golem101 |
10 - No. Not at my table.
9 - Hell yeah. Enthusiast/can't wait.
8 - Hell yeah. Enthusiast/can't wait.
7 - Yes. Interested/solid value.
6 - Well, OK.
5 - Yes. Interested/solid value.
4 - Hell yeah. Enthusiast/can't wait.
3 - Not really yes, but almost.
2 - Well, OK.
1 - Well, OK.
Overall, eagerly awaiting it.
Miranda Silva |
2 people marked this as a favorite. |
"10. Do Over! Ready for something different? Wish you hadn't taken that one suboptimal feat at first level? Eager to test out the newest base class? The choices you made yesterday don't have to sour the game you're playing today now that you have complete rules allowing characters to retrain class features, whether they be feats and skill ranks or entire class levels!"
Shades of 4th edition. Retraining is one of my favorite things from that edition and I'm super excited to see Paizos take on it. I don't know how many times a new book comes out with the perfect play option for a current PC and where left trying to figure out how we can fairly allow the PC to swap out abilities. This is a much needed option.
"4. Play Harry Potter. Or Arya Stark, or Ang the Last Air Bender, or whomever your favorite young hero might be, with rules for playing young characters."
Yes, so much YES!
Chemlak |
Want.
Really want.
Really, really, REALLY want.
Mildly narked that my budgeting plan for this year won't let me get it until the end of May.
And then there's Mythic coming later on... damnit, Paizo! Why do you hate my bank balance so much?
Artanthos |
1 person marked this as a favorite. |
"10. Do Over! Ready for something different? Wish you hadn't taken that one suboptimal feat at first level? Eager to test out the newest base class? The choices you made yesterday don't have to sour the game you're playing today now that you have complete rules allowing characters to retrain class features, whether they be feats and skill ranks or entire class levels!"
No. Just no. People min/max enough already without allowing them to tailor low level characters without long term consequences.
DM_aka_Dudemeister |
4 people marked this as a favorite. |
"10. Do Over! Ready for something different? Wish you hadn't taken that one suboptimal feat at first level? Eager to test out the newest base class? The choices you made yesterday don't have to sour the game you're playing today now that you have complete rules allowing characters to retrain class features, whether they be feats and skill ranks or entire class levels!"
No. Just no. People min/max enough already without allowing them to tailor low level characters without long term consequences.
If those "consequences" are an unenjoyable character I think I'm okay with my player choosing some new skills & feats over rolling a new character and having to integrate a whole new character in the plot.
Artanthos |
Artanthos wrote:If those "consequences" are an unenjoyable character I think I'm okay with my player choosing some new skills & feats over rolling a new character and having to integrate a whole new character in the plot."10. Do Over! Ready for something different? Wish you hadn't taken that one suboptimal feat at first level? Eager to test out the newest base class? The choices you made yesterday don't have to sour the game you're playing today now that you have complete rules allowing characters to retrain class features, whether they be feats and skill ranks or entire class levels!"
No. Just no. People min/max enough already without allowing them to tailor low level characters without long term consequences.
Imagine taking first level as a Dervish of the Dawn bard. Take your second and third levels as magus*.
By fourth level you drop the level dip of bard for magus. Dervish Dance from level 1 plus full magus progression.
*may be done with other classes or even an alternate bard archetype.
Martin Kauffman 530 |
I'm looking foward to "Ultimate Campaign" and plan on using some of the ideas you have already highlighted ( although I adamantly refuse the re-make of cheesier characters ). I especially look forward to the expanded Kingmaker rules for building towns and cities, mass combat rules, charts to help players expand upon their character's personal histories, and young character options.
ShinHakkaider |
Artanthos wrote:If those "consequences" are an unenjoyable character I think I'm okay with my player choosing some new skills & feats over rolling a new character and having to integrate a whole new character in the plot."10. Do Over! Ready for something different? Wish you hadn't taken that one suboptimal feat at first level? Eager to test out the newest base class? The choices you made yesterday don't have to sour the game you're playing today now that you have complete rules allowing characters to retrain class features, whether they be feats and skill ranks or entire class levels!"
No. Just no. People min/max enough already without allowing them to tailor low level characters without long term consequences.
Yeah, I dont get the resistance to this as well. I allow the players to tweak their PC's feats and abilites up to a point because I feel that after a certain point in a character's progression you should kinda know what you want. The PC's in our groups Curse of the Crimson Throne Campaign are 8th level and I think the feat swapping has pretty much ended.
Granted there have been more than a few deaths which provides for new PC's but that's par for the course...
Odraude |
I was very curious about there being ways to stat up and play younger characters in this. I am very excited to see that you can. Thanks Paizo!
