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I think it is common knowledge that crows are murders (just as lions are a pride).
Specifically I like your adaption of bead-eyes to stud-eyes, explaining why it is indeed studded leather a little better. Didn't mean to transfer too much of the credit from Jaragil. I liked his use of Leather in the title as well, more evocative than just "Armor".
Human Commoner 1
Remind me, why aren't you playing Aeshuura?
At the mention of shopping, I think I've just got the 10gp from my background available. Once we come into some funds, I'd want to buy the kits I'm proficient with and lack (forgery, disguise), and a hand crossbow (unless we get into more open conflict, in which case concealment matters little and I'd go for a longbow).
Thanks, words like that motivate me to keep it coming!
Rod of Gravimetric Attraction
Ring of Remembrance
Vestment of the Twin Soul
O-yoroi of the Eternal Flame
Dagger of Dretch Dominion
Corpse Thicket Javelin
Rod of Eldritch Horror
Lash of Wild Roses
I likewise was looking forward to seeing the Top 100, and I don't think it necessarily detracts from the advancing contenders.
I'm fine with not seeing it this year, and we can collect data to see if it did increase engagement on the other rounds of the contest (beyond average growth in engagement) or if there's enough activity to go around for both.
Aegis of the Martyr
Blade of Unabating Wounds
Chakram of Cyclic Existence
Staff of Strategems
Sarenrae’s Desert Caller
Blowgun of the Accursed Serpent
Blade of the Dark Betrayer
The Pen of Mirado
Axle of Sky and Storm
Hammer of Besting
Staff of the Auraboros
Staff of the Twinned Path
Cuirass of Distortion
I've learned there is such a cool part of the community on Paizo I hadn't encountered before. I thought I had already seen all the cool peeps on Advice/GD/Homebrew/Gamer Talk (Jiggy, Cyrad, mpl, and others I see posting around those parts) but it turns out there are so many more. It's been great meeting you all.
Things I've yet to learn: What's the deal with Blazing 9, when does it start (March I'm guessing)?
A big part of this contest was considering what would be appealing for me locally, at my gaming table, vs. what would be appealing to the global community.
Superstar items have a wider appeal, generally.
You're totally right about the save. I must've internalized Glitterdust.
The catch-and-release thing is interesting...but how is that guy supposed to get back to his base blind?
7 hours is a good call. I also initially nerfed the duration to hour/CL (originally, it was a +1 weapon), but didn't increase it after increasing the CL.
Appreciate seeing your take. The DC was set by magic item creation rules, and the save type by the spell used. Using Heighten is a good idea though, that I'll definitely have to remember for next time.
After seeing the judge comments, I did consider seeing from the target's square, but assuming you continue to fight the target, isn't it disorienting to stab at yourself? You also won't get to really see anything new, since you were adjacent to them to use the power in the first place (unless they have a special visual sense that you lack). I also don't like that they can just close their eyes to deny you of the "twist" power, especially since I'd assume blind creatures naturally close their eyes to protect them.
Human Commoner 1
1) Tybalt will prefer sniping with his shortbow and throwing daggers, 5e has made this a viable tactic for rogues. Especially once we hit level 2 and I get Cunning Action so I can use my bonus action to Hide, using hit-and-run tactics without missing an attack turn.
I'd be more concerned about heavy lifting.
2) Means pretty much what you'd expect. You're easier to fool and sneak past. Once we all party up, it's not too big of a deal, since whoever does notice tricks can alert everyone else.
Stuff about fixing throwing weapons
As I mentioned in another topic, I agree with the sentiment. I also want throwing weapons to be good. This also extends to the Ring of the Medic, which wants the Heal skill to be useful (though that one was pretty well received I think). I also want skills to be more useful.
The thing is, items in general/RPGSS specifically isn't the place to be patching the game.
Edit2: Why not patch via items? Because then the item becomes a necessary part of the fighting style. This is part of the reason I really didn't like Agile, it became about having the right magic weapon to be viable in your combat style. I like items to enhance and expand on capabilities, but not to be vital backbones.
Edit: Thanks for the critique, quillblade! Yeah, the DC is low, but that's just how the calculations for magic items work, I was surprised as well, but it explained a lot of existing items to me. As for the squick, there's something very sharp coming out of the iris of the eye. Eye Squick / TV Tropes double warning.
It's been pointed out that the Judges asked most reviews to be kept to the CMI thread. Sorry about cluttering the board, not sure what to do about it now so I'm just trampling right on.
Ring Of Utmost Need
Breakaway Sword of Beguiling
Shillelagh of Legions
Rod of Resonance
Ring of forgotten acquaintance
Staff of Thin Air
I liked Stormcrow Tomahawk, as I'm also frustrated by lack of support for throwing weapons. I don't think you should assume people hated it, and I'm definitely surprised it didn't make the cull.
