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Elf Archer

Swiftbrook's page

Goblin Squad Member. FullStarFullStar Pathfinder Society GM. 633 posts. 2 reviews. No lists. No wishlists. 4 Pathfinder Society characters.


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**

A few ideas:

For players with boons allowing access to kitsune, nagaji, or wayang, now that the races are "open" to all, for PCs created on or after August 14th the boon could allow:

1) +1 to one non-race adjusted stat.

2) A bonus 'race' trait.

3) The "open" race access only allows access from Advanced Race Guide. The boon opens options from the "Blood of" books.

4) The boon can be used for a free or 1/2 price raise dead for the PC.

5) Player choice for any of the above.

Just My Thoughts

**

Ranger 12
Fighter 8
Bard (Archeologist) 6
Hunter 2

**

OK, the number of tickets per event has change for many of the scenarios and most of the slots. All numbers have been updated as of this morning.

Quick take: There are ticket available in all slots for low level scenarios and lots of tickets for We Be Goblin.

Percent tickets sold
#5—06: You Have What You Hold 76/180 (42% sold)
#5—08: The Confirmation 221/372 (59% sold)
#5—09: The Traitor's Lodge 86/156 (55% sold)
#5—10: Where Mammoths Dare Not Tread 63/84 (75% sold)
#5—12: Destiny of the Sands, Part 1: A Bitter Bargain 211/360 (59% sold)
#5—13: Weapon in the Rift 91/192 (47% sold)
#5—15: Destiny of the Sands, Part 2: Race to Seeker's Folly 185/264 (70% sold)
#5—16: Destiny of the Sands, Part 3: Sanctum of the Sages 109/198 (55% sold)
#5—17: Fate of the Fiend 37/126 (29% sold)
#5—18: The Stranger Within 56/150 (37% sold)
#5—19: The Horn of Aroden 226/312 (72% sold)
#5—20: The Sealed Gate 73/126 (58% sold)
#5—21: The Merchant's Wake 122/252 (48% sold)
#5—22: Scars of the Third Crusade 172/282 (61% sold)
#5—23: Cairn of Shadows 125/234 (53% sold)
#5—24: Assault on the Wound 206/264 (78% sold)
#5—25: Vengeance at Sundered Crag 111/168 (66% sold)
#6—01: Trial by Machine 542/828 (65% sold)
#6—02: The Silver Mount Collection 365/516 (71% sold)
#6—03: The Technic Siege 289/396 (73% sold)
Thursday Night Special 900/900 (100% sold)
Friday Night Special 900/900 (100% sold)
Bonekeep Level 3 431/576 (75% sold)

By Slot
Slot 1: 463/864 (53.6% sold)
Slot 2: 522/864 (60.4% sold)
Slot 3: 900/900 (100.0% sold)
Slot 4: 579/864 (67.0% sold)
Slot 5: 597/864 (69.1% sold)
Slot 6: 900/900 (100.0% sold)
Slot 7: 545/864 (63.1% sold)
Slot 8: 607864 (70.3% sold)
Slot 9: 557/900 (61.9% sold)
Slot 10: 430/864 (49.8% sold)
Grand Total 6100/8748 (69.7% sold)

By Tier
Kid's Track 195/336 (58.0% sold)
Beginner Box Demo 141/168 (83.9% sold)
Tier 1-2 221/372 (59.4% sold)
Tier 1-5 1458/2298 (63.4% sold)
Tier 3-7 842/1314 (64.1% sold)
Tier 5-9 561/972 (57.7% sold)
Tier 7-11 2848504 (56.3% sold)
Goblins 167/408 (40.9% sold)
Specials 2231/2376 (93.9% sold)

**

Michael Brock wrote:

Just as a heads up I have sent Gen Con a request to make adjustments to all slots except 3 and 6.

Some GM schedules will change and those will be sent out tomorrow after I receive confirmation from Gen Con of the approved changes. Essentially, adding more WBG and WBG2, 5-08, 6-01, and a few other misc. adjustments. Removing a few tables each slot of 6-02, 6-03 some early season 5 such as 5-06, 5-09, 5-13, and 5-18 among others.

Well, that will muck up all my running stats! I'm glad you can make changes, that should make a lot of players happy. Oh, Thursday night's Special sold out in the past day or so.

**

I'm am speculating here, but I suspect that most of the players that have PCs in the 9+ range (and really the 12+ range) at GenCon are the PFS volunteers that are running, not playing, the games.

**

Outside of Eyes of the Ten, please show me were in the guide it states you can turn away a legal character. Is it in the Bonekeep adventure?

**

VIRGINIA LOCKWOOD wrote:
Is there a list of the PF Society events that will be running at Origins?

Yes, I went to the origins site and downloaded an event spreadsheet.


