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RPG Superstar Season 9 Top 16. RPG Superstar 8 Season Dedicated Voter, 9 Season Marathon Voter. 3,326 posts (3,576 including aliases). No reviews. 1 list. 1 wishlist. 9 aliases.


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RPG Superstar Season 9 Top 16

So mechanically, they seem in line?

I do like the idea of giving Jungle Grippli some spells for symmetry, and Jump is a good one to get them that leaping distance (albeit less consistently).

RPG Superstar Season 9 Top 16

My group is working on a homebrew setting, and one of the races I've made prominent in the world is Grippli.

They were created by the deity of Community, Artifice, and Psychopomp, and for the most part, created to assist with the latter aspect.

The world has the aquatic niche filled by Merfolk and a variant of Lizardfolk, so that's not a focus for these Grippli. Their race is best known for spirit magic and martial arts.

They are for the most part using Kor stats (from the WotC Zendikar document). I've crossed out the abilities Kor have that they don't (also of note, they are 5ft slower than Kor due to their size), and listed the differences in this document.

My group has yet to review it, so I thought I might get some feedback on the crunch here first, and refine it to a more balanced version.

RPG Superstar Season 9 Top 16

For my part, I don't think that gap needs to be filled. I'm fine with weapons that take both hands to operate doing higher damage than those that don't, and there are feats catering to those styles that allow them to do things archers/2handers can't (Defensive Duelist, Dual Wielder, Crossbow Expert, Shield Master).

The simplest way to fill it would probably be just removing the 2handed weapon requirement from Great Weapon Master, since the feat is essentially Power Attack + Cleave.

RPG Superstar Season 9 Top 16

I still don't think bundling 2.5 feats together is a good idea. Defensive Duelist is already a good feat on its own, and requires a finesse weapon in hand, and similarly Dual Wielder's +1 to AC requires you to not have a shield.

In the long-term, Monks exert a lot more control within their 4 attacks on flurry (or 3 otherwise) than other classes thanks to Stunning Fist. Likewise in the long-term, Bladelocks add two stats to damage.

I haven't observed a Bladelock at that level, but I have played a lvl11 Monk and it wouldn't have been fair if my damage was higher (especially with how easy it is to setup Advantage with Stunning Fist).

RPG Superstar Season 9 Top 16

I think there's no damage feat for 1handed weapons because Fighting Style: Dueling already provides a blanket +2. If you want dueling characters to have the option to go to +7, there's definitely a lot of trimming to do.

RPG Superstar Season 9 Top 16

I think the favored enemy groups are so broad now, it's hard to miss.

With any world info, you can probably make a good guess. Without any info, Humanoid and Undead are good blind picks.

RPG Superstar Season 9 Top 16

It's fairly popular to take the Healer feat, then Quick Hands the healer's kit.

RPG Superstar Season 9 Top 16

My experience with the ranger in 1-5 play is that it already hits hard with just Colossus Slayer.

Now if the Ranger goes TWF style with Quarry and Favored Enemy applying, they'll be hard to match for slaying prowess.
On my initial look, I didn't notice that the Ranger gets Advantage on saving throws vs. spells/abilities used by a Greater FE. That's huge, especially against a choice like Aberration, Dragon, or Fiend.

Fortunately that protection doesn't extend against their initial FE, or picking Humanoid would make them ridiculous mage slayers.

RPG Superstar Season 9 Top 16

Here it is folks. A full 20 levels from the mothership. I thought the Ranger was fine, but I'm interested to dive into this.

Edit for Initial Impressions:

Favored Enemy returns, I'm not a fan.
Natural Explorer at lvl1 is nuts.
The new animal companion will again provide action economy advantage, not a fan but a lot of people wanted this. The traits listed are kinda humorous in how noble they are. The ranger doesn't get Extra Attack, but they can get the beast to attack twice (in addition to their own attack).
Hunter Conclave is the OG ranger, which I liked. Looks unchanged, though I haven't done a side-by-side check.
Deep Stalker is a UA archetype, also brought back.
I think Ranger may be a tempting dip now. Additionally, classes that get Extra Attack and want to multiclass into Ranger for 5 or more levels are served well by the new Companion, since they won't end up with Extra Attack redundancy (unless I'm missing some clause).

