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Akata

Odraude's page

Goblin Squad Member. Pathfinder Adventure Path, Roleplaying Game Subscriber. Pathfinder Society Member. 5,409 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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It will be :D


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He keeps talking about a Chapter 1 download. Can't find it and idk if I really have the time to decipher everything on that website.


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Rysky wrote:

someone putting together an Aklo grammar and word guide.

Thought you might be interested in :3

How do you download it? Can't find it at all.


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I know my editor sent me an email. Forgot to add the bonuses and minus for my creature being small, hehe. Other than that, just some flavor enhancements and it's fine.


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Cori Marie wrote:

Oh one moment I forgot about:

I made campaign business cards that said "Don't be a DumDum, vote for Cori" and threaded a DumDum sucker through each one. At one point I saw the fairy sucking one, and pointed it out. She glared at me and threw the sucker at me. So much fun! Oh and she said "Tastes wonderful, like defeat!"

I think I saw a picture of that pop up on my Facebook feed. Glad you had fun and won.


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Jaelithe wrote:
StrangePackage wrote:

No love for Ned Stark. Honor, honesty, piety, fidelity- and uncompromising in all of the above.

A good example of how a Paladin lives- and dies.

Did he not come home with an illegitimate son? That's certainly not an ideal example of how a paladin lives—though it's unquestionably better than having abandoned said child ... and standing up to do the right thing, even though it's difficult, in the wake of having transgressed, is certainly evidence of atonement.

But it's definitely not "uncompromising fidelity."

A paladin is made not by the mistakes they avoid, but how they take responsibility for their mistakes afterwards.

I think Liam Neeson's character from Kingdom of Heaven is a great example of a paladin.


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I actually like 1 the best. Perhaps the elemental has grown corrupt from the Leng influence in the city.


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I feel sorta bad that we totally derailed KC's thread...

...it's okay, he;s a dirty kobold. He'll get over it ;)


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Glad to hear you had fun and won! Wish we had one of those proms down here in The People's Republic of Disney Florida :D


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I just laugh at inappropriate things because it is my way to cope with the realization that we are at the mercy of an uncaring and cruel universe. And that nothing we do matters because we are all going to be worm food anyways.

lol


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Pugwampis literally killed my friend's Legacy of Fire campaign. Combat took so long that after two hours, we all left and did something else.


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Alright, I've got the Siguanaba finished. Updating the document in the first post to reflect it. I think I got another monster in me to do tonight :)


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I wouldn't sweat it. Not going to string you up over one NPC ;)

Just add some Dudes in Dismay next time. And maybe even some Pugs in Peril :)


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I seem to have the reverse issue. Something that bothers me a bit is having friendly NPCs around, but not being able to use them for whatever reason. It's a bit of a verisimilitude problem for me because it's essentially "You cannot use these NPCs to help you because of reasons." It's like, why bother having these relationships with NPCs if I can't take some adventuring. Granted, having Leadership would mitigate it, but again, it's a real disconnect for me when we ask the captain of the guard for help and he's like "Sorry, I cannot help you because you don't have the proper feat for it." It's probably why I don't mind PCs simply having NPC tagalongs when I GM. On their own accord of course.

This is a very minor peeve of mine though. Nowhere near enough for me to be concerned.


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I would say that I don't have an issue with the "X in distress" trope. Rather, the issue is that it is overwhelmingly a damsel that is in distress. I don't believe in getting rid of the trope, since it is a useful narrative mechanism in introducing NPCs. I'd rather see it not just confined to damsels, which Paizo does a good job of.


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I'd imagine it is a lot easier to roleplay high physical stats over mental stats. I can easily imagine being stronger or faster, but not so much smarter. I think Charisma would be the hardest. It's why I don't penalize for what someone says (barring extreme circumstances) since it can be difficult to be charismatic.


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I thought this was about examples of paladins to help the OP out, not why Moonwhisper thinks we are all Philistines for preferring only LG paladins. Perhaps I'm mistaken.

Anyways surprised no one mentioned Superman. In most renditions he is pretty LG.


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Mikaze wrote:
Heine Stick wrote:
Liath Samathran wrote:
I must confess I regret that the text about Iomedae loathing "fiend-spawn" remains uncomfortably open as to what qualifies for that term. :(
Given how the entries for the different tiefling heritages featured in Blood of Fiends are all named x-spawn (x being the type of fiend, such as devils, demons, kytons, etc.), I fear her loathing might include tieflings. If that is indeed the case, that's bad news for my tiefling inquisitor of Iomedae.