Tinalles wrote:

2) I have a tablet. Specifically, this one. It's Android-based, it has sufficient resolution (1280x800) that the PRD uses the full-size version rather than mobile. The PRD prevents me from pinch-zooming; the display port renders at the size it renders, and nothing I can do will change that.

As a result, it is freakishly difficult to tap the link I want. About 80% of the time I'll accidentally hit the link above or below the one I was aiming for. For example, I often wind up on the Open Game License page when I was trying to get to the Spell List Index. When this happens three or four times in a row, it makes me want to hurl my tablet across the room.

This is cross-browser; I've tried it in the default Android browser, which I believe is Webkit based, in Opera Mobile (currently version 16.0.1212.65583), and in Firefox Mobile (25.0).

I'm a web developer myself, and I investigated the code. I believe this behavior is caused by "minimum-scale=1, maximum-scale=1" in the META viewport tag, which forcibly prevents users from scaling the content, as discussed here.

Please, please consider changing that to "initial-scale=1" instead. The links in the PRD are crammed in cheek by jowl in a fairly small font size, and my fingers are not that small!

Can you please fix this annoying feature(?) of the prd?

**

I'll update this again in a month or so. The initial purchase wave is over and now it will be a slow trickle for the next few weeks.

Silbeg wrote:
snip Well, at least I'll have something prepped and ready to go... how does that work? Do we tell the folks mustering what we have, or how do they seat the extra tables.

When I asked Mike, he said prepare whatever you are most comfortable with as a back up. You'll probably just tell your musterer what your backup is.

Silbeg wrote:
I assume if our table did not happen (and our backup didn't happen, either), we'll have to have generic tickets to play at a different table?

A few years ago I had a table not go off. I was able to jump into another game that was short a player. I didn't have a ticket, just played. Right or wrong it happened. I'm GMing 7 slots and have tickets for 3 more. Not planning on buying any generics that I may never use. If my table doesn't go off, I may wander the dealer hall, go catch up on some sleep, or jump into another game that's short players.

Also, I believe last year PFS volunteers received a list of expectations. I don't recall if that was an email, GM GenCon board, or on the Paizo boards. Basically it be clean, be polite, be early, etc. but it also said when you were released and what that meant. Look for something like that before GenCon. IIRC, if your table doesn't go off, you're not released until 15 to 30 minutes into the slot.

**

Let the dice fall where they may.

Rolling one initiative for all the bad guys is just wrong. I've been on the receiving end of this bad practice several times and seen a PC death in part, because of it. That said ...

Last week when I played, all the PCs rolled poorly, sub 10, and we all went after the bad guys. OK.

When I GM and there is a large number of mooks, I generally pair like mooks up. Thus cutting 6 initiatives into 3. Also, to save time I have pre-rolled initiatives for the bad guys, also saving time. I do tell my players I have pre-rolled initiatives.

**

1 person marked this as a favorite.
Mike Bramnik wrote:
How are slots looking now, out of curiosity? (I need to start figuring out what backup scenario to prep, heh). Thanks for crunching the numbers, by the by!

Not a lot has changed since Tuesday. Stats as of +1 week.

The biggest stats seem to be the "By Tier" stats. Tier 1-2 & 1-5 are far ahead in ticket sales than the other tiers.

Percent tickets sold
#5—06: You Have What You Hold 56/252 sold 22.2%
#5—08: The Confirmation 186/252 sold 73.8%
#5—09: The Traitor's Lodge 77/252 sold 30.6%
#5—10: Where Mammoths Dare Not Tread 55/84 sold 65.5%
#5—12: Destiny of the Sands, Part 1: A Bitter Bargain 199/252 sold 79%
#5—13: Weapon in the Rift 77/252 sold 30.6%
#5—15: Destiny of the Sands, Part 2: Race to Seeker's Folly 170/252 sold 67.5%
#5—16: Destiny of the Sands, Part 3: Sanctum of the Sages 101/252 sold 40.1%
#5—17: Fate of the Fiend 22/126 sold 22.2%
#5—18: The Stranger Within 50/252 sold 19.8%
#5—19: The Horn of Aroden 212/252 sold 84.1%
#5—20: The Sealed Gate 60/126 sold 47.6%
#5—21: The Merchant's Wake 83/252 sold 32.9%
#5—22: Scars of the Third Crusade 137/252 sold 54.4%
#5—23: Cairn of Shadows 110/252 sold 43.7%
#5—24: Assault on the Wound 182/252 sold 72.2%
#5—25: Vengeance at Sundered Crag 106/168 sold 63.1%
#6—01: Trial by Machine 512/588 sold 87.1%
#6—02: The Silver Mount Collection 365/588 sold 62.1%
#6—03: The Technic Siege 254/588 sold 46.5%
Thursday Night Special 858/900 sold 95.3%
Friday Night Special 900/900 sold 100%
Bonekeep Level 3 400/774 sold 51.7%

