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Odraude's page

Goblin Squad Member. Pathfinder Society Member. 6,765 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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He'd get a lot of negative modifiers to Leadership if that were the case lol

What is Appendix N? Appendix N is the list of recommended reading in the original DMs Guide for D&D. In it contained the books that would provide inspiration for the first role-playing game. So for Starfinder, I propose we have an Appendix N to round up great books, movies, video games, cartoons, anime, and whatever other medium that can inspire the setting and rules of this game. I have it all on a google doc so that we can access it with ease on the first page.

Here is the link to the Starfinder Appendix N. Tell me what other media items Pathfinder can pull from. It's late so I'm sure I've missed something. I'll probably open it up to more people to edit soon.

2 people marked this as a favorite.

But but... I wanna play futuristic Hatsune Miku!

Also that may have literally killed me typing that.

Cthulhudrew wrote:
It would be interesting to see how/if the exploration rules might be translated for interstellar "sand box" adventuring.

I pretty much run exclusively sandboxes, so this would be valuable for me.

Honestly, I feel it's a mistake to go into this expecting Pathfinder 1.5. Rather, this should really just be here to add options for a science fiction/fantasy game, with some changes made to emulate the genre. Expecting this to be a new edition that overwrites the previous stuff with errata is just asking for disappointment. Not to mention it would split the fanbase. I can actually understand why they don't want a public playtest now.

This isn't the product to be championing Pathfinder 2e.

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I mean, it's a bit hard to do that because the players will generally be visiting one singular area per planet if they are doing a starfaring, journey of exploration to different planets. I get that. But if the adventure is all on one planet, then yeah, I'd hope to see them get into a little more detail with the cultures.

I know it's a bit of a tough one and I could let it slide with some things, but I hope they steer away from planetary monocultures. I know it's easier adventure design, but I'd like different cultures of a race of a planet, just like Golarion has different human cultures.

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Lord Fyre wrote:
JoelF847 wrote:
I'm pretty sure the designers like star trek a lot also, and my paraphrasing may have lost some details, but I think they were getting at the fact that you'll have a ship more like the Millennium Falcon which is a bit cobbled together, has a handful of rooms/modules, and doesn't always work as smoothly as you want, and less like the Enterprise which has everything you can imagine, and is all glossy slick and clean.
And the PCs are unlikely to be the commanders of a ship with hundreds of crew-members.

At least starting out. Gotta work your way to that :)

Slithery D wrote:
There are already possession rules that are pretty on point for that.

True, but the bookkeeping on that would be a bit daunting. Especially if players want to begin collecting bodies to resleeve into. Still, if they can do it, I'd be very happy.

2 people marked this as a favorite.

Assuming the technology does rule over magic. I'm not really a bit fan of swinging the pendulum to the other side and making mages the inferior choice.

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I can agree on the megacorps, at least for some nations. I really like transhuman stuff though. I love the idea of uploading consciousnesses and the ramifications of that, especially for what it does to one's soul if they become digitized. I'll admit, it would be a bit of a logistic nightmare if you could implant yourself into another biological body. Do you get the stats of that body? How do you balance it, if even? If the body can cast magic, do you suddenly cast magic? Do you lose some class features, all, or keep them? Maybe for sleeving, it would be confined to being downloaded into robots, androids, and cyborgs.

Arturius Fischer wrote:

It's pretty much the same issue focused when characters are on a sailing ship. Each character can fulfill a different role, or each player can be given something else to do or dice to roll for a specific task. The "Ship as one giant PC, with players working as a team" is generally how ships WORK.

If you want it to be 'smoother' or 'faster' or whatever, you have to give a specific goal. What do those terms mean to you?

You'll find in most SciFi / Space Opera shows, most of the crew isn't directly contributing to the fight. Oh, sure, Ensign Snuffy is making sure the hyperspace capacitors are properly charged and not damaged, and Sgt Shootem has a marine crew ready to repel boarders, but we don't see that very much. Even the main characters often aren't all directly contributing. What are Princess Leia and C-3PO doing on the Millenium Falcon in a fight? Not much, that's for sure.

So if you're running the game or wanting one that meets your requirements, you'll have to be a bit more specific.

