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Petty Alchemy's page

RPG Superstar 2015 Dedicated Voter. 2,382 posts (2,545 including aliases). No reviews. 1 list. 1 wishlist. 7 aliases.


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Human Commoner 1

Apologies for the delay, post later today!

If your hugs are unwelcome and you don't care about sustainable hugging...

Ninja Trick wrote:

Redirect Force (Ex) If the ninja has a feat that allows her to attempt a combat maneuver without provoking attacks of opportunity, she can choose to provoke them anyway when she performs that maneuver. If she does so and takes damage from the attack of opportunity, the ninja adds the damage as a bonus on her attack roll instead of as a penalty

6 people marked this as a favorite.

Well, "Is X the beginning of the end??" is alarmist.

"X mechanic doesn't work well, here's why" is not. Those discussions can be quite fruitful, although people will say "I don't have this problem in my game so it's not a problem at all".

7 people marked this as a favorite.

Missing the point. I recognize some of the posters in this thread, and they all have criticisms of Paizo/products. I certainly know I do.

They're just better founded, specific, and not alarmist.

graystone wrote:
Rynjin wrote:
"and those who associate with those creatures:"
Sounds like a perfect place to add 'adopted'.

Or start a law firm with a Seascarred partner.

Yeah, that's what I meant by Cha to interaction -> Cha checks. I could've worded that better.

Skinwalkers are good for tons of natural attacks.

Natural attacks are crazy good.

The -4 Cha is only to interaction, it doesn't affect any of your class stuff that might rely on it like spells or divine grace. It's pretty much something that can be ignored.
It really is a standard array (while shifted at least. I do think they should have both of their stat bonuses at all times)

No, I only read the initial post. Good to know there are limits in place.

Your topics are very loud and focused on a particular subject, it'd be hard not to notice.

Anyway, I disagree with your premise. The ACG has a lot of great options without outclassing anything that wasn't too weak in the first place. Slashing Grace could've been more intuitive though (working with light weapons as well as one-handed).

3.x spiraled out of control because it added so many front loaded PrCs that building your character became about making all of the right dips.

1 person marked this as a favorite.

Is this still about the Ecclesitheurge not being the unarmored cleric you wanted?

Because it looks like it's the subject of 8 of the 9 topics you've made.

HangarFlying wrote:
Petty Alchemy wrote:
I just want to be able to look up spells more easily. The spell organization in the PHB is terrible (why doesn't it say under the spell which classes get it and when?)

It's not horrible as it is, you just have to realize that you have to reference the class list and then look up the spell rather than page through the spell descriptions.

There is also this really cool accessory.

That's pretty much my definition of horrible, perhaps because it's the worst method Wizards has used yet (I started in 3.0, dunno about previous sorting).

Aelryinth wrote:

Huh. Have to say, Risky striker is an imbalanced version of a pOwer attack feat.

1) It shouldn't stack with Power Attack and'
2) The AC penalty should increase with the damage penalty.

In combination with Expertise, you can effectively take -1 To hit and end up with +12 damage, no AC penalty. That's seriously better then Power attack...and only halflings can take it?

At my table, I'd rule 1 and 2 apply, just to prevent this kind of stacking abuse. Basically giving up your SMall size AC bonus for a Full one handed power attack bonus...not balanced.

Note that the closest equivalent feat otherwise is Big Game Hunter, which is +1 th, +2 dmg against size L or bigger stuff. This is seriously stronger then that, and better then a Power Attack of the same size due to the lesser penalty.

This kind of build is also why I seriously dislike dex to damage feats, and shows just how you SAD Dex to create a character that just makes me roll my eyes.


Well, it's for Halflings who get -2 Str and smaller weapons. Helps them stand by other martials.

As in, Asmodeus is in the passenger seat of my car, or he's the guy in the other car?

Well, Asmodeus I guess. It's probably part of his plan.

Time for the hard questions.

Small tall pancakes, or wide flat pancakes?

