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Chatterer

Petty Alchemy's page

RPG Superstar 2015 Star Voter. 2,005 posts (2,122 including aliases). No reviews. 1 list. 1 wishlist. 4 aliases.


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Star Voter 2015

I find I'm favoring reaching items more. I should've taken a bigger risk myself.

Star Voter 2015

I'm interested in how to protect people when you didn't necessarily foresee the danger.

Off the top of my head:

Bodyguard (Feat): Aid Another as AoO.

Defensive Aid (Nimble Guardian Monk Archetype): Give an ally a bonus to a Reflex Save (and Evasion later on).

Star Voter 2015

I also brainstormed a bow, Cayden's Grin. Maybe it's better than my actual submission.

Cayden's Grin:

Cayden’s Grin
Aura faint conjuration; CL 3rd
Slot none; Price 6,200 gp; Weight 3 lbs.

Description
The wielder of this +1 Composite (+3) Longbow is totally cool to shoot, no matter how wasted he is. Seriously, give him his arrows back.

The wielder treats penalties from the sickened condition as bonuses, and can take attack actions with Cayden's Grin as if he weren't nauseated.

Construction
Requirements Craft Magic Arms and Armor, Remove Sickness; Cost 3,450 gp


I've replaced the actual description with a joke one, but I'm still pretty fond of it.

Star Voter 2015

It's hard to tell if the creator of this item really likes [redacted] or really hates [redacted].

Star Voter 2015

I was tempted to make an Axiomatic Greataxe and call it Axiom.

And the Mail Staff (not to be confused with the Male Staff). Would've spent charges to cast communication spells, no charge to communicate with other wielders of Male Staves.

Star Voter 2015

4 people marked this as a favorite.

"There's only one thing worse in RPGSS than being snarked about, and that is not being snarked about at all"

Star Voter 2015

1 person marked this as a favorite.

I've seen some snark in this thread that may have been in reference to my item, so that's reassuring.

Star Voter 2015

Absolutely absurd alliteration, I wish I could quit you.

Star Voter 2015

I'm enjoying most of the sidearm weapon entries.

Star Voter 2015

Rynjin wrote:

I dunno, treating reality like your own personal game of Minecraft seems pretty ambitious to me.

Spend a few millenia making a life size model of the solar system or something.

You can rule your shadow world, but I won't settle for less than Amber itself.

Star Voter 2015

I didn't play the Essentials classes, but my understanding is that they only did basic attacks.

That's what all martials are like in Pathfinder.

Star Voter 2015

Thunderfrog wrote:
The items price isn't twice it's cost... WHY IS THIS HAPPENING SO MUCH?

I'd be happy if that was the biggest issue I saw on average.

Star Voter 2015

The formatting needs to be good enough for me to want to read the item.

If it passes a basic standard, I can forgive smaller errors for good content. Sort of like reviewing resumes.

Star Voter 2015

1 person marked this as a favorite.

Well, there's some words I never thought I'd see together.

Star Voter 2015

1 person marked this as a favorite.
mamaursula wrote:
There was apparently a void in Paizo's library of earthbreakers and air based items (none together yet), but apparently we collectively fixed that oversight. Go us! :-)

Isn't there an item in the new Smash Bros that IS a giant wind hammer?

Star Voter 2015

I've seen a few items I've liked. Elegant, but not mindblowing. Looking forward to something that's both.

Also, I've seen a few +X spiked armor/shield items. The plus is to the item as armor, not the spikes, right? Does it have to be specified? I want to be sure I'm giving these items justice.

Star Voter 2015

Jacob Kellogg wrote:
Seeing an unreal proportion of chain shirts. Most are made of mithral.

Just think of how many mithral chain weapons could've been made from a single such shirt.

Star Voter 2015

I play online, so it helps to have the group chat named something. My last party with a name was called The Sunken Shield.

Star Voter 2015

Roll twice and take better is worth ~+5

Star Voter 2015

1: Malicious Eye would do it if you're a jinx halfling. There's other feats you can take to increase the power of the jinx.

Star Voter 2015

1 person marked this as a favorite.

I submitted a thing this year, though it's probably not Superstar material. It's definitely tough to come up with items that are interesting and strong enough to be a good alternative to flat bonuses, but not overpowered.

Star Voter 2015

Ciaran Barnes wrote:
I haven't played them all, but just about any of the 3/4 BAB, 6-level casting classes are pretty diverse (which is fun).

Came to this topic to say this. Plus they have good skill points, or use Int for casting and get skill points anyway.

Star Voter 2015

1) Bluff
2) Diplomacy
3) Paying for a service.

Star Voter 2015

ElterAgo wrote:
Anonymous Visitor 163 576 wrote:
Anonymous Visitor 163 576 wrote:

...

I can play the part of someone stronger, or faster than myself.

Wouldn't it be nice if I could also pretend to be someone more charismatic than myself?

Or, what if a player who wasn't good at roleplaying wanted to learn? Can't we have something better than "figure it out, buddy?"
...

