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Elf Archer

Swiftbrook's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 736 posts. 2 reviews. No lists. No wishlists. 6 Pathfinder Society characters.


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No picture :-(

So what are the goodies?

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Congratulations!

Now it's time to get to work. What's the plan for Scotty's for GenCon day zero (Wednesday)?

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Zack Nagel wrote:
Started at 3304 and got mine. Is it a higher price this year or am I remembering wrong?

See this: GenCon Special Ticket Price & Miniatures

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Started at 2,867. Took 58 minutes to process.

Update: 7-00 Norm SOLD OUT in 100 minutes!
7-00 Core 160 of 180 remaining. i.e. 20 sold.

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Nefreet wrote:
Now that the faction cards are a thing, I think it'd be easier than ever to implement.

Actually, that's very true. I don't see why you couldn't have faction cards for any faction, large or small. If they were in place, you wouldn't have needed to shut down the Shadow Lodge. However, the goals on a Shadow Lodge card would be much harder to obtain and the rewards would be slower in coming.

You could easily create a nature oriented faction with faction cards. "Prevented a hostile animal companion or wild animal from being killed." Or better yet, "Turned the attitude of a hostile animal companion or animal to friendly."

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Michael Brock wrote:

I need not be accused of being trolling or prickly when I'm just having a conversation. That is appreciated in and of itself.

If I add a nature-lover faction, I can't imagine what I'm going to be called next, considered prickly has already been used ;-)

My trolling remark was spoken hastily. I know better. I apologize.

I'd love a nature-loving faction. Just not sure what the goals would be.

P.S. I did play EoT, but I forgot what the Decimverate can do.

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1 person marked this as a favorite.
Michael Brock wrote:
Next question...if YOU were the Decimverate, would you voluntarily keep a watch dog and his cronies around? Why would a private organization with adventurers who volunteer to be part of it, care about basic morality and a sense of fairness?

Q1: I don't know. I might if I felt it was better to keep them in sight where I have at least a basic idea of what they're up to.

Q2: Many reasons ...
1) If the members are dishonest, untrustworthy, and/or have no sense of basic morality and fairness, the members are out for themselves and the Society will get only token returns on the missions they send the members on. Also, if the members are dishonest, etc. the people that the Society works with will not trust them, will not work with them and will not provide them with the information they need. Without a basic level of morality and sense of fairness, the Society just becomes a bunch of thugs that goes around murdering and pillaging.

2) Isn't a lack of basic morality and a sense of fairness the definition of Chaotic Evil?

3) Is Mike just trolling or is this an honest question?

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2 people marked this as a favorite.
noblejohn wrote:
What is the hardest thing to get used to when playing in a PFS game?

Getting along with people you don't know. But playing with people you don't know is one of the must fun parts of Organized Play. You get to meet new people all the time.

Still, it's hard to have fun when the person next to you hasn't had a shower in a few days. Or the GM comes to the table unprepared (known as running cold).

As may have been mentioned, know the rules for your PC and have a good idea what you want to do on your turn. You don't need to know how most spells work if you're a fighter, but you do need to have your Power Attack numbers figured out in advance. Nobody likes to wait when your turn come up and then you start to figure out what you're going to do. Yes, things happen and you to change what you're going to do, but it's better to think of something to do before your turn then start thinking when your turn comes around.

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I just read these on the GenCon event list as I was picking scenarios to play at GenCon this year.

GenCon website Thursday & Friday Specials wrote:

Short Description: A Pathfinder Society Scenario designed for level 1-11 playing in normal mode. Each participant will receive a limited edition repaint miniature.

Cost: $10.00

First, the ticket price for the two specials has gone up from $6.00 to $10.00 (note this is only true for the specials. Other PFS scenarios that I have seen are $6.00).

Second, you get a limited edition repaint miniature.

OK, I understand the price increase with since the tickets include the miniatures. My question is, are these different miniatures each night?


Erik Mona wrote:
UndeadMitch wrote:

Now that we've got the Core and APG Iconics, how about some love for Reiko and Hayato? I'd love to see the Ninja and Samurai get their day in the sun.

They're coming in the Iconic Heroes sets.

As for the ACG iconics being in this set instead of Balazar, to be honest with you I'm not 100% certain they even existed when we built the set list for this set.

The lead times on these things are craaaaaazy.

