World's Most Interesting Silverhex Chronicles (001) [PFS Standard] (Inactive)

Game Master Great Green God

Team 001:
Perception
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20+2[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]

Initiative
[dice=Black Maiden/Lucy]1d20+9[/dice]
[dice=Dominic]1d20+4[/dice]
[dice=Lydia]1d20+1[/dice]
[dice=Fomalhaut]1d20+2[/dice]
[dice=Tawner]1d20-1[/dice]

Sense motive
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]


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Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Black maiden, tired of this nonsense, gets moving across the open space towards the tomb, letting the others try their way with talking the crazy crossbow woman into not shooting them. Double move

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic tries to corner the rider, cracking his whip over his head. He whirls it around, readying for the horse to come closer.

Readied attack vs horse:

Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Seeing that Black Maiden appears to have already assigned herself the errand of grabbing the tapestry, Lydia and Fomalhaut continue playing rodeo clowns to Lady Rhiannon and her steed.

Same readied actions as last round.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

She pauses long enough to take a shot at Dominic, curses, and then rides off.

light crossbow v Dominic: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d8 ⇒ 2

The bolt deflects off the magus's sheild.

Round 7! (Theme ♬)
The Bold May Act!
_________________
__ Lady Rhiannon
__ Zephyr the pretty white horse
__ Mara Bun Bun
-4 hp
__ Dominic
__ Lydia
-1 hp
__ Fomalhaut
__ Tawner
__ Black Maiden
-4 hp

Map updated

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

As Lady Rhiannon rounds the corner, she comes face to face with a terrible, looming shade!

Intimidate to demoralize Lady Rhiannon: 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

But that's not the only danger that awaits the aristocratic lackey...from beneath the looming shadow emerges the flash of steel, guided by supernatural might!

masterwork scythe vs Lady Rhiannon, Guiding Spirit: 1d20 + 4 ⇒ (14) + 4 = 18
masterwork scythe vs Lady Rhiannon, Guiding Spirit: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner, fully armed, runs to help Lydia.

double move


"LE WHOAH!" The woman looks startled and then Lydia's scythe arcs up and into her polished breastplate. "You dare to dent mon armair!?"


There's a loud shreik from somewhere overhead and out of the wine-colored sky dives a goshawk straight for Lydia's face!

Lydia The bird is Tiny--big for a raptor aiming to nest in Lydia's face, but Tiny with a capital 'T' by the rules, and so it has to enter her space to attack granting Lydia an AoO.

talon v Lydia (charge, higher ground): 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29 damage: 1d4 - 2 ⇒ (1) - 2 = -1 That's 1 nonlethal

"Aha! Mon Triumph 'as arrived!" cries Lady Rhiannon.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 7! (Theme ♬)
The Bold May Act!
_________________
__ Lady Rhiannon -8 hp, shaken
__ Zephyr the pretty white horse
__ Triumph! the goshawk, archenemy of...
__ Mara Bun Bun
-4 hp
__ Dominic

__ Lydia -1 hp, maybe more
__ Fomalhaut
__ Tawner
__ Black Maiden
-4 hp

Map updated

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The black maiden stalks forward, angry and annoyed at just about everything as she talks at her rabbit.

What accent even IS that? I've been all over the inner seas and it's the most painful accent I've even heard!

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

AoO, masterwork scythe vs Triumph the goshawk: 1d20 + 4 ⇒ (7) + 4 = 11 additional +2 in case having an adjacent ally grants a flank against an enemy in one's own square
damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8

"Gaah! *pfbt* Feathers...!"

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic dashes forward and lashes out with his whip, trying to get the horse to throw its rider.

Attack (flank) vs horse: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Lydia twirls her scythe but misses **POOF!**

Feathers fly everywhere!

"You dare to strik mon beautiful Triumph! Zéphyr! Keehl zis insulent péasen!"

Handle Zephyr (shaken, wounded): 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15

Zephyr's hooves glance off of Lydia's arcane shield.

