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The thing about the traits from the AP's are that a lot of them can be found in other sources, and paizo doesn't want us not paying money.
That may be true, but I don't recall seeing Campaign traits available. I believe, as a general rule, PFS doesn't use campaign traits. So access to this trait is very special.
So I'm not sure how survivable this concept is, but I think it might be fun to play.
I'm creating a want-to-be Paladin - no levels in Paladin.
So I want to build a Battle Oracle that uses an Elven Curved Blade.
So that's the short version of the concept. I can have fun, but can I survive? How does a Two-Handed Weapon fighter survive without a shield? Lots of HP?
Thanks in advance for any ideas.
Michael Brock wrote:
Michael Brock wrote:
One of the things to keep in mind is that, if we are going to help cut the time back to a manageable four hour slot, most of the "unique" systems we've put in (mass combat, dog sled race in #16, etc...) are likely going to be done away with.
OR ... Just ignore everything here that you said you can't do and have one double length adventure. Many Game Day events are running two slots back to back. Convention have multiple slots. And, even though it is difficult, you could split one 8-hour adventure (or 9) into two sessions on two different days.
So, sanction a 9-hour, double scenario. Write it in the sandbox style and include one of those items you just mentioned you were going to do away with.
John Compton wrote:
I'm talking about the custom maps, not the production products.
Imbedding the map at the original resolution in a smaller size on the page wont make printing the scenario look any better but it's exactly what we want when we copy the map out for to expand it for battle map printing.
John Compton wrote:
A simple request that I have would be not to optimize the maps in the PDF. Meaning, when the map is imbedded into the pdf, don't compress the picture. This way, if the map is originally created as a 12" x 12" picture then placed in the document as a 6" x 6" map, when we copy it out, we can use the 12" x 12" size that Paizo has already paid for.
Just downloaded the new ACG pregens and I had to look over this pregen. At first glance, here are some changes:
Added a longsword!
Many skill changes: Climb from +4 to +6, removed Diplomacy, Intimidate from +4 to +6, Swim from +4 to +6
Changed trait Fangwood Diplomat to Killer
Leryn changes ...
All in all, adding a much needed melee weapon and a little polishing around the edges. Nothing else major that I can see.
Steven Schopmeyer wrote:
Yep, missed the 2013 wording. I just wish some of these specials were truly 'special' at GenCon.
I think Paizo needs to work on their advertising. They seem to be very liberal with their interpretation of "exclusive". Now, don't get me wrong, I would like the opportunity to play Bonekeep 3. It's just a matter of integrity. From their blog, they strongly implied, if not down right advertized, that Bonekeep 3 would only be available at GenCon. Now I'm sure the advertizing lawyers out there will find there magical loopholes, but for a game that is based on trust and integrity, this is a shady at best.
Oxford Dictionary defines Exclusive as wrote:
Call for GenCon Volunteer Blog wrote:
We will be offering one exclusive on Saturday night. We will follow up Ruins of Bonekeep, Levels 1 and 2, with Bonekeep, Level 3: The Wakening Tomb also written by Jason. It is being designed for Tier 5—9 characters and again, will be particularly challenging and lethal. Ruins of Bonekeep, Level 3 will make its debut at Gen Con. We will only run level three one time at Gen Con so it will be a truly limited and exclusive event.
Has something change? Is Bonekeep 3 being offered again?
My suggestion for improving the equipment for Adowyn:
Downgrade the Cloak of Resistance from +2 to +1 (+ 3,000 GP)
These small changes keep all the flavor of Adowyn, while correcting some weak spots. With eight different types of arrows, she (as with any archer) should not be without an Efficient Quiver.
Rogue, question: Was this Adowyn pregen developed for PFS or for a advanced class guide NPC book? My guess is both. This pregen has the feel of a well thought out character with depth. It uses and mixes a lot of mechanics from the class, with feats and equipment. As such, it is harder for a new player to pick it up in a short time and run her effectively. There are many items and choices and you need to have a good understanding of the rules to make them work the way they are intended.
Note: Never saw Versatile Weapon. That would have solve some problems.
I still think you should make a few minor changes as this is a 7th level character. Give her at least a masterwork melee weapon, and maybe some better armor.