By Slot
Slot 1: (46.2% sold)
Slot 2: (55.4% sold)
Slot 3: (95.3% sold)
Slot 4: (59.4% sold)
Slot 5: (60.6% sold)
Slot 6: (100% sold)
Slot 7: (57.6% sold)
Slot 8: (62.6% sold)
Slot 9: (58.4% sold)
Slot 10: (49.5% sold)
Grand Total: 5666 (64.8% sold) up from 62.7% sold on Tuesday

By Tier
Kid's Track (53.3% sold)
Beginner Box Demo (83.9% sold)

Tier 1-2: 186/252 sold (73.8% sold)
Tier 1-5: 1212/1848 sold (71.0% sold)
Tier 3-7: 781/1596 (48.9% sold)
Tier 5-9: 491/1302 (37.7% sold)
Tier 7-11: 249/504 (49.4% sold)

Goblins (100% sold)
Specials (83.8% sold)
Grand Total (64.8% sold)

**

OK, there is a strange alignment of the stars going on. It looks like going to origins would only be a one hour detour (and hotel) from a trip I'm taking to Pennsylvania. So .... since pre-reg is closed, are there any spots still open for the Eyes of the Ten tables? Oh, and on the other extreme, does it look like you have enough tickets sold for a table to go off?

**

Michael Brock wrote:
LazarX wrote:
Michael Brock wrote:
Swiftbrook wrote:


It would cost $20 to $30 to play EoT at a local small con, but at GenCon that's more like $110 and all the time away from the other great things a GenCon.
$6 per ticket for five time slots does not equate to $110, not even close.
You can't buy those five slots unless you also buy admission to the Con itself. You have to factor in that ticket price as well. And that's assuming you're not paying for a room, food, or travel.
So I guess we are now assuming the only reason someone is making the trip to Gen Con is to play EoT and do nothing else? Because that is what both you and Swiftbrook are alluding to. If you want to add in costs for travel, hotel, food, etc... and say it costs $100 to play EoT, that means the person wasn't planning to come to Gen Con to do anything else. If the person was planning to do other things, them that badge cost is at least cut in half since EoT is only 5 slots assuming you live through the entire thing.

I don't know. You tell me. Last year you scheduled two tables of Eyes of the Ten - 12 players. How many did you actually have? I bet this had more bearing on your decision to or not to offer EoT this year than anything else.

I wonder how many GMs who are running 6 or more slots would rather be playing EoT? We'll never know.

And yes, some people do go to conventions just for __________. Everything else is extra. One year I went to Gen Con just for the Living Greyhawk special. I remember sitting in line at 7 am on a hard cement floor with generic tickets trying to get into the game. I got in. It was worth it.

**

Michael Brock wrote:
Swiftbrook wrote:


It would cost $20 to $30 to play EoT at a local small con, but at GenCon that's more like $110 and all the time away from the other great things a GenCon.
$6 per ticket for five time slots does not equate to $110, not even close.

I was including the cost of a badge in my estimate.

4-day GenCon badge $70
5 GenCon slots $30
Total $100. error 9%

Local con 4-day badge $25
Local con 5 slots: included

**

Michael Brock wrote:
Soluzar wrote:
Drogon wrote:
1% of the total games played in PFS are Tier 7-11.
Under normal circumstances I would agree. However, go to the specials and look at how many 7-11 tables there are. Look at the Seeker tables in the specials that allow it.

So Let's take every table of every event run at level 12+ (if you remove PaizoCon and Gen Con, you have, at most, 2-4 tables at the largest gaming cons of 150+ tables) What do you think the percentage of the 64,000 playerbase it entails? Let me give you a hint....it's very, Very small.

If the high level of play is there, don't tell us, show us through reporting. It had nothing to do with laziness. It has everything to do with running 5 tables, 30 players (at Gen Con 2013), through content that took 2-3 weeks to develop solely for level 12+ play. Let that sink in for a second. Out of 140 tables we scheduled at Gen Con for seeker tier (12+), we had 5 tables of players. That's it

This is where reporting numbers can be misleading. How many of the 150+ GMs and HQ volunteers at the Gen Con special could have played a level 12+? I could have. How many later played a seeker table at a local convention?

Look at the Eye's of Ten. I've been trying to play Eye's of Ten since GenCon 2012. It's hard to get a group of 5 to 7 people to match their schedules to run EoT over several weeks/weekends. Local small conventions are a good choice in terms of time, but organizers don't want to offer EoT because it will monopolize 6 to 8 of their GMs for most of the convention. Offer it at GenCon and you have very few takers. It would cost $20 to $30 to play EoT at a local small con, but at GenCon that's more like $110 and all the time away from the other great things a GenCon.

