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Akata

Odraude's page

Goblin Squad Member. Pathfinder Campaign Setting Subscriber. Pathfinder Society Member. 6,273 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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Pathfinder Campaign Setting Subscriber

To further what Jawa said, no one is asking for alternate settings. Simply, we are looking for some basic groundwork and advice on running other genres and ages. In that way, they don't lose sales on Golarion products and 3PP can swoop in to provide more specific support. And I'm sure with how varied Golarion is, there could be a setting book that uses examples of each genre.

Dragonchess Player wrote:
Odraude wrote:
Primitive Era: Stone Age and Bronze Age adventuring, with rules for low magic, sword and sorcery, Hellenistic, and sword and sandal gaming. Themes would include low magic, tribalism and animism, survival, and humans transcending from nomadic tribes to sedentary civilizations. Or on the opposite side, high magic with demigods roaming the world doing wild things. Ancient astronauts, cities of wonder that are destined to sink from their hubris, living gods.

The rules in Ultimate Combat (Gladiator Weapons, Primitive Armor and Weapons, Performance Combat for gladiatorial games, Vehicles for chariots), Ultimate Equipment (Special Materials includes a section on primitive materials), Ultimate Magic (Words of Power), and Mythic Adventures can be used for pretty much all of this. You just have to make your own setting and apply restrictions on available material; Paizo isn't about to split its customer base by marketing any setting other than Golarion (and the associated solar system in Distant Worlds).

Odraude wrote:
Post-Medieval Era: Renaissance through Victorian and Edwardian and ending just during the Interwar period. Classics such as Steam Punk, Gaslight Romances, Pulp Stories, Early Soft Science Fiction, and Sword and Planet. Themes such as the difference engine, the march of industry, eugenics, imperialism, nationalism, exploration, and weird science.
Again, existing rules can be used to cover this....


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Pathfinder Campaign Setting Subscriber

Those are good. Though one thing that we should remember is how to fit more esoteric tech that would be found only in fictional genres. So things from ancient magitech of Atlantis, or Steampunk airships, or Dieselpunk airships, or much of the technology seen in Wells and Verne books. I definitely want to see real-world technology as well as fictional technology to run really different and fantastical games.

Also my reason for combining Renaissance with Industrial is that we really have enough to run a medieval and renaissance inspired game honestly.


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Hark wrote:

A full on Ultimate Technology guide would definitely need stuff going all the way from Stone Age all the way through super advanced tech. But that is the easy past.

What I really want is variant technologies. Biotech, grow your own living power armor. Arcane tech, what does a highly advanced magical society look like? Nanotech, because really it's damn near its own genre by itself. How about we go a little Eclipse Phase and download our minds, into a computer, a robot, a clone, a totally different body?

Personally I think technology probably should be rated on a 0-9 scale. We kinda have it now with the color scale, but that only applies to advanced tech and measure how powerful it is not how advanced it is. I think you should be able to define how advanced a civilization is on a 0-9 scale with 0 being caveman and 9 being the limits of our wildest imaginations.

I like these ideas, especially the uploading of minds. The Technology Guild has devices that do that. I could see it so that there are no longer "base races" but robotic archetypes that can be reprogrammed to be faster or smarter.

The number system is a good idea. 5 could be standard medieval technology and from there, we can really expand the tech levels. 1 is Stone Age, 2 is Bronze Age or Rise of Civilizations , 3 is Classic Age, and 4 can be Iron Age. 6 would be Renaissance/Industrial Age, 7 would be Modern Age (from Interwar to Information Age), 8 would be Near Future Age (+200-300 years) and 9 is Far Future. With that, we can do sub genres that fit, from caveman to sword and sorcery to the different 'punks and futurism and pulp action. Would be awesome.


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Pathfinder Campaign Setting Subscriber

I like where this topic is going.


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That's the Kineticist. It will not be a caster but still manifest psychic abilities.


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Tragedy. I really wanted to Stat my Taino monsters. But I'll still give this a chance.


