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Akata

Odraude's page

Goblin Squad Member. Pathfinder Society Member. 5,906 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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People hated Gladiator?

Also, looks interesting.


I blame Occult Mysteries, but I've been doing some light research and development of astrology and numerology for this. I'll have to share my ideas a bit later. But nothing like reading this stuff and listening to some 70s prog rock. Gotta love blaring King Crimson while reading about astrology :)


Interesting. And it's my favorite price!!


I like Bulwark, but I think there is an ability already called that. So we should think of a cool name or something. :)


I noticed in Occult Mysteries that there is a book called the Secrets of the Dreaming Dark. Is this inspired by the Dreaming Dark from the Eberron universe?


This topic isn't about Golarion. It's just for settings in general.


Maybe. Still think it could work as is, since by the CRB, buying those would cost the average person a decent amount. Especially Regenerate, which is the only one of those spells that can grow a limb back. 910 gp would be a lot for a peasant, and more if they don't live in a metropolis. Though obviously for adventurers it's not a problem later on.


We're unsure how the cybernetic transplants will cost. Though I'd imagine that the common person wouldn't be able to afford it, even with skills in Profession. And they'd have to get to a large town to pay for castings of Make Whole, or a small town for Mending. That'd still be a couple gold that the average person would have to save up to get. So I think the repair spells would be fine. Though obviously, adventurers wouldn't have to worry about it since they hunt for gold and treasures.


That formula seems a little overcomplcated compared to doubling your Con score.

I'm pretty sure W&V had an updated Toughness feat. Yup, down on the bottom here right here.


Lincoln Hills wrote:

I've seen it before (Shadowrun and d20 Future). I wasn't much impressed with its plausibility or its effectiveness as a limiter.

Now, if it actually took away magic item slots (fills them permanently), that'd be a real limitation. But still leaves the 'problem' (very nice for folks who don't want to become unholy abominations of science, but a problem for GMs who want a bit of Perdido flavor) that it's cheaper to have a cleric grow back the real one. ;)

I don't know what other limitations there are beyond something based on the Con score (or modifier). Nor do we know the bonuses yet.


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captain yesterday wrote:
yeah not every party walks around with 7 layers of buff spells at all times, 3 campaigns in and my wife and kids have still not cast a buff spell once, and twice my daughter was a Bard.

Well now, we aren't slackers for optimization either. We've got the buffs and damage to shred people.


I definitely beg to differ on the "incapable of harming the party" part. It was pretty nuts going in there and we actually had a lot of RP in the dungeon before the game went kaput, both with ourselves, our NPCs, and the enemies.


Dagon is already stated as a Demon Lord in the Bestiary 4

Yig is definitely open content and I think it would appeal to the more pulpy, Conan type adventures with scheming serpentfolk.


I've done up to L12, but disallowed 4th+level spells for full casters. Instead, I made those longer, costlier rituals (much like Incantations) that can't really be prepared and spammed. Things like scry, teleport, clairvoyance, etc. Still made casters fun, but more thematic. They could still cast 4th level spells with a feat (Ritual Casting), and for the most part, the utility spells were put as Rituals.

I'd probably tweak it some, allowing offensive and defensive spells to be exempt from that status. I'll have to print the PDF one day for it. I've been meaning to do it for a long time now.


Lincoln Hills wrote:

Which brings me to a point I was pondering myself. Given the (relatively) modest cost of regenerate spells, I can't really see anybody replacing their limbs with magical prosthetics. Anybody aware of a way to produce {relatively) cheap "parts" in the cyborg style? I was looking at ways to use Craft Wondrous Item built around the animate rope spell, though even then a hand full of 'animated' string-tendons would be 2000 gp or so, compared to 910 gp (right?) to have a 7th-level spell cast on you.

And yes, I know that prosthetics that give any statistical bonuses would be "worth" the extra cost (slotless item!) - but we all know what kind of behavior that would encourage:

Murderhobo: The new arm gives me +1 Strength? I lop off my other arm! Oh, Doctor, I had another accident... Clumsy me!

Well luckily, the Technology Guide is coming out with rules for cyborg parts. I believe there was a limit on cyborg implants based on your Con Mod. So I think that would be a good limiter.


