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Zombie

1970Zombie's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 383 posts. 3 reviews. No lists. No wishlists. 21 Pathfinder Society characters.


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Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

Thanks!

Grand Lodge

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Will the Pathfinder Adventure Card Guild Scenario 1-P: Dread Lord Rising PDF be available for purchase in the near future? Right now it is listed as unavailable and does not have a listed price.

Any news on when a Season of the Righteous card pack will be available from DriveThruCards?

Grand Lodge ****

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Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

When I run I try to have my games reported within a day or so. It only takes a few minutes to do.

When I am a player, I would expect that a game should be reported within a month of when the session was played (give or take a week) regardless of if it was a regular weekly session, a game day or a convention. Mostly this expectation has been met but there have been times when it has not. I know that the paper chronicles are the official record but it is nice to be able to see all my sessions online.

Grand Lodge ****

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Thought that all Quests were replayable.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber
Ron Lundeen wrote:
Although the solution might be for us, in the community, to produce more things to fill a perceived gap. I think the idea of using existing cards to align with an existing module--like "Feast of Ravenmoor" or PFS scenarios--seems like a neat idea. I've heard others are converting their own entire APs (like Carrion Crown).

I like the idea of using existing content to make additional adventures.

I also like the idea of using drivethrucards but it seems to be taking quite a while for the rest of the card types to become available for creation; especially locations, adventures and scenarios.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber
Vic Wertz wrote:
Our distributors, retailers, and players are being pretty clear that the problem is product speed, not product mix. It's not that people don't want Mummy's Mask—they just want time to finish other things before they do MM. They are still playing the content we gave them RotR, S&S, SotS, Wrath, and/or SotR, and only the most enthusiastic are looking for new content. You can see evidence for all of those things in this very thread.

Not saying that you are wrong. Just started on Wrath or the Righteous and Season of the Righteous content myself. I was definitely in the camp of more content as soon as possible when RotRL was being released. I was very happy with the change to a monthly release.

I am excited by the news that there will be a Season of the Runelords especially because it is additional content for the RotRL box set.

Just wondering how things will look between now and when Mummy's Mask is released. What could almost be a year without new printed card adventure content might make folks antsy for new product.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber
Vic Wertz wrote:
I've noticed several suggestions for additional products in this thread. Please note that the solution to the problem "you're producing things too quickly" is *not* "produce more things to fill the gap you just created!"

The problem may also be that you are not producing the right stuff. Additional content (physical, PDF, PoD, etc) that can be used with existing box sets may be more attractive to folks. I would expect that the price point would be lower and the frequency might be easier to digest.

Either way, I think the key is maintaining some level fresh product in the pipeline. A delay in the next base set (which could be a almost a year away) causes folks to be concerned.

Personally I buy pretty much everything in the line and I would be interested in products other than the traditional base set and adventure decks.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

Season of the Runelords has lots of promise. Glad to hear that there will be more content to use with the first base set.

Also glad to hear that releases will be slowed somewhat. Have been playing since the beginning but my wife and I have only just started the Wrath of the Righteous box. We have played through RotRL and S&S with two sets of characters. We plan to do the same with WotR. The increased difficulty/complexity of scenarios has caused the play time to increase per scenario. Replaying failed scenarios happens much more frequently which adds to the time it takes to complete the adventure path.

In addition to our 2-player games, we have a 3-player RotRL game going with a friend and another 4-player game of RotRL and a 4-player of RotR. I also have a 2-player game of S&S going. These games are played infrequently with the most frequent being once a month.

At this time, we are now using all three of our boxes.

Would be interested to see some adventure 7+ content for the existing boxes. This could be in the form of decks (direct from Paizo or PoD from drviethroughcards) or PDFs. I think that this is space that can we explored for both home games and organized play.

Grand Lodge ****

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We have been playing a bit of CORE with our home group. We have a mix of players who have played a ton and some that have only played a little. Because of this we are not always able to offer a scenario that allows everyone to play with the characters that are available.

CORE has given us more flexibility. It is not an option that we use a lot but it is a nice tool to have for when we need it.