Absolutely agree!

But I actually get a lot of details when someone is fighting someone else. Full attack, charge attack, earth breaker, crossbow, trip, disarm, vital strike, sneak attack, mounted charge, spellcombat with shocking grasp, etc…

But on social interactions (from some players) I get nothing except:

I got 29 on diplomacy.
What are you trying to do?
Use diplomacy for help.
Are you flirting, bribing with 1000 pps, convincing of the logic in helping you, appeal to sense of duty, or asking for a favor?
I’m using diplomacy for help.

Does the player need to know the proper grip on a scorpion whip? No. But he should be able to tell me what weapon he is using and if it is full attack for damage or a trip attempt.

Does the player need to be the consummate politician? No. But he should be able to tell me the general type of approach he is taking.

Now I don’t require it, but I will say that the more detail a player can provide helps everyone’s enjoyment and immersion. So if you can actually handle the conversation of an appeal to the baron’s sense of duty, please do so. It makes everything better for everyone.

I see it a different way. The player has selected their weapon, it's Diplomacy. They've selected their goal, to get help (as opposed to getting improving their attitude, so it's a basic attack rather than a trip). Asking how they attempt to get help is more like asking if they swing the weapon overhand or from the side. The character, with a high diplomacy check, should realize what the best approach is (or at least identify several of the best ones, which you could inform the player of).

If the player is being general in the type of help he wants, he's probably unsure of what the best way the NPC can aid them is.
Usually NPCs that do agree to help will volunteer the options themselves. They're not going to be cryptic about it (unless the check isn't good enough for their aid, or their best aid).
"I could tell my people you're on the way, they'll make sure no one bothers you." or "I want to see your mission succeed, I can spare these holy waters for you."

Star Voter 2015

Basically turns the 3/4 BAB classes into full BAB classes (Magus, Inquisitor, etc).

How is the Monk affected? (3/4 BAB but counts as full BAB when flurrying)

Full BAB classes should at the very least automatically rank all the combat skills, then get 4+ to spend on other things, since their full BAB is no longer unique.

I could see it working in a no-magic game, maybe.

Star Voter 2015

Alchemists are very powerful and versatile, there's a number of builds they can do successfully. Pros have been mentioned.

Here's another con though: Poor will saves.

Many of them use Feral Mutagen. For that build:
Pro: Three attacks at full BAB as early as level 2.
Con: You turn into a terrible monster.

Star Voter 2015

I'd just wipe prereqs from Improved/Greater feats (besides the Improved feat for Greater). I usually want something giving me better odds to want to try combat maneuvers.

I've always thought that martials should have some sort of access to the special qualities monsters have that make maneuvers a rider on their successful attacks (such as the wolf's trip, or giant frog's grab). Having it on all attacks would be overwhelming, but having it on one attack per round would be cool.

You could test your idea as is though.

Star Voter 2015

1 person marked this as a favorite.

Mechanically the Warlock will be succeeded by the Kineticist.

Star Voter 2015

All very common shortcuts. The Component Pouch is basically Eschew Material Components (unless you wake up naked in a cell).

Considers role playing characters to be derailing the group sessions. This isn't just the DM, many of the players have this attitude.
Now this might be an issue. For them it may seem (and it may be the case) that you're hogging the spotlight if you want to keep RPing when everyone else feels the encounter is finished and wants to move on.

Star Voter 2015

Most of your peers would be Warrior 1, so you still have an edge over them.
As for the AP, I don't know what you'll be facing.

Star Voter 2015

1 person marked this as a favorite.

I'm thinking of a certain vault from Falloutverse.

Star Voter 2015

1 person marked this as a favorite.

"Stand back!" shrieks an enormous red drake, landing over Jakoberg's garden.
"Yours was a world of aether and mists, and I will not allow it here." It unfurls its great wings, saturating the earth with quicksilver, and tree begins rapid growth, each leaf reflecting those around it
"I beget the Age of Mirrors!

Star Voter 2015

3 people marked this as a favorite.

Neither of you will get anything else until you finish your vegetables!

Star Voter 2015

Competent nobody, I'm not one for fame.

Would you rather have an intelligent LG weapon with a high ego score, or an intelligent CE weapon with a low ego score?

Star Voter 2015

Unfolding Wind Strike is coming in late, since your monk levels are half of your HD, and your BAB is 3/4. I wasn't aware of that feat before though, kind of cool. Not sure why the prereqs are so restrictive for such a minor buff to the worst scaling combat style though.

Star Voter 2015

Right, it's not a huge deal for Detect spells if they're Spell-like or Supernatural.

Star Voter 2015

Cyrad: Because Spellcraft is a better skill than Survival, overall.

Star Voter 2015

The Injury/Strain system also has a "rub some gold on it" variant, where you can heal 1hp per 3gp (based on CLW wand pricing) during a rest period.
Essentially makes the CLW Wand a part of the system without requiring an actual healstick.