The crux of the problem seems to be that the players of our high level PCs are also our main core of GMs. Players have high level PCs, want to play them but are recruited to GM.

**

Time to bring this tread back on track.

Stats as of + 54 hours (or +2 days) (5/20/2014)

Percent tickets sold
#5—06: You Have What You Hold 24.2%
#5—08: The Confirmation 68.7%
#5—09: The Traitor's Lodge 27.8%
#5—10: Where Mammoths Dare Not Tread 64.3%
#5—12: Destiny of the Sands, Part 1: A Bitter Bargain 80.2%
#5—13: Weapon in the Rift 26.6%
#5—15: Destiny of the Sands, Part 2: Race to Seeker's Folly 67.5%
#5—16: Destiny of the Sands, Part 3: Sanctum of the Sages 38.1%
#5—17: Fate of the Fiend 21.4%
#5—18: The Stranger Within 19.4%
#5—19: The Horn of Aroden 79.4%
#5—20: The Sealed Gate 46.0%
#5—21: The Merchant's Wake 31.3%
#5—22: Scars of the Third Crusade 50.8%
#5—23: Cairn of Shadows 41.7%
#5—24: Assault on the Wound 67.9%
#5—25: Vengeance at Sundered Crag 61.9%
#6—01: Trial by Machine 82.8%
#6—02: The Silver Mount Collection 54.1%
#6—03: The Technic Siege 47.1%
Thursday Night Special 93.0%
Friday Night Special 100%
Bonekeep Level 3 50.6%

By Slot
Slot 1: (45.0% sold)
Slot 2: (52.9% sold)
Slot 3: (93.0% sold)
Slot 4: (57.3% sold)
Slot 5: (59.1% sold)
Slot 6: (100% sold)
Slot 7: (53.6% sold)
Slot 8: (61.1% sold)
Slot 9: (57.6% sold)
Slot 10: (44.8% sold)
Grand Total (62.7% sold)

By Tier
Kid's Track (50.9% sold)
Beginner Box Demo (83.9% sold)
Tier 1-2 (68.7% sold)
Tier 1-5 (68.5% sold)
Tier 3-7 (44.9% sold)
Tier 5-9 (36.7% sold)
Tier 7-11 (48.2% sold)
Goblins (100% sold)
Specials (82.7% sold)
Grand Total (62.7% sold)

Quick Takes
Sunday seemed to have the lease amount of changes, still slow.
If you are a GM for Bonekeep 3 and are not running 6-1, 6-2 or 6-3, consider asking Mike for a copy of one of those three adventures. It looks like we could add another 10 tables of each of the season 6 adventures (while reducing Bonekeep by 30 tables) and still have plenty of tickets for Bonekeep. IIRC, Mike can't make those kind of changes in the ticket system, but we can have season 6 adventures ready and accept generics.

**

Totenpfuhl wrote:
Judging by your post Swiftbrook, I'll start prepping Destiny of the Sands Pt 1 as my backup as not that many people seem to want to play Traitor's Lodge.

I think you might be jumping the gun just a little. The stats represent the first 6 hours of ticket sales. There are 85 days before the convention begins. That's plenty of time for more tickets to be sold. Remember stats are just that, stats. A snapshot of a moment in time. Now I am 100% confident that the Friday night special will have a packed house. At this point I only have a hint of what other adventures might look like, and I'm not making any alternative plans yet.

**

Thursday, August 14
Slot 1 (0800-1300): [GM] #5-16: Destiny of Sands part 3: Sanctum of the Sages (3-7)
Slot 2 (1300-1800): [GM] Kid's Track
Slot 3 (1900-2400): [Play] PFS Gen Con Special: The Paths We Choose (Season 6 Kick-Off)

Friday, August 15
Slot 4 (0800-1300): [GM] #5-16: Destiny of Sands part 3: Sanctum of the Sages (3-7)
Slot 5 (1300-1800): [Play] #5-13: Weapon in the Rift (7-11)
Slot 6 (1900-2400): [GM] PFS Gen Con Special: Legacy of the Stonelords (Season 5 Conclusion) - hoping to get an opportunity to kill a pesky little goblin.

Saturday, August 16
Slot 7 (0800-1300): [Play] #5-25: Vengeance at Sundered Crag (7-11)
Slot 8 (1300-1800): [GM] Kid's Track
Slot 9 (1900-2400): [Play] PFS Gen Con Exclusive: Ruins of Bonekeep, Level 3: The Wakening Tomb - hoping to get a second opportunity to kill a pesky little goblin. Something called Licktoads.