Totally understandable, thanks again. I really do appreciate the time you guys take to talk with the community. Definitely will be buying this when it comes out :)


Yeah, I'm kind of glad I'm leaving. Turns out that most of the people here I considered to be very good friends seem to also have very warped and unaccepting views on transgenderism. Even one of my best friends, whom I would trust in a foxhole, turns out to A) think trans people should be treated like mentally ill (and his view on how they should be treated is locked away from the general public), and B) believe that racism is not only acceptable, but should be encouraged.

So I'm in a real sore spot and just want to leave this piece of s!+$ town before it sucks me in. Ready for a new start.


Jason Bulmahn wrote:
Odraude wrote:
Yeah I gotta admit, I'm also confused on that. Like, I get that this isn't a topic for wishlisting. But if we can't talk about the contents here... what's the point of the thread?

Because a fighter revamp is not mentioned as something that is going into this product and every time it has been mentioned it turns into an argument with a lot of sniping and baiting on all sides.

So yeah, there is a thread for talking about a revamped fighter. Take the discussion there. When we post more about what is going into this book, this the place to talk about it.

Its just to try and keep this on some semblance of a focus and not to derail this thread into nothing but wish lists and fighter arguments.

Jason Bulmahn
Lead Designer

I understand and definitely agree with that, and I apologize if this sounds fighty, but from what Chris wrote, it looks like we can't even talk about the "topics that are touched upon in this product". So can we not speculate about the martial resource pool that's mentioned above, or the new monster creation rules? I just want to know what is okay to discuss here without derailing the topic and making Chris's job any harder.


Mystically Inclined wrote:

I came very close to running Dragon's Demand with a 'we just realized we are charactes in a video game, and now we're trapped in a plot that we can't escape' spin. (As opposed to 'we made our characters and now we ARE those characters and we're trapped here, help!') I thought it would be have been great. Unfortunately, 3 of my players said they'd somewhat recently completed a similarly themed campaign under another GM, and the other 2 players had grimdark loner characters and were afraid that a lighter twist would interfere with the oh-the-Drama attitude they were going for. (Of course, everyone in that campaign had a loner character. The "party face" had 10 charisma, and didn't start investing until level 2 after the group realized they had no diplomacy.)

Later on my players admitted that the setting and adventure would have been great for that kind of plot. It's a shame. I'd still like to run that plot sometime.

As far as playing:
-Mechwarrior (the RPG companion to the Battletech miniatures game). I want to be a team of mercenaries who switch between Mechs, Tanks, and spy missions to get the job done.

-Final Fantasy X - That game is pure awesome. I want to go on my own pilgrimage to defeat Sin.

I have the rules for the Mechwarrior RPG game somewhere. I don't think I can get it back from the website anymore though.

EDIT: Looks like the download link expired. That's.... really dumb. Welp, there goes money down the drain.


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thejeff wrote:
Legion Janus wrote:

It's not a parody, even now. If anything, it's more of a white-washing.

The term feminazi, contrary to what most people think, is not a stereotype; it's a pretty accurate description of extremist feminism. In fact, the term originates from initial exposure to some of the extremist feminists and the ways they wanted to subjugate and exterminate men. Some people noticed how similar some of the methods were to ones actually used by the Nazis during the Holocaust. At the time that book was written, it was an extremist minority.

Even still, the idea of punishing men that book talked about has become, from what even several feminists have told me, a lot more common in the last few decades than it was at the time the book was written. That is a major item fueling the anti-feminist movement.

Then keep in mind the same people who hold that position also classify trans women as men and refuse to classify them otherwise. That is why that group of feminists is undoubtedly an enemy of the LGTB community.

OK, I was trying to hold back, but really? A white wash? Feminazis? Give me a break. Maybe a white wash of a particular type of extreme feminist, but not a white wash of feminists.

Remember it was Rush Limbaugh pushing the Feminazi term and he was smearing not just an extremist minority with it, but all feminists. That's the point of the term. Taking the most extreme, probably exagerated and out of context and using them to taint the whole movement. To strike back at any attack on male privilege.

These feminists that told you how the idea of punishing men was a lot more common now, were they saying they, or anyone they actually knew and agreed with believed that? Or was it all just sort of generic smears? (Or political infighting?)

Everything I've seen suggests that while this kind of crap exists, it's a small minority, blown out of proportion partly by infighting, but mostly by right wing misogny. And that's no friend of the LGBTQ community either.

As far as feminism and...