Pathfinder Campaign Setting Subscriber
Deadmanwalking wrote:
BigDTBone wrote:

The core line as been fraught with these issues since the beginning. The first run of the APG let the playtest version of the summoner through, Ultimate Magic had the cantrips hit the editing room floor but left all the references to them in the book. Every book in the core line has had big to major issues with editing, and many many smaller issues with term alignment and other consistency issues. Overall, they just push the books out too quickly.

For this reason I stopped buying first run core books after Ultimate Magic. I just don't trust their process enough to shell out the cash. I just get the PDF now. If some other company were ever to unseat Paizo as the premier TTRPG company this would be the avenue to pursue.

Eh. There've been a few problems certainly (and, IMO, inevitably...any book written by as many different people as an RPG book is gonna wind up with some errors), but nothing like as bad as the ACG. Which is bad enough to be a serious problem.

Yeah the ACG is on a whole new level of poor editing. After UC they were doing better with editing. Ultimate Campaign in particular had little wrong with it.


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Pathfinder Campaign Setting Subscriber

Aberrations would certainly be my go to for psychic energies. Outsiders and fey too.


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Chengar Qordath wrote:
GM_Solspiral wrote:

There's sort of some rules in the opener for Wrath of the Righteous. The heroes pick up 3 npcs one is blind one is crippled.

The blind one simply has the blinded condition until his eyes get regenerated. The crippled one cannot move more than 15 ft a round I think.

That does bring up an interesting issue with playing any kind of handicapped PC. Eventually, you'll get access to healing magic that should be able to fix most common disabilities. Presumably, the Oracle's curse is an exception to magical healing, since it's part of the whole oracle package.

Regenerate would only really work on injuries. Born blindness or deafness probably wouldn't work. Maybe a limited wish.


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I wish I had the time to contribute to this sadly. Unfortunately, the move, school, unemployment, and now a sick girlfriend leaves me with little time to do this.

Next time!


Pathfinder Campaign Setting Subscriber

While cool ideas, there aren't any rules for physical handicaps. That's something you'll have to homebrew as a GM. Some of them would be easy, like amputees or deaf people. Others would be difficult, like blindness. With blindness especially, it's probably best to go for a more Daredevil/Zatoichi approach, with aspects of blindness going away with training.


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The hardcovers that aren't rushed by GenCon are usually fine. Bestiaries, Ultimate Campaign, Inner Sea Gods... they tend to be unscathed by the crunch. But with GenCon coming a full month earlier in 2015, I am very afraid that Occult Adventures is going to suffer the same fate. That's why I really want some word on what is going to be done to try and prevent the editing issues that we've seen with ACG.

As much as I want to support Paizo, between low money and a sick girlfriend, I cannot pay money for lower quality products due to meeting convention deadlines. I'd rather have a product that has minimum issues but still overall works later, than a rushed product with mediocre editing quality by GenCon.


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About the monster contest. Where does it say you can't do a creature that you requested? J cant find that.


Pathfinder Campaign Setting Subscriber

Doesn't Asmodeus already have an article in Council of Thieves?


Pathfinder Campaign Setting Subscriber

I really don't like that either.


Pathfinder Campaign Setting Subscriber
MMCJawa wrote:

You could do a lot of APs in Arcadia without having to deal with themes of colonization and such:

Just thinking about the Arcadia thread on here:

SKY CAPTAINS OF MACHU PICHU (the all caps is important)

Windigo gods: horror AP dealing with themes of desolation and loneliness, where they must venture into the savage Taiga of the North, ultimately facing a ancient and all powerful Windigo that is stirring from it's thousand years of slumber

Battle against the Syrinx: Players deal with increasing problems from resurgent monsters and enemies nations, only to realize taht the real threat is a cabal of Syrinx mages

I'm working on a Sky Captains of Machu Pichu adventure for Savage Worlds. Eventually for Pathfinder.


