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Petty Alchemy's page

RPG Superstar Season 9 Top 16. RPG Superstar 8 Season Dedicated Voter, 9 Season Marathon Voter. 3,273 posts (3,457 including aliases). No reviews. 1 list. 1 wishlist. 9 aliases.


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RPG Superstar Season 9 Top 16

I think Magic has moved away from specific color hate (there's very little of it around in recent sets), so it's not too important to worry about it.

For alignment, I wouldn't try to translate colors to the current system, there's bound to be disagreements. I don't see Green as Good, it's Neutral for me.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

For sure, and some people were concerned we'd see must-buy items in the top 36 in Season 9 (since it was the first time not having judges make the final decisions). Didn't pan out like that though.

The voting pool has Spike/Johnny/Timmy/Vorthos/Melvin and you want to fire on all cylinders.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

1 person marked this as a favorite.

I agree with your preference of only asking a few people for their reviews (I think I sent out my item to 3-4 people last season, but reviewed more like 7-8).

As you mentioned though, some people don't have a starting point for pit crews like returning competitors tend to.

I tried running my item past a few gaming buddies but they weren't really interested in overall design so much as whether it was hypercompetitive in-game (like pre-nerf quickrunner's shirt or jingasa).

RPG Superstar Season 9 Top 16

CRs work kind of different. In one DM's first attempt with 5e, he set the party of four lvl4 PCs against 4 CR4 monsters, and we nearly wiped (my Barbarian died and he was effectively only taking half damage due to rage, Paladin and Blade Warlock were making death saves, and the Tome Warlock closed out the fight in single digit health).

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

1 person marked this as a favorite.

I offered open pitcrew-ing last year in a topic on this board about pit crews.

Hopefully I'll be able to do the same this year (if time permits).

RPG Superstar Season 9 Top 16

You'd have all auto-crits on surprised opponents, though the expanded crit would be nice on the following rounds.

A little worse (but still potent) would be Assassin Rogue // Paladin for a huge smite sneak attack critical.

RPG Superstar Season 9 Top 16

If you went Assassin Rogue, you'd absolutely murder surprised enemies with the Fighter full attack + action surge routine. Easily clear any room that you can surprise.

I'd be looking for classes that don't have uses for their bonus actions to combine with classes which do.

RPG Superstar Season 9 Top 16

I'm not sure if the survey linked is still active, but you could directly voice that you want those things (stats for named characters ex. Ob Nixilis and Ulamog), as well as say that you want a $40-$50 full length book, which would have a lot more space to tailor things to the setting.

As it stands, Warlocks could take a Great Old Ones pact with the Eldrazi titans. Demons exist normally, so that's fine for a pact too. Fey aren't prominent, but it could still work.

RPG Superstar Season 9 Top 16

Just want to put this out there for the party: I'm probably going to take the Moon path and wildshape into combat.
I'm not sure how much of a front-line we've currently got since I usually see rogues/monks played as skirmishers, so that should add some tankiness once we get to lvl 2.

RPG Superstar Season 9 Top 16

To raise as a spy/sleeper agent.

Or maybe the Dragon decided to show mercy and save the child.

RPG Superstar Season 9 Top 16

Had enough fun in the beta that I preordered it (the $40 version, which was kind of hidden behind the $60 one).

This is my first time using battlenet, is there a paizo boards community on it that I could join (sort of like steam groups)?

RPG Superstar Season 9 Top 16

The fewer rogues that know the cant, the worse it becomes :(

It is a ribbon (fluff ability) though, if you never use it you won't have lost any power.
You could sub it out for any other language, likewise thieves tools for another tool or kit prof. I'm not sure I want pages of replacement suggestions for such thingsm

RPG Superstar Season 9 Top 16

Dot, alias to come. Note that as mentioned in recruiting, I'll be on vacation 6.3-6.10, so my posting will be limited to smartphone posts without book access.