DM_aka_Dudemeister |
DM_aka_Dudemeister wrote:Artanthos wrote:If those "consequences" are an unenjoyable character I think I'm okay with my player choosing some new skills & feats over rolling a new character and having to integrate a whole new character in the plot."10. Do Over! Ready for something different? Wish you hadn't taken that one suboptimal feat at first level? Eager to test out the newest base class? The choices you made yesterday don't have to sour the game you're playing today now that you have complete rules allowing characters to retrain class features, whether they be feats and skill ranks or entire class levels!"
No. Just no. People min/max enough already without allowing them to tailor low level characters without long term consequences.
Imagine taking first level as a Dervish of the Dawn bard. Take your second and third levels as magus*.
By fourth level you drop the level dip of bard for magus. Dervish Dance from level 1 plus full magus progression.
*may be done with other classes or even an alternate bard archetype.
I'm not seeing a problem. If you swap out the Bard level you lose the bonus feat. At level one you don't have Spell Combat.
Sounds like someone wants to add Dex to damage, let them it's still not as damagetastic as a power attacking barbarian. I'm just not seeing why it's a big deal to change aspects of a character later on. If players are truly breaking a character concept then it's still a conversation between GM and players to find a good way forward.Rubber Ducky guy |
F. Wesley Schneider wrote:6. Alain Is a Jerk. Sutter and I tackle the fiction snippets at the start of each chapter, and this time around you'll love to hate our pompous iconic cavalier.Paizo knows their audience. :)
Is it wrong that I'm more excited about this than anything else in UCamp?
Mikaze |
As soon as I seen number 6 I somehow knew you'd have a comment on it
Paizo knows their audience. :)
All I'm saying is Paizo knows their audience!
And that if there's artwork of any character kicking Alain in the groin at the end of the book it would be the best thing ever.
I'm also really curious about those child-hero rules, to see how they're being approached. Got some adventure ideas that could use that in parts. :)
I have to admit I share Umbral Reaver's worry* about roleplaying elements being too quantified by rules, but I'm really curious about what those goal-oriented feats are and how they're meant to work.
*Moderated by these being optional rules of course.
I'm hoping there's some stuff for "magic-gearless" characters too. Some rules-variants that help non-Christmas Tree characters keep up with the rest of the party in a standard Adventure Path. Something that could make genuinely ascetic characters work alongside "traditional" characters. Gearless monks in particular.
Twigs |
Mikaze wrote:Is it wrong that I'm more excited about this than anything else in UCamp?F. Wesley Schneider wrote:6. Alain Is a Jerk. Sutter and I tackle the fiction snippets at the start of each chapter, and this time around you'll love to hate our pompous iconic cavalier.Paizo knows their audience. :)
Alain happens to be my favourite iconic.
You all are bad people.
Enlight_Bystand |
I'm hoping there's some stuff for "magic-gearless" characters too. Some rules-variants that help non-Christmas Tree characters keep up with the rest of the party in a standard Adventure Path. Something that could make genuinely ascetic characters work alongside "traditional" characters. Gearless monks in particular.
I suspect you're going to be disappointed on this point. I've seen multiple quotes specfically stressing that this book will deal with everything other than being in a dungeon, so probably won't get into this sort of stuff.
Umbral Reaver |
11 people marked this as a favorite. |
Scenario 1:
Player: "I shall quest to claim the empty throne!"
GM: "Did you take the 'claim the empty throne feat'?"
Player: "Uh, no?"
GM: "Too bad. You can't be king without that feat."
Scenario 2:
Player: "I have the 'claim the empty throne feat'."
GM: "The story is taking a different turn."
Player: "But my feat says I get to claim the empty throne!"
GM: "Nah, politics are getting complicated and events have led to the abolition of the monarchy in favour of a parliament of wizards."
Wizard: "Booyah!"
GM: "Did you take the 'parliament member' feat?"
Wizard: "Damnit."
DM_aka_Dudemeister |
9 people marked this as a favorite. |
Scenario 1:
Player: "I shall quest to claim the empty throne!"
GM: "Did you take the 'claim the empty throne feat'?"
Player: "Uh, no?"
GM: "Too bad. You can't be king without that feat."
Scenario 2:
Player: "I have the 'claim the empty throne feat'."
GM: "The story is taking a different turn."
Player: "But my feat says I get to claim the empty throne!"
GM: "Nah, politics are getting complicated and events have led to the abolition of the monarchy in favour of a parliament of wizards."
Wizard: "Booyah!"
GM: "Did you take the 'parliament member' feat?"
Wizard: "Damnit."
Scenario Three:
Player: "I'm thinking of taking the claim the empty throne feat, I think it suit's my character's arc, what do you think?"
GM: "The story isn't really headed in that direction, but would you be interested in the Kingslayer feat? The man who slays the monarchy might have a big say in the new government to come after."
Player: "Suits me fine, thanks ;)"
Otherwise Known as Player/GM communication
Just like if you're playing a ranger, talk to your GM about likely favored enemies.
Also these might be feats that you get for completing story points not for aiming towards them. So let's not limit ourselves prematurely.