Sunday, August 17
Slot 10 (0900-1400): [GM] Kid's Track

**

redward wrote:
Swiftbrook wrote:
6:44 EDT, Friday night special just sold out!
Dammit. I didn't even know it had opened. Is there any kind of waitlist for this?

Ticket sales fluctuate. People place tickets in their cart then don't buy them.

Currently (7:52 pm) there is one (1) ticket for the Friday special.

**

6:44 EDT, Friday night special just sold out!

**

Kyle Baird wrote:

More stats:

RPGA: 5,322 tickets available, 3,337 sold (63%)
PFS: 8,076 tickets available, 4,475 sold (55%)

edit: taking out the 1-hour delve from the RPGA:

RPGA: 2,190 tickets available, 2,137 sold (97%)

PFS Special: 897/900 tickets sold
RPGA Special: 270/270 tickets sold

Great!

Note, I'm including Kid's Track and Beginner's Box which are not PFS but are still Pathfinder RPG.

**

OK, Stats as of 6:00 PM Day 1 (5/18/2014)

Percent tickets sold
#5—06: You Have What You Hold 17.5%
#5—08: The Confirmation 57.1%
#5—09: The Traitor's Lodge20.2%
#5—10: Where Mammoths Dare Not Tread56.0%
#5—12: Destiny of the Sands, Part 1: A Bitter Bargain 75.4%
#5—13: Weapon in the Rift 23.4%
#5—15: Destiny of the Sands, Part 2: Race to Seeker's Folly 63.5%
#5—16: Destiny of the Sands, Part 3: Sanctum of the Sages 37.7%
#5—17: Fate of the Fiend 17.5%
#5—18: The Stranger Within 16.7%
#5—19: The Horn of Aroden 69.0%
#5—20: The Sealed Gate 42.9%
#5—21: The Merchant's Wake 24.2%
#5—22: Scars of the Third Crusade 46.0%
#5—23: Cairn of Shadows 34.1%
#5—24: Assault on the Wound 55.2%
#5—25: Vengeance at Sundered Crag 57.1%
#6—01: Trial by Machine 73.1%
#6—02: The Silver Mount Collection 47.3%
#6—03: The Technic Siege 40.5%
Thursday Night Special 83.7%
Friday Night Special 99.4%
Bonekeep Level 3 44.8%

By Slot
Slot 1: (36.8% sold)
Slot 2: (45.1% sold)
Slot 3: (83.7% sold)
Slot 4: (52.2% sold)
Slot 5: (50.0% sold)
Slot 6: (99.4% sold)
Slot 7: (47.6% sold)
Slot 8: (51.4% sold)
Slot 9: (52.6% sold)
Slot 10: (40.4% sold)
Grand Total (56.2% sold)

By Tier
Kid's Track (37.2% sold)
Beginner Box Demo (75.0% sold)
Tier 1-2 (57.1% sold)
Tier 1-5 (61.2% sold)
Tier 3-7 (38.0% sold)
Tier 5-9 (31.3% sold)
Tier 7-11 (43.5% sold)
Goblins (95.8% sold)
Specials (77.5% sold)
Grand Total (56.2% sold)

**

I was away from home, an Ipad wifi. Clicked ASAP and ended up #3756. Got the tree I wanted though.

Update:

Thursday Special: 171 tickets left
Friday Special: 15 tickets left
Bonekeep: 429 tickets left (players are afraid their PCs are going to die)

**

A quick snapshot of how ticket sales are going for PFS at GenCon. (full stats later)

After One Hour
We Be Goblins & We Be Goblins Too! basically sold out. 3 tickets left
Thursday Special 700 of 900 tickets sold
Friday Special 850 of 900 tickets sold

More stats later ....


I'm looking for a plastic prepainted miniature for Amenopheus. Anyone have a good idea or similar?

Description found here: Osirion Leader

**

John Compton wrote:
The tracking sheet allowed me to remove the items purchased/items sold boxes and expand the main Chronicle sheet's text box. This has enabled me to create Chronicle sheets chock full of boons, new items, and items found. Even when a scenario's rewards require less space, it allows me to include a space dedicated to notes.

Every Chronicle sheet that I have ever seen has a blank, unused, backside. Many players simply have a stack of sheets. Some dedicated players, or just call us crazy, place chronicles in page protectors.


I have mixed views/feelings on this change. If the price/case size does downsize to match the number of unique miniatures, and brings it into line with the original Heroes & Monsters set ($270 for 40+1 miniatures) I see this as a sideways move and OK.

Side Note: Actually for me this would be a good move. After the first H&M set, I haven't been able to afford to purchase a case, I've only cherry picked what I want. And as many have observed, I cherry pick the Iconic, a some NPCs and one or two cool monsters from each set. Now I already have a large collection of monsters from WotC DDM line so I don't need a lot of monsters. Also, I had a good collection of undead so I didn't need anything from the Undead Builders line, but I did purchase from the Goblin Builders.

