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I've been playing PFS almost from the beginning. Over that long time, my character profiles have accumulated some reporting errors. These generally are scenarios reported to the wrong character number. Sometimes there will be a little note
Player has already run scenario at session # 500 of event # 60681 Gen Con 2015 PFS on July 31, 2015.
even when I didn't record a character number on the sheet.
I've always hear that the physical chronicle sheets is really only what matters for your PCs.
Should I go in and click on "Report a problem with this session" for each of the mistakes and correct it? Does it matter? Understand, in the past I have requested help for sessions I have run as a GM that were not recorded in the system. I'm just asking is it worth the time and effort, both mine and Paizo's, for me to request corrections for sessions that I played?
I like animal companions as written. When they are run as written I think they are fun and a good part of the game. That said, too much of a good thing isn't good. More than two fighting animals at the table slow things down. Just like multiple PCs using Summon Monster or Summon Natures Ally.
As has been stated, not knowing the AC and Handle Animal rules can make ACs over powered and/or slow down the game.
Jacob W. Michaels wrote:
Owen previously said the legend must be part of the allotted space for the map.
Owen K. C. Stephens wrote:
I make a custom table tent in Publisher for each of my PCs right before a big con. General info on the front for other players and quick reference info on my side (AC, standard attack info and saves).
On the table side, for my ranger I placed favored enemy information or four my rogue "Trapspotter". This is a quick visual reminder for the GM of some of my special abilities that might get missed if a specific situation arises.
I'm tired of seeing the same dozen of so items over and over again. There are something like 400 items and I see only one new one every other day.
Same here. I don't understand why I'm not seeing a greater variety of items. I've seen two dozen or more items three or more times each and I've only voted about 150 times.
Owen K. C. Stephens wrote:
It's not 'official' (yet), but I found this on the Paizo site from a previous Superstar event.
Have no idea if the DPI will be the same.
Erik Mona wrote:
There are no halflings in The Rusty Dragon Inn set, nor in the set after that. I'll try to put them in somewhere soon.
Now that is a surprise, and a little disappointing. I thought we might have at least one townsfolk type halfling in The Rusty Dragon Inn. I hope you can get some more halflings in the future. There doesn't seem to be many high-quality prepainted ones.
Ulfen Death Squad wrote:
@ Jezebelle, Do 2 tier people who GM 7 sessions get the same stuff, granted the store cred will only be $70??
Intercepted .....Tier 1 GMs get an additional boon option that the Tier 2 GMs don't. This year Tier 1 GMs got access to Skinwalker in Blood of the Moon.
Both Tier 1 and Tier 2 GMs get 1/4 of a hotel room as well as the other rewards.
Also, at GenCon, you don't need to be a 4 or 5 star GM to run the specials. I ran three of the specials this year and two last year. Three of those specials (Bonekeep 3, True Dragons, and Serpent's Rise) are now limited to 4 or 5 Star GMs.
Ulfen, where are you coming from?
First, if this is your first GenCon, don't volunteer as a Tier 1 or 2 GM. You need time to experience GenCon and that means leaving the PFS room. You need time to play some of the PFS specials. You need time to wander the vendor hall (it's like three football fields in size). You need time just to look around and see what else is going on.
A GenCon 4-day badge is around $80. You need to GM Pathfinder for five 5-hour slots to get a free 4-day badge and you also get $50 in Paizo store credit.
Having a great GenCon on a tiny budget:
I have actually done this and I'm looking at this for next year.
Now you may consider that radical, but I spend all my time at GenCon, not at the campground or hotel. I'm literally at the con from 7:30 am to midnight.
This year I was a Tier-2 GM (7 slots) so my hotel room was included (well I shared the room with three other guys). Parked my car at a friends house and sold a bunch of stuff at the auction. I actually made $60 when all was said and done.
Sunday morning felt rushed. When the first announcement came that the prize table would be closing at 1:30, my table had a panic attack and wanted to rush up to the prize table. Once we realized it was only around 10:30, things got back on track. But it was all the little things added together that distracted from the overall experience Sunday morning. The closing announcements, people coming around and picking up table signs, and the ballroom seemed to start emptying out about 12:30.
Maybe try to plan a more interactive scenario Sunday morning so we can end with a bang. Keep the prize booth open till 2:00, it really doesn't take long to shut it down, or at least, don't make the announcement until 12:30. Have table GMs bring their table signs up with their reporting sheets.
Also, many people have mentioned players with special needs having problems. The answer has been, "ask HQ". Put this on the mustering sign, especially if you want people to alert HQ 1 1/2 hours before their slot.
When I ran slots back-to-back, I had the same table assigned to me. Thanks! That really is helpful.
For GMs whose tables don't go off, release them sooner and let them form tables quickly if they want. It seem by 15 minutes into the slot, all tables should be seated and you know if you can release GMs or not. That would still give released GMs time to form tables or get into a game with 4 or 5 players with very little disruption. I ran two tables of four players. I would have welcomed one or two released GMs sitting in on my table - just not having to do the 4-player adjustment would be worth it.
Obvious: More Grand Lodge faction cards. I think they ran out Friday.