Without their artifacts (50 Cent's Crystal Skull, Samuel Jackson's Mace of Windu, etc), they are no more effective than common bards.

What if we offer them free coffee, but secretly make it...decaf.

1 person marked this as a favorite.

I think the Great Old One is more interesting than a fallen angel. Thanks, Eternal Darkness/Darkest Dungeon.

Would you rather play a setting in which one has to wear heavy armor for battle, or one in which any class could be viable unarmored?

Roan wrote:

Very click-bait title.

I love it.

Precisely what I came here to post.

That said, I'm also interested in a version that isn't magic item reliant.

Echoing Zhayne/Cyrad, an unarmed magus archetype would be cool.

This is something I enjoy in Legend, wherein you can pick 3 qualities for your weapon(s).

Hands necessary should probably be determined by the damage die. Also, right now you could get a simple weapon that outputs 2d8? A little silly.

Naturally hitting them with a giant ball of garbage was the FIRST thing we tried, per our glorious leader's handbook on tactical warfare. Their goblin tinkers have apparently managed to find treasure in the trash, and turned the remains into deadly golems. We dare not do it again.

Let's lure them out of their fortress by throwing a great festival!

Assuming the standard pantheon is Golarion's, I'd prefer to make my own deity since I rarely play in Golarion. Designing pantheons for homebrew games is a lot of fun.

Would you rather face mummies without fire, or werewolves without silver?

I'm not sure what the Medicinal Herbs do, are they only for interactions with objects? I tried to use them to remove diseases from my characters, but it seems Sanitarium is the only way to go.

I do want healing to be more interesting. The Vestal is boring but effective (and perhaps necessary, since if she isn't healing she can try to stun a baddie).

The Occultist's heal is super cool. I love how it's random but can be super high, and also cause bleed. Rockin'.

I wish the other heals were cooler though. What if Plague Doctor's heal was like a DOT? And the Jester healed Stress and HP damage at the same time (but weaker than the Vestal).

I just want to be able to look up spells more easily. The spell organization in the PHB is terrible (why doesn't it say under the spell which classes get it and when?)

Power creep is when the current best options become worse (even if by a small amount) than the new options.

1 person marked this as a favorite.

My suggestion for the campaign:
10% Speaking to interesting NPCs
10% Assassinations
40% Profession (Sailor) checks
40% Survival checks (Craft or Profession might be applicable for skinning small woodland creatures as well)

Is she a royal assassin, part of a guild (like in AC), or self-taught?

My groups won't kill children. The profoundly handicapped (to the point of physical helplessness) are also difficult.

Basically, anything that is incapable of defending itself.

3 people marked this as a favorite.

I likewise didn't like this ruling when it first occurred, sneaking in early access didn't feel right.

That said the PrCs could use some help, as I would want to see them used.

1 person marked this as a favorite.

This one with 25 favs, though maybe it was partially people dotting the thread.

There aren't unique monsters in the MM, except the Tarrasque, if I recall correctly. You could certainly say "This is The Minotaur, there's only one", but that's not the common expectation.

Anything could be used as a boss monster, or a minion, depending on the scale of the campaign.

A hobgoblin leading a troop of goblins could be a boss, or he could be a member of a platoon of hobgoblins the PCs face levels later.

A vampire could be an aristocrat who lays social and political traps for the PCs, with plenty of thralls of his own, or he could be part of a feral trio that happens upon the PCs whilst hunting.

If you advocate for bosses being special, I agree. Give them some unique powers or abilities that may fit better than the default monster abilities. But that's a personal modification one makes for their game, if it was printed you'd probably have the same issue with it.

1 person marked this as a favorite.

The Abyss is more likely to happen, given my awkwardness. I'd rather dance with the devil, but I've got two left feet.

Would you rather have all the time in the world and nothing important to do, or a vital task but not enough time to complete it?

Having a chitinous shell.

Human Commoner 1

Juliet the Browncoat. I don't usually use this acronym, but: rofl.

1 person marked this as a favorite.

