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Elf Archer

Swiftbrook's page

Goblin Squad Member. RPG Superstar 9 Season Star Voter. FullStarFullStar Pathfinder Society GM. 772 posts. 2 reviews. No lists. No wishlists. 6 Pathfinder Society characters.


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I like the previews of the Rusty Dragon Pathfinder Battles so much that I'm considering subscribing to the line. However, I'm unclear what the cost will be. The subscription states: "30% Off Our Price + 75% Off Premiums".

So what is "Our Price" for this set?
The $511.68 price, or the $399.99 price?

Any idea what a ballpark figure might be for economy shipping in the continental US?


Myfly wrote:

How many PACG character miniatures are in this set?

What are their names?

Have to get em all

Check out the Pathfinder Minis site.

Or the Paizo page.


Are the older hardbacks (Bestiaries, Ultimate _____ books, etc) suppose to receive the discount as well?

Edit: Add the Player Character Folio to that list. "All" is pretty inclusive and looks like a little troublesome. :-)

2 people marked this as a favorite.

Just checked a couple of PDFs of hardbacks, Ultimate Equipment and Ultimate Combat. They're not showing the PDFs on sale. Am I missing something, or just beating the sales staff to the items?


Have all the tables at GenCon 2015 been entered yet? I the past it has taken several weeks to months to get all the tables in. I ask because none of the tables I played at or GMed on Saturday are appearing and I'm wondering if it's an issue yet.


I've been playing PFS almost from the beginning. Over that long time, my character profiles have accumulated some reporting errors. These generally are scenarios reported to the wrong character number. Sometimes there will be a little note

Player has already run scenario at session # 500 of event # 60681 Gen Con 2015 PFS on July 31, 2015.

even when I didn't record a character number on the sheet.

I've always hear that the physical chronicle sheets is really only what matters for your PCs.

Should I go in and click on "Report a problem with this session" for each of the mistakes and correct it? Does it matter? Understand, in the past I have requested help for sessions I have run as a GM that were not recorded in the system. I'm just asking is it worth the time and effort, both mine and Paizo's, for me to request corrections for sessions that I played?


I like animal companions as written. When they are run as written I think they are fun and a good part of the game. That said, too much of a good thing isn't good. More than two fighting animals at the table slow things down. Just like multiple PCs using Summon Monster or Summon Natures Ally.

As has been stated, not knowing the AC and Handle Animal rules can make ACs over powered and/or slow down the game.

Star Voter Season 9

Jacob W. Michaels wrote:
Owen previously said the legend must be part of the allotted space for the map.

Owen K. C. Stephens wrote:

Here are part of the official rules, let's see if they clear this up for you. :)

• The entry may include up to 50 words of explanation not presented on the map itself. This may be used to explain symbols and shading (to increase map clarity by not presenting that information on the map), or may be used to describe background about the location presented, or suggest a specific encounter that may take place at the location. This is not enough wordcount to present a full encounter (including things such as tactics and monster statistics), so don’t attempt to do so. This challenge is about presenting an interesting and clear map, not about designing a specific game encounter.


I make a custom table tent in Publisher for each of my PCs right before a big con. General info on the front for other players and quick reference info on my side (AC, standard attack info and saves).

On the table side, for my ranger I placed favored enemy information or four my rogue "Trapspotter". This is a quick visual reminder for the GM of some of my special abilities that might get missed if a specific situation arises.

Star Voter Season 9

RoshVagari wrote:
I'm tired of seeing the same dozen of so items over and over again. There are something like 400 items and I see only one new one every other day.

Same here. I don't understand why I'm not seeing a greater variety of items. I've seen two dozen or more items three or more times each and I've only voted about 150 times.

Star Voter Season 9

1 person marked this as a favorite.
Owen K. C. Stephens wrote:

It will be a 1 square = 5' scale "encounter" style map. We'll be putting up a grid folks can download before Round 2 officially starts. You'll get 50 words of prose to go with your map, if you want to give some context. I'll talk about it a bit in tomorrow's blog post, with enough details for people to get started.

It's not 'official' (yet), but I found this on the Paizo site from a previous Superstar event.

Round 4 Flip-Mat Grid

Have no idea if the DPI will be the same.

Erik Mona wrote:
There are no halflings in The Rusty Dragon Inn set, nor in the set after that. I'll try to put them in somewhere soon.

