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Petty Alchemy's page

RPG Superstar Season 9 Top 16. RPG Superstar 8 Season Dedicated Voter, 9 Season Marathon Voter. 3,295 posts (3,503 including aliases). No reviews. 1 list. 1 wishlist. 9 aliases.


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RPG Superstar Season 9 Top 16

It is Defensive Duelist, which is an AC option for characters that might have less AC, but this is for characters that will already have higher AC.

I'm not a fan, mostly because it does the same thing as another feat, and Shield Master extends the shield's defensive use in a more interesting way.

In fact, Shield Master lets shield users do what TWFers are normally good at, and Defensive Duelist lets TWFers do what shield users are normally good at. It's pretty elegant design IMO.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

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There's a design lesson from MaRo (of MtG) that I think is particularly relevant to Superstar (which tended to have more restrictions in earlier rounds than it did in Season 9). Quoting the most relevant parts:

MaRo wrote:

Lesson #18: Restrictions breed creativity

Many people believe that the more options available, the more creative a person can be. This is a myth because it contradicts what we know about how the brain works. The brain is an amazing organ. It's very smart. When asked to solve a problem, most brains check their data banks and ask "Have I solved this before?" If the answer is yes, the brain solves the problem the exact same way it solved it last time.

Most of the time, this is efficient. It lets you avoid relearning tasks each time you do them, but it causes a problem with creative thought. You see, if you use the same neural pathways, you get to the same answers, and with creativity, that's not your goal. So here's the trick I've learned. If you want your brain to get to new places, start from somewhere you've never started before. That's why I make sure to begin each expansion from a new vantage point. This forces me to think in different ways and create new problems to solve, which results in new ideas and new solutions. What this means is that restrictions aren't an obstacle but rather a valuable tool. You can make use of restrictions to help you be more creative.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

1 person marked this as a favorite.

I wouldn't expect alliteration to cost votes unless it's potentially confusing (ex. silver sliver) or long to the point of being cutesy (ex. loquacious lounger's long list).
"Babbling Broadsheet" was fine, but I think "Gossiping Parchment" is better (more informative name, sounds more useful).

RPG Superstar Season 9 Top 16

I think you may have misinterpreted me Were, my point was that the races (ex. Vampires) don't matter as a tribe on Zendikar, Allies matter. In sets where racial tribes matter, they tend to spill into 2 colors to allow more versatility, and demonstrate more facets of the race.

RPG Superstar Season 9 Top 16

Werefoowolf wrote:
...the description of an elf's alignment as Chaotic Good does paint the picture plainly; "Please don't deviate more than 1-2 step away from the intended alignment we have set up."

Not at all the picture I get. I see that as "If you review 10,000 elves, you'll see Chaotic and Good alignments come up above average. But any singular elf can be any alignment."

Cards show off that average (green) elf that you can find a lot of (say 4 copies in a 60 card deck), but an individual elf can be different and any color he chooses, just like he could be LE rather than CG.

The point of my example was that while a creature may be summoned by one color of magic, the magic it itself is capable may indeed be of a different color. Like Tasigur or Ceta Disciple. They can't use magic of the color used to summon them at all.

In Zendikar you won't see non-black vampires nor non-blue merfolk, but they aren't a tribe that matters in that set, allies and eldrazi are.
In Innistrad, you'll see non-black vampires. In Lorwyn you'll see non-blue merfolk.
---
If you want to lock races into colors or alignments and that's fun for your table, I've no qualms. It's not something I see as necessary or fun for my own MTG-DnD experience however.

RPG Superstar Season 9 Top 16

I think that's rather extreme, why would a merfolk need to mutilate himself?

PCs are effectively legendary (even if they would just have a CMC = 1 to start). You can say most merfolk are blue, but PCs should not be bound to it. A racial color association reflects the mana it would take a planeswalker to summon the creature, not necessarily what the creature itself does (example).

RPG Superstar Season 9 Top 16

There's also a Favored Soul sorc in UA if I recall correctly.

RPG Superstar Season 9 Top 16

How would you do it?

RPG Superstar Season 9 Top 16

We have seen a Ranger UA so they are trying to do better for beast masters (the UA experiment had it as a spirit animal that could be summoned once per long rest IIRC, which was fine imo. It may be impossible to balance constantly doubled action economy without making the beast very weak).

RPG Superstar Season 9 Top 16

Yeah, if you want to use that rule it would be between arcs where the party might disband until the next big threat.

RPG Superstar Season 9 Top 16

I'll try to elaborate my distaste for them (as I'm on my phone). These are specialization feats. Now if you want to be a swordmaster or a master chef, you'd be expected to have these feats. A feat is a high opportunity cost in 5e. My cooking characters can't afford to take gourmand.

I like the tool feats in theory (+1 to a stat) but not the rest of the execution (expertise raises the standard for concepts, the other abilities aren't big enough or they are useful very rarely but too big when they are).

For the weapon feats, I'd prefer a +1 to choice of dex or str than a straight up +1 and more generally useful things (like polearm master) rather than shield hate.

For me, these feats aren't ones I'd want to take, but would feel pressured to take for a "master of ______" concept.

RPG Superstar Season 9 Top 16

Magic definitely still cares about the story. There's a lot of flavorful planes represented by the neowalkers. You can still find the books if you want, but I mostly catch up by reading the mtgsalvation wiki entries (which links related cards as well).

RPG Superstar Season 9 Top 16

I didn't really like them either. Fairly bloat-ish. Max Str? Now get the weapon feat for another+1.

RPG Superstar Season 9 Top 16

Note Hex doesn't affect attack rolls, it penalizes athletics if you pick Str.

RPG Superstar Season 9 Top 16

Storm of Vengeance can be Wrath of God or Damnation as well. Locate Creature is green and black, per green's gather the pack type spells and black's general tutoring effects.

RPG Superstar Season 9 Top 16

DM: Could you please roll a thorn whip for Kala? Proper formatting is a challenge on the phone.

Tes: In 5e, concentrating on a spelll doesn't take your action. You can attack, cast a non-concentration spell, or take the dodge action.

RPG Superstar Season 9 Top 16

I think red should have Eldritch Blast as the best direct damage color. I'd also consider Hellish Rebuke white as damage to attacking creatures (and black for No Mercy effects).

RPG Superstar Season 9 Top 16

I'm pretty sure they changed the date and I didn't just misread horribly...

RPG Superstar Season 9 Top 16

As I mentioned on 5.15, I'll be on vacation 6.3-6.10 (leaving tomorrow evening). Feel free to bot Kala En as necessary, her skills and saves are all available on her profile.

Her primary form of attack at this stage is the Thorn Whip cantrip (+4 to hit, 1d6 piercing damage, melee spell attack with range up to 30ft, pulls hit enemy up to 10ft).

RPG Superstar Season 9 Top 16

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A new book scheduled for 9/5/16, said to have new PC race options (including goblins and orcs. I'm hoping for more. I'm hoping for grippli).

It also sounds like it'll be narrated by both Volo and Elminster, so I'm expecting more fluff than a typical Monster Manual.

RPG Superstar Season 9 Top 16

Planar Chaos had colorshifted cards (Like Wrath of God -> Damnation).

RPG Superstar Season 9 Top 16

Magic also has multicolor combinations that would be impossible if you wanted to convert colors to alignments (ex. Boros = Lawful Chaotic).

I'm not sure how I would actually want color to be mechanically involved in a MtG setting. I think I prefer it as something used for self-identification, but perhaps there's some clever application possible.

RPG Superstar Season 9 Top 16

I think Magic has moved away from specific color hate (there's very little of it around in recent sets), so it's not too important to worry about it.

For alignment, I wouldn't try to translate colors to the current system, there's bound to be disagreements. I don't see Green as Good, it's Neutral for me.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

For sure, and some people were concerned we'd see must-buy items in the top 36 in Season 9 (since it was the first time not having judges make the final decisions). Didn't pan out like that though.

The voting pool has Spike/Johnny/Timmy/Vorthos/Melvin and you want to fire on all cylinders.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

1 person marked this as a favorite.

I agree with your preference of only asking a few people for their reviews (I think I sent out my item to 3-4 people last season, but reviewed more like 7-8).

As you mentioned though, some people don't have a starting point for pit crews like returning competitors tend to.

I tried running my item past a few gaming buddies but they weren't really interested in overall design so much as whether it was hypercompetitive in-game (like pre-nerf quickrunner's shirt or jingasa).

RPG Superstar Season 9 Top 16

CRs work kind of different. In one DM's first attempt with 5e, he set the party of four lvl4 PCs against 4 CR4 monsters, and we nearly wiped (my Barbarian died and he was effectively only taking half damage due to rage, Paladin and Blade Warlock were making death saves, and the Tome Warlock closed out the fight in single digit health).

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

1 person marked this as a favorite.

I offered open pitcrew-ing last year in a topic on this board about pit crews.

Hopefully I'll be able to do the same this year (if time permits).

RPG Superstar Season 9 Top 16

You'd have all auto-crits on surprised opponents, though the expanded crit would be nice on the following rounds.

A little worse (but still potent) would be Assassin Rogue // Paladin for a huge smite sneak attack critical.

RPG Superstar Season 9 Top 16

If you went Assassin Rogue, you'd absolutely murder surprised enemies with the Fighter full attack + action surge routine. Easily clear any room that you can surprise.

I'd be looking for classes that don't have uses for their bonus actions to combine with classes which do.

RPG Superstar Season 9 Top 16

I'm not sure if the survey linked is still active, but you could directly voice that you want those things (stats for named characters ex. Ob Nixilis and Ulamog), as well as say that you want a $40-$50 full length book, which would have a lot more space to tailor things to the setting.

As it stands, Warlocks could take a Great Old Ones pact with the Eldrazi titans. Demons exist normally, so that's fine for a pact too. Fey aren't prominent, but it could still work.

RPG Superstar Season 9 Top 16

Just want to put this out there for the party: I'm probably going to take the Moon path and wildshape into combat.
I'm not sure how much of a front-line we've currently got since I usually see rogues/monks played as skirmishers, so that should add some tankiness once we get to lvl 2.

RPG Superstar Season 9 Top 16

To raise as a spy/sleeper agent.

Or maybe the Dragon decided to show mercy and save the child.

RPG Superstar Season 9 Top 16

Had enough fun in the beta that I preordered it (the $40 version, which was kind of hidden behind the $60 one).

This is my first time using battlenet, is there a paizo boards community on it that I could join (sort of like steam groups)?

RPG Superstar Season 9 Top 16

The fewer rogues that know the cant, the worse it becomes :(

It is a ribbon (fluff ability) though, if you never use it you won't have lost any power.
You could sub it out for any other language, likewise thieves tools for another tool or kit prof. I'm not sure I want pages of replacement suggestions for such thingsm

RPG Superstar Season 9 Top 16

Dot, alias to come. Note that as mentioned in recruiting, I'll be on vacation 6.3-6.10, so my posting will be limited to smartphone posts without book access.

RPG Superstar Season 9 Top 16

Belulzebub wrote:
Kalshane wrote:
As others have said, D&D is about a group of heroes banding together to slay monsters using an abstract combat system. I can't think of a single version of the game where someone could replicate a modern military sniper accurately, just because of the way AC and HPs work, but 5E actually comes closer than previous editions because an Assassin Rogue with Sharpshooter actually has a good chance of hitting and killing most things they get the drop on (and they should get it often if they're sniping with a longbow from 100s of feet away.)
Easily one of my favorite things about 5E is how they fixed sneak attack. If I ever run a Pathfinder game again, I am sticking with 5E's sneak attack rules. That 30ft requirement was nonsense, rogues should have their sneak attack get stronger instead of choosing from combat abilities far more clearly suited to fighters, and should have TWF be a reasonable choice instead of the only sensible one.

My first 5e character was an Elf Rogue, and I loved how Cunning Action fixed the action economy by allowing you to attack and hide in the same turn. In 3.x, flitting in and out of combat took so long that your contributions were minimal, but in 5e I felt like my desired rogue playstyle was supported.

RPG Superstar Season 9 Top 16

Wonderstell wrote:

Shouldn't you round down to 4 instead of 5, though?

I mean, Take 10 is rounded down from the average of 10.5, making it more efficient to actually roll your die. I think it should be the same for other variants of "Take X".

DCs are usually set with a base of 10+modifiers, so it matches up when you take 10. Wouldn't be an issue with HP.

RPG Superstar Season 9 Top 16

Not a lot of interest in Green, eh?

I have a vacation coming up for about a week next month, so I could step down (I know getting the show running smoothly at the start is important to PbP, and at best I could try posting from my phone without access to books).

The other question of course, when's the planned end of recruitment/start date?

RPG Superstar Season 9 Top 16

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Found a fan made adventure set in Innistrad, which may also be of interest to some of us here.

I haven't played it, but the general comments hold it in positive regard.

RPG Superstar Season 9 Top 16

Initiative IS a Dex check however!

98% certain.

The Bard's Jack of All Trades would be pretty insane if it granted half proficiency to 4 saves.

RPG Superstar Season 9 Top 16

bookrat wrote:
Petty Alchemy wrote:
Most of the maneuvers do a cool thing as well as add the superiority die to damage, so fighters don't have to choose between piling on damage or a trick. I've found them quite potent, I especially liked the one that causes fear (and using it from range on opponents without ranged options so they can't approach for a round)
I've found that the battle master is the fighter least capable of contributing out of combat, compared to the other archetypes. The EK has spells and the Champion dominates in physical checks (they don't get half expertise only in checks they're proficient, which is certain skills and str/con saves, all other checks for strength, dex, and con they get a bonus on, including dex saves). In other words, champions rock. By far my favorite fighter archetype.

The opposite of my opinion. Fighters in general do well on physical checks, I wasn't impressed by the Champion's extended physical coverage (I don't have the book in front of me, wasn't it just for str/dex checks they aren't proficient in and not saves?). On the other hand, BM gets a tool proficiency to expand breadth and later on, can size up NPCs for competence.

RPG Superstar Season 9 Top 16

Most of the maneuvers do a cool thing as well as add the superiority die to damage, so fighters don't have to choose between piling on damage or a trick. I've found them quite potent, I especially liked the one that causes fear (and using it from range on opponents without ranged options so they can't approach for a round)

RPG Superstar Season 9 Top 16

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Take the survey, vote for a plane!

A map? Of Zendikar? That said there are some fan made ones that come up in google search. Things just kind of change a lot.

RPG Superstar Season 9 Top 16

There's also just retiring from the adventuring life >_>

RPG Superstar Season 9 Top 16

The DM may have also thought you wanted an excuse to play the new character you made.

RPG Superstar Season 9 Top 16

That's what happens when you follow the deity of cinema but refuse to respect its tropes.

Seems like a mismatch in game expectations, the GM should discuss with you guys if he wants classic heroics. Likewise, taking powers isn't cool, there could be more natural repercussions to not trying to find the better way (ex. guilt, ex. NPC had an important job to do but now won't come back from heaven after being executed).

RPG Superstar Season 9 Top 16

I was thinking Mastermind (SCAG) rogue for the bonus action Help, as that seemed in flavor with allies. Maybe for a secondary submission.

My primary is Kala En, Merfolk Druid
"Doubt the waves and doubt the sky, but never doubt that I'll change the world."

Spoiler:
Kala En is used to derision from other merrow. Always at the bottom of her class ranking, she missed her chance to work with the legendary Kiora. Even her famous older cousin Jori En would not take her on expeditions to the deep. But above Tazeem's sea, the wind whispers to her that she is destined for great things.
Upon reaching adulthood, she swam off from the tutors that would not take her, and ended up in Murasa's Sunder Bay. She saved a drowning Tajuru elf, and was warmly accepted into their community, hosted by one of their sages, she was taught (and had an intuitive grasp of) nature magic.
Now after a year, she has decided to strike out once again to chase her destiny, and join an expedition.

Color: Green
Background: Folk Hero
Ideals: Nothing and no one can steer me from my higher calling.
Bonds: Every living thing has something to teach, I must learn from others.
Flaws: I'm ashamed of my ignorance: I'd rather lie than admit I don't know something.

Kala En tries to befriend everyone she meets, which is often hampered by her free-flowing prevarications. She lies more out of habit than cruelty however, as she believes that all truths were once lies. She'll never spread dangerous misinformation (ex. eldrazi are warded off by saffron. Think Deacon from Fallout 4).

Also, found another primer for Zendikar here for newcomers to the setting.

RPG Superstar Season 9 Top 16

Likewise want to check about the PB. The PHB standard is 27 pts, as each score starts at 8.

Do you want to keep it to PHB+Zendikar, or are Sword Coast Adventurer's Guide archetypes available? How about Unearthed Arcana?

RPG Superstar Season 9 Top 16

Sleep has been effective for my Bard levels 1-6, not sure about lvl 13.

I know this is the kind of advice a lot of people don't like, but are you sure you want to grab Bless? It's a great spell, but you'll find your gameplay very similar to your Cleric's. Bards have some very fun concentration spells to play with (like Greater Invisibility and Polymorph).

My bard's showstoppers are Polymorph and Conjure Animals (the latter taken with secrets, he's level 8). The non-concentration bard stuff is generally pretty conditional.

RPG Superstar Season 9 Top 16

The warlock has light armor prof, and gets leather armor in their starting kit. I'd almost like it more as +1 to AC while unarmored, but then it's basically the same thing except heavily rewarding barbarians/monks (and it's unlike 5e to push a race/class combo quite that hard)

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