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Akata

Odraude's page

Goblin Squad Member. Pathfinder Society Member. 6,488 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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A Merry Christmas to everyone. Enjoy some ham, turkey, pernil... whateves :D


I'm taking the PC route and am saying Happy Holidays.


Hopefully I can summon Liz to this thread with the delicious smell of marinating pernil and coquito to answer our questions.

Also, not a huge fan of the three-headed sharktopus that is their version of the Lusca.


Since it's in a Chronicle or Player Companion, I think that generally they aren't OGL. With some exceptions, like the Technology Guide. The book that had these monsters was the Isle of Shackles book.


Definitely the ones I've already written up in the Google Doc in the first post. Hupias, Ciguapas. I also have some homebrew monsters, like a howler monkey/jaguar hybrid. In addition, on my laptop, I have Zemis written up as an outsider group similar to Kami. These guys are focused on possessing idols to interact with the material world. Most are actually Small or smaller, even the higher CR ones, though I have a Stone Zemi that is Tiny but has a power to make itself Colossal. Each zemi is named from a Taino word I researched for each one.

I'm also working on Naguals. It started as a monster, then a template, and finally I think the Nagual should be a Prestige Class. One made for Shamans, Witches, Druids, and Oracles (and really any nature caster).

That's what I have so far. Haven't worked on the bestiary as much of late, but there are still other Caribbean monsters I want to add, like the Lagahoo, Lusca and Chickcharney (ones that are different from the Paizo Inner Sea Pirates versions due to not being OGL), Douen, and Duppies, Will do that when less sick.


I see. Well ill give it a look at least. Lord knows one of the adventure ideas I have for my setting could draw some political ire, from what I've read on the forums on what people want from Arcadia.


ill have to read those. what do you mean by awful politics?


1 person marked this as a favorite.

So this week, I'm sick with the flu, which means I finally have days off and I can begin more work on fleshing out my setting more. I definitely hope to share it with you guys in the coming weeks so that there can be some more inspiration for Arcadia in this thread.

So far I have three pdfs being written. Anacaona Player's Guide, a brief primer to the races, ethnicities, colonies, and history of the setting; Anacaona, The Sixth World, a DM focused book with more in detail about religions, relationships between the island kingdoms, and the cosmology; Anacaona Bestiary, which features creatures from American folklore, both ancient and recent, North and South and everything in between.

I have a couple of adventure ideas too, but I'm waiting for the local gaming store to open first. It'll be nice to finally get my nerd on in Ft Lauderdale without having to drive 30 minutes.


On Korra...

Spoiler:
So I'm half way through 4, with 3 fresh on my mind. I know about the ending thanks to facebook ruining it, though that doesn't bother me. I'm of two thoughts. The first is that I've only seen some build up to it in four, none of the other seasons. I'm on the Operation Beifong episode and the most I've really seen is Korra sending letters only to Asami, and Asami and Korra getting mad at each other during her return.

On the other hand, the entire series is filled with "love at first sight" tropes, especially with Bolin. And while I personally think it's been a bit much for my tastes, cleary Korrasami isn't the only love at first sight trope they've had, so I don't really have any issues with it.

Maybe they build it up a bit more after Operation Beifong. I'll see tonight.


3 people marked this as a favorite.
Rysky wrote:
Odraude wrote:

Rysky is proving to be a great harbringer for me..... hehehe

... Your approval fills me with great shame.

Your shame.... it sustains me...:p


True but we did have more information about S* than we do with Giantslayer. Going to Leng, dealing with Kaer Maga and Windsong Abbey. With this, all I really know is that there is a frost giant graveknight and you can team up with a dragon. I'm sure the AP will be fun and well written, but just based on the little descriptions we have, I don't feel compelled enough to buy them. I want to know more about GS.


Ambrosia Slaad wrote:
KSF wrote:
This could be big news. The Supreme Court will hear the Louisiana same sex marriage case.

This is big news: [SCotUSblog] "Court won’t add to delay of Florida same-sex marriages"... so, barring something unexpected, Florida clerks can start issuing same-sex marriage licenses starting January 6th.

Florida. Here? Here. Holy s*@!!

