The Way of the Wicked-Evil Ascends! (Inactive)

Game Master Yuugasa


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Have a few changes for Valignatir.

Slightly Adjusted Background:
He choose the name Valignatir for himself, as it is the Draconic word for burning (http://draconic.twilightrealm.com/). And that is what he's all about. As a small child, his house was burned down under suspicious circumstances, his mother and father both perished in the fire, and Valignatir was left with horrible scars on his skin.
Valignatir became obsessed with fire; he loved watching the way different things burned. This led to him committing petty arson, burning down small barns and outhouses. But he was destined for greater successes.

When the hidden priest of Asmodeus caught him during an arson attempt on Valignatir's first actual house, the cleric converted him to the cause of the Prince of Darkness and began to train him in the ways fire could be controlled in order to accomplish goals. As he earned power, his scars diminshed to thin ruby lines that glow any time Valignatir uses his powers.

Eventually, the older cleric aimed the malicious gnome towards the clerics and temples of Mitra and her allies. This pleased Valignatir, as he discovered that burning the temples and hearing the screams of the burning clergy pleased Asmodeus, who granted him increasing control over power.

Alas, Valignatir became too ambitious, and attempted to burn down a cathedral of Mitra in a larger city. As he stood in the church, fascinated by the church burning around him, guards charged in to take him into custody. Fortunately for Asmodeus' cause, the cathedral was too far past saving, and it did burn to the ground. The agent responsible for this terrible success is now in jail, but Valignatir has high hopes of escaping and putting his skill set to use for the Lord of the Pit.

In fact, to that end, Asmodeus has seen fit to grant him a fiendish-looking holy symbol of his god in the form of a scar burned into his right palm.

New Stats for Submission:
Valignatir, cleric of Asmodeus.
Gnome Cleric 3 (theologian) Domain-Fire
Low-light vision
==Defense==
AC 15 (+4 Dex, +1 Size), touch 15, flat-footed 11
hp 30 (3d8+6)
Fort-+5 Ref-+5 Will-+8

==Offense==
Speed- 20 feet.

Melee- produce flame +2 1d6+4
Ranged- fire bolt +7 1d6+3
Ranged- produce flame +7 1d6+4

==Abilities==
1/day- dancing lights, flare, prestidigitation, produce flame.
fire bolt- 30 feet, ranged touch, 1d6+3 fire, 8/day

==Spells Prepared==
0-(4)
-spark, create water, detect magic, light
1- (4+1)
-burning hands-(domain)- 15 foot cone, 4d4 fire, Ref DC 17 half.
-another burning hands.
-obscuring mist- 20 foot radius cloud, obscures vision beyond 5 ft, anything within 5 ft. has concealment (20% miss), farther is full (50% miss). 3 minutes.
-shield of faith- +2 deflection AC, 3 minutes.
-cure light- heals 1d8+3
2- (2+1)
-produce flame-(domain) 4 attacks, 1d6+4 fire, 120 foot, ranged touch
-summon monster II- usually hell hound (standard thanks to Sacred Summons).
-death knell- touched creature at -1 hp or lower, Will save (DC 17) or die. +2 STR, 1d8 temporary hit points, and +1 caster level. Instantaneous/10 min/HD of creature.

==Tactics==
Usually tries to stay out of melee combat, using ranged attacks (fire bolt, produce flame, etc.) to hinder foes behind front line. If necessary, will use burning hands to keep enemies from getting too close. Not above using produce flame in melee.

==Stats==
STR- 8
DEX-18
CON-12
INT- 8
WIS-20
CHA-16

==Feats==
Sacred Summons- summon LE creatures as standard.
Additional Traits- (birthmark and fiendish confidence).

==Skills==
Acrobatics- +4
Diplomacy- +8
Heal- +9
Intimidate- +8
Perception- +7
Sense Motive- +9
Spellcraft- +5
Stealth- +9

==Gear==
none yet.

==Traits==
Arson- confirmed critical (fire attack), +2 fire damage.
Birthmark- Asmodeus holy symbol. +2 charm and compulsion effects.
Fiendish Confidence- +1 Intimidate, class skill.

==Description==
Valignatir is a gnome, so he's short. But he has a vicious look to him where other gnomes would seem uplifting or excited. He has many burn scars over his skin from various fire/arson mishaps, and can tell you what particular event each came from. Light white skin that has darkened from years of scar tissue. His hair is oddly well-kept, and a crimson red that leads one to wonder if it's natural or a reminder who he serves.


bigrig107 wrote:

Yuugasa, I had a question about a specific feat in the Advanced Class Guide.

** spoiler omitted **

Basically, this will let me use channeled energy for something else than just channeling. I feel that Valignatir would use that far more often than normal channeling.

If you don't, that's cool, just thought I'd ask.

I'm confused what you are asking, if I think he will use it far more often then normal channeling?


With the backstory and point of the character, channeling negative energy just doesn't fit him. But, using channel to add fire damage to his attacks? Yes, he'd like that. Very much.

I was trying to provide a reason he might take it.

It's in Advanced Class Guide, and you said to talk to you about stuff not from your list. He ended up not taking it, so it might be a moot point until 5th level.

Sorry for being difficult.


Oh, lol, It's all good. Also, in regard to material I said this a bit ago, you might have missed it:

Yuugasa wrote:

So the reason I went with allowing material from the books listed in the Character Creation bit is because I both own them and have played with them before, being familiar with the material I know what to expect and what I am comfortable with.

Since it seems like a huge number of applicants want me to consider material from outside these sources (which I am willing to do if you provide links with the material)I am not going to allow or disallow each bit on an individual basis, instead, make what you like (with links) and understand that I will most likely choose applicants that follow the guidelines (unless your character's story and personality really blow me out of the water).