Personally, I'd talk with the players and find out how they would be interested in working together for it.

If everyone wants a specific role, such as engineer and pilot and gunner and whatnot, then the "Giant Team PC" that is the default works fine (though you MIGHT want to add more options. Personally I take the D20 Future AND Star Wars D20 character spaceship roles options and smush them together, so all the side roles have plenty ways to help).

On the other hand, if EVERYONE wants to fight and shoot guns, the DM should consider them getting some type of Drone Ship (small party) or Carrier (large party) and the players planning out their characters accordingly. This way, each person gets to control a ship, even though it isn't THE ship, and everyone gets to fight as normal on the battlemap. Of course, this will slow things down, just as more PC's cause combats to take longer.

This Starfinder reminds me a LOT of the old Dragonstar. I hope it is a spiritual successor to it,...

The drone control isn't a half bad idea actually. It would give all of the players something to do in combat. Would be a cool way to handle it.

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While never leaving the planet, I've had players deal with aliens both ancient and recent. One adventure I'm going to run will involve delving into a ruins that was built over an old star ship with the original alien still in there in stasis.

Aside from those, we have plenty of bestiary races that are commonly used. Aasimar, tiefling, the elemental races. They may as well be core races. And since a lot of science fantasy really showcases a lot of races (like Star Wars), id redirect t expect more

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Would be interesting for them to delve into reputation (rep) as a form of currency, like in Eclipse Phase and Nova Praxis.

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I hope it is an octopus race. I like octopi!

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What I don't want to see is a gutting of anything deemed a sacred cow or D&D-ism just because of presence. I get that it's a new ruleset and a good opportunity to try new things, but at the same time, there is a lot of this I'd like to use in my basic Pathfinder game. And I'd personally prefer some aspects like Vancian magic to other systems. While I don't want Starfinder to just be copy paste Pathfinder, I still want some of the more iconic d&d isms to remain in.

Yes. I hope there are a couple of non humanoid creatures in there.

Ten works. Hell we already have more in base Pathfinder and science fiction really highlights the variety of aliens in the setting.

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Honestly I prefer Vancian magic.

I'm hoping that too. I'd love to see some aliens from outside of the solar system or even galaxy.

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The main website talks about playing as them, so I think you're safe.

I'd really like aliens with alternative biochemistries. Ammonia and silicone bases life would be interesting to see.

rainzax wrote:

Based on a post here, I ran some statistics and devised the following chart:

Declining Dice

d12 (approx 25)
d10 (approx 20)
d8 (approx 10)
d6 (approx 5)
d4 (approx 2.5)

Each time a device is used, the user rolls the dice, which "declines" on a "1" to the next lower type. Once at "d4", a "1" drains the device of charges entirely.

The statistics above give an average of how many uses can be reasonably expected starting with a certain die type. So, a staff having 10 charges would start at d8.

I actually use this similar concept for Weapon Degradation. And I've seen it done for ammo and consumables in The Black Hack.Works really well.

Dragonchess Player wrote:
Starfox wrote:

I still want a humanocentric setting. It is just too much work to figure out how a society built on another race would work.

Dragonchess Player wrote:
3) Cheap technology and CR adjustments reflecting it. The biggest obstacle I've found in running a space campaign is that the costs in the Technology guide are too high for normal wealth by level and still having a distinct technological feel at first level. I've had to make price adjustments and CR adjustments to compensate and I hope Starfinder does too. I suspect this is one of the main reasons why this is a separate RPG line, since if the classes have the same power level then cheap technology would significantly boost their strength.
The easy way to do this is trough inflation. Base wealth levels are simply MUCH higher. So you can either get a +1 enchantment or a new laser scope for your 2000 credits, both being cheap options in the grand scheme of things. Yes this ups the power level.

You were quoting Malwing, not me.

Although an expansion on technology being cheaper, like the Firearms in Your Campaign section in Ultimate Combat, in a high-tech environment would be useful. If technology is cheap (i.e., 25% or even 10% of the market price listed in the Technology Guide), but magic is still as expensive as in the Core Rules, that could change the balance between the two drastically, without changing the "power level" of either.

