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What is Appendix N? Appendix N is the list of recommended reading in the original DMs Guide for D&D. In it contained the books that would provide inspiration for the first role-playing game. So for Starfinder, I propose we have an Appendix N to round up great books, movies, video games, cartoons, anime, and whatever other medium that can inspire the setting and rules of this game. I have it all on a google doc so that we can access it with ease on the first page.
Here is the link to the Starfinder Appendix N. Tell me what other media items Pathfinder can pull from. It's late so I'm sure I've missed something. I'll probably open it up to more people to edit soon.
Honestly, I feel it's a mistake to go into this expecting Pathfinder 1.5. Rather, this should really just be here to add options for a science fiction/fantasy game, with some changes made to emulate the genre. Expecting this to be a new edition that overwrites the previous stuff with errata is just asking for disappointment. Not to mention it would split the fanbase. I can actually understand why they don't want a public playtest now.
This isn't the product to be championing Pathfinder 2e.
I mean, it's a bit hard to do that because the players will generally be visiting one singular area per planet if they are doing a starfaring, journey of exploration to different planets. I get that. But if the adventure is all on one planet, then yeah, I'd hope to see them get into a little more detail with the cultures.
Lord Fyre wrote:
At least starting out. Gotta work your way to that :)
I can agree on the megacorps, at least for some nations. I really like transhuman stuff though. I love the idea of uploading consciousnesses and the ramifications of that, especially for what it does to one's soul if they become digitized. I'll admit, it would be a bit of a logistic nightmare if you could implant yourself into another biological body. Do you get the stats of that body? How do you balance it, if even? If the body can cast magic, do you suddenly cast magic? Do you lose some class features, all, or keep them? Maybe for sleeving, it would be confined to being downloaded into robots, androids, and cyborgs.
Arturius Fischer wrote:
The drone control isn't a half bad idea actually. It would give all of the players something to do in combat. Would be a cool way to handle it.
What I don't want to see is a gutting of anything deemed a sacred cow or D&D-ism just because of presence. I get that it's a new ruleset and a good opportunity to try new things, but at the same time, there is a lot of this I'd like to use in my basic Pathfinder game. And I'd personally prefer some aspects like Vancian magic to other systems. While I don't want Starfinder to just be copy paste Pathfinder, I still want some of the more iconic d&d isms to remain in.
I actually use this similar concept for Weapon Degradation. And I've seen it done for ammo and consumables in The Black Hack.Works really well.
Dragonchess Player wrote:
I like that idea and it'd be pretty simple for the GM to do that. If a civilization is known for thier gravity tech, then their gravity guns would be a different price than elsewhere.
I'd actually prefer if they kept magic. I think there is something cool about space wizards on the moon. And magic keeps this system unique and opens up cool options. Removing magic from the game would just make this Traveller and at that point, I may as well play that. Why throw out the baby with the bath water? If we can have aliens and tech in our fantasy, then we can certainly have magic and elves in our science fantasy.
There's a lot of futurism I want to see in this game.
- Uplifts: I want to see animals or other creatures uplifted to sentience, and made as a playable race.
- Digitizing Consciousness: Seen heavily in Eclipse Phase, I'd love players to be able to upload their consciousness into other bodies. Definitely robot/cyborg bodies. Maybe flesh and bone bodies.
- Digital Lifeforms: I love the idea of either advanced A.I. as PCs or people that have chosen to remain digital and on the net as an option.
- Mecha: Power Armor is awesome, don't get me wrong. But giant robots are super cool. And with giant Pathfinder monsters, at least we'd have a reason to have them around. We dig giant robots yo!
- Cybernetic and Bioenhancement options: I really want to be able to upgrade our people with different abilities tied to either technology or bio enhancements.
If Distant Worlds is the template, then we can really expect standard sci fi technology, especially seen in the 50's as well as 70's retrofuturism, combined with some sci fi stuff from the Victorian/Edwardian authors (H.G. Wells, Edgar Burroughs), with some magic in there. I definitely want there to be magic, but I also want technology to have at least an equal power in the world. I just want to play a fighter with a rocket arm really :)
I mean, the thread is title "What you don't want to see in Starfinder." So it's going to be what people don't want to see in Starfinder.
Yeah it would be weird if they were completely separate. Though I could see a Campaign Setting book that details more Golarion system specific creatures alongside the Bestiary 6.
I'd love to see some of the famous aliens from folklore and the movies. The Flatwoods Monster in the bestiary would be pretty awesome. Little green men would also be really cool, maybe called something else. We already have greys. I'd love to see the tripod creatures from War of the Worlds (the newer movie). They looks really awesome and having their tripods stated would be cool. I remember just ad hocing stats for them when I did a one shot that was an alien invasion of Faerun, but I forgot what they were.
In terms of technology, while we have robots, I'd like to see more on digital life. People who have uploaded their consciousness or advanced AIs. I've always liked transhumanism so I'd love to see a little Eclipse Phase in the game.
Lord Fyre wrote:
Honestly, modern day WH40K has kind of acknowledged their grimdarkness and has really become a parody of itself rather than taking it too seriously. Though the same can't be said of their fan base...
You'd be pretty surprised. In close quarters combat, there is a great deal of use of your free hand and a knife against someone with a rifle. Pretty much all modern day armed forces teach that.
Of course, I just want lightsabers dammit! :)
Also for the anti-net people I think it'd stretch my disbelief way too much if there wasn't some kind of internet analogue in this. Especially given how we have one and how quickly it has changed our world. I'd actually love to see some transhuman, Eclipse Phase stuff in here.
As for stuff I don't want? Gotta agree with rehashing old rules. Don't want to spent money on the same feats or classes. Other than that? Can't really think of anything I don't really want.
A lot of it is the removal of meaningful restrictions on casters, especially as they level. Most metamagic feats help them get around such restrictions which really makes them ramp up.
What I've done in my games is that for spells, I take a lot of inspiration from novels and such on restrictions on magic. Wild Magic, magic that harms the caster, turning most high level spells into long rituals.
Dice rolling worked better in older editions because ability scores werent so tied to things like saving throws and the math was flatter. Look at LotFP, Beyond the Wall, or really any retroclone and you can see that. In 3.X, stats are more important, so you can really feel the sting. Also, many retroclones have funnels where you basically make a bunch of charcters and run them through an adventure. Whoever survives is your character.
sure you dont mean dice roll?