Zephyr hoof v Lydia: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 ⇒ 1
Zephyr hoof v Lydia: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d6 ⇒ 3

Lady Rhiannon throws her crossbow to the side and draws forth her expensive sword. With it she stabs the dhampir and then urges her horse forward a bit.

longsword v Lydia (shaken, higher ground): 1d20 + 4 - 2 + 1 ⇒ (20) + 4 - 2 + 1 = 23 damage: 1d8 ⇒ 2
THREAT!
confirm?: 1d20 + 4 - 2 + 1 ⇒ (16) + 4 - 2 + 1 = 19 damage: 1d8 ⇒ 4 Hit


fly (hover): 1d20 + 7 ⇒ (1) + 7 = 8

Triumph abruptly crashes into the ground and attempts to get back to its talons. AoO Opportunity.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 8! (Theme ♬)
The Bold May Act!
_________________
__ Lady Rhiannon -8 hp
__ Zephyr the pretty white horse -3 hp
__ Triumph the goshawk
__ Mara Bun Bun
-4 hp
__ Dominic
__ Lydia
-7 hp, 1 nonlethal
__ Fomalhaut
__ Tawner
__ Black Maiden
-4 hp

Map updated

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The Black maiden hefts the massive tapestry onto her shoulders with a grunt of effort and begins to march towards the gate, a bit slower than she had before.

Move action to pick up tapestry, +100 pounds now heavy encumbrance.

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

Fomalhaut take a spiteful swat at the goshawk as it flounders...

last round's AoO, slam vs Triumph: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus -2 penalty to Strength for 1 round on hit

...then closes in on the bird - the one on the horse, that is.

"Nice hat. It needs some adjustment, though...."

slam vs Lady Rhiannon: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus -2 penalty to Strength for 1 round on hit

"*hsst!* Feathers...!"

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

masterwork scythe vs Lady Rhiannon: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

Lydia shrieks in pain at the nasty sword wound, and her counterattack is reduced to something more like merely a levering maneuver to free herself of it as she retreats behind her own shadow.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic casts a spell at Lady Rhiannon, hoping to distract her momentarily. Then he steps forward and lashes his whip at her.

Spellstrike: Cast Daze at Lady Rhiannon (Will save DC 13)

Attack (spellstrike): 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"LYDIA!" In Tawner's exasperated state he forgets to call on his god, but completing his last few steps, he brings down his scimitar on the woman.

Melee weapon, str, flank? I get flank, right?: 1d20 + 6 ⇒ (8) + 6 = 14

Damage & str: 1d6 + 4 ⇒ (2) + 4 = 6


In a frenzy of flailing arms and weapons only one blow connects.
Yes, even with Tawner's flanking bonus. ;)

"TRIUMPH! You 'avé quashed mon Triumph foul reapair! Do you 'ave any idéa 'ow éxpensive zat bird was?! DO YOU?!"

Rhiannon raises her sword to smite the shadowy apparition.

will: 1d20 + 3 ⇒ (7) + 3 = 10

"What eez zis?!"

While dazed by Dominic's spell, Rhiannon's horse attempts to move forward over what the Lady hopes will be Tawner's dead body.

hoof v Tawner: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d4 + 3 ⇒ (1) + 3 = 4 hit
hoof v Tawner: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d4 + 3 ⇒ (4) + 3 = 7 hit

The horse clobbers Tawner with his hooves but the cleric remains standing.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 9! (Theme ♬)
The Bold May Act!
_________________
__ Lady Rhiannon -8 hp
__ Zephyr the pretty white horse -3 hp
__ Mara Bun Bun -4 hp
__ Dominic
__ Lydia
-7 hp, 1 nonlethal
__ Fomalhaut
__ Tawner
-11 hp
__ Black Maiden
-4 hp

Map updated

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Memories of Mangle come flooding in with the pain of hoof attack. His father's horse was an ornery gelding. Tangle, not so much.

But Tangle was dumb, much like I'm being.

Tawner steps back out of range (five feet) and concentrates on the symbol hanging from his neck. An immaterial wave races out from his chest where the wooden figure glows with an inner light.

Tawner casts channel positive energy to heal (standard action).

Channel Pos ergy: 1d6 ⇒ 4

Everybody including Lady Rhiannon is healed 4 hp except for these two:

*Lydia shouldn't be affected either way because I'm not choosing to hurt undead. Sorry

*Black Maiden is out of the 30ft range. Sorry

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

No worries, Black Maiden is being a selfish jerk and walking off with the prize and crossing her fingers the rest of you make it out alive. Downside of my class... I'm not actually particularly useful in combat until level 3 when my fuzzy bunny is a little more vicious. For now I'm mostly a face character.

The black maiden, continuing her tirade against galtic accents and several other things probably best left unmentioned. She briefly considers letting her friends know she had left, but the *Blankity Blank* had a horse, so the best plan was to keep walking and get out of sight. If her friends where smart, they'd scram as soon as they spotted her leaving.

Double move off map.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic steps back and then lashes his whip at the woman again, hoping to reopen any of those wounds closed by Tawner. "Surrender! We have you surrounded!"