Bad news for my Iomedaean tiefling paladin and his cleric sister in Wrath of the Righteous too. Especially they both have the "Touched by Divinity" trait.

I seriously doubt she's intended to be racist against tieflings though, as it goes squarely against everything else said about her as well as James Jacobs' words about the subject. My only real concern there is that it could wind up being interpreted that way by some, not just locking out Iomedaean paladins in some groups but also leading to Iomedae being protrayed as a hateful "good in name only" type. Basically interpreting Iomedae as something that belongs in Warhammer 40k's Imperium of Man rather than the genuinely Good archetypal paladin god she's intended to be.

I'm not so much worried about Iomedae getting derailed or Iomedaean tieflings getting declared noncanon so much as wishing that sentence had been worded a bit differently. :)

Having read the fifth book of WoTR, can't say I'm surprised. Sad they decided to make her more the lawful stupid goddess.

At least Erastil isn't misogynistic any more. Small victories


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Umbriere Moonwhisper wrote:

so essentially, we cannot have divinely empowered holy knights of other alignments and religions? because paladins have to be Speshul. in fact, the historical figures we associate with the paladin class and its legends, aren't anywhere near as pure and virtuous as we give them credit for.

and we both have different ideas of the paladin.

you side with tradition and restriction based upon tradition, and old school ideal, and i side with the newer school of thought that encourages opening up concepts by opening set mechanical packages for open access for the purposes of concepts the game doesn't really support. if you want lawful good paladins, there are plenty of retroclones out there.

but please, let the new concept freedom oriented systems allow the concept freedom oriented ideal of lack of restrictions. the direction many TTRPGs go. even with alternate aligned paladins, the lawful good Sir Roland Clone will still generally be viewed as honorable and trustworthy beyond the other paladins.

but alignment restrictions do not balance a class, they merely encourage loopholes, or particular habits, such as all the paladins in the groups i was in, having a fondness for picking mushrooms, so the group could deal with the problems the paladin couldn't be trusted to handle without staining their conscience.

not neccessarily torturing prisoners, but the king's royal guard executing bandits or the rogue needing to steal a rare key item for a specific ritual from an evil cult leader hiding within the kingdom in disguise.

there are a variety of adventures, including many published ones, where the paladin better get used to going on a brief walk and picking mushrooms and better learn to enjoy it. i think we have established a difference in opinion, and well, i merely want to see paladins able to participate in a grand majority of these published adventures rather than a tiny handful.

i can't seem to persuade you, but a lot of published adventures are unplayable with a paladin in the party unless you...

This topic is about good examples of Paladins, not for picking a bone with the paladin class as a concept. You're derailing the thread. Make another topic about it.


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Try shoving the cash in the CD drive. I hear that works :)


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Awesome. Alas, I will be one of those that cannot make it due to health complications from earlier. But my friends, family, girlfriend, and I will be happy to see it come July :)


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Native Americans of North America had the concept of Two Spirit. In addition, you'll find that many tribal folklore and mythologies had deities that were both gender.


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Ugh, so some major hitches with writing up the bestiaries. Been swamped with work and it looks to be getting worse. I'll try and finish the Siguanaba as soon as tomorrow!

MMCJawa wrote:

Personally, I don't want to see elves on Arcadia, if only because we have them in Tian Xia. I'd like to see either halflings or gnomes in Arcadia (I would would like to see Dwarves as the Avistan race in Casmaron)

I don't know how important that question of how humans got to Arcadia is really. IMHO it still not been adequately established why they exist in Golarion to begin with. I do get a sense that Syrinx might have been the dominant eastern Arcadian empire during age of the Azlanti. Now? who knows?

I also don't necessarily see an issue with stone age hunters in Arcadia. In Avistan, you have stone-age barbarians In the Realm of the Mammoth Lords, at the same time as steampunk elements in Alkenstar, and high magic in Nex, with a vast diversity of nations filling the spectrum in between. Arcadia (I think) is bigger than Avistan, so I don't see a problem with it being just as diverse.

