Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Zombie

1970Zombie's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 349 posts. 3 reviews. No lists. No wishlists. 21 Pathfinder Society characters.


RSS

1 to 50 of 349 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I believe the reasoning is that you need to have a pool of 3 cards to be able to fulfill the instructions.

i.e. You examine the 3 cards. While they are being examined you must bury one, discard one and recharge one. If you recharge first, you do not get to draw the card to be available for the discard or the bury. Once recharged, it is removed from your pool of examined cards.

On top of that, the designers have stated why the math should work. You should not receive a benefit because you have few cards in your character's deck.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

True. Have not looked at the mythic paths yet.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I found the power handy so far. It looks to be great for low-level play. My worry was that it would not scale to higher levels but both of Kyra's roles seem to give the power a boost. The boost on Dawnflower's Flare certainly is much more significant.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

If this power is based upon the RPG Channel Energy power, it would make sense for it not to count as a spell. Among other things, this allows it to bypass spell resistance which a Channel would do.

Further, I believe that the power as currently written, alows you to substitute it for any check to defeat a bane, be it Combat, Divine, Wisdom or something else.

1st Power:

For your check to defeat a bane that has the Demon or Undead trait, you may recharge a spell (□ or blessing) to use your Divine skill + 1d8 and add the Attack, Divine, and Magic traits.

Most blessings could add a die for sure. Not so sure if the skill related blessings could add 2 dice. If they can, I would argue that the check is a combat check at least vs. a monster bane.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Dwake wrote:
Any more news on the S&S and class deck errata cards? I'm waiting to pull the trigger until it is all there as well.

It looks like cards are still being added to the list. I believe that 3 new FAQ/Errata were added yesterday. I expect that corrected cards will not appear until this process has been closed.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I am receiving an error message when trying to edit a PFS event to add a new scenario to report.

Sorry, there was a problem handling your request. The system administrator has been notified.

Please contact webmaster@paizo.com if you continue to have difficulties.

An ETR for when this will be corrected?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Got to play the first five B scenarios over the weekend. We had a 4-character party consiting of Enora, Harsk, Imrijka and Kyra. We had very good success. It seemed like a very good mix.

I played Kyra and found her to be quite effective. She kept 2 Cure, 2 Offensive and 1 utility spell in her deck.Her first ability can up frequently. It was nice to be able to recharge a utility spell (one from my deck or another acquired during exploration) to make an attack that was just about equal to the currently available offensive spells. It was also nice when this situation came up to be able to use her second power too.

1st ability:

For your check to defeat a bane that has the Demon or Undead trait, you may recharge a spell (□ or
blessing) to use your Divine skill + 1d8 and add the Attack, Divine, and Magic traits.

Her second ability was super handy. It allowed her to keep using blessings to help the party without having to fear about running out of resources.

2nd ability:

When you use the above power or play a blessing that does not have the Corrupted trait on another character’s (□ or your) check to defeat, a character at your location may shuffle 1 random card from his discard pile into his deck after the check.

While not yet an exploration powerhouse, she never seemed to get more that one or two, she was vital to the party's success. She could handle most fights on her own. Her cure spells kept the party going when things got rough.

Grand Lodge ****

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Brian Lefebvre wrote:

The functionality of a two handed weapon doesn't change. The change is to the modifier granted by the class ability. So just being a two handed weapon doesn't meet the conditions to trade back equipment at full value under the blog rules.

Now the only weapon ability that I can think of that interacts with rage is Furious. The basic power of boosting the enhancement mod of the weapon by +2 still works with unchained rage, but I don't know if the secondary powers to add modifiers to rage skills(climb, jump, etc) still functions. Because I don't have the text for unchained rage to compare. If the secondary power is broken or redundant with unchained rage, the furious weapon could be traded back for full value. If the secondary power functions with unchained rage. Then again the Furious weapon does not meet the conditions in the blog to be eligible to be traded in at full value.

Two-handed weapons benefit from 1.5x STR bonus to damage. If the STR attribute is no longer getting modified, the two-handed weapon is also being impacted by the barbarian class changes. Thus, it seems to fall under the wings of the blog post conditions.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Alex McGuire wrote:

If you GM a game and assign the chronicle to a character that doesn't yet qualify to receive the chronicle (giving a 5-9 chronicle to a level 3 character, for example), do you check the GM checkbox immediately or when the character reaches 5th level and actually applies the chronicle?

The answer appears to be yes. See Mike Brock's post here.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
pH unbalanced wrote:
Agree with you, *except* that either John or Mike did say earlier in this thread that you *could* check a box when playing Silverhex Chronicles.