RPG Superstar Season 9 Top 16

Belulzebub wrote:
Kalshane wrote:
As others have said, D&D is about a group of heroes banding together to slay monsters using an abstract combat system. I can't think of a single version of the game where someone could replicate a modern military sniper accurately, just because of the way AC and HPs work, but 5E actually comes closer than previous editions because an Assassin Rogue with Sharpshooter actually has a good chance of hitting and killing most things they get the drop on (and they should get it often if they're sniping with a longbow from 100s of feet away.)
Easily one of my favorite things about 5E is how they fixed sneak attack. If I ever run a Pathfinder game again, I am sticking with 5E's sneak attack rules. That 30ft requirement was nonsense, rogues should have their sneak attack get stronger instead of choosing from combat abilities far more clearly suited to fighters, and should have TWF be a reasonable choice instead of the only sensible one.

My first 5e character was an Elf Rogue, and I loved how Cunning Action fixed the action economy by allowing you to attack and hide in the same turn. In 3.x, flitting in and out of combat took so long that your contributions were minimal, but in 5e I felt like my desired rogue playstyle was supported.

RPG Superstar Season 9 Top 16

Wonderstell wrote:

Shouldn't you round down to 4 instead of 5, though?

I mean, Take 10 is rounded down from the average of 10.5, making it more efficient to actually roll your die. I think it should be the same for other variants of "Take X".

DCs are usually set with a base of 10+modifiers, so it matches up when you take 10. Wouldn't be an issue with HP.

RPG Superstar Season 9 Top 16

Not a lot of interest in Green, eh?

I have a vacation coming up for about a week next month, so I could step down (I know getting the show running smoothly at the start is important to PbP, and at best I could try posting from my phone without access to books).

The other question of course, when's the planned end of recruitment/start date?

RPG Superstar Season 9 Top 16

3 people marked this as a favorite.

Found a fan made adventure set in Innistrad, which may also be of interest to some of us here.

I haven't played it, but the general comments hold it in positive regard.

RPG Superstar Season 9 Top 16

Initiative IS a Dex check however!

98% certain.

The Bard's Jack of All Trades would be pretty insane if it granted half proficiency to 4 saves.

RPG Superstar Season 9 Top 16

bookrat wrote:
Petty Alchemy wrote:
Most of the maneuvers do a cool thing as well as add the superiority die to damage, so fighters don't have to choose between piling on damage or a trick. I've found them quite potent, I especially liked the one that causes fear (and using it from range on opponents without ranged options so they can't approach for a round)
I've found that the battle master is the fighter least capable of contributing out of combat, compared to the other archetypes. The EK has spells and the Champion dominates in physical checks (they don't get half expertise only in checks they're proficient, which is certain skills and str/con saves, all other checks for strength, dex, and con they get a bonus on, including dex saves). In other words, champions rock. By far my favorite fighter archetype.

The opposite of my opinion. Fighters in general do well on physical checks, I wasn't impressed by the Champion's extended physical coverage (I don't have the book in front of me, wasn't it just for str/dex checks they aren't proficient in and not saves?). On the other hand, BM gets a tool proficiency to expand breadth and later on, can size up NPCs for competence.

RPG Superstar Season 9 Top 16

Most of the maneuvers do a cool thing as well as add the superiority die to damage, so fighters don't have to choose between piling on damage or a trick. I've found them quite potent, I especially liked the one that causes fear (and using it from range on opponents without ranged options so they can't approach for a round)

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

Take the survey, vote for a plane!

A map? Of Zendikar? That said there are some fan made ones that come up in google search. Things just kind of change a lot.

RPG Superstar Season 9 Top 16

There's also just retiring from the adventuring life >_>

RPG Superstar Season 9 Top 16

The DM may have also thought you wanted an excuse to play the new character you made.

RPG Superstar Season 9 Top 16

That's what happens when you follow the deity of cinema but refuse to respect its tropes.

Seems like a mismatch in game expectations, the GM should discuss with you guys if he wants classic heroics. Likewise, taking powers isn't cool, there could be more natural repercussions to not trying to find the better way (ex. guilt, ex. NPC had an important job to do but now won't come back from heaven after being executed).

RPG Superstar Season 9 Top 16

I was thinking Mastermind (SCAG) rogue for the bonus action Help, as that seemed in flavor with allies. Maybe for a secondary submission.