Now that is a surprise, and a little disappointing. I thought we might have at least one townsfolk type halfling in The Rusty Dragon Inn. I hope you can get some more halflings in the future. There doesn't seem to be many high-quality prepainted ones.

Star Voter Season 9

As the title states, is there any way to see how many times I have voted?

ooo, the timer is annoying after you've seen some items before.

Ulfen Death Squad wrote:
@ Jezebelle, Do 2 tier people who GM 7 sessions get the same stuff, granted the store cred will only be $70??

Intercepted .....

Tier 1 GMs get an additional boon option that the Tier 2 GMs don't. This year Tier 1 GMs got access to Skinwalker in Blood of the Moon.

Both Tier 1 and Tier 2 GMs get 1/4 of a hotel room as well as the other rewards.

Also, at GenCon, you don't need to be a 4 or 5 star GM to run the specials. I ran three of the specials this year and two last year. Three of those specials (Bonekeep 3, True Dragons, and Serpent's Rise) are now limited to 4 or 5 Star GMs.

2 people marked this as a favorite.

Ulfen, where are you coming from?

First, if this is your first GenCon, don't volunteer as a Tier 1 or 2 GM. You need time to experience GenCon and that means leaving the PFS room. You need time to play some of the PFS specials. You need time to wander the vendor hall (it's like three football fields in size). You need time just to look around and see what else is going on.

A GenCon 4-day badge is around $80. You need to GM Pathfinder for five 5-hour slots to get a free 4-day badge and you also get $50 in Paizo store credit.

Having a great GenCon on a tiny budget:
I have actually done this and I'm looking at this for next year.
  • Tier-4 GM (5 of 10 slots) = free badge and $50 Paizo store credit.
  • Tent camp about 7 south of town, 15 minute drive, $15/night includes shower. (Wed - Sun, $60)
  • Park about 3 blocks away $5 to $10 day ($30)
  • Food $25/day (Wed - Sun, $125)
  • Stuff in the vendor hall (I budget $100, but people spend thousands!)
  • Game tickets $6/slot x 5 slots = $30
  • Gas around $60 for me. YMMV.
Total around $300. And I'll have a lot of fun!

Now you may consider that radical, but I spend all my time at GenCon, not at the campground or hotel. I'm literally at the con from 7:30 am to midnight.

This year I was a Tier-2 GM (7 slots) so my hotel room was included (well I shared the room with three other guys). Parked my car at a friends house and sold a bunch of stuff at the auction. I actually made $60 when all was said and done.


Sunday morning felt rushed. When the first announcement came that the prize table would be closing at 1:30, my table had a panic attack and wanted to rush up to the prize table. Once we realized it was only around 10:30, things got back on track. But it was all the little things added together that distracted from the overall experience Sunday morning. The closing announcements, people coming around and picking up table signs, and the ballroom seemed to start emptying out about 12:30.

Maybe try to plan a more interactive scenario Sunday morning so we can end with a bang. Keep the prize booth open till 2:00, it really doesn't take long to shut it down, or at least, don't make the announcement until 12:30. Have table GMs bring their table signs up with their reporting sheets.

Also, many people have mentioned players with special needs having problems. The answer has been, "ask HQ". Put this on the mustering sign, especially if you want people to alert HQ 1 1/2 hours before their slot.

When I ran slots back-to-back, I had the same table assigned to me. Thanks! That really is helpful.

For GMs whose tables don't go off, release them sooner and let them form tables quickly if they want. It seem by 15 minutes into the slot, all tables should be seated and you know if you can release GMs or not. That would still give released GMs time to form tables or get into a game with 4 or 5 players with very little disruption. I ran two tables of four players. I would have welcomed one or two released GMs sitting in on my table - just not having to do the 4-player adjustment would be worth it.

Obvious: More Grand Lodge faction cards. I think they ran out Friday.


LoboStele wrote:
Buy generics when you get on site. Usually not a problem getting into the game. :)

I believe they don't sit generic tickets until 15 minutes into the slot. For the specials, for the past few years they have had a police of real tickets only. That said, when I looked this morning, True Dragons and Serpents Rise both have real tickets available.


UndeadMitch wrote:
Swiftbrook wrote:

I think the Norm/Core issue is going to come up all weekend, not just for the Specials.

1) I don't think which ticket type you have will matter. If you have 'real' tickets for the event, not generic, I'm guessing they will all be good at the table. In the past (not talking specials here), if you had a real ticket for an adventure during that time slot, and there was room at the table, you were fine, even if the ticket was for a different PFS scenario.

