printer closer to home... I'd like to add just a tad bit more to a prior post. I know a lot of people probably wouldn't want an entirely turn-based rpg but I still can't see any reason why a company couldn't write an MMO then when a character goes into "combat mode" that the game engine shifts into turn-based combat and then shifts out when finished... I think it sticks to what Pathfinder is and does best. man... I really the old gold box games.. (pool of radiance, secret of the silver blades,,etc).. brings back memories. The games of today are just of bunch of sugary - button mashing nonsense. Half Djinni Type
Size Medium 0 RP Base Speed
Ability Score Modifiers
Languages
Other Racial Abilities
Total RP: 40 RP Analysis: This is a pretty cool write-up and gives some comparable feel of a Djinni but it’s not even close to other comparable races at this cost.
Umbral Reaver wrote:
Down to a minimum of 10... I assume? This might have possibilities. Ahh.. yess.. the good ol` Unearthed Arcana rules.. I remember them well. Very few of my players ever used them. I can only remember 1 that used it and that was because I used various methods of making the cost cheaper. They had charts for giants and dragons and such with Minor / Intermediate and Major bloodlines. Each level effectively costing you a cumulative +1 LA. It was a good idea with bad costs and poor implementation. This beta playtest eliminates and clarifies quite a bit and is already better than that old book. I'm hoping that further expansion into the spell-like abilities that actually do damage will be forthcoming. Question.. Am I to understand that 0-level spell costs the same as a 1st?
If I ever run this campaign.. I plan on flushing the relationship rules down the proverbial toilet. It's too sideliney and slows the game down plus too many will want to vie for Ameiko's affections. What?? who wouldn't want to score with the future Empress of Minkai.
Most of the NPC's are history as well including the caravan rules.. again ... it adds more mechanics than I want to deal with. If you need to cross the north pole.. Think Iditarod. The only one of relevance is Ameiko and she's only there because she has to be and I want the PC's to be as important as I can make them and I want to run as streamlined a game as I can. just my opinion though... skrahen wrote:
actually it says.. "Creatures can move into the square containing the pillar, but if an undead creature moves into the pillar it takes 1d6 points of damage per caster level (maximum 10d6)." It sounds to me like creatures could move into the square.. meaning that the pillar isn't solid. the rest of the statement shows what happens if an undead walks into the pillar but it never says that the undead must walk into it in order to take damage. I'm hoping for something official from one of the authors here. I'm in the carrion crown campaign and I hope to have an official answer soon because at this point, I am mostly going to argue that my reading of this spell is accurate. The GM may shoot me down but I will probably still make the argument. Thanks.. this is a very good discussion. I was wondering if it's possible to target a 5-foot square that has someone in it say.. (A vampire). Is that perfectly legal and would the vampire immediately take damage from it? Pillar of life does not provide a save nor does it allow spell resistance according to what I've read. Can someone confirm this? Figs from Serpent's Skull (mostly snake-men / lizard-men / Yuan-ti types) Figs from Jade Regent (anything with Oriental flavor will do) Oh and is it possible to build Huge or Gargantuan Ships for ship to ship
oh and Legacy of Fire.. must have figs from there.. Genies and Xotani are a must. just a thought or 2.
Pathfinder Society Scenario #3-09: The Quest for Perfection—Part I: The Edge of Heaven (PFRPG) PDF
It'll be interesting to read to see if a mini-campaign could be developed using the 3-part society scenario plus the tournament module and anything else that someone might be able to add to it. I'll have to get this stuff when it becomes available and see If I can do some sort of Tian-Xia mini-campaign. Sean K Reynolds wrote:
so no rules of any kind for building a playable race above 0HD ??? wow.. Big frown on that action. Hexcaliber wrote:
I also support that idea.. Hexcaliber. Personally, I'd like to see the Main ninja be wis-based with a few archetypes thrown like say a seductress type (i.e. Kunoichi). now granted that is just a female ninja but you get the idea. Essentially I'd like to wisdom be the primary stat but have the option of using Cha under an archetype. Dazylar wrote:
I am mostly in agreement with Dazylar with a couple of exceptions. I'm not sure that I understand the reasoning behind yet another specific spell list. I would have thought that there would have been someway to "point-gauge" a character's power level simply by not allowing certain levels of spells and not have to go through yet another lengthy exercise of trying minutely tweek a new base-class with
I like the "fighter training" but it seems to be extremely late in levels. Might I suggest we call it "split training" or something else and put it right at 1st level. Monte cook did do a different aligment setup. He used a sliding 1 - 10 scale. I thought it was in Book of experimental might. although it might have been divine might. I can't remember so I'll have to go through my collection once again and hunt that chart down. If you had a 3 rating on the evil side of the scale then you would only take half damage from a holy weapon but if you were say.. a 6 then you would take full damage and if you were a 10 then you would take double damage. I thought that was a great idea, something to consider adding to your game. David Fryer wrote:
probably not... no offense but I'm not keen on offering up anything that I've written but I can tell you where one of them is although I tweaked it a little bit. The City of Brass boxed set from Necromancer games has the Half-Efreeti that I used as inspiration to do the other 3. some of them might feel weak but there a few that are pretty powerful.
This is pretty good power. If this were to be a sonic damage type then it would be awesome since so few monsters and villians have any sort of resistance. I am hoping that when the book goes to print that the damage type will change to sonic. I feel that there just aren't enough sonic type spell & effects out there. There are several of us on the boards that are trying to make the case that it should be. Luminiere Solas wrote:
I've already built the Half-Genies for the Legacy of Fire campaign that I am running. It wasn't difficult and it fits the campaign well. There are already 2 new races in the Qadira companion book. The Half-Janni and the Suli-Jann. They both rock. These 2 plus the 4 Half-genies
I am thinking that the oracle class will probably get Eschew Materials as a bonus feat. As for the divine focus needed for spellcasting, this is something I am still working on. I am thinking that it will be a symbol of the oracles focus, like an actual bone for the bones focus. Thoughts Jason Bulmahn
I've got no problems with eschew materials and the divine focus needed for spellcasting. That thunderburst power though. I'm surprised that this is being errated as "bludgeoning". Any chance of the final version becoming "sonic" ? I already know what My players are going to say.
|
|||||||||||||||||||||||||||||||||||||||||||||
|