Holy s~%! is right; what're you going to say when mom starts hinting about you getting married?!

{PANICS}

Yeah my gf and I have thought about tying the knot once that happens, since under FL law she is still considered a man and thus, no marriage. Though things are super busy with work and school and me having the flu now, so might wait.


Rysky is proving to be a great harbringer for me..... hehehe


Eltacolibre wrote:
Dying is just another adventure. Check out Kratos in God of War 2 and 3.

It's funny, I've actually been musing an adventure where the plot hook is that everyone is an adventurer that died in a TPK and they have to bargain with death to come back to life.


Helcack wrote:
For the chosen one it's pretty easy even if the character dies, have the other characters be like "Whelp, our chosen one is dead, let's try to find a different solution to the problem" and they continue playing, and the chosen one's player rolls a new character. Just because someone is the chosen one, doesn't mean they have to fulfill their chosen role. Also the way I run it is that the chosen one gets a large amount of circumstantial good and bad things happen to them(I.E. They have more influence on the world around them indirectly) It's also good if you make it so the chosen one's abilities are unique in some way. An example being the chosen one caster bringing back an ancient form of magic(wordcasting) or creating a secret fighting technique(monkey style+Longbows).

This does make sense and would be how I do it if I did do it. I was originally inspired by the Occultist class in 13th Age, where the default is that only one person in the world is an Occultist. So I was thinking how to run something like that.

Perhaps chosen one or prophecized hero is the wrong term for it. What about someone who is a scion of something? Like Helcack mentioned, the last word caster or the last Qinggong monk, or whatnot.


DominusMegadeus wrote:

Korra was not at all mature, and she was very much a jerk about being the Avatar.

Source: Mako's shattered ego

I guess I mean the players are mature enough to handle this sort of game, rather than the characters themselves.


Those are all good points, especially the character death. In a game with hero points, I could see it being less of an issue.

I suppose I'm thinking less of a "prophesized hero" or power boost and more of like, say, a title or such. Like, for example, you are the last in a bloodline of kings and queens in a wartorn nation and the campaign is about bring that nation back together. That way, there isn't a direct power boost from the "chose one" hero.

Still, death would be an issue, one that can't really be dealt with without making the game easy mode or fudging rolls. I have an idea for a "TPK" afterlife adventure, but that's probably for another thread.

Perhaps the campaign could be less tied to the "chosen one". Like, the chosen hero has a title that may have some miniarcs revolve around their status, but the overall campaign won't be heavily revolving around their status?

Also remember, this is all dependent on all of the players being okay with this and the PC chosen hero being mature enough to not make the other players seem like slaves. Think Avatar the Last Airbender/Legend of Korra, style relationships.


So, this is a trope you see in a lot of media, from The Last Airbender to Kung Fu Panda, and even in some of Paizo's APs. One person is "the chosen one", whether that means they are a lost heir to a kingdom, the bridge between this world and the next, or the last of a bloodline of powerful people.

So the question is, when you have a player who wants to do this, and you want to encourage it with the group's blessing, what are some good ways to go about it without invalidating and overshadowing the other players?

And for players who are interested in playing this trope, what is some good advice for doing this?

Any and all advice is appreciated :D


I can't look at Scarlet Pimpernel and not think of the exotico luchador of the same name (though in Spanish).


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Also, teaching war orphans to not go raiding and pillaging other peoples is a far cry to what the Indian schools were. It's a comparison of generalities (kids being educated against a previous culture) without looking at the specifics, which make both a complex and much more unrelated case.

Also, we are missing an important point in Mikaze's post (at least about the orcs I haven't read all of them). They aren't being forced into compliance against their natural tendancies of aggression. In fact, it recognizes their predisposition and shows venues to channeling that in a positive manner. They aren't stripping down what it means to be an orc or hobgoblin. Rather, they are helping them take their natural predispositions and using them for positive means. And not to become a slave race or second class citizen, but to become aware of what their culture does and to be given the tools to choose a path other than mindless violence. In Mikaze's case, it'd be a half-orc paladin of Sarenrae :p


Deadmanwalking wrote:
Oly wrote:
blahpers wrote:

Clearly?