My primary is Kala En, Merfolk Druid
"Doubt the waves and doubt the sky, but never doubt that I'll change the world."

Spoiler:
Kala En is used to derision from other merrow. Always at the bottom of her class ranking, she missed her chance to work with the legendary Kiora. Even her famous older cousin Jori En would not take her on expeditions to the deep. But above Tazeem's sea, the wind whispers to her that she is destined for great things.
Upon reaching adulthood, she swam off from the tutors that would not take her, and ended up in Murasa's Sunder Bay. She saved a drowning Tajuru elf, and was warmly accepted into their community, hosted by one of their sages, she was taught (and had an intuitive grasp of) nature magic.
Now after a year, she has decided to strike out once again to chase her destiny, and join an expedition.

Color: Green
Background: Folk Hero
Ideals: Nothing and no one can steer me from my higher calling.
Bonds: Every living thing has something to teach, I must learn from others.
Flaws: I'm ashamed of my ignorance: I'd rather lie than admit I don't know something.

Kala En tries to befriend everyone she meets, which is often hampered by her free-flowing prevarications. She lies more out of habit than cruelty however, as she believes that all truths were once lies. She'll never spread dangerous misinformation (ex. eldrazi are warded off by saffron. Think Deacon from Fallout 4).

Also, found another primer for Zendikar here for newcomers to the setting.

RPG Superstar Season 9 Top 16

Likewise want to check about the PB. The PHB standard is 27 pts, as each score starts at 8.

Do you want to keep it to PHB+Zendikar, or are Sword Coast Adventurer's Guide archetypes available? How about Unearthed Arcana?

RPG Superstar Season 9 Top 16

Sleep has been effective for my Bard levels 1-6, not sure about lvl 13.

I know this is the kind of advice a lot of people don't like, but are you sure you want to grab Bless? It's a great spell, but you'll find your gameplay very similar to your Cleric's. Bards have some very fun concentration spells to play with (like Greater Invisibility and Polymorph).

My bard's showstoppers are Polymorph and Conjure Animals (the latter taken with secrets, he's level 8). The non-concentration bard stuff is generally pretty conditional.

RPG Superstar Season 9 Top 16

The warlock has light armor prof, and gets leather armor in their starting kit. I'd almost like it more as +1 to AC while unarmored, but then it's basically the same thing except heavily rewarding barbarians/monks (and it's unlike 5e to push a race/class combo quite that hard)

RPG Superstar Season 9 Top 16

It's the equivalent of leather. Either the caster has better, or can probably cast Mage Armor.

RPG Superstar Season 9 Top 16

The color pie is full of overlap.

For the white/burning hands example, I'd say you're well within color. After all, Light domain Clerics are surely White, but get Burning Hands/Fireball as domain spells.

Could be thought of as damage to attacking/blocking creatures.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Thanks for the feedback Curaigh.

I was going for short and simple since I know some people (myself included) like seeing items that are affordable early on and only do one thing.
It seems in adding the descriptive flavor I accidentally wrote checks I was unprepared to cash (more moth powers). The fan was designed mechanics first, flavor second.

RPG Superstar Season 9 Top 16

I'm interested (particularly as a relative of Jori En). Where on the timeline of superfriends interference are you thinking?

Since there isn't much interest in Green as of yet, I'm thinking a disciple of Kiora could be fun.

RPG Superstar Season 9 Top 16

I voted for Innistrad in the survey, but I'd love to see a lot of planes.

To review this content a little more in depth:

Kor: Cut close to halflings, they make ideal monks.

Merfolk: Wish the subraces provided more variation. None of them have a physical stat option. I do like how they can swim and breathe water, but they're not lacking for abilities on the shore.

Vampires: A little puzzled by the Int/Cha combination. Most of the race is Blood Thirst, so it's strong (if the nulls are obedient and you want to have a few), but I kind of wish they gave it a few more abilities and removed the nulls.

Goblins: I think Grit is super cool. Resistance to fire and psychic makes sense for goblins (the unarmored AC won't come up too often though). I think the subraces were meant to have a +1 stat bonus, but it was omitted.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

You missed my Fan, Poisoner's from the bottom of page 3! Gotta keep an eye out for poison items.