Just found this in my email from Mike B. in May.

Mike B. GenCon GM Instructions wrote:
• CORE vs. NORM. Each event was scheduled and sold as either a CORE or NORM game and is intended to be run as such. However, it is entirely possible the players will want to play in the other mode. This should not pose a problem for you as the GM, since it does not affect how the game is run. ALL players must agree if the event is to be run in a different mode than what was scheduled; otherwise it must be run as scheduled. If you encounter any problems with this, consult HQ. Be sure to note on the chronicle and reporting sheets if the event was run in CORE mode.

2) IIRC, we did not volunteer to GM for either Core or Norm, we volunteered to GM.

3) Core vs. Norm might end up being a bigger issue for the Serpents Rise and True Dragons specials. 2 players may wish to give credit to their Norm PCs and 4 to their Core PC. The GM is planning to give the credit to the Norm PC. Now what do you do?

3) I would say that if the players can't agree on core vs. classic, then the GM should default to whatever campaign the tables' tickets are for.

Tickets for True Dragons and Serpents Rise do not designate Core vs. Standard. So, I believe, the table defaults to standard, unless everyone agrees to play core.


I think the Norm/Core issue is going to come up all weekend, not just for the Specials.

1) I don't think which ticket type you have will matter. If you have 'real' tickets for the event, not generic, I'm guessing they will all be good at the table. In the past (not talking specials here), if you had a real ticket for an adventure during that time slot, and there was room at the table, you were fine, even if the ticket was for a different PFS scenario.

Just found this in my email from Mike B. in May.

Mike B. GenCon GM Instructions wrote:
• CORE vs. NORM. Each event was scheduled and sold as either a CORE or NORM game and is intended to be run as such. However, it is entirely possible the players will want to play in the other mode. This should not pose a problem for you as the GM, since it does not affect how the game is run. ALL players must agree if the event is to be run in a different mode than what was scheduled; otherwise it must be run as scheduled. If you encounter any problems with this, consult HQ. Be sure to note on the chronicle and reporting sheets if the event was run in CORE mode.

2) IIRC, we did not volunteer to GM for either Core or Norm, we volunteered to GM.

3) Core vs. Norm might end up being a bigger issue for the Serpents Rise and True Dragons specials. 2 players may wish to give credit to their Norm PCs and 4 to their Core PC. The GM is planning to give the credit to the Norm PC. Now what do you do?


Just an update ... I've logged onto WarHorn tonight and I see that some people have dropped out of games and there are openings in the morning slot. If you think you can make it, you might be rewarded if you place yourself as the first 'waitlisted' player. I'm no one official, and there are no guarantees.


1 person marked this as a favorite.
UndeadMitch wrote:

I'd agree with you on all but the minis. Depending on how many scenarios he's running, minis can be unfeasible. I'm only bringing minis for the scenario I'm running four times (mainly because it doesn't use too many different minis) and some of the especially noteworthy minis for the special.

When prepping for two tiers for two specials where there isn't a tremendous amount of overlap in encounters, and three more scenarios to boot the number of pawns/minis needed can quickly spiral into unmanagability. Granted, I'm still going to try and get as many minis for stuff as I can, but it's...

I toss the minis for a scenario into a saved lunch meat container. One per scenario. I only talk the minis for that day's scenarios, and a few iconics to loan out. I have the minis and have saved the containers to do this. If you can't, you can't and I understand that.

The advantage to pawns is that they're flat and easier to transport. The disadvantage is I already have minis and I can't afford all the pawns as well.


HenryDane wrote:
Hey, new GM this year at GenCon and I have a quick question about maps. I am planning on drawing up a bunch, but I was wondering if we will be getting maps and minis provided for specials or do we print/bring our own?

You are responsible for providing the maps and minis (or pawns) for any scenario you are running. Some Flip-Mats and Map Packs can be purchased on site at the Paizo booth, but for the past two years the lines to get into the booth have been seriously long (one or more hours long). Plan accordingly. At two of the specials, Paizo will be giving our a promotional mini. This has generally happened about half way through the slot.

Remember, you need to bring your A game to the table. People are paying A LOT of money to attend Gen Con and it's the biggest show of the year. To me that means ...