Seriously, this is bordering on sociopathic.

Ted Bundy was the sociopath.

Kill Ted Bundy as a baby, save about 30 innocent women he later killed, and many other lives he harmed, as sociopaths go through life doing.

I want to save 30 innocent lives and you're saying it sounds sociopathic?

Actually...sociopathy (or whatever you want to call it) has basically nothing to do with being a serial killer. There's some debate about exactly what results in serial killing behavior, but it's definitively not linked to any disgnosable wiring issues like antisocial personality disorder (aka sociopathy...sorta, sociopath is an obsolete term).

Oh, and you know what all serial killers universally have a history of? Being abused rather badly as children. So...if you go back in time and find Ted Bundy as a baby, putting him in a good home with nice adoptive parents is at least as valid a solution as killing him.

So, in summary...this was a really bad example for you to use to try and prove your point.

A bit off topic but I thought it was psychopath that had become an obsolete term? Then again, the medical world does change alot in a year.


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Mother 3 was awesome.


Erik Mona wrote:

Everybody has chakras.

Characters capable of manipulating ki will be able to goof around with their chakras to unlock cool powers and abilities.

We _might_ do a feat or something that allows non-ki users to manipulate their chakras, but I haven't quite gotten to that part yet, as I'm focused on getting the core system correct.

Honestly, I think this is a good idea. Expanding chakra use to other martials would be really awesome. Either with feats or with archetypes. I think it'd be cool to play a fighter that uses ki and unlocked chakra potential. Or a reincarnating kineticist that unlocks all seven chakras to control the Avatar State achieve enlightenment.

:)

Also, will some Amerindian mysticism be present in this? Things like spirit quests, Mayan medicine, hallucinogenic snuff, reincarnation, tonalli, naguals, and totemism, etc. I remember briefly reading about chulel, the word for soul in Tzotzil people, acting in a similar way to chakra but is made up of 13 parts in the human body.


I generally avoid the "races are always evil" trope. It actually takes a lot of pressure off my party (especially the Paladin), because they just treat everyone like they are the core races. And, it also prevents the "Drizzt" syndrome of being the one good "X".


Honestly, there really isn't enough information on this AP for me to really decide if I want it or not. I think I know more about Hell's Rebels than Giantslayer. Although the Frost Giant Graveknight in Book 4 sounds cool.

Consider me tentatively interested when more information comes out. But right now, Hell's Rebels sounds more compelling than Giantslayer.


David Neilson wrote:
I am curious what they are going to put in this. The way I see it the three branches of Melee combat are THF, TWF, and Grapple. Maybe we will get a Jouster Swashbuckler archetype?

Don't forget Sword and Board (similar to TWF but different enough to be its own beast) and reach weapon.


Imma give this the ol fashioned bump.


2 people marked this as a favorite.
kestral287 wrote:
They beat off these ninjas...

*chuckles*


Voice acting is a funny thing and unlike visual acting, you can get away with not matching the race, ethnicity, gender, and age of the character. As long as the voice actor does a great job at matching the character.

Look at Avatar The Last Airbender and Legend of Korra. The first series, despite being primarly drawn from Asian sources, had very few Asian voice actors. Mako, James Hong, and Sab Shimono were the prominent ones, taking on Iroh and other various voices (some of the original Airbender chiefs, the old earthbender that chased after Toph in Season 2). The lead cast of five (Aang, Katara, Sokka, Toph, Zuko) are voiced by four white kids and one Philipino guy (who was Rufio in Hook, fun fact :) ), despite being characters inspired by Chinese, Tibetan, Inuit, and Japanese cultures. And in some cases, the age doesn't even match (Zuko is voiced by a guy in his 30's). Also Zelda Williams plays a large part in the latter seasons of Korra, and Mark Hamil is the great Fire Lord Ozai. Yet, all of the voice actors do a great job at portraying their characters, despite not matching race.

Of course, I can understand wanting to allow more transpeople access into acting in general. It's a good goal to go for and it would be nice to have that representation in the industry. It's a hard balancing act with voice acting, getting someone that fits the character AND matches the character's race/gender/ethnicity/age/etc.


