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It's like asking to use 3.0 Haste.
I have never seen a GM allow 3.x material in a PF game, nor would I ever recommend it. They shall not mix.
I don't like when Golarion flavor is stitched into mechanics.. I don't know the setting well, I never play in published settings, it's always homebrew.
I dislike it when people aren't willing to reflavor mechanics that would otherwise work. Especially traits.
"My character has spent years doing a thesis on aberrations, which explains his +2 trait bonus to Dungeoneering."
Edit: Woah, just noticed that this thread was necromanced from '13.
It's a lot easier to plan around them when you control all the characters, especially if they all fill the same role.
But for individual characters, they have their own planned builds with their own planned styles.
Ex. Paired Opportunists + Broken Wing is good, but it's not something everyone has the space for, or a tactic they'll favor.
Brother Fen wrote:
Somehow TC, I don't think enabling him is going to get the message you want across.
I don't begrudge people for starting at higher levels though. Lvl1 is the most deadly, especially when you have no party to stabilize you. And a lot of people are tired of giant rats in a cellar or goblin/kobold warren.
It does seem like the game is less about a story than it is a way to murder you with whatever tactic he fancies.
If you can GM without spite, I suggest you take a turn and run the kind of game you would enjoy playing in. Maybe he'll take inspiration when he realizes the objective isn't to kill the PC.
Or maybe he can't have fun unless he has a chance (or in those examples, a certainty) to kill the PC. In which case, yeah, don't play under him again.
One of the things I notice in most games I play in (and sometimes the ones I run) is that sometimes there'll be a thieves guild (usually to antagonize the PCs), a church (for the divine PCs to have meaningful interactions, provide restorative spells), often times a mage's guild (for the arcane PCs to have meaningful interactions, copy spells from). But it's hard to write in some sort of martial guild.
You can put in a mercenary group, but the PCs usually aren't looking to hire, they're the heroes of the story after all.
So what kind of organization would you like to encounter when you're playing a martial character (or have enjoyed encountering in games)? What quests could this guild/dojo offer?
What if you could broaden your skill at this organization, like Wizards can copy spells, a character with all martial weapons could spend some time (and gold) to learn an exotic weapon, or expand Weapon Focus to another weapon?
Name made me think of Sicily. It's a fine concept, however, what makes them CR 7? They sound like revenants, but it's not clear how intelligent they are. I think they have some cool story elements, but either expand on the threat they pose besides swinging a sword, or shift to CR 2-3.
Loren Pechtel wrote:
"Because you are my friend, I will wait for you to move out of the way before I activate the Doom Cannon."
Doesn't work for the short rest recharge people, since that takes an hour. Right now they're just kind of inferior to long rest recharge, since it's hard to design to allow them both to shine.
My understanding from another forum is that in general, the game expects a day that goes 2 encounters, short rest, 2 encounters, short rest, 2 encounters, long rest to allow all classes to shine, but I'm finding it hard to design more than 2-3 encounters a day (just to pack that many baddies into a single day).
You can edit posts for 1 hour I believe. Won't help in RPGSS, but handy otherwise.
In Legend, the upper tier jump (and climb, actually) checks allow you to effectively fly for 1-3 rounds. But it's a lot harder to boost your skill checks in that system, whereas in Pathfinder you can easily get high skill bonuses very early.
It might work better ala Unchained skill unlocks.
My thoughts exactly, Seerow.
I'm okay if you want to say that your meatiness surpasses all sorts of realism, and a mace to the face that would tickle the brainmeats of a lower level person only leaves a small scratch on yours (despite the blow being as hard and accurate as it is to the lower level person).
But if that's the case, I'd want more mundane badassery in the system. Sufficiently high jump checks to get a fly speed (as in Legend) for example.
Why I have difficulty seeing HP as straight up Meat Points.
A swing with a greatclub for 20 damage will turn a level 1 character into paste, while a lvl 20 character would only get bruised.
Is the swing different relative to the HP of the character? Does it crush the skull of the lvl1, but against a lvl20 it just bumps an elbow? Theoretically nothing changed about the swing. But the characters are also still just made of the same meat, aren't they?
I like to people give the gist of their speech. Good diplomacy rolls mean that the character is savvy enough to present what the player wants in the best possible way for his audience.
Sort of like "You ask him to open the gate like you said, and your character can tell this gatekeeper appreciates politeness so you exchange pleasantries first and make your request in a humble manner."
I love the name. I agree that the CR seems very high for a special effects bot. I'd recommend reducing the slams to 1 or 2, even if it has more hands. Unfortunately there are very few circumstances in which you could really encounter a Stage Hands. I'd like it more if it was smaller, and maybe in the CR 3. I'm also not sure if this is an intelligent construct or not. I hope it's at least capable of saying "Eh, it's a living!".
@Curaigh: Thanks for the review!
I think both are exceedingly unlikely, because how are these low level characters going to find this ideal high CR that they can take out.
You make a good point about T's spines, but there are other high CR creatures that don't have any answer for anyone using elevation against them. Maybe I shouldn't have editted in the Tarrasque, but I think you got my point regardless.
The hivemind minions with one roll for the group is a GM decision rather than the RAW of it.
The other scenarios (walking through a warzone unscathed, finding a lvl 27 minion at lvl 1) are statistically insignificant.
I don't remember if the book explains this, but minions should always be relative to the PCs. Something lvl 27 should never be represented as a minion for lvl 1 PCs.
Counter exploit: Find a high CR monster without flight or long range attacks, whittle it down from a height it can't reach, gain a ton of exp.
Edit: The Tarrasque is a favored example for a creature that has no answer to flight unless the person is flying low enough for it to jump to his level.
I had no problem abstracting minions.
It's like James Bond ducking behind cover and taking each goon out with a single shot, but still needing to respect that they could very well shoot him back and it would hurt (unlike say, the damage a lvl 1 archer would do to a level 10 archer).
You've got the guys the heroes can stab through the heart or behead in one hit without it feeling like beating up harmless kittens.
The damage had no roll because it presumably there were a bunch of minions to roll for. I think you could easily fix it, ie if the minion hits with a longsword for 11 damage, that's essentially 1d8+7.
Charon's Little Helper wrote:
I think those systems are less reliant on the items, which is kind of what's being proposed by baking in the flat numbers you're expected to get. Not that I've played the ones you've referenced.
But a +5 weapon is basically +10 enh to Str, so it rather matters if you have it or not.
Ideally I'd want a system where your 13th level barbarian or fighter or ranger can have a masterwork weapon, a +1 weapon, or a +5 frost keen holy demon bane weapon, depending on the flavor of the campaign, and the math would work regardless. Perhaps some sort of sliding scale CR system where PCs with more or less magical gear face different challenges.
It would have to be a very complex sliding scale to be accurate, it's not only how much gold you have, but what percentage of that gold is combat stat items vs. non-combat stat items. If it checks what the enh bonus of your weapon/armor is, you might as well just bake those numbers into the system, no?