Mike said it in the context that the Silver Hex Chronicles is really a 6-part adventure and that you could receive 1 check box for playing/running the whole thing. (Again you play a pregen for this.)

John said that the 1 XP rule was there to prevent someone for checking a box per each quest played.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Sebastian Hirsch wrote:
This feels kinda wrong, and some of those checkboxes should be downright impossible. The Aspis agent should not be able to make that Diplomacy check to recruit an NPC to the Dark Archive ...

I agree some would be impossible to check off. This would be a situation where the character being played would not be able to accomplish that goal. As they are not a member of the Pathfinder Society, or one of its factions, they would have no interest or ability to recruit someone to join.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
GM Lamplighter wrote:

Above it says, several times, no retroactive checking off. It also says you have to play your own character, so yes, that means Goblins and pre-gen quests don't count. This isn't meant to be a mechanical number bonus-type thing, it's a roleplay-immersion "make the factions relevant to your character again" thing. That means, if the character in question doesn't play, you don't get a check.

I believe that Mike Brock indicated (See here) that playing in Campaign mode does allow for boxes to be checked. The same logic as to why the PFS PC receives the chronicle sheet applies to the Faction Journal card.

I would take that to mean that adventures that require you to play pregens (We Be Goblins!, We Be Goblin Too!, We Be Goblins Free!, Serpents Rise, True Dragons of Absalom, etc.) would get get the same consideration. The catch is that the character being played would have to meet the requirement to earn the check box. I think that this would be true but I have not seen it explicitly expressed.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

It would also be cool to be able to toggle off that feature to create a "Hard mode" experience. If you do not remember what is supposed to be left in the deck, you might not always make the best card choices.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Ellias Aubec wrote:
Uh, Amenopheus is still leader of the Scarab Sages...
Scarab Sages Faction Page wrote:
Until recently, the aging scholar Amenopheus, the Sapphire Sage, directed what is now the Scarab Sages faction, but he recently ceded control to Tahonikepsu in a peaceful transfer of power. While his superior directs the faction's vision, Amenopheus manages many of its operations beyond Osirion and acts as an ambassador to other organizations.

Unless you are speaking of some recent development I belied that he is no longer the leader. Important, yes, but leader, no.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

The rule is one check per adventure but The Grand Lodge looked like they might have an exception with the first goal. It sure sounds like you can possibly check off two boxes if you adventure outside of Absalom.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Faction Journal Cards wrote:
In addition, several boons reference rules that do not appear in the Pathfinder RPG Core Rulebook. For the purpose of using these boons only, a player is not required to own a copy of the book in order to use the relevant rule; she may instead use the Pathfinder Reference Document(http://paizo.com/pathfinderRPG/prd).

I assume that when these are used in Core, the same applies for allowing the boons in the campaign.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I would support some sort of collection of cards that makes the original class decks more playable.

I think that Print on Demand would work well for this.

I also have concerns about the viability of the class decks as the OP seasons progress. Will the characters and the mix of cards work well with the theme of each season? Season 0 has a lot of cards related to Skull & Shackles. How well will these cards work with Wraith of the Righteous?

Might there be a possibility of a generic or even character specific season upgrade pack which introduces cards that fit the elements of that season's base box?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Midnight Anarch wrote:


Because Iconic characters are inherent to campaign and add-on sets, I would prefer to see them dropped from the class decks. The 3 characters on offer should represent something beyond the core and be enabling of their more unusual play styles when compared to Iconics.

The problem you have here is if the Organized Play player only owns the class deck, they may not have access to an iconic character to play. I suppose that they can download a character and role from the web site.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Is the Paladin deck likely to be available at Gen Con or after? Trying to determine if I should pre-order or plan to pick it up at the show.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Will there be 6 (or more) pregens to go with this adventure? I am assuming yes as the current PFS table size assumption is 6 players.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Will there be 6 (or more) pregens to go with this adventure? I am assuming yes as the current PFS table size assumption is 6 players.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

My numbers are broken down by season. These includes all scenarios, quests, modules and adventure paths.

Play/GM

2009-10: 1/5
2010-11: 5/16
2011-12: 13/19
2012-13: 21/23
2013-14: 28/18
2014-15: 22/20

The majority of my games run are for my local gaming group. I have found and manufactured more opportunities to play by playing at large and local conventions and game days. I have recently started to GM at some public venues and have groomed a coup of players to GM for our local gaming group as well.

I will likely hit 150 table credits next season but I currently only have 1 Special/Exclusive run under my belt so it might take some time to get that 5th star. Having new Exclusives and specials available will make this task easier as does the ability to run them in both regular PFS and Core.