Mr GM. Is there any input on Yuki? Still need to make a short history why she was caught


Yeah, actually. I must have missed it.

I'll just keep the feats I have, and wait until 5th, or later or never, to take it.

I have my profile on this alias, so if I decide to make any changes, they'll be there.

Thanks,
Valignatir.


Put another way the story and personality of the character is the most important part to me, the guidelines I provided are the material I know well and am comfortable playing with and are definitely enough to build a wide variety of characters. I am willing to consider outside material but since alot of people want to use it instead of saying yay or nay on a piecemeal basis I'd prefer players just build what they like and let me consider the character as a whole as I look through it and think about how it might work in play.

Right now I am mostly just waiting to see who applies to this game and to think about my initial impressions, as we get closer to the submission end date I will have a much better idea of who I'd like to play with and will start going over the stats of those characters with those players, assuming some are using things I am unfamiliar with.


Seth86 wrote:
Mr GM. Is there any input on Yuki? Still need to make a short history why she was caught

She looks like a good party face, able to talk to a wide variety of folks and make them comfortable. Now let's add some story and personality to her to bring her to life.=)


Okay, some history, short

Backstory:

She grew up on the streets. hiding from bullies and the like. The way she looked made her feel inadequate and very self-conscience. That is, till she discovered what she can do, and she developed it. Granting her a much better control over her shape change abilities.

With these abilities, she learned how to talk to people, and to say what they want to hear. As she mastered this, and saw how much people wanted others to listen to them, she began to use it to get what she wanted to go forward in life. Little regard to what she did to others, or how she hurt or damaged them


I still have some bugs to work out in both build and backstory but I would like to post what I have just to put it out there and perhaps get some feedback. I would also like to say this is the first time I have been tasked with choosing my own ability scores so I'm still uncertain how over or under stated the character is ;p

Here is the link to the Changeling Racial page
www.d20pfsrd.com/races/other-races/uncommon-races/arg-changeling

Imogene The Witch

Backstory:

Found in a crude wicker basket as a baby on the steps of an orphanage run by The Shinning Sisters of Mitra (i.e.nuns), Imogene Bainesworth had always felt like she didn't belong to the "good" world growing up. The orphanage is dedicated to the training of children in skills predominately suited for household/servant positions to some of the more affluent families across Talingarde.

As a child she caused constant trouble at the orphanage and found it quite difficult to relate with the world/culture around her. Imogene did however have a knack for getting others to do what she wanted and could usually lie her way out of any situation. Some of this behavior was due to the fact that she has always been strikingly beautiful in an almost unearthly and intimidating way which allowed her to manipulate those around her with ease.

Tall and slender with hair black as coal and skin white as snow, Imogene commands her space very well. Her most ethereal/eccentric feature is her two different colored eyes; one pale violet and the other a complex hazel-grey.

When she was 11 years old Imogene first heard her true mothers "call" in the thick of a late midsummer's night. Not quite in a trance but with more of an intuitive heeding/answering, she followed a melodic voice to the deep humid marshes far outside of town as if she were walking to a place she had been many times before and yet had never seen. It was there, at midnight, under a rusted full moon, Imogene first met her Hag mother and learned that she herself was in fact a changeling.

The Hag had a very specific agenda for her daughter;
"Burn them from the inside out" she said.

Imogene's task was to infiltrate the most prominent household she could as a servant/chambermaid/nursemaid and convert other servants to the worship of Asmodeous to help slowly promote Infernal ideals amongst the children of higher class families. This was part of a larger agenda the Hag was a part of for a dominant infernal rule throughout Talingarde. After this, Imogene finally felt she knew who she was, or rather confirmed who she always knew she was, and, what she was destined for.

At the age of 13 Imogene was placed as a scullery maid by the sisters of the orphanage in the house of a duke and was very successful at converting the more unhappy scullery maids of the manner to the secret worship of Asmodeous, who they in time lovingly called "the master of witches". She worked in the duke's household for three years and was then traded/recommended to the house of a lord when she was 16. It was right around this time that news had come to Imogene that her mother and the last of the marsh Hags were slaughtered by the so-called righteous knights of the Talin government. At first her mothers death was ostensibly the end her world but Imogene quickly regained focus on her task and in her heart of hearts vowed to take revenge on the world that destroyed her true mother and denied the true law of Asmodeous.

During the next two years Imogene was blessed, slowly at first, with powers beyond just her charisma and her wildest dreams came true ... she was in fact a witch. She was befriended by her tiny viper familiar named Sigmund and from whom she learned a handful of magical spells. Imogene, now 18 had also become increasingly sexual in her behavior with both the men of the household and the small mock "coven" she was attempting to create amongst the chambermaids. It is during this time Imogene became slightly reckless without the guidance of her hag mother. Jealousy and fear spread amongst the servants and eventually Imogene was revealed as a witch and a promoter of the worship of Asmodeous. She and five other servants were arrested late at night during a ritualistic orgy the authorities were tipped off on by the chambermaid that ratted her out and has been convicted of the crime of heresy.

Now, sitting in prison, her mind is no longer set to "burn them from the inside out" ...
Now, sitting in prison, her mind is set to hurl the world blazing into the pits of hell.

