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Petty Alchemy's page

RPG Superstar Season 9 Top 16. RPG Superstar 8 Season Dedicated Voter, 9 Season Marathon Voter. 3,244 posts (3,412 including aliases). No reviews. 1 list. 1 wishlist. 7 aliases.


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RPG Superstar Season 9 Top 16

The color pie is full of overlap.

For the white/burning hands example, I'd say you're well within color. After all, Light domain Clerics are surely White, but get Burning Hands/Fireball as domain spells.

Could be thought of as damage to attacking/blocking creatures.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Thanks for the feedback Curaigh.

I was going for short and simple since I know some people (myself included) like seeing items that are affordable early on and only do one thing.
It seems in adding the descriptive flavor I accidentally wrote checks I was unprepared to cash (more moth powers). The fan was designed mechanics first, flavor second.

RPG Superstar Season 9 Top 16

I'm interested (particularly as a relative of Jori En). Where on the timeline of superfriends interference are you thinking?

Since there isn't much interest in Green as of yet, I'm thinking a disciple of Kiora could be fun.

RPG Superstar Season 9 Top 16

I voted for Innistrad in the survey, but I'd love to see a lot of planes.

To review this content a little more in depth:

Kor: Cut close to halflings, they make ideal monks.

Merfolk: Wish the subraces provided more variation. None of them have a physical stat option. I do like how they can swim and breathe water, but they're not lacking for abilities on the shore.

Vampires: A little puzzled by the Int/Cha combination. Most of the race is Blood Thirst, so it's strong (if the nulls are obedient and you want to have a few), but I kind of wish they gave it a few more abilities and removed the nulls.

Goblins: I think Grit is super cool. Resistance to fire and psychic makes sense for goblins (the unarmored AC won't come up too often though). I think the subraces were meant to have a +1 stat bonus, but it was omitted.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

You missed my Fan, Poisoner's from the bottom of page 3! Gotta keep an eye out for poison items.

RPG Superstar Season 9 Top 16

I think it's more of a trick for ValBards and Eldritch Knights, who weave cantrips with attacks.

Generally though, other cantrips are preferable.

RPG Superstar Season 9 Top 16

Oh, and if you are excited about this, I feel I should highlight the survey link!

Completing the survey is probably the best way for us get more content like this.

RPG Superstar Season 9 Top 16

Plane Shift: Zendikar!

I'm pretty excited about this, as a fan of both MtG and 5e. Zendikar isn't my favorite plane, but it's nonetheless an exciting prospect. The document contains some player races shifted to match Zendikar (like elves) and some new races (vampires, merfolk, goblins, kor).

RPG Superstar Season 9 Top 16

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I watched Erased ~2 eps a night, it was an excellent blend of heartwarming interactions and suspense/horror. I kind of wish the other characters got longer arcs though.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Kim Frandsen wrote:

Having only just seen this today, it may be a little late. But for those of you with D&D 5th Experience, the deadline is tomorrow.

Kobold Press competition

Thanks Kim, I've put a submission in. Would've been nice if the contest had a little more detail on what was wanted. Without a template form, tried to make it as similar to DMG items. Likewise, 5e doesn't have any fluff text on items short of Legendary rarity, so I made my own conclusion about fluff text from there.

RPG Superstar Season 9 Top 16

I think the Thug (CR 1/2) in the Monster Manual makes a fine hireling. You may even want to nerf him at early levels, since he's got multiattack and easy advantage.

RPG Superstar Season 9 Top 16

As mentioned, multiclassing has stat requirements.

@hiiamtom: Fighters can use some wands, but some require Attunement by a Spellcaster (which a Fighter could be, as an Eldritch Knight). Likewise, Spell Scrolls can't be used unless the spell is on your class's list.

RPG Superstar Season 9 Top 16

That makes sense, it just seemed like a vanilla archetype so I removed the UA theme from consideration, but with that context, fey makes sense.

RPG Superstar Season 9 Top 16

The Monster Hunter feels like a step above Champion, though still more basic than Battle Master or EK. An introduction to Superiority Dice, without the more complex uses for them.

Edit: It is a little strange that Fey are monsters, but Dragons are not.

RPG Superstar Season 9 Top 16

I don't know if as a rogue you want to incentivize enemies to attack you more often. Especially since you rely on your reaction for Uncanny Dodge.

I wouldn't spend my ASI on it, but it could shine sometimes.

Quick Edit: I'd (almost) always rather Sneak Attack of Opportunity than Uncanny Dodge, but I'd rather get the AoO at lower cost (or more reliably).

RPG Superstar Season 9 Top 16

Thus the turtle!