I have done this and it worked out pretty well. PCs as gods can be fun if you do it right.


J may actually have time to write this week! I actually have a legit day off finally on Thursday. Ive been meaning to work on writing up zemis as native outsiders that attach themselves to idols to interact with the Material Plane. I want to write up at least four, but I may just do as many as I can and just post it on Thursday.


UsagiTaicho wrote:

1) At least 9th.

2) Losing spells, spell-like abilities, even supernatural abilities? That would suck.

3) I could see it being all three actually. Arcane is constantly being modified and expanded, some Wizard or Arcanist could easily create a spell like this. Divine is controlled by the whims of the gods, so maybe they decided that it is high time to shut down some people. I could feel the Occult bit with Amon's touch from Korra, plus that magic is all about the mind, so maybe they get insider your head and shut down your ability to shape magic.

Yeah it would suck. It's why only the BBEG would have this power and it'd only be used on the PCs for the final fight. Though they'd definitely see it happen a lot.

I think for divine it'd be more like cutting off the link between their god and the worshipers.


So I've been catching up on Legend of Korra and it has be thinking about home brewing a magic removal spell or ability. So I figured I'd crowd source some ideas from the forums here.

Some questions/advice:

1) What level should a spell that removes magical abilities be? 9th? Mythic?

2) Should it be a save or suck type of spell, or should should it be more incremental? Assuming this is used on PCs, it would suck to instantly lose ALL of your class abilities due to a failed save. Of course, there will be a way to "unlock" it again with an opposite spell, but still, that probably won't be available for awhile (just to keep the tension up story-wise).

3) What flavor would be made for removing all the types of magic? Arcane, Divine, and Occult?

Thanks for any and all suggestions.


Deadmanwalking wrote:
Westphalian_Musketeer wrote:
I don't think Proteans come from mortal souls.

True enough. Nor Inevitables (though Axiomites, who built the Inevitables, probably do).

Still, I'm pretty sure it's true of all the Evil ones but Qlippoth (and I guess Asura, but that's only because they're corrupted genies, not corrupted mortal souls...putting them in the same category for practical purposes), and the Evil ones is what we were talking about. :)

Actually that's Divs, not Asuras.

Also, I guess elementals would count.


I cant wait to listen.


Lune wrote:

Cap. Darling: Yep. I'll just give it a rest so it can murder my character in his sleep.

Val'bryn2: Mmm... I do not think that is correct. In fact, I do not think that it is just INCREDIBLY rare but that it creates a unique being. For things that are innately evil there is no redemption. I believe this was actually explicitly stated in the Book of Exalted Deeds back in 3.x. I believe that Pathfinder goes along with the same concept. Nature spirits, by the way, are not innately Evil or Good.

If there are any further rules for this it may sway my opinion.

Well, according to Pathfinder's Wrath of the Righteous

WotR:
There is a Risen Succubus that can help the party. She is somewhat a unique creature, though the basic chassis is still a succubus, even with the profane gift. But she is CN and it is fully possible to make her CG. It took a vision from Desna herself to change from evil, but it still was the catalyst for her rising.

Besides, devils are pretty much fallen angels right? Means alignment for outsiders isn't as draconic, though it'd take a great epiphany to change it.

Also, according to the Bestiary 3, Asuras can become good.

Of course, at the end of the day, it is up to the GM.

Also, I vote for quest for atonement.


Man, this is really wanting me to run a game where people travel from the Caribbean through the Amazon into the Andes, Altoplano, then finally into Salar de Uyuni. Only, yknow, expys of them. :D


One decision to make is if the gods are separated from time or not. Does each timeline has its own Iomedae or are the gods timeless and thus every timeline has its own set of gods? That can make the metaphysics weird to think about.


Fabius Maximus wrote:
Camazotz already is in the game (that's not to say that he can be expanded upon).

Yeah I had seen that a while ago, but I wanted to expand a lot more on him.


MMCJawa wrote:
Odraude wrote:
So an idea. What if there was an Amazon River/Rainforest type thing, only the rainforest was a singular living organism? Something that was geniunely alive. Or even better, a genus loci that covers a massive part of the continent?