RPG Superstar Season 9 Top 16

Grippli are my favorite non-core race, I'm working on stats for my 5e homebrew right now.

Hopefully you get some reviews up soon.

RPG Superstar Season 9 Top 16

9 people marked this as a favorite.

Cards against Humanity has taken a stance by releasing a Hillary pack and a Trump pack, and "depending on which pack gets more support, we will donate all the money in support of Hillary Clinton’s campaign."

RPG Superstar Season 9 Top 16

When I was ~11, I went to a summer camp with my friends that essentially ran LARP for the kids. We loved, it, and got started with DnD 3.0 soon after (and for our first characters, rolled a d20 to generate stats).

RPG Superstar Season 9 Top 16

Irontruth wrote:
Rednal wrote:
I think Trump's campaign is finally starting to implode. I'm not gonna count him out - he's shown an amazing ability to overcome such expectations - but it seems people are really starting to turn away from him now that the general election has started.

Something to remember, while many experts did indeed count Trump out... he's been the leading Republican candidate since August 2015. A couple of minor blips, but once he took the lead, no one jumped ahead of him for more than a few days (if at all). Ben Carson had a strong showing in October, but since then, Trump dominated Republican polls.

Everyone gave reasons why it wouldn't last. They turned out to be wrong, but the polls consistently showed him winning the nomination.

Now, lots could happen between now and November 8th. People claiming to predict the future are often wrong. The polls are our best reading of who is most likely to win right now.

Relevant Onion article.

RPG Superstar Season 9 Top 16

Watched Kokoro Connect (going back to older shows), it was fairly cute and lighthearted. In case anyone else missed it the first time around, I recommend it if you think watching a group of friends dealing with mystical uncontrollable phenomena (such as body swapping) could be interesting.

It doesn't look like crunchyroll has the sequel Michi Random episodes though.

RPG Superstar Season 9 Top 16

Lord Snow wrote:
Petty Alchemy wrote:

I'm getting near the end of the First Law trilogy, which has been good fantasy all-around.

It makes fun of itself at one point in a very thinly veiled way, not sure I liked that. Maybe the author was having a late night when he wrote it in. You have to be realistic.

What are you referring to?

** spoiler omitted **

I thought it was cute, though a bit much. We already get that this trilogy is a deconstruction of the fantasy genre and we don't have to be beaten on the head with that.

Keep reading, though. This third book one is so good it makes the previous two (which I already liked) seem even better. I felt gutted by the end of it. I felt like the fantasy genre has been gutted.

Back a year later, and yup, that was it. I did finish it, and I definitely liked how absolutely horrible everyone is. Went on to read Best Served Cold and The Heroes.

Currently I'm reading the sequel to The Black Prism, The Blinding Knife. I like the world building and magic system, it reminds me of Sanderson's work, but the styles are different.

RPG Superstar Season 9 Top 16

Yeah, the Battle Master does a pretty good job of emulating a Samurai.

Aikijutsu is a dissonance point for me, but I can see where you're coming from on it.

For the Challenge, you could make it a bonus action from the start, but have it bind the Samurai to the same conditions (disadvantage to attack anyone outside the challenge). If the challenge is ended (by losing concentration or one of the participants dying), the Samurai can't re-challenge the same creature until after a short or long rest.

For a ribbon, you could give them some sort of Honorsense. Interact with someone for 1min, get an idea of their guiding principles and advantage to Insight checks against them.

RPG Superstar Season 9 Top 16

General: No ribbons in this class (except for features most Samurai will probably never want to use when playing their vision of a Samurai). Ribbons are generally a Good Thing in my opinion, for example I like how the Battle Master gets a tool proficiency and Know Your Enemy (which doesn't have dungeon crawling combat applications most of the time so much as sizing up NPCs)

Stand Strong in a Storm and No Mind have periods in their formatting, and shouldn't.
Stand Strong in a Storm: Does 5e have fear and fear effects? You probably want to word it more like the Halfling's Brave racial, which safeguards against the Frightened condition.