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K177Y C47 wrote:
Odraude wrote:
Darkholme wrote:
K177Y C47 wrote:
I think the issue is when alignments plays a solid mechanical aspect of the game for no apparent reason. For instance, all undead are defaulted to evil (before you someone says something about Golarian and whatever, I am going to simply point out that EVERY undead template except for ghost has the line Alignment:Any Evil). Despite the fact that Mindless Undead (being mindless) should have no alignment at all (mindless things are not capable of thought, therefore are neutral in all things). Or how Infernal Healing is evil, no matter what it is used for, but the mind compulsion spells are perfectly fine.

I find it ridiculous that raising skeletons (negative energy) is evil, while enslaving elementals and binding them to golems is AOK! I'm not a fan of the alignment rules in D&D having any mechanical effect. IMO they the effects of alignment shouldn't go any further than character creation and personality design.

*PERHAPS* old style detect alignment spells. You can see if a character is currently planning to make someone suffer or die, or if they are in the middle of channeling power from an evil deity.

I once made use of some non-evil, non-necromancy undead, that were created specifically to throw people off. Confused the crap out of the players and the cleric. Good times with Animate Object.

I'm okay with most raised undead being evil. Though I thought the golem making was using elemental energies, not an a actual element?

Golems actually use Elementals as their driving force. They are essentially stripped of will and used to activate the golem.

As for the undead, the White Necromancer from Kobold Press actually show cases how to do necromancy and raises undead without being evil... You are simply utilizing a resource.

Even without the whole "respect for the dead thing", bodies are objects. Negative Energy...

I still run my games with undead retaining the soul of the dead person, and negative energy being evil. But I have specific in game reasons for negative energy being "evil ". And options for people willingly becoming undead to be guardians or sages.


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Kana wrote:
They have acknowledged that there are issues. In this post Jason Bulmahn says not only do they know there are issues, but that they will be addressing them.

That was 24 days ago and seemingly addressed minor things before the scope of the poor editing was realized. Not to mention it's not really in a public accessed area that people can read, like a stickied thread or blot post. That's the issue is have. No one would have seen that post if you didn't ljnk it for us.

Also, it doesn't address how this will be prevented for future GenCon releases, which is what I would like to see. I don't want to spend money on Occult Adventures if it's going to have the same editing issues.


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Darkholme wrote:
K177Y C47 wrote:
I think the issue is when alignments plays a solid mechanical aspect of the game for no apparent reason. For instance, all undead are defaulted to evil (before you someone says something about Golarian and whatever, I am going to simply point out that EVERY undead template except for ghost has the line Alignment:Any Evil). Despite the fact that Mindless Undead (being mindless) should have no alignment at all (mindless things are not capable of thought, therefore are neutral in all things). Or how Infernal Healing is evil, no matter what it is used for, but the mind compulsion spells are perfectly fine.

I find it ridiculous that raising skeletons (negative energy) is evil, while enslaving elementals and binding them to golems is AOK! I'm not a fan of the alignment rules in D&D having any mechanical effect. IMO they the effects of alignment shouldn't go any further than character creation and personality design.

*PERHAPS* old style detect alignment spells. You can see if a character is currently planning to make someone suffer or die, or if they are in the middle of channeling power from an evil deity.

I once made use of some non-evil, non-necromancy undead, that were created specifically to throw people off. Confused the crap out of the players and the cleric. Good times with Animate Object.

I'm okay with most raised undead being evil. Though I thought the golem making was using elemental energies, not an a actual element?


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Darkholme wrote:

The degree to which magic items are requied to not screw up game balance is kindof annoying, and it would have been nice if the game shipped with an alternate mechanic to replace it rather than needing to be something I houserule out.

5e is much better for low magic, and I suspect that will be the scenario where I start making regular use of it.

Pathfinder Unchained would probably be the book to have low magic gaming. They are going to have alternate rules systems for crafting mundane and magic items as well as monster creation. So who knows? Good to make a topic about it, since it's still being developed.


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Marc Radle wrote:

An actual dowloadable errata document will happen when rhe book gets a second printing.

