DaWay |
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The title pretty much says it all. I am recruiting between 4 to 6 characters to undertake a cooperative conversion of the classic game Baldur's Gate. I will be doing a lot of the work but I do ask for some aid from player characters.
I have beaten the game once about 14 years ago and am replaying now. So that I can reacquaint myself with the story. All who are accepted into the game will be Bhaalspawn and will receive the added benefit of that in addition to their race.
An additional background will be awarded that will be entitled: Gorion's Ward.
I have only the bare bones of concept but you will have been a Ward of Gorion for 20 years.
All races, classes, backgrounds and alignments are open. I will form a party that has the best chance of working together and to generate subplots from.
Attributes will be generated with the 27 point buy method (with the exception that points may be dropped to as low as 6 on a 1 for 1 basis) or take the standard 15, 14, 13, 12, 10, 8. This is done out of the interest for fairness.
One difference from the game is that I will allow more than 5 NPC's to accompany you but I will adjust encounters to be an appropriate challenge.
I am looking for barebones crunch at the moment (List class, background, race, alignment) and at least a paragraph of background story.
Petty Alchemy RPG Superstar Season 9 Top 16 |
DaWay |
For the last 20 years you have grown up as the ward of Gorion in Candlekeep (an ancient fortress turned library) along the Sword Coast, along with your childhood friend and other ward Imoen. Having been summoned by him, you have departed for the Friendly Arm Inn found in the confines of Beregost to meet with friends Khalid and Janeria (both of whom are harpers).
Your mission is simple: The Sword Coast has entered into a difficult time: iron production has virtually halted, metal already produced quickly 'rots', tools and weapons break easily (even the player's own, except for magical weapons) and bandits scour the countryside seeking iron over any other treasure.
Gorion knows the source of the trouble, but will not tell the protagonist, and instead decides to leave Candlekeep and journey with the PC to a hiding place. The night after leaving Candlekeep, the pair are ambushed by a group of bandits led by a mysterious armored figure. When Gorion refuses to hand over the PC, he is attacked by the bandits; Gorion defeats them but dies in doing so.
FangDragon |
For those who haven't played it. You can buy baldurs gate 2 for PC online from good old games (www.gog.com). I played it last year and I think its aged very well. Its cheap go play it!
@DaWay, awesome idea for a campaign. Shame its 5e... Also shame about being a Baalspawn, I'd want to play Minsc, "Go for the eyes boo!" ;)
JGray |
What the heck. This sounds like a good way to get my feet wet with 5e. I'm in if you'll have me.
Strange question - would it screw up your campaign ideas if I played a variation of Imoen? I think playing her as a Rouge that eventually moves into the Arcane Trickster archetype might fit her very well.
DaWay |
at doublegold. I plan to take it one step at a time but when we get there if we want to continue I will run the sequel as well. I am okay with evil characters not evil players, so as long as you get along and aren't disruptive to play I will be okay with it.
Please note that I am more apt to okaying a LE character than NE or CE. I don't intend to run a game of murderous hobos.
JGray. That's fine with me. One less NPC is always good news. I actually created Imoen last night as an Arcane Trickster Rogue. I couldn't find any background that really fit her, so I made one, similar to Tika Waylan concept for the background. If you can't find one that works let me know and we can create one that works.
Spazmodeus: Glad to hear it.
Also it should be said I am not intending to really get underway until the 9th when I can pick up the DMG. But it sounds like we will have a lot of work ahead of us to get things ready.
DaWay |
updated list
Petty Alchemy interested
Viluko interested
Spazmodeus "quite interested"
wicked_raygun Sage or Acolyte Knowledge Cleric
DoubleGold: possible evil character
JGrey: Imoen wannabe now with a feat!
Vrog Skyreaver: interested
DM Nerk: interesed, possible revenant half orchestra paladin of dredd
wicked_raygun |
Okay, I've done a little more with the character now that I had a chance to look at my PHB.
Male half-elf Cleric of Deneir (knowledge domain, acolyte background)
STR 14 DEX 12 CON 14
INT 10 WIS 16 CHA 10
Skills: Arcana, History, Insight, Investigation, Medicine, Nature, Perception, Religion.
I chose the standard gear, rather than buy everything.
I don't have a name yet, but I'll work on that tomorrow on my lunch break. But the majority of the crunch is done. If picked, I just need to create a profile and copy/paste everything.
DaWay |
This is getting more popular than I thought it would be. I have given this thought and while I am willing to run one group through this I am not willing to do two.
There is a positive side however. I would be willing to convert Icewind Dale as well, and I am willing to do a game of Tyranny of Dragons. So when you submit a character please list what games you would want to play in (Baldur's Gate, Icewind Dale, or Tyranny of Dragons). If you want to do multiple characters and play in each that is fine but my limit per group is 6. And if you have a character in one game I will make cuts if I do not have the space.
Petty Alchemy RPG Superstar Season 9 Top 16 |
As I'm not familiar with Baldur's Gate, I'm willing to withdraw to make space for all the people that will get nostalgia tingles from the game.