If the price and total number of miniatures per case remains the same as the recent sets, this unfortunately, I see as a bad move for the line. Simply, it looks like more low cost miniatures will be placed in each case. For me personally, this will be a good thing in the short run. I'll cherry pick the more expensive Iconics I want, and I don't see those prices wont changing much. However, with a flood of extra commons, the per-mini price for them will drop and that will save me money. In the long run I think fewer people will purchase cases, witch will have a direct, negative impact on the continuation of Pathfinder Battles line.

So when RoW comes out, I see myself spending $10 on Feiya and $20 on 6 to 10 animals.

Just My Thoughts


Shisumo wrote:
Do you typically cast or shoot in combat?

Both. I'm not too good at shooting and I use spells when I can. My last adventure I used my crossbow in the first two encounters and spells in the big fight - silencing their bard :-).

Alleran wrote:
Anyway, what choices you take will depend on your path (soce different paths have different abilities included). I'll come back and edit later when I'm not on a tablet, but in general, the path you pick should be one that complements your class and build.

I think this will be a one shot boon for the scenario. I can't imagine the 3 mythic tiers lasting past the adventure.

tsuruki wrote:
Oh, and try to read the books you buy, you will enjoy them more that way ;)

The book was a GenCon GMing boon. I don't have a home game and play PFS exclusively, with limited time. I expect to get much more use out of this years GenCon book: "Advanced Class Guide".

Thank for all the ideas.


I'll be playing an PFS scenario soon where I get to add three mythic levels to my PC. I just hit 6th level. I have the Mythic Adventure book, its been gathering dust since I got it at GenCon. I have no clue what's in it, what's good, what's not. I get to "apply 3 mythic tiers" for the scenario. Any advice as to what I should take would be appreciated.

Archeologist Bard 6

Str 7
Dex 16
Con 12
Wis 14
Int 12
Cha 22

Crossbow +1

Feats:
Lingering Performance
Rapid Reload
Persuasive

Archeologist Luck: +3 for 10 rounds + Lingering Performance

Spells:
Ear-Piercing Scream
Grease
Hideous Laughter
Saving Finale (just found out I don't qualify for this)
Heroism
Invisibility
Silence

Any suggestions as to what Mythic stuff I should take?

**

Mike,

It's been two weeks since the calls gone out. What do your needs still look like? How many tier openings do you have? Should I be prodding friends & enemies?

**

I use a custom tent for my PCs. GM side has a pic, character name, and critical GM reminders like "trap spotter", or favorite enemies. Situational stuff that is easily forgotten by the GM. On my side is a cliff note character sheet (saves, AC, attacks).

Downside, need to update it and reprint every level.

**

allenacity wrote:
Another question for you Gencon Volunteer Veterans or GVV's for short. Besides preparing the scenarios and wearing our purple shirts what are some tips or some of your experiences with how everything works? Anything to watch out for or things not to do? This is all as far volunteering goes that is.

1) Get sleep

2) Shower
3) Use personal hygiene products

**

David Bowles wrote:
I don't see any events on GenCon's site yet. How are GM schedules ready?

Paizo (Mike and Jon) create the PFS schedule.

That gets sent to GenCon to post.
Players sign up in April/May.
However, when we sign up as GMs, Mike already knows the schedule so he send us what we are going to run in the time slots we are available.
Even though Pathfinder is a magical world, GenCon doesn't create the schedule magically - it takes Mike and Jon time.

**

1 person marked this as a favorite.
waltero wrote:
Has there been any official word on the Tier ranges for the remainder of Season 5 and those new Season 6 scenarios? Just trying to get my characters set up for them. I tried a search and couldn't find anything.

This is what I've put together based on GMs posting their schedules:

5-18: The Stranger Within (5–9)
5-19: The Horn of Aroden (1–5)
5-20: The Sealed Gate (unknown)
5-21: The Merchant's Wake (1–5)
5-22: Scars of the Third Crusade (1–5)
5-23: Cairn of Shadows (5–9)
5-24: Assault on the Wound (3–7)
5-25: Vengeance at Sundered Crag (7–11)

Season 6

6-01: Trial by Machine (1–5)
6-02: The Silver Mount Collection (3–7)
6-03: The Technic Siege (5–9)

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Kyle Baird wrote:
9 - Bonekeep with the unkillable Goblin.

If you're at my table, we'll see.

Then again, if your definition of "unkillable" includes using PP to bring him back, you're probably right.

**

1 person marked this as a favorite.
Totenpfuhl wrote:

Looking forward to GMing as this will be my first year doing it at Gen Con.

