Investigator

Lady Rhiannon's page

34 posts. Alias of Great Green God.


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"Zat cannot bé all! Whaire eez la grail? Eet must be haire!"


"Whaire eez eet? Whaire eez la treasuré?" Rhiannon demands.

1d20 + 3 ⇒ (5) + 3 = 81d20 ⇒ 17

"Open le coffins."


Arathorn Vallar wrote:

Turning to the crazy woman.

Will just put your weapons over here with your horse until we are both satisfied and leave this town.

"But of cursé you smél-lee peasent. Zo long as le grail eez mine." She stows the crossbow in one her saddlebag, and limps her way to the tomb.


No really, there was a click.

"Haha! Zé treasure eez mi- urs!" exalts Lady Rhiannon


Hallimir Duskrin wrote:
Arathorn Vallar wrote:
Still thrown with the accent if he meant son or sun...Any other ideas?

Hallimir looks up at Arathorn in response.... "Sun....as in 'when the last Sun falls here'....as in the last light of day..."

Hallimir then looks over to the stone bust seeing that it is bathed in shadow from another mausoleum and lightly taps his head with his palm in a moment of epiphany.

Lady Rhiannon looks shocked, and then feverishly elated.

"Ai on-lee requiyaire what eez mon fami-lee's by right. Givé me le chalice ét you can 'ave whatevair othair treasures remain."

Hallimir Duskrin wrote:
"We need to get the last light of day to fall on the statue

The high falcon-clad monument dedicated to Tullivor's enemies, the Sarvio family, casts its shadow over the bust blotting out the rapidly waning light.

Blane Bonesnatcher wrote:
"well if that is the case maybe we could drag it out of the shadow i do have a rope and if the woman's horse cant drag it then i could go get my pony and maybe between the two of them they could move it out of the shadow?"

The big stone bust and plinth are secured to the stone walkway. It would probably take a team of horses to drag it out without somehow freeing the granite and bronze statue from the ground first.

That and dusk is nearly at an end. Already the sky is deepening and stars can be seen in the east.

What do you want to do?


Zaratina wrote:
"Are you suggesting that we do not return you to your family?" Zaratina asks.

"You would not dare!"


The firing through cover and into melee (a combined -8 to hit!) Hallimir is able to hit the woman once again. She looks to the gate for escape, but seeing her enemies blocking the way she pulls back on the reigns and tosses down her crossbow.

End Combat!

"Coward-lee dogs! Mon fami-lee weehl pai well fair mon réturn, but know zis, once Ai am at libairtay again, and la grail eez min, Ai weehl return fair you all!" she spits. Hatred is etched into every corner of her otherwise young face.


As Blane's bolt sails past her, the woman shouts: "You would lik zat wouldn't you. Zephyr and Ai comeng to rest to talk zo zat you peasent thieves could shoot me. Haire eez mon answair!"

crossbow v Atticus: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 ⇒ 2

She fire grazing the big wolf.


Blane Bonesnatcher wrote:
"what grail?"

Int: 1d20 + 5 ⇒ (13) + 5 = 18

Thinking back, e.e. Blane remembers something the party had bookmarked in Ulisha's journal.

Arathorn Vallar wrote:
You are outnumbered and this will only end one way...Would recommend you stopping now.

"You mean whén ze citay guard arrives to tak you all into custody fair zé murdair of Laban's youngést son? Do not think zat Ai did did not notice yur ootrajeous accents!!"


ride: 1d20 + 5 ⇒ (7) + 5 = 12

Wounded, the woman spurs her horse forward, and as she flashes past Hallimir, she reaches into her cloak and retrieves a small vial. She takes a sip. Suddenly she looks much much better.

2d8 + 3 ⇒ (6, 7) + 3 = 16

"Haha! You thought to retriéve la grail fair yurselves! Such clevair lit-tell grave robbairs, but once ai am through wiv you eet shall bé mine!"


ride: 1d20 + 5 ⇒ (4) + 5 = 9

The woman breaks cover and snaps off a shot at Hallimir's head.

crossbow v Hallimir: 1d20 + 3 + 5 ⇒ (9) + 3 + 5 = 17 damage: 1d8 ⇒ 5 Miss

"Peasant thieves! Villains! You cannot touch me!"


will save: 1d20 + 3 + 5 ⇒ (11) + 3 + 5 = 19

"Awai Zéphyr! Ur triumph weehl yet come!"

ride: 1d20 + 5 ⇒ (14) + 5 = 19

The beautiful white show horse wheels, and gallops deeper into the cemetery. Rhiannon reloads her weapon as they go.