RPG Superstar Season 9 Top 16

I think it's more of a trick for ValBards and Eldritch Knights, who weave cantrips with attacks.

Generally though, other cantrips are preferable.

RPG Superstar Season 9 Top 16

2 people marked this as a favorite.

Oh, and if you are excited about this, I feel I should highlight the survey link!

Completing the survey is probably the best way for us get more content like this.

RPG Superstar Season 9 Top 16

2 people marked this as a favorite.

Plane Shift: Zendikar!

I'm pretty excited about this, as a fan of both MtG and 5e. Zendikar isn't my favorite plane, but it's nonetheless an exciting prospect. The document contains some player races shifted to match Zendikar (like elves) and some new races (vampires, merfolk, goblins, kor).

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

I watched Erased ~2 eps a night, it was an excellent blend of heartwarming interactions and suspense/horror. I kind of wish the other characters got longer arcs though.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Kim Frandsen wrote:

Having only just seen this today, it may be a little late. But for those of you with D&D 5th Experience, the deadline is tomorrow.

Kobold Press competition

Thanks Kim, I've put a submission in. Would've been nice if the contest had a little more detail on what was wanted. Without a template form, tried to make it as similar to DMG items. Likewise, 5e doesn't have any fluff text on items short of Legendary rarity, so I made my own conclusion about fluff text from there.

RPG Superstar Season 9 Top 16

I think the Thug (CR 1/2) in the Monster Manual makes a fine hireling. You may even want to nerf him at early levels, since he's got multiattack and easy advantage.

RPG Superstar Season 9 Top 16

As mentioned, multiclassing has stat requirements.

@hiiamtom: Fighters can use some wands, but some require Attunement by a Spellcaster (which a Fighter could be, as an Eldritch Knight). Likewise, Spell Scrolls can't be used unless the spell is on your class's list.

RPG Superstar Season 9 Top 16

That makes sense, it just seemed like a vanilla archetype so I removed the UA theme from consideration, but with that context, fey makes sense.

RPG Superstar Season 9 Top 16

The Monster Hunter feels like a step above Champion, though still more basic than Battle Master or EK. An introduction to Superiority Dice, without the more complex uses for them.

Edit: It is a little strange that Fey are monsters, but Dragons are not.

RPG Superstar Season 9 Top 16

I don't know if as a rogue you want to incentivize enemies to attack you more often. Especially since you rely on your reaction for Uncanny Dodge.

I wouldn't spend my ASI on it, but it could shine sometimes.

Quick Edit: I'd (almost) always rather Sneak Attack of Opportunity than Uncanny Dodge, but I'd rather get the AoO at lower cost (or more reliably).

RPG Superstar Season 9 Top 16

Thus the turtle!

RPG Superstar Season 9 Top 16

Imagining PF without core classes/spells is interesting, though would you make an exception for Cure spells?

RPG Superstar Season 9 Top 16

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That's about the opposite of my response. Spells and feats are both low on my list of priorities (because they have such high opportunity costs, like Concentration or trading out ability score stuff) and spells give more power to casters (especially rituals).

On the other hand, I'm always excited to see subclasses in UA, as well as some full classes like the Mystic. The Sentinel feat brings back some of the 4e Fighter's defender power, but I also liked the Warden and Swordmage approaches.

RPG Superstar Season 9 Top 16

Wings vs. Ray of Frost are disparate in power. Radiant damage is also very rare among monsters.

I'd honestly suggest using Tiefling as is, and flavor class abilities he gets as unlocking his greater devil powers.

Maybe swap out his racial spells for Dancing Lights/Burning Hands/Alter Self, per one of the setups the variant tiefling might get.

RPG Superstar Season 9 Top 16

I've been in two games with Protection users. It's been pretty great in play. Getting other reactions usually costs a feat, and it's true that they might be better, but they also come with that opportunity cost.

RPG Superstar Season 9 Top 16

By Google Maps, looks like 10m by car without traffic.

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