STATS:

Imogene Bainesworth aka Imogene The Witch
Changeling/Witch/Level 3
Lawful Evil/M/Humanoid, changeling (18 years old)
Patron: Enchantment
Familiar: Viper (master gains a +3 bonus on Bluff checks)
Crime:
"Heresy"
Punishment: Death by burning.
Benefit: You receive a +1 trait bonus on all saving throws against divine spells.
----------------------------------------------
Defense
----------------------------------------------
AC 14 =10+3(DEX)+1(natural armor)
Touch 13 Flat Footed 11
Fort 1 = 1(Base) + 0(CON)
Ref 4 = 1(Base) + 3(DEX)
Will 4 = 3(Base) + 1(WIS)
CMD 14 = 1(BAB) -1(STR)+ 3(DEX) + 10
Spell Resistance 9 (racial feat)
----------------------------------------------
Offense
----------------------------------------------
Speed : 30 ft
Base Atk +1 ; CMB 0 = 1(BAB)-1(STR)
Melee 0 = 1(BAB)-1(STR)+ Size
Ranged 4 = 1(BAB)+3(DEX)+ Size
----------------------------------------------
Statistics
----------------------------------------------
STR 8
DEX 16
CON 10(12-2)
INT 17 (3)
WIS 13(11+2)
CHA 20 (18+2)
----------------------------------------------
Skills
----------------------------------------------
WITCH : 2+INT+2(DM granted)= 7 ranks

3 Acrobatics = 3(DEX)
3 Appraise = 3(INT)
12 Bluff = 5(CHA)+1(trait)+3(class/trait)+3(ranks)
15 Bluff = 5(CHA)+3(familiar)+1(trait)+3(class/trait)+3(ranks)
18 Bluff = 5(CHA)+3(familiar)+1(trait)+3(class/trait)+3(ranks)+3(green widow, racial trait)
Climb = -1(STR)
Craft = 3(INT)
8 Diplomacy = 5(CHA) +3(ranks)
Disable Device* = 3(DEX)
5 Disguise = 5(CHA)
3 Escape Artist = 3(DEX)
3 Fly = 3(DEX)
Handle Animal* = 5(CHA)
1 Heal = 1(WIS)
9 Intimidate = 5(CHA) +3(class) +1(ranks)
8 Know.(arcana) = 3(INT) +3(class) +2(ranks)
8 Know.(local) = 3(INT)+1(trait)+3(class/trait) +1(ranks)
7 Know.(planes) = 3(INT) +3(class) +1(ranks)
5 Linguistics* = 3(INT)+2(ranks)
2 Perception = 1(WIS)+1(ranks)
5 Perform = 5(CHA)
Profession*= 1(WIS)
3 Ride = 3(DEX)
1 Sense Motive = 1(WIS)
Sleight of Hand* = 3(DEX)
9 Spellcraft* = 3(INT)+3(class) +3(ranks)
5 Stealth = 3(DEX)+2(ranks)
2 Survival = 1(WIS)+1(ranks)
Swim = -1(STR)
9 Use Magic Device* = 5(CHA)+3(class) +1(ranks)

Languages: common, infernal, Aklo
----------------------------------------------
Feats:
----------------------------------------------
Uncanny Resistance (Su)(via "Mother's Gift" racial trait)
Benefit: You gain spell resistance equal to 6 + your character level.

Additional Traits
Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose.

*Liars Tongue(religion)
Benefit(s) You gain a +1 trait bonus on Bluff checks, and Bluff is a class skill for you

*Civilized(social)
Benefits: You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you.

----------------------------------------------
Traits
----------------------------------------------
Claws(racial):
Changelings' fingernails are hard and sharp, granting them two claw attacks
(1d4 points of damage each).

Natural Armor(racial):
Changelings have a +1 natural armor bonus.

Darkvision(racial):
Changelings see perfectly in the dark up to 60 feet.

Green Widow (racial):
The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.

Favored Class Option:
(Witch)Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.

Note:
If a familiar is lost or dies, it can be replaced 1 day later through a special ritual that costs 500 gp per witch level. The ritual takes 8 hours to complete. A new familiar begins knowing all of the 0-level spells plus two spells of every level the witch is able to cast. These are in addition to any bonus spells known by the familiar based on the witch’s level and her patron.


Yuugasa, are you allowing variant Dhampir Heritages?

Also If there is anything you would like to know about Angelica please let me know.
I still need to give her a second feat, but I'm a bit undecided on which I will take at the moment.


Yuugasa, would you consider a player who has played Way of the Wicked Before?

I've played the entire first book and about half of the second in a PBP campaign before it unfortunately stopped, but I have confidence in separating player knowledge from character knowledge.

The character I have in mind is a Diabolist.


Angelica Isley wrote:

Yuugasa, are you allowing variant Dhampir Heritages?

Also If there is anything you would like to know about Angelica please let me know.
I still need to give her a second feat, but I'm a bit undecided on which I will take at the moment.

Yes they are allowed, no questions at this time, looks good.


rashly5 wrote:

Yuugasa, would you consider a player who has played Way of the Wicked Before?

I've played the entire first book and about half of the second in a PBP campaign before it unfortunately stopped, but I have confidence in separating player knowledge from character knowledge.

The character I have in mind is a Diabolist.

Yes I would consider a player even if they have played or read the whole thing, I'll be changing and adding enough stuff it will stay fresh and I trust players to keep metagaming to a minimum.


The Witch Anne wrote:

I still have some bugs to work out in both build and backstory but I would like to post what I have just to put it out there and perhaps get some feedback. I would also like to say this is the first time I have been tasked with choosing my own ability scores so I'm still uncertain how over or under stated the character is ;p

Here is the link to the Changeling Racial page
www.d20pfsrd.com/races/other-races/uncommon-races/arg-changeling

Imogene The Witch
** spoiler omitted **...

Your stats are fine. I am cool with changeling, and I like your back story=)


I posted my concept..

I will work of the stats later if selected.

