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Akata

Odraude's page

Goblin Squad Member. Pathfinder Society Member. 6,817 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


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Thanks. It's a pain in the ass to link stuff through my phone.


UnArcaneElection wrote:

^Yes, but somebody who is actually from the corresponding cuture might have a better chance of making something that will sell, provided that they can make the bridge to the main existing audience.

They could probably get the game designer of Ehdrigohr. But at that point, I may as well play Ehdrigohr instead of waiting for Arcadia for another three years.


That's absolutely silly. You can have ship combat in a roleplaying, just like you can have regular combat in a roleplaying game. Combat doesn't remove roleplaying. And most sci fi games out there have space combat in them. Savage Worlds, White Star, Traveller, Star Wars... Not to mention that ship battles are big in pretty much most sci fi stories. SKipping out on starship combat would make no sense, especially if they want to compete with other sci fi games. Starfinder may have the Paizo brand, but if they don't even come close to more established sci fi rpgs out there, then people aren't going to stick with the brand.


Hayato Ken wrote:
Odraude wrote:
As for Tian Xia, I've pretty much accepted that we aren't getting that or Arcadia anymore. It's just not in the cards. It doesn't sell well enough and nobody else really wants it. Which is fine. I can always do a Native American fantasy world myself.

Excuse me, but i think that is nonsense.

Someone said that a long time ago, it was hinted that 2 books which came out a very long time ago didn´t sell that well, and people just repeat it over and over, making it a self-fulfilling prophecy.

Maybe you wanna rethink that. A lot has changed since then.
Additionaly, things sell when they get hyped.

Why should I wait when I can just do it myself? Jade Regeant came out years ago and beyond some PFS scenarios, what else is coming? I expect the same of Distant Shores. And what other Paizonians are there besides Adam Daigle that are championing Arcadia?

I've waited three years for more stuff on Arcadia and honestly, I can just do it myself.

Slithery D wrote:
Odraude wrote:
Being afraid of people on the internet is silly.

It's not silly if you're in a business that does a lot of sales and customer relations through the internet. Not making people mad (and deleting forum posts that make your company or employees look incompetent or silly) are defensible in that circumstance.

Hayato Ken wrote:
Odraude wrote:
As for Tian Xia, I've pretty much accepted that we aren't getting that or Arcadia anymore. It's just not in the cards. It doesn't sell well enough and nobody else really wants it. Which is fine. I can always do a Native American fantasy world myself.

Excuse me, but i think that is nonsense.

Someone said that a long time ago, it was hinted that 2 books which came out a very long time ago didn´t sell that well, and people just repeat it over and over, making it a self-fulfilling prophecy.

Maybe you wanna rethink that. A lot has changed since then.
Additionaly, things sell when they get hyped.

Things sell well when there is natural hype. Grassroots demand, not astroturf.

But it is silly if you are so afraid of offending people that you don't publish anything different. Take some chances. Paizo WILL offend people, no matter what they publish. So they may as well just publish something, with the best respect and research that they can.


Being afraid of people on the internet is silly.


Hobgoblin invasion sounds cool. I just hope they do a better job of giving out some preview information than with Giantslayer. Going into GS from Iron Gods, all anyone really knew was that there were giants and maybe a red dragon ally. Which, coming off the heels of Iron Gods, we really needed more information on what made GS special and different from Against the Giants. So hopefully we get more preview info that will whet the appetite.

As for Tian Xia, I've pretty much accepted that we aren't getting that or Arcadia anymore. It's just not in the cards. It doesn't sell well enough and nobody else really wants it. Which is fine. I can always do a Native American fantasy world myself.


I could see pilot rolled into skills, and just have feats or talents that make you better at it. Soldiers could have a talent that makes them better dog fighters, while scoundrels have a talent that makes them better at flying under the radar. But I think having a whole class dedicated to one thing would be too much

Though an Ace Pilot prestige class wouldn't be bad.


Dragon78 wrote:

I think humans are fine the way they are. I like having a race were you can choose were your racial stats go. though some alternate racial traits for humans with alien blood in there veins would be cool.

Yeah I'm fine with the floating +2, but humans really need something cool instead of "Get an extra feat!"


1 person marked this as a favorite.

I don't see humans as overpowered in PF, but I do see them as really boring. WOuld love something to spice them up more. At least more than just a bonus feat.


