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I think Magic has moved away from specific color hate (there's very little of it around in recent sets), so it's not too important to worry about it.
For alignment, I wouldn't try to translate colors to the current system, there's bound to be disagreements. I don't see Green as Good, it's Neutral for me.
I agree with your preference of only asking a few people for their reviews (I think I sent out my item to 3-4 people last season, but reviewed more like 7-8).
As you mentioned though, some people don't have a starting point for pit crews like returning competitors tend to.
I tried running my item past a few gaming buddies but they weren't really interested in overall design so much as whether it was hypercompetitive in-game (like pre-nerf quickrunner's shirt or jingasa).
CRs work kind of different. In one DM's first attempt with 5e, he set the party of four lvl4 PCs against 4 CR4 monsters, and we nearly wiped (my Barbarian died and he was effectively only taking half damage due to rage, Paladin and Blade Warlock were making death saves, and the Tome Warlock closed out the fight in single digit health).
I'm not sure if the survey linked is still active, but you could directly voice that you want those things (stats for named characters ex. Ob Nixilis and Ulamog), as well as say that you want a $40-$50 full length book, which would have a lot more space to tailor things to the setting.
As it stands, Warlocks could take a Great Old Ones pact with the Eldrazi titans. Demons exist normally, so that's fine for a pact too. Fey aren't prominent, but it could still work.
The fewer rogues that know the cant, the worse it becomes :(
It is a ribbon (fluff ability) though, if you never use it you won't have lost any power.
My first 5e character was an Elf Rogue, and I loved how Cunning Action fixed the action economy by allowing you to attack and hide in the same turn. In 3.x, flitting in and out of combat took so long that your contributions were minimal, but in 5e I felt like my desired rogue playstyle was supported.
DCs are usually set with a base of 10+modifiers, so it matches up when you take 10. Wouldn't be an issue with HP.
Not a lot of interest in Green, eh?
I have a vacation coming up for about a week next month, so I could step down (I know getting the show running smoothly at the start is important to PbP, and at best I could try posting from my phone without access to books).
The other question of course, when's the planned end of recruitment/start date?
The opposite of my opinion. Fighters in general do well on physical checks, I wasn't impressed by the Champion's extended physical coverage (I don't have the book in front of me, wasn't it just for str/dex checks they aren't proficient in and not saves?). On the other hand, BM gets a tool proficiency to expand breadth and later on, can size up NPCs for competence.
Most of the maneuvers do a cool thing as well as add the superiority die to damage, so fighters don't have to choose between piling on damage or a trick. I've found them quite potent, I especially liked the one that causes fear (and using it from range on opponents without ranged options so they can't approach for a round)
That's what happens when you follow the deity of cinema but refuse to respect its tropes.
Seems like a mismatch in game expectations, the GM should discuss with you guys if he wants classic heroics. Likewise, taking powers isn't cool, there could be more natural repercussions to not trying to find the better way (ex. guilt, ex. NPC had an important job to do but now won't come back from heaven after being executed).
I was thinking Mastermind (SCAG) rogue for the bonus action Help, as that seemed in flavor with allies. Maybe for a secondary submission.
My primary is Kala En, Merfolk Druid
Kala En is used to derision from other merrow. Always at the bottom of her class ranking, she missed her chance to work with the legendary Kiora. Even her famous older cousin Jori En would not take her on expeditions to the deep. But above Tazeem's sea, the wind whispers to her that she is destined for great things.
Upon reaching adulthood, she swam off from the tutors that would not take her, and ended up in Murasa's Sunder Bay. She saved a drowning Tajuru elf, and was warmly accepted into their community, hosted by one of their sages, she was taught (and had an intuitive grasp of) nature magic.
Now after a year, she has decided to strike out once again to chase her destiny, and join an expedition.
Kala En tries to befriend everyone she meets, which is often hampered by her free-flowing prevarications. She lies more out of habit than cruelty however, as she believes that all truths were once lies. She'll never spread dangerous misinformation (ex. eldrazi are warded off by saffron. Think Deacon from Fallout 4).
Also, found another primer for Zendikar here for newcomers to the setting.
Sleep has been effective for my Bard levels 1-6, not sure about lvl 13.
I know this is the kind of advice a lot of people don't like, but are you sure you want to grab Bless? It's a great spell, but you'll find your gameplay very similar to your Cleric's. Bards have some very fun concentration spells to play with (like Greater Invisibility and Polymorph).
My bard's showstoppers are Polymorph and Conjure Animals (the latter taken with secrets, he's level 8). The non-concentration bard stuff is generally pretty conditional.
Thanks for the feedback Curaigh.
I was going for short and simple since I know some people (myself included) like seeing items that are affordable early on and only do one thing.
I voted for Innistrad in the survey, but I'd love to see a lot of planes.
To review this content a little more in depth:
Kor: Cut close to halflings, they make ideal monks.
Merfolk: Wish the subraces provided more variation. None of them have a physical stat option. I do like how they can swim and breathe water, but they're not lacking for abilities on the shore.
Vampires: A little puzzled by the Int/Cha combination. Most of the race is Blood Thirst, so it's strong (if the nulls are obedient and you want to have a few), but I kind of wish they gave it a few more abilities and removed the nulls.
Goblins: I think Grit is super cool. Resistance to fire and psychic makes sense for goblins (the unarmored AC won't come up too often though). I think the subraces were meant to have a +1 stat bonus, but it was omitted.
I'm pretty excited about this, as a fan of both MtG and 5e. Zendikar isn't my favorite plane, but it's nonetheless an exciting prospect. The document contains some player races shifted to match Zendikar (like elves) and some new races (vampires, merfolk, goblins, kor).
Kim Frandsen wrote:
Thanks Kim, I've put a submission in. Would've been nice if the contest had a little more detail on what was wanted. Without a template form, tried to make it as similar to DMG items. Likewise, 5e doesn't have any fluff text on items short of Legendary rarity, so I made my own conclusion about fluff text from there.
I don't know if as a rogue you want to incentivize enemies to attack you more often. Especially since you rely on your reaction for Uncanny Dodge.
I wouldn't spend my ASI on it, but it could shine sometimes.
Quick Edit: I'd (almost) always rather Sneak Attack of Opportunity than Uncanny Dodge, but I'd rather get the AoO at lower cost (or more reliably).
That's about the opposite of my response. Spells and feats are both low on my list of priorities (because they have such high opportunity costs, like Concentration or trading out ability score stuff) and spells give more power to casters (especially rituals).
On the other hand, I'm always excited to see subclasses in UA, as well as some full classes like the Mystic. The Sentinel feat brings back some of the 4e Fighter's defender power, but I also liked the Warden and Swordmage approaches.
Wings vs. Ray of Frost are disparate in power. Radiant damage is also very rare among monsters.
I'd honestly suggest using Tiefling as is, and flavor class abilities he gets as unlocking his greater devil powers.
Maybe swap out his racial spells for Dancing Lights/Burning Hands/Alter Self, per one of the setups the variant tiefling might get.