To further what Jawa said, no one is asking for alternate settings. Simply, we are looking for some basic groundwork and advice on running other genres and ages. In that way, they don't lose sales on Golarion products and 3PP can swoop in to provide more specific support. And I'm sure with how varied Golarion is, there could be a setting book that uses examples of each genre.
Odraude wrote:Primitive Era: Stone Age and Bronze Age adventuring, with rules for low magic, sword and sorcery, Hellenistic, and sword and sandal gaming. Themes would include low magic, tribalism and animism, survival, and humans transcending from nomadic tribes to sedentary civilizations. Or on the opposite side, high magic with demigods roaming the world doing wild things. Ancient astronauts, cities of wonder that are destined to sink from their hubris, living gods.
The rules in Ultimate Combat (Gladiator Weapons, Primitive Armor and Weapons, Performance Combat for gladiatorial games, Vehicles for chariots), Ultimate Equipment (Special Materials includes a section on primitive materials), Ultimate Magic (Words of Power), and Mythic Adventures can be used for pretty much all of this. You just have to make your own setting and apply restrictions on available material; Paizo isn't about to split its customer base by marketing any setting other than Golarion (and the associated solar system in Distant Worlds).Odraude wrote:Post-Medieval Era: Renaissance through Victorian and Edwardian and ending just during the Interwar period. Classics such as Steam Punk, Gaslight Romances, Pulp Stories, Early Soft Science Fiction, and Sword and Planet. Themes such as the difference engine, the march of industry, eugenics, imperialism, nationalism, exploration, and weird science.Again, existing rules can be used to cover this....