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Petty Alchemy's page

RPG Superstar Season 9 Top 16. RPG Superstar 8 Season Dedicated Voter, 9 Season Marathon Voter. 3,185 posts (3,353 including aliases). No reviews. 1 list. 1 wishlist. 7 aliases.


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RPG Superstar Season 9 Top 16

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As Mark Jefferson would say, it's extremely important for an artist to put their work out into the world. "Always take the shot".

RPG Superstar Season 9 Top 16

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Drejk wrote:
Duh. Infernal healing is not on PRD... Cut!

Good catch, that eliminates one of my concepts.

RPG Superstar Season 9 Top 16

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RWBY:
The White Fang may also want to swap places with humanity, becoming the ruling race.

Adam's semblance is at play (or katanas are just the best weapons ever, but I'm going with the former), since we got the same special background as when he cut the giant robot in Blake's trailer. I thought he needed to absorb attacks on his blade to charge it, but maybe he just needs time to channel aura into his sword. It's hard to know since he was off-screen while Blake bought time for him in the trailer.

Yang doesn't focus on defense much since she relies on her semblance, expecting to overpower all challenges (like in her trailer). This was a humbling experience, you can't just charge a new opponent when you have no idea what semblance they have.

RPG Superstar Season 9 Top 16

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RWBY:
Torchwick will make a flawless escape, even now. Count on it.

RPG Superstar Season 9 Top 16

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So you're saying the judges don't exist? Who's piloting the ship!?

To not veer too far off topic, I hope to have a submission by weekend's end.

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

So on a scale of 1-10, where 10 is "Definitely a cabal", where does the judging panel stand?

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Congrats Jarrett!

RPG Superstar Season 9 Top 16

It's back!.

I'm not sure what it is, but it feels more like 5e than the first iteration. No longer does it have two good saves, though it can flex Wis into another save.

Mind Thrust does not look like it sits well next to Thought Spear.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Agreed, I'd suggest against creating a new type of weapon. I definitely think there's a space in magic items to create traps though, as it's something players don't typically get to play with.

I also had a trap-maker in my reject pile last year, felt I couldn't tighten it properly.
---
Needleglyph Rapier
Aura moderate abjuration; CL 6th
Slot none; Price 47,320 gp; Weight 2 lbs.

Description
This +2 adamantine rapier’s cup hilt is coiled like a spring, the tip of the blade glows white and leaves behind a scent of ozone when creating glyphs.

The wielder can etch a needleglyph in place of a melee attack with the rapier in any square she threatens with it. Any creature ending its turn on a needleglyph or entering the square it is on activates it.

Upon activation, a copy of the rapier bursts from the needleglyph, making a single attack against the creature at the wielder’s attack bonus. If successful, the attack deals weapon damage to any creature it hits, plus the wielder’s sneak attack damage (if any).

A needleglyph lasts one hour or until it is discharged. The rapier can only maintain three needleglyphs at a time, as the oldest fades when a new one in excess of the limit is created. The rapier can be touched to a needleglyph as a free action to dispel it. The Perception DC to notice a needleglyph is 0 on the round it is created, then 25 afterwards.

Construction
Requirements Craft Magic Arms and Armor, glpyh of warding; Cost 25,320 gp

RPG Superstar Season 9 Top 16

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That RWBY episode though.

Non-spoilery gif of the only moment of happiness

RPG Superstar Season 9 Top 16

Spoiler:
It could shake the ground on a miss and do Dex or Prone. Prone isn't as punishing now though, however it's also kind of useless if he doesn't have allies to take advantage before they stand up. Of course he could accidentally knock his allies prone as well, in a comedy of errors.

RPG Superstar Season 9 Top 16

Spoiler:
I've been playing a fair amount of Darkest Dungeon lately, I think it's cool to have a stressing effect.

What you might actually end up with is a frustrating melee experience in which everyone just misses while the ranged characters put down the work.
Though your PCs may have a decent chance to save, I think the Paladin will be proficient in Wis saves, and the Monk should have a +2 Wis or higher maybe.

RPG Superstar Season 9 Top 16

The Warlock picks two specialties, odd duck that it is.

RPG Superstar Season 9 Top 16

My Shadow Monk can ki-cast Pass Without Trace and it's pretty rad, one of the better options since as far as I can tell, Silence affects a point in space so you can't self-silence and stick to an enemy caster.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

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In regards to Mikko's feedback on the map, I'd also highly recommend practicing a digital medium. I had no experience with them before the map round last season, but whatever wasn't intuitive in GIMP was fairly easy to Google.

Using digital makes it far easier to edit if you realize you want bigger bunks, or even a bigger ship and rooms.

