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About Tsadok the CursedMale Half-orc Unbreakable Fighter 1 / Hexcrafter Magus 2
Init +3; Senses darkvision 60', perception +1 ==DEFENSE==
==OFFENSE==
Ranged Offensive Abilities Slave-taking (+1 disarm & grapple), Spell Combat, Spellstrike ==STATISTICS==
Spells Memorized (DC 10 +3 int +spell level)
Spellbook
Skills:
Skill points: 18 (2 +3 INT +1 favored)/lvl
Acrobatics +6 (3 +3 DEX - ACP)
Trained Only Skills (Untrained)
Equipment:
Encumbrance # lbs (100 lbs=light; 200 lbs=medium; 300 lbs=heavy) _wt_ item 0.0 lbs (0 gp) Weapons 0.0 lbs (0 gp) Clothing and Armor
0 lbs (0 gp) Other Gear Cash # gp Feat descriptions:
DIEHARD {unbreakable fighter 1} You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door. Prerequisites: Endurance. Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious. When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die. ENDURANCE {unbreakable fighter 1}
EXOTIC WEAPON PROFICIENCY (whip, net, dire flail, spiked chain) {beastmaster & chain fighter half-orc}
WEAPON FOCUS (whip) {1st}
WHIP MASTERY {3rd}
Crime descriptions:
SLAVE-TAKING Slavery is illegal in Talingarde and a very rare crime. Still, once in a great while, slavers from the mainland will foolishly make an incursion into Talirean protected territories. When they are captured alive they are always made an example of. Punishment: Death by beheading Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts. Class Abilities:
ARCANE POOL (4 pts) At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus. A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends. SPELL COMBAT
SPELLSTRIKE
TOUGH AS NAILS
WEAPON AND ARMOR PROFICIENCY
Race Abilities:
Half-Orc BEAST MASTER Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whips and nets as martial weapons and gains a +2 racial bonus on Handle Animal checks. This racial trait replaces orc ferocity. CHAIN FIGHTER
DARKVISION
INTIMIDATING
Appearance:
Tsadok is large and stocky greenish-skinned half-orc with white hair. His face, arms and other areas of his skin have been covered with various scars and brands, a product of a group of slaves, temporary, defiance of him. Personality:
Tsadok is a cruel and cunning individual, proud to demonstrate his power over others. Although he has a powerful build, sporting scars and brands, his eyes flash with an intellect not normally associated with such a monstrous appearance. Still, he has a submissive streak upon encountering those that have proven to be or that he might consider "his betters". Background:
Tsadok was born into slavery, outside of Talingarde, a child of a slavewoman used to pleasure the masters, a mixture of villains of various races, orcs, hobgoblins, even some humans. The half-orc learned from a young age the power the master has over the slave. The masters are akin to the gods, holding the slave's existance in the palm of their hand. Other slaves may have taken it as opression, an evil that needs to be escaped or eradicated. To Tsadok, however, it seemed the natural way of things. Might and knowledge demonstrates power over the others. When he was old enough, Tsadok began his work as a slave. To begin with, he was a mere animal handler. Not the greatest of course, and earned his fair share of beatings, but such was life as a slave. The masters have the power, and so he must obey. When a group of slaves gathered in order to plan a revolt and escape, Tsadok joined them. Not out of any cameraderie, or desire to change his lot in life. Merely to observe, to determine why they were not content with the way things were. Rather than bringing the plan to fruition with the slaves, however, he went to his masters and turned them in. The masters had seen much in him and his actions. They gave him power over other slaves. He was even given the opportunity to be the master over those who had tried to escape. Although his reward from the masters was great, the opportunity to taste power, the other slaves riled at him, once overpowering him to scar and brand his body, calling him and marking him as 'cursed'. He had his vengeance upon them, however, after putting down that minor rebellion, he doled out his punishments. They were cruel, but effective. The slaves were damaged without reducing the effectiveness of their work, severing body parts that were not needed for their tasks, giving them scars on the face or other areas that still would not interfere in their tasks, but would permanently mark them. This act, to punish without reducing the worth of the slaves, was enough for his masters to 'promote' him, effectively giving him his freedom, to join the slave-takers and masters. He still deferred to them, of course, a lifetime of slavery not something that is easily thrown off, but he also learned the ways of power from strength of arms and, thanks to his cunning, of magic. They trained him in the use of the arcane channeled through his weapons that could be use to help tame belligerent slaves. Still, it was not to last. During an expedition to Talingarde in order to acquire a new batch of slaves, Tsadok was captured. Now he sits, chained once again, awaiting his fate in the prison of Branderscar.
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