So as someone that does run a more stone-age, tribal style of game, here are some ideas from my game.

Economy: Many people believe that barter economy is the common ancestor to our modern day currency economy, but more anthropologists are finding that a favor-based economy is much more common in old times. Essentially, you do something for someone or give them something and they owe you a favor. This is a gross oversimplification, but one you can use in game, in addition to bartering.

Endemic Warfare: Violence is the everyday life of a tribal hunter-gatherer, though generally not for ideological reasons. Large scale warfare of agrarian city states were preceded by raiding parties where one tribe would attack another, stealing supplies that they want. This could be food, tools, and women for marriage. There really isn't peace time or war time, but rather endemic raiding as a way of life. This would help hunter gatherers access more tools and calories, especially from newly formed city-states. Especially since the skills that make a great hunter make a great warrior, which cannot be said about farming.

Religion and Culture: It is true that many tribes started off without written word, but there are still languages that they would speak and art they would create. Religion is more basic and animistic. Spirits and shamans play a large role, as do the creatures your people hunt (or are hunted by). Look at animals they would admire, fear, or depend upon, and make cool myths about them. Tribal culture tend to oral history, but also the usage of pictograms. And don't forget ancient burial barrows, mounds, and stone monoliths.

I like watching Crash Course World History. The first episode talks about hunter gatherers and is a good watch.


That'd be pretty cool actually. Somewhat space feudal, but I can dig it

So we have the classic creds, EP's reputation or 'rep', and parcels of planets and starbases


Bitcoin


I am. Definitely I am


Following traditional sci fi and modern day tendencies, you can't go wrong with credits. Another thing is one's reputation. You see rep used in Eciipse Phase and Nova Praxis.

I'm partial to zenny or neoshekels myself :)


4 people marked this as a favorite.

Corporations are now a playable race lol


4 people marked this as a favorite.

I'd honestly rather not. While I get that this will have some rules changes, I still want this to be close enough so I can run classic classes along side this. Such a big departure from Pathfinder would honestly leave a bitter taste, especially since there is a lot of old material I want to use.

I want Starfinder, not a stealth Pathfinder 2.0


1 person marked this as a favorite.

Maybe then they could be diplomat bots


Honestly given examples in both sci fi (Jude Law's character in A.I.) and human nature, I'd be surprised if there wasn't robots made for entertainment.

Course this leads to robot rights activists fighting to free them, which always adds interesting adventures. But it's admittedly a more mature topic than some are used to.


Ambrosia Slaad wrote:
FYI, for those looking for a plant-based race in their Starfinder, keep an eye out when the Aethera Campaign Setting (previewed here) debuts. The plant-based erahthi core race will likely scratch your itch, although referring them as simply plant-based doesn't do justice to their rich cultural characterization and game options.

Looks cool. When is the main edition coming out?


Drejk wrote:

Shields passing slow objects was done so many times it feels cliche to me...

And I will be a vote of dissent... When we have high tech weapons, bow are really unimpressive, trying to force them into Starfinder would be very meh for me. You want payload delivery? Get a magnetic/gravitic linear accelerator or micromissiles (smart homing optional).

While true, i still want me some Tek Bows so I can go around killing dinosaurs and Nazis while yelling "I AM TUROK!" with glee.

A man can dream.


Honestly Im alright with that. I tend to take the mechanics and adventures and whatever fluff seems useful. And it's not hard to file some serial numbers off.


And where are we getting the Mechanic from?


plant race and ooze race would be awesome. Or maybe a plant ooze race. Mold people!


2 people marked this as a favorite.

I'd like to see some of the downtime stuff from Ultimate Campaign integrated into Starfinder. Having rules for owning your own space station or even planet would be awesome.


Sounds lame. Balance is lame ;p


1 person marked this as a favorite.

Totally want the Tek Bow from Turok. That'd be awesome!


1 person marked this as a favorite.

idk, I don't really see the point in the change. I feel changing it to metric isn't really going to add anything to the game and instead make it more difficult for people who have played before. Doesn't see worth it to me.


5 people marked this as a favorite.
Catharsis wrote:

I hope the species and cultures will be fresh and original rather than rehashes and reiterations of existing tropes.