RPG Superstar Season 9 Top 16

Paladin crits are scary because they can choose to smite after getting the crit, and indeed double the smite dice (much like a rogue doubles SA dice). It hasn't been a problem in my experience, and in general now the system doesn't want you to waste resources when you miss (ex. you use stunning fist after you made the hit).

Sleep could be thought of as Power Word Sleep.

RPG Superstar Season 9 Top 16

Unlimited Blade Works in RWBY. Sorta.

RPG Superstar Season 9 Top 16

Yup, Bless and Guidance got considerably stronger, not just in general (from +1s to +1d4s), but also because it's in a bounded accuracy system.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Covent wrote:

Diadem of Winter Flame:

Diadem of Winter Flame
Aura strong conjuration; CL 13th
Slot head; Price 42,000 gp; Weight 1 lb.
Description
Freezing to the touch, yet leaving flesh unharmed, a diadem of winter flame is fashioned from fine strands of unmelting black ice woven into an elegant circlet.

On command the wearer activates the diadem by expending any number of available spell slots or spells per day and targeting a single summoned creature within 50 feet. If the number of spell levels sacrificed is equal to or greater than the level of spell that summoned the targeted creature the wearer makes a caster level check vs a DC of 11 + the spell’s caster level. Failure to expend enough spell levels or on the caster level check means the spell levels expended are wasted.

Upon a successful check the summoned creature is torn apart from within by a burst of frigid winter fire; its death throes birthing ice elementals.

For spells of first level the summoned creature is merely destroyed, spells of second through ninth level one ice elemental of size appropriate to the original spell for the destroyed creature is created. If no elemental is appropriate for that spell level, or at the wearer’s election, select the next lowest level and summon 1d3 appropriate ice elementals.

Ice elementals are born in the space where the original summoned creature was destroyed. Multiple elementals are summoned adjacent to one another with at least one occupying the original summoned creature’s space. All ice elementals are treated as if summoned by the wearer with a summon monster spell for the purpose of determining duration, control, and interaction with feats, spells, and effects.
Construction
Requirements Craft Wondrous Item, banishment, ice body, summon monster VII; Cost 21,000 gp

I had some trouble wrapping my head around strands of ice being woven. I like the idea of turning someone's monsters into YOUR monsters, though this is more of a Batman's anti-shark spray item. Would've liked it more if it had some other effect I could benefit from all the time since it's 42k and has to be fueled by spell slots. Could be more elegant if you just went with x/day, as well as more friendly for use. If you are burning slots, a bonus for spending more than you needed to would be good.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Here is a wondrous item I made!

Fan, Poisoner’s
Aura faint transmutation; CL 3rd;
Slot none; Price 7,500 gp; Weight
Description
This dull gray moth wing fan leaves behind a faint swirl of silvery powder when waved.

A contact or inhaled type poison can be applied to the fan as if it were a weapon, the fan quivers as the poison is magically sealed into it. The fan can then be activated by a whispered command word and wave, causing the sealed poison to be dispersed in a 30-foot cone.

Construction
Requirements
Craft Wondrous Item, gust of wind; Cost 3,750 gp

RPG Superstar Season 9 Top 16

Likewise the Noble background variant, Knight, gives you retainers you can task with going to the market and such.

RPG Superstar Season 9 Top 16

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Also, the background features tend to allow you to skip the potentially tedious stuff to get to the main event.

Nobles just get to go to the ball, they don't have to worry about securing an invitation.
Charlatans don't have to spend time worrying about establishing their second identity, they've already done that prep work and it's ready to go.

RPG Superstar Season 9 Top 16

Glowing reviews. I recognize you on this forum, but otherwise as a consumer I'd want to know more about your scale, as you've only given 5/5 reviews so far.

My top half scale would be:
3/5: I don't regret this purchase, it's not broken, but not inspiring either.
4/5: A good product if you're looking to add new races/monsters/etc.
5/5: An amazing product that you should seriously consider even if you weren't originally looking for new races/monsters/etc.

I do appreciate the disclosure that you had review copies, that's classy.

RPG Superstar Season 9 Top 16

I'm at my book now. Looks like for one feat, you get: Advantage on melee attacks against unmounted foes smaller than your mount, force an attack targeted at your mount to target you instead (no action listed, so basically you can tank everything for it), and gives your mount Evasion (which in 5e is Improved Evasion).

Doesn't look like it needs beefing up to me.

RPG Superstar Season 9 Top 16

Totally using up all their resources = 1 feat?
I think it's actually pretty great. You don't end up at like 50% normal power if something does happen to your mount (or it has to wait behind due to something like ladders), since you're only one feat down (and if you're a Fighter, you're two feats above most classes).

I think Mounted Combat is good enough. You get permanent advantage against most enemies. That's worth a feat alone.

