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![]() I still have some bugs to work out in both build and backstory but I would like to post what I have just to put it out there and perhaps get some feedback. I would also like to say this is the first time I have been tasked with choosing my own ability scores so I'm still uncertain how over or under stated the character is ;p Here is the link to the Changeling Racial page
Imogene The Witch
Backstory:
Found in a crude wicker basket as a baby on the steps of an orphanage run by The Shinning Sisters of Mitra (i.e.nuns), Imogene Bainesworth had always felt like she didn't belong to the "good" world growing up. The orphanage is dedicated to the training of children in skills predominately suited for household/servant positions to some of the more affluent families across Talingarde. As a child she caused constant trouble at the orphanage and found it quite difficult to relate with the world/culture around her. Imogene did however have a knack for getting others to do what she wanted and could usually lie her way out of any situation. Some of this behavior was due to the fact that she has always been strikingly beautiful in an almost unearthly and intimidating way which allowed her to manipulate those around her with ease. Tall and slender with hair black as coal and skin white as snow, Imogene commands her space very well. Her most ethereal/eccentric feature is her two different colored eyes; one pale violet and the other a complex hazel-grey. When she was 11 years old Imogene first heard her true mothers "call" in the thick of a late midsummer's night. Not quite in a trance but with more of an intuitive heeding/answering, she followed a melodic voice to the deep humid marshes far outside of town as if she were walking to a place she had been many times before and yet had never seen. It was there, at midnight, under a rusted full moon, Imogene first met her Hag mother and learned that she herself was in fact a changeling. The Hag had a very specific agenda for her daughter;
Imogene's task was to infiltrate the most prominent household she could as a servant/chambermaid/nursemaid and convert other servants to the worship of Asmodeous to help slowly promote Infernal ideals amongst the children of higher class families. This was part of a larger agenda the Hag was a part of for a dominant infernal rule throughout Talingarde. After this, Imogene finally felt she knew who she was, or rather confirmed who she always knew she was, and, what she was destined for. At the age of 13 Imogene was placed as a scullery maid by the sisters of the orphanage in the house of a duke and was very successful at converting the more unhappy scullery maids of the manner to the secret worship of Asmodeous, who they in time lovingly called "the master of witches". She worked in the duke's household for three years and was then traded/recommended to the house of a lord when she was 16. It was right around this time that news had come to Imogene that her mother and the last of the marsh Hags were slaughtered by the so-called righteous knights of the Talin government. At first her mothers death was ostensibly the end her world but Imogene quickly regained focus on her task and in her heart of hearts vowed to take revenge on the world that destroyed her true mother and denied the true law of Asmodeous. During the next two years Imogene was blessed, slowly at first, with powers beyond just her charisma and her wildest dreams came true ... she was in fact a witch. She was befriended by her tiny viper familiar named Sigmund and from whom she learned a handful of magical spells. Imogene, now 18 had also become increasingly sexual in her behavior with both the men of the household and the small mock "coven" she was attempting to create amongst the chambermaids. It is during this time Imogene became slightly reckless without the guidance of her hag mother. Jealousy and fear spread amongst the servants and eventually Imogene was revealed as a witch and a promoter of the worship of Asmodeous. She and five other servants were arrested late at night during a ritualistic orgy the authorities were tipped off on by the chambermaid that ratted her out and has been convicted of the crime of heresy. Now, sitting in prison, her mind is no longer set to "burn them from the inside out" ...