Is Gen Con any different, other than bigger, than other cons for GMing? Any advice from the vets?

Let's see ... most gaming conventions where PFS is played would love to have 170 people playing Pathfinder during the three or four day's of the convention. PFS at GenCon is hosting 170 tables (almost 1,200 people), per slot and there is ten slots over the four days of the convention. Oh, and this isn't counting the 100+ people who play Wednesday in pre-GenCon games at local restaurants, game stores and hotels.

GenCon not just bigger, it's a magnitude of 100 times bigger than almost any other convention you could attend.

Just a little comparison.

**

Thursday, August 14
Slot 1 (0800-1300): #5-16: Destiny of the Sands, Pt 3: Sanctum of the Sages (3-7)
Slot 2 (1300-1800): Kid's Track Beginner, Session 2 (Ruins)
Slot 3 (1900-2400): OFF

Friday, August 15
Slot 4 (0800-1300): #5-16: Destiny of the Sands, Pt 3: Sanctum of the Sages (3-7)
Slot 5 (1300-1800): OFF
Slot 6 (1900-2400): Gen Con Season 5 End Special (5-8)

Saturday, August 16
Slot 7 (0800-1300): OFF
Slot 8 (1300-1800): Kid's Track Beginner, Session 8 (Tomes)
Slot 9 (1900-2400): Bonekeep Level 3

Sunday, August 17
Slot 10 (0900-1400): Kid's Track Beginner, Session Ten (Ruins)

**

Mattastrophic wrote:

Oooof, the two Specials are 3-7 and 1-11, ouch! That's... unfortunate.

-Matt

Nope:

Thursday Special 3-7
Friday Special 1-11
Saturday Bonekeep Exclusive 5-9

Just no 12+ this year.

**

So Mike, no season 0 to 4 scenarios offered this year?

Bonekeep 3 sounds .... intriguing

Any official Midnight Madness in the works?

**

@CanisDirus: I'll see if I can make it smaller and still usable.

Haven't looked at the APL rules for season 0-3, but I ran everything for season 4+ through a spreadsheet before creating the table just to make sure. As time permits, I'll tackle season 0-3 and look over the choice rules.

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kinevon wrote:

I think you are comparing apples and oranges, really, for cost effectiveness.

Compare blanched arrows to enchanted melee weapons, and look at the break-even points.

How many times can you use a +1 ghost touch melee weapon to attack? A lot more than 50 times.

How many times can you use 10 ghost salted arrows to attack? 10 times.

How many times can you use +1 ghost touch arrows to attack, if your GM even allows you to make arrows ghost touch? 50 times.

Weapon blanches reduce, but do not eliminate, the cost differential between melee weapon users and ranged weapon users. The cost ratio still seems in favor of the melee type, not the ranged type.

I'm not trying compare melee weapons with arrows. I see no problem with a weapon blanch on a melee weapon.

I'm mainly comparing a weapon blanch (Ghost Salt) arrow to a Ghost Touch arrow, and to a lesser extent a weapon blanch (Adamantine) to a true adamantine arrow. The Ghost Salt weapon blanch is ridiculously over powered for its cost. And as you pointed out, Ghost Salt weapon blanch arrows make a high CR incorporeal creature much less of a threat.

**

Swiftbrook wrote:

But let’s look at the numbers:

50 Weapon Blanch (Ghost Salt), arrows: 1,002.5 gp
50 Weapon Blanch (Ghost Salt), +1 arrows: 3,302.5 gp
50 Ghost Touch, +1 arrows: 8,302.5 gp

OK, who would purchase the Ghost Touch arrows? Remember, I can purchase the Weapon Blanch arrows in lots of 10, not 50.

So, why isn't this overpowered?

Even with the "Custom Order" PFS boon ....
10 Weapon Blanch (Ghost Salt), arrows: 200.5 gp
10 Ghost Touch, +1 arrows: 1,660.5 gp

In fact, without the Custom Order boon I can just purchase 20 Weapon Blanch (Ghost Salt) arrows for 401 gp and not have to worry about PP and saving 8,302.5 gp for 50 Ghost Touch arrows. Being an archer can be expensive as is with all the different kinds of ammunition you need. No archer is going to spend the gold on the Ghost Touch weapon enhancement.

You have a non-magical item that is at least 8 times better than it's magical equivalent (when using a +1 bow).

Side Note: If you changed the rules and let Ghost Touch be placed on masterwork arrows without the need for the base +1 enhancement, then 50 Ghost Touch arrows would cost 2,302.5 gp. Then the Weapon Blanch (Ghost Salt) arrows would only be twice as good as Ghost Touch arrows. Not a bad house rule but not in the PFS cards.

**

Quandary wrote:
Cold Iron Blanch is 20gp for 10 arrows, equivalent direct cost. Same cost for Ghost Salt.

