Erliana Vinhoven |
Coal is a much better option than butter... and hiding in the bushes sounds safe enough.
She quickly rubs the coal on her face and follows Janiven outside, Rickard quick on her heels.
Janiven Jenkings |
When Ready
The group makes their way northwest on Rack road riding for about an hour when they come to the spot Janiven indicated.
Trees are thick and provide full cover
Creek is 4ft deep
The Hellknights will be coming from the south (bottom of map(red line)
"We are here. Our group will create a distraction over there." She points past the bridge down the road at a large rock (Not indicated on map/Past maps range). "The rest of you prepare yourself's, and remember timing is everything."
Janiven slaps the side of her horse.
"Good Luck everyone"
She raises her hands in the air and yells
"FOR ARAEL AND FOR WESTCROWN" as she scurry down the road.
Post where you would like your Characters to be on the map and what readied actions, if any you would like to take.
Fizzwiddle Glockenfleffor XXII |
1 person marked this as a favorite. |
Stealth 1d20 + 10 ⇒ (1) + 10 = 11 Hidden in the bush X 17, laying flat on the ground.
When the baddies come into range he will begin inspire courage as his surprise action.Buckler on Sharpened dagger in one hand and iron vial in the buckler hand
Well, you know
We all want to change the world
You tell me that it's evolution
Well, you know
We all want to change the world
But when you talk about destruction
Don't you know that you can count me out
Don't you know it's gonna be all right
All right, all right
GM JIB |
Ravishar You are confusing me. Are we still sticking to Janiven's Plan or Creating a New One?
Janiven's Plan
There will be 10 Hellkinght Armiger's + There Leader Shauwn, a Stronger Hellkinght arriving Shortly. 6 of the Armigers ride with Shauwn on the Carriage while 4 ride on horseback. Janiven suggests (and is acting upon) that she and the other members of the group (NPC's) create a distraction (pose as bandits ..etc) down the road. Most likely they will send the four men on horseback ahead to investigate leaving the rest of the group (PC's) a perfect time to ambush the carriage.
Are you suggesting to jump out and try to negotiate with the hellknights after they have been distracted (just the carriage) or skip this plan altogether and start a new one, and address the hellknights when they are together as a full group?
Note: I meant a surprise action, not a redialed action, but everyone else seemed to understand this as well, so no need for edits. Also, I assumed these actions would happen after the distraction down the road, and the carriage was alone for ambush.
I thought everyone already agreed to this in game, if not please let me know how you would like to handle the situation.
[/ooc]
Ravishar |
Ok, I had partially misunderstood the plan. What I had proposed was added onto the plan because I had thought we were going to need slightly more. So ignore all that.
Also, Ravishar won't want to have his shield on, since it has the symbol of Iomedae on it, and he won't want this associated with his church.
Ok, hiding at Z28. Have sword drawn and will charge during surprise round.
Stealth 1d20 - 4 ⇒ (16) - 4 = 12
GM JIB |
After a short while the Hellknights arrive on the road. Just as Janiven stated, there is a carriage with a large crossbow mounted on top, with about 6 Hellknights, hanging on plus there leader, Shauwn, as well as the four scouts on Horseback. When the Hellknights come to the bridge they stop, seeing the distraction ahead of them (Janiven made herself to look like bandits, ready to "ambush" The Order of The rack troops). They talk among themselves, not noticing the hiding party members, before sending their scouts ahead to investigate. When the scouts barely get out of site, Janiven and the other rebel's jump out, throwing caltrops down tripping the horses. Shauwn yells "S$+*!! Turn this buggy around!!" but it is already to late.....
GM JIB |
US
Fizzle my Nizzle: 1d20 + 2 ⇒ (20) + 2 = 22
Rough and Ravi: 1d20 + 6 ⇒ (20) + 6 = 26
Shoo Kara Don't Kare: 1d20 + 2 ⇒ (9) + 2 = 11
Gurrl Erliana dont play: 1d20 + 2 ⇒ (2) + 2 = 4
Messing with The Wrong Guy: 1d20 + 3 ⇒ (2) + 3 = 5
Average 13
VS
THEM (Over and Over Again)
Shanwen: 1d20 - 1 ⇒ (19) - 1 = 18
Hellknight Armiger 1: 1d20 ⇒ 8
Hellknight Armiger 2: 1d20 ⇒ 7
Hellknight Armiger 3: 1d20 ⇒ 18
Hellknight Armiger 4: 1d20 ⇒ 19
Hellknight Armiger 5: 1d20 ⇒ 9
Hellknight Armiger 6: 1d20 ⇒ 14
Average 13
Home Team Advantage : PC's Act First
Initiative:
Ravishar
Fizzwiddle
Kara
Guy
Erliana
Hellknight Armiger 4
Shanwen
HA 3
HA 6
HA 5
HA 1
HA 2
Edit: The Hellkinght "Captain" Is named Shanwen , not Shauwn. Ooops =D
GM JIB |
Note: I have realized that some of the surprise actions do not make sense, nor do not have targets, due to my premature asking for said actions. Due to this abandoned all prior actions (You will still start in same location as noted on map). The Party will still receive a surprise round. You may use the same action or state another one.
GM JIB |
--Surpise Round--
MAP NOTES
The Carriage is About 8ft Tall
Hellknight Armiger(1) is Driving the Carriage
H = Horses
Hellkinght Armiger(2) is controlling the large Crossbow on Top
Shanwen Sits behind Hellkinght Armiger(2)
All other Hellkinght Armiger's Are holding on to the sides of carriage.
Initiative:
Ravishar
Fizzwiddle
Kara
Guy
Erliana
Fizzwiddle Glockenfleffor XXII |
You say you want a revolution
Well, you know
We all want to change the world
You tell me that it's evolution
Well, you know
We all want to change the world
But when you talk about destruction
Don't you know that you can count me out
Don't you know it's gonna be all right
All right, all right
Guy Berrain |
Acrobatics (High jump): 1d20 - 1 ⇒ (14) - 1 = 13
(A staggering 3ft!)
Climb: 1d20 - 1 ⇒ (11) - 1 = 10
(Quick reference guide says DC10)
Draw longsword
Longsword: 1d20 - 4 + 7 ⇒ (20) - 4 + 7 = 23
1d8 + 7 ⇒ (1) + 7 = 8