RPG Superstar Season 9 Top 16

I think that's fine, since the Scout pays heavily in archetype features for those skills, and doesn't get Expertise (well, he gets pseudo-expertise if he spends his Superiority Dice on the skills).

The Mounted Combat feat allows one to redirect an attack from mount to self (as a reaction?) I think, don't have the book in front of me.

RPG Superstar Season 9 Top 16

Did people see RWBY S3E7? I hope everyone caught the Lion King quote.

RPG Superstar Season 9 Top 16

Oh whoops, just noticed that the UA was referenced in this topic already.

RPG Superstar Season 9 Top 16

Two archetypes for Bard, two for Fighter.

I'm a fan of jesters (particularly from Stormlight), so it's cool to see. They get the most powerful bonus action dash (though Rogues and Monks have more versatile uses for their bonus action if it's not to dash). The level 14 feature seems pretty weak for its level however.

Swords is the selfish bard.

The Fighter archetypes seem alright (yay skills Fighter), and can benefit strongly from taking the Martial Adept feat to pick up a couple of the Battle Master's tricks.

RPG Superstar Season 9 Top 16

This closes at midnight, not noon, correct? Saw it from Blazing Nine and hope to get a few items in.

RPG Superstar Season 9 Top 16

Gust of Wind could also be a level appropriate spell and allow them to blow away said fog for this campaign, without locking them into an otherwise pretty rare to come up ability.

RPG Superstar Season 9 Top 16

I think that's fine. I don't like the first part of Storm Sense because I feel it's kind of like the Warlock's Darkness/Devil's Sight combo, it'll probably never come up unless you make it come up, and then it screws everyone else over.

Other options I'd consider:

Cast Thunderwave or Shatter 1/day instead of Thunderbolt (I don't think big crits when I think of Storm Genasi).
Immunity to being moved around by winds + thunder or lightning resist (as you mentioned).

Alternatively, if keeping the bonus crit damage and making them hit as hard as a storm, change the Dex bonus to Str (to differentiate them from Air Genasi).
Another other option is giving them a Cha bonus as that's the only stat not yet covered by Genasi subraces, and there's a Storm Sorcerer archetype.

RPG Superstar Season 9 Top 16

RWBY:
My money is on Em being responsible for the illusion rather than Cinder with partial Fall maiden powers. Emerald appeared to comfort Merc pretty quick so she was nearby, and Coco also saw an illusion while being stalked by her.

RPG Superstar Season 9 Top 16

RWBY:
Like Blayde, I also think Ironwood isn't intentionally helping Cinder.

Yang often loses her temper in fights. If she had displayed that level of cruelty before, she would've been arrested before. Has to be a tipping point somewhere, why not against Merc?
I do expect Ozpin to be an ally, or at least skeptical of what the cameras showed, but it's a pretty bad defense to say "yeah I was under an illusion that only I could see, obviously". Neo's illusions are visible to everyone, while this one was personal.

RPG Superstar Season 9 Top 16

I've played a bit of EE before the DM got too busy. It definitely is more sandboxy, but there's still a proper order to do things in (because of the challenge ratings of encounters in different areas), and our group ended up trying to clear a place beyond our weight class initially. There wasn't really a way to tell that until we got into combat either.

There was also another annoying aspect

Spoiler:
All the cultists are able to bite off their tongues when captured so there's just no interrogating them
.

RPG Superstar Season 9 Top 16

Re: bookrat's copypasta:
-Hit Points/Sleep: Weird, I'm told hit points can go down really quickly, especially at higher levels. Sleep also depends on current hit points, so if hit points are higher, it's harder to use. A lot of SoBS effects require concentration to maintain, which means you can't also be buffing yourself/an ally.
-Minions can definitely be relevant, but you start getting enemies resistant to non-magic weaponry (or just flat out immune to it). I usually summon creatures that grapple on hit, and that costs my concentration. Maintaining your zombie army costs you slots now, as otherwise you lose them after a day.
-I mean, if you're assuming it's a level 1 fighter and there's at least two hobgoblins. You have to adjust to the new CR system because it ain't like 3.x. Putting a lvl 1 against a CR 1/2 1v1 puts it as an "Impossible" encounter.
-I made a thread asking about how the game goes at lvl 10+, and I've heard PCs tend to kill monsters very quickly. Putting a lvl 20 character against a CR 20 monster proves anything, the DMG tells you that's an "Impossible" encounter.

I think these statements are made with expectations/assumptions based off 3.x, but that's not a proper way to evaluate the game.

Gold in 5e can't be taken for granted, because it's no longer part of expected progression as it once was. 1.5k is a lot. Then the spell takes you half a day to cast, so you essentially need downtime to do it, and the close eventually outlives its usefulness if it is a caster, as it runs out of spell slots and cannot regain them. I won't disagree, it's definitely a powerful spell nonetheless.