However, my hunch is Paizo is keenly aware that this book in particular is sorely in need of a thorough FAQ asap and is already hard at work making it happen

Still, it would be nice to have a dev post saying that they are looking at it and apologizng for the editing issues. I don't need an eta. I just want some form of acknowledgement and apology. Hell, we got a whole blot post about the mismatched title for ACG. I just want a two-three sentence post about the editing here for the fans to see so we know that there is something being done. And something later down the road explaining how they hope to prevent this repeating itself for Occult Adventures.


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Also it's Labor Day weekend, so the office will be closed till Tuesday.


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Mosquitoes that spread ghoul fever is something I've down.


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Rushley son of Halum wrote:

Gencon has been over for a while now, so that's not really an excuse.

But we desperately need an FAQ to clarify a lot of issues in the ACG. How long does the first round of FAQ's for a book normally take?

It depends. They are still getting two books out the door and developing Pathfinder Unchained and the Occult Adventures playtest, so no one really knows when the first round of FAQ is coming out.


Pathfinder Campaign Setting Subscriber

Well they do issue the errata in the FAQ section long before it goes into print and its own pdf. Happened with Ultimate Combat. Had the errata a full year before the second printing.

Also ACO went to print already. Charging 14 dollars for errata would be moronic and i dont see Paizo screwing over their fanbase like that.

Best to just let them rest and wait.


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It'll be awhile to process the volume, especially with the devs decompressing from the horror that was GenCon. In the interim just got to wait.


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No prob. Not tonight since I'm playing caretaker to my sickly lady friend. But definitely this weekend.


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Consider me interested. I can cover Aztec, Mayan, Incas, and Taino pantheons if necessary.


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As a fan of Arcadia, I don't want Paizo to be afraid of having Arcadian villains out of fear of offending people. If you treat them like actual people and not as caricatures (both positive and negative) then everything will be fine. But I don't like this "Arcadians cant be villains or victims" attitude people seem to have. Or this "let the Arcadians invade as some odd form of colonial payback". Feels less driven by telling a good story and more driven by "sticking it to the man". I don't want that at all.

I don't want Jim Crow: the RPG. But I also don't want White Guilt-finder either.


Pathfinder Campaign Setting Subscriber

Honestly though, the devs really did a good job with a lot of the content in the ACG. The swsshbuckler is a nice dex chsracter that im enjoying. But the editing and some mediocre design decisions hold back the book from being good. The editing in particular holds it back considerably. If it wasn't for that this book would be a solid four stars for me. But I've also accepted that the devs do not ever want to give us good options for dex to damage, so I guess that's fine. Sometimes you just have to make peace and let go of losing battles.


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Tels wrote:
Nicos wrote:
Bill Dunn wrote:


There's no point if grousing about it. Not all games are going to enable all concepts out of the box and that's OK.
A dexterous character who wields a rapier is really iconic character concept. It is a failure that hte game do not support that concept (well, perhaps it does now with the ACG, not sure).
It doesn't, I know, I've ranted about it.

Swashbuckler comes close, but you need another suppliment to get dex to your rapier. Devs really droped the ball and disappointed a lot of swashbuckler fans.absolutely nailed it on that one. :/


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Chengar Qordath wrote:
Odraude wrote:
Nicos wrote:
Bill Dunn wrote:


There's no point if grousing about it. Not all games are going to enable all concepts out of the box and that's OK.
A dexterous character who wields a rapier is really iconic character concept. It is a failure that hte game do not support that concept (well, perhaps it does now with the ACG, not sure).
No it's a failure in the fans for desiring an option that isn't supported by the rules. Duh! :p

That is the mantra of the Paizo Defense Force. Pathfinder is perfect system made devs whose perfection is like unto gods; the problem is with YOU for not grasping their sublime perfection.

Missing paragraphs murky rules in the ACG are not obvious errors, they're bold new artistic directions in class design.

How very avant-garde :)


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Nicos wrote:
Bill Dunn wrote:


There's no point if grousing about it. Not all games are going to enable all concepts out of the box and that's OK.
A dexterous character who wields a rapier is really iconic character concept. It is a failure that hte game do not support that concept (well, perhaps it does now with the ACG, not sure).