STATS: Imogene Bainesworth aka Imogene The Witch
3 Acrobatics = 3(DEX)
Languages: common, infernal, Aklo
Additional Traits
*Liars Tongue(religion)
*Civilized(social)
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Natural Armor(racial):
Darkvision(racial):
Green Widow (racial):
Favored Class Option:
Note:
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![]() I am working on a Changeling Witch by the name of Imogene Bainesworth who has been imprisioned for heresy. Imogene had been sent into the household of a prominent family as a servant/chamber-maid to covertly spread the ideals of Asmodeous amongst the other servants and children of the household. She is a fantastic liar and a seducer of many a man (and woman), and she is highly intelligent; however she lacks wisdom due to her young age(18/19ish).More to come very soon .... ![]()
![]() Posting as "Sayyesss the Sorceress". Profile will be created if recruited. *mage hand: her glass from the table to her hand where she stands.*
looks like I'm gonna have my pick of the litter here today ... This barbarian is a chump, easy conquest ... The tall sexy elf is interesting, I've always had a weakness for the elven tongue .... This little blonde boy might have some money on him tho .... and the wizard ... I bet he knows a few tricks, I don't care how old he is, he looks like a freak on the low ... She slinks towards where Bohunk has sat himself and notices Greta leaning over passing out drinks. ... mmmm, Greta .... ![]()
![]() Posting as "Sayyesss the Sorceress". Profile will be created if recruited. I've never heard of him either, but I don't need to hear him ... I can just watch! She stands and slinks past yurian brushing very close to him. @yurian ... Take my seat if you like young man ... She slinks even slinkier up to Bohunk delicately placing one hand on a pectoral and the other on the tip of his swords handle. @bohunk You got a good bonus on that thing? Dipolmacy: 1d20 + 13 ⇒ (19) + 13 = 32 ![]()
![]() Reworked a bit. I had to fix some of the original work too. Added mount and familiar stats. Any thoughts? Stats/Skills:
Sayyesss the Sorceress Half-orc Sorcerer 3 CN/Medium/Humanoid (Human, Orc) Senses Darkvision ------------------------------------------------------------ DEFENSE ------------------------------------------------------------ AC 11 Touch 11 Flat Footed 10 (+1DEX) HP 15 Fort 2 = 1(Base) +1(CON) Ref 2 = 1(Base) + 1(DEX) Will 5 = 3(Base) + 2(WIS) CMD 14= 1(BAB) + 2(STR) + 1(DEX) + 10 CMD +1(grapple)= 15 ------------------------------------------------------------ OFFENSE ------------------------------------------------------------ Speed 30 ft Base Atk +1; CMB 3 = 1(BAB) + 2(STR) CMB+1(grapple)=4 +1 to fire damage (favored class bonus x2) Melee 3 = 1BAB+2(STR) Long sword +3 (1d8) Whip +3 (1d3/15ft non lethal) Dagger +3 (1d4/19-20x2) Ranged 2 = 1BAB+1(DEX) Javelin +2 (1d4/30ft) Short Spear +2 (1d6/20ft) ------------------------------------------------------------ STATISTICS ------------------------------------------------------------ STR 14 DEX 13 CON 13 INT 16 (15+1"odd") WIS 14 CHA 18 (17 -1"odd"+2) Class Skills: Appraise, Bluff, Craft, Fly, Intimidate, Know.(Arcana), Profession, Spellcraft, Use Magic Device.
12 Diplomacy = 1(Rank)+3(Class/bloodline)+2(racial)+2(Trait)+4(CHA)
Proficiency:
Languages: Common, Orc, Draconic, Giant, Goblin.
Racial Abilities/Specials:
Darkvision: Half-orcs can see in the dark up to 60 feet. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Beast master: +2 on Handle Animal and Treat Whips and Nets as Martial Weapons (replaces orc ferocity) City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.(replaces weapon familiarity)
Sorcerer Bloodline:
Bloodline: Serpentine The treacherous and yet hypnotic serpent’s blood that flows through you taints your magic with a sinuous and seductive grace.
Bonus Spells: hypnotism (3rd) Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language. Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier. Serpentfriend (Ex): At 3rd level, you can use speak with animals at will with reptilian animals (including various forms of dinosaurs, lizards, and other cold-blooded creatures), and you gain a viper familiar using your sorcerer level –2 as your effective wizard level.