Ghost Salt is 200 gp for 10 arrows.

**

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OK, I added a file. I've been frustrated with trying to calculate APL, Tier, and to have or not to have a 4 player adjustment. So I created a set of tables. So far, just season 4+.

If you find a mistake, or have other feedback, I'm all ears :-).

GM Shared Prep --> Helpful Resources --> GM Tools --> PFS APL and Tier

If this is helpful, I'll create the 0-3 season tables.

**

Paz wrote:
Yes, I have a 5th-level pistolero, so I'm aware of all of that, but it mostly relies on multiple shots per round. I just wondered how a gunslinger managed so much damage without being able to reload as a free action. I don't even know what level PCs we're talking about here.

It was 8-9. I believe it was a 9th level gunslinger type. I didn't hear what weapon he was using.

**

FLite wrote:
Well, for comparison purposes, what is the cost of 50 hits of an adamantine sword?

Adamantine Great Sword 3050/50 = 61 gp and it has hardness, something weapon blanches don't have. Also it's good on the second hit, the third hit, etc. The weapon blanch only works for the first hit. That same weapon blanch allows 10 arrows to hit.

FLite wrote:
(also why are you putting weapon blanches on +1 arrows? By the point any of this really becomes relevant, you should have a + 1 bow. Making all your arrows +1 for free.)

I don't. It's just for gold price comparison.

FLite wrote:
Also, melee weapons have a lot more ways to add bonus damage to your hits. Ranged weapons typically just give you more hits at the same low damage, meaning DR is more crippling to ranged attackers than melee, and they need more ways to bypass it.

One feat: Clustershot DR is no longer crippling.

**

I recently played in a scenario where I saw just how over powered weapon blanches are on ammo. Up front, understand, I don’t think weapon blanches on melee weapons are over powered, just on ammo. I saw an archer take out two incorporeal critters in one round and a gun slinger take out a third in the same round. 40+ HP critters. It might have been a fairer fight if they didn’t have weapon blanch (ghost salt) ammo.

But let’s look at the numbers:
50 Weapon Blanch (Ghost Salt), arrows: 1,002.5 gp
50 Weapon Blanch (Ghost Salt), +1 arrows: 3,302.5 gp
50 Ghost Touch, +1 arrows: 8,302.5 gp

OK, who would purchase the Ghost Touch arrows? Remember, I can purchase the Weapon Blanch arrows in lots of 10, not 50.

50 Weapon Blanch (Adamantine), arrows: 502.5 gp
50 Weapon Blanch (Adamantine), +1 arrows: 2,802.5 gp
50 Adamantine arrows: 3,002.5 gp
50 Adamantine +1 arrows: 5,002.5 gp

OK, who would purchase the Adamantine arrows?

Weapon Blanches are only good for the first hit of a weapon. So a melee weapon with a Weapon Blanch (Silver) will strike as a silver weapon on its first successful hit. Then it reverts to its normal abilities. That’s fine. That’s balanced. You only get one hit with ammo, and then it’s used up.

I think Weapon Blanches should not be available for ammo in PFS, they’re just that over powered. Even if I don’t prefer it, I think it would be better to not allow weapon blanches on any weapon then to continue to allow weapon blanches on ammo.

Disclaimer: I have an 11th level ranger archer. He has Weapon Blanch (Ghost Salt) arrows. He has used them once. I still think Weapon Blanches shouldn’t be available for ammo.

**

John's PFS Blog wrote:

Today we're announcing both a new reward and a change to how we're handling the exclusive scenario this year.

The Exclusive
This year we're releasing The Ruins of Bonekeep, Part 1: The Silent Grave as an exclusive scenario for qualifying GMs, who can now run the adventure anywhere. These GMs should see the scenario in their downloads early this week. Keep in mind that when qualifying for one's fifth star, all Ruins of Bonekeep adventures contribute to a GM's 10 required Exclusive or Special events.

OK, I don't see how this is different. Unless you mean by different releasing an exclusive scenario that is not new at all. (That just sounds like a budget cut implementation). Are you expanding who's included as "qualifying GMs"? Am I a "qualifying GM" because it's in my downloads already because I was schedule to run it at a convention? Or does "qualifying GMs" still mean VO, 4 & 5-star GMs?

Still waiting for the download to back up.

**

Six days until the fun begins, or dieing in the case of Bonekeep. :-)


Paulicus wrote:
There's always ranger + boon companion, doesn't kick in until 4 though.

That's my 12th level ranger :-) My best PC to date.

Just found some bad news. After working on a background and build I found out the the Feral Child in not legal for PFS. Now I'm back to square one. Looking over the other suggestions now.

Oh, and the Ranger + Boon Companion doesn't work because I wanted a lion.

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