LN all the way. It's the right kind of danger ;)
and the God of Safewords
The Arcanist is sounding cooler and cooler. Glad to see the Spells-per-day getting toned down. Also I'm glad to hear that the Brawler will be getting a better capstone. As it stands, it's really lame, especially since you can probably qualify for Awesome Blow earlier than you get that capstone.
I was most pleasantly surprised fluff-wise by the Hunter. I've always liked Beastmaster and Vixen and the Hunter really oozes this. Although it needs some work, I'm glad that at least fluff-wise, I can see how it is different enough from the ranger.
I was planning on running a quick playtest game this week with my roommies, but I may hold off for the second document.
Yeah, now that I realize that you can cast outside of rage, I think this is good enough. Paladin and Ranger does well enough with it.
Maybe. Admittedly, I think it's in a good spot right now. Because of the inherent bonuses to Strength and Constitution that you get naturally as a part of the rage, and the lack of needing a high Charisma as a casting stat, I actually don't think the Bloodrager is all that MAD. Granted, I can understand not liking the magus spell list, but I find that it's a good focus of buffs and offensive spells, which would fit the theme of the rager that casts spells while raging. Granted, it is a little limited. I think since the spells are limited in scope, I could see something that helps out with the action economy between buffing yourself and attacking. I think that would help out the bloodrager a bit.
Edited since I realized you can cast outside of bloodrage.
Building a Bloodrager, I didn't find that they needed a high charisma. Much of the spell list are buffs or abilities that require touch attacks, so you don't have to focus much on spell DC. In addition, since you only get up to level 4 spells, and you start getting them at level 4, you don't have to prioritize Charisma until then.
That said, while I don't mind the spells being more combat-focused, since that's what they seem to be going for with the bloodrage, it would be cool to see something similar to the Spell Combat and Spell Strike for the magus with this to better blend them together.
I agree that the multiclass restriction should be removed. It feels weird to think that multiclassing with these classes would make them overpowered, since the whole point of the book is to provide classes for niches because multiclassing is weak.
This should go the way of mandatory lesser trials from the Mythic Adventures playtest.
Honestly, after reading this post here, I really, honestly want the Brawler to just be better than the monk. Faster, more damage, and better at everything in every way than the monk. Just so I can laugh at the few petty monk fans that are seriously taking this as an insult.
But, I guess that makes me petty too :)
I've never found flanking to be difficult, by any stretch of the imagination. Never understood this.
Also, the amount of enemies that are immune are actually few in number. Oozes, elementals, aeons, incorporeal... so unless you are constantly throwing ghost elementals, chances are, you can get sneak attack off against most enemies.
Anybody thinking of a Pueblo version of Minas Tirith for Arcadia as a way of demonstrating the fantasy nature of Pathfinder?
This would be really cool. I was also thinking of this for Incan cities in the mountains.
James Jacobs wrote:
I'd really like your way the best honestly.
Lord Snow wrote:
There are many posts that make me mad on these forums, and very few that make me happy. This is one of those rare few that make me happy :)
14 sided die wrote:
I'll throw something in here, 0 HD aberrations, pretty please, with lovecraftian sugar on top?
I'd like this. There was a 3PP product here that had an aberration race I absolutely fell for. The artwork is amazing and it has some fun abilities.
Detect Magic wrote:
I'm not talking about the people that forget words. That happens to everyone. Hell, it recently happened to me with an Aztec word (tepoztopilli). But, at the very least, you look up the word later on right?
I'm not against Paizo having pronunciation guides. I think that's helpful for on-the-fly reading of words you aren't familiar with. But I am against Paizo changing the names of foreign monsters because people don't wanna spend the five grueling seconds to google it themselves.
Detect Magic wrote:
Now, something I'd like to see (and I know, not on topic, but still) would be a bestiary full of monsters we already got, just with class levels. You know, the sort of things we typically build ourselves, but in line with the NPC Codex—to cut down on preparation time. Orc barbarians, goblin rogues, kobold sorcerers, etc.
I'd like to see that as a separate, NPC Codex, rather than a Bestiary.
Gotta love the assumption that any contradiction is because we want to piss you off or because we absolutely adore something and not just because your criteria are ridiculous and people are calling you on it.
Everything has gotta be about him, remember? He 'suffers' from narcissism. ;)
If a person is too lazy to google a pronunciation in the year 2013, that's their fault and not Paizo's. Hell, they can take the time they would normally use to complain about it and just look it up. That's what I do.
I'd rather the onus be on us, the players, to look this up, rather than Paizo to change a name and pretty much spit in the face of the folklore.
Pretty much this. What I especially hate is when they act surprised when people get mad at them and start claiming that they are being silenced by PC thugs. Like they are the victim. Had one guy on these very forums try and compare bigots that are against gay marriage to Martin Luther King, Jr., because they had to endure negative responses for their beliefs.
People in America often forget that the First Amendment works both ways. You have the right to say whatever hateful things you want to people. Consequently, people have the right to call you a c+$$ for it.