Is that alright? or doe you need to see some stats before selection.


Yuugasa wrote:
The Witch Anne wrote:

I still have some bugs to work out in both build and backstory but I would like to post what I have just to put it out there and perhaps get some feedback. I would also like to say this is the first time I have been tasked with choosing my own ability scores so I'm still uncertain how over or under stated the character is ;p

Here is the link to the Changeling Racial page
www.d20pfsrd.com/races/other-races/uncommon-races/arg-changeling

Imogene The Witch
** spoiler omitted **...

Your stats are fine. I am cool with changeling, and I like your back story=)

Yuugasa, anything specific on Valignatir you have questions about/like/dislike?


Another question, for the Hellknight Signifier Special prerequisite (Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.), what do you do about that?

Handwaved, or do I have to do it? How hard will it be to find another Hellknight? Do they exist in this world?

Hellknight signifier class- http://www.archivesofnethys.com/PrestigeClassesDisplay.aspx?ItemName=Hellkn ight%20Signifer


Decided against WoP, went vanilla spellcaster.


Caprin Seylin wrote:
Decided against WoP, went vanilla spellcaster.

Read your backstory, and it's quite delightful. A bit twisted, but that's the point, right?

What does Caprin think about divine casters?
And, you might want to change one of your Cantrips to Spark, to back up the "set his bed on fire" angle?


Valignatir wrote:
Caprin Seylin wrote:
Decided against WoP, went vanilla spellcaster.

Read your backstory, and it's quite delightful. A bit twisted, but that's the point, right?

What does Caprin think about divine casters?
And, you might want to change one of your Cantrips to Spark, to back up the "set his bed on fire" angle?

Thanks for the kind words! Divine magic is still magic, and magic is always a wonderful thing.

Thanks for reminding me about Spark, I knew I had forgotten something.


Caprin Seylin wrote:
Valignatir wrote:
Caprin Seylin wrote:
Decided against WoP, went vanilla spellcaster.

Read your backstory, and it's quite delightful. A bit twisted, but that's the point, right?

What does Caprin think about divine casters?
And, you might want to change one of your Cantrips to Spark, to back up the "set his bed on fire" angle?

Thanks for the kind words! Divine magic is still magic, and magic is always a wonderful thing.

Thanks for reminding me about Spark, I knew I had forgotten something.

No problem! You just specifically mentioned him

"turning people" into sorcerers, and Valignatir's a cleric, so...

Would you mind taking a look at Valignatir, actually, and telling me what you think?


Valignatir wrote:
Caprin Seylin wrote:
Valignatir wrote:
Caprin Seylin wrote:
Decided against WoP, went vanilla spellcaster.

Read your backstory, and it's quite delightful. A bit twisted, but that's the point, right?

What does Caprin think about divine casters?
And, you might want to change one of your Cantrips to Spark, to back up the "set his bed on fire" angle?

Thanks for the kind words! Divine magic is still magic, and magic is always a wonderful thing.

Thanks for reminding me about Spark, I knew I had forgotten something.

No problem! You just specifically mentioned him

"turning people" into sorcerers, and Valignatir's a cleric, so...

Would you mind taking a look at Valignatir, actually, and telling me what you think?

Seems like a good character to me. Stat-wise, he has a good mixture of offense and party support. Fluff-wise, I am and have always been a sucker for evil fire loving gnomes.

Plus, I just love that his occupation is 'arsonist'. I'm imagining a gnome giving someone a business card with 'arsonist' written on it, and grinning like a madman.


Alright, thanks. I actually had the same business-card idea.
Not sure if he'd actually do it, but it'd be great nonetheless.

Any stat holes you see? Any better decisions?

Just trying to get some feedback, ya know?


I didn't see anything wrong, but I've never had a very good eye for that sort of stuff. I think your decisions are fine, and your character well-made.


Hey, Yuugasa, how do you feel about multiclassing?

Was thinking about dropping that third level of cleric for a level in sorcerer or wizard.

Thoughts?


Decided to not do it, actually.

No changes made.


Bumped up Str and Int some, took Cha, Dex, and Con down to compensate.


Edward Sobel wrote:

I posted my concept..

I will work of the stats later if selected.

Is that alright? or doe you need to see some stats before selection.

Yeah that's cool, before final selection I would need you to make some stats if you're in the top running, which, given your detailed story, is looking good for you at this point in time, but that is a ways off still.


Submitting Theodoric Redner, Infiltrator inquisitor of Asmodeous, who I think will fit in nicely. Right now I only have a detailed crunch but I have a fleshed out back story and personality in mind that just needs to be put to 'paper'.

The synopsis is that he's the son of a pair of well-to-do merchants who, using the education and opportunities provided by his parents, joined the cult of Asmodeus. His family regularly worked to provide goods to the Church of Mitra and Theo used this position to further both his and the cult's goals.

Sadly, his forgeries were discovered and he was arrested before making good on his escape. So far, his broader involvement in the cult are not discovered (he's simply a greedy merchant), but it is only a matter of time before he's charged with heresy and sedition. Finding the prattling of the church and tolerance of Talingarde for its weak and pitiful grating, Theo is eager to escape and make good in his vengeance.

I presumed a little bit about the cult, but this can easily be altered to be a splinter cell or a formed group of some sort. Also, are there any non-standard ethnicities within Talingarde? How about commonly spoken languages other then Common?


Gm. Does the basics sound okay? Will flesh out more around it if it sounds okay


Valignatir wrote:
Yuugasa, anything specific on Valignatir you have questions about/like/dislike?

Your stats are good and well detailed but the backstory is a little lacking, so far I don't know much about your character's personality beyond "likes fire" maybe expand the story a bit to let me get to know your character better?


