Brain in a Jar wrote:Drahliana Moonrunner wrote:But they are not the same. By definition, a GM does not cheat. You may have issues with how they implement rules and mechanics, but the rules are a guide for GM's not their overlords.
How about you take GMs off your pedestal for a moment.
If a GM mentions to a group that they will fudge/cheat dice rolls etc before the game. Then it's fine. No issues everyone is happy.
If a GM doesn't do that they are cheating. Plain and Simple.
If a GM uses house rules and tells the players before the game. Then cool everyone is on the same page. No issues.
If a GM doesn't tell players about house rules they are cheating.
It's really not that hard.
Your perspective is wrong.
The gm puts the most work into preparing and running the game. It comes with the privilege of more control over that game. Full stop.
As a GM for almost two decades, this kind of thinking leads to bad GMing.
Yes the GM puts in a lot of work into the game. No denying that. But ultimately, you're GMing for the players to show them a good time, not to control them. And in D&D, there's always going to be give and take from both the players and GM. If you're just going to force the players to do whatever you want or complain whenever a player makes a remark about the game, it's probably best not to GM.
It's like me being a chef. I generally have to accomodate the guest within reason. Allergies, stupid food requests, dietary restrictions. Sure, I can complain all I want when a customer orders something dumb, but ultimately, we give it to them if we are able to. A chef that makes no compromise won't be in business for very long. Believe that.