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Zombie

1970Zombie's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 315 posts. 3 reviews. No lists. No wishlists. 14 Pathfinder Society characters.


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Grand Lodge

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zeroth_hour wrote:
I thought about it a bit, but I actually thought of the Fire Sphere spell as something akin to a weapon; you display for a consistent combat check boost, and you can bump up the boost but it goes away.

It is not quite the same as a weapon. A weapon is a reveal (show it and put it back in your hand) to use its power with possible discards for additional powers. This spell is display (show it and place it on the table which is out of your hand) to use its power. While displayed you can continue to use its power. Discard activates another power.

I am in the camp that if you discard it for the extra d6, you do not get to recharge it. I do not see why this is such a contensious issue. The spell works differently than other spells. I expect that the game designers are playing with the design space to provide more variety.

Grand Lodge

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Where you would not have won is if you had temporarily closed a location and left the villain nowhere to escape. The villain would have been defeated and the location where you encountered him would have been closed but the location which was temporarily closed would still need to be closed on another turn to win the scenario.

Grand Lodge ***

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How does reporting for the Quests work? There is one entry in the reporting tool for Silverhex Chronicles Quests. There is not an entry per quest played.

Do you report once for each time a quest is run? If you run all six quests for the same group do you only report that once or six times? What if you run three quests one week and three quests the next week for the same group? Do you report that once, twice or six times?

If you get a different group for each quest, I would imagine that you would need to report each one separately.

How does running quests count toward table credits for GM stars?

Grand Lodge ***

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I would expect that the XP, PP, Gold determination is not made until you have played another adventure which provides XP. Once that happens, you total up the number of quests played and determine the rewards.

Grand Lodge ***

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Nevermind, I found the answer.

From the GtPSOP:

Convention, Holiday, and Quest Boons

You may not assign multiple copies of a boon to the same
character. If the only difference in the Chronicle sheet is
the title of the convention or event listed at the top, it is
effectively the same boon.

Grand Lodge ***

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Does anyone know if you can apply two Custom Order boons to the same character? I have one from Gen Con 2013 and one from Gen Con 2014. I thought I remembered a ruling stating that you could not have two of the same boon applied to the same character.

Grand Lodge

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I think it is very likely. I was going to talk to him tomorrow about it.

I am not sure how the U-Con slot line up It looks like they are doing universal 5-hour slots this year. PACG games are meant to be 2-hour slots. Maybe we can get shorter slots or have two games per slot.

Grand Lodge

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Nevermind. It appears that my table credits are correct.

Grand Lodge

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THe PFS Table Credit calculation appears to be slightly off again. Prior to Gen Con I had 95 table credits. After the convention I appear to have lost 2 credits. Since then I have run two more scenarios and have 95 table credits again.

Based on my math I should have 97 table credits. (67 scenarios - 1 each, 10 modules - 2 each and 5 APs - 2 each).

Could someone look into this? I am sure I cannot be the only one that this is effecting.

Grand Lodge

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Vic Wertz wrote:
1970Zombie wrote:
The last time, the last slot of the Con, we were finally able to defeat the villain. We turned up his card and we evaded him. It was a close thing but we won.
When you evade a monster, it is neither defeated nor undefeated, but shuffles back into the deck.

Correct. We located the villain's location and were able to set up the defeat. We did shuffle him back in but we were able to position characters at all the open locations to temporarily close them and explored until we got the villain again.

Grand Lodge

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I got a chance to play at Gen Con.

Unfortunately I had to play the same scenario 3 times. In each case, the table was a mix of experienced and new players.

The first two times we ran out of cards in the Blessing Deck. We did encounter the villain on the 2nd try but he was undefeated and escaped. We were never able to catch him again.

The last time, the last slot of the Con, we were finally able to defeat the villain. We turned up his card and we evaded him. It was a close thing but we won.

Observations:

1) Mustering started 15 minutes before the slot. Players were grouped into the scenarios that they wanted to play. Ticketed players were seated first. Generic tickets were done last.