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia notices Black Maiden make off with the loot, but figuring this miserly matrician would simply pursue them if they were all to just run off - not to mention that they've finally managed to hem her in - she decides she should finish what they've started. She attempts to numb the horse's mind....

Daze, DC 14, on Zephyr.

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

Fomalhaut is less subtle.

slam vs Lady Rhiannon: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus -2 penalty to Strength for 1 round on hit

slam vs Lady Rhiannon: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus (non-cumulative) -2 penalty to Strength for 1 round on hit


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
1d20 - 3 ⇒ (16) - 3 = 13

Zephyr Will save: 1d20 + 1 ⇒ (20) + 1 = 21

Dominic catches a bit of Rhiannon's thigh with his whip!

Triumph regains consciousness. The falcon regains it's feet AoO and moves out of reach.

And the Black Maiden and her loutish rabbit steal a wall rug!

"Ai weehl cut you to shreds apparishe-on!"

Rhiannon longsword v Fomalhaut (higher ground): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 damage: 1d8 ⇒ 2 hit

"Fairward Zéphyr!"

hoof v Tawner: 1d20 + 3 ⇒ (7) + 3 = 10 damage: 1d4 + 3 ⇒ (1) + 3 = 4 miss

hoof v Tawner: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d4 + 3 ⇒ (2) + 3 = 5 miss

Round 10! (Theme ♬)
The Bold May Act!
_________________
__ Lady Rhiannon -9 hp
__ Zephyr the Wonder Horse!
__ Triumph! (Again!) -3 hp
__ Mara Bun Bun -4 hp
__ Dominic
__ Lydia
-7 hp, 1 nonlethal
__ Fomalhaut -2 hp
__ Tawner
-3 hp
__ Black Maiden
-4 hp

Map updated

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

AoO, masterwork scythe vs Triumph: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Lydia swats Triumph down with a seemingly-casual sideswipe while she draws a wrought iron caduceus wand tipped with a spade-shaped ruby, and holds it to her sword wound...

inflict light wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9

...which vanishes like it never happened.

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|
The World's Most Interesting GM wrote:

"Ai weehl cut you to shreds apparishe-on!"

"Oh. Is that all?"

slam vs Lady Rhiannon: 1d20 + 2 ⇒ (4) + 2 = 6 additional +2 if Tawner gives me a flank from where he is, I'm not sure under the circumstances

slam vs Lady Rhiannon: 1d20 + 2 ⇒ (4) + 2 = 6 You've gotta be f%@@ing kidding me....

Fomalhaut continues flailing at the noble, only to be spited by the last rays of the setting sun!

Dark Archive

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Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Que the Bennyhill music as Lucy and Mara continue running away!

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner sheaths his sword and then uses that free hand to gesture some forgotten symbol in the air.

Tawner casts Guidance on Dominic.

Dominic:
+1 competence bonus on a single attack roll, saving throw, or skill check. You must choose to use the bonus before making the roll to which it applies.

Edit: Oh and a 5-foot step away from the might beast.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic steps forward and lashes at Rhiannon again with his whip. "Submit to the sweet taste of pain!"

Attack (guidance): 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


I'm going to assume that Tawner steps back first (so as not to be potentially clobbered by the horse and rider) and then casts guidance on himself (because the spell has a range of touch), unless he is switching sides. Hmmm.... Dominic still hits though.

"TRIUMPH! Again you ét yur weird shadow-thengy quash mon Triumph!"

Still trapped and whipped and waved at by the elf and the 'weird shadow-thengy' Rhiannon urges Zephyr forward.

Rhiannon longsword v Tawner (higher ground): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 damage: 1d8 ⇒ 4 hit!

"Ai said: Fairward Zéphyr!"

She urges her horse to (unimproved) overrun Tawner. Does he decide to stand, and possibly be bowled over, or move to the side and let the big white horse pass?

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Oh yeah..."Target: Creature touched". Dangit!!! Okay, so guidance on myself. I guess we won't know what I'll do until it's my turn again. :\

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

If I were you, I'd have taken a scimitar swing. :/

@DM, I don't know if you'd be willing to show mercy and let him reconsider his action?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Normally I am a merciful GM. I gave Tawner his 5-foot step before he cast next to a threat after all even though it is somewhat ambiguous in the post. While I am willing to aid with the easy and obvious, I am loath to play other people's characters. That's sorta their job. Otherwise I would be writing an online novel. That and I don't want to ever assume that I know for absolute certainty what players are thinking when they do things. I personally try to avoid doing the obvious when possible when playing--because really what's the point of playing then? It is pretty obvious that Tawner wanted to cast a spell and knew he had to disarm himself to do it. If he wants to change the spell he cast he may so long as it is a spell he can cast right now.