  • Prep the scenarios you're running - don't try it cold.
  • Bring minis or pawns if you have them. A mini of a large giant in place of a purple worm is better than a Starburst or d6.
  • Bring prepared maps (pre-drawn, printed or purchased). It takes a long time to draw out good maps at the table. Players don't want to spend their gaming time watching you draw out a map (or worse, read the scenario for the first time). You don't need to be a professional artist. Many of the maps you can quickly resize to 1 square = 1" and print.


I'm just curious, if you're GMing at GenCon, what books (the paper kind) will you be bringing to the table?

My plan is to have a paper copy of the scenario (required), but I'm really debating what other books to haul around. The CRB itself is pretty heavy and I have it on my Ipad Mini. Also, it great that Paizo has been placing the bestiary entries in the scenarios. That saves a lot of time and eliminates the need to bring along those books.


So, is this a reasonable tactic for Aram Zey?

If Aram feels like he is going to (or may) lose the battle, he destroys the glass enclosure around the Sky Key, thus releasing the aura around it and hampering the Aspis agents attempting to steal it.

Also, I've never played a high level caster. The closest is my 7th level bard. So, I (a 12 Int GM) am carefully studying Aram's spells and trying to mimic what a 24 Int wizard might do. After he cast the spells under tactics, my plan is ...

Casting of Spells:
Ray of Enfeeblement

I plan on using the minor metamagic rod the first two rounds and save the third charge for an emergency.



1 person marked this as a favorite.
John Compton wrote:

I know that GMs want to know what map products are appearing in the upcoming Gen Con releases, so I have typed up a list of maps used by scenario. With the exception of the quests, each adventure includes at least one custom half-page map.

** spoiler omitted **

Are any of the custom maps from 6-99 old maps from 3-02 Sewer Dragons of Absolom, some other adventure, or all new?

Love the animal companions/mounts with armor! So far this set looks great!

With Adowyn and Leryn this is a must have set for me, even with the 16% price hike (ouch). But it appears that these sets are popular and I for one will keep buying them.

Ooo ... I beat the official "Announced" first post.


John Compton wrote:
My aim is to make chases something that are fun and exciting, not the cause of frustration. When it gets to the point that a GM announces a chase and most or all of the table smiles, we will have reached that point.

I'm not there yet. I've GMed one chase and played through a few others. The best one just came up to the level of OK. It wasn't frustrating, nor a complete waste of time, but I can't say that it was fun.

Correction: There was one chase that was fun. The GenCon special a few years ago. Someone in our party was able to fly. They flew to the end, bypassing all the checks and nerfing the entire chase. Killing the chase felt like we just beat the BBEG.

Also, most chases seem like a waste of time as there really is no chance that your opponent is going to get away. I wonder if the adventures are even written with the bad guy getting away as a possible outcome.

John, I'm not saying don't try to improve the chases or don't include chases. If you don't try to improve them, you're never going to succeed. Make the chases a little more fun. Include a little more RP in them. Write options that take into account you opponent winning - and make that a real possibility.


jon dehning wrote:
TetsujinOni wrote:

So, as we prepare for GenCon.

In the last fight, there's a very wide list of options for the use of the arcane bond. Based on the tactics, there were several spells which seemed particularly in keeping with the morale and attitude of the Master of Spells which might not be immediately reached for
Enemy hammer lets you grab a target and deny them actions for several rounds, if you give up Zed's action to do so.

Banshee blast split the enemies, action denial, not confusion.

Serenity Give Zed a brown coat, and split the enemies up into more bite sized pieces again.

Mass suggestion "Go to your room!" .... in your best Christopher Eccleston, of course.

The traditional green ray and lightning jumping options are present, but not really in keeping with his tactics.

Re: Enemy Hammer

"How much damage does an elf do?"
"Apparently, 2d6."

One of the better conversations I've had about that spell.

Why not hurl the enemy at the ceiling? 2d6 damage plus falling damage. By the rooms description, it's roughly 30 to 40 feet high so add 3d6 falling damage.

I'm also looking at having him cast Greater Dispel Magic (20' radius burst) 10' under the party after the trap goes off.


Just found this year's Scotty's menu on IndyDave's facebook page


Mike, your leadership will be missed. I hope you continue to play and GM. I had the pleasure to play, and survive, (and learn some new GMing skills) at one of your Bonekeep tables.


Eric Clingenpeel wrote:
Well, looks like I'm destined to only play every other Gen Con at Scotty's. :) Looks like you'll have your hands full Mark. Just means we won't have to leave so early to get to Indy. :D

OR you could sign up to run The Overflow Archives at 8:00 am, make 4 gamers and Mark happy in the process.