You're probably right, but it is hard to really believe that when the ones you meet paint you as the enemy. Got one feminist that hates my trans girlfriend, my MRA teacher that thinks I'm a gender traitor for dating her, and one of my best friends that is gay won't talk to me because he thinks that trans people are just un-outed gay men. And these were all friends I had considered to be fairly level headed.

Honestly, I've washed my hands of any movement and just want to be left alone in peace.


There's some good stuff here that is really getting me brain storming. Thanks guys!


Artemis Moonstar wrote:

Permanent wounds are a cute idea... Though I have yet to see them implemented well for a d20 system.

Probably better fit, thematically and mechanically, with a "Wounds and Vigor" type system. Just not PF's, it seems like it was half-arsed.

Yeah I use the Wounds and Vigor system. But generally, permanent wounds only come from called shots and called shot coup-de-graces in my game.


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bob_the_monster wrote:
Odraude wrote:

Depends on the GM. Best to ask them upfront before you start the game.

In my setting, it is evil. But that's because not all drow are evil. I treat them like every other race in the book.

I am asking about Golarion setting. In the world setting it seems 99.99999% of Drow are evil and exist as twisted creatures of the underdark. Not killing them on sight IMO represents a threat to one's own odds at survival. Few venture above the surface, and those that do usually are up to no good like the rest of their race.

Everyone wants to play Drizzt. Which is just a case of Mary Sue meta-gaming BS in my not so humble opinion. Most Drow would be killed on sight. Including him, and for justifiable reason. So I guess I had an agenda asking this question.

4th edition toddler logic aside, I think that there's little reason that monstrous races would be even vaguely tolerated in human society.

Imbicatus wrote:

In Golarion, all drow are evil. If an elf get's too evil, they turn drow, and if a drow turns good, they become a normal elf.

However, indiscriminately killing evil beings is usually evil.

Stand your ground and castle doctrine. Armed drow outside the gate can be assumed to be evil and are filleted with arrows immediately. Unarmed drow, same story. They're just assumed to be casters. Even Paladins are fully justified in 'murdering' Drow, because as a monstrous race their lives hold no value in RAW alignment.

Let the argument thread begin, gentlemen.

Ok so since this is just insulting agenda pushing at this point...

The reason I treat drow as normal races is because it actively prevents "Drizzt" syndrome. The entire reason Drizzt Syndrome exists is because drow are universally evil. So by making them a mixed bag like half-orcs and humans and elves, I found that the Drizzt clone characters ceased. There wasn't the special snowflake drow in any party I ran. And there still existed evil drow, just like there are evil humans and dwarves and elves. So that's how I solved my Drizzt problem and still allowed players to play what they want.


Legion Janus wrote:
Odraude wrote:
Welp, today marks ten more days until I move in with my girlfriend down in Ft. Lauderdale. We found a pride center last time I was there. I definitely want to check it out once I am there for good.
I hope the pride center ends up being a warm, welcoming place! I know some can be a little chilly at first, but given what those particular ones typically go through...

Yeah, luckily I'm a tough guy so I can handle a little bit of cold shoulder :)

Legion Janus wrote:
Freehold DM wrote:
I really enjoyed the first article linked, it really does a good job of pointing out why feminism and I don't get along in some places. At this point in the movement, I wonder if they(yes, I'm making a sweeping generalization here, deal with it) have been staring into the abyss too long. As most people here know, I'm a huge fan of OWOD Werewolf, and the Black Furies tribebook was my first exposure to feminist ideals outside of the occasional topic in school growing up. One of the things that always stuck with me from the first tribebook(not revised) was an elder Fury talking about how easy it is to look around and see everything as wrong and when you have the natural physical ability to rip the head off the nearest man you see that offends you- note the choice of word here, *offends*, not necessarily having actually done anything to you or in fact to anyone-- it's easy to let the Wyrm(source of evil in the game) in to your heart.

It also talks about why it is I do not support the feminist movement. I would love to, but I've been told too many times that I was born the wrong sex to support it for me to ever back it. I support equality between the sexes... but I won't support a group that makes it clear a large percentage of it is going to discriminate based on how someone was born. And no matter how many times people like to say that the discriminatory bunch is a minority, they can't change that my personal experiences tell me they are lying.