Tawner I still need to know if you are moving out of the way or not.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

I appreciate that more than you know, World's Most Interesting DM! If I die, I die. That's how the game is played, though I did not intentionally try to get myself killed. However, if I do die, would someone please feed my goldfish?

Yes, I move out of the way!!!

Quick note on my hp because I don't believe it's 10, I think it's 2: Took 11 damage (2/13); healed 4 (6/13); took 4 damage (back to 2/13)

Summary: Tawner sheathed his sword, still has his shield, took a 5-foot step before he cast Guidance on himself, and is moving out of the way.


Sorry about not posting, Yesterday was a killer schedule-wise.

"AH HA! Ai am FREE! Now ai shall run down zat obnoxious woman and hair ug-lee groundhog!"

Zephyr blows past Tawner and bolts for the cemetery gates!

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Next chance I get, I'll try to daze (DC 14) the horse again.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Black Maiden wrote:
Que the Bennyhill music as Lucy and Mara continue running away!
Lydia Stillbourne wrote:
Next chance I get, I'll try to daze (DC 14) the horse again.

Moved you in for range sake. Fomalhaut still has a standard left if you need something retrieved from your pack.

Zephyr will save: 1d20 + 1 ⇒ (15) + 1 = 16

"Do not grow too comfairtabuhl friénds! Ai weehl be bak fair you as well!" Calls back the woman, as Zephyr charges forward.

Round 11! (Theme ♬)
The Bold May Act!
_________________
__ Lady Rhiannon -11 hp
__ Zephyr the Wonder Horse!
__ Mara Bun Bun -4 hp
__ Dominic

__ Lydia
__ Fomalhaut -2 hp
__ Tawner
-11 hp (corrected)
__ Black Maiden
-4 hp

Map updated

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

Fomalhaut makes a deep, unnatural hissing noise that reverberates off the various mausoleums and headstones, making it almost seem that the entire graveyard is making it....

Intimidate to demoralize Lady Rhiannon: 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Continue running away! Though hey, should be fairly out of sight for now, so cut into another direction off the road to at least force a tracking survival check if nothing else.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner mumbles and moves his hand in an almost familiar sign. He reaches out to touch Lydia before she can start running after her quarry.
He can feel the magical energy leaving him and somehow he also feels a jolt running back through him. Her skin is soft to his touch, but he tries to ignore this and instead turns his attention on to the galloping horse.

Tawner casts Guidance on Lydia who happens to be standing next to him at the time.

Heh. I can do this all day long.

He then follows the rider.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Black Maiden wrote:
Continue running away! Though hey, should be fairly out of sight for now, so cut into another direction off the road to at least force a tracking survival check if nothing else.

I would though like to point out that if the Maiden is carrying a heavy load, her movement speed drops to 20' (Run at x3), she would have a -6 AC penalty to Str and Dex skills, and a Max active Dex modifier of +1. Zephyr, being a horse, moves at a Speed of 50' and depending on his training might have the Run feat. It has been three rounds since she hoisted the tapestry on her back (a move action) and took off so if she runs this turn she's only gotten 140 feet away from the tomb. Where he icon is currently denotes about 55 feet of movement. If she turns to the right (her left) and keeps moving that only puts her one full square off the map.

For the record the cemetery occupies a town square. Basically, it is a fenced-in park area rung around by a broad roundabout street which in turn is rung round by town buildings.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic rushes closer, trying to enchant the horse. "Stupid beast!"

Daze on Zephyr. Will Save Dc 13

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Going back and counting, I've had 2 turns off map that would have been running. I didn't think it would matter, but if it's going to be important then she'll start dashing off down alleyways or some such instead to get off the main road and make it harder to run her down by horse.


Zephyr will: 1d20 + 1 ⇒ (8) + 1 = 9

The woman's wonderful horse stops suddenly. Rhiannon kicks at its flanks and fumes.

"Aaaarg! Vairy wéll ai weehl simp-lee need keep un of you alive long enough to questshe-on air trade. Tell mé aré any of you impairtent to hair? Ai doubt eet, ze wai she léft you all haire to die."

readied action:
The moment a foe draws close enough, she swings her sword at them.

longsword (higher ground): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 damage: 1d8 ⇒ 1

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