Actually, how about having a community competition on that topic, with a chance of some fan-created species and cultures making it into the canon tapestry...?

I don't know... with the internet how it is, we'd end up with a race of Nazi cat girls in space led by Moon Hitler.


1 person marked this as a favorite.

Conspiracy theories = adventure hooks


1 person marked this as a favorite.

I don't see why not. I plan on running it in my ACKS group.


Coffee Demon wrote:

I hope the game doesn't dictate when and how players can have ships. Put in the rules for ships, possibilities for how players can get them, but don't attach rules to acquiring a ship.

Feats attached to ship ownership sounds really clunky and restrictive.

Couldn't agree more.


1 person marked this as a favorite.

That is also true. I'd just like to keep the option of a low level starfaring adventure possible. I'd like to go zooming through hyperspace on my Millennium Falcon at level 1.


xeose4 wrote:
Odraude wrote:
Wei Ji the Learner wrote:
xeose4 wrote:

I just hope we don't have 50 books on different human nations in space, the way we do with current Golarion material. I can pretty easily create a new human character of any identity - if I'm going to pay for new material, it needs to be something more interesting than "here have twenty different types of human ethnicities, but this time in space!'

whatever the non-human races, I would like room to have their own ethnic variants...

Well, unless the definition of 'human' has gotten thrown on a rack and stretched so hard that it's now 'transhuman', though that could bump against IP like 'Eclipse Phase' and others?
Luckily, the concept of transhumanism isn't patented by EP. There are plenty of games out there that delve into it, like Nova Praxis and Transhuman Space. I'd love to see how Pathfinder delves into cybernetics, uploading consciousness, and body modifications.
lashunta consciousness uploaded into an android body?

Pretty much. I mean, we have the groundwork laid out with the reincarnate spell, so I think it'd be possible.


4 people marked this as a favorite.

Honestly, I don't see it as a big issue for players to start with a space ship at level 1. It certainly won't be a space yacht or the Enterprise. But think about modern day cars. They are mostly expensive, but you can get used cars for cheap. Can't forget payments of loans. There are also repod cars and private owners selling older rust buckets. And of course, there's always the local junk yard. Point is, there are plenty of ways to get a car for a reasonable price. I don't see why the same can't be true of space ships. They aren't really game breaking to be honest, and like the modern day car, is going to be a necessity if you are doing a starfaring game. You can't really take a space ship into a dungeon to fight a dragon. I think a level one space ship is fine.

And if all else fails, let them steal one and try and figure out how to use it to its full potential.


Muser wrote:

I'm fine with anything Homeworld, nomadic space fleets, Paul Ruskay vs baglama, ancient star charts tracking not centuries but generations of travel, but I'd prefer ship vs ship, boarding, subsystems energy transversals, hydroponic science etc to get a big ol' splatbook.

Think about it...

Ultimate Starships
-everything mentioned before(except maybe Paul)
-loadouts & ship gear
-ship magic
-AI & VI
-robust space rules
-artifact ships, cursed doomsday class weapon platforms, etc

idk, I'd rather get some of that in the core rules instead of having to spend more money for it.


I posted this in the spaceship thread, but I wanna repeat here.

I think for ships, there are a couple of things I'd like to see. And they all mesh together.

1. Different Systems on a Ship: A ship is more than just a hunk of metal with guns that goes lightspeed. It has several systems that keeps it running and the crew alive. I'd like this to be reflected, even just basically. Weapons, life support, engines, shields, communications. These are all ideas of the different systems you'd see.

2. Hit Locations: You see it all the time in Star Trek and can actually do it in Homeworld. Instead of just attacking the ship as a whole, you target certain parts of it. Maybe target the engine to get it to stop, or attack weapon systems to stop it from firing, or attacking life support. Of course, if you just want to blow up the ship, then you can just attack it as normal. I think this would add some more nuance in the game, especially if you want to capture a ship rather than blow it up.

3. Diverting power: Another thing you see in Star Trek. Powering down weapons to make your shield stronger, or putting everything into engines to get away quicker. This would be a cool thing to add for starships and really make it stand out from normal combat.


I think for ships, there are a couple of things I'd like to see. And they all mesh together.