Which is what irks me. I was taught feminism as it should be; equality. Equal treatment, equal jobs... Equal everything. But, increasingly, all I see of it is a more hateful version of the same patriarchy it complains about. But, that may be because I move primarily in political circles. But given what's been said about it elsewhere, even by feminists... I don't think I'm wrong.

Three years ago I would've disagreed with you. But lately, I'm also running into more and more of the militant, discriminatory bunch. Even one of my dear friends became one and actually accused me of not understand her plight, despite her knowledge of the racial beatings I've dealt with in the past. And unfortunately, last time I visited my girlfriend, we went out to this diner that hosts a lot of LGBT and feminist members and one of the feminist women actually verbally attacked us during our private dinner because she felt that my trans girlfriend was not a real woman and was damaging the cause. Luckily she was booed out by the entirety of the diner, but it really did ruin our night together.

I know it's a minority. But man, it feels like a growing and growing majority. I don't know what's worse though. Them or some similar members of the MRA movement.


jhpace1 wrote:
Axial wrote:
As a follow-up question, if the Nomad really can zip around the battlefield that many times a day with no repercussions...is that overpowered?

Unless you have all 18s in your stats you're still going to be limited as you teleport. Teleporters' bane is weight and STR checks. So start getting some extradimensional storage with your WBL like Handy Haversacks and Bags of Holding (although those can be heavy too). A Heavyload Belt (Ant Haul spell from APG, Ultimate Equipment) is fine at low levels to change your encumbrance, but you still can't carry much with you until you change your STR modifier.

I actually prefer Inertial Armor over Mage Armor or even a suit of half-plate, because of the weight factor. Inertial Armor is pumpable, Mage Armor is not (until you are Level 16 with crafting). The same goes for Force Screen vs. Shield. One lucky AoO from a bad guy and you're going to be losing a lot of hit points while you've been stopped in your tracks.

If you're going with Psion (Nomad) you have got to, and I mean really got to, look at the Elocator prestige class. It's really one of the best prestige classes in the game. Not only does it give you some free teleporting and less-cost teleporting, you can walk on air with it. All day long. It's better than Boots of Levitation because it's not just straight up-and-down, it's at any angle you want to be at, even upside-down and carrying somebody. All your battles become 3-dimensional so you don't get in the way of the sword-and-board trying to get that flank around the BBEG.

To be fair though, casters do have other means of not getting hit. Like mirror image and displacement/blur.


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Honestly, I disagree. Playing part 4. The RP was fun as hell and we all loved the crazy dungeon. Too bad our GM doesn't want to run Pathfinder anymore. Trying to get us to play 5th, which isn't happening.

Doesn't help that I'm moving so sadly, looks like our Jade Regent game is dead.


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Depends on the GM. Best to ask them upfront before you start the game.

In my setting, it is evil. But that's because not all drow are evil. I treat them like every other race in the book.


Yeah I gotta admit, I'm also confused on that. Like, I get that this isn't a topic for wishlisting. But if we can't talk about the contents here... what's the point of the thread?


Necromancer wrote:
Gorbacz wrote:
Necromancer wrote:
Gorbacz wrote:
Necromancer wrote:

I don't get why there's two giant chapters; there's far more than two types. It would've been a bit more reasonable to find one representative for giants, use that as an example, and save the space for something else (derro, dark folk, cyclops, catfolk, strix, morlocks, gargoyles, harpies, and so on).

Oh, well. I guess everyone has chapters they won't use.

Here's your reason. And I'm sure grognards will cry foul about the lack of hill giants...
So a popular module trilogy released thirty years ago cast a shadow this long? They could've just used hill giants and dropped the other two...
Tomb of Horrors casts an even longer one. It's a very nostalgic hobby.
I've just never used frost/fire giants and cannot wrap my head around the appeal.

Also of the giants that are popular in mythology, fire and frost giants are the most popular ones. Especially with the current popularity of the Thor movies.

At the end of the day, they had to pick 20. So unfortunately not everyone's favorite monsters made it in. I would have loved to have seen a lich and mummy information in there. But, they only have room for so much so I'm at least happy I got my favorite monster, the ghoul, into the book :)

It's the way publishing goes.


I like the Pathfinder Called Shot rules. J just also allow players to, at their discretion, use a coup de grace attempt to amputate a creature.