Iajutsu: Seems fine.

Aikijutsu: Anyone that wants to be a grappler will be jealous of this ability, but when most people think of Samurai they think of cutting people up with a katana (and possibly wakizashi,or maybe mounted archery), not martial arts. For those players, this cool grappling power will be essentially a ribbon.

Samurai's Challenge: Using it as an action hurts. Not sure if that's a price I'd pay for on-demand Goading Attack (from the Battle Master), without the Attack itself. You could even lose concentration on it before the challenged creature's next turn comes up, which would definitely be a feelbad.
5e abilities that recover on short rest also recover on long rest, and that's usually included in the wording.

No Mind: I definitely expected Mind Blank here, not Haste. The EK can do Haste 2/day at this level, and 2/short rest usually means every encounter, so this is pretty powerful.

Might of King Susano: Pretty cool capstone.

RPG Superstar Season 9 Top 16

Wildshaping is the fundamental class feature of Moon Circle druids. Land Circle focus more on spells, and get some utility out of wildshape forms rather than combat power.
I'm currently playing a Druid in a Zendikar game, and I flavor it as her version of Totem Armor.

Nissa could probably do it anyway if she wanted to, she just focuses on other things, like elf superiority and animating lands.
She does magical stuff in stories that aren't reflected in her cards (ex. setting Chandra up to channel fire through leylines, putting a sealing rune on the moon with Tamiyo).

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Thanks for the feedback Jacob and TRB!

It's been a while since I checked back in, I was taking a look at the stats we collected in Season 9.

The following item types had over 50% survival rate after the final cull:
Shield (73%)
Wondrous - Feet (70%)
Wondrous - Chest (66%)
Wondrous - Belt (54%)

These types had a low amount of submissions (15 or less each). In fact, the number of submissions were so low for some of these that it probably speaks more about the designers that opted for them than the item type itself (only 3 Chest items submitted, and 2 of them made it through to the end).

So if people are looking for a challenge, how about this: Design an item that uses one of the above slots.

RPG Superstar Season 9 Top 16

I've heard 47 as if you get hiccups, someone is thinking about you.

RPG Superstar Season 9 Top 16

Finished Angel Beats a couple of days ago. It took me a while to get into it (it starts off with guns, but then most of the side characters are 1-dimensional jokes, so I was confused as to whether it was going to be serious or not).

Once it got going though, it was good. You get to know some of the side characters better, and the others are there just to pad out the group/get worfed, which is okay. I think the second half made the show worth it, which is strange as usually shows start strong then fall off.

The protagonist was likable too. Unlike Subaru in Re:Zero.

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

Here it is, Plane Shift Innistrad.

Looks like a lot of fluff, fairly light on crunch. I hope we get a full book with more crunch of some plane in the future.

RPG Superstar Season 9 Top 16

Hype train alert!

According to this article, we should expect Plane Shift: Innistrad tomorrow.

Some regional human subraces previewed.
Edit: Kessig and Stensia seem head and shoulders over Gavony and Nephalia :/
Edit 2: Actually I guess they're just variant humans with pre-set stats, skills, and feat, and Kessig and Stensia get the better feats (Mobile and Tough over Skilled).

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

1 person marked this as a favorite.

Thanks Jarrett, good feedback there.

This item started from the name, and the mechanics fell into place after. I'm not really sure what to do about the name to make it more PF-ish.

The secondary power is the razzle dazzle/cinematic part, which really appeals to me from the designing seat (reversal of fortunes at a dramatic moment!), but from a player's POV, you see the statistically long odds of it actually happening (5%-10% of a critical threat per attack, ~40% of confirmation, 50% of negation, ??% of Drag success). It might not be enough to win the voters.

RPG Superstar Season 9 Top 16

Might be her player went on vacation for the long weekend, could be good to check in on PM.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

I feel a little out of touch, being in 5e games at the moment without any PF. Time to brush up.

Gravity Well Plate
Aura strong evocation; CL 13th
Slot armor; Price 62,650 gp; Weight 50 lbs.

This +3 moderate fortification black plate is set with amethysts, and distorts the space around it with the steady pull of a vacuum.