Grand Lodge

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Theryon Stormrune wrote:
1970Zombie wrote:

What I would find interesting is additional adventure decks that utilize an existing Base sets. It would be cool to get even more play out of the boxes than the original Adventure Path and now the organized play adventures currently offer.

This would also be a way to offer some Adventure Deck 7s (or higher).

You saw this, right?

I did and I think it might work out well. I was thinking of ways to get additional content. For instance, I could see an Adventure 7 based off of The Witchwar Legacy or The Moonscar to be used with the RotRL base set would be great.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

What I would find interesting is additional adventure decks that utilize an existing Base sets. It would be cool to get even more play out of the boxes than the original Adventure Path and now the organized play adventures currently offer.

This would also be a way to offer some Adventure Deck 7s (or higher).

Grand Lodge

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MSpekkio wrote:
I would like to see PACG adopt the innovation of placeholder cards in the locations for the villians/henchmen. It seems such a waste of space in each Adventure Deck to have 6 copies of 3 or 4 different 'common' Henchmen just so we can build the locations. Ship the base set with 4 common henchmen cards (it worked for S&S with Enemy Ship) and enjoy adding 5 or 10 new unique cards into each Adventure Deck.

I believe that this ship has sailed. Paizo did not want to use proxy card from the beginning and have not changed direction with the three sets that have been released thus far.

Grand Lodge ****

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Congrats! Welcome to the helm.

Grand Lodge

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I was able to create 3 blessings today without any issues.

Grand Lodge ****

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I took it to mean that your replay star potential is refilled. If you had 4 and spent them and earned back 4 and spent 2 more you would still have 2 replays available.

If you got another boon for the following season, you could spend your 2 remaining replays and earn back as many as you have stars. If you went from a 4 star to a 5 star GM, you could spend your 5th replay and re-earn it if you GM enough games.

That would mean that a 5 star GM could have a maximum of 10 replays in a single season but that would mean that they had 5 unused replays from the previous season and re-earned them during the current season. They would start the next season with no replays and at max could re-earn and replay 5 times.

Grand Lodge ****

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John Compton wrote:

Regarding the Expanded Narrative boon, that's something I'm willing to explore making more commonly available. One advantage of convention boons is that they allow the campaign to test out an idea, use it more if it works, or discontinue it if it doesn't without causing too much damage. So far the feedback I've heard about the Expanded Narrative boon is "This shouldn't be a convention boon" or "This should be a GM boon," which by omission seems to say "Otherwise, this boon works fairly well with the exception of those issues."

Is that accurate?

I would say yes, that is accurate.

Personally I have used my Expanded Narrative boon to earn back all 4 of my star replays (GMed 15 adventures since November 2014 and June 2015) and have spent 2 of them again already this season. 5 of my replays were used so that I could play with my home group which introduced a new player. They were all low tier scenarios which I had played at one convention or another. Another member of my home group ran them for the GM credit as he had played them with me. 1 replay was so that I could play at a local game day. I was available to play on a night when I normally do not play. The scenario being offered was one that I had played and their was a seat open.

I am hoping to get another Expanded Narrative boon for season 7 so that I will have more options to play with my local community and to open up scenarios for our home group that a few of us may choose to play at conventions. It would be nice if it was more of a sure thing that I am able to get one.

Grand Lodge ****

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trik wrote:
Does allowing every character you make to play any scenario, so long as the same character doesn't repeat a scenario count as "unlimited replay"? Just trying to figure out what camp I'm in.

Yes, that would be unlimited replay.

At this time, even with GMing and available replay options, no character can ever receive a chronicle for the same scenario more than once.

Grand Lodge ****

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Thank you for your support and dedication to making PFS stronger and more entertaining for everyone.

Grand Lodge ****

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

Congratulations. Nice to see when hard work and dedication pays off. I have never had the pleasure of having you as a GM but we have played at the same table on a few occasions.

Grand Lodge ****

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I believe that Paizo has already indicated that they will be producing more scenario for Season 7. If I understood the message correctly, there will likely be 6 more scenarios released in the next season.

Grand Lodge

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Ok. That all makes sense. (This scenario did not seem as hard when we had 4 players.) :)

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

That does not quite answer the question.