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One thing you should do is to make sure they don't build for one campaign theme (like, say they build for an urban campaign) then immediately switch the setting. You'll invalidate their builds, make them useless, and they will resent you for that. Instead tell them to build for a general adventure and emphasize the need for preparation. That should help them cope with surviving and not getting blind sided by the sudden change.


James Jacobs wrote:
Odraude wrote:
Something for dwarves. One thing I've actually done is have them more nature themed. Imagine them being like an "old man of the forest" type of character. Maybe a less cantankerous version of Erastil. Like, imagine the lighthearted yet serious personality of Gandalf, and make him a bit more about the serene harmony of nature. How would that sound as a dwarf idea?
Sounds like it's kinda stepping on the gnome's toes.

Really? I never got that vibe about gnomes. I always saw them as more childlike prankster fey than kindly grandfather of the forest. Partially blame Kender and WoW for that.


Something for dwarves. One thing I've actually done is have them more nature themed. Imagine them being like an "old man of the forest" type of character. Maybe a less cantankerous version of Erastil. Like, imagine the lighthearted yet serious personality of Gandalf, and make him a bit more about the serene harmony of nature. How would that sound as a dwarf idea?


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Thanks. Florida is so weird. Closer to the south you get, the more liberal it gets.

I hope they overturn the ban on gay marriage here. Since my girlfriend is still seen as a male for marriage, we cannot get married until it is overturned.


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While I like the idea of more RP, i don't know if I want things more complicated than the current Diplomacy rules. Again, I don't mind people getting bonuses on their Diplomacy rolles for good roleplay. But I don't want to feel penalized with mine because I'm not that charismatic, despite having a good Diplomacy skill. Diplomacy is the only thing in the game where you are judged on your real-life ability to do it and real-life ineptitude can affect your rolls negatively. I'd really hate to see that implemented.

I'm with Wrath. Freeform simplicity that rewards those that roleplay well, but doesn't penalize those of us that aren't as good.


Found this article about tribal pictures that seems really cool. Could mine some good ideas from these.


Yig would be the one I want. I could see him as a patron of serpentfolk. Definitely would dig that.


If the GM doesn't like you, you should tell them to f#$@ off and find a better group.

By RAW, anyways ;)


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Welp, today marks ten more days until I move in with my girlfriend down in Ft. Lauderdale. We found a pride center last time I was there. I definitely want to check it out once I am there for good.


Honestly, I just made this in Excel and called it a day. But I don't really want to have Excel open just to use a game mechanic.

I think I like what James said. This is better for an NPC than PC. I may have to brainstorm a less convoluted method of doing either of these.


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That might be one limiter in this, is that you'd need to advance the plot somehow with RP. Now, this can definitely be worked around by having multiple ways of advancing the plot. And of course, instead of having RP advance the plot, you could have it be there to add extra story and options for advancing the plot via adventuring, stealth, and combat. All are good options for roleplay.


Matthew Morris wrote:

Knightfall was also a "Let's show people how much a 90's Batman would suck." Kind of like how John Walker was a "Let's show why it's Steve Rogers that makes Captain America."

I'd hope that the intent is 'Dick Grayson is a different Batman than Batman.'

While I don't know if that was their point, I am glad to see the proper Batman win out. 90's was a rough time for comics in many ways. Most than just the Punisher wannabes and Rob Leifeld. :)


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Agreed. If Absalom got anywhere close to the same treatment that Magnimar did, it would be freaking awesome. I loved the Magnimar book and use is all the time when making my own cities.


thejeff wrote:
Odraude wrote:

While I can certainly agree on the tired publicity stunts, I don't think they should stop experimenting. If they just continue with the same rehashed story time after with the same characters, it gets boring. At this point, I don't even see much in the way of incremental character growth. And it sucks when the experimentation is undermined a year later, since it makes it seem like that's a failure. That's ultimately one of the biggest problems. They experiment but don't stick with it. And usually, their experimentation is a half-baked scheme to grab some cash. "You know what would be cool? Let's kill Captain America and bring him back hurr durr."

I'm not saying they should replace all the current characters. I'd like to see new characters stand on their own, even with the little faith I have in the average comic book consumer and the comic industry. I just want these announced changes to actually have some long term effects and meaning. Remember how cool Knightfall was? Or Secret Wars? Remember the consequences Spiderman had with the Black Spidey Suit? That was brilliant! It was awesome! It was an actual universe changing event that had the lasting consequence of giving Spiderman one of his greatest villains. I'll even admit that the more recent DC arc of Darkest Night was a good way of handling life shattering events. If they put more thought into these types of things than they do now, I might actually get back into reading again.

