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Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG) Print Edition
Paizo Publishing, LLC
Chapter 1: "The Bastards of Erebus"
by Sean K Reynolds
The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world?
This volume of Pathfinder Adventure Path launches the Council of Thieves Adventure Path, and includes:
- "The Bastards of Erebus," a Pathfinder RPG adventure for 1st-level characters, by Sean K Reynolds
- A gazetteer of Westcrown, the shadow-haunted City of Twilight, by Steven Schend
- An investigation into the lives of tieflings, along with hundreds of fiendish variations, by Amber Scott
- A deadly mystery of nobility and intrigue for Pathfinder Varian Jeggare and his tiefling bodyguard Radovan in a new series of the Pathfinder's Jounal, by Dave Gross
- Six terrifying new monsters by Mike Ferguson, Sean K Reynolds, and F. Wesley Schneider
A Pathfinder Roleplaying Game adventure for characters of 1st to 3rd level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-190-9
Note: This product is part of the
Pathfinder Adventure Path Subscription.
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.1)
based on
8
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review.
This module is mostly just a story barely organized into sections for a GM to run. It's probably one of the worst layouts for a module I've ever read. The story and background seem interesting but to fully understand the what's going on I find the campaign book required reading.
First time GMs need not apply.
I really liked this volume. It started things off with just enough plot to get the PCs involved, and then BANG! and things go down, thrusting the PCs into action. Fighting through the first section really presented good opportunities for the players to get into character and react to one another, and my group definitely appreciated being pushed almost immediately into combat.
I will be the first to say that I am a total fangirl of this adventure path. It has such perfect flavor for one of my favorite countries, Cheliax. Where it falls short, in my estimation, is that not all parties will want to be unquestioningly fanatical devotees of good and light. This section of the AP doesn't provide very much room for the morally gray in my opinion. Nonetheless, it's well written and enjoyable and is a good lead-in to the rest of the AP. A solid three-stars.
This is one of the best kick-off adventures yet. One thing I have always found in previous APs is that they lack real PC-NPC interactions. This one makes up for that and then some. It really embodies what an Urban adventure should be.
Pretty good adventure, although it might be a bit tough for inexperienced GMs to run. But what's up with the proofreading? "See also heard the jabs and mockery the house staff heaped daily on her brother. Fiercely defensive, the noble girl once cut one of her first handmaids wirh a broken wine bottle". See instead of she? Wirh instead of with? And that's just one example in one paragraph. The adventure is full of such typos and mistake. Paizo, you could do better!
Received my copy just a few days ago - very impressive stuff! Presentation and story were both top notch.
My favorite part was the article on Tieflings. I hope Pathfinder Adventures delivers more great content like this in the months to come - additions that contribute not just to this scenario, but anything the GM is able to dream up.
I just thought I would chime in and say that I thought this Issue was the perfect ratio of Fluff/Adventure/Crunchy stuff you can take away and use elsewhere. The Tiefling article was great, and I'm sure I'll get a lot of miles out of it in my campaign.
Westcrown is an excellently designed city, tiefling article is very helpful for character creation, bestiary is one of the best low-level ones yet, adventure is quite good, only problem is too much story xp. It needs more encounters and more action and less awards for following the story.
Product Discussion
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See all discussion for this product.
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Wow. That sounds so awesome! I can only imagine what this thing will entail!
*shivers with delight*
EDIT: What happened to the Set Pieces?
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We've done drow and giants...is the Slave Lords corollary?
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No mention of the set piece for this issue?
-Skeld
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Wow! I want to buy this on the title alone! Also, isn't it a bit early for them to say what the set-pieces will be? They just finished putting up the Legacy of Fire APs, and they haven't written them yet!
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Looking forward to it. I hope they cut the set pieces, I am not a big fan of them.
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PZO9025
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Why are PC's forced to sIde with the Devil in every Adventure Path?,
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Yup.,
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You've Got Your Computer Game in My RPG!,
Yesterday, 07:00 PM
The Prince of Thieves!,
Friday, 07:30 PM
Death Becomes You!,
Feb 4, 2010
Way to Go!,
Feb 3, 2010
A Going Concern,
Feb 2, 2010
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16 Finalists Advance to RPG Superstar Round 3,
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Jan 19, 2010
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