Thank you Paizo for the efforts to increase GM rewards and to improve PFS overall.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

My deck has 5 of those blessings.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

The cards for Sandpoint Infiltration are now available to purchase at http://drivethrucards.com/PACG.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

It is very cool to finally see this happen. It should be fun to see what folks come up with. Just from the testing, there are a fair number of cards already.

The errata cards have been eagerly anticipated. I plan to order the full set. Now I am eagerly anticipating the Organized Play cards.

Any chance of a Skull & Shackles errata set becoming available?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Is there any update as to when the reporting tool will be fixed?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Are you looking into the issue where modules that have multiple chronicle sheets do not have the option to select the individual chronicles?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

The work around only work if all of the options are listed.

It appears that there are not currently options to list the individual chronicles for Rise Of the Runelords, Thornkeep, Emerald Spire, The Dragon's Demand and Tears at Bitter Manor. Any selection for Wardens of the Reborn Forge and Plunder & Peril are missing altogether.

I noticed this when trying to report level 1 of the Emerald Spire.

Grand Lodge ****

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

You get to check off a quest for every one that you run. You can run the same quest over and over and check off different quests. Once you have achieved 6 quests run, that chronicle is maxed out and you should start a new one.

You must apply the chronicle to a 1st level PC.

You do get XP, PP, GP and boons as appropriate to the number of quests that you have run.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

What is the advantage for not taking the GP/XP/PP from chronicle 4?

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Joseph Kellogg wrote:

So I want to make sure I've got this clear. You can get the 4th chronicle sheet if you:

1) Play in "campaign mode"
2) Play as a "Seeker arc" with a level 12 PFS character (not level 11 or 13)
or 3) GM in any mode

Is that correct?

It sounds like as a player you can only earn the 4th chronicle while playing the "Seeker Arc Option". Must complete the adventure in order without playing anything else in between.

GMs can earn it for running the the whole adventure and applying the chronicles to the same character.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Congrats. It was nice to meet you at U-Con and very fun to play at one of your tables and with you at a couple more.

Grand Lodge ****

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
YogoZuno wrote:

Doesn't everybody get to go to cons? (says the guy who has been to exactly 2 PFS cons...)

And now that I have the Extended Narrative boon...worst formatting ever! Can somebody please confirm how many scenarios I require for each star? I'm honestly not entirely sure if the heading text is on or beneath the line...

There are 19 lines on the chronicle. I believe it is:

run 2 to re-earn replay for your 1st star.
run 3 more for 2nd star.
run 4 more for 3rd star.
run 5 more for 4th star.
run 5 more for 5th star.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
John Compton wrote:

This has been brought to my attention, and I'm revising the text of future versions of the boon that go to conventions. I'll post here again once that text is finalized, and those with the original version of the boon can use the revised text or the boon's text as they see fit (I believe the revised text is more beneficial, but I'll leave it out there as an option).

The intention is not to add mounts only (a relic of borrowing some of the language from the Mounted Tradition boon from last year). Rather the aim was to open up additional options for characters with any animal companion class feature (nature bond, hunter's bond, mount, divine bond, etc.) and strengthen an otherwise undervalued option for those that already have access to that creature.

Any ETA on when this boon will be revised/reworded?

I have a new character that I am considering adding this to and I want to make sure of the benefits before I do so.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
zeroth_hour wrote:
I thought about it a bit, but I actually thought of the Fire Sphere spell as something akin to a weapon; you display for a consistent combat check boost, and you can bump up the boost but it goes away.

It is not quite the same as a weapon. A weapon is a reveal (show it and put it back in your hand) to use its power with possible discards for additional powers. This spell is display (show it and place it on the table which is out of your hand) to use its power. While displayed you can continue to use its power. Discard activates another power.

I am in the camp that if you discard it for the extra d6, you do not get to recharge it. I do not see why this is such a contensious issue. The spell works differently than other spells. I expect that the game designers are playing with the design space to provide more variety.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Where you would not have won is if you had temporarily closed a location and left the villain nowhere to escape. The villain would have been defeated and the location where you encountered him would have been closed but the location which was temporarily closed would still need to be closed on another turn to win the scenario.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

How does reporting for the Quests work? There is one entry in the reporting tool for Silverhex Chronicles Quests. There is not an entry per quest played.

Do you report once for each time a quest is run? If you run all six quests for the same group do you only report that once or six times? What if you run three quests one week and three quests the next week for the same group? Do you report that once, twice or six times?

If you get a different group for each quest, I would imagine that you would need to report each one separately.

How does running quests count toward table credits for GM stars?