RPG Superstar Season 9 Top 16

@Kalshane
6 PCs sounds like a lot to balance for. Are you using the encounter building guidelines in the DMG to adjust or going by feel?

@Laurefindel
Was there a particular combo to Monk/Warlock? I'd guess Darkness/Devil's Sight+Shadow Monk, but I imagine that'd be annoying to party members that don't see in magical darkness.

Were groups of enemies harder for lack of AoE spells in the party, or were the AoE spells inadequate at high levels?

RPG Superstar Season 9 Top 16

It's possible to call for a skill check with the non-standard score attached, I could see a technically complex dance be Dex (Perform) rather than Cha (Perform).

RPG Superstar Season 9 Top 16

I don't have my PHB in front of me, but I think Perform covers dance, comedy, song, storytelling, etc.
In some cases I'm not sure why they didn't fold things like instruments into Perform, and disguise into Deception.

RPG Superstar Season 9 Top 16

Most of my experience with the system has been levels 1-5.

If you have play experience at 10+, I'm interested to hear about how higher level PC abilities/monsters/spells have mixed at your table.

RPG Superstar Season 9 Top 16

Lore Bards get more skills at lvl 3 (and half proficiency to non-proficient) but that's probably not worth chasing.

Note that Performance is a skill, and Pan Pipes are a tool proficiency.

RPG Superstar Season 9 Top 16

Lairs add mysticism to legendary creatures with some non-offense effects (ex. in a Unicorn's lair, good creatures that cast healing spells on good creatures get the effect maximized for free), and sometimes some oomph to the creature, especially if it's to be used as a solo combatant against the party. In those cases, the lair has its own turn in initiative, and the legendary monster can choose one out of several effects (and generally has to use all of them before being able to repeat one).

I've only experienced them in one fight (against a green dragon, its lair created a wall of vegetation to split the party at the start of the fight) and it certainly added some oomph to the dragon as a solo encounter, since we couldn't mass against it from the beginning.

RPG Superstar Season 9 Top 16

Our Paladin is mostly spending his slots on smite (as the feature, or the spells) or bless.
A single casting of Hunter's Mark could easily last the ranger two combats, so his mechanic is more efficient in terms of eating fewer slots. I think it comes out about even.

RPG Superstar Season 9 Top 16

Shield isn't really above curve, it just becomes more valuable at higher levels when you've got more slots to play with. Bless annoys me partially for the power, but mostly for using bonuses at all.

On the other hand, I'm fine with the ranger not being able to go for situational spells, since they're not primary spellcasters. Then again, if they have primary casters taking the necessities, maybe they can go for the situational stuff.

RPG Superstar Season 9 Top 16

You could give it the Haste treatment and have it only affect one target, still worth casting I think. That's just a nerf though, not addressing the +1d4.

RPG Superstar Season 9 Top 16

Yeah, I don't mean Bless should grant advantage. Compare for example to Faerie Fire, also level 1. But I don't like the 1d4. Of course, what does that leave for Bless?

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

Hm, it's supposed to Heighten automatically (no choice involved on either party once the cobra is targeted) at no slot increase, like a metamagic rod. The goal is to break higher level darkness spells.

I'll have to pay closer attention to formatting and style.

I think on a redo, I would amp it to CR 2 (lvl 7 improved familiar), and use that space to come up with some cool new abilities to compete with the spell-likes such familiars usually get.

Thanks for the detailed review, Mikko!

Edit: I'd keep the two different types of feeding because I like how it distinguishes wild vs. domesticated.

RPG Superstar Season 9 Top 16

I think that Bless (and Guidance) are backwards for 5e, in a system where they avoid flat bonuses in favor of a Advantage/Disadvantage mechanic, they give you the flat bonuses back in a lvl 1 spell and cantrip.

In general, some spells are more powerful based on how exclusive they are I think.

RPG Superstar Season 9 Top 16 , Dedicated Voter Season 8, Marathon Voter Season 9 aka Petty Alchemy

That's what happens when you edit in the preview post box, things like that slip through @_@

Good catch.

RPG Superstar Season 9 Top 16

I think that means that using a magic item such as the healing potion is never a free action as opening a door/drawing a weapon is.

The entire thing about Cunning Action is that it allows you to do something that's normally an Action with your Bonus Action instead.

So, I'm quite sure that I've got it right (Fast Hands would be really disappointing the way you use it). I'm interested to know what other people think though, or if there's a clarification on twitter.

Edit: Okay, looked it up in the DMG and you're correct regarding magic items. I think that makes sense for stuff like wands (which could be very difficult to balance for Fast Hands), but stopping potions is wacky to me.

Edit 2: This guide does say you can use potions with it, while acknowledging the restriction on magic item activations. So maybe there is some provision for it.

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