I'd especially like a discussion on how different technology is either less or more expensive depending on the advancement level in that field. For example, having races specialize in different technologies (using Core races and the Technology Guide as a basis): dwarves specializing in material technology and robotics (possibly including cybertech), elves specializing in bio-tech and pharmaceuticals, gnomes specializing in gravity manipulation, halflings specializing in nanotech, humans...

I like that idea and it'd be pretty simple for the GM to do that. If a civilization is known for thier gravity tech, then their gravity guns would be a different price than elsewhere.

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I'd actually prefer if they kept magic. I think there is something cool about space wizards on the moon. And magic keeps this system unique and opens up cool options. Removing magic from the game would just make this Traveller and at that point, I may as well play that. Why throw out the baby with the bath water? If we can have aliens and tech in our fantasy, then we can certainly have magic and elves in our science fantasy.

Oh man, the Thing would be awesome as a monster.

4 people marked this as a favorite.

There's a lot of futurism I want to see in this game.

- Uplifts: I want to see animals or other creatures uplifted to sentience, and made as a playable race.

- Digitizing Consciousness: Seen heavily in Eclipse Phase, I'd love players to be able to upload their consciousness into other bodies. Definitely robot/cyborg bodies. Maybe flesh and bone bodies.

- Digital Lifeforms: I love the idea of either advanced A.I. as PCs or people that have chosen to remain digital and on the net as an option.

- Mecha: Power Armor is awesome, don't get me wrong. But giant robots are super cool. And with giant Pathfinder monsters, at least we'd have a reason to have them around. We dig giant robots yo!

- Cybernetic and Bioenhancement options: I really want to be able to upgrade our people with different abilities tied to either technology or bio enhancements.

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Yeah magitech is cool by me.

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Honestly, I hope they don't go the route of magic = technology. It just feels like a cop out. I'd rather they be two separate forces that can be combined for interesting effects. What I don't want are lasers that are just wands of fireballs reskinned.

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There were definitely green skinned people, though I might be misremembering. It's been awhile since I read it.

I mean, I imagine that you could simply file the serial numbers off and that's it. It's not hard to convert things, even stuff tied to a setting.

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If Distant Worlds is the template, then we can really expect standard sci fi technology, especially seen in the 50's as well as 70's retrofuturism, combined with some sci fi stuff from the Victorian/Edwardian authors (H.G. Wells, Edgar Burroughs), with some magic in there. I definitely want there to be magic, but I also want technology to have at least an equal power in the world. I just want to play a fighter with a rocket arm really :)

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Gallyck wrote:

People who wont want magic are wrong.

WTF do you think the force is? Bleh. All i see in this thread is everyone wish fulfillment of nerfing the piss out of casters.

I mean, the thread is title "What you don't want to see in Starfinder." So it's going to be what people don't want to see in Starfinder.

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Dragon78 wrote:
Green Akiton man? Don't you mean red?

Huh, I guess you're right. I might have been crossing my John Carter with Akiton a bit.

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I hope to see a green Akiton man as an iconic. Maybe their version of a ranger (explorer? recon?).

Yeah it would be weird if they were completely separate. Though I could see a Campaign Setting book that details more Golarion system specific creatures alongside the Bestiary 6.

I'd love to see some of the famous aliens from folklore and the movies. The Flatwoods Monster in the bestiary would be pretty awesome. Little green men would also be really cool, maybe called something else. We already have greys. I'd love to see the tripod creatures from War of the Worlds (the newer movie). They looks really awesome and having their tripods stated would be cool. I remember just ad hocing stats for them when I did a one shot that was an alien invasion of Faerun, but I forgot what they were.

In terms of technology, while we have robots, I'd like to see more on digital life. People who have uploaded their consciousness or advanced AIs. I've always liked transhumanism so I'd love to see a little Eclipse Phase in the game.

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Lord Fyre wrote:
WombattheDaniel wrote:
Sissyl wrote:
No, I don't like WH40K's setting, why do you ask?
This is one of the saddest sentences I've ever read.
I disagree. Warhammer 40k is entirely too "grimdark" for me.