That actually sounds sort of like the background behind "The River", which was a short-lived horror show about the Amazon that aired a few years back on I think ABC. Worth checking out, especially since it drew pretty strongly on Latin American myth (One episode was about the Tunche, for instance)

Basically, a specific "tributary" of the Amazon was sapient in a sense of having a genius loci, which led to a lot of haunted stuff going on. The show was about the main character trying to find his father, who was a nature documentary film maker, and then the cast actually getting out. Which was made exceedingly difficult since the river could reorganize its geography and pull off other tricks.

So...yeah this idea is definitely cool, although I think it works best if the genius loci is played pretty subtle. So people would know that things don't work right on the river, and offer tribute to the river, but it's left sort of vague on how much of what is known is folklore and how much is reality.

I like that. Did some reading about the show itself. Interesting how they used the Boiúna in the show. I may have to steal that, at least for the name. The Boiúna River!

ReckNBall wrote:

To give credit where credit is due, David Brin with his "Uplift universe" An evolving intelligent species deemed worthy enough to earn a patron and receive genetic evolutionary boosts.

I imagine, just like MMCJawa's sapient tributary, there are actually more than a few awakened beasts/plants in such a robust environment. In one of David Brin's uplifted books, there are a species of uplifted that only a small percentage of the animals were uplifted (ie awakened). The intelligent ones kept themselves hidden among their natural brethren to such a degree, it was only a campsite ghost tale. Encountering a bunch of raccoons raiding a campsite is a nuisance, sure, but if 10% of these scavengers knew what they were doing... Or perhaps a wild boar who kept her litter mates safely out of harms way, consistently.

The most recent example would likely be Rocket from Guardians of the Galaxy.

Taken further, wouldn't it be feasible for an awakened animal having a familiar?

I like this idea, though what if we reverse it? What if the river turns people into mindless beasts? A curse that drains your Int and drives you insane with the primal call of the wild.

Roger Corbera wrote:
Do you know about the Sargasso Sea? It's in the route to America, and I think it's a great place to have a ship traveling to Arcadia (or back) trapped. Finding other trapped ships, oceanic wendigos, shambling mounds, etc.

I like this idea. Wasn't there a seaweed monster in the Bestiary?


True, I forgot about Time Dragons. Though they have to be a certain age and are limited to three trips I think.


The only published form of time travel is in Artifacts book. The artifact is called the scepter of ages. Though it time travels rather than taking you to an alternate universe where the change in history has already happened.


Ive tinkered with that idea for a touch attack replacement. Caster level +casting Stat


I think the main difference between time travelling consequences and post-AP consequences is that for post AP, it's a bit easier to know how things will change since it isn't so far into the future and there isn't a second "timeline" to compare it to. For time-travelling, you have to think how the present changes, especially the further back you go.

I could definitely see time travelling in the style of Earthbound (Mother 2) or Final Fantasy 1, where you travel back in time briefly to fight the final boss. Or, perhaps a somewhat limited travelling like how Rasputin Must Die was a limited travel to Earth?

I like time travel to the past, but it can feel a bit railroady since history has to happen. I much prefer travelling to the future.


I actually did this very thing a couple of years ago. It was a half orc/nixie couple. I made the daughter a half orc water sorceress and wrote her up as an NPC, then made her a young character with the Ultimate Campaign rules. She was never meant to be a playable character, so I didn't sweat the stats too much.


So an idea. What if there was an Amazon River/Rainforest type thing, only the rainforest was a singular living organism? Something that was geniunely alive. Or even better, a genus loci that covers a massive part of the continent?


Isn't there a feat for humans that lets them count as other races due to parentage? Forget what it is called, but they could be humans that have that feat for half giants.


I never understood the summoning demons to save orphans. Couldn't a caster just summon an angel to do the same thing without the chance for turning evil? The idea kind of summoning devils to fight evil falls flat on its face when most fiends have resistances to each other, and most summoning spells can summon celestials as well as fiends. So I don't really get the appeal from an in-game perspective.


God that sounds awesome.


I'd love to see the Howler Monkey Gods make an appearance as empyreal lords of music and arts for bards. Who says being a muse is only for good looking women ;)

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