Sedna would be my grim, serious business Pharasma of the seven. But I also have a NE death god Cizin that is much like a cross between Nerull and Charon. Loves mass deaths to devour souls, and is more likely to eat a soul than see it transferred to the afterlife. Which is why most gods do not like Cizin.
Also glad that the Catrina was added in the B4. Definitely is going into my setting.
Vod Canockers wrote:
Unknown, or that which mortal ken was not meant to know!?!
I liked the Warsworn from Kingmaker. Was a tidal wave of dead soldiers. Pretty metal.
His kneecaps aren't immune to a baseball bat, however :)
God, I really need to stop playing GTA V.
Not to nention if you, for example, rename 'rusalka' into WaterDarkFeyDoomShadow, a loud groan will be heard from this part of the world.
That sounds like someone's WoW login. Only missing the reference to some anime and the x's surrounding it.
I have a set of seven death gods (The Dark Septemvirate) whose reigning cycles every couple of centuries or so to prevent one god from having control over all the souls (including those dreadful Neutrals ;) ). Some are good and kindly shepherds to lost and wayward souls and undead, treating them more with sympathy and pity. Others treat undeath as a curse that prevents the gods from harvesting/devouring/transferring the souls. Some treat reincarnation as a blessing, while others treat it as hindering the soul from moving on. And some death gods are just plain sinister and actively want more souls to stay trapped in their realm to be tortured or devoured.
Their churches also exist to try to increase the influence of their religion so that their god can be the next in charge of the influx of souls. There's even a separate religious movement that worships all seven of the Septemvirate and seek to make sure no one gods' influence overtakes the others in bad ways, for the good of mortal souls. The current god, Maketaori, is a kindly god of birth, death, and reincarnation and the only of the seven that has the portfolio of reincarnation and the Domains of healing. He treats undead as people who have lost their way, and need to be brought back not as enemies, but as lost souls. So more with pity rather than hatred. Another death god is undead and treats undead as those (the good ones) that aren't ready to move on yet. His arms are open to those undead and he treats them as brothers, instead of things to hated or pitied. And then there's Supay, that loves undead because it means that he gets to torture already tormented souls trapped in the undead. He's a dick.
I felt that with this setting, death should play a larger part in being worshiped, since it is based on a lot of Latin American and Pre-Colombian American folklore. So there are things like the Mayan Death Gods, The Day of the Dead, skeleton motifs, psychopomps, and such. I never got into it as much in the game I ran, since I didn't quite have religion all figured out until recently. I pulled each god of death from real-world gods from different sections of the Americas, though I need to sit down and really flesh out each one.
Well, that makes one person these days. :/
Fake Healer wrote:
I absolutely, positively HATE this argument. It makes no sense, especially since we allow so many other words from Latin/Greek origin into the game. If we were to use this argument for everything, then we might as well change all the names of the weapons we have. Why call a katana a katana if there is no Japan in Golarion? Just call it a longsword. In fact, might as well change the name of the longsword to something else since Golarion clearly won't have English. Hell, we better get rid of the word sword since the Old English term, sweord, wouldn't exist in Golarion.
And what about the animals and other monsters? Surely we shouldn't have minotaurs since there is no King Minos or Greek in Golarion. Dryads? Nope, Greek too. Platypus? Latinization of a Greek word for flat-footed, so that's out. Tigers? Sorry, but that's from the Latin word tigris. Tyrannosaurus? Nope, might as well ditch it like Eberron did and come up with some
So, ranting hyperbole aside, you can see that the issue with using the "Latin/Greek/X_Language doesn't exist in fantasy environs, so change everything" is that so much of our language exists because of these languages. If you want to go around a called an ankylosaur a macetail behemoth, then we might as well call sword "stabbity bars", tigers "Striped sabercats", and rabbits are now smeerps. Except I'm sure 'striped' and 'cat' are also Latin, so I guess we can't use that.
Not to mention it's still a disservice to the original folklore that the monster is based off of. I just think it's silly that in the Internet Age, where you can google pronunciations of words with ease, people can't take five seconds to look it up and instead need a company to pull some
The black raven wrote:
Well let me give you an example.
In the setting I run, it is based on psuedo-Caribbean island chain with natives and colonists. There is a creature in folklore called the hupia, which are the spirits* of the dead that can be any alignment and try and go back to their old lives. However, while they start off preferring undeath, they soon fall into the "Immortality Syndrome", where the people from their past lives die and possibly move on. Not to mention that the afterlife is really super awesome, so they are missing out. So, these hupia are treated in an almost sorrowful way, since like ghosts, they can't move on. Many native churches try to help them move on, while many colonist churches assume undead = evil. Some villages allow the hupia to stay with the people they were with in life. So I'd say that in this particular sense, the sentient undead are treated with pity.
Of course, undead and death itself are treated rather differently in my setting, especially depending on which of the seven death gods are in charge of their respective realm.
*Hupia are "ghosts" in a sense, but they can be incorporeal or corporeal.