No it's a failure in the fans for desiring an option that isn't supported by the rules. Duh! :p


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anlashok wrote:
Bill Dunn wrote:


There's no point if grousing about it. Not all games are going to enable all concepts out of the box and that's OK.

I'm sorry but no. That's insane.

Not all games are going to enable all concepts, no. I'm not going to expect to play my space pirate captain and her fleet of battlecruisers in Pathfinder. I'll play rogue Trader or Savage Worlds for that.

But when the system itself has no problem with the concept and we're talking about something as trivial as tweaking an existing feat? There's definitely a point in "grousing" about it.

This idea that you can't have any opinion on a product other than a positive one and still play it is completely absurd.

But but... Paizo doesn't have to make good options for anything! And critiquing them is bad, because we'd just be whining like petulant children. Instead, the adult thing to do is to accept mediocrity or take our ball somewhere else. Clearly voicing dissent is the wrong thing to do always! :p


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Bill Dunn wrote:
Suichimo wrote:
thegreenteagamer wrote:
Seems to me a LOT of people complain about the system as it is. Complaints about not enough dex-to-damage options just up your strength if you really want to melee THAT badly

And if that is against your concept?

Then you've got a few choices to make:

1) house rule it with willing GM and players
2) accept your concept can only be approximated with the rules you've got and do the best you can
3) play a game in which that concept can be achieved like Mutants and Masterminds or some other system
4) change your concept

There's no point if grousing about it. Not all games are going to enable all concepts out of the box and that's OK.

No, its not okay. If you want more options or better designed options, you should voice that opinion and show it's merit. Just smiling and accepting mediocrity is a worthless method of going about anything in life. Whether it's dex to damage or more representation in RPG or better editing, people should voice it for the betterment of the game. Hell, that's how Pathfinder was created. If we folloeed your advice, we'd all be smiling like fools playing 5e and letting our 3.5 and 4e books to gather dust.

Mediocrity should never be accepted and no one, fan or worker, should ever get complacent. Not saying Paizo is either, I'm just saying that the "like mediocrity or leave" is a worthless, dismiss binary option in a world where there are better options. Like improvement.


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They have actual rules for fighting the hunger in Blood of the Night.


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TheAntiElite wrote:
Odraude wrote:
Insain Dragoon wrote:
Wasn't their someone on the forum who keeps on pushing for
Quote:
childlike emaciated goth lolis
How horrifying and completely out of place in Pathfinder.

Funny, I was going to say the same thing about bishonen :p

Course I hate most anime so... what we need is more Jojo's characters. Ridiculous proportions with fabulous poses. Would be funny.

I swear to Wakamoto, if there is some psychic powered fighter in the Occult Adventures book, and he is not in some way a reference to Jonathan Joestar, I will want to nerd rage unto

"Furueru zo haato!  Moetsukiru hodo hiito!  Hooaaaaaaaaaah...Kisamu zo, ketsueki no biito!!"

SUNLIGHT YELLOW...OVERDRIVE!

Yare Yare Daze...

Also Funny Valentine > all :)

Dojaa~n!!


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Not really sure what that has to do with the occult... did you mean to post that in Mikaze's thread?


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Thelemic_Noun wrote:
Odraude wrote:
Lol wanking
You're not supposed to laugh when you're doing that. If you are, something has gone horribly wrong.

Or horribly awesome :D


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Fair enough.


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I thought blind fight was only from concealment caused by darkness.


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memorax wrote:
Odraude wrote:

That's a lot more involved than saying it's an unwillingness. Those are genuinely good reasons to meet GenCon releases. Still, that doesn't bode well for Occult Adventures. I have a feeling history will repeat itself and Occult Adventures will be another editing mess due to rushing to meet the new GenCon date. It's a heartbreaking shame to me, because I genuinely like the people that work at Paizo and I really love Pathfinder. But if nothing can or will be done about the editing issues, and if GenCon is going to continue to be the focus of Paizo at the expense of quality control, then maybe it is time to move on.

