|1 person marked this as a favorite.|
Despite two character deaths, our party remains strong and we secured a win. The reanimated medium archetype allowed us to welcome Erasmus back, and Quinn's raise dead is first on our to-do list. We're doing fairly well on XP, and while our treasury will take a hit, we do have some magic items left. We're hoping we can convince Winter Klaczka to join us for module two, as she would make an excellent addition to the roster. Oh yeah, and Wes: we're tied.
It IS rough. But it's right, according to the developers who have said on several threads that the AP encounters are scaled to a party of 4 characters with 15-point builds. We play to the author's intent, so the same goes for the developers' intent. Your reaction is spot on--fear of death is quite prevalent for us, just like a horror game should be!
It seems to me even if you're running to the authors and developers intent with the 15-point buy, you're going to be starting the second AP at a distinct disadvantage as you're going to very gold and magic poor. I think this is going to give you a much higher risk of death than the AP intends. This will snow-ball into to later APs.