That said, I found the imagery awkward, since you're not actually throwing it, you're blasting away as if it were a rod or wand. The stormcrow flavor is cool, but you aren't throwing anything.
I'll pipe in that I also don't like once a week. It's basically translated as once per adventure.
I actually did have an item before Sightstealer Rapier, with the same imagery but it was even more SiaC. No twist whatsoever, though I think mechanically solid. I'm glad I didn't submit it, so maybe it's not fully on topic (sorry).
Aura faint illusion; CL 3rd
Slot none; Price 9502 gp; Weight 1lb.
An assassin’s escape is a +1 dagger that allows its wielder to disappear from sight after making a hit. Three times per day when the wielder successfully strikes a target with the dagger, the wielder can activate the dagger as a free action to benefit from invisibility, as the spell.
Cayden's Grin I concepted, but couldn't get past the jokes. It had a more interesting new mechanic than my actual submission though.
Aura faint conjuration; CL 3rd
Slot none; Price 6,200 gp; Weight 3 lbs.
The wielder treats penalties from the sickened condition as bonuses, and can take attack actions with Cayden's Grin as if he weren't nauseated.
Since the contest has ended, I've been nonstop pitching ideas to my gaming group.
Maximum disclosure time: Not only was I reading your item name as Copperhead, I always want to read your name as Briggs.
Getting in the front of the line though!
Aura moderate necromancy; CL 6th
Slot none; Price 13,120 gp; Weight 2 lbs.
Once per day when the wielder successfully strikes a target with the rapier, the wielder can activate the rapier as a free action to force the target to attempt a DC 13 Will save. On a failure, the target is blinded and the wielder’s eyes take on the appearance and qualities of the target’s eyes (granting the wielder low-light vision and/or darkvision up to 60 ft. if the target normally possesses these senses).
This effect lasts for 3 hours and cannot be dispelled, though it can be removed from the target by remove blindness-deafness, remove curse, break enchantment, or similar effects. If this effect is removed from the target, it is also removed from the wielder.
Human Commoner 1
Hi all. I'll be making an alias a bit later today.
I think a Warlock would do fine for a Shaman, so long as you don't expect to be one of those healing herbalist types.
Rod of Illusory Casting
Dwarven Armor of Exploration
Varisian Dancing Chain
Raw Meat Hook
Shield of the Fallen
Ring of the Clockwork Sentinel
Thanks for the feedback, Jaragil.
Rod of Versatile Channeling
Mail of Ash Woven Ramparts
Staff of the Vineyard
Angazhan's Bloodthirsty Spear
Dirk of Treachery
Living Copperthread Net
Shield of Compassionate Radiance
Weapon Trap Shield
Perpetual Vortex Staff
The Wing Smasher's Hammer
Staff of the Hidden Blade
Staff of the Entwined Elements
Rod of Ghost Teeth
Phantom Guardian's Ring
I commend the noble warriors committed to rating each and every item. That's a lot of work. I'm doing something simpler.
I've decided to go through the CMI thread and rate all the items by their names.
I will tell you what I expect from the item because of the name, and if the name made me want to read the rest of the item, left me neutral, or made me want to skip it.
I'm going to try to cover a page per post.
Human Commoner 1
I liked the interpretation I got, though to clarify, my Arcana check was meant for the green lights in the first gameplay post:
Somewhere, on another forum:"Hey guys. So one of my players decided to kill the shopkeeper who is a lvl 16 wizard because he would not share spells. I was completely unprepared, I didn't have stats for him or defenses for his shop. I know, I know, a wizard of that level would be far more prepared but it's in the past now. My question is: What should I do now? There should be consequences, right?"
"Well if you don't want to retcon, just say he had a Clone up. Easy enough, and a common precaution at that level. As for vengeance? Have your wizard research the PC, discover he wants to be a lich, then scry-fry-and-reanimate-as-a-skeleton."
"Splendid, that sounds like just desserts indeed."
1: I ask for wishlists to make sure I'm on track. Then I draw from the wishlists, and from the loot I think is cool, in about 50-50. I try to hit WBL expectations.
"But little frog, I can swim."
You're totally screwed, it just depends how the GM wants to do it, or whether he wants to give you some sort of out.
Honestly, there should've been Alarms and a Contingency or two, and some guardians and you should've never gotten close to him. Even if you did, he could've tossed something like Power Word Stun at you.
Here's a tip for your next power mad evil wizard who wants to become an immortal lich: patience (or at the very least, do your research).
I'm okay with it if there's a GM disclaimer.