John Compton wrote:
Walter Helgason wrote:
Tier 7+: If all goes according to plan, expect a higher-than-usual number of high-level scenarios. I recognize that for many players, playing these adventures can be its own reward and a way of saying "thank you" for one's commitment to the campaign. In Season 7, I'm hoping to give these dedicated participants something extra and those who haven't yet reached higher-level play something to cool to aim for.

I don't like creating new PCs just so I can play. I have a just turned 4th, a 7th and a 9th. Finding tables for my 7th and 9th has been a challenge. Thanks for (hopefully) creating more opportunities for 7+ play.


Update 6/15/2015

Looks like Mike may have done some ticket redistribution.

Siege of the Serpents now has 77 normal and 4 Core tickets available.

Sky Key solution is sold out both normal and core.

True Dragons and Serpents Rise still have some tickets available.

Erik Mona wrote:

A few drive-by answers.

1) Still no precise word on Iconic Heroes Sets 4-6. They are in the works, and I will let you guys know more on release schedule as soon as I know more myself. We've approved all of the sculpts at this point, and they're fantastic.

Thanks for your efforts. I am one of the many that really like these sets.


3) Not sure why dungeon dressing isn't up on the site. I'll check on Monday.

Check your staffs personal collections and recent purchases. I am sure you will find that they have purchased every extra one opened to date. Theses are excellent candidates for propo minis, repainted or not, just because I think they will be that popular.

Looks very interesting. The small preview in the cover shot looks like a redesigned Blakros Museum. I did find some maps that almost perfectly match the cover shot above here at Fantasy Cartography. They're shown under 6-01 Trial By Machine, which by the way, doesn't use the museum. I didn't count the squares to see if it fits on a Flip-Mat thought.

No picture :-(

So what are the goodies?



Now it's time to get to work. What's the plan for Scotty's for GenCon day zero (Wednesday)?


Zack Nagel wrote:
Started at 3304 and got mine. Is it a higher price this year or am I remembering wrong?

See this: GenCon Special Ticket Price & Miniatures


Started at 2,867. Took 58 minutes to process.

Update: 7-00 Norm SOLD OUT in 100 minutes!
7-00 Core 160 of 180 remaining. i.e. 20 sold.


Nefreet wrote:
Now that the faction cards are a thing, I think it'd be easier than ever to implement.

Actually, that's very true. I don't see why you couldn't have faction cards for any faction, large or small. If they were in place, you wouldn't have needed to shut down the Shadow Lodge. However, the goals on a Shadow Lodge card would be much harder to obtain and the rewards would be slower in coming.

You could easily create a nature oriented faction with faction cards. "Prevented a hostile animal companion or wild animal from being killed." Or better yet, "Turned the attitude of a hostile animal companion or animal to friendly."


Michael Brock wrote:

I need not be accused of being trolling or prickly when I'm just having a conversation. That is appreciated in and of itself.

If I add a nature-lover faction, I can't imagine what I'm going to be called next, considered prickly has already been used ;-)

My trolling remark was spoken hastily. I know better. I apologize.

I'd love a nature-loving faction. Just not sure what the goals would be.

P.S. I did play EoT, but I forgot what the Decimverate can do.


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Michael Brock wrote:
Next question...if YOU were the Decimverate, would you voluntarily keep a watch dog and his cronies around? Why would a private organization with adventurers who volunteer to be part of it, care about basic morality and a sense of fairness?

Q1: I don't know. I might if I felt it was better to keep them in sight where I have at least a basic idea of what they're up to.

Q2: Many reasons ...
1) If the members are dishonest, untrustworthy, and/or have no sense of basic morality and fairness, the members are out for themselves and the Society will get only token returns on the missions they send the members on. Also, if the members are dishonest, etc. the people that the Society works with will not trust them, will not work with them and will not provide them with the information they need. Without a basic level of morality and sense of fairness, the Society just becomes a bunch of thugs that goes around murdering and pillaging.

2) Isn't a lack of basic morality and a sense of fairness the definition of Chaotic Evil?

3) Is Mike just trolling or is this an honest question?


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noblejohn wrote:
What is the hardest thing to get used to when playing in a PFS game?

Getting along with people you don't know. But playing with people you don't know is one of the must fun parts of Organized Play. You get to meet new people all the time.

Still, it's hard to have fun when the person next to you hasn't had a shower in a few days. Or the GM comes to the table unprepared (known as running cold).