"You daré try to cast yur filthy spélls upon me!? Die then fair yur temairitay, peasent!"

readied crossbow v Blane: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d8 ⇒ 4

She buries a quarrel in Blane's shoulder.

Blane, I need a concentration check (DC 15). If Blane fails the check, he loses the spell without effect. If you succeed she has to make a the Will save.


Zaratina wrote:
"Did you happen to see anyone else before you heard what you heard?" Zaratina asks.

"Non."

Arathorn Vallar wrote:
On a side note does Arathorn see a short sword on the woman or just the crossbow?
Arathorn Vallar wrote:

She is outfitted with a light crossbow, a longsword in a nice scabbard and a big dueling knife (also in a scabbard). Either of the blades might match the wound described by Hallimir.

A little disconcerted that he didn't notice the woman approaching him on a horse before they were right on top of them.

She and her beautiful white stead were parked behind the tall, falcon-encrusted mausoleum out of sight.

Arathorn Vallar wrote:

We were out for a stroll when we noticed the gates open and we decided to see if the bust was still delivering its message to random people. Now the better question is why the tracks from around the body was leading this direction. You didn't happen to pass/see anyone else while you were paying your respects to your ancestors?

"Non." she says again shaking her head. "You are nu haire, oui? Mon fami-lee eez quite well known and respected een Gralton. La on-lee peoplé ai 'ave noticed aré yurselves."


Hallimir Duskrin wrote:
ok my bad, I read that as the bust was on the ground with the man on top of it.

He was sort of draped over it.

Hallimir Duskrin wrote:

Hallimir turns swiftly around at the sound of the newcommer's voice.

"Hello....why we were hopping to visit the cemetery before it got to dark when we spotted this poor fellow", gesturing to the body, " and felt the need to investigate.......and you?

“I was haire, praieng at mon own family’s tomb. Ai believe ai 'aird zumtheng unpleasént just as you showed up.”

dice:
1d20 + 1 ⇒ (5) + 1 = 6
Arathorn: 1d20 + 3 ⇒ (10) + 3 = 13
Atticus: 1d20 + 1 ⇒ (20) + 1 = 21
Blane: 1d20 + 0 ⇒ (20) + 0 = 20
Hallimir: 1d20 + 4 ⇒ (5) + 4 = 9
Zaratina: 1d20 - 1 ⇒ (4) - 1 = 3


"Hail zere, friend. What are you doéng haire?" From deeper in the cemetery a woman mounted on a fine horse rides up to Arathorn. He notes her loaded crossbow.


Fomalhaut wrote:

...while Fomalhaut presses the assault.

Don't forget my Intimidate-to-demoralize last round.

Now noted. Though you did not get her last time.

PSRD wrote:
You can attempt to intimidate [to demoralize] an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.
Fomalhaut wrote:

...while Fomalhaut presses the assault.

Don't forget my Intimidate-to-demoralize last round.

Now noted. ;) Though he did not get her last time.

PSRD wrote:
You can attempt to intimidate [to demoralize] an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.

Lady Rhiannon slashes at the apparition assaulting her.

Dominic's whip hits armor. Fomalhaut's slam though jars her.
Remember Dom you don't technically threaten and are treated as if using a ranged weapon with that whip.

Rhiannon wheels on them.

"Base creatuairs! Mon fami-lee weehl nevair stand fair zis insult!"

longsword v Fomalhaut (higher ground, -2 Str): 1d20 + 4 + 1 - 1 ⇒ (16) + 4 + 1 - 1 = 20 damage: 1d8 - 1 ⇒ (2) - 1 = 1 Hit

Zephyr hoof v Lydia: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d4 + 3 ⇒ (1) + 3 = 4 Miss
Zephyr hoof v Lydia: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d4 + 3 ⇒ (1) + 3 = 4 Hit


Zephyr will: 1d20 + 1 ⇒ (8) + 1 = 9

The woman's wonderful horse stops suddenly. Rhiannon kicks at its flanks and fumes.