Honestly, modern day WH40K has kind of acknowledged their grimdarkness and has really become a parody of itself rather than taking it too seriously. Though the same can't be said of their fan base...

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AngryNerdRageDemon wrote:


Odraude wrote:
Ruby Rhod
I hate everything about you.

Dawww, you're too kind :D

Voss wrote:
Luthorne wrote:
I hope guns and similar ranged weaponry won't completely replace melee fighting.

Eh. On the one hand, I think most modern & SF settings are pretty unreasonable if a knife or sword is a effect answer to combat.

On the other hand, the D&D chassis is really terrible at guns, and always has been. So even when they are good choices mechanically, they're terrible at being guns and just killing people quickly with bullets. It just ends up unsatisfying all around.

I'm with Coffee Demon on 'net avatars' and decking/hacking stuff. Splits the party/story/players in the worst possible way.

For what I definitely don't want to see in Starfinder: fighters (by any name), monks and any shoehorned attempt at a 'noble' class. Or anything 'balanced' by 2 class skills per level.

You'd be pretty surprised. In close quarters combat, there is a great deal of use of your free hand and a knife against someone with a rifle. Pretty much all modern day armed forces teach that.

Of course, I just want lightsabers dammit! :)

Also for the anti-net people I think it'd stretch my disbelief way too much if there wasn't some kind of internet analogue in this. Especially given how we have one and how quickly it has changed our world. I'd actually love to see some transhuman, Eclipse Phase stuff in here.

As for stuff I don't want? Gotta agree with rehashing old rules. Don't want to spent money on the same feats or classes. Other than that? Can't really think of anything I don't really want.

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Hell yeah. You gotta have space bards. How else am I going to play Ruby Rhod?

With the anouncement of Starfinder for next year, I'd imagine we'd be seeing more aliens and space faring creatures to support the new rulebook.

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My body is ready!

2 people marked this as a favorite.

Man that interview was really enlightening. Sad to hear the background issues behind all this :(

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I mean, can't really blame him for that I suppose. If my job included reading every negative post about something in the game by people that can't say anything without being a c&+$ about it, I wouldn't look forward to it either.

I honestly wouldn't mind a second edition, but with minor changes. Keep the same basic engine but fix up what's wrong.

Or maybe a Pathfinder Unchained 2. I'd actually really like that.

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A lot of it is the removal of meaningful restrictions on casters, especially as they level. Most metamagic feats help them get around such restrictions which really makes them ramp up.

What I've done in my games is that for spells, I take a lot of inspiration from novels and such on restrictions on magic. Wild Magic, magic that harms the caster, turning most high level spells into long rituals.

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The irony is that Pathfinder is literally a 3PP homebrew of 3.5.

Dice rolling worked better in older editions because ability scores werent so tied to things like saving throws and the math was flatter. Look at LotFP, Beyond the Wall, or really any retroclone and you can see that. In 3.X, stats are more important, so you can really feel the sting. Also, many retroclones have funnels where you basically make a bunch of charcters and run them through an adventure. Whoever survives is your character.

Deadmanwalking wrote:
Marvin Ghey wrote:
Lol, I guess. I'm just talking about getting those low stats up so they'll be, or at least feel, more effective in play. Changes the mindset as much as anything else, since that's an issue for some folks. Of course more important stats still will get the higher number, but it avoids forcing stats lower simply to bump another higher. I think it encourages parity, or at least competence; more people can be better at more things.

Only for people who roll well. And even then, it doesn't always work out that way.

I mean if I get an 18, 12, 12, 12, 6, 6 I'm not only pretty much required to play a SAD caster (or be screwed), I'm forced to dump lower than I probably would in point-buy.

And that's not even talking about something like 14, 12, 12, 12, 10, 6 where I'm not only screwed no matter my class, but also have a godawful dump stat to boot.

And both of those can be in the same group as the guy who rolled 18, 16, 16, 15, 14, 12. And nothing forces that guy not to play a Cleric or Druid and still be way more badass than any of the other characters.

In short, point-buy is an awful way to attempt to achieve any sort of balance whatsoever. Unless you can somehow magically make your martial players roll better than those who play casters, anyway.

sure you dont mean dice roll?

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