Rogue Eidolon wrote:
Except the demon won initiative, three of the four of us were paralyzed, I failed even my shirt reroll. We didn't die. Adowyn did save on her first turn and was ready to shoot the demon with the holy and bane arrows. However, the demon cast us deeper darkness. After a round or two we got out of the darkness and readied to attack when Act 4 started.
Also, the Hunter pregren is two sided. There is a lot to read and if you don't know the rules very well, it's difficult to play and easy to miss stuff. She still had a lot of fun!
Rogue Eidolon wrote:
We played in an adventure, and I don't think it was unreasonable, where some of the bad guys had DR/magic. Oh, and I'd take the +1 TH from a magic bow (along with the +1 damage) to be more effective with my Deadly Aim which adds +4 damage (and -2 TH).
As for the menacing amulet of might fists, it's useless. If Adowyn (the Hunter) is adjacent to a foe, she is must be using her club, as a bow does not threaten. She doesn't have the AC to be adjacent to CR 7+ creature swinging just a club.
A friend of mine played the new 7th level Hunter pregen at a convention this past weekend where I also played. After watching the 7th level Hunter PFS pregen in action and reading over the sheet, I'm not sure what the writer was thinking. Feat-wise and skill-wise, it seems to be fine. Ability score-wise I would have swapped some points (Str is 10, Con is 14), but that's just how I play.
Equipment-wise, this pregen is atrocious! Masterwork composite longbow (no strength bonus), a club, and masterwork studded leather armor. The pregen has a lot of support items: six different wands, and several kinds of magic arrows (but just one of each). But a 7th level character with no magic armor, no magic weapon and it's backup weapon is a club?! I don't get it.
I think LazarX has the right idea. A True Primitive can't read or write, but might still be quite gregarious and well-socialized. The Feral Child seems like it's just asking for disruptive role-play ("I sniff the diplomat's butt because I was raised by wolves! I take a dump in the potted plant because that's how bears do it in the forest! Aren't I hilarious, guys?")
An player can play their Cha 5 or 7 PC just as anti-social. It really does come down to "Don't be a Jerk". I think Feral Child should be legal in PFS. I also think that any class or archetype that starts out illiterate should be required to take at least one skill rank in linguistics at first level to be literate for the Pathfinder Society.
I don't see the Feral Child having an issue with being overpowered. It seems to be a PFS flavor issue. But, in a society with dozens of legal races, gunslingers, and super optimized PCs, a Feral Child doesn't stick out as being out of whack for PFS.
As far as I can recall, Feral Child is the only Druid archetype without wildshape and has a good animal companion. That was something that I was interested in.
The Falconer is a Ranger archetype from Ultimate Combat. In the description there are three new animal tricks: Roam, Distract, and Swooping Charge. Are these tricks available to any PC with an animal companion? A quick read I would say no, but there are now more tricks available from Animal Archive and more PC options with animal companions in the Advanced Class Guide.
I ask because I'm looking at building a Hunter with a falcon animal companion.
Here are a list of boons available at GenCon 2014. Please fill in the blanks if you can.
#1: Adopted Weapon Training
Edit Update: I've updated the list while I still can.
There are also some visual changes to help improve the experience for many who access the PRD from mobile devices like iPads, Android tablets, and various phones.
A Wasted Effort
Yes, colors have changed and the menus are nice but you still have disabled Pinch to Zoom on iPads. What's the use of all the changes you can't read it!
PFS Guide 4.3 wrote:
Round 1, door begins to open, PC's can't get in yet, cast defensive spell 1 Round 2, door continues to open, PC's don't try to get in yet, cast defensive spell 2
Round 3, door continues to open, PC's can enter, cast 1st During Combat spell
Round 4, door continues to open, use Belafon's tactic, PCs begin to die.
Mike Shel wrote:
I'm not sure if John, Mike, and others on the PFS team have something they're going to do where the aid tokens are concerned. However, I'd recommend that GMs have a bullet-pointed player handout for their tables that lists the parameters and possible uses of the tokens for easy reference.
Posted one here on GM Prep.
Sean Ennis wrote:
UMD is "Trained Only" so at least one rank is needed.