Valignatir wrote:

Another question, for the Hellknight Signifier Special prerequisite (Special: The character must slay a devil with Hit Dice greater than his own. This victory must be witnessed by a Hellknight.), what do you do about that?

Handwaved, or do I have to do it? How hard will it be to find another Hellknight? Do they exist in this world?

Hellknight signifier class- http://www.archivesofnethys.com/PrestigeClassesDisplay.aspx?ItemName=Hellkn ight%20Signifer

Pretty much everything exists in this world as I have not placed Talingarde in a specific campaign setting but rather am just adding material to fit my added story elements and stuff the players bring to the table. So yes it can exist and you could take it, whether we handwave the requirement or not would depend on how I and the group feel at the time and what part of the story we are at, if I didn't handwave though you would be able to do it quickly with little fuss. I wouldn't derail the adventure as you travel to some other continent to fulfill the requirement etc.


Caprin Seylin wrote:
Decided against WoP, went vanilla spellcaster.

Alright=)


Valignatir wrote:

Hey, Yuugasa, how do you feel about multiclassing?

I am cool with it.


Theodoric Redner wrote:

Submitting Theodoric Redner, Infiltrator inquisitor of Asmodeous, who I think will fit in nicely. Right now I only have a detailed crunch but I have a fleshed out back story and personality in mind that just needs to be put to 'paper'.

The synopsis is that he's the son of a pair of well-to-do merchants who, using the education and opportunities provided by his parents, joined the cult of Asmodeus. His family regularly worked to provide goods to the Church of Mitra and Theo used this position to further both his and the cult's goals.

Sadly, his forgeries were discovered and he was arrested before making good on his escape. So far, his broader involvement in the cult are not discovered (he's simply a greedy merchant), but it is only a matter of time before he's charged with heresy and sedition. Finding the prattling of the church and tolerance of Talingarde for its weak and pitiful grating, Theo is eager to escape and make good in his vengeance.

I presumed a little bit about the cult, but this can easily be altered to be a splinter cell or a formed group of some sort. Also, are there any non-standard ethnicities within Talingarde? How about commonly spoken languages other then Common?

Sounds good. There are a couple subraces, I'd have to look through my books to name them all(there is like ice elves, dark dwarves etc.)

The native Talingarde humans seem based on white Europeans in skin tone and culture but there are residents and travelers from around their fantasy world there, providing members of both fantasy cultures and vaguely real world based analogues. As far as I can recall right now without looking they all speak common.

A lot of languages can help in the campaign though like Draconic, Infernal, Celestial, racial languages etc.


Seth86 wrote:
Gm. Does the basics sound okay? Will flesh out more around it if it sounds okay

Yep, sounds good.


Yuugasa wrote:
Valignatir wrote:
Yuugasa, anything specific on Valignatir you have questions about/like/dislike?
Your stats are good and well detailed but the backstory is a little lacking, so far I don't know much about your character's personality beyond "likes fire" maybe expand the story a bit to let me get to know your character better?

Alright, I'll look into it.


Think I got most of it.

Also spoilered his stats, background, and personality individually, so you could look at each.


Thought I might put a list together since the applicant pool is now spread over three pages, and is still open for another week. If I missed anyone or you feel I categorized you incorrectly, please feel free to copy and paste and change it. There are a few characters that were missing details, so I included them in the miscellaneous section.

Applicant List

Martial
Grip Riddleshot NE Goblin Male Ranger (Urban Ranger)
Eisela LE Female Tiefling Monk (Hamatulatsu Master)
Angelic Isley NE Dhampir Female Anti-Paladin (Lord of Darkness)

Divine
Cole LE Human Male Warpriest of Asmodeus
Valignatir LE Gnome Male Cleric of Asmodeus (Theologian)
Zoé Harman LE Human Female Cleric of Asmodeus (Unholy Barrister)

Arcane
Caprin Seylin NE Human Male Sorcerer (Arcane Sage)
Annabelle Emberspark NE Gnome Female Summoner/Sorcerer
Ostarian Thrune NE Dhampir Male Wizard (Thassilonian gluttony specialist/Cruoromancer)
Imogene Bainesworth LE Changeling Female Witch

Skill
Doctor Yanev LE Human Male Alchemist (Vivisectionist)
Yuki Tsune NE Kitsune Female Rogue (Kitsune Trickster)
Theodric Redner LE Human Male Inquisitor of Asmodeus (Infiltrator)

Miscellaneous or Unknown
David Trufant III ?? Human? Male ??
Unknown Name ?? Elven Male Ranger

I myself still need to finish my background story, which I always seem to drag my heels on! Looks pretty balanced so far, though one thing that surprised me was to see so many non-core races when Yuugasa stated a preference for core.

P.S. - Rashly5, great to see you here! Maybe we can put the band back together lol


This is Ostarian. To clarify, I wasn't making the Wizard after some thought on the sources for character generation (he required too much from Inner Sea sources among other things). Instead I'm putting together this fellow, a half-orc hexcrafter whip magus.


Update from Darksmokepuncher:

Still refining Eisela's story. Should be done soon :)


Victor White Lilly is here to kill every Mitran scum he can, if Asmodeus needs him.

This is Fighting Chicken's submission. I decided to not go with a Dwarf Lore Warden, and went with this ninja application instead - because in what other campaign can one hope to play a vampire ninja?


Victor White Lilly wrote:


This is Fighting Chicken's submission. I decided to not go with a Dwarf Lore Warden, and went with this ninja application instead - because in what other campaign can one hope to play a vampire ninja?

probably in a BESM game, but you will probably have to wear a schoolgirl outfit.