Erik Mona wrote:

I'm building a set list in about two weeks.

Give me a suggestion you know we have cool art for, and if I agree I'll try to sneak it in.

So, you're probably building the set list for the December 2016 release ...

Here are a few suggestions ...

Someone with a bastard sword.
Rust Monster (bestiary 238)
A wolf, lion, or cheetah with armor but no saddle to represent an animal companion
An elf with an Elven Curvedblade
The Hunter iconic with it's wolf

Just My Thoughts

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Wednesday, July 29
Slot -1 (morning-afternoon): Play something PFS
Slot 0 (afternoon-evening): Play something PFS

Thursday, July 30

Slot 1 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Slot 2 (1300-1800): Play PFS (7-11)
Slot 3 (1900-2400): GM #7-00 Siege of Serpents Special (3-7)

Friday, July 31

Slot 4 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Slot 5 (1300-1800): GM #6-19 Test of Tar Kuata (Sagamore)
Slot 6 (1900-2400): Play Special (7-11)

Saturday, August 1

Slot 7 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Slot 8 (1300-1800): Play PFS (7-11)
Slot 9 (1900-2400): GM True Dragons of Absalom Special

Sunday, August 2

Slot 10 (0900-1400): GM Serpents Rise Special

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Michael Brock wrote:
Eric Clingenpeel wrote:
nogoodscallywag wrote:

Will there not be previous seasons ran this year, like seasons 5, 4, or 3?

I know Mike blogged about this year's Gen Con events but I don't remember seeing the other season's not specifically removed.

Two years ago was Pathfinder's 5th anniversary and Paizo's 10th. The scenarios they chose for GenCon was a collection of seasonal favorites. That was the only year they've done more than the newest season and the previous season's scenarios. At the time they explained why they were doing throwback scenarios, but now everyone seems surprised when they don't see them every year.

If you're looking for specific scenarios, you might talk to Mark Stratton and see if he can't schedule them for Wednesday at Scottys.

This, and the fact that mustering 68 different scenarios every slot was not healthy for the HQ staff.

So let's do the math ...

17 scenarios x 2 (normal or core) = 34
2 Kids Track with 9 possible scenarios (4 for basic, 5 for advanced) = 9
3 different Goblin adventures = 3
Quests (ongoing, many version but we'll just call this one table) = 1
4 Card game scenarios = 4
2 different Beginner Box

If I'm not forgetting anything, that's 53 different tables. And don't forget, PFS is TWICE the size it was two years ago.

Two years ago I believe Mike still worked HQ. Now we know why he get's his minions to run it. (One more fun math fact ... it takes 4 head HQ volunteer to equal 1 Mike).

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Seth Gipson wrote:

Working HQ this year.

Slot 2 Making funny hand signals during a special
Slot 4 Making funny hand signals during a special

Oh, I worked HQ for a special one year. For me, oh, it was bad. Drove me nuts. I so appreciate all the volunteers who work HQ.


So, is this generally new art, or existing art?

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So, I'm starting to think about which of my characters to play in the two big GenCon Specials. Which tier will be excluded this year?

For each special, 6-97: Siege of Serpents and 7-00: The Sky Key Solution, tiers are listed as 1-11. Last year, tier 9 was not included in the breakdown of sub-tiers. Before that, typically tier 7 was not included. Anyone (*cough*John*cough*Mike) have any idea what levels will be "out of subtier" this season?

FWIW I have a 7th and 9th level PC.


Like the bird.

By the way, any work on Iconic Set #4? Is it on schedule? What minis are in it?

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4 people marked this as a favorite.
Ascalaphus wrote:
I'm buying the PDF as soon as possible, I'll keep you in the loop.

Don't forget, if you haven't used your taxfest15 code, you can get 10%.

Taxfest code

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1 person marked this as a favorite.
John Compton wrote:

Okay, let's be clear about how this interstitial period works.

2) If your character is a summoner but has not been played at least once at level 2+, that character does not qualify to remain as the Advanced Player's Guide summoner. If your character falls into this category, it means the character is still within the standard window for free rebuilding as allowed in the Guide to Pathfinder Society Organized Play. If you would like to have the character be a summoner, he must use the Pathfinder Unchained version of the class.

The moment the blog went live, playing a character with levels in the Advanced Players Guide summoner no longer contributed to this grandfathering criterion.