Spells Per Day/Known:
Spells Per Day LVL 0: cantrips LVL 1: 5 Spells Known
Feats/Traits/Drawbacks:
Feats: Persuasive: You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Animal Affinity: You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Traits:
Serpentine Squeeze: You gain a +1 trait bonus on combat maneuver checks to grapple a foe, as well as a +1 trait bonus to your CMD whenever an opponent tries to grapple you. Drawbacks:
Gear:
Long sword (15gp, 4 lbs) Javelin x4 (4gp, 4 lbs) Short Spear x2 (2gp, 6lbs) Whip (1gp, 2 lbs) Dagger (2gp, 1lbs) Scroll of Magic Missle x2 (50gp)
Lizard, Giant Frilled (combat trained) 550gp
Carrying Capacity:
Wealth:
Mount:
Giant Frilled Lizard (Name:Bhumfhati) N Large animal Init +5 Senses low-light vision, scent; Perception +11 Carrying Capacity L 459 M 1,080 H 1,380 ------------------------------------------------------------ DEFENSES ------------------------------------------------------------ AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size) hp 59 (7d8+28) Fort +11, Ref +8, Will +4 ------------------------------------------------------------ OFFENSE ------------------------------------------------------------ [bSpeed[/b] 30 ft., climb 30 ft. Melee bite +9 (2d6+5), tail +4 (1d8+2) Space 10 ft.; Reach 5 ft. Special Attacks intimidating charge ------------------------------------------------------------ STATISTICS ------------------------------------------------------------ Str 21, Dex 13, Con 19, Int 2, Wis 14, Cha 10 Base Atk +5; CMB +11; CMD 22 (26 vs. trip) Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception) Skills Climb +13, Perception +11, Stealth +8; Racial Modifiers +4 Stealth ------------------------------------------------------------ SPECIAL ABILITIES ------------------------------------------------------------ Intimidating Charge (Ex) When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its base speed to 50 feet for that round. In addition to the normal effects of a charge, the creature charged must make a DC 13 Will save or be shaken for 1d6 rounds. This is a fear effect. The save DC is Charisma-based. Familiar:
Viper (Name: Itzibitz) N Tiny animal LVL 1 Init +3; Senses low-light vision, scent; Perception +9 ------------------------------------------------------------ DEFENSE ------------------------------------------------------------ AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size) hp 7 Fort +1, Ref +5, Will +1 ------------------------------------------------------------ OFFENSE ------------------------------------------------------------ Speed 20 ft., climb 20 ft., swim 20 ft. Melee bite +5 (1d2–2 plus poison) Space 2-1/2 ft.; Reach 0 ft. ------------------------------------------------------------ STATISTICS ------------------------------------------------------------ Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 Base Atk +0; CMB +1; CMD 8 (can't be tripped) Feats Weapon Finesse Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth ------------------------------------------------------------ SPECIAL ABILITIES ------------------------------------------------------------ Poison(Ex), Alertness, improved evasion, share spells, empathic link Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
Character Background: Here she comes, do a double take... that sexy, over-sexed half-orc sorceress looking for a good time, a good man, and, his money. Born into the life of a shrine maiden in the grand temple of her native desert metropolis, this buxom babe had an inappropriate taste for the adventure in the rough and tumble streets, burning with a desire that the life of a simple shrine maiden could never satisfy. Cast out of the temple for her brandish ways, Sayyesss the Sorceress found her calling as an adventurer and hedonist in her early adulthood, moving from city to city, region to region, man to man .... and women .... of really any race. She's the lover of a good fire spell as much as she loves a good drink and lover. The alluring and seductive sorceress wants what she wants, when she wants it (and better get it). Sayyesss is a 24 year old sandskin half-orc of the serpentine sorcerer bloodline who rides a giant frilled lizard named Bhumfhati, 'cause its sexy and intimidating. She also has a small viper familiar named Itzipits. She often reads fortunes amongst other hustles, major or minor, to make extra money. Appearance:
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![]() posting as "Sayyesss the Sorceress". Profile will be created if recruited. I've been riding the lizard all night and needed some pillow talk ... Picks up her drink ... I find my best stories always begin with me and a corner, one way or another ... Sips, smacks lips @greta If you want I can read your fortune later babe ... I'll give you a two for one, love AND destiny .... <winks> ... And you boys? ![]()