I think you could easily implement 5e's healing system in PF though. I don't expect any problems to come of it.

Star Voter 2015

Teleportation Circles have modern air travel beat though.

Anyone with the resources to become an academic would probably want to study magic. I would've dropped Economics like a sack of bricks if I could get a degree in Conjuration instead.

And if the best academics are wizards, why not research a new spell to rewrite reality to achieve the results you want?

Star Voter 2015

This is accepting that Detect Magic is super common in Pathfinder (as it is a cantrip), and opening the doors to non-casters, or allowing casters to save an otherwise permanently occupied cantrip slot.

There's also a few fantasy series in which non-casters can detect magic due to some quirk.

These are all Magic traits.

Basic Training
Whether it was your first class before continuing into higher magical education, or your only class before dropping out, detecting and identifying spells is as simple as addition.
Spellcraft is always a class skill for you.
You can use Detect Magic as a Spell-Like Ability at will, with a caster level equal to your character level.

Magic Sense
Whether it's a 6th sense you were born with or an enhancement to an existing sense, the signs of magic are no different than footprints or a scent on the wind.
Survival is always a class skill for you.
You can use Detect Magic as a Supernatural Ability at will, with a caster level equal to your character level. You can use Survival in place of Spellcraft or Knowledge (Arcana) when trying to identify a spell being cast, or determine the school of magic (but not for magic item creation).

Aurasight
Everyone has an aura, and you're blessed/cursed to have the sight. In addition to guiding your social interaction, you can also sense when that aura is muddled by magic
Diplomacy is always a class skill for you.
You can sense magic on creatures that have an Intelligence score as if you were concentrating on Detect Magic for one round. If the creature speaks to you, you can identify any magical auras on the creature as if concentrating on Detect Magic for 3 rounds (but only one effect per round of dialogue), and you may use Diplomacy in place of Knowledge (Arcana) to identify those auras. This is an Extraordinary Ability, and does not require concentration.

Star Voter 2015

Vincent Takeda wrote:
Bandw2 wrote:

Fighter is already the best at fighting, he just sucks at literally everything else and as a multiclass.

if you try to do anything but stab someone, you're out of luck, but the easily will on average always have a good-to-great to-hit, and high damage on their weapon roll. it's just, can he also do skills? nope, 2+int like a dirty full caster. can he manipulate plot? no not really, everyone else can do at least as well, and many severely better.

fighters are best as cohorts since you don't really care if they can't do anything else, that's what your main does.

I've kinda been trying to sell my players on this idea a bit. I'm one of the few gms I know who allows the leadership feat. They don't seem too eager to bite on it though...

It's awkward having a mook that's more capable than you are.

Star Voter 2015

2 people marked this as a favorite.

Would we have scientifically progressed to phones if telepathy was available? To airplanes if there were magic items of overland flight/air walk/teleportation (circles)?

That's my answer to the base question. I don't have any problems with guns in fantasy which seemed to be the sub-question, but "necessity is the mother of invention", and magic is another more established route in fantasy.

Star Voter 2015

Feats are the Fighter's thing. So why is it more elegant to take feats you *don't* want to bump your stats, than to have better stats from the start and use them to meet the prereqs of the feats that you *do* want.

Star Voter 2015

2 people marked this as a favorite.

Let me just dump all my stats to 7s and 18s, then quickly raise the 7s with feats. I might not even want the effect of the feat, but the "prereq" makes it worth it.

How would this look if we made it cleaner (removing the desire to want feats just to bump your stats, making other designers have to be careful about prereqs for feats because while they gate access for some, they supercharge others)?

Give Fighters a higher PB.

And that could be okay. Some people already assign different PB by tier of class, which can work as long as there aren't multiclass dip shenanigans. It's more elegant.

Star Voter 2015

I'm gonna withdraw and read along for this one, I think. Have fun all.

Star Voter 2015

Give him human minions, who feel guilty about what their ancestors did to his people and are trying to make things right.

Star Voter 2015

Asmodeus.

Would you rather be able to cast Sleep, or Grease?

(Also tagged this thread for migration to Forum Games)

Star Voter 2015

Interested, as a Maneuver Master Monk with Mantis Style. Not a great killer, but a great enabler for his teammate assassins.

I'd love to do it as a Kitsune to revive a former character I only played for a few sessions. However, in that game I used Tiefling stats for Ink-Tail. Perhaps another race would serve, however. A hat of disguise should solve nearly all "weird race" problems.

Star Voter 2015

141. Town Hall
142. Execution Chamber
143. Millinery (and Millinery Shop)

Star Voter 2015

I'm going to keep my judgments about your DM to myself, because clearly you guys think it worthwhile to continue playing with him.

What you've described isn't RAW (a dodge roll? You don't roll to dodge attacks, AC is constant). The blind penalties are also incorrect (the actual Blind condition)

What you need is a Regenerate scroll, or purchase the spellcasting service from someone (check temples devoted to deities of healing). If they offer an insurance policy for lost body parts, it may be worth investing in.

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