Yuugasa said wrote:
Your stats are fine. I am cool with changeling, and I like your back story=)

Brilliant. I will just get my hexes and spells together, tidy it all up a bit and submit a final version in the next few days. Praise to Asmodeous, Master of Witches!


This would be a lovely environ to explore the mind of an "evil" druid.
I'm thinking Oread. Convicted for murder. Someone made an idle threat against him. He took it seriously, and eliminated the threat. Or something along those lines.


fluff-n-stuff:

Name: Annabelle Emberspark
Race: Gnome lava gnome racial subtype
Class: Summoner/Sorcerer (Elemental fire bloodline)
Ability Scores: STR:9 | DEX:17 | CON:16 | INT:12 | WIS:12 | CHA:20
Alignment: Neutral Evil
Crime: Arson: Hello?!? Fire Sorcerer... what else could it be.
Traits (if we can use them):
Volatile Conduit

A little about her: Annabelle considers herself a manipulator. She has found that her small size and uncanny near human like appearance was a very useful tool. A few years back she managed to get her hands on a magical item that could alter her appearance to that of a human child. And when she was using it she noticed that many people would pay attention to her, some gave her food, other gave her money. This proved rather useful. Annabelle took a child’s name of Annie and got herself into an orphanage. She would act the child, and find a way to entice possible foster parents to take her in.

As a manipulator, she learned how to be selective on who would try and adopt little Orphan Annie. She selected those with power and money. Once she was in the home everything would seem fine at first, then, slowly, she would get more and more of what she wanted out of them. Then once she could get no more she would run away, change her appearance and repeat the process. Sometimes if they start to catch on, there is a fiery accident. She doesn't really like to kill like that, but still there is something mesmerizing by the dancing flames.

While she did not always kill her foster family, she had no remorse in doing so, and Sometimes the fire would not get everyone and she had to resort to more brutal means of elimination.

So, how then, you may ask, did she learn magic? Well Magic was always in her blood, she loved fire, she loved to watch it dance, and she even enjoyed the scent of burning flesh. The problem was, Annie could never truly harness her energy properly. Still Annabelle was content.

That was until a couple arrived looking to adopt. Annie had seen them before at another orphanage, They were very particular about who they were looking for. When Annabelle did not get into their home the first time they met she decided to do a little homework.

The couple, Gregori and Amoline Hastur, They were well to do, adventurers and very skilled in arcane arts. This time she realized what they were looking for, an apprentice. Annabelle managed to get herself noticed by “accidentally” unleashing a small portion of her innate magic.

That seemed to have done the trick. Annie was taken in by the Hastur’s and it wasn’t long before they started to teach her the arcane arts. But all the time Annie felt they were keeping things from her, she started to crave more power.

During her normal nighttime wanderings, she can across a hidden passage, she followed it down into a chamber that she never realized existed. There she found many of the trophies the Hastur’s had collected during their adventuring days.

As she looked through the collection something interesting caught her eye, a strange tome that was nearly as big as she was. Pulling the book off the pedestal she sat down and cracked its pages open, the cover was black like soot and there was a warmth emanating from the book. The cover had a strange symbol, one she had never seen before.

Inside, the book described some bonding ritual. This really intrigued her, she followed the instructions and drew the circled. She took the old teddy bear she had been lugging around for the past several years and placed it in the center. She continued to recite the incantations and she could feel the black magic course through her. There was a sudden flare up of flame around the circle, for an instant she thought she saw a face. But the force of the energy released threw the gnome across the room before she could get a better look.

Once the flames lowered to a pint she could see what the result was, she noticed her teddy was larger, and had grown claws and teeth, there was a fire burning inside of it, she could almost make out the flame behind the stitching.

“who are you?” Annie asked

“I am whatever you wish to call me. I am bound to you, I will do your bidding, and protect you so long as I am able.” The bear responded. Its voice seemed abyssal in tone or was it fiendish. Annie could not tell. But she smiled, this would be useful indeed. Annie placed the book back where she had found it, and she spent the rest of the day learning about the bear and how she can control it.

“then I will call you, Tibbers” Annabelle replied, and the bear nodded.

yeah I know, but I like the name and the concept, I just added a different story to it

Though it is not needed to come to her aid, Annie keeps her new friend in its original teddy bear form. And she only calls it forth when necessary.

Weeks passed, and Annie learned so much from the Hastur’s but there were others that sought revenge for things they did in the past.

spoiler…the tome she found was loot obtained from a high priest of Asmodeous. The face she thought she saw was Asmodeous himself looking into the soul of the one using the book. From that moment on, she was being watched.

the last days with the Hastur’s …

Maintaining her guise as the little girl, Annie had managed to learn a great deal, but hidden away in the house was one more thing. It was some sort of artifact. She didn’t know anything about it, but she kept having dreams about it. She knew she had to find it. But Fate had other plans on this night.

"Brown bear, brown bear, what do you see! hehehe!" Annie giggled as she danced around with her toy bear Tibbers in the forest behind her home off the main trails around the northern Shudderwood. Annie plopped down on her small wooden chair her father had made for her and set Tibbers down in front of her. Annie set down her tea set on the tree stump in front of her.

"Look Tibbers!" Annie held the teapot in her hands and closed her eyes. "Mmmm WAH!" The teapot let out a friendly whistle as steam rose from the top. Annie poured herself and Tibbers a glass and smiled mischievously at her bear.

"Tibbeeeeers are you hiding the honey again?" Annie said with a smile. She reached behind her toy bear and brought out a small bottle of honey. "Oh you silly bear, don't worry I'll give you extra!"