I'm fine with running the gamut of genres personally, from stone age hunters to the Sky Captains of Machu Pichu from earlier :D


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Deadmanwalking wrote:
Odraude wrote:
Wrath of the Righteous might be an outlier on the male attractiveness scale just because that they made an effort to show that "Good isn't always beautiful" for the AP. Pointing out the disparity isn't bad, but saying "This person is ugly, therefore probably not a romantic interest." is a bit much. Which is what I'm noticing in your posts.

Again, fantasy game and intended love interest. I'm not saying that you can't fall in love with an unattractive person. You certainly can. I'm saying that, generally speaking, when you intend, in fiction, to make a character a romantic option, you generally make them attractive.

Again, Joana and others are explicitly complaining about 'no attractive men' as 'no potential love interests' so there's some serious overlap between the two problems.

And I'll note that I saw very few unattractive women in WotR.

NPC Spoilers for WotR:

While you may not be trying to say that you can't fall in love with an unattractive person, reading the last post, you kept pointing that some of the male NPCs may not be attractive enough to be considered a romantic interest. "Maybe not quite attractive enough" was listed for both Arles and Jesker, which I felt was not a good reason to not include them (which you did include them). In addition, my opinion on their attractiveness differs from yours since I didn't find either unattractive (though Jesker's picture is unflattering since, you know, possession). In the online game I'm running for WotR, two of my players went nuts over the picture of Arles. Chicks dig scars, what can I say ;)

I'm not saying that pointing out the disparity is wrong. Rather, I encourage and agree with Joana that there is most definitely a disparity between the attractiveness, genders, and availability for romantic options in AP. There should be a better mix for both sides and it is definitely something Paizo should be made aware of from the fanbase. However, the topic is about male love interests, not attractive love interests. I don't think that we should bar NPCs from our "love interest" lists simply because they may not be attractive enough, for either gender. Rather, I'm glad that Paizo doesn't feel the need to always be beholden to "It's a fantasy game, so make all the love interests hot and all the villains ugly" trope. Now, they just need to fix and adjust things against the current disparity that is being pointed out.


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Wrath of the Righteous might be an outlier on the male attractiveness scale just because that they made an effort to show that "Good isn't always beautiful" for the AP. Pointing out the disparity is fine and welcome, but saying "This person is ugly, therefore probably not a romantic interest." is a bit much. Which is what I'm noticing in your post.

With a non-visual game like Pathfinder, looks don't play as much as how that NPC interacts with the party. You'll find more often than not that the players bond with an NPC despite the looks because they have to focus on the interaction with the NPC without an actual visualization.


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I don't think we should really bar unattractiveness when dealing with potential romances. Hell, I somehow got a girlfriend and I look like Luis Guzman :p


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No such thing as too much.

My Kingmaker took place on a tropical island and the Candlemere tower was actually a ruined ancient space elevator.


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While some abilities need some work, I like the Hex/Mystery Combo of the Shaman. For me, it works conceptually and is pretty neat. Feels like a witch flavored druid.


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No problemo. I can wait :)


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Of course not. She's just Lawful Stupid. Arguably worse.


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Well, they can look tribal without being a noble savage. Like the Shoanti.

What I don't want Paizo to do is to be so afraid of doing the noble savage trope that they completely ignore Native American dress and outfits. The noble savage trope isn't BAD. The issue is its overuse.


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My body is ready


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Likewise. Oh well. Can't win them all :)


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Other things use survival to hunt.

Be careful that as you are rolling survival to hunt, something isn't rolling survival after you ;)


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Deadmanwalking wrote:
Googleshng wrote:
You are really really reaching with that first female option in chapter 1, and the one in chapter 2 is, as you note, not illustrated or notable.

The first one...she travels with the PCs the whole way and is pretty attractive, why is it reaching?

And the second...eh, maybe. I just looked at her description and it screamed 'love interest hook' in my brain...but maybe I'm reading too much into it.

Googleshng wrote:
Overall though, it's probably the best AP there is for potential NPC love interests, both for variety and memorability... which is funny, because it's also the one which pushes the PCs towards starting out with spouses and children to anchor them to the city.

I agree.

Maizing wrote:

Why do NPCs have to be young/attractive to be romantic interests?

For example... in Jade Regent, one of the campaign traits is to have a childhood crush on one of (3 out of) 4 NPCs. What would be so "wrong" about role playing a Herald and Maude style romance with Koya? Not to mention that older males can be quite sexy (think: Sean Connery!).

Just my two cents.

For the record, I'm not factoring in age. So far one of the men in CotCT is well into middle age or somewhat beyond, and one of the women is cited as 40.

