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Maybe. Still think it could work as is, since by the CRB, buying those would cost the average person a decent amount. Especially Regenerate, which is the only one of those spells that can grow a limb back. 910 gp would be a lot for a peasant, and more if they don't live in a metropolis. Though obviously for adventurers it's not a problem later on.
We're unsure how the cybernetic transplants will cost. Though I'd imagine that the common person wouldn't be able to afford it, even with skills in Profession. And they'd have to get to a large town to pay for castings of Make Whole, or a small town for Mending. That'd still be a couple gold that the average person would have to save up to get. So I think the repair spells would be fine. Though obviously, adventurers wouldn't have to worry about it since they hunt for gold and treasures.
Lincoln Hills wrote:
I don't know what other limitations there are beyond something based on the Con score (or modifier). Nor do we know the bonuses yet.
captain yesterday wrote:
yeah not every party walks around with 7 layers of buff spells at all times, 3 campaigns in and my wife and kids have still not cast a buff spell once, and twice my daughter was a Bard.
Well now, we aren't slackers for optimization either. We've got the buffs and damage to shred people.
I've done up to L12, but disallowed 4th+level spells for full casters. Instead, I made those longer, costlier rituals (much like Incantations) that can't really be prepared and spammed. Things like scry, teleport, clairvoyance, etc. Still made casters fun, but more thematic. They could still cast 4th level spells with a feat (Ritual Casting), and for the most part, the utility spells were put as Rituals.
I'd probably tweak it some, allowing offensive and defensive spells to be exempt from that status. I'll have to print the PDF one day for it. I've been meaning to do it for a long time now.
Lincoln Hills wrote:
Well luckily, the Technology Guide is coming out with rules for cyborg parts. I believe there was a limit on cyborg implants based on your Con Mod. So I think that would be a good limiter.
Yeah, I'm kind of glad I'm leaving. Turns out that most of the people here I considered to be very good friends seem to also have very warped and unaccepting views on transgenderism. Even one of my best friends, whom I would trust in a foxhole, turns out to A) think trans people should be treated like mentally ill (and his view on how they should be treated is locked away from the general public), and B) believe that racism is not only acceptable, but should be encouraged.
So I'm in a real sore spot and just want to leave this piece of s!+$ town before it sucks me in. Ready for a new start.
Jason Bulmahn wrote:
I understand and definitely agree with that, and I apologize if this sounds fighty, but from what Chris wrote, it looks like we can't even talk about the "topics that are touched upon in this product". So can we not speculate about the martial resource pool that's mentioned above, or the new monster creation rules? I just want to know what is okay to discuss here without derailing the topic and making Chris's job any harder.
Mystically Inclined wrote:
I have the rules for the Mechwarrior RPG game somewhere. I don't think I can get it back from the website anymore though.
EDIT: Looks like the download link expired. That's.... really dumb. Welp, there goes money down the drain.
You're probably right, but it is hard to really believe that when the ones you meet paint you as the enemy. Got one feminist that hates my trans girlfriend, my MRA teacher that thinks I'm a gender traitor for dating her, and one of my best friends that is gay won't talk to me because he thinks that trans people are just un-outed gay men. And these were all friends I had considered to be fairly level headed.
Honestly, I've washed my hands of any movement and just want to be left alone in peace.
Artemis Moonstar wrote:
Yeah I use the Wounds and Vigor system. But generally, permanent wounds only come from called shots and called shot coup-de-graces in my game.
Ok so since this is just insulting agenda pushing at this point...
The reason I treat drow as normal races is because it actively prevents "Drizzt" syndrome. The entire reason Drizzt Syndrome exists is because drow are universally evil. So by making them a mixed bag like half-orcs and humans and elves, I found that the Drizzt clone characters ceased. There wasn't the special snowflake drow in any party I ran. And there still existed evil drow, just like there are evil humans and dwarves and elves. So that's how I solved my Drizzt problem and still allowed players to play what they want.
Legion Janus wrote:
Yeah, luckily I'm a tough guy so I can handle a little bit of cold shoulder :)
Legion Janus wrote:
Three years ago I would've disagreed with you. But lately, I'm also running into more and more of the militant, discriminatory bunch. Even one of my dear friends became one and actually accused me of not understand her plight, despite her knowledge of the racial beatings I've dealt with in the past. And unfortunately, last time I visited my girlfriend, we went out to this diner that hosts a lot of LGBT and feminist members and one of the feminist women actually verbally attacked us during our private dinner because she felt that my trans girlfriend was not a real woman and was damaging the cause. Luckily she was booed out by the entirety of the diner, but it really did ruin our night together.
I know it's a minority. But man, it feels like a growing and growing majority. I don't know what's worse though. Them or some similar members of the MRA movement.
To be fair though, casters do have other means of not getting hit. Like mirror image and displacement/blur.
Also of the giants that are popular in mythology, fire and frost giants are the most popular ones. Especially with the current popularity of the Thor movies.
At the end of the day, they had to pick 20. So unfortunately not everyone's favorite monsters made it in. I would have loved to have seen a lich and mummy information in there. But, they only have room for so much so I'm at least happy I got my favorite monster, the ghoul, into the book :)
It's the way publishing goes.
