Erilene Finch

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** Pathfinder Society GM. 431 posts (852 including aliases). 11 reviews. 1 list. 1 wishlist. 15 Organized Play characters. 6 aliases.



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A fun little mystery

5/5

A fun little mystery adventure set in Numeria. The investigation is well written and the NPCS and creatures are interesting and the encounter at the end was fun to run as a GM.


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A fun repeatable quest.

5/5

A great introduction to Pathfinder Society and Pathfinder 2nd ediion.

Easy to run for new GMs, and repeatable (without being to complex) . Fun mix of encounters (Monsters, Traps) and multiple great roleplaying opportunities.

I have ran this multiple times and l love how it is has been different each time .


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A well composed adventure and Introduction to 2nd Edition.

5/5

Fall of the Plaugestone is a neat introduction to Pathfinder 2nd edition and It has a bit of everything from mystery, exploration, roleplaying to dungeons and engaging combat. The locations presented are flavorful and the new creatures and hazards are interesting. The NPCs are simple and easy to pick up, with ample information to extend out as you wish. The story line is engaging with a few well placed twists and turns.

Some of the combats are a bit tough (In the standard Jason Bullhman fashion) but there is quite a lot of depth in each encounter. Jason also shows us the tools 2nd edition has in its arsenal, and its going to be interesting to see how other writers use these tools as well.

The new Toolbox section is amazing including many awesome magic and alchemical items, new player options and monsters. The backgrounds and side quests are also great additions to get the players involved with the story.

Overall a great Introduction to 2nd Edition and a enjoyable adventure.


Pathfinder Updated and Imporved

5/5

No longer anchored in its 3.5 traditions , the developers have completely rebuilt a new system for the game they love.

Character Customization is still the strength and spotlight, yet the game feels balanced. The three action system is brilliant, leading to many more options in combat and strategy. The Proficiency system, levels of success and archtypes are all great , clean and simple additions, yet they had depth and room for expansion.

The book is also beautifully layed out with many many great pieces of art.

Many adventures await with 2e! :)


Fun,

3/5

This is a fun scenrio that takes part in many places in Absalom.


Another Great Volume

5/5

I really enjoyed this book, despite the "lack of crunch".

The book is a great read. The art is incredible (The map of the Inner planes is worth my money alone =) ) There is tons of great info on how the elemental/genie races fit into Golarion, and alot of great info for building background of the races.

Though not as "crunch" heavy as previous volumes (the rules/options they are all well balanced and interesting), IMO it is still a great buy if you are interested in the Elemental/genie Races.


Lucky Dice

5/5

Gotta love my paizo die. Rolled more paizo's (20s) on this thing than any other dice.

Nice weight to it.

Paizo purple is pretty.


Underrated Module

5/5

Just finsihed running this mod last week and I must say I really enjoyed this module. Though it is not perfect I think it has some very enjoyable qualities/situations, interesting NPCS, and a good story.

I must admit, that as a GM I did alot of editing and work (mainly to adjust my group being 6 players instead of 4, but also fleshing out side quests etc) to make it work.

Details:

To make this module work (as a whole as well as with future volumes) I would emphasize the shadows being a huge problem (A large side quest I wrote helped with this) in Westcrown from the beginning. It also helps to throw in Ailyn Ghontsavos (The pathfinder from vol 2) in the wagon w/ Arael, establishing her as a major character from the beginning, as she does her "research".)My party also enjoyed/ understood the idea of the "children of Westcrown" and they recruited a more members into the organization. I also had them do a few side quests (Variations of suggested ones in book, plus a few I threw in) to gain some more fame in Westcrown. (as well as get a better "feel" for the theme/setting of Westcrown. I had a tiefling ambush/encounter/story(from locals) in between each side quest to build up the suspense on the final lair as well.

NPCS:

I really enjoyed the NPCs in the adventure. .From the Leaders Arael and Janiven, to Monosino (the boy everyone ended up loving to hate), to all the children of Westcrown and their individual personality's and motivations. There was alot of interesting stories and it was fun role playing the different personalities with my PCs. They enjoyed this as well. (All there stories also help set the tone of the city)

My Favorite NPC from the module was Thesing Umbero Ulvauno. I look forward to his reoccurring roles in future APs.

The Meat and the Bones:

This module has some fun encounters/situations.
-The sewers are fun and the randomness a nice twist (though I would recommend "building" sewers before game to save time)
-Rescuing Arael was a fun and well written encounter. One of my favorite things in the module
-The tiefling lair is well built. Many ins/outs makes the tieflings extremely mobile (ambushing the PCS!) , and lead to fun encounters and situations
-The two tiefling baddies at end were well written and fun to GM. (I recommend combing them for a particularity lethal and super fun encounter)

The back matter of this Module is worth the price alone.

--A great detailed article on Westcrown. Essential for the AP, and a good read on its own.
--An awesome article of Tieflings, including all kinds of great fluff , but also many racial options and alternative traits (100 of them!).It also includes a wonderful chart of Random tielfing features (100 again) to help flesh out what the tielfings look like visually.
--Part one of a Story by Dave Gross. Need I say more?
--A wonderful bestiary that is also very helpful for the module itself. (Adding some old favorites from 3.5 as well as some fun new monsters)

Overall I really enjoyed this Adventure Path Volume!


Halfings are Awesome

5/5

This book is great! Great Fluff/background fitting the halflings uniquely into the Golarion world. Some really cool new slings/sling feats/sling ammo, new magic items and options, and a prestige class ! Very good quality and great illustrations. One of my favorite player companions so far!


Super Deal, Great Quality!

5/5

These are really great for new GMs and GMs on a budget and even veteran GMs. The price is a steal for the amount of pawns you receive in the collection. The print quality is excellent and is printed on thick hardy cardstock. The bases are well made. Overall an above average product


Quality Product

5/5

The Screen is very sturdy and well made.

The charts are all very useful

Another Great Paizo Buy!


Great Core Book

5/5

Pathfinder Core Rulebook is hands down the best rpg book I have ever bought. I really love the quality of the book. Great Art. Great content. Has a nice weight to it.

I really like that this is basically the only book you need (instead of a player guide and dm guide)

Worth Every Penny!