1. Different Systems on a Ship: A ship is more than just a hunk of metal with guns that goes lightspeed. It has several systems that keeps it running and the crew alive. I'd like this to be reflected, even just basically. Weapons, life support, engines, shields, communications. These are all ideas of the different systems you'd see.

2. Hit Locations: You see it all the time in Star Trek and can actually do it in Homeworld. Instead of just attacking the ship as a whole, you target certain parts of it. Maybe target the engine to get it to stop, or attack weapon systems to stop it from firing, or attacking life support. Of course, if you just want to blow up the ship, then you can just attack it as normal. I think this would add some more nuance in the game, especially if you want to capture a ship rather than blow it up.

3. Diverting power: Another thing you see in Star Trek. Powering down weapons to make your shield stronger, or putting everything into engines to get away quicker. This would be a cool thing to add for starships and really make it stand out from normal combat.


Wei Ji the Learner wrote:
xeose4 wrote:

I just hope we don't have 50 books on different human nations in space, the way we do with current Golarion material. I can pretty easily create a new human character of any identity - if I'm going to pay for new material, it needs to be something more interesting than "here have twenty different types of human ethnicities, but this time in space!'

whatever the non-human races, I would like room to have their own ethnic variants...

Well, unless the definition of 'human' has gotten thrown on a rack and stretched so hard that it's now 'transhuman', though that could bump against IP like 'Eclipse Phase' and others?

Luckily, the concept of transhumanism isn't patented by EP. There are plenty of games out there that delve into it, like Nova Praxis and Transhuman Space. I'd love to see how Pathfinder delves into cybernetics, uploading consciousness, and body modifications.


1 person marked this as a favorite.
Bellona wrote:

With regard to races, I'd like to see the elves have a homeworld of their own in a completely different star system. It seems pretty clear in canon that they colonised Golarion from Castrovel, but their "foot-print" on Castrovel is so small, that I consider it logical that they are from yet another planet. (Possibly the descendants of anti-tech colonists?)

Also, it might be worth your while to look at the 101 Celestial Bodies in Your Solar System thread.

Oh hey, I remember starting that thread. Nice!


1 person marked this as a favorite.

I'm a okay with all of these ideas


6 people marked this as a favorite.

Interested enough to post about it :p


2 people marked this as a favorite.
RainyDayNinja wrote:
Odraude wrote:
I really want a creature with an altogether different biochemistry make up. I want to see how an ammonia or silicon based lifeform would work out in a party.
An ammonia-based lifeform would need a constant life bubble up (or, you know, a space suit), since water vapor in the air would be acidic from its perspective.

I kinda of like that though. The space suit wouldn't be too far of a stretch, and it adds a bit of a danger if the suit has a malfunction.

While ammonia might be a bit tough, silicon based lifeforms would be more doable without a special suit.

I also want a non-humanoid alien in the game. having blue humans with forehead ridges is fine, but I'd like one to be really crazy. Amoeba aliens or octopi aliens or something just really different. A creature made out of electromagnetism that makes a body out of metal and eats radiation.


4 people marked this as a favorite.

I really want a creature with an altogether different biochemistry make up. I want to see how an ammonia or silicon based lifeform would work out in a party.


1 person marked this as a favorite.

Awww no funky dice? How am I going to use my d11s outside of DCC?


I'd like to see adventures take advantage of the fact that the players will have technology to circumvent what would have been obstacles to fantasy characters. It's a lot like wizards in high levels, only earlier and with everyone. Flashlights and infrared goggles would make darkness useless, jetpacks would help with climbing, search engines for knowledge rolls... I think adventures need to take these things into account and accept them. At least, with being in space, there are super harsh conditions that players still have to survive in inhospitable planets.


4 people marked this as a favorite.

We may want to be wary of the Iron Gods spoilers to those of us that haven't read it.


1 person marked this as a favorite.

We need bobbit worms. They are absolutely horrifying

And then, make them robots. Even more terrifying


Awesome. If someone wants to update the page real quick, that'd help. Gotta care for a sick gf atm so I can't quite do it myself.


I've changed it so that everyone can edit and add what they want into the file. Easier that me updating it.


They should really handle henchmen like many of the retroclones do, especially Adventurer Conqueror King. There are still moral checks that are lowered due to doing stuff like letting them die. And if you have more people, you can throw tougher opponents at them. It really balances itself. It's not really as unbalanced as people believe.

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