As may have been mentioned, know the rules for your PC and have a good idea what you want to do on your turn. You don't need to know how most spells work if you're a fighter, but you do need to have your Power Attack numbers figured out in advance. Nobody likes to wait when your turn come up and then you start to figure out what you're going to do. Yes, things happen and you to change what you're going to do, but it's better to think of something to do before your turn then start thinking when your turn comes around.


I just read these on the GenCon event list as I was picking scenarios to play at GenCon this year.

GenCon website Thursday & Friday Specials wrote:

Short Description: A Pathfinder Society Scenario designed for level 1-11 playing in normal mode. Each participant will receive a limited edition repaint miniature.

Cost: $10.00

First, the ticket price for the two specials has gone up from $6.00 to $10.00 (note this is only true for the specials. Other PFS scenarios that I have seen are $6.00).

Second, you get a limited edition repaint miniature.

OK, I understand the price increase with since the tickets include the miniatures. My question is, are these different miniatures each night?

Erik Mona wrote:
UndeadMitch wrote:

Now that we've got the Core and APG Iconics, how about some love for Reiko and Hayato? I'd love to see the Ninja and Samurai get their day in the sun.

They're coming in the Iconic Heroes sets.

As for the ACG iconics being in this set instead of Balazar, to be honest with you I'm not 100% certain they even existed when we built the set list for this set.

The lead times on these things are craaaaaazy.

Erik Mona wrote:

I'm building a set list in about two weeks.

Give me a suggestion you know we have cool art for, and if I agree I'll try to sneak it in.

So, you're probably building the set list for the December 2016 release ...

Here are a few suggestions ...

Someone with a bastard sword.
Rust Monster (bestiary 238)
A wolf, lion, or cheetah with armor but no saddle to represent an animal companion
An elf with an Elven Curvedblade
The Hunter iconic with it's wolf

Just My Thoughts


Wednesday, July 29
Slot -1 (morning-afternoon): Play something PFS
Slot 0 (afternoon-evening): Play something PFS

Thursday, July 30

Slot 1 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Slot 2 (1300-1800): Play PFS (7-11)
Slot 3 (1900-2400): GM #7-00 Siege of Serpents Special (3-7)

Friday, July 31

Slot 4 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Slot 5 (1300-1800): GM #6-19 Test of Tar Kuata (Sagamore)
Slot 6 (1900-2400): Play Special (7-11)

Saturday, August 1

Slot 7 (0800-1300): GM #6-19 Test of Tar Kuata (Sagamore)
Slot 8 (1300-1800): Play PFS (7-11)
Slot 9 (1900-2400): GM True Dragons of Absalom Special

Sunday, August 2

Slot 10 (0900-1400): GM Serpents Rise Special


Michael Brock wrote:
Eric Clingenpeel wrote:
nogoodscallywag wrote:

Will there not be previous seasons ran this year, like seasons 5, 4, or 3?

I know Mike blogged about this year's Gen Con events but I don't remember seeing the other season's not specifically removed.

Two years ago was Pathfinder's 5th anniversary and Paizo's 10th. The scenarios they chose for GenCon was a collection of seasonal favorites. That was the only year they've done more than the newest season and the previous season's scenarios. At the time they explained why they were doing throwback scenarios, but now everyone seems surprised when they don't see them every year.

If you're looking for specific scenarios, you might talk to Mark Stratton and see if he can't schedule them for Wednesday at Scottys.

This, and the fact that mustering 68 different scenarios every slot was not healthy for the HQ staff.

So let's do the math ...

17 scenarios x 2 (normal or core) = 34
2 Kids Track with 9 possible scenarios (4 for basic, 5 for advanced) = 9
3 different Goblin adventures = 3
Quests (ongoing, many version but we'll just call this one table) = 1
4 Card game scenarios = 4
2 different Beginner Box

If I'm not forgetting anything, that's 53 different tables. And don't forget, PFS is TWICE the size it was two years ago.

Two years ago I believe Mike still worked HQ. Now we know why he get's his minions to run it. (One more fun math fact ... it takes 4 head HQ volunteer to equal 1 Mike).


Seth Gipson wrote:

Working HQ this year.

Slot 2 Making funny hand signals during a special
Slot 4 Making funny hand signals during a special

Oh, I worked HQ for a special one year. For me, oh, it was bad. Drove me nuts. I so appreciate all the volunteers who work HQ.

So, is this generally new art, or existing art?

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