Attractiveness I am factoring in to some degree, because we're looking for planned love interests, designed to appeal to a majority of people...or at least not designed to not appeal. Ignoring physical attractiveness will give a very skewed and inaccurate picture as compared to people's actual experiences.

DM_aka_Dudemeister wrote:

I used Sean Connery impression to voice a prominent character in Curse of the Crimson Throne:

** spoiler omitted **

I used Antonio Banderas impression to voice:

** spoiler omitted **.

Ha! That's hilarious. And appropriate. :)

It's plausible. My current character in Jade Regent has fallen in love with a spirit of a dead bard woman found in the Forest of Spirits and is looking to resurrect her from her skull. She's my Patrick Swayze :D

Also, not spoilers since this was added to the AP by my GM.


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Currently listening to Bag Raiders with their self-titled album.


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With CotCT being the only AP I've played until the end, I remember there being a decent amount of male love interests. I'd say it was about even.


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Sissyl wrote:

The Bible is always only as important as you consider it to be. If you choose for it to decide your opinions and values, it will. If you do not consider it more than a book written by various people about their views of good and metaphysics, that's all it will be. The only thing giving it authority is ITSELF. It will NEVER be a book for ALL MEN, nor should it. No matter how important christians consider it to be, they have ABSOLUTELY no right to try to make it into law, because such laws would force non-christians to obey various parts of the bible.

It's not about not trying to find common ground. It's that with fanatics, there won't ever be such. The only "common ground" they will accept is complete conformity to their world-view. Now, not every christian is a fanatic, and some may try to listen, but in my experience, once you start discussing the sensitive areas like evolution, sex ed and cloning, any common ground you might have had disappears.

As to your second point above, that's flat out b@%~++&#. Are you familiar with the (excuse my latin here) Index romanum librorum prohibitorum, the Vatican's list of books that were not allowed to be published? This was kept up for hundreds of years... and it reads like a who's who of every important scientific, philosophical and sociological advance in Western history. People died to defy the church... and eventually, the church lost its stranglehold on temporal power, not through cooperation with the church, but through accusation, judgement, conflict, hatred, blood and death. They died, because the things they knew to be right WERE IMPORTANT. That the church is weaker today means absolutely NOTHING, it would still play the same role if it could. Even today, the religious organizations are ALWAYS the last to adopt something, even things shown to be utterly beneficial.

Amen to that. And if people really want to force their religion into laws, despite separation of church and state, then I saw we start charging churches taxes from here on out.


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GreyWolfLord wrote:
pres man wrote:
To those that thinking talking isn't effective, research shows that is wrong.

I just want to say, this is an excellent article and encapsulates everything that is being tried in many ways.

Thanks for posting this article.

I am a strong believer that discussing the matter is the best method rather than trying to pick fights about it or making accusations about what the other side believes, does, or doesn't do.

Of course, as if it needs to be said again (I think people keep focusing on everything but my main points, which is discouraging, but I keep reiterating)...I think the best discourse is what's been going on already in the progression of LGBT rights. That is to focus on common goals and common ground.

They feel that all people should have an equal chance at freedom and equality. They feel that everyone should have the right to let their loved ones visit when in a hospital, or even make the decisions on what to do in the dreaded occasion where you are in critical care and cannot. They feel that the things you own are yours, and you should be given the rights to pass those items just as freely to the one you loved as they do. They feel equal taxation is a right. This was built upon and eventually, these rights are being given (slowly, albeit) across the States and Europe.

It can be frustrating not to see it happen all at once, or immediately, especially with opposition. The only thing I could say is that tossing accusations and finding faults while being angry really doesn't change things, but taking a more measured approach with talking and pointing out the similarities in beliefs is what changes people's opinions, and has brought about more change for the better in the past two decades than the entire century previous.

We've already come to an agreement with you about talking things out over violence or extremism. We just disagree with you that the LGBT "extremists" are any worse than the anti-LGBT moderates. Conversation, civil disobedience, and education will always be my preferred method. But you also need to understand that we are trying to find common ground with people that think our very existence is a cancer on society, so that's going to take a lot more understanding on the right's part than with our part.

As for the Bible being all important for everyone, well, it was the Bible that turned me atheist and there's nothing short of dumping 3/4 of the pages that'll make me Catholic again.