Annie couldn't have been happier with her tea party and favorite guest Tibbers. As a matter of fact so happy she forgot how long she had been out.

"Oh Tibbers mommy is not going to be happy with us." Annie said looking worried. She quickly grabbed Tibbers and started running back to her house.

A Demon in the Heartlands? Not since the destruction of the Gray Order. The hooded and cloaked figure slowly walked amongst the settlements founded by the old Order slowly navigating themselves towards the unsavory area of town. The figure walked into a nearby tavern and took a seat at the bar.

"What'll it be stranger?" The bartender asked trying to peer under the patron’s hood to make out a face.

The stranger didn't say anything but just slipped the barkeep a note and an envelope.

"Ah alright." The bartender pocketed the envelope and beckoned over two mercenaries that were sitting in the corner of the tavern. The two got up and followed the stranger out of the tavern. Outside in the alleyway the mercenaries looked the hooded stranger up and down. Then they looked inside the envelope they were each handed. After smiling approvingly at the sum inside they walked off towards the Hastur residence.

"This is it man this is our big break." One mercenary said to the other nervously. "We just drop these summoning stones inside the house and no more scrappin’ for money."

"Shut up and cover your face!" The other said in a hushed whisper, "if that Gregori Hastur fellow is really as good as he's supposed to be we're DEAD MEN if they see us."
Night was already falling when they arrived on the hill with the Hastur residence. Only one light was on in the upper story window and the back gate was open. The mercenaries walked up along the side window and slowly lifted the latches.

"Hey Charles these void stones from that Demon feller will deal with the wizards inside so I got to thinkin that while they are busy with that why don't we see if we can get our hands on anything inside. These wizard folk always have all sorts of them magic items that we could sell off in the market ye?" The mercenary said excitedly.

"Alright we'll see throw those void stones inside and we'll sneak into the other window." The one called Charles instructed.

The two mercenaries dropped the two violet void stones they were given inside the window and ran to the far side of the house.

Gregori and Amoline were upstairs in the study reading from their collection of tomes and scrolls. They would have been too focused in their work to notice the crackling of summoning stones just one floor below them. Nor they would have noticed the demon that was lurching its way out of the temporary portal to the stones opened. They wouldn't have heard the beast dropping its clawed feet onto the wood floor and stretching its sickle hands into the air. Little did they know the foul stench of human only further enraged it and the taste of magic only empowered the being. The powerful mages would have been prepared for the beast crawling up the stairs. But that is the price of the endless pursuit of knowledge for the only things the mercenaries heard were the sounds of rippling bolts of magical energy and tearing of flesh; afterwards only the latter could be heard.

While the beast was quietly feasting on its new meal it did not smell the two mercenaries sneak into the house… but that is the price of an insatiable desire for flesh. But most importantly neither the beast nor the two now would be thieves noticed a little girl entering through the back door coming home after a long day of play.

As Annie slowly creaked her back door open she could sense something was amiss, "Mommy..." her call went unanswered, "Daddy?" silence. She clutched Tibbers tightly against her side. Annie let out a little whimper as she saw the entire first floor ransacked. The drawers were emptied and the shelves were all knocked over. The trembling little Annie flicked her finger to all lamps into the room lighting the area. Annie stood in place and looked around there were bloodied foot prints all around her some human some a shape she had never seen before.

"Mommy...?" Annie called. Then a single drop of blood fell from the floorboards above her and landed on Annie's cheek. The thing about frightened little children with immense power is that when their emotions are unstable so is their power. Annie's eyes lit up with flame and a molten sphere formed around her. She started giggling uncontrollably.

"Come out; come out where ever you are." Annie chirped as she hurled a fireball towards the closet door, blowing it off its hinges. As the smoke cleared Annie witnessed a man hunched over on the floor of the closet trembling as he tried to keep his partner from bleeding. There were vorpal spikes protruding from the mercenary lying on the floor, each infected wound bleeding profusely.

"Dammit Charles...ah jeez I'm so sorry man, just stop bleeding..." He looked up to Annie that was beaming as if she found a new toy.

"Have you seen my bear Tibbers?" She asked the mercenary and before he could answer a sickle claw burst through the side of the closet wall and dragged the screaming mercenary away. Annie giggled with glee thinking they were now playing hide and seek. Annie loved to play that game.

As Annie skipped over to the closet closer to the sound of gurgled screams she stepped over the dying mercenary and peered into the hole where the other one was just dragged through.

"I found you!" Annie said happily, "come out and play...heeheehee...don't make me hurt you!" Annie said in a sing song voice. Disappointed when nobody answered Annie rushed up the stairs to tell mommy about her new friends. When she opened the door to the study she didn't find her parents. What used to be a neat and orderly room was littered with scorch marks and blood. Annie slowly walked over to her mother's favorite chair and picked up the purple riding hood she always wore. Annie slowly started to sob. The child slowly came to the realization of what could have happened and this made her very angry.

Annie began to wail, kick and scream her tantrums causing the furniture around her to spontaneously combust.

"MOMMYYYY!!!" She yelled through her tears. Her cry did not fall on deaf ears, as she looked up she saw the beast staring right at her mouth agape from the door. Its glowing eyes and fangs dripping with blood hungered for her. Annie hurled a fireball at the beast which glanced off its plated back. The now irritated monster lunged for Annie and inches from her face let out a feral scream that would have silenced any normal human but Annie only screamed back at it. Almost on cue a Tibbers tore away from Annie's hand and grew into the feral bear. It lunged onto the beast and ferociously bit into the beast neck as the void creature tore into Tibbers with its own fangs and claws.