This is how I played it.

1) Encountered and combated villain.
2) Succeeded at the Combat check but did not have Magic trait so villain was undefeated.
3) Completed villain escape.
4) Built out Maze location and moved character to that location.
5) Continued turn since I had card that allowed me to explore again.

Should it have been this instead?

1) Encountered and combated villain.
2) Succeeded at the Combat check but did not have Magic trait so villain was undefeated.
3) Built out Maze location and moved character to that location.
4) Completed villain escape.
5) Continued turn since I had card that allowed me to explore again.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

One more question ... Is the Maze a valid location for the undefeated villain to escape when it is first built or is the villain escape resolved first and then the Maze is built?

Grand Lodge

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Again, that was how I was playing it but wanted to make sure that I was not double-dipping Donahan.

Grand Lodge

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skizzerz wrote:
Sorry, I was editing my post to clear up a couple things and you snuck in a reply. If you refresh it should have the relevant quote from the rulebook as well as some other things :)

Thanks. That makes it pretty clear how it should be handled.

Grand Lodge

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skizzerz wrote:
Remember that banishing a cohort removes them from the game permanently (as if they died), so you cannot use him again in future scenarios even if they specify Sir Ilivan on the scenario card.

I knew this. The situation came up the other night and my solo character died during the scenario. I started a new game some I figured that Sir Ilivan was back in play (until something happens to him again).

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

That is how I played it but it seemed a bit tricky.

Normally you are supposed to finish one check before starting another. This timing seems to go against the "Don't start a new process until you've finished the last one." guideline under the Things to Keep in Mind section of the rules.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

How may dice would Alain get in his dice pool when using Donahan and the Lance for a Combat check?

The Lance gives Strength or Melee + 1d8. You can add another d6 if you discard it. Further on it says that you may reveal a card with the Mount trait (which Donahan has) to add another 1d8 if it is the first combat check of the turn. Assuming that Alain meets all the conditions I believe that he should get 1d10+2+1d8+1d6+1d8.

Can he then put Donahan on top of his deck to gain another 1d8 or does the fact that he was revealed earlier prevent this action?

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

In the Wardstone Patrol scenario when you have Sir Ilivan as a cohort, there appears to be some potential weird timing issue that can happen.

The last scenario power on The Wardstone Patrol reads:

Last Power:
When you play the cohort Sir Ilivan on a check to defeat a monster, examine the top card of the blessings deck. If it has the Corrupted trait, banish Sir Ilivan and summon and encounter the henchman Corrupted Soldier.

If the criteria to banish Sir Ilivan are met, when do you encounter the Corrupted Soldier? Is it before you fight the original monster or does it happen after?

Do you still get to add dice from Sir Ilivan to the check against the original monster?

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

I just tried to play The Traitor's Lodge with Alain solo. It was tough and I did not win.

rant:
Not having a magic weapon was a real pain since the villain and on of the henchmen, and as it turns out and plain old ghost in the deck all needed the magic trait to be defeated.

I will try again but I did come across a few thing that I was unsure of how to handle.

The last power on Karsos says:

Last power on Karsos:
If undefeated, summon and build the location Maze and move there.

Once the Maze is closed, can it be summoned and rebuilt again or is it just another closed location?

Does the loot Sacred Prism stay in your deck after the scenario even if you do not defeat the scenario on the first try?

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber
Zman1719 wrote:

I am debating between the BT insert and the 2 inserts from go7gaming. The BT insert seems to be alright from what everyone on these forums have mentioned but has anyone used the cheaper one from go7? For those that are unaware, they have 2 inserts: one that is $24 and one that is $31. The $24 one has no bottom, 4 full lanes and one center lane that is smaller than the rest plus the dividers are wood. The $31 one has 5 full lanes, a bottom and acrylic dividers.

From what I have read here and elsewhere, the $31 go7 insert seems to have lanes that are little too tight. However, the $24 has some fixed areas in the middle and in the outside lanes. Does anyone have experience with this "cheaper" insert?

I have 3 of the $31 go7 boxes. I have found that I need an extra set of dividers per box to set it up the way I want. The first one was a gift and I recently purchased 2 more.