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James Jacobs wrote:
Odraude wrote:
James Jacobs wrote:
Odraude wrote:

With the onset of the Technology Guide, I was curious...

How would you handle PCs wanting to invent something? I've always wanted to handle players inventing items and such, but the task always seemed daunting. Felt I'd have to have a Civilization V-esque flowchart of technologies to make it make sense.

The same way I'd handle PCs wanting to invent a magic item.
Fair enough, though I'm still at a loss on how a player can, for example, invent the laser gun with only 1500's technology.

By using technology from the distant future.

As it turns out, your question is answered in the book, but I'm not gonna go into further detail at this point, since letting out bits and pieces of info like that not only dilutes anticipation this far in advance of the product's release, but also tends to do more harm than good as folks assume they know the whole picture from one tiny bit of info and that causes more questions than answers.

So... patience! (That said... comparing Golarion, a world with magic, to 1500's technology is not really fair.)

Fair enough. The laser was just an example. Wasn;t trying to sneak info about the Technology Guide ;)

I just have a player that wants to invent advanced firearms in a Renaissance style setting and I wasn't sure how to handle that. But, I'll definitely watch for this book.


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The Shaman wrote:

A lot of the more creative uses for spells are in making magical items - wondrous items in particular. A decanter of endless water can make for a spring in a dry area, for example, and there is nearly unlimited potential to what items you can devise (barring DM veto). For example, an arch with a permanent Diagnose Disease can help you keep the village lifestock in good condition. Still,in general the better spells of managing the land are on the druid list, but spell research can allow you to develop spinoffs or analogous spells - plant growth, control winds, commune with nature...

As for enriching, hmm, how often can you do it, both per day and on one place?

I'd be careful with that. I had to explain to someone that a decanter of endless water in a desert has a better chance of turning the area into quicksand. or worse, a salt flat akin to Salar de Uyuni.


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Anzyr wrote:

Or since the crafting process of adding enhancement bonuses is pretty straightforward you could just say something like:

A 1st Circle Magic Sword of Flaming. (+1 Flaming Sword).

Seriously, crafters know this stuff.

I like this and Tier's the best. Marius Castille's idea is a close third.


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Well you could, but it would come out in a series of ampersands, asterisks, and octothorpes ;)


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Tirisfal wrote:

The new youtube layout is kinda dumb; my subscriptions don't show up in order at all, forcing me to have to search out the latest videos.

I'm not sure why I bother subscribing to anything on there anymore :P

For me, I couldn't even see the video when I went to their channel. Was really odd.

Thanks again though. Wrapping it up and Inner Sea Gods sounds good.


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I've been a bit slow because of my workload, but here is a sneak peak at the Siguanaba, coming in at CR 10 atm.

Nightmarish Visage (Su) The siguanaba can, as a standard action, reveal her skull-like face to frighten a victim to death. This ability acts as phantasmal killer, except that it doesn't turn back onto the siguanaba on a successful save. The target makes a DC 20 Will save or dies. Those that save against the visage must make a second DC 20 Will save at the start of their turn or be confused for 1d6 rounds. A creature that saves against both checks is immune to this ability for 24 hours. The siguanaba must be in a humanoid form using change shape and using this ability immediately ends change shape. The save DCs are Charisma-based.

Enjoy!


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James Jacobs wrote:
Odraude wrote:

With the onset of the Technology Guide, I was curious...

How would you handle PCs wanting to invent something? I've always wanted to handle players inventing items and such, but the task always seemed daunting. Felt I'd have to have a Civilization V-esque flowchart of technologies to make it make sense.

The same way I'd handle PCs wanting to invent a magic item.

Fair enough, though I'm still at a loss on how a player can, for example, invent the laser gun with only 1500's technology.


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Thanks. I don't know why it's not showing up on my feed. I am subscribed to them.


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With the onset of the Technology Guide, I was curious...

How would you handle PCs wanting to invent something? I've always wanted to handle players inventing items and such, but the task always seemed daunting. Felt I'd have to have a Civilization V-esque flowchart of technologies to make it make sense.


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Steven "Troll" O'Neal wrote:
Just watched the Know Direction interview with Mr. Schneider. It sounds like it's going to be magnificent. I suggest anyone interested in this one go watch it after the live show is over.

I missed that podcast and was hoping to see it on the Youtube channel, but I can't find it now.


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I'm a fan of starting in media res. Have them on the boat in the middle of a naval battle with the pirates.

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