"Aaaarg! Vairy wéll ai weehl simp-lee need keep un of you alive long enough to questshe-on air trade. Tell mé aré any of you impairtent to hair? Ai doubt eet, ze wai she léft you all haire to die."

readied action:
The moment a foe draws close enough, she swings her sword at them.

longsword (higher ground): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 damage: 1d8 ⇒ 1


Sorry about not posting, Yesterday was a killer schedule-wise.

"AH HA! Ai am FREE! Now ai shall run down zat obnoxious woman and hair ug-lee groundhog!"

Zephyr blows past Tawner and bolts for the cemetery gates!


I'm going to assume that Tawner steps back first (so as not to be potentially clobbered by the horse and rider) and then casts guidance on himself (because the spell has a range of touch), unless he is switching sides. Hmmm.... Dominic still hits though.

"TRIUMPH! Again you ét yur weird shadow-thengy quash mon Triumph!"

Still trapped and whipped and waved at by the elf and the 'weird shadow-thengy' Rhiannon urges Zephyr forward.

Rhiannon longsword v Tawner (higher ground): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 damage: 1d8 ⇒ 4 hit!

"Ai said: Fairward Zéphyr!"

She urges her horse to (unimproved) overrun Tawner. Does he decide to stand, and possibly be bowled over, or move to the side and let the big white horse pass?


In a frenzy of flailing arms and weapons only one blow connects.
Yes, even with Tawner's flanking bonus. ;)

"TRIUMPH! You 'avé quashed mon Triumph foul reapair! Do you 'ave any idéa 'ow éxpensive zat bird was?! DO YOU?!"

Rhiannon raises her sword to smite the shadowy apparition.

will: 1d20 + 3 ⇒ (7) + 3 = 10

"What eez zis?!"

While dazed by Dominic's spell, Rhiannon's horse attempts to move forward over what the Lady hopes will be Tawner's dead body.

hoof v Tawner: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d4 + 3 ⇒ (1) + 3 = 4 hit
hoof v Tawner: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d4 + 3 ⇒ (4) + 3 = 7 hit

The horse clobbers Tawner with his hooves but the cleric remains standing.


Lydia twirls her scythe but misses **POOF!**

Feathers fly everywhere!

"You dare to strik mon beautiful Triumph! Zéphyr! Keehl zis insulent péasen!"

Handle Zephyr (shaken, wounded): 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15

Zephyr's hooves glance off of Lydia's arcane shield.

Zephyr hoof v Lydia: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d6 ⇒ 1
Zephyr hoof v Lydia: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d6 ⇒ 3

Lady Rhiannon throws her crossbow to the side and draws forth her expensive sword. With it she stabs the dhampir and then urges her horse forward a bit.

longsword v Lydia (shaken, higher ground): 1d20 + 4 - 2 + 1 ⇒ (20) + 4 - 2 + 1 = 23 damage: 1d8 ⇒ 2
THREAT!
confirm?: 1d20 + 4 - 2 + 1 ⇒ (16) + 4 - 2 + 1 = 19 damage: 1d8 ⇒ 4 Hit


"LE WHOAH!" The woman looks startled and then Lydia's scythe arcs up and into her polished breastplate. "You dare to dent mon armair!?"


Lydiabot and Fomalhautbot rush to catch up to the action.

Tawnerbot considers climbing the fence again but receives a divine dope slap of inspiration and instead unlatches the gate and enters the cemetery again.

Lady Rhiannon fires her crossbow at the Black Maiden striking her in the shoulder. Then she rides off again laughing.

light crossbow: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d8 ⇒ 4
THREAT!
confirm?: 1d20 + 4 ⇒ (1) + 4 = 5 additional damage: 1d8 ⇒ 2 No crit

"Téll me whaire ze grail eez, et ai might let you live!"