Of course, Knightfall was just another, let's (temporarily) cripple Batman so we can have a replacement for awhile storyline. It's the exact same thing you're complaining about, except that you liked it. I'm not even sure what long term changes came out of that.

Or back in Secret Wars, if the biggest long term effect of a story on that scale is adding one more Spidey villain, then I think we're seeing similar changes in a lot of the current events.

Obviously we can't tell at this point what long term effects will come out of the Falcon as Cap...

With Knightfall it wasn't "Let's kill Batman and replace him with someone else" shock and awe you see with Captain America. it was "Batman get's crippled, he overcomes it, and now has to deal with the guy who replaced him who has literally gone insane." There wasn't a "Batman is dead" followed by them taking it back. The whole point of the story was to see the recover of Bruce Wayne in addition to the craziness that was his replacement, culminating in a final showdown between the two.

That is much better story telling than "Hey guys, let's kill Captain America and bring him back a year and a half later. What a twist!" Hell, I don't even remember a big thing about Knightfall until after it happened, when people were going "Holy s!##, Batman!" I still remember the shock of DC just doing it, rather than drawing out the publicity of his broken back. Not like what they did with Superman in the 90's. At least they got rid of his mullet. So yeah, Knightfall is a very different beast.

As for Spider-man, it wasn't just any old villain they added. They added a very memorable villain that matched (if not exceed) Green Goblin in terms of being THE quintessential villain of Spider-man. The symbiote storyline was awesome, very well-written, and sky-rocketed Venom as one of Spider-man's greatest rivals. So Venom is about as much "just a villain" as Joker or Lex Luthor are "just villains".

There were other effects for Secret Wars, but I honestly don't recall them. It was almost another lifetime ago.


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I think it's boring and bland because there really isn't as much stuff on it as other areas. It has one city book from 3.5 and an excerpt in ISWG. Like with anything, it can be made interesting with cool material and actual support.


I've had roleplay kill a campaign and make me not DM for a good six/seven months. Turns out no one was having fun with the heated rping that was going on, despite telling me otherwise. I'm still hesitant to run again.


While I can certainly agree on the tired publicity stunts, I don't think they should stop experimenting. If they just continue with the same rehashed story time after with the same characters, it gets boring. At this point, I don't even see much in the way of incremental character growth. And it sucks when the experimentation is undermined a year later, since it makes it seem like that's a failure. That's ultimately one of the biggest problems. They experiment but don't stick with it. And usually, their experimentation is a half-baked scheme to grab some cash. "You know what would be cool? Let's kill Captain America and bring him back hurr durr."

I'm not saying they should replace all the current characters. I'd like to see new characters stand on their own, even with the little faith I have in the average comic book consumer and the comic industry. I just want these announced changes to actually have some long term effects and meaning. Remember how cool Knightfall was? Or Secret Wars? Remember the consequences Spiderman had with the Black Spidey Suit? That was brilliant! It was awesome! It was an actual universe changing event that had the lasting consequence of giving Spiderman one of his greatest villains. I'll even admit that the more recent DC arc of Darkest Night was a good way of handling life shattering events. If they put more thought into these types of things than they do now, I might actually get back into reading again.


This and arithmancy appeal to the tinkerer in me. However, doing all that math in the middle of the game is just absolutely nuts.

Though at least with Arithmancy, you can do that ahead of time. But yeah, both are too convoluted to see actual game play. Which is sad, because I was recently looking for ways of applying numerology into my setting.

Though I like the spell Cleromancy. that seems much more my jam.


Not a problem then. Thanks for letting me know. Definitely going to be allowing the DSP psionics and Tome of Battle once that comes out.

I think for the martial psionicists, I'm flavoring it as a type of chakra/prana life force energy. I've always liked that style of psychic magic, focused on life energy and souls and spirits. It's cool.


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Gambit wrote:

I feel that the 100 AP needs to be Absalom too.

For a city which is essentially Golarion's Greyhawk/Waterdeep, it has had surprisingly little focus in products. It is high time to finally fulfill this slow burn.

I don't know if I said it in this thread or another one, but yeah, I agree. I really want to see more about Absalom beyond some PFS scenarios that I don't play because I don't like PFS.

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