So, just to be clear, you are breaking the "Play, Play, Play" rule as I call it. They come to a table tonight with their APG summoner. You have stated they can not play the APG summoner. You turn them away because they are among the 90% of us who don't have early access to the Unchained Book (it hasn't been released), so they can't play a new summoner.

This is a corner case but that is just wrong! They had a valid PFS PC and because they don't have early access to a book they can't play their character.

note: I understand why you're doing this. I just don't think it's right.

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Thanks for the consideration! I look forward to next weeks blog. Though this weeks was a doooozy!

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Any chance Paizo (aka Mike or John) will release the descriptions for the season 7 scenarios before GenCon realeases the event catalog on May 9th or 10th?

The May 4th blog would be a great time (hint, hint). Right here, right now would even be better.

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John Compton wrote:
** spoiler omitted **

I think it would be really cool if you, Mike, and maybe a few other Paizo staffers could run table and one of the specials -- not necessarily the same special.

I know this is not the personal PaizoCon ....
I know every Paizo employee that's not in Seattle is really busy ...
I know you all are great people ...
It still would be really cool that some ordinary players would get the opportunity to play a game at one of your table.

Just saying ....

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Alex McGuire wrote:

My idea:

I think we should add the web enhancement's traits to the guide, so that all available traits for Core mode are in one place (and maybe toss in some of the non-campaign traits from the APG that didn't make it in too).

It's a PDF. These additional pages shouldn't need much, if any, editing. Yes please add them.

Please include a list of available languages for Core players.

Michael Tracey wrote:
Including "The Story Thus Far" idea mentioned in the "Improvements Are A-Comin" blog post to give a (spoiler light) plot synopsis of previous seasons for new players. Either in the guide or mentioned and linked to the PFS section of the website.

I like this idea, but I think it will take too much work.

After the entire document has been formatted, have someone recheck the table of contents and the index. I see some items are not referenced correctly.

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1 person marked this as a favorite.

An idea about formatting.

I would like to see each faction page appear twice in the document. The first page as it appears now. The second page, swapping the top intro/reward sections and the bottom checkoff box section. For example, Dark Archive would appear on both pages 2 and 3. In this way I can print the pages back to back and then cut them apart creating two cards. As is, if I print them now manually back to back the text will be upside down on the back - not ideal.

Again, just an idea.


1 person marked this as a favorite.
Ranofer Zedlav wrote:
Aww looks like it got pushed back into March. There goes that gift idea :(

March ... Look again .... It's June! What's going on? Another printing mess up?

Any Updates?


Well, it seem like every set has at least one. That one mini that you really don't like. Mr. Bugeyes the that mini for me. It's probably going to look artistically great, I just don't like it. I like the rest of the minis in this set, especially the dwarves and the dungeon dressings.

Erik,
Are there going to be any iconic figures (possibly alternate poses) in this set or are all the iconics not relegated to the Iconic Sets?

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I just don't see purchased animals as a problem big problem. There are always going to be people the exploit rules. I've played at or run a fair number of tables and just haven't seen this problem. I even have a ranger who started off with a dog that I trained for combat (rolls and all) from level 1, until he got an animal companion at level 4.

I guess I just don't like more and more corner case rules coming out. If it looks like it's going to be a problem, have the GM run all the Handle Animal rules as written. If a PC invests their ability score in Charisma, a trait to have Handle Animal as a class skill and puts their skill points into it, they've invested a lot into an animal that is not a class feature and they still have a good chance of failing a Handle Animal skill check.

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blog wrote:
We are planning to schedule 17 different scenarios, four Gen Con Specials, 2 modules, We Be Goblins! and We Be Goblins Too!, and six new quests that utilize the new Occult Adventures hardcover throughout the course of the convention.

Any information on what modules will be run and when? Or is the comma after modules suppose to be a colon? "2 modules: We Be Goblins! and We Be Goblins Too!"

After a little looking, it looks like it's just a typo and the modules are the Goblin series. I was hoping they would have some event for Tier 12+ tables this year. I know it's extra work, but I was hoping.

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Ill_Made_Knight wrote:
Wow, no race boons this year.

Who said no race boons? It could be anything, they just haven't written it yet (or at least told us about it).

GM for the fun, not the boon. The boon is well, just a boon :-).

