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Buy generics when you get on site. Usually not a problem getting into the game. :)
I believe they don't sit generic tickets until 15 minutes into the slot. For the specials, for the past few years they have had a police of real tickets only. That said, when I looked this morning, True Dragons and Serpents Rise both have real tickets available.
Tickets for True Dragons and Serpents Rise do not designate Core vs. Standard. So, I believe, the table defaults to standard, unless everyone agrees to play core.
I think the Norm/Core issue is going to come up all weekend, not just for the Specials.
1) I don't think which ticket type you have will matter. If you have 'real' tickets for the event, not generic, I'm guessing they will all be good at the table. In the past (not talking specials here), if you had a real ticket for an adventure during that time slot, and there was room at the table, you were fine, even if the ticket was for a different PFS scenario.
Just found this in my email from Mike B. in May.
Mike B. GenCon GM Instructions wrote:
• CORE vs. NORM. Each event was scheduled and sold as either a CORE or NORM game and is intended to be run as such. However, it is entirely possible the players will want to play in the other mode. This should not pose a problem for you as the GM, since it does not affect how the game is run. ALL players must agree if the event is to be run in a different mode than what was scheduled; otherwise it must be run as scheduled. If you encounter any problems with this, consult HQ. Be sure to note on the chronicle and reporting sheets if the event was run in CORE mode.
2) IIRC, we did not volunteer to GM for either Core or Norm, we volunteered to GM.
3) Core vs. Norm might end up being a bigger issue for the Serpents Rise and True Dragons specials. 2 players may wish to give credit to their Norm PCs and 4 to their Core PC. The GM is planning to give the credit to the Norm PC. Now what do you do?
Just an update ... I've logged onto WarHorn tonight and I see that some people have dropped out of games and there are openings in the morning slot. If you think you can make it, you might be rewarded if you place yourself as the first 'waitlisted' player. I'm no one official, and there are no guarantees.
I toss the minis for a scenario into a saved lunch meat container. One per scenario. I only talk the minis for that day's scenarios, and a few iconics to loan out. I have the minis and have saved the containers to do this. If you can't, you can't and I understand that.
The advantage to pawns is that they're flat and easier to transport. The disadvantage is I already have minis and I can't afford all the pawns as well.
Hey, new GM this year at GenCon and I have a quick question about maps. I am planning on drawing up a bunch, but I was wondering if we will be getting maps and minis provided for specials or do we print/bring our own?
You are responsible for providing the maps and minis (or pawns) for any scenario you are running. Some Flip-Mats and Map Packs can be purchased on site at the Paizo booth, but for the past two years the lines to get into the booth have been seriously long (one or more hours long). Plan accordingly. At two of the specials, Paizo will be giving our a promotional mini. This has generally happened about half way through the slot.
Remember, you need to bring your A game to the table. People are paying A LOT of money to attend Gen Con and it's the biggest show of the year. To me that means ...
I'm just curious, if you're GMing at GenCon, what books (the paper kind) will you be bringing to the table?
My plan is to have a paper copy of the scenario (required), but I'm really debating what other books to haul around. The CRB itself is pretty heavy and I have it on my Ipad Mini. Also, it great that Paizo has been placing the bestiary entries in the scenarios. That saves a lot of time and eliminates the need to bring along those books.
So, is this a reasonable tactic for Aram Zey?
If Aram feels like he is going to (or may) lose the battle, he destroys the glass enclosure around the Sky Key, thus releasing the aura around it and hampering the Aspis agents attempting to steal it.
Also, I've never played a high level caster. The closest is my 7th level bard. So, I (a 12 Int GM) am carefully studying Aram's spells and trying to mimic what a 24 Int wizard might do. After he cast the spells under tactics, my plan is ...
Casting of Spells:
Ray of Enfeeblement
I plan on using the minor metamagic rod the first two rounds and save the third charge for an emergency.
John Compton wrote:
Are any of the custom maps from 6-99 old maps from 3-02 Sewer Dragons of Absolom, some other adventure, or all new?
John Compton wrote:
My aim is to make chases something that are fun and exciting, not the cause of frustration. When it gets to the point that a GM announces a chase and most or all of the table smiles, we will have reached that point.
I'm not there yet. I've GMed one chase and played through a few others. The best one just came up to the level of OK. It wasn't frustrating, nor a complete waste of time, but I can't say that it was fun.