As long as a creature is adjacent to the wearer of the armor, it cannot take 5-foot step.

If the armor negates a critical hit on the wielder, it can be commanded to instantly convert the kinetic energy of the blow into a gravitational surge. By using an immediate action after the moderate fortification property negates a critical hit, the wearer can make a single Drag combat maneuver check with a +10 circumstance bonus against all creatures within 30 feet without provoking attacks of opportunity.

Requirements Craft Magic Arms and Armor, grasping hand, limited wish; Cost 32,150 gp

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

That's a good challenge, since I'm one of those people Jacob alluded to which don't like mixing sci-fi and fantasy. I'll see what I can do.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Would anyone like to post a new challenge?

RPG Superstar Season 9 Top 16

Lorathorn wrote:
I love that you can have a martial rogue, and you don't have to say "hey, I'm a rogue". No one would be able to tell you from a finesse fighter or a rogue, and I think that's ok. You aren't as defined by your class, but more by what you want your class to do.

There is a difference because granting off-turn attacks to Rogues is pretty great for more Sneak Attack, plus the Rogue can be expected to be more consistently mobile.

But yeah, either can do well with a rapier.

RPG Superstar Season 9 Top 16

Fair point, in which case there's no need for Shield Block as any character proficient with the shield could use a finesse weapon and pick up Defensive Duelist.

RPG Superstar Season 9 Top 16

The other two benefits are situational, but our Champion Fighter has been quite happy to have them.
When playing a rogue or monk, I'm almost jealous shield users can get my trademark defensive schtick with a feat, as well as a solid offensive option.

RPG Superstar Season 9 Top 16

It is Defensive Duelist, which is an AC option for characters that might have less AC, but this is for characters that will already have higher AC.

I'm not a fan, mostly because it does the same thing as another feat, and Shield Master extends the shield's defensive use in a more interesting way.

In fact, Shield Master lets shield users do what TWFers are normally good at, and Defensive Duelist lets TWFers do what shield users are normally good at. It's pretty elegant design IMO.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

4 people marked this as a favorite.

There's a design lesson from MaRo (of MtG) that I think is particularly relevant to Superstar (which tended to have more restrictions in earlier rounds than it did in Season 9). Quoting the most relevant parts:

MaRo wrote:

Lesson #18: Restrictions breed creativity

Many people believe that the more options available, the more creative a person can be. This is a myth because it contradicts what we know about how the brain works. The brain is an amazing organ. It's very smart. When asked to solve a problem, most brains check their data banks and ask "Have I solved this before?" If the answer is yes, the brain solves the problem the exact same way it solved it last time.

Most of the time, this is efficient. It lets you avoid relearning tasks each time you do them, but it causes a problem with creative thought. You see, if you use the same neural pathways, you get to the same answers, and with creativity, that's not your goal. So here's the trick I've learned. If you want your brain to get to new places, start from somewhere you've never started before. That's why I make sure to begin each expansion from a new vantage point. This forces me to think in different ways and create new problems to solve, which results in new ideas and new solutions. What this means is that restrictions aren't an obstacle but rather a valuable tool. You can make use of restrictions to help you be more creative.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

1 person marked this as a favorite.

I wouldn't expect alliteration to cost votes unless it's potentially confusing (ex. silver sliver) or long to the point of being cutesy (ex. loquacious lounger's long list).
"Babbling Broadsheet" was fine, but I think "Gossiping Parchment" is better (more informative name, sounds more useful).

RPG Superstar Season 9 Top 16

I think you may have misinterpreted me Were, my point was that the races (ex. Vampires) don't matter as a tribe on Zendikar, Allies matter. In sets where racial tribes matter, they tend to spill into 2 colors to allow more versatility, and demonstrate more facets of the race.

RPG Superstar Season 9 Top 16

Werefoowolf wrote:
...the description of an elf's alignment as Chaotic Good does paint the picture plainly; "Please don't deviate more than 1-2 step away from the intended alignment we have set up."

Not at all the picture I get. I see that as "If you review 10,000 elves, you'll see Chaotic and Good alignments come up above average. But any singular elf can be any alignment."