![]() Posting as "Sayyesss the Sorceress". Profile wil be created if recruited. well well, one at a time boys ... I had a sense this table was good company She slips into the monks seat, and gestures the kind wizard to sit down. thank you gentlemen. No need for introductions, I've been eavesdropping. <wink> My name is Sayyesss, I come from the desserts .... The hot, hot desserts ... And I've got a burning itch for a good adventure. It's been a while. Any ... big tips? She sips a drink, doesn't care whos it was, and licks her lips. ![]()
![]() Posting as "Sayyesss the Sorceress". Profile wil be created if recruited. A name is like a spell ... Emerging from a shadowed corner struts a buxom sand-skinned half-orc with the best figure one has ever seen on a woman, or a half-orc, shuffling a deck of cards. ... Careful what they call you ... As she reaches the table she takes some gold pieces out of her leather bikini top and gentley places them on the table, eyes locked on the monk. ... You might find its permanent. @Greta Greta my dear, bring these good looking gentlemen a round, on me ... ![]()
![]() Look out fellas ..! Here comes that over-sexed, unexpectedly sexy half-orc sorceress looking for a good time, a good man, and, his money ... stats:
Sayyesss the Sorceress Half-orc Sorcerer 3 CN/Medium/Humanoid (Human, Orc) Senses Darkvision ----------------------------------------------------- Defense ----------------------------------------------------- AC 11 Touch 11 Flat Footed 10 (+1DEX) HP 15 Fort 2 = 1(Base) +1(CON) Ref 2 = 1(Base) + 1(DEX) Will 5 = 3(Base) + 2(WIS) CMD 14= 1(BAB) + 2(STR) + 1(DEX) + 10 CMD +1(grapple)= 15 ----------------------------------------------------- Offense ----------------------------------------------------- Speed 30 ft Base Atk +1; CMB 3 = 1(BAB) + 2(STR) CMB+1(grapple)=4 +1 to fire damage (favored class bonus x2) Melee 3 = 1BAB+2(STR) Long sword +3 (1d8) Whip +3 (1d3/15ft non lethal) Dagger +3 (1d4/19-20x2) Fangs +3 (1d4+2+poison) fort save DC=12 Ranged 2 = 1BAB+1(DEX) Javelin +2 (1d4/30ft) Short Spear +2 (1d6/20ft) ----------------------------------------------------- Statistics ----------------------------------------------------- STR 14 DEX 13 CON 13 INT 15 WIS 15 CHA 19 = 17+2 Skills:
Class Skills: Appraise, Bluff, Craft, Fly, Intimidate, Know.(Arcana), Profession, Spellcraft, Use Magic Device.
Skill Ranks/Sorcerer Level: 4= 2+INT 12 Diplomacy = 1(Rank)+3(Class/bloodline)+2(racial)+2(Trait)+4(CHA)
Spells Per Day:
LVL 0: cantrips LVL 1: 5 Spells Known:
LVL 0: Detect Magic, Message, Prestidigitation, Read Magic, Mage Hand LVL 1: Burning Hands, Color Spray, Shocking Grasp, Hypnotism(bloodline) Languages:
Common, Orc, Draconic, Giant, Goblin. Feats:
Persuasive: You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Animal Affinity: You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Traits:
Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. Serpentine Squeeze: You gain a +1 trait bonus on combat maneuver checks to grapple a foe, as well as a +1 trait bonus to your CMD whenever an opponent tries to grapple you.
Drawbacks:
Hedonistic: Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure. Special:
Darkvision: Half-orcs can see in the dark up to 60 feet. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Beast master: +2 on Handle Animal and Treat Whips and Nets as Martial Weapons (replaces orc ferocity) City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.(replaces weapon familiarity) Proficiency:
Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language. Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier. Serpentfriend (Ex): At 3rd level, you can use speak with animals at will with reptilian animals (including various forms of dinosaurs, lizards, and other cold-blooded creatures), and you gain a viper familiar using your sorcerer level –2 as your effective wizard level.
Gear:
Long sword (15gp, 4 lbs) Javelin x4 (4gp, 4 lbs) Short Spear x2 (2gp, 6lbs) Whip (1gp, 2 lbs) Dagger (2gp, 1lbs) Scroll of Magic Missle x2 (50gp)
Med. Tent (15gp, 30 lbs)
Carrying Capacity:
Mount:
Wealth:
Backstory: Here she comes, do a double take... that sexy, over-sexed half-orc sorceress looking for a good time, a good man, and, his money. Born into the life of a shrine maiden in the grand temple of her native desert metropolis, this buxom babe had an inappropriate taste for the adventure in the rough and tumble streets, burning with a desire that the life of a simple shrine maiden could never satisfy. Cast out of the temple for her brandish ways, Sayyesss the Sorceress found her calling as an adventurer and hedonist in her early adulthood, moving from city to city, region to region, man to man .... and women .... of really any race. She loves a good fire spell as much as she loves a good drink and a lover. The alluring and seductive sorceress wants what she wants, when she wants it (and better get it). Sayyesss is a 24 year old sandskin half-orc of the serpentine sorcerer bloodline who rides a giant frilled lizard named Bhumfhati, 'cause its sexy and intimidating. She also has a small viper familiar named Itzipits. She often reads fortunes amongst other hustles, major or minor, to make extra money. Appearance:
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