I do not sleeve my cards. The rows are not super wide but they seem to work very well for the game. I like the five row. It leaves plenty of room for dice, figures ans misc stuff. My RotRL box has all the errata cards and some cards made with the custom card creator. My S&S box has the OP card deck and some cards from 4 class decks mixed in. (Currently running two characters through the AP and two characters through Season of the Shackles.) Both still have room.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

The ones missing from the list are:

Mysterious Disk (Imrijka/Item)
Splendiferous Hat (Balazar/Ally)
Alchemy Lab (Damiel/Item)
Frost Giant's Sword +1 (Amiri/Weapon)
Footpad's Boots (Merisiel/Item)

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

There could also be a new Scenario promo. We saw the first one of these with the make right pack.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

Can you say "Squealy Nord"! :)

Grand Lodge

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I believe the reasoning is that you need to have a pool of 3 cards to be able to fulfill the instructions.

i.e. You examine the 3 cards. While they are being examined you must bury one, discard one and recharge one. If you recharge first, you do not get to draw the card to be available for the discard or the bury. Once recharged, it is removed from your pool of examined cards.

On top of that, the designers have stated why the math should work. You should not receive a benefit because you have few cards in your character's deck.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

True. Have not looked at the mythic paths yet.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

I found the power handy so far. It looks to be great for low-level play. My worry was that it would not scale to higher levels but both of Kyra's roles seem to give the power a boost. The boost on Dawnflower's Flare certainly is much more significant.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

If this power is based upon the RPG Channel Energy power, it would make sense for it not to count as a spell. Among other things, this allows it to bypass spell resistance which a Channel would do.

Further, I believe that the power as currently written, alows you to substitute it for any check to defeat a bane, be it Combat, Divine, Wisdom or something else.

1st Power:

For your check to defeat a bane that has the Demon or Undead trait, you may recharge a spell (□ or blessing) to use your Divine skill + 1d8 and add the Attack, Divine, and Magic traits.

Most blessings could add a die for sure. Not so sure if the skill related blessings could add 2 dice. If they can, I would argue that the check is a combat check at least vs. a monster bane.

Grand Lodge

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Dwake wrote:
Any more news on the S&S and class deck errata cards? I'm waiting to pull the trigger until it is all there as well.

It looks like cards are still being added to the list. I believe that 3 new FAQ/Errata were added yesterday. I expect that corrected cards will not appear until this process has been closed.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

I am receiving an error message when trying to edit a PFS event to add a new scenario to report.

Sorry, there was a problem handling your request. The system administrator has been notified.

Please contact webmaster@paizo.com if you continue to have difficulties.

An ETR for when this will be corrected?

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

Got to play the first five B scenarios over the weekend. We had a 4-character party consiting of Enora, Harsk, Imrijka and Kyra. We had very good success. It seemed like a very good mix.

I played Kyra and found her to be quite effective. She kept 2 Cure, 2 Offensive and 1 utility spell in her deck.Her first ability can up frequently. It was nice to be able to recharge a utility spell (one from my deck or another acquired during exploration) to make an attack that was just about equal to the currently available offensive spells. It was also nice when this situation came up to be able to use her second power too.

1st ability:

For your check to defeat a bane that has the Demon or Undead trait, you may recharge a spell (□ or
blessing) to use your Divine skill + 1d8 and add the Attack, Divine, and Magic traits.

Her second ability was super handy. It allowed her to keep using blessings to help the party without having to fear about running out of resources.

2nd ability:

When you use the above power or play a blessing that does not have the Corrupted trait on another character’s (□ or your) check to defeat, a character at your location may shuffle 1 random card from his discard pile into his deck after the check.

While not yet an exploration powerhouse, she never seemed to get more that one or two, she was vital to the party's success. She could handle most fights on her own. Her cure spells kept the party going when things got rough.

Grand Lodge ****

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Brian Lefebvre wrote:

The functionality of a two handed weapon doesn't change. The change is to the modifier granted by the class ability. So just being a two handed weapon doesn't meet the conditions to trade back equipment at full value under the blog rules.