2) The HQ table had the print on demand decks and printouts of the character sheets. This was handy but the print on demand decks were not necessarily sorted between slots to ensure that the proper cards were still within the deck boxes.

3) Many players did not have constructed decks and it took them a fair amount of time to construct them. This ate up play time. Not sure that this will be an issue once people are playing with their own cards.

4) The tables had a box of cards, a copy of the rules, a copy of the guide to organized play and laminated copies of the adventure and scenarios. (Each look like they will fit on one side of an 8 1/2 x 11 piece of paper.) They also had one of the new table playmats which have spots for the locations, location decks, blessing decks and blessing discard pile. There are also spots at the top were the plunder and ship cards were set. I think that this was helpful for new players.

5) Chronicles - apparently you only need a single chronicle for a single adventure. (There are 6 scenarios in adventure 1.) I played 3 times and I have earned cards and rewards from all 3 sessions in a single line for the 1st scenario. This seemed a little awkward and could lead to messy paperwork.

6) Upgrading decks was a little painful especially trying to explain it to new players. The concept of the class deck needs to be understood by the players. Not sure that a single card upgrade to the character deck is enough considering the number of potential boons gained through exploration and as plunder.

7) Allow time for clean-up. The proper cards need to get back to the box and decks. (This may need to be supervised - You may want to assign a table monitor to be in charge.)

All and all it was fun and I was glad to be able to play. Tanis and the crew were very helpful and met the challenge of doing something new to them and the players.

Grand Lodge

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Plus you have the option of adding the cards to your base box.

Grand Lodge

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I think it is a case of not cycling your cards appropriately. If you use your Strength boost, animal boost and a blessing, you should be able to handle most things in the low level game. You should be using the cure spell on your self to get your cards back from the discard pile and you will likely be able to recharge the spell. If you can swing it you should have two cure spells in your deck in case you lose one.

I have personal seen the druid work to good effect. It just requires a different play style. Like most characters in the game, she is most effective once you get to cycling her deck.

Grand Lodge

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I expect that the fleet card will also get a PDF similar to a character card. Maybe the promos will be added there.

Grand Lodge

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I thought that the Runeforged Weapons card helped you to make the additional checks for Karzoug. As I recall, they add 2d4 to all checks made against a transmuter. I do not recall that they had to be combat checks.

Assuming that is true, it really helps to make the before the enounter checks.

Grand Lodge ***

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How and when will the new quests be made available? Will they be free?

Grand Lodge

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That is what has been said. Shuffle in the cards based upon what adventure deck you are playing.

I expect that they will work with any base set. i.e. RotRL and S&S.

Grand Lodge

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pluvia33 wrote:
On that note, has there been any discussion about if we'll be getting PDF character sheets of all 28 characters that will be released within the class decks? I understand that the four characters in each deck is one of the main draws for the products (outside of being required for organized play) and giving those characters' stats away for free may not be desirable, but I really love using the print-out character sheets, having the handy deck list and not having to mark up the original cards and such.

Vic said yes there would be PDF sheets. See here.

Grand Lodge

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My numbers and stars look correct now. 90 table credits and 3 stars. Thanks.

Grand Lodge

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Very close for me now. Shows 85 table credits and it was at 89 at the start of this.

Looks like it only applied 1 table credit for Master of the Fallen Fortress. Before it gave 2 credits but it may be correct now. I am not sure.

I am also not showing table credits for scenarios that I have run more than once or did not apply GM credit toward. I only have 3 of these.

Thought this information might be helpful.

Grand Lodge

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That sounds right.

Grand Lodge

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My wife and I have two sets of characters we have been playing. I picked both combos to help support my wife's characters as she was new to the game in particular and this style of game in general.

The first pair is Valeros and Seoni. The second pair is Merisiel and Harsk. These two combos seem to support each other well. Valeros can support Seoni in combat (especially early on) when at the same location. Harsk can support Merisiel in combat when at another location (which she likes).