Tyranny of Dragons is a new AP made for 5e though, and doesn't require any background setting knowledge, right?
Perhaps that would be a better fit for me. I'm interested playing a Rogue, Monk, or Warlock. Maybe Fighter or Barbarian.
JGray |
I'll be playing in Baldur's Gate (I hope). My take on Imoen is a little different from the original but I think it keeps her spirit alive. I think, at heart, Imoen is a scholar. Her desire to know magic and her desire to know what is in people's pockets stems from the same place - a desire to know as much as possible. To that end, for her background I picked the Sage, more or less, with some very minor modifications.
Here she is:
Imoen
Class: Rogue
Level: 1st
Alignment: Chaotic Neutral
Languages: Common, Gnomish, Fey (Hey! Do I judge YOUR first boyfriend?), Infernal (Or your first girlfriend? Oi, what a crazy summer that was!)
Personality Traits: Curiosity Killed the Cat, As Many Smiles As Freckles
Ideal: Knowledge is Power
Bond: Fellow Orphans
Flaw: Knowing Stuff? Sure. Planning? Not so much.
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 16 (+3)
Wisdom: 9 (-1)
Charisma: 12 (+1)
Hit Points: 8
Feat: Magic Initiate (Wizard)
Skills: Acrobatics, Arcana, History, Investigation, Religion, Sleight of Hand, Stealth
Proficiencies: Light armor, simple weapons, hand crossbows, longwords, rapiers, shortswords, Thieves' tools.
Saving Throws: Dexterity, Intelligence
Features: Expertise (Investigation, Sleight of Hand), Sneak Attack (1d6), Thieves' Cant
Equipment: Rapier, Shortbow and quiver of 20 arrows, burglars' pack, leather armor, two daggers, thieves' tools, a bottle of black ink, a quill, a small knife, a set of common clothes, a journal of secrets, a belt pouch containing 10 gp
Trinket: A piece of crystal that glows faintly in the moonlight
Cantrips: Dancing Lights, Mage Hand
1st Level Spell: Sleep
DoubleGold |
okay the character so far, A Neutral aligned cleric with giant as the favored enemy..
He took up his career as a Sailor, but on his journeys he would run into pirates, and these weren't ordinary pirates, but giant pirates, not to mention some of the lands he traveled to had giants. It was giants everywhere, not the sea creatures themselves that he had to worry about, but the giants. As far as the sea creatures went, he knew how to handle them, in fact capturing fish and even large game creatures was his thing. But in between jobs it was giants, going into caves and exploring nearby islands. Jazz Kraz, the human ranger is a careful and cautious ranger loves traveling the seas. But something about this land has drawn him here, either his ability to track stuff, or because he hasn't been to the section of land before, or because they know that Sailors are tough and ready for anything. Maybe it is because his friend knew he was superstitious and took up interest in the magic arts. Whatever the reason he was invited her by a friend saying he would like him to come here, and he is ready to see for himself why here, why he is needed, and what he can do to help. One of his old Sailor friends in on here, and when the letter came, Jazz Kraz did not wait, he went here, as he'll do anything for his life long friends.
Race: Human variant: Skills: Athletics, Stealth, Arcana, Nature, Animal Handling, Perception.
Vrog Skyreaver |
Grimn Stonecleaver
Grimn has always felt different. Unlike the other dwarves in his clan, Grimn believes that he was born to be a bear. It wasn't long before he started exploring the woods, looking for "his people". He wandered for several years before finding a wounded bear caught in a trap. Freeing the bear, Grimn set about attacking the hunters who had left it helpless and injured, and were heavily in their cups.
After it was over, Grimn returned to the bear only to discover that the "bear" was actually a druid, who had regained consciousness. He took Grimn in and taught him his ways.
Grimn Stonecleaver
Hill Dwarf Druid 1
STR 11
DEX 12
CON 16
INT 10
WIS 16
CHA 10
HP 12
AC 15 (12 Hide Armor, 2 Shield, 1 dex)
Proficiency +2
Init +1
Saves:
Str +0
Dex +1
Con +3
Int +2
Wis +5
Cha +0
Speed 20'
Club +2 to hit; 1d6 damage
Previous Profession: Bounty Hunter
Personality Trait: I feel far more comfortable around animals than people.
Ideal: Nature. The natural world is more important than all the constructs of civilization.
Bond: Those who hunt for sport suffer my wrath.
Flaw: To lie is to stain one's essence, regardless of the reason. Better someone be hurt temporarily then give of themselves for the wrong reason.
Athletics +2, Insight +5, Perception +5, Survival +5
Cantrips Known: Guidance, Shillelagh
1st:
Faerie Fire, Goodberry
Hide Armor, Wooden Shield, Club
DoubleGold |
thanks, just change his backstory to the idea that he ran into those things. By the way, when picking two humanoid creatures, wouldn't it be Humanoid (goblin subtype) or hobgoblin. In other words, how specific favored enemy when picking humanoids, like would it apply to all goblinoids, or does it want me to be so specific that I would have to pick hobgoblins?