Buy generics when you get on site. Usually not a problem getting into the game. :)
I believe they don't sit generic tickets until 15 minutes into the slot. For the specials, for the past few years they have had a police of real tickets only. That said, when I looked this morning, True Dragons and Serpents Rise both have real tickets available.
Tickets for True Dragons and Serpents Rise do not designate Core vs. Standard. So, I believe, the table defaults to standard, unless everyone agrees to play core.
I think the Norm/Core issue is going to come up all weekend, not just for the Specials.
1) I don't think which ticket type you have will matter. If you have 'real' tickets for the event, not generic, I'm guessing they will all be good at the table. In the past (not talking specials here), if you had a real ticket for an adventure during that time slot, and there was room at the table, you were fine, even if the ticket was for a different PFS scenario.
Just found this in my email from Mike B. in May.
Mike B. GenCon GM Instructions wrote:
• CORE vs. NORM. Each event was scheduled and sold as either a CORE or NORM game and is intended to be run as such. However, it is entirely possible the players will want to play in the other mode. This should not pose a problem for you as the GM, since it does not affect how the game is run. ALL players must agree if the event is to be run in a different mode than what was scheduled; otherwise it must be run as scheduled. If you encounter any problems with this, consult HQ. Be sure to note on the chronicle and reporting sheets if the event was run in CORE mode.
2) IIRC, we did not volunteer to GM for either Core or Norm, we volunteered to GM.
3) Core vs. Norm might end up being a bigger issue for the Serpents Rise and True Dragons specials. 2 players may wish to give credit to their Norm PCs and 4 to their Core PC. The GM is planning to give the credit to the Norm PC. Now what do you do?
Just an update ... I've logged onto WarHorn tonight and I see that some people have dropped out of games and there are openings in the morning slot. If you think you can make it, you might be rewarded if you place yourself as the first 'waitlisted' player. I'm no one official, and there are no guarantees.
I toss the minis for a scenario into a saved lunch meat container. One per scenario. I only talk the minis for that day's scenarios, and a few iconics to loan out. I have the minis and have saved the containers to do this. If you can't, you can't and I understand that.
The advantage to pawns is that they're flat and easier to transport. The disadvantage is I already have minis and I can't afford all the pawns as well.
Hey, new GM this year at GenCon and I have a quick question about maps. I am planning on drawing up a bunch, but I was wondering if we will be getting maps and minis provided for specials or do we print/bring our own?
You are responsible for providing the maps and minis (or pawns) for any scenario you are running. Some Flip-Mats and Map Packs can be purchased on site at the Paizo booth, but for the past two years the lines to get into the booth have been seriously long (one or more hours long). Plan accordingly. At two of the specials, Paizo will be giving our a promotional mini. This has generally happened about half way through the slot.
Remember, you need to bring your A game to the table. People are paying A LOT of money to attend Gen Con and it's the biggest show of the year. To me that means ...
I'm just curious, if you're GMing at GenCon, what books (the paper kind) will you be bringing to the table?
My plan is to have a paper copy of the scenario (required), but I'm really debating what other books to haul around. The CRB itself is pretty heavy and I have it on my Ipad Mini. Also, it great that Paizo has been placing the bestiary entries in the scenarios. That saves a lot of time and eliminates the need to bring along those books.
So, is this a reasonable tactic for Aram Zey?
If Aram feels like he is going to (or may) lose the battle, he destroys the glass enclosure around the Sky Key, thus releasing the aura around it and hampering the Aspis agents attempting to steal it.
Also, I've never played a high level caster. The closest is my 7th level bard. So, I (a 12 Int GM) am carefully studying Aram's spells and trying to mimic what a 24 Int wizard might do. After he cast the spells under tactics, my plan is ...
Casting of Spells:
Ray of Enfeeblement
I plan on using the minor metamagic rod the first two rounds and save the third charge for an emergency.
John Compton wrote:
Are any of the custom maps from 6-99 old maps from 3-02 Sewer Dragons of Absolom, some other adventure, or all new?
John Compton wrote:
My aim is to make chases something that are fun and exciting, not the cause of frustration. When it gets to the point that a GM announces a chase and most or all of the table smiles, we will have reached that point.
I'm not there yet. I've GMed one chase and played through a few others. The best one just came up to the level of OK. It wasn't frustrating, nor a complete waste of time, but I can't say that it was fun.
Correction: There was one chase that was fun. The GenCon special a few years ago. Someone in our party was able to fly. They flew to the end, bypassing all the checks and nerfing the entire chase. Killing the chase felt like we just beat the BBEG.
Also, most chases seem like a waste of time as there really is no chance that your opponent is going to get away. I wonder if the adventures are even written with the bad guy getting away as a possible outcome.
John, I'm not saying don't try to improve the chases or don't include chases. If you don't try to improve them, you're never going to succeed. Make the chases a little more fun. Include a little more RP in them. Write options that take into account you opponent winning - and make that a real possibility.
jon dehning wrote:
Why not hurl the enemy at the ceiling? 2d6 damage plus falling damage. By the rooms description, it's roughly 30 to 40 feet high so add 3d6 falling damage.