Requested Tier 2 .....

Edit: Ninjad by Bob.


Erik, (or other lesser powers that be)'

When these sets come out, in addition to cases, does Paizo get boxes of loose figures to sell/give away? I seem to recall your Gen Con promo just came in a poly bag, handed out from big boxes. So just curious and all if you're opening up many cases --> bricks --> boxes to get individual minis to sell of if it is easier than that.

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Drogon wrote:

This is going to come up (has come up as a question in those other threads) and I really do need to know what the response is going to be:

Someone screws up. Despite every precaution the "Core Only" rule was violated at a table.

The table was announced as a Core table. The GM checked with players prior to playing to be sure they were using Core-only PCs, and double checked to be sure they understood what that meant. Nothing untoward occurred during game play. Then, during Day Job rolls, the monk's player announces that he uses his his Patient Calm trait to get a 12 on his take 10 for Profession (Yoga Teacher).

Step by step, please, what happens next to everyone involved?

1st: I would ask the player to show how they have access to the trait. There are some con boons out that allow access to traits that are from a specific product - Dragon Empire Primer comes to mind. If they have the con boon, no problem. If not, follow the advice in the posts above.

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Michael Brock wrote:
Gotcha. As mentioned earlier in this thread, chronicle boons are campaign specific. So, no cross-campaign mixing.


Swiftbrook wrote:

The term "Chronicle Boon" confused me.


It seems like everything is printed on chronicle sheets. I believe you mean boons on scenario chronicles are legal for that PC (Core PC or Standard PC). And holiday boons, GM boons, GM Star boons, convention boons, etc. are campaign specific (standard campaign unless it specifies it's usable in the Core campaign).


Eric Clingenpeel wrote:
As for Holiday/Novel/GM Boons/Con boons, I'm pretty sure that Mike has said that those can go on either Classic or Core characters, unless it opens up a new race.

Looks like I'm not the only one confused by the term "Chronicle Boon".

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Michael Brock wrote:
Gotcha. As mentioned earlier in this thread, chronicle boons are campaign specific. So, no cross-campaign mixing.

The term "Chronicle Boon" confused me.

It seems like everything is printed on chronicle sheets. I believe you mean boons on scenario chronicles are legal for that PC (Core PC or Standard PC). And holiday boons, GM boons, GM Star boons, convention boons, etc. are campaign specific (standard campaign unless it specifies it's usable in the Core campaign).

Unfortunately, Mike, you have already made an exception to this. One that I think is unnecessary. You said you can't apply the Eyes of Ten boon to a new Core PC. I don't see any real negative impact in allowing this. But, that's just my opinion.

Overall, I like the looks of the Core campaign. I'll wait and see how the scheduling of scenarios turns out locally and at GenCon.

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4 people marked this as a favorite.
Michael Brock wrote:
Dave Setty wrote:
Michael Brock wrote:
And it is a reason we are considering languages for a boon. Whether it be a convention boon, novel boon, holiday boon, or another type altogether is yet to be detailed.

I dunno. These languages are a character background/concept thing, so locking them behind a boon doesn't help. Loss of mechanical options isn't a huge thing, but this cuts off concepts at the role-playing level - it just doesn't make any sense to play a character that somehow grew up in Katheer without learning to speak Kelish.

I really wish you'd reconsider this part.

(And I think I'll get that short "where is my character from" guide I've been meaning to make finished. I think the organized play guide could use something like that regardless of play mode.)

I understand and it was debated. The VOs and Paizo staff discussed what books should be included for a LONG time. Initially, it was going to be PFS Field Guide, Seeker of Secrets, Inner Sea World Guide, and any other book that was PFS related. After much discussion and debate. We decided that the Core mode should deal as close to the Core Rulebook as possible with as little deviation as possible. We did decide the trait document needed to be the only exception and included since traits don't appear in the CRB. It was decided the more books we opened, the further we got away from the spirit of what we wanted Core mode to be.

Will there be some growing pains? Most assuredly. Can we adjust and make things better as we go? You bet.

Short and simple solution (????)

List the languages available in the Guild for Organized Play. Copy list from Inner Sea World Guild, paste into GfOP.

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2 people marked this as a favorite.

So if I purchase a Wayfinder, which is available in the PGTOP, and slot an ious stone in it, from the core rulebook, I'm guessing that there are no resonate powers, it's just safe in the wayfinder.