Wild nature maiden over evil made flesh, please.

Would you rather explore a wide but flat dungeon, or a tall spire with small floors?

I like a lot of stuff in 5e, but currently it feels too liberal in handing out multiattacks to monsters.

Haven't had too much experience yet, but the monsters always have more attacks to make than the PCs, as well as more HP. I've played 6 combats with 3 different characters, and in 3 of them, at least 2/4 people have hit 0 hp during a fight.

I like that the Archer Rogue works now, though it depends on the GM letting you use the Hide action a lot (which means Wild Elf or Lightfoot, or Skulker feat).

Unfortunately they have the legal right to volcanoes, calderas, lava, and magma. We'd need to get their permission, and the fee they propose is outrageously beyond us.

We could release swarms of spiders to crawl over their walls and infest their homes.

If by munchkin you mean unrepentant cheater, I'll take the newbie.

Would you rather have an infestation of giant spiders, or giant rats?

Keith Baker's Warforged.

Still mostly a stat ball, but a little more interesting.

1 person marked this as a favorite.

Or you've memorized all the books and no longer bring them
Candles are classy.

Would you rather have a campaign that has one grand goal to pursue, or one that rotates between the backstory hooks of the PCs (and yours is last)?

1 person marked this as a favorite.

Otyugh, I could run away faster than it can follow, and wink as a free action. The succubus would kill me or provide a fate worse than death, and cannot be avoided.

You monster.

All-drow, they may eat babies but at least they're not duergar-crazy.

Would you rather have permanent Fly, or permanent Haste?

I think Warforged need something like Mask of the Wild or Lucky, some unique mechanic options.

Right now they're a boring stat ball. And not even a good stat ball, they're dwarfed by the dwarf.

Human Commoner 1

It wasn't clear to me that Juliet was being resurrected. I thought she was doing a new char.

I agree that having Juliet recover Spite herself would probably be more meaningful. I was just going to grab it to avenge her with it.

Hmm...I wonder if Tybalt would just take it out on the pauper. I think not, it seems too evil for him.
He definitely wants to find out where Balston is staying. He'll take the signet ring from the Pauper, recognizing the value it can have for forgery, and then observe the mission (all night if he has to). We can save assassinating him for later.

Are we leveling up now?

Human Commoner 1

Yup, though 1 gnoll would've been too easy. We did get a surprise round.

Human Commoner 1

I'm a little confused to what's going on. Also, I had some questions for you on page 2, Olondir.

My Barbarian in my RL game died today, in the first fight. 4 CR 4 gnolls vs. 4 lvl4 PCs. We almost TPK'd, but in the end the warlock got the last blow and saved two of the PCs from bleeding out. I failed 3 consecutive death saves though.

I don't anticipate playing as a weapon to be very fun in combat. Just a scaling intelligent weapon I'd say.

Birthright, the elves are totally metal in that setting.

Would you rather become a lich, or a worm that walks?

1 person marked this as a favorite.

I've already mentioned that I've played as a Wight and would do so again.

Would you rather get above-curve loot by robbing a hero's grave, or below-curve loot as a reward from the mayor?

Definitely would pass on a Core only game. Can martials (besides archery towers) do anything interesting in core? At least they get some nice things outside of it.

Dot, because I love RWBY but I'm skeptical that a d20 3.x/PF system is a good way to capture the cinematic nature of action in the show. Hoping to be pleasantly surprised.

Is that what your DM told you? He is either mistaken, or using a houserule.

Attack bonus is to hit. It is unrelated to your damage bonus.

You do not add your Base Attack Bonus or Size Modifier to damage either.

Edit: You do add Dex to hit with a longbow, but there is no reason to think you would add 1.5x. Two handed melee weapons add 1.5x Str to damage, not to hit.

Some posters wrote:
I couldn't do the whole tripping thing.

Why, short stubby legs? :P

Heavens Oracle, assuming he's a cloud cuckoolander.

Would you rather take refuge on the Astral Plane, or the Shadow Plane?

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