Now the only weapon ability that I can think of that interacts with rage is Furious. The basic power of boosting the enhancement mod of the weapon by +2 still works with unchained rage, but I don't know if the secondary powers to add modifiers to rage skills(climb, jump, etc) still functions. Because I don't have the text for unchained rage to compare. If the secondary power is broken or redundant with unchained rage, the furious weapon could be traded back for full value. If the secondary power functions with unchained rage. Then again the Furious weapon does not meet the conditions in the blog to be eligible to be traded in at full value.

Two-handed weapons benefit from 1.5x STR bonus to damage. If the STR attribute is no longer getting modified, the two-handed weapon is also being impacted by the barbarian class changes. Thus, it seems to fall under the wings of the blog post conditions.

Grand Lodge ****

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Alex McGuire wrote:

If you GM a game and assign the chronicle to a character that doesn't yet qualify to receive the chronicle (giving a 5-9 chronicle to a level 3 character, for example), do you check the GM checkbox immediately or when the character reaches 5th level and actually applies the chronicle?

The answer appears to be yes. See Mike Brock's post here.

Grand Lodge ****

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pH unbalanced wrote:
Agree with you, *except* that either John or Mike did say earlier in this thread that you *could* check a box when playing Silverhex Chronicles.

Mike said it in the context that the Silver Hex Chronicles is really a 6-part adventure and that you could receive 1 check box for playing/running the whole thing. (Again you play a pregen for this.)

John said that the 1 XP rule was there to prevent someone for checking a box per each quest played.

Grand Lodge ****

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Sebastian Hirsch wrote:
This feels kinda wrong, and some of those checkboxes should be downright impossible. The Aspis agent should not be able to make that Diplomacy check to recruit an NPC to the Dark Archive ...

I agree some would be impossible to check off. This would be a situation where the character being played would not be able to accomplish that goal. As they are not a member of the Pathfinder Society, or one of its factions, they would have no interest or ability to recruit someone to join.

Grand Lodge ****

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GM Lamplighter wrote:

Above it says, several times, no retroactive checking off. It also says you have to play your own character, so yes, that means Goblins and pre-gen quests don't count. This isn't meant to be a mechanical number bonus-type thing, it's a roleplay-immersion "make the factions relevant to your character again" thing. That means, if the character in question doesn't play, you don't get a check.

I believe that Mike Brock indicated (See here) that playing in Campaign mode does allow for boxes to be checked. The same logic as to why the PFS PC receives the chronicle sheet applies to the Faction Journal card.

I would take that to mean that adventures that require you to play pregens (We Be Goblins!, We Be Goblin Too!, We Be Goblins Free!, Serpents Rise, True Dragons of Absalom, etc.) would get get the same consideration. The catch is that the character being played would have to meet the requirement to earn the check box. I think that this would be true but I have not seen it explicitly expressed.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

It would also be cool to be able to toggle off that feature to create a "Hard mode" experience. If you do not remember what is supposed to be left in the deck, you might not always make the best card choices.

Grand Lodge ****

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber
Ellias Aubec wrote:
Uh, Amenopheus is still leader of the Scarab Sages...
Scarab Sages Faction Page wrote:
Until recently, the aging scholar Amenopheus, the Sapphire Sage, directed what is now the Scarab Sages faction, but he recently ceded control to Tahonikepsu in a peaceful transfer of power. While his superior directs the faction's vision, Amenopheus manages many of its operations beyond Osirion and acts as an ambassador to other organizations.

Unless you are speaking of some recent development I belied that he is no longer the leader. Important, yes, but leader, no.

Grand Lodge ****

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber

The rule is one check per adventure but The Grand Lodge looked like they might have an exception with the first goal. It sure sounds like you can possibly check off two boxes if you adventure outside of Absalom.

Grand Lodge ****

Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Pawns Subscriber
Faction Journal Cards wrote:
In addition, several boons reference rules that do not appear in the Pathfinder RPG Core Rulebook. For the purpose of using these boons only, a player is not required to own a copy of the book in order to use the relevant rule; she may instead use the Pathfinder Reference Document(http://paizo.com/pathfinderRPG/prd).

I assume that when these are used in Core, the same applies for allowing the boons in the campaign.

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