Obviously, any group of two characters will have challenges where certain aspects are concerned. For example, Valeros and Seoni have more difficulty with Wisdom and Intellegence checks.

Grand Lodge

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I think certain spells which grant the evasion ability have the mental trait. That would mean that those spells would not work against him.

Can't think of any poison effects which might be affected. It is just good practice in case new cards come along that might interact with this monster.

Grand Lodge

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Hawkmoon269 wrote:
Silas Vekker has the Undead trait. Should he be immune to the Mental and Poison traits?

My guess is yes, he should have those immunities.

Grand Lodge

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I suspect that it is an off hand weapon that has a power which can be used with another weapon (as long as it is not a two-handed weapon).

Grand Lodge

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When you make purchases at Gen Con, your appropriate discounts still apply. The system generates an order just like you purchased it online. The only difference is that you will have to pay the 7% sales tax. You just need to give the friendly person ringing you up your e-mail address that you use on paizo.com.

I expect that if you purchase character decks at Gen Con and you are a PACG subscriber, you will get 20% off the retail price for those decks (and any PACG playmats and card sleves you purchase from Paizo).

Grand Lodge ***

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The Fourth Horseman wrote:
On a side note, I support the idea of a test 9-13 or 11-15 scenario to gauge interest, and hopefully, with some success, we can expand high level play a bit.

The problem with doing that is that you would take away limited resources from working on much needed tier 1-5 scenarios. Paizo has already admitted that they need to produce more scenarios and that it is not possible at this time.

Grand Lodge ***

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I believe that Council of Thieves was the first Pathfinder RPG Adventure Path.

The original Rise of the Runelords, Curse of the Crimson Throne, Second Darkness and Legacy of Fire were all 3.5 and would not be sactioned.

Grand Lodge

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I would treat it like your first suggested example. It is like playing a blessing for an additional explore. You either discard the blessing or recharge it if it matches the top card of the blessing discard pile.

Grand Lodge

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I am not sure that it would matter to the playability of the game. It might cause issues with immersion. Remember that cards that will ultimately go into your deck after the game come from your character deck box rather than the game box. Until we know more about that aspect, it is hard to say what impact duplicate characters might pose.

Similar to PFS, you can get wide table variation from a well balanced party to a collection of misfits.

I think if everyone's goal is to have fun, it should all work out.

Grand Lodge

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Thanks Mike.

Grand Lodge

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I can live with it either way but I am currently still in the camp that a character power is different from playing a card. They are two seperate sections of the Attempting a Check section of the rules.

Grand Lodge

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Except that it is not a card. The same way that the abilities of Poog are the same as a fiery Weapon spell but are infact not a spell. Cards say what they do. No more and no less.

There are other effects in the game which trigger on when a spell is played. They do not mention card in their description.

Grand Lodge

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I think that is a distinction is necessary to prevent it from being used on checks with other spells.

Grand Lodge

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Further I suspect Merisel gets a bonus to Perception and Stealth for being an elf and maybe from being a rogue.

Lem likely gets his Knowledge from being a bard.

Grand Lodge

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I think it is the total bonus and also the number of skills. The maximum you could have is 5 skills with +1.

I believe that Harsk is receving skill bonuses from both racial and class abilities. Since the math of each race and class has not yet been made available, it may be hard to decern what those bones are.

I suspect that Survival is a ranger power and Fortitude is a dwarf power.

Grand Lodge

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I believe the answer is no as well. You are not playing a card but using a power. The discarded card is a cost of the power and is not played for it effect and thus cannot be used to trigger other effects or checks like recharge.

Grand Lodge ***

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Jeff Merola wrote:
Eric Clingenpeel wrote:
grandpoobah wrote:

And because you are the "aggressor" - entering some location and attacking or invading - the other guy gets to be the defender (and have traps and ambushes).

If we were defending a pathfinder outpost against attack from outside agents, then we'd get to be setting traps and ambushes more often

This so needs to become a scenario! Mike, John, take notes!
Isn't this part of at least one scenario?