DaWay |
Petty Alchemy interested
Viluko interested
Spazmodeus "quite interested"
wicked_raygun Sage or Acolyte Knowledge Cleric of Deneir
DoubleGold: N Human Ranger (As per the PHB, if you select humanoid you get two choices, my recommendations would be hobgoblin and human. And yes you need to be specific on the humanoids)
JGrey: CN Human Arcane Trickster Rogue
Vrog Skyreaver: Hill Dwarf Druid
DM Nerk: interesed, possible revenant half orchestra paladin of dredd
Nohwear: interested, thunder cleric
Wondering_Monster: interested
As soon as I get the rest of the submissions in I can start dividing the groups up. I would like to get started later this week if possible.
DaWay |
Petty Alchemy (any: limited setting knowledge) interested (Rogue, Fighter, Warlock, Monk, or Barbarian)
Viluko interested
Spazmodeus (BG or ToD) "quite interested" (possible monk)
wicked_raygun: (BG or IWD) Sage or Acolyte Knowledge Cleric of Deneir
DoubleGold: N Human Ranger
JGrey: CN Human Arcane Trickster Rogue
Vrog Skyreaver: Hill Dwarf Druid
DM Nerk: (BG or IWD) interesed, possible revenant half orchestra paladin of dredd
Nohwear: interested, thunder cleric
Wondering_Monster: interested (Bard, Wizard, Sorcerer or Druid)
spinningdice: (any) interested
just waiting for submissions to start breaking people into groups.
Wondering_Monster |
Here is my Wild Magic Sorcerer
George Kinder
And for the lazy:
George Kinder
High Elf Sorcerer - Wild Magic 1
Neutral Good
Size: Medium
Height: 6'
Weight: 160 lb
Eyes: Blue
Hair: Light Brown
Skin: Tan
Languages: Common, Elvish, Dwarvish
Proficiency bonus: +2
==STATISTICS==
Strength 8 (-1)
Dexterity 15 (+2)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 17 (+3)
==DEFENSE==
AC 12
HP 8
Speed: 30 feet
Darkvision
proficient saves = Con, CHA
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
==OFFENSE==
Spell Save DC = 13
Spell Attack Mod = 5
Ranged Spell Attack +5
Dagger +4 1d4+2
Light Crossbow +4 1d8
Weapon Proficiency
Daggers
Darts
Slings
Quarterstaffs
Light Crossbows
Skill Proficiency
Perception +3
Acrobatics +4
Stealth +4
Deception +5
Arcane +2
Persuasion +5
Tool Proficiency
Thieves Tools
Gaming set
Known Cantrips:
Shocking Grasp
Mage Hand
Firebolt
Acid Splash
Spells - 2 slots
Known Spells:
Burning Hands
Shield
Equipment
2 Daggers
Light Crossbow
20 Bolts
Crowbar
Dark Common Cloths
belt pouch 15 gold
Arcane Focus = wand
Explorers Pack
[spoiler=background]
Background: Criminal
Criminal Specialty: Burglar
Trait: I don't pay attention to the risks in a situation. Never tell me the odds.
Ideal: People - I'm Loyal to my friends, not to any ideals, and everyone else can take a trip down the styx for all I care.
Bond: Someone I loved died because of 1 mistake I made. That will never happen again.
Flaw: When I see something valuable, I can't think about anything but how to steal it.
George Kinder is a Half-Elf orphaned at a young age. He remembers a house fire and his parents never making it out. For a while he lived in an orphanage. There George was not treated very well. Around the age of 13 he discovered that he could cast flames from his fingures. This was amazing. Then one day something happened that he could not control and one of the other kids died as a result of this new found magic. A bolt of lightning killed his friend, only he was summoning up fire when it happened.
George fled and never looked back. Since then he has been doing anything he can to survive while trying to hide his abilities so no other accidents happen. Survivg as a homeless stray, means stealing what he can where he can to survive.
DaWay |
Petty Alchemy (any: limited setting knowledge) interested (Rogue, Fighter, Warlock, Monk, or Barbarian)
Viluko interested
Spazmodeus (BG or ToD) "quite interested" (possible monk)
wicked_raygun: (BG or IWD) Sage or Acolyte Knowledge Cleric of Deneir
DoubleGold: Sailor Human Ranger
JGrey: Sage Human Arcane Trickster Rogue
Vrog Skyreaver: Outlander Hill Dwarf Druid
DM Nerk: (BG or IWD) interesed, possible revenant half orchestra paladin of dredd
Nohwear: interested, thunder cleric
Wondering_Monster: Criminal Half-Elf Wild Sorcerer
spinningdice: (any) Entertainer Tiefling Bard
*If your name is bolded you are good and I have everything I needed. All the rest of you my cut off is going to be Monday Dec 8. at 4 p.m. EST. This way I can make a decision and get the DMG when it comes out on the 9th, we will then start immediately after that.