Correction: There was one chase that was fun. The GenCon special a few years ago. Someone in our party was able to fly. They flew to the end, bypassing all the checks and nerfing the entire chase. Killing the chase felt like we just beat the BBEG.
Also, most chases seem like a waste of time as there really is no chance that your opponent is going to get away. I wonder if the adventures are even written with the bad guy getting away as a possible outcome.
John, I'm not saying don't try to improve the chases or don't include chases. If you don't try to improve them, you're never going to succeed. Make the chases a little more fun. Include a little more RP in them. Write options that take into account you opponent winning - and make that a real possibility.
jon dehning wrote:
Why not hurl the enemy at the ceiling? 2d6 damage plus falling damage. By the rooms description, it's roughly 30 to 40 feet high so add 3d6 falling damage.
I'm also looking at having him cast Greater Dispel Magic (20' radius burst) 10' under the party after the trap goes off.
Eric Clingenpeel wrote:
Well, looks like I'm destined to only play every other Gen Con at Scotty's. :) Looks like you'll have your hands full Mark. Just means we won't have to leave so early to get to Indy. :D
OR you could sign up to run The Overflow Archives at 8:00 am, make 4 gamers and Mark happy in the process.
John Compton wrote:
Erik Mona wrote:
Thanks for your efforts. I am one of the many that really like these sets.
Check your staffs personal collections and recent purchases. I am sure you will find that they have purchased every extra one opened to date. Theses are excellent candidates for propo minis, repainted or not, just because I think they will be that popular.
Looks very interesting. The small preview in the cover shot looks like a redesigned Blakros Museum. I did find some maps that almost perfectly match the cover shot above here at Fantasy Cartography. They're shown under 6-01 Trial By Machine, which by the way, doesn't use the museum. I didn't count the squares to see if it fits on a Flip-Mat thought.
Now that the faction cards are a thing, I think it'd be easier than ever to implement.
Actually, that's very true. I don't see why you couldn't have faction cards for any faction, large or small. If they were in place, you wouldn't have needed to shut down the Shadow Lodge. However, the goals on a Shadow Lodge card would be much harder to obtain and the rewards would be slower in coming.
You could easily create a nature oriented faction with faction cards. "Prevented a hostile animal companion or wild animal from being killed." Or better yet, "Turned the attitude of a hostile animal companion or animal to friendly."
Michael Brock wrote:
My trolling remark was spoken hastily. I know better. I apologize.
I'd love a nature-loving faction. Just not sure what the goals would be.
P.S. I did play EoT, but I forgot what the Decimverate can do.
Michael Brock wrote:
Next question...if YOU were the Decimverate, would you voluntarily keep a watch dog and his cronies around? Why would a private organization with adventurers who volunteer to be part of it, care about basic morality and a sense of fairness?
Q1: I don't know. I might if I felt it was better to keep them in sight where I have at least a basic idea of what they're up to.
Q2: Many reasons ...
2) Isn't a lack of basic morality and a sense of fairness the definition of Chaotic Evil?
3) Is Mike just trolling or is this an honest question?
What is the hardest thing to get used to when playing in a PFS game?
Getting along with people you don't know. But playing with people you don't know is one of the must fun parts of Organized Play. You get to meet new people all the time.
Still, it's hard to have fun when the person next to you hasn't had a shower in a few days. Or the GM comes to the table unprepared (known as running cold).
As may have been mentioned, know the rules for your PC and have a good idea what you want to do on your turn. You don't need to know how most spells work if you're a fighter, but you do need to have your Power Attack numbers figured out in advance. Nobody likes to wait when your turn come up and then you start to figure out what you're going to do. Yes, things happen and you to change what you're going to do, but it's better to think of something to do before your turn then start thinking when your turn comes around.
I just read these on the GenCon event list as I was picking scenarios to play at GenCon this year.
GenCon website Thursday & Friday Specials wrote:
First, the ticket price for the two specials has gone up from $6.00 to $10.00 (note this is only true for the specials. Other PFS scenarios that I have seen are $6.00).
Second, you get a limited edition repaint miniature.
OK, I understand the price increase with since the tickets include the miniatures. My question is, are these different miniatures each night?
Erik Mona wrote:
Erik Mona wrote:
So, you're probably building the set list for the December 2016 release ...
Here are a few suggestions ...
Someone with a bastard sword.
Just My Thoughts
Wednesday, July 29
Thursday, July 30
Slot 1 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Friday, July 31
Slot 4 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Saturday, August 1
Slot 7 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Sunday, August 2
Slot 10 (0900-1400): GM Serpents Rise Special
Michael Brock wrote:
So let's do the math ...