I can think of a couple.

Grand Lodge ***

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Grymore wrote:

Just want to understand a few things...

1). Do I need some kind of PFS number as a GM to run PFS modules as part of my home campaign? And if so, do I contact my local venture captain or is do I get one online somewhere?

2). In order for my players to get PFS credit, I need to run sanctioned content as written. But, there is no time limit, and the characters are free to sandbox as much as desired in between/as part of a sanctioned scenario's elements? Is that right?

3). As a GM, I have complete freedom when the party is sandboxing between the official story elements, but any rewards of prestige points is based on them completing the appropriate requirements for the scenario?

Is this all correct?

Thanks.

1) You just need your PFS number. If you do not have one yet, you can register here: http://paizo.com/pathfinderSociety. Each of your players will need a number as well. They can register ahead of time at the same link or as the GM you can downlod a set of 10 numbers and activation codes that you can hand out to the players.

2) Generally, you are supposed to run the adventures in 4 to 5 hours. As this is a home game, you can start a scenario one session and finish the next as need be. The key is that you need to have the same players and characters present. Some scenarios offer more opportunity to role play than others. Just be sure that you do not provide extra awards and do not add combats or encounters as they can use resources.

3) PFS characters are not supposed to have adventures outside of sactioned content. Everything they do should result in a cronicle sheet. If you are looking for PFS credit but total home game control, I would suggest running a sactioned adventure Path or the module The Dragon's Demand. These allow you to run a complete home game and still assign some credit to a PFS character.

Grand Lodge

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It seems the plan is to have a new base set in August and monthly deck releases after that.

Organized Play will also be launching at that time as well. There will be 7 character decks released to support that effort. As part of this program, it sounds like 4 to 5 additional scenarios will be made available month as PDFs. We are awaiting additional details for the new Organized Play offering.

Check out this thread: http://paizo.com/paizo/blog/v5748dyo5lg1o?Want-More-Adventure-Card-Game-Wev e-Got-That#discuss

Grand Lodge ***

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As I understand it, you can add spells to your spellbook/familiar in 4 ways:

1) Spells gained through going up a level. These do not have any cost but do use pages in your spellbook.

2) Find a scroll/spellbook during a scenario. If you do and make the spellcraft check (15 + Level of spell) you can copy the spell into your book. You just need to pay the scribing cost. (See chart on p. 219 of the CRB.) In the case of scrolls this process consumes the item.

Witches burn the scroll and feed it in a potion to their familiar. This consumes the scroll and then the spellcraft roll is made. Not sure if you can do the same with a spellbook.

3) Adventure with another arcane caster with a spellbook/familiar. You can attempt to learn and copy spells from his book if a wizrd/magus(or the familiars talk if witches.)

4) Purchase a scroll and copy it into you spellbook or sacrifice it to your familiar. You have to pay the cost of the scroll and the scribing cost as appropriate.

All level 0 and level 1 scrolls are on the always available list for purchase. Level 2 and level 3 scroll can be purchased after earning 5 Fame. Level 4 and level 5 scrolls can be purchased after earning 9 Fame. Level 6 scrolls can be purchased after earning 13 Fame.

Grand Lodge

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greek2me wrote:

Clarification, then: "Put Arkhyst alone at the Sihedron Circle location"

Does this mean he's the only card there or is it just clarification that you don't also put Stone Heads there with him but he's part of a deck built using the location?

He is the only card at the location.

After you open the way to Runeforge you have to fight Arkhyst to gain entry. (i.e. win the scenario)

Grand Lodge

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I think this is more of a factor of the characters going up in "level". In the RPG you advance through more levels in each of the earlier books of the Adventure Path.

Burnt Offerings - levels 1 - 4
The Skinsaw Murders - levels 4 - 8
The Hook Mountain Massacre - levels 8 - 11
Fortress of the Stone Giants - levels 11 - 13
Sins of the Saviors - levels 13 - 15
Spires of Xin-Shalast - levels 15 -17

I think that this is another way for PACG to simulate that things are getting harder as you progress.