Dominic Radzi wrote:
Dominic races across the cemetery, finally taking cover against one of the mausoleums. "You're Rhiannon Sarvios? Did you kill that man, the Tullivor, to continue your petty feud?"

"Ai am endeng ze feud! Northis was zeir accursed family's last son!"


Black Maiden wrote:

The black maiden blinks.

Grail? What grail? We don't have any grail?

Suddenly, her mind flashes.

HEY! WAIT A MINUTE!

She steps out, shield still at the ready but her weapon hanging loose.

You said a Grail? Like a cup? Maybe one made of Platinum? Are you... Are you a Sarvios?"

"Oui, 'Lik ze cup' you foul! But of curse Ai am a Sarvios; Rhiannon Sarvios! Why else do you think Ai speak wiv zis ootrajeous-lee dignifiéd accent?"

Black Maiden wrote:
We don't have your cup, but I might know where it is! Lower your weapon, and nobody needs to get hurt! Maybe we can even figure out a deal for your Grail!

"Oh non mon dair, Ai think zumone does need to be 'urt. 'urt reahl bad."


ride (guide with knees): 1d20 + 5 ⇒ (10) + 5 = 15

"Hahahaha! Ai weehl slai you all, un at a timé, if you do not give mé le grail!" Urging her horse along the back stretch of the cemetery, the woman reloads her crossbow.


"Very well." She shoots Lydia instead.

crossbow v Lydia: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d8 ⇒ 1
The woman spurs her horse to move again.

Handle animal: 1d20 + 5 ⇒ (15) + 5 = 20


will save: 1d20 + 3 ⇒ (14) + 3 = 17

The woman's self-entitled arrogance seems to insulate her from magical harm.

Black Maiden wrote:
"We'll be happy to leave. Team! Grab what we came here for, let the the woman with the arrows deal with the ghost."

"HA! Zen you found eet? Such clévair lit-tell grave robbairs! Eet belongs to mon family! Give eet to mé now!"

Intimidating the woman in black into doing what you want is currently not a viable option (it takes minimally a minute to accomplish). For whatever reason, she seems intent upon combat now. This might be for any number of reasons, but drawing a weapon and/or casting spells on her and her mount are perhaps the most obvious. So go ahead and restate if you'd like Black Maiden.


Whether it is due to her own feelings, the obvious compromising situation she finds the party in, or the threat posed by the brutish lagomorph to the lawn and it's dangerous-looking, weapon-wielding master to herself, the horsewoman wheels about, moving deeper into the cemetery while reloading her crossbow.

"If you weehl not leave Ai weehl be fairced to usé dead-lee fairce."


Dominic Radzi wrote:
Dominic steps out of the doorway. "Ok, I'm pretty sure she's not going to stand for that. Who are you? What are you doing here?"

"Ai could ask you zee samé."

Black Maiden wrote:

The Black maiden growls.

WHO ATTACKS A RABBIT?!

Leaving the tapestry behind she steps out, drawing her blade and looking rather... upset as Mara tries to run to between her feet. Her black eyes glare at the horse who dare injure her rabbit.

Move action draw weapon, Standard action intimidate on the horse.

The horse does not seem to notice the implied threat, but his rider does.

"Ai do. Zat 'aré must die."

Was that 'I do' or 'adieu'? The Black Maiden is not certain. As she crosses the field and reaches for her weapon the woman fires her crossbow, and puts a bolt in the tomb's door frame.

crossbow v Black Maiden: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d8 ⇒ 6

And there. Now she is an actual 'woman in black'.


"-Zhe Hells!? Zephaire, keehl ze wabbit!"

handle animal: 1d20 + 5 ⇒ (11) + 5 = 16

Zephyr STOMP! v Mara Bun Bun: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d4 + 3 ⇒ (4) + 3 = 7

The vicious cemetery grounds vermin dodges aside as the show horse attempts to stomp it into the turf.


"Pairhaps you should léave... Now."

She readies an action if Tawner does not immediately comply.


Tawner Kelenfold wrote:
Tawner whispers "Hurry it up in there."

"Hail zere, friend. What are you doéng haire?" From deeper in the cemetery a woman mounted on a fine horse rides up to Tawner. He notes her loaded crossbow.