That really sucks. But I don't want to spend money on a poor quality project. I guess thems the breaks.

I will concede it may not be unwillingness. Yet while I will still buy product I expect the editing and mistakes to continue.

I understand that there will always be mistakes. That happens with any book. But the ACG was a whole different level of unacceptable, worse than Ultimate Magic / Combat. And if this is the future of GenCon releases, then that is a tragedy. The content in ACG is awesome, but it is held back by the editing.


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That's a lot more involved than saying it's an unwillingness. Those are genuinely good reasons to meet GenCon releases. Still, that doesn't bode well for Occult Adventures. I have a feeling history will repeat itself and Occult Adventures will be another editing mess due to rushing to meet the new GenCon date. It's a heartbreaking shame to me, because I genuinely like the people that work at Paizo and I really love Pathfinder. But if nothing can or will be done about the editing issues, and if GenCon is going to continue to be the focus of Paizo at the expense of quality control, then maybe it is time to move on.

That really sucks. But I don't want to spend money on a poor quality project. I guess thems the breaks.


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I am sick of the apartment-house disparity. Damned Ivory Tower balance!


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memorax wrote:


I'm sure someone will point out that they don't have to listen to feedback. Which is true they don't. Then again why bother with feedback at all if they are going to do their own thing anyway. The D&D community for better or worse is a very vocal community. Paizo was imo opening a can of worms when they started asking for player feedback. When gamers give feedback they eventually wan the developers to use it. Ignoring it as I said above gives way to frustration and a lack of faith in the developers. For me what impressed me the least with the ACG was when a poster asked for better quality control and were told "well it's simply not possible". At this point its a unwilligness to do do better. When your release for Gencon is poorly edited with mistakes ad a wrong cover uyou strive to do better. Not say that your unable to imo.

Well actually they did use a lot of the feedback in the ACG. They just didn't use all of it. Sometimes for good reason. Other times, like in the case of Dex to damage, it was for a bad reason.

Also, a link to where they said more QA is impossible? I want to read the actual quote before I decide on spending money on Paizo products again.


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Marcus Robert Hosler wrote:
Odraude wrote:
I like Pathfinder but I need a break from it. ACG really has me bummed and I think I'm going to hold off on purchasing anything till that is sorted.

See the ACG has done the opposite for me.

I feel like spont feats goes a long way to addressing the martial vs caster disparity, and investigator does a great job at making a direct damage skillmonkey that can skillmonkey as well or better than the Bard with minimal combat investment (4 feats and 1 talent, 14 in dex and str).

If I didn't have a laundry list of psionic classes I wanted to play an MMM warrior and investigator would defiantly be on my *soon to play* list.

The content of the ACG is awesome. But the editing really kills it for me. And the lack of dev responses assuring things are being looked at is also disappointing me. With the exceptin of Liz who did kindly tell me that they are listening. Which I am very grateful for, but there needs to be an easier to access announcement about it. I mean, we got a whole blot post about the mismatched title for the ACG. I just want a topic that says the equivalent of "We're sorry and we're looking into it". I feel they used to be more transparent and engaging on these issues than they are now. Maybe it's a result of dealing with angry fans that cant express criticism without insult. That can wear on a person after a while. Who knows.

I'm also worried Occult Adventures will suffer the same fate, since GenCon is coming earlier next year. I don't know, I just feel less confident in Paizo lately with the handling of the ACG. So I'm taking some time, waiting for some word about the ACG being sorted. That and I'm still unemployed :/


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Every time I see this thread update, I get hopeful for more information. And then get disappointed that it's more forum roleplaying.


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Take them to a strip club. :p

Or, if you dont like the smell of sweat and shame, get him/her WizWar. Very fun game with awesome rules.


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I will never understand the draw to Doctor Who.


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I like Pathfinder but I need a break from it. ACG really has me bummed and I think I'm going to hold off on purchasing anything till that is sorted.

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