17 scenarios x 2 (normal or core) = 34
If I'm not forgetting anything, that's 53 different tables. And don't forget, PFS is TWICE the size it was two years ago.
Two years ago I believe Mike still worked HQ. Now we know why he get's his minions to run it. (One more fun math fact ... it takes 4 head HQ volunteer to equal 1 Mike).
So, I'm starting to think about which of my characters to play in the two big GenCon Specials. Which tier will be excluded this year?
For each special, 6-97: Siege of Serpents and 7-00: The Sky Key Solution, tiers are listed as 1-11. Last year, tier 9 was not included in the breakdown of sub-tiers. Before that, typically tier 7 was not included. Anyone (*cough*John*cough*Mike) have any idea what levels will be "out of subtier" this season?
FWIW I have a 7th and 9th level PC.
John Compton wrote:
So, just to be clear, you are breaking the "Play, Play, Play" rule as I call it. They come to a table tonight with their APG summoner. You have stated they can not play the APG summoner. You turn them away because they are among the 90% of us who don't have early access to the Unchained Book (it hasn't been released), so they can't play a new summoner.
This is a corner case but that is just wrong! They had a valid PFS PC and because they don't have early access to a book they can't play their character.
note: I understand why you're doing this. I just don't think it's right.
John Compton wrote:
** spoiler omitted **
I think it would be really cool if you, Mike, and maybe a few other Paizo staffers could run table and one of the specials -- not necessarily the same special.
I know this is not the personal PaizoCon ....
Just saying ....
Alex McGuire wrote:
It's a PDF. These additional pages shouldn't need much, if any, editing. Yes please add them.
Please include a list of available languages for Core players.
Michael Tracey wrote:
Including "The Story Thus Far" idea mentioned in the "Improvements Are A-Comin" blog post to give a (spoiler light) plot synopsis of previous seasons for new players. Either in the guide or mentioned and linked to the PFS section of the website.
I like this idea, but I think it will take too much work.
After the entire document has been formatted, have someone recheck the table of contents and the index. I see some items are not referenced correctly.
An idea about formatting.
I would like to see each faction page appear twice in the document. The first page as it appears now. The second page, swapping the top intro/reward sections and the bottom checkoff box section. For example, Dark Archive would appear on both pages 2 and 3. In this way I can print the pages back to back and then cut them apart creating two cards. As is, if I print them now manually back to back the text will be upside down on the back - not ideal.
Again, just an idea.
Well, it seem like every set has at least one. That one mini that you really don't like. Mr. Bugeyes the that mini for me. It's probably going to look artistically great, I just don't like it. I like the rest of the minis in this set, especially the dwarves and the dungeon dressings.
I just don't see purchased animals as a problem big problem. There are always going to be people the exploit rules. I've played at or run a fair number of tables and just haven't seen this problem. I even have a ranger who started off with a dog that I trained for combat (rolls and all) from level 1, until he got an animal companion at level 4.
I guess I just don't like more and more corner case rules coming out. If it looks like it's going to be a problem, have the GM run all the Handle Animal rules as written. If a PC invests their ability score in Charisma, a trait to have Handle Animal as a class skill and puts their skill points into it, they've invested a lot into an animal that is not a class feature and they still have a good chance of failing a Handle Animal skill check.
We are planning to schedule 17 different scenarios, four Gen Con Specials, 2 modules, We Be Goblins! and We Be Goblins Too!, and six new quests that utilize the new Occult Adventures hardcover throughout the course of the convention.
Any information on what modules will be run and when? Or is the comma after modules suppose to be a colon? "2 modules: We Be Goblins! and We Be Goblins Too!"
After a little looking, it looks like it's just a typo and the modules are the Goblin series. I was hoping they would have some event for Tier 12+ tables this year. I know it's extra work, but I was hoping.
Erik, (or other lesser powers that be)'
When these sets come out, in addition to cases, does Paizo get boxes of loose figures to sell/give away? I seem to recall your Gen Con promo just came in a poly bag, handed out from big boxes. So just curious and all if you're opening up many cases --> bricks --> boxes to get individual minis to sell of if it is easier than that.
1st: I would ask the player to show how they have access to the trait. There are some con boons out that allow access to traits that are from a specific product - Dragon Empire Primer comes to mind. If they have the con boon, no problem. If not, follow the advice in the posts above.