I'm also looking at having him cast Greater Dispel Magic (20' radius burst) 10' under the party after the trap goes off.
Eric Clingenpeel wrote:
Well, looks like I'm destined to only play every other Gen Con at Scotty's. :) Looks like you'll have your hands full Mark. Just means we won't have to leave so early to get to Indy. :D
OR you could sign up to run The Overflow Archives at 8:00 am, make 4 gamers and Mark happy in the process.
John Compton wrote:
Erik Mona wrote:
Thanks for your efforts. I am one of the many that really like these sets.
Check your staffs personal collections and recent purchases. I am sure you will find that they have purchased every extra one opened to date. Theses are excellent candidates for propo minis, repainted or not, just because I think they will be that popular.
Looks very interesting. The small preview in the cover shot looks like a redesigned Blakros Museum. I did find some maps that almost perfectly match the cover shot above here at Fantasy Cartography. They're shown under 6-01 Trial By Machine, which by the way, doesn't use the museum. I didn't count the squares to see if it fits on a Flip-Mat thought.
Now that the faction cards are a thing, I think it'd be easier than ever to implement.
Actually, that's very true. I don't see why you couldn't have faction cards for any faction, large or small. If they were in place, you wouldn't have needed to shut down the Shadow Lodge. However, the goals on a Shadow Lodge card would be much harder to obtain and the rewards would be slower in coming.
You could easily create a nature oriented faction with faction cards. "Prevented a hostile animal companion or wild animal from being killed." Or better yet, "Turned the attitude of a hostile animal companion or animal to friendly."
Michael Brock wrote:
My trolling remark was spoken hastily. I know better. I apologize.
I'd love a nature-loving faction. Just not sure what the goals would be.
P.S. I did play EoT, but I forgot what the Decimverate can do.
Michael Brock wrote:
Next question...if YOU were the Decimverate, would you voluntarily keep a watch dog and his cronies around? Why would a private organization with adventurers who volunteer to be part of it, care about basic morality and a sense of fairness?
Q1: I don't know. I might if I felt it was better to keep them in sight where I have at least a basic idea of what they're up to.
Q2: Many reasons ...
2) Isn't a lack of basic morality and a sense of fairness the definition of Chaotic Evil?
3) Is Mike just trolling or is this an honest question?
What is the hardest thing to get used to when playing in a PFS game?
Getting along with people you don't know. But playing with people you don't know is one of the must fun parts of Organized Play. You get to meet new people all the time.
Still, it's hard to have fun when the person next to you hasn't had a shower in a few days. Or the GM comes to the table unprepared (known as running cold).
As may have been mentioned, know the rules for your PC and have a good idea what you want to do on your turn. You don't need to know how most spells work if you're a fighter, but you do need to have your Power Attack numbers figured out in advance. Nobody likes to wait when your turn come up and then you start to figure out what you're going to do. Yes, things happen and you to change what you're going to do, but it's better to think of something to do before your turn then start thinking when your turn comes around.
I just read these on the GenCon event list as I was picking scenarios to play at GenCon this year.
GenCon website Thursday & Friday Specials wrote:
First, the ticket price for the two specials has gone up from $6.00 to $10.00 (note this is only true for the specials. Other PFS scenarios that I have seen are $6.00).
Second, you get a limited edition repaint miniature.
OK, I understand the price increase with since the tickets include the miniatures. My question is, are these different miniatures each night?
Erik Mona wrote:
Erik Mona wrote:
So, you're probably building the set list for the December 2016 release ...
Here are a few suggestions ...
Someone with a bastard sword.
Just My Thoughts
Wednesday, July 29
Thursday, July 30
Slot 1 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Friday, July 31
Slot 4 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Saturday, August 1
Slot 7 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Sunday, August 2
Slot 10 (0900-1400): GM Serpents Rise Special
Michael Brock wrote:
So let's do the math ...
17 scenarios x 2 (normal or core) = 34
If I'm not forgetting anything, that's 53 different tables. And don't forget, PFS is TWICE the size it was two years ago.
Two years ago I believe Mike still worked HQ. Now we know why he get's his minions to run it. (One more fun math fact ... it takes 4 head HQ volunteer to equal 1 Mike).
So, I'm starting to think about which of my characters to play in the two big GenCon Specials. Which tier will be excluded this year?
For each special, 6-97: Siege of Serpents and 7-00: The Sky Key Solution, tiers are listed as 1-11. Last year, tier 9 was not included in the breakdown of sub-tiers. Before that, typically tier 7 was not included. Anyone (*cough*John*cough*Mike) have any idea what levels will be "out of subtier" this season?
FWIW I have a 7th and 9th level PC.
John Compton wrote:
So, just to be clear, you are breaking the "Play, Play, Play" rule as I call it. They come to a table tonight with their APG summoner. You have stated they can not play the APG summoner. You turn them away because they are among the 90% of us who don't have early access to the Unchained Book (it hasn't been released), so they can't play a new summoner.
This is a corner case but that is just wrong! They had a valid PFS PC and because they don't have early access to a book they can't play their character.
note: I understand why you're doing this. I just don't think it's right.