Grand Lodge

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Gunslinger679 wrote:
Character PDFs ? Yea or nay ?

I would imagine that we might get something eventally. I would expect it will depend on resource availability. Otherwise we may be on our own.

The initial character decks will require at leasr 28 new character PDFs. It is not clear if each character will have access to two different roles. If so, that is 12 sheets per character deck. That would bring the total to 84 total new sheets. Plus I think that they would have to be different from the RotRL sheets as the cards in the decks are independant from any Adventure Path.

I would also expect that this would create the need for a generic Adventure Path card list for tracking cards for these characters (or any character really).

Lets not forget the 12 new characters for Skull & Shackles with each having 2 roles. That would be another 36 sheets. That will take some time to apply artwork, styling and editing to produce, presumably for a free product.

Grand Lodge

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As I understand it, you are correct. Runeforged Weapons never goes in a character deck.

It may be on the sheet to reference that your character has access to the benefits of this card.

Grand Lodge

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Based upon the card list on the PDF character sheets it looks like there are no Blessings in deck 5.

The only card I have heard that has major errata is Bolstering Armor. The first power was left off of the card. See this thread http://paizo.com/threads/rzs2qwhm?Bolstering-Armor#1

Grand Lodge

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Character decks ... Need more details ... :)

What would be included with organized play scenarios? Would these be only PDFs or would there be some cards? Would that be 30 scenarios for the entire season and thus 3 or 4 scenarios in a monthly release? Any idea on the price point?

Grand Lodge ***

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Starting with Season 5 this is allowed.

According to the Change Log for the Guide to Pathfinder Society Organized Play: Removed the following text: “There are no Day Job checks when playing a sanctioned module or Adventure Path.” Day Job checks are now available after playing either of these sanctioned content.

Grand Lodge ***

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Prestige Awards and Vanities have appeared in the following:
• Occasionally available on a chronicle sheet.
• Guide to Pathfinder Society Organized Play
• Pathfinder Campaign Setting: Pathfinder Society Field Guide
• Pathfinder Player Companion: Pathfinder Society Primer

Grand Lodge

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2nd set of characters …

Character Name: Harsk
Role Card: Sniper
Skill Feats: Dexterity +2, Wisdom +2
Power Feats: +1 hand size, You may recharge a card to add 1d4+2 to a combat check at another location, When you play a weapon with the Ranged trait, you may recharge it instead of discarding it.
Card Feats: Weapon +1, Armor +1, Item +1
Weapons: 2x Dagger +1, 2x Heavy Crossbow, Longbow +1, Shock Longbow +1
Spells: None.
Armors: Magic Studded Leather, Snakeskin Tunic
Items: Amulet of Fortitude, Staff of Minor Healing, Thieves’ Tools, Sihedron Medallion
Allies: Crow
Blessings: 2x Blessing of Erastil, Blessing of Iomedae, Blessing of Irori, Blessing of the Gods

Character Name: Merisiel
Role Card: Acrobat
Skill Feats: Strength +1, Dexterity +2, Wisdom +1
Power Feats: Proficient with Weapons, If you are the only character at your location, you may recharge a card to add 1d6+3 to your combat check or discard it to add an additional 1d6.
Card Feats: Weapon +1, Spell +1, Blessing +1
Weapons: Deathbane Light Crossbow, Light Crossbow +1, Returning Throwing Axe +1
Spells: Aid
Armors: Magic Studded Leather
Items: Crowbar, Masterwork Tools, Potion of Healing, Sihedron Medallion, Spyglass, Thieves’ Tools
Allies: Jakardros Sovark, Sheriff Hemlock
Blessings: Blessing of Calistria, Blessing of Irori, Blessing of Norgorber, Blessing of Sarenrae, Blessing of the Gods

2-player game. No deaths so far.

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