The louder Annie screamed the larger the flames emanating from Tibber’s body engulfed the two beasts, locked in a death struggle. Annie thinking the two were dancing wiped away her tears and skipped around the two as they tore at each other. In her delight Annie hurled balls of flame in all directions as her entire house was ablaze. She was the conductor of a fiery opera her hands waving madly as fire sprung from her palms and all around her.

"Ring around the rosy, a pocket full of posies, ashes, ashes, Your all Gonna BURN!!!" Annie shouted gleefully as the burning house started crumbling about her.

The house burned through the moonlight with the roars of Tibbers and the beast slowly dying down as the night passed on. The fires slowly turned to ash when there was no more left to burn. The burnt wood and smoking embers were all that was left of the Hastur residence. A hooded and cloaked character, the markings of Asmodeous cleverly hidden among his clothing, walks up to the wreckage and surveys the damage.

As the cloaked figure walks up the charred steps, stops and stares, at an unfamiliar sight, in the middle of everything; There lying in the middle of the wreckage was a little girl quietly sleeping while sucking on her thumb and holding a burnt stuffed bear by her side. Behind her lies what was the charred remains of a giant beast with its arms and legs torn from its body.

The figure chuckles, what is this, he wondered. A little child had slain the mighty Cho'gath? He bent over and picked up a small violet riding hood that was next to the sleeping girl, then slowly placed it on Annie's head and brought down the ends and tied it in a neat bow under her chin. He then turned to go “It’s not your time yet dark child, but I will have my eyes on you. You have yet more tests to pass.

The figure was startled by the sound of approaching footsteps. “Your next test begins now dark Child” he whispered. And with a wave of his hand he vanished along with the remains of the Demon Cho’gath.

“There!” One of the approaching soldiers exclaimed, seeing the charred remains of the manor. The soldiers, looking over the wreckage, came across the same scene. But this time, Annie stirs slowly waking.

Her disguise gone now, an investigation was conducted, Annie was charged with both Arson and murder. Fortunately only the charge of Arson could stick, and Annabelle was hauled off to Taligrade prison.

It would seem her scamming days were over…

crunch-n-stuff:

Annabelle Ember
Female lava gnome sorcerer 1/summoner 2 (Pathfinder RPG Advanced Player's Guide 54)
NE Small humanoid (gnome)
Init +3; Senses darkvision 60 ft.; Perception +1

--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 31 (3 HD; 1d6+2d8+9)
Fort +3, Ref +3, Will +6
Defensive Abilities defensive training

--------------------
Offense
--------------------
Speed 20 ft.
Melee unarmed strike +1 (1d2-1 nonlethal)
Special Attacks hatred
Spell-Like Abilities (CL 3rd; concentration +8)
. . 1/day—dancing lights, flare (DC 15), prestidigitation, produce flame
Bloodline Spell-Like Abilities (CL 3rd; concentration +8)
. . 8/day—elemental ray (1d6+1 fire)
Summoner Spell-Like Abilities (CL 2nd; concentration +7)
. . 8/day—summon monster I

Sorcerer Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—magic missile, shocking grasp
. . 0 (at will)—flare (DC 15), jolt[UM], ray of frost, read magic
. . Bloodline Elemental

Summoner Spells Known (CL 2nd; concentration +7)
. . 1st (4/day)—enlarge person (DC 16), lesser rejuvenate eidolon[APG], shield
. . 0 (at will)—acid splash, detect magic, mage hand, open/close (DC 15), resistance

--------------------
Statistics
--------------------
Str 9, Dex 17, Con 16, Int 12, Wis 12, Cha 20
Base Atk +1; CMB -1; CMD 12
Feats Elemental Focus[APG], Eschew Materials, Extra Evolution[UM]
Skills Acrobatics +3 (-1 to jump), Bluff +10, Craft (alchemy) +7, Knowledge (arcana) +6, Linguistics +5, Spellcraft +7; Racial Modifiers +2 Craft (alchemy)
Languages Common, Elven, Gnome, Infernal, Sylvan
SQ bloodline arcana (change energy damage spells to match bloodline energy), bond senses (2 rounds/day), eidolon (named Eidolon), life link
Other Gear 150 gp

--------------------
Tracked Resources
--------------------
Bond Senses (2 rounds/day) (Ex) - 0/2
Dancing Lights (1/day) - 0/1
Elemental Ray (1d6+1 fire, 8/day) (Sp) - 0/8
Flare (1/day) - 0/1
Prestidigitation (1/day) - 0/1
Produce Flame (1/day) - 0/1
Summon Monster I (8/day) (Sp) - 0/8

--------------------
Special Abilities
--------------------
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Fire energy.
Bond Senses (2 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (1d6+1 fire, 8/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Summon Monster I (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

--------------------

Tibbers
Biped (claws)
NE Medium outsider
Init +1; Senses darkvision 60 ft.; Perception +5

--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 27 (+7)
Fort +4, Ref +1, Will +3
Defensive Abilities evasion; Resist fire 5

--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +6 (1d3+4 nonlethal)
. . bite +6 (1d6+4), 2 claws +6 (1d6+4)

--------------------
Statistics
--------------------
Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +6; CMD 17 (can't be tripped)
Feats Toughness
Skills Acrobatics +3, Bluff +5, Intimidate +2, Perception +5
Languages Common

--------------------
Tracked Resources
--------------------
. . -none-

--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) No damage on successful reflex save.


Edward Sobel wrote:
** spoiler omitted **...

GO TIBBERS!!!

Though i prefer Veiger or Twitch. There are a few others. Never played her before


Edward Sobel wrote:
** spoiler omitted **...

Might wanna spell out what evolutions he actually has. Just in case.

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