One thing you should do is to make sure they don't build for one campaign theme (like, say they build for an urban campaign) then immediately switch the setting. You'll invalidate their builds, make them useless, and they will resent you for that. Instead tell them to build for a general adventure and emphasize the need for preparation. That should help them cope with surviving and not getting blind sided by the sudden change.
James Jacobs wrote:
Really? I never got that vibe about gnomes. I always saw them as more childlike prankster fey than kindly grandfather of the forest. Partially blame Kender and WoW for that.
Something for dwarves. One thing I've actually done is have them more nature themed. Imagine them being like an "old man of the forest" type of character. Maybe a less cantankerous version of Erastil. Like, imagine the lighthearted yet serious personality of Gandalf, and make him a bit more about the serene harmony of nature. How would that sound as a dwarf idea?
While I like the idea of more RP, i don't know if I want things more complicated than the current Diplomacy rules. Again, I don't mind people getting bonuses on their Diplomacy rolles for good roleplay. But I don't want to feel penalized with mine because I'm not that charismatic, despite having a good Diplomacy skill. Diplomacy is the only thing in the game where you are judged on your real-life ability to do it and real-life ineptitude can affect your rolls negatively. I'd really hate to see that implemented.
I'm with Wrath. Freeform simplicity that rewards those that roleplay well, but doesn't penalize those of us that aren't as good.
That might be one limiter in this, is that you'd need to advance the plot somehow with RP. Now, this can definitely be worked around by having multiple ways of advancing the plot. And of course, instead of having RP advance the plot, you could have it be there to add extra story and options for advancing the plot via adventuring, stealth, and combat. All are good options for roleplay.
Matthew Morris wrote:
While I don't know if that was their point, I am glad to see the proper Batman win out. 90's was a rough time for comics in many ways. Most than just the Punisher wannabes and Rob Leifeld. :)
With Knightfall it wasn't "Let's kill Batman and replace him with someone else" shock and awe you see with Captain America. it was "Batman get's crippled, he overcomes it, and now has to deal with the guy who replaced him who has literally gone insane." There wasn't a "Batman is dead" followed by them taking it back. The whole point of the story was to see the recover of Bruce Wayne in addition to the craziness that was his replacement, culminating in a final showdown between the two.
That is much better story telling than "Hey guys, let's kill Captain America and bring him back a year and a half later. What a twist!" Hell, I don't even remember a big thing about Knightfall until after it happened, when people were going "Holy s!##, Batman!" I still remember the shock of DC just doing it, rather than drawing out the publicity of his broken back. Not like what they did with Superman in the 90's. At least they got rid of his mullet. So yeah, Knightfall is a very different beast.
As for Spider-man, it wasn't just any old villain they added. They added a very memorable villain that matched (if not exceed) Green Goblin in terms of being THE quintessential villain of Spider-man. The symbiote storyline was awesome, very well-written, and sky-rocketed Venom as one of Spider-man's greatest rivals. So Venom is about as much "just a villain" as Joker or Lex Luthor are "just villains".
There were other effects for Secret Wars, but I honestly don't recall them. It was almost another lifetime ago.
While I can certainly agree on the tired publicity stunts, I don't think they should stop experimenting. If they just continue with the same rehashed story time after with the same characters, it gets boring. At this point, I don't even see much in the way of incremental character growth. And it sucks when the experimentation is undermined a year later, since it makes it seem like that's a failure. That's ultimately one of the biggest problems. They experiment but don't stick with it. And usually, their experimentation is a half-baked scheme to grab some cash. "You know what would be cool? Let's kill Captain America and bring him back hurr durr."
I'm not saying they should replace all the current characters. I'd like to see new characters stand on their own, even with the little faith I have in the average comic book consumer and the comic industry. I just want these announced changes to actually have some long term effects and meaning. Remember how cool Knightfall was? Or Secret Wars? Remember the consequences Spiderman had with the Black Spidey Suit? That was brilliant! It was awesome! It was an actual universe changing event that had the lasting consequence of giving Spiderman one of his greatest villains. I'll even admit that the more recent DC arc of Darkest Night was a good way of handling life shattering events. If they put more thought into these types of things than they do now, I might actually get back into reading again.
This and arithmancy appeal to the tinkerer in me. However, doing all that math in the middle of the game is just absolutely nuts.
Though at least with Arithmancy, you can do that ahead of time. But yeah, both are too convoluted to see actual game play. Which is sad, because I was recently looking for ways of applying numerology into my setting.
Though I like the spell Cleromancy. that seems much more my jam.
Not a problem then. Thanks for letting me know. Definitely going to be allowing the DSP psionics and Tome of Battle once that comes out.
I think for the martial psionicists, I'm flavoring it as a type of chakra/prana life force energy. I've always liked that style of psychic magic, focused on life energy and souls and spirits. It's cool.
I don't know if I said it in this thread or another one, but yeah, I agree. I really want to see more about Absalom beyond some PFS scenarios that I don't play because I don't like PFS.