Cards show off that average (green) elf that you can find a lot of (say 4 copies in a 60 card deck), but an individual elf can be different and any color he chooses, just like he could be LE rather than CG.

The point of my example was that while a creature may be summoned by one color of magic, the magic it itself is capable may indeed be of a different color. Like Tasigur or Ceta Disciple. They can't use magic of the color used to summon them at all.

In Zendikar you won't see non-black vampires nor non-blue merfolk, but they aren't a tribe that matters in that set, allies and eldrazi are.
In Innistrad, you'll see non-black vampires. In Lorwyn you'll see non-blue merfolk.
If you want to lock races into colors or alignments and that's fun for your table, I've no qualms. It's not something I see as necessary or fun for my own MTG-DnD experience however.

RPG Superstar Season 9 Top 16

I think that's rather extreme, why would a merfolk need to mutilate himself?

PCs are effectively legendary (even if they would just have a CMC = 1 to start). You can say most merfolk are blue, but PCs should not be bound to it. A racial color association reflects the mana it would take a planeswalker to summon the creature, not necessarily what the creature itself does (example).

RPG Superstar Season 9 Top 16

There's also a Favored Soul sorc in UA if I recall correctly.

RPG Superstar Season 9 Top 16

How would you do it?

RPG Superstar Season 9 Top 16

We have seen a Ranger UA so they are trying to do better for beast masters (the UA experiment had it as a spirit animal that could be summoned once per long rest IIRC, which was fine imo. It may be impossible to balance constantly doubled action economy without making the beast very weak).

RPG Superstar Season 9 Top 16

Yeah, if you want to use that rule it would be between arcs where the party might disband until the next big threat.

RPG Superstar Season 9 Top 16

I'll try to elaborate my distaste for them (as I'm on my phone). These are specialization feats. Now if you want to be a swordmaster or a master chef, you'd be expected to have these feats. A feat is a high opportunity cost in 5e. My cooking characters can't afford to take gourmand.

I like the tool feats in theory (+1 to a stat) but not the rest of the execution (expertise raises the standard for concepts, the other abilities aren't big enough or they are useful very rarely but too big when they are).

For the weapon feats, I'd prefer a +1 to choice of dex or str than a straight up +1 and more generally useful things (like polearm master) rather than shield hate.

For me, these feats aren't ones I'd want to take, but would feel pressured to take for a "master of ______" concept.

RPG Superstar Season 9 Top 16

Magic definitely still cares about the story. There's a lot of flavorful planes represented by the neowalkers. You can still find the books if you want, but I mostly catch up by reading the mtgsalvation wiki entries (which links related cards as well).

RPG Superstar Season 9 Top 16

I didn't really like them either. Fairly bloat-ish. Max Str? Now get the weapon feat for another+1.

RPG Superstar Season 9 Top 16

Note Hex doesn't affect attack rolls, it penalizes athletics if you pick Str.

RPG Superstar Season 9 Top 16

Storm of Vengeance can be Wrath of God or Damnation as well. Locate Creature is green and black, per green's gather the pack type spells and black's general tutoring effects.

RPG Superstar Season 9 Top 16

DM: Could you please roll a thorn whip for Kala? Proper formatting is a challenge on the phone.

Tes: In 5e, concentrating on a spelll doesn't take your action. You can attack, cast a non-concentration spell, or take the dodge action.

RPG Superstar Season 9 Top 16

I think red should have Eldritch Blast as the best direct damage color. I'd also consider Hellish Rebuke white as damage to attacking creatures (and black for No Mercy effects).

RPG Superstar Season 9 Top 16

I'm pretty sure they changed the date and I didn't just misread horribly...

RPG Superstar Season 9 Top 16

As I mentioned on 5.15, I'll be on vacation 6.3-6.10 (leaving tomorrow evening). Feel free to bot Kala En as necessary, her skills and saves are all available on her profile.

Her primary form of attack at this stage is the Thorn Whip cantrip (+4 to hit, 1d6 piercing damage, melee spell attack with range up to 30ft, pulls hit enemy up to 10ft).

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