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I would expect that the XP, PP, Gold determination is not made until you have played another adventure which provides XP. Once that happens, you total up the number of quests played and determine the rewards.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Nevermind, I found the answer.

From the GtPSOP:

Convention, Holiday, and Quest Boons

You may not assign multiple copies of a boon to the same
character. If the only difference in the Chronicle sheet is
the title of the convention or event listed at the top, it is
effectively the same boon.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Does anyone know if you can apply two Custom Order boons to the same character? I have one from Gen Con 2013 and one from Gen Con 2014. I thought I remembered a ruling stating that you could not have two of the same boon applied to the same character.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I think it is very likely. I was going to talk to him tomorrow about it.

I am not sure how the U-Con slot line up It looks like they are doing universal 5-hour slots this year. PACG games are meant to be 2-hour slots. Maybe we can get shorter slots or have two games per slot.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Nevermind. It appears that my table credits are correct.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

THe PFS Table Credit calculation appears to be slightly off again. Prior to Gen Con I had 95 table credits. After the convention I appear to have lost 2 credits. Since then I have run two more scenarios and have 95 table credits again.

Based on my math I should have 97 table credits. (67 scenarios - 1 each, 10 modules - 2 each and 5 APs - 2 each).

Could someone look into this? I am sure I cannot be the only one that this is effecting.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber
Vic Wertz wrote:
1970Zombie wrote:
The last time, the last slot of the Con, we were finally able to defeat the villain. We turned up his card and we evaded him. It was a close thing but we won.
When you evade a monster, it is neither defeated nor undefeated, but shuffles back into the deck.

Correct. We located the villain's location and were able to set up the defeat. We did shuffle him back in but we were able to position characters at all the open locations to temporarily close them and explored until we got the villain again.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I got a chance to play at Gen Con.

Unfortunately I had to play the same scenario 3 times. In each case, the table was a mix of experienced and new players.

The first two times we ran out of cards in the Blessing Deck. We did encounter the villain on the 2nd try but he was undefeated and escaped. We were never able to catch him again.

The last time, the last slot of the Con, we were finally able to defeat the villain. We turned up his card and we evaded him. It was a close thing but we won.

Observations:

1) Mustering started 15 minutes before the slot. Players were grouped into the scenarios that they wanted to play. Ticketed players were seated first. Generic tickets were done last.

2) The HQ table had the print on demand decks and printouts of the character sheets. This was handy but the print on demand decks were not necessarily sorted between slots to ensure that the proper cards were still within the deck boxes.

3) Many players did not have constructed decks and it took them a fair amount of time to construct them. This ate up play time. Not sure that this will be an issue once people are playing with their own cards.

4) The tables had a box of cards, a copy of the rules, a copy of the guide to organized play and laminated copies of the adventure and scenarios. (Each look like they will fit on one side of an 8 1/2 x 11 piece of paper.) They also had one of the new table playmats which have spots for the locations, location decks, blessing decks and blessing discard pile. There are also spots at the top were the plunder and ship cards were set. I think that this was helpful for new players.

5) Chronicles - apparently you only need a single chronicle for a single adventure. (There are 6 scenarios in adventure 1.) I played 3 times and I have earned cards and rewards from all 3 sessions in a single line for the 1st scenario. This seemed a little awkward and could lead to messy paperwork.

6) Upgrading decks was a little painful especially trying to explain it to new players. The concept of the class deck needs to be understood by the players. Not sure that a single card upgrade to the character deck is enough considering the number of potential boons gained through exploration and as plunder.

7) Allow time for clean-up. The proper cards need to get back to the box and decks. (This may need to be supervised - You may want to assign a table monitor to be in charge.)

All and all it was fun and I was glad to be able to play. Tanis and the crew were very helpful and met the challenge of doing something new to them and the players.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Plus you have the option of adding the cards to your base box.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I think it is a case of not cycling your cards appropriately. If you use your Strength boost, animal boost and a blessing, you should be able to handle most things in the low level game. You should be using the cure spell on your self to get your cards back from the discard pile and you will likely be able to recharge the spell. If you can swing it you should have two cure spells in your deck in case you lose one.

I have personal seen the druid work to good effect. It just requires a different play style. Like most characters in the game, she is most effective once you get to cycling her deck.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I expect that the fleet card will also get a PDF similar to a character card. Maybe the promos will be added there.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I thought that the Runeforged Weapons card helped you to make the additional checks for Karzoug. As I recall, they add 2d4 to all checks made against a transmuter. I do not recall that they had to be combat checks.

Assuming that is true, it really helps to make the before the enounter checks.

Grand Lodge ****

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

How and when will the new quests be made available? Will they be free?

1 to 50 of 349 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.