Currently it's hard to find tables for my mid/high level PC. I can see this taking away some of those few players and the table running new lower level Core adventures making it harder to play the mid/high level PC.

GenCon and other conventions may be more challenging as well. Now it's what adventure and what tier. Soon it will be what adventure, what campaign and what tier. For example, you have three tables of 6-44: Escape from Absalom (Tier 5-9). You have nine "core" PCs and nine standard PCs show up-how do you make up the tables? Or worse, three "core" PCs and fifteen standard PCs. GenCon will have enough spare GMs to make this work, other conventions will probably need to specify core or traditional in their ticket/sign-up process.

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1 person marked this as a favorite.

Here's my 2cp.

I'll either be a Tier 1 or 2 GM and share one of Paizo's hotel rooms -- a really good deal. Or if I decide I want to have a little more time off this year, I'll be a Tier 4 GM, get a complementary GenCon GM badge and stay about 10 minutes from downtown at a campground. It's not for everyone, but about $15/night gets me a place to set up my tent and a hot shower. When you're spending 20 hours a day at the convention center, it's a good deal. Oh, and for me it's a Bob Evans breakfast every morning using gift cards from my in-laws!

-Swiftbrook
Just My Thoughts

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(Start Off Topic):

Sam Sampson wrote:
Swiftbrook wrote:

After two 'dump-CHA' characters, my third was built for diplomacy. An Aasimar Bard. I think my build turned out like this (so far):

1st: Diplomacy +12
2nd: Diplomacy +13
. . .

It seems very easy to build a skill-focused character that will zip through skill-based challenges such as social encounters, traps and so on. The DCs in the scenarios don’t match what PCs can put out there--which is a design issue, not a player issue, I understand.

It's not really a design issue. If they design the challenges to challenge the 2% of PCs that are built to overcome that challenge, then the adventure is overly difficult/impossible for 98% of the PCs (estimating 90% of tables). It's only really a design issue when most of the scenario is based around a few skills needed multiple times for success. Then the party is either walking through a good chuck of the adventure, or having no fun for hours on end as there is no way to realistically accomplish the mission. Try solving a mystery at a table when no one who has the right knowledge or social skills.

(OK Back On Topic)


This is awful! There's no way I'm going to be able to afford four to eight sarcophaguses! It looks great, but many I've played and run many adventures where you need multiple sarcophagus. At least these look inexpensive to manufacturer, so hopefully there will be two per case and a lot available on the secondary market. If they're rare, or as popular as I expect, then they'll fetch $20 or more each -- ouch!

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Andrew Christian wrote:
Yeah. Maybe +15 at 1st or second level might be a bit over the top. But hardly crazy even early on. But by 10th level, a character with Charisma as a tertiary stat and otherwise a minor investment, could easily go over 20 without trying hard.

After two 'dump-CHA' characters, my third was built for diplomacy. An Aasimar Bard. I think my build turned out like this (so far):

1st: Diplomacy +12
2nd: Diplomacy +13
3rd: Diplomacy +14
4th: Diplomacy +16
5th: Diplomacy +19
6th: Diplomacy +22
7th: Diplomacy +23

With a GM reroll, temp bonuses and Archeologist Luck I'm at +30.

But .... I couldn't shoot my crossbow worth crap till about 5th level.

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Oykiv wrote:
EDIT: Can we go back to the original question, I know is my fault too, but I´m also interest in the question.

Me too.

OK so I'm going to assume miss socially inept can aid another with a knowledge check as long as the person they are aiding doesn't roll a 19 or 20 (the "you can't aid another to grant a bonus to a task that your character couldn't achieve alone" rule).

Any other ideas how to keep the player involved?

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I'm running Blakrose Matrimony if a few weeks at a con. I remember playing this with my low Cha, few skills Dwarf fighter and it was a long adventure. As I recall, I was able to make one History skill check to either aid or get some information during the roleplaying portion of the adventure. I did provide a little comic relief when my dwarf pulled out his axe and started to sharpen it in the middle of the reception. The look on the GMs face was worth it!

So I need some ideas, noting that we're not using the faction missions, when I have one or two players with a low skill, low Cha PC sit down at my table, how can I keep them engaged/involved/entertained for the two or so hours of roleplaying?


NobodysHome wrote:
Well I just used Vic's 16"x16"x16" dimensions, and that upped the charge to $30.87. So I've at least reached the halfway point in explaining the charge...

Careful with your calculations. Vic used 16 x 16 x 5.


I love the spike detail on the dwarf!

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Shasfowd wrote:
The thing about the traits from the AP's are that a lot of them can be found in other sources, and paizo doesn't want us not paying money.

That may be true, but I don't recall seeing Campaign traits available. I believe, as a general rule, PFS doesn't use campaign traits. So access to this trait is very special.


I'm thinking about a one level dip in Fighter. If it's my first level then
1) Bonus Feat
2) Max HP
3) Weapon Prof
4) Armor Prof
Also taking Magical Knack as a trait.


So I'm not sure how survivable this concept is, but I think it might be fun to play.

I'm creating a want-to-be Paladin - no levels in Paladin.

So I want to build a Battle Oracle that uses an Elven Curved Blade.
Charisma will still be a big stat, 2nd best if not top.
Looking at Dex for 2nd best stat.
Weapon Finesse and Agile property on the blade. (Dex to hit and damage)
At 5th level (or 7th) taking the Divine Protection feat to add Cha to all saves.
Trying to avoid taking the Skill at Arms mystery. I'll have all the weapon proficiencies I need from Elven blood and a high dex is wasted in heavy armor.
PFS 20 point buy.

So that's the short version of the concept. I can have fun, but can I survive? How does a Two-Handed Weapon fighter survive without a shield? Lots of HP?

Thanks in advance for any ideas.


Swiftbrook wrote:

You said to contact Customer Service if my order is still pending. It looks like it is :-). Please give it a swift kick!

Order 3305815

OK, Monday, you're back. Any update?


You said to contact Customer Service is my order is still pending. It looks like it is :-). Please give it a swift kick!

Order 3305815

**

I'm working on a concept for a Paladin. Is there any way to have a Paladin without a deity in PFS? There are so many legal books our there and convention boons I don't have them all. Just wondering.

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Michael Brock wrote:

So, with that said and confirmed, what kind of plot would you all like to see? Keep in mind we are going to work our very best to cut scenario play time back closer to four hours so we may not be able to fit as many sandbox or super roleplay heavy scenarios into a season (we are likely to still have a few).

Also keep in mind this season. We have returned to the exploring and there will likely be 12-15 different locations adventures take place in. Also, contrary to what some keep saying, the season is not all based on tech (aka...don't judge an entire season on the first three scenarios). You will see a variety of different type of adventures. So, what would you like to see?

Michael Brock wrote:
One of the things to keep in mind is that, if we are going to help cut the time back to a manageable four hour slot, most of the "unique" systems we've put in (mass combat, dog sled race in #16, etc...) are likely going to be done away with.

OR ... Just ignore everything here that you said you can't do and have one double length adventure. Many Game Day events are running two slots back to back. Convention have multiple slots. And, even though it is difficult, you could split one 8-hour adventure (or 9) into two sessions on two different days.

So, sanction a 9-hour, double scenario. Write it in the sandbox style and include one of those items you just mentioned you were going to do away with.

**

John Compton wrote:
Swiftbrook wrote:


A simple request that I have would be not to optimize the maps in the PDF. Meaning, when the map is imbedded into the pdf, don't compress the picture. This way, if the map is originally created as a 12" x 12" picture then placed in the document as a 6" x 6" map, when we copy it out, we can use the 12" x 12" size that Paizo has already paid for.
I don't think I quite understand, as for the full-page (Flip-Mat-proportions) maps, there's no more room to expand into. I think I get the idea of what you're going for if you're referring to half-pagers.

I'm talking about the custom maps, not the production products.

For example:
I just opened an old scenario, The Golemworks Incident. Selected and copied the map of Heidmarch Manor Greenhouse. Pasted it in a landscape Word document. It filled the page nicely with good detail and was still sized at only 60%. This is a map that I can blow up to battle map size and still have nice details. If the map had been compressed to reduce file size, when I pasted the map into Word the map would have been about 7" wide and 5" high. Then expanding this compressed map would have made it look much poorer in quality at battle map size.

Imbedding the map at the original resolution in a smaller size on the page wont make printing the scenario look any better but it's exactly what we want when we copy the map out for to expand it for battle map printing.

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