RPG Superstar Season 9 Top 16

Imagining PF without core classes/spells is interesting, though would you make an exception for Cure spells?

RPG Superstar Season 9 Top 16

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That's about the opposite of my response. Spells and feats are both low on my list of priorities (because they have such high opportunity costs, like Concentration or trading out ability score stuff) and spells give more power to casters (especially rituals).

On the other hand, I'm always excited to see subclasses in UA, as well as some full classes like the Mystic. The Sentinel feat brings back some of the 4e Fighter's defender power, but I also liked the Warden and Swordmage approaches.

RPG Superstar Season 9 Top 16

Wings vs. Ray of Frost are disparate in power. Radiant damage is also very rare among monsters.

I'd honestly suggest using Tiefling as is, and flavor class abilities he gets as unlocking his greater devil powers.

Maybe swap out his racial spells for Dancing Lights/Burning Hands/Alter Self, per one of the setups the variant tiefling might get.

RPG Superstar Season 9 Top 16

I've been in two games with Protection users. It's been pretty great in play. Getting other reactions usually costs a feat, and it's true that they might be better, but they also come with that opportunity cost.

RPG Superstar Season 9 Top 16

By Google Maps, looks like 10m by car without traffic.

RPG Superstar Season 9 Top 16

Cult of the Ebon Destroyer has a Vetala Ghost that does just that.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

...I'd *actually* probably command minions to create a PC race appropriate form of lizardfolk to make a core race...

Anyone want to say "Challenge accepted"?

Suppose a 600 word limit for a Bestiary style entry of a basic member of such a race, or if you prefer, the rules to play one as a PC (though I don't think that sort of thing has ever been a round in RPGSS).

RPG Superstar Season 9 Top 16

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That's a good answer. I'd definitely expect you to do the market research before actually making such a choice, but the off-the-bat answer makes sense and was what I was after.

Even though it should clearly be Grippli.

RPG Superstar Season 9 Top 16

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If you had the executive decision of giving a core race slot to a featured/uncommon race, who would get it? Likewise for moving a currently core race to featured/uncommon.

Or perhaps to simplify: What is your favorite non-core race, and least favorite core race?

RPG Superstar Season 9 Top 16

Buffs are always more reliable than debuffs, since it's no save vs. save.

There can be circumstances where the turtle technique is handy though (not enough space to polymorph into a Huge beast, martials are better off with their class, you don't want to cast on yourself and lose the ability to cast other spells).
It's also applicable outside of combat of course. Is a party member banned from some establishment? Polymorph him into a turtle and claim he is your familiar, sneaking him in.

Edit: The (non-snapping) turtle is the ideal harmless beast. I'm not sure you can even polymorph someone into an insect, but if you can and do, how are you going to keep track of them? All they have to do is break the 1 hp shell you put them in, and they revert back to their true form. Possibly right behind you.

RPG Superstar Season 9 Top 16

Whoever is polymorphed gets the HP of the beast as a shell that has to be broken through before they revert form and start taking real damage.

You can turn yourself or an ally (especially when they are low on health) into a Giant Ape or T-Rex. If you transform yourself, you should have War Caster or Resilient (Con), else you might lose concentration and get knocked out of polymorphed form earlier than you would like.

This is generally more reliable than trying to turn an enemy into a turtle or somesuch. Also, IIRC, isn't it a lvl 4 spell?

RPG Superstar Season 9 Top 16

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Jiggy wrote:
Envall wrote:
...winning through a struggle makes a better story.

Only if the primary tension of the narrative is "Who will win this fight?"

For basically any other narrative tension in the history of storytelling, no, a narrow victory does not necessarily make a better story. Plenty of narratives include combats that are won easily/quickly and would actually make for a weaker narrative if they were harder because it would distract from the primary tension.

That's an excellent point. One DM I played with some...7 years ago, excelled in this. I have a couple of anecdotes to share on that.

1: We interrupted this cultist leader, who hastily jumpstarts his ritual to summon some eldritch abomination. He opens a portal to this huge maw with gnashing teeth, and he calls for the cultists to fling themselves in to power the summoning to completion. Our party is frantically trying to cut down cultists as they run past us with reckless abandon, and their leader is cackling the whole time and counting down as each cultist dies. "Seven to go! Six to go! Ahahaha". We're all trying to cut down cultists, positioning ourselves to get AoOs. There's little question that they're all going to die, the question is, of what? After 1-2 rounds, my rogue realized how close the leader was standing next to his portal, and bullrushed (it was 4e so he actually used a push/slide power, but you can think of it as bullrush) him in. The DM was surprised as the BBEG was pushed into the instant-kill mouth, but rolled with it. "Three to g-aargahaha!"

2: A different cult leader. We fought through his fodder, his pets, his lieutenants. The fighter busts down the door to the leader's sanctum, and it's a brain in a jar. We expect some psionic attack, but it never comes. He's on an advanced life support system, but without anyone following him, he's completely powerless and helpless. Killing him is poses zero risk and difficulty to anyone, from the most optimized character to the least. He knows it too, he has no bargaining power. He's not going for any gambits of trying to convince us to side with him, he just tells us that he doesn't want to die. We know how dangerous he can be with minions, but half the party can't bring themselves to kill him and wait outside. The other half agrees that it's necessary to prevent him from rising up again, and draws straws to determine who will do it.
---
I struggle to recall any specific combats in which the party almost died but triumphed, but these are some of my fondest tabletop gaming memories.

RPG Superstar Season 9 Top 16

Has anyone mentioned Top Pot Donuts yet?

RPG Superstar Season 9 Top 16

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Bookrat's quote supports his point that the doctor vs. Joe Blow example is moot.

The result is not uncertain when Joe Blow attempts a complicated medical procedure, so he doesn't even get to roll dice.
The doctor on the other hand is trained for the procedure, but surgery is a procedure with risk associated to it, so he rolls to succeed.
The difference in their Medicine skill bonus doesn't matter here.

Now let's say they want to bandage a small wound properly. Joe Blow should roll Medicine to see if he remembers the correct way to disinfect, but the doctor does this at least once a week at his job, there's no outcome in which he fails to do the job properly, so he doesn't have to roll. The difference in their Medicine skill bonus doesn't matter here either.

This all stems from "In cases where the outcome of an action is uncertain".

It's kind of like the background features that remove the necessity of rolling for some things. Ex. an Entertainer doesn't need to roll Perform to see if he gets to stay for free at an inn, he just has that as a base level of competence. Someone else who can play an instrument might be able to accomplish that as well, but they can't take their success for granted.

RPG Superstar Season 9 Top 16

Stunning Fist is absolutely worth picking up for alt monks. Picking up all the variant feats can be fun.

Blind-Fight is also good, if you encounter enemies that use Displacement/Mirror Images.

RPG Superstar Season 9 Top 16

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Damnit, I knew the old attempts at defining what "optimizer" means would be forgotten!

Edit: Not only is this a loaded question like OP said, it's also in the wrong forum by my reckoning. This looks more like Gamer Talk, or General Discussion.

RPG Superstar Season 9 Top 16

I think that's fair if it happens too often in your games, Werecorpse. In my game though the 2-hander Barbarian/Fighter does most of the damage, but when the sword-and-board Paladin rolls a crit on the devil and gets to apply double smite dice, he feels like a total BAMF. I'm not DMing that one, but if I were, I wouldn't take it from him.

RPG Superstar Season 9 Top 16

WotC has the ranger in their thoughts. I think there was an update that this version will see revision as well, though I can't find that.

I kind of like the spirit animal that be channeled often, and summoned sometimes.

RPG Superstar Season 9 Top 16

You select it each time, since choosing the skill or tool is part of the action you are taking.

RPG Superstar Season 9 Top 16

It came across clearly to me, fwiw.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

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One of the things I took away from Neil's critique is to avoid possessives in an item name, as it makes it seem like a unique item rather than one that might be mass-produced by some wizard.

The items Paizo makes with possessives are generally pretty generic for that purpose, like "Alchemist's Suit".

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

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What's the range increment of the ice shard? I assumed it would be as the dart, but I think that should actually be in the text somewhere.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

That's a good point Jacob, the voters probably won't mind in round 1, it's more likely to come up in the later rounds (it is actually a piece of feedback I got in a later round).

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

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Rip and tear, as requested:

The name "North-Thorn" sounds a lot like "Northern".
Aura info shouldn't be capitalized.
Are those en dashes? Should they be? (I have trouble with this myself, so I'm not actually sure).
The descriptive text is confusing. Maybe there's some words missing, or maybe the flight of the dart is a physical part of it, rather than describing it in action? Is the kestrel tail painted on the dart itself, or is it an after-image when thrown?
How's the pricing done for this? +1 Icy Burst is a +3 weapon, and this isn't ammunition. Plus it has a unique power that's basically Returning+. Icy Burst takes it to CL 10, no?
Why make it deal both cold damage and piercing + magical? It could be more elegant as just cold damage. I'm also not sure that you can call out magical damage like that, IIRC wording would be more like "considered magic for the purpose of overcoming damage reduction".
Typo, "cold wins".
Why can't it self-repair when used as a dart is normally meant to be used?

Bonus Personal Opinion: I advise against creating playstyle fix items. This item looks like it wants to enable thrown weapon builds (which are difficult to do, since Returning takes too long. There is the Blinkback Belt at least). As such, this feels like a patch to something the designer disagrees with. It's tempting to fix things, but it probably shouldn't be done through items.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

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I like elegance and keeping word count down, but I've also heard it the other way.

That a word limit should also be treated as a word target, as that's the amount of space they want to fill on the page.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

I've got the same (or similar) quibbles as Joe regarding the Evasion. 10/day on-demand Evasion is effectively constant Evasion. Likewise robbing class features is something I'd be cautious of.

On the other hand, it is badass.

I'd think it more balanced if Evasion is a separate immediate action which costs 5 rounds. Or come up with a new ability to represent uncanny movement.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Belt of Uncanny Movement:

Perhaps more experienced designers can correct me, but I think the lack of odd stat bonus items is intentional. I'd avoid it.

Pricing is definitely weird. +2 is 2k more than a standard +2 belt of dex, but the +4 version of this item is the same 2k more expensive than a standard +4 belt of dex. It probably shouldn't be a static +2k for the ability to double the bonus for 6 rounds a day.

The speed up effect is cool (probably should add a spell to the construction requirements though, like Expeditious Retreat or Haste). I'm curious why it's for two rounds? My suggestion is to make it 8 rounds (equal to CL) a day, that can be split up as you wish.
I don't think I've ever seen multiplication in a magic item before, is there something you used as a sample for your wording here?

Ultimately you have a variant of the staple Belt of Incredible Dexterity. It could be published (probably without the +1 and +3 versions though). The bonus feature is fun and powerful, but I think it needs more to stand out as its own item in RPGSS.

RPG Superstar Season 9 Top 16

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Congrats Gabriel! I liked the direction you went in for the Anomiak ("corrupted" devils), so I'm looking forward to see what your bonus two monsters will be like.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

I've been truant in reviews.

Nick did a fantastic job, I'm just going through to add my 2c (which are getting increasingly rushed as I have to run. Feel free to contest what I'm saying).

Jeff's Headstrong Helm:

I like the crunch here. It's an item that NPCs can use to great effect (especially solo enemies, or if he's the only frontliner) since they won't risk friendly fire. PCs may experience more trouble, but they can play around it to good effect. If the item only modified the confused state it would be too fringe, but since it can turn any "mind-affecting effect that would determine your actions" (by the way, does that include charms? I would say no, they influence but do not determine your actions) it is far more likely to see play.

This could be straight up published, but might need a cool active to wow people in RPGSS. I'm also generally not a plan of regional flavor unless it's asked for

TRB's Musketeers' Blade:

Feedback I got from Neil Spicer taught me to be wary of possessive nouns in item names. This might be safer as "Blade of the Musketeers"

What kind of action is it to activate? I like that the images share teamwork feats, though I'm not sure that sounds like a sensory assault to me. You could have gone with descriptions that alluded to the tarot themes without quoting word for word, and it would read better.

Lindley's Iron Lens:

From the name, I can't tell what this item is going to do, and my guess for slot (Eyes) is inaccurate.
This item has an old-school feel. My philosophy for random effects (which I'm a fan of) is to have them all be positive but in different ways. Darkness when you need Daylight will make matters far worse, and vice-versa. A basic example of positive but different might be something like Prismatic Spray.

RPG Superstar Season 9 Top 16

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Congrats fellow Top 6! Thank you for your time and dedication, judges! It's been fun hanging out with everyone in this thread.

RPG Superstar Season 9 Top 16

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I liked the punny Hellephant, but had to go for Lava Lovah in the end. It just wants to love (lava) and I think we can all relate to that.

RPG Superstar Season 9 Top 16

Lots of respect for the Humble Bundle cooked up here.

RPG Superstar Season 9 Top 16

I was working on a reply but it got eaten. This must be the work of an enemy stand...

I'm enjoying Grimgar and Konosuba right now, but I don't see either becoming my favourites. Grimgar has potential, but several of the characters still feel like trope caricatures.

RPG Superstar Season 9 Top 16

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It's a visibility issue.

RPGSS gets a big button link when it's running.
Product Discussion has open calls/contests so rarely that I don't check it anymore. Big thanks to Mikko for posting it in Blazing 9.

Speculation (based on my patterns): Designer wannabes hang out in the Homebrew forum. I've transitioned to the Blazing 9 thread, but previously I was unaware of it, and I'm guessing most people in Homebrew